89c7eb63d09f75c6cd4f6d92a309e40c3ba32637
[mesa.git] / src / gallium / drivers / iris / iris_clear.c
1 /*
2 * Copyright © 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20 * DEALINGS IN THE SOFTWARE.
21 */
22
23 #include <stdio.h>
24 #include <errno.h>
25 #include "pipe/p_defines.h"
26 #include "pipe/p_state.h"
27 #include "pipe/p_context.h"
28 #include "pipe/p_screen.h"
29 #include "util/u_inlines.h"
30 #include "util/u_format.h"
31 #include "util/u_upload_mgr.h"
32 #include "util/ralloc.h"
33 #include "iris_context.h"
34 #include "iris_resource.h"
35 #include "iris_screen.h"
36 #include "intel/compiler/brw_compiler.h"
37 #include "util/format_srgb.h"
38
39 static bool
40 iris_is_color_fast_clear_compatible(struct iris_context *ice,
41 enum isl_format format,
42 const union isl_color_value color)
43 {
44 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
45 const struct gen_device_info *devinfo = &batch->screen->devinfo;
46
47 if (isl_format_has_int_channel(format)) {
48 perf_debug(&ice->dbg, "Integer fast clear not enabled for %s",
49 isl_format_get_name(format));
50 return false;
51 }
52
53 for (int i = 0; i < 4; i++) {
54 if (!isl_format_has_color_component(format, i)) {
55 continue;
56 }
57
58 if (devinfo->gen < 9 &&
59 color.f32[i] != 0.0f && color.f32[i] != 1.0f) {
60 return false;
61 }
62 }
63
64 return true;
65 }
66
67 static bool
68 can_fast_clear_color(struct iris_context *ice,
69 struct pipe_resource *p_res,
70 unsigned level,
71 const struct pipe_box *box,
72 enum isl_format format,
73 enum isl_format render_format,
74 union isl_color_value color)
75 {
76 struct iris_resource *res = (void *) p_res;
77
78 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
79 const struct gen_device_info *devinfo = &batch->screen->devinfo;
80
81 /* XXX: Need to fix channel select for gen8 before enabling this. */
82 if (devinfo->gen != 9)
83 return false;
84
85 if (res->aux.usage == ISL_AUX_USAGE_NONE)
86 return false;
87
88 /* Surface state can only record one fast clear color value. Therefore
89 * unless different levels/layers agree on the color it can be used to
90 * represent only single level/layer. Here it will be reserved for the
91 * first slice (level 0, layer 0).
92 */
93 if (level > 0 || box->z > 0 || box->depth > 1)
94 return false;
95
96 /* Check for partial clear */
97 if (box->x > 0 || box->y > 0 ||
98 box->width < p_res->width0 ||
99 box->height < p_res->height0) {
100 return false;
101 }
102
103 /* We store clear colors as floats or uints as needed. If there are
104 * texture views in play, the formats will not properly be respected
105 * during resolves because the resolve operations only know about the
106 * resource and not the renderbuffer.
107 */
108 if (render_format != format)
109 return false;
110
111 /* XXX: if (irb->mt->supports_fast_clear)
112 * see intel_miptree_create_for_dri_image()
113 */
114
115 if (!iris_is_color_fast_clear_compatible(ice, format, color))
116 return false;
117
118 return true;
119 }
120
121 static union isl_color_value
122 convert_fast_clear_color(struct iris_context *ice,
123 struct iris_resource *res,
124 const union isl_color_value color,
125 struct isl_swizzle swizzle)
126 {
127 union isl_color_value override_color = color;
128 struct pipe_resource *p_res = (void *) res;
129
130 const enum pipe_format format = p_res->format;
131 const struct util_format_description *desc =
132 util_format_description(format);
133 unsigned colormask = util_format_colormask(desc);
134
135 override_color = swizzle_color_value(color, swizzle);
136
137 if (util_format_is_unorm(format)) {
138 for (int i = 0; i < 4; i++)
139 override_color.f32[i] = CLAMP(override_color.f32[i], 0.0f, 1.0f);
140 } else if (util_format_is_snorm(format)) {
141 for (int i = 0; i < 4; i++)
142 override_color.f32[i] = CLAMP(override_color.f32[i], -1.0f, 1.0f);
143 } else if (util_format_is_pure_uint(format)) {
144 for (int i = 0; i < 4; i++) {
145 unsigned bits = util_format_get_component_bits(
146 format, UTIL_FORMAT_COLORSPACE_RGB, i);
147 if (bits < 32) {
148 uint32_t max = (1u << bits) - 1;
149 override_color.u32[i] = MIN2(override_color.u32[i], max);
150 }
151 }
152 } else if (util_format_is_pure_sint(format)) {
153 for (int i = 0; i < 4; i++) {
154 unsigned bits = util_format_get_component_bits(
155 format, UTIL_FORMAT_COLORSPACE_RGB, i);
156 if (bits < 32) {
157 int32_t max = (1 << (bits - 1)) - 1;
158 int32_t min = -(1 << (bits - 1));
159 override_color.i32[i] = CLAMP(override_color.i32[i], min, max);
160 }
161 }
162 } else if (format == PIPE_FORMAT_R11G11B10_FLOAT ||
163 format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
164 /* these packed float formats only store unsigned values */
165 for (int i = 0; i < 4; i++)
166 override_color.f32[i] = MAX2(override_color.f32[i], 0.0f);
167 }
168
169 if (!(colormask & 1 << 3)) {
170 if (util_format_is_pure_integer(format))
171 override_color.u32[3] = 1;
172 else
173 override_color.f32[3] = 1.0f;
174 }
175
176 /* Handle linear to SRGB conversion */
177 if (util_format_is_srgb(format)) {
178 for (int i = 0; i < 3; i++) {
179 override_color.f32[i] =
180 util_format_linear_to_srgb_float(override_color.f32[i]);
181 }
182 }
183
184 return override_color;
185 }
186
187 static void
188 fast_clear_color(struct iris_context *ice,
189 struct iris_resource *res,
190 unsigned level,
191 const struct pipe_box *box,
192 enum isl_format format,
193 union isl_color_value color,
194 struct isl_swizzle swizzle,
195 enum blorp_batch_flags blorp_flags)
196 {
197 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
198 struct pipe_resource *p_res = (void *) res;
199 const enum isl_aux_state aux_state =
200 iris_resource_get_aux_state(res, level, box->z);
201
202 color = convert_fast_clear_color(ice, res, color, swizzle);
203
204 if (memcmp(&res->aux.clear_color, &color, sizeof(color)) != 0) {
205 /* We decided that we are going to fast clear, and the color is
206 * changing. But if we have a predicate bit set, the predication
207 * affects whether we should clear or not, and if we shouldn't, we
208 * also shouldn't update the clear color.
209 *
210 * However, we can't simply predicate-update the clear color (the
211 * commands don't support that). And we would lose track of the
212 * color, preventing us from doing some optimizations later.
213 *
214 * Since changing the clear color when the predication bit is enabled
215 * is not something that should happen often, we stall on the CPU here
216 * to resolve the predication, and then proceed.
217 */
218 iris_resolve_conditional_render(ice);
219 if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
220 return;
221 }
222
223 iris_resource_set_clear_color(ice, res, color);
224
225 /* If the buffer is already in ISL_AUX_STATE_CLEAR, the clear
226 * is redundant and can be skipped.
227 */
228 if (aux_state == ISL_AUX_STATE_CLEAR)
229 return;
230
231 /* Ivybrigde PRM Vol 2, Part 1, "11.7 MCS Buffer for Render Target(s)":
232 *
233 * "Any transition from any value in {Clear, Render, Resolve} to a
234 * different value in {Clear, Render, Resolve} requires end of pipe
235 * synchronization."
236 *
237 * In other words, fast clear ops are not properly synchronized with
238 * other drawing. We need to use a PIPE_CONTROL to ensure that the
239 * contents of the previous draw hit the render target before we resolve
240 * and again afterwards to ensure that the resolve is complete before we
241 * do any more regular drawing.
242 */
243 iris_emit_end_of_pipe_sync(batch, PIPE_CONTROL_RENDER_TARGET_FLUSH);
244
245 struct blorp_batch blorp_batch;
246 blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);
247
248 struct blorp_surf surf;
249 iris_blorp_surf_for_resource(&ice->vtbl, &surf, p_res, res->aux.usage,
250 level, true);
251
252 blorp_fast_clear(&blorp_batch, &surf, format,
253 level, box->z, box->depth,
254 box->x, box->y, box->x + box->width,
255 box->y + box->height);
256 blorp_batch_finish(&blorp_batch);
257 iris_emit_end_of_pipe_sync(batch, PIPE_CONTROL_RENDER_TARGET_FLUSH);
258
259 iris_resource_set_aux_state(ice, res, level, box->z,
260 box->depth, ISL_AUX_STATE_CLEAR);
261 ice->state.dirty |= IRIS_ALL_DIRTY_BINDINGS;
262 return;
263 }
264
265 static void
266 clear_color(struct iris_context *ice,
267 struct pipe_resource *p_res,
268 unsigned level,
269 const struct pipe_box *box,
270 bool render_condition_enabled,
271 enum isl_format format,
272 struct isl_swizzle swizzle,
273 union isl_color_value color)
274 {
275 struct iris_resource *res = (void *) p_res;
276
277 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
278 const struct gen_device_info *devinfo = &batch->screen->devinfo;
279 enum blorp_batch_flags blorp_flags = BLORP_BATCH_NO_UPDATE_CLEAR_COLOR;
280
281 if (render_condition_enabled) {
282 if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
283 return;
284
285 if (ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT)
286 blorp_flags |= BLORP_BATCH_PREDICATE_ENABLE;
287 }
288
289 iris_batch_maybe_flush(batch, 1500);
290
291 bool can_fast_clear = can_fast_clear_color(ice, p_res, level, box,
292 res->surf.format, format, color);
293 if (can_fast_clear) {
294 fast_clear_color(ice, res, level, box, format, color,
295 swizzle, blorp_flags);
296 return;
297 }
298
299 bool color_write_disable[4] = { false, false, false, false };
300 enum isl_aux_usage aux_usage =
301 iris_resource_render_aux_usage(ice, res, format,
302 false, false);
303
304 iris_resource_prepare_render(ice, batch, res, level,
305 box->z, box->depth, aux_usage);
306
307 struct blorp_surf surf;
308 iris_blorp_surf_for_resource(&ice->vtbl, &surf, p_res, aux_usage, level,
309 true);
310
311 struct blorp_batch blorp_batch;
312 blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);
313
314 if (!isl_format_supports_rendering(devinfo, format) &&
315 isl_format_is_rgbx(format))
316 format = isl_format_rgbx_to_rgba(format);
317
318 blorp_clear(&blorp_batch, &surf, format, swizzle,
319 level, box->z, box->depth, box->x, box->y,
320 box->x + box->width, box->y + box->height,
321 color, color_write_disable);
322
323 blorp_batch_finish(&blorp_batch);
324 iris_flush_and_dirty_for_history(ice, batch, res);
325
326 iris_resource_finish_render(ice, res, level,
327 box->z, box->depth, aux_usage);
328 }
329
330 static bool
331 can_fast_clear_depth(struct iris_context *ice,
332 struct iris_resource *res,
333 unsigned level,
334 const struct pipe_box *box,
335 float depth)
336 {
337 struct pipe_resource *p_res = (void *) res;
338
339 /* Check for partial clears */
340 if (box->x > 0 || box->y > 0 ||
341 box->width < u_minify(p_res->width0, level) ||
342 box->height < u_minify(p_res->height0, level)) {
343 return false;
344 }
345
346 if (!(res->aux.has_hiz & (1 << level)))
347 return false;
348
349 return true;
350 }
351
352 static void
353 fast_clear_depth(struct iris_context *ice,
354 struct iris_resource *res,
355 unsigned level,
356 const struct pipe_box *box,
357 float depth)
358 {
359 struct pipe_resource *p_res = (void *) res;
360 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
361
362 /* Quantize the clear value to what can be stored in the actual depth
363 * buffer. This makes the following check more accurate because it now
364 * checks if the actual depth bits will match. It also prevents us from
365 * getting a too-accurate depth value during depth testing or when sampling
366 * with HiZ enabled.
367 */
368 const unsigned nbits = p_res->format == PIPE_FORMAT_Z16_UNORM ? 16 : 24;
369 const uint32_t depth_max = (1 << nbits) - 1;
370 depth = p_res->format == PIPE_FORMAT_Z32_FLOAT ? depth :
371 (unsigned)(depth * depth_max) / (float)depth_max;
372
373 /* If we're clearing to a new clear value, then we need to resolve any clear
374 * flags out of the HiZ buffer into the real depth buffer.
375 */
376 if (res->aux.clear_color.f32[0] != depth) {
377 /* We decided that we are going to fast clear, and the color is
378 * changing. But if we have a predicate bit set, the predication
379 * affects whether we should clear or not, and if we shouldn't, we
380 * also shouldn't update the clear color.
381 *
382 * However, we can't simply predicate-update the clear color (the
383 * commands don't support that). And we would lose track of the
384 * color, preventing us from doing some optimizations later.
385 *
386 * For depth clears, things are even more complicated, because here we
387 * resolve the other levels/layers if they have a different color than
388 * the current one. That resolve can be predicated, but we also set those
389 * layers as ISL_AUX_STATE_RESOLVED, and this can't be predicated.
390 * Keeping track of the aux state when predication is involved is just
391 * even more complex, so the easiest thing to do when the fast clear
392 * depth is changing is to stall on the CPU and resolve the predication.
393 */
394 iris_resolve_conditional_render(ice);
395 if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
396 return;
397
398 for (unsigned res_level = 0; res_level < res->surf.levels; res_level++) {
399 if (!(res->aux.has_hiz & (1 << res_level)))
400 continue;
401
402 const unsigned level_layers =
403 iris_get_num_logical_layers(res, res_level);
404 for (unsigned layer = 0; layer < level_layers; layer++) {
405 if (res_level == level &&
406 layer >= box->z &&
407 layer < box->z + box->depth) {
408 /* We're going to clear this layer anyway. Leave it alone. */
409 continue;
410 }
411
412 enum isl_aux_state aux_state =
413 iris_resource_get_aux_state(res, res_level, layer);
414
415 if (aux_state != ISL_AUX_STATE_CLEAR &&
416 aux_state != ISL_AUX_STATE_COMPRESSED_CLEAR) {
417 /* This slice doesn't have any fast-cleared bits. */
418 continue;
419 }
420
421 /* If we got here, then the level may have fast-clear bits that
422 * use the old clear value. We need to do a depth resolve to get
423 * rid of their use of the clear value before we can change it.
424 * Fortunately, few applications ever change their depth clear
425 * value so this shouldn't happen often.
426 */
427 iris_hiz_exec(ice, batch, res, res_level, layer, 1,
428 ISL_AUX_OP_FULL_RESOLVE);
429 iris_resource_set_aux_state(ice, res, res_level, layer, 1,
430 ISL_AUX_STATE_RESOLVED);
431 }
432 }
433 const union isl_color_value clear_value = { .f32 = {depth, } };
434 iris_resource_set_clear_color(ice, res, clear_value);
435 }
436
437 for (unsigned l = 0; l < box->depth; l++) {
438 enum isl_aux_state aux_state =
439 iris_resource_get_aux_state(res, level, box->z + l);
440 if (aux_state != ISL_AUX_STATE_CLEAR) {
441 iris_hiz_exec(ice, batch, res, level,
442 box->z + l, 1, ISL_AUX_OP_FAST_CLEAR);
443 }
444 }
445
446 iris_resource_set_aux_state(ice, res, level, box->z, box->depth,
447 ISL_AUX_STATE_CLEAR);
448 ice->state.dirty |= IRIS_DIRTY_DEPTH_BUFFER;
449 }
450
451 static void
452 clear_depth_stencil(struct iris_context *ice,
453 struct pipe_resource *p_res,
454 unsigned level,
455 const struct pipe_box *box,
456 bool render_condition_enabled,
457 bool clear_depth,
458 bool clear_stencil,
459 float depth,
460 uint8_t stencil)
461 {
462 struct iris_resource *res = (void *) p_res;
463
464 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
465 enum blorp_batch_flags blorp_flags = 0;
466
467 if (render_condition_enabled) {
468 if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
469 return;
470
471 if (ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT)
472 blorp_flags |= BLORP_BATCH_PREDICATE_ENABLE;
473 }
474
475 iris_batch_maybe_flush(batch, 1500);
476
477 struct iris_resource *z_res;
478 struct iris_resource *stencil_res;
479 struct blorp_surf z_surf;
480 struct blorp_surf stencil_surf;
481
482 iris_get_depth_stencil_resources(p_res, &z_res, &stencil_res);
483 if (z_res && clear_depth &&
484 can_fast_clear_depth(ice, z_res, level, box, depth)) {
485 fast_clear_depth(ice, z_res, level, box, depth);
486 iris_flush_and_dirty_for_history(ice, batch, res);
487 clear_depth = false;
488 z_res = false;
489 }
490
491 /* At this point, we might have fast cleared the depth buffer. So if there's
492 * no stencil clear pending, return early.
493 */
494 if (!(clear_depth || clear_stencil)) {
495 return;
496 }
497
498 if (z_res) {
499 iris_resource_prepare_depth(ice, batch, z_res, level, box->z, box->depth);
500 iris_blorp_surf_for_resource(&ice->vtbl, &z_surf, &z_res->base,
501 z_res->aux.usage, level, true);
502 }
503
504 struct blorp_batch blorp_batch;
505 blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);
506
507 if (stencil_res) {
508 iris_blorp_surf_for_resource(&ice->vtbl, &stencil_surf,
509 &stencil_res->base, stencil_res->aux.usage,
510 level, true);
511 }
512
513 blorp_clear_depth_stencil(&blorp_batch, &z_surf, &stencil_surf,
514 level, box->z, box->depth,
515 box->x, box->y,
516 box->x + box->width,
517 box->y + box->height,
518 clear_depth && z_res, depth,
519 clear_stencil && stencil_res ? 0xff : 0, stencil);
520
521 blorp_batch_finish(&blorp_batch);
522 iris_flush_and_dirty_for_history(ice, batch, res);
523
524 if (z_res) {
525 iris_resource_finish_depth(ice, z_res, level,
526 box->z, box->depth, true);
527 }
528 }
529
530 /**
531 * The pipe->clear() driver hook.
532 *
533 * This clears buffers attached to the current draw framebuffer.
534 */
535 static void
536 iris_clear(struct pipe_context *ctx,
537 unsigned buffers,
538 const union pipe_color_union *p_color,
539 double depth,
540 unsigned stencil)
541 {
542 struct iris_context *ice = (void *) ctx;
543 struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
544
545 assert(buffers != 0);
546
547 if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
548 struct pipe_surface *psurf = cso_fb->zsbuf;
549 struct pipe_box box = {
550 .width = cso_fb->width,
551 .height = cso_fb->height,
552 .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1,
553 .z = psurf->u.tex.first_layer,
554 };
555
556 clear_depth_stencil(ice, psurf->texture, psurf->u.tex.level, &box, true,
557 buffers & PIPE_CLEAR_DEPTH,
558 buffers & PIPE_CLEAR_STENCIL,
559 depth, stencil);
560 }
561
562 if (buffers & PIPE_CLEAR_COLOR) {
563 /* pipe_color_union and isl_color_value are interchangeable */
564 union isl_color_value *color = (void *) p_color;
565
566 for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
567 if (buffers & (PIPE_CLEAR_COLOR0 << i)) {
568 struct pipe_surface *psurf = cso_fb->cbufs[i];
569 struct iris_surface *isurf = (void *) psurf;
570 struct pipe_box box = {
571 .width = cso_fb->width,
572 .height = cso_fb->height,
573 .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1,
574 .z = psurf->u.tex.first_layer,
575 };
576
577 clear_color(ice, psurf->texture, psurf->u.tex.level, &box,
578 true, isurf->view.format, isurf->view.swizzle,
579 *color);
580 }
581 }
582 }
583 }
584
585 /**
586 * The pipe->clear_texture() driver hook.
587 *
588 * This clears the given texture resource.
589 */
590 static void
591 iris_clear_texture(struct pipe_context *ctx,
592 struct pipe_resource *p_res,
593 unsigned level,
594 const struct pipe_box *box,
595 const void *data)
596 {
597 struct iris_context *ice = (void *) ctx;
598 struct iris_screen *screen = (void *) ctx->screen;
599 const struct gen_device_info *devinfo = &screen->devinfo;
600
601 if (util_format_is_depth_or_stencil(p_res->format)) {
602 const struct util_format_description *fmt_desc =
603 util_format_description(p_res->format);
604
605 float depth = 0.0;
606 uint8_t stencil = 0;
607
608 if (fmt_desc->unpack_z_float)
609 fmt_desc->unpack_z_float(&depth, 0, data, 0, 1, 1);
610
611 if (fmt_desc->unpack_s_8uint)
612 fmt_desc->unpack_s_8uint(&stencil, 0, data, 0, 1, 1);
613
614 clear_depth_stencil(ice, p_res, level, box, true, true, true,
615 depth, stencil);
616 } else {
617 union isl_color_value color;
618 struct iris_resource *res = (void *) p_res;
619 enum isl_format format = res->surf.format;
620
621 if (!isl_format_supports_rendering(devinfo, format)) {
622 const struct isl_format_layout *fmtl = isl_format_get_layout(format);
623 // XXX: actually just get_copy_format_for_bpb from BLORP
624 // XXX: don't cut and paste this
625 switch (fmtl->bpb) {
626 case 8: format = ISL_FORMAT_R8_UINT; break;
627 case 16: format = ISL_FORMAT_R8G8_UINT; break;
628 case 24: format = ISL_FORMAT_R8G8B8_UINT; break;
629 case 32: format = ISL_FORMAT_R8G8B8A8_UINT; break;
630 case 48: format = ISL_FORMAT_R16G16B16_UINT; break;
631 case 64: format = ISL_FORMAT_R16G16B16A16_UINT; break;
632 case 96: format = ISL_FORMAT_R32G32B32_UINT; break;
633 case 128: format = ISL_FORMAT_R32G32B32A32_UINT; break;
634 default:
635 unreachable("Unknown format bpb");
636 }
637
638 /* No aux surfaces for non-renderable surfaces */
639 assert(res->aux.usage == ISL_AUX_USAGE_NONE);
640 }
641
642 isl_color_value_unpack(&color, format, data);
643
644 clear_color(ice, p_res, level, box, true, format,
645 ISL_SWIZZLE_IDENTITY, color);
646 }
647 }
648
649 /**
650 * The pipe->clear_render_target() driver hook.
651 *
652 * This clears the given render target surface.
653 */
654 static void
655 iris_clear_render_target(struct pipe_context *ctx,
656 struct pipe_surface *psurf,
657 const union pipe_color_union *p_color,
658 unsigned dst_x, unsigned dst_y,
659 unsigned width, unsigned height,
660 bool render_condition_enabled)
661 {
662 struct iris_context *ice = (void *) ctx;
663 struct iris_surface *isurf = (void *) psurf;
664 struct pipe_box box = {
665 .x = dst_x,
666 .y = dst_y,
667 .z = psurf->u.tex.first_layer,
668 .width = width,
669 .height = height,
670 .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1
671 };
672
673 /* pipe_color_union and isl_color_value are interchangeable */
674 union isl_color_value *color = (void *) p_color;
675
676 clear_color(ice, psurf->texture, psurf->u.tex.level, &box,
677 render_condition_enabled,
678 isurf->view.format, isurf->view.swizzle, *color);
679 }
680
681 /**
682 * The pipe->clear_depth_stencil() driver hook.
683 *
684 * This clears the given depth/stencil surface.
685 */
686 static void
687 iris_clear_depth_stencil(struct pipe_context *ctx,
688 struct pipe_surface *psurf,
689 unsigned flags,
690 double depth,
691 unsigned stencil,
692 unsigned dst_x, unsigned dst_y,
693 unsigned width, unsigned height,
694 bool render_condition_enabled)
695 {
696 struct iris_context *ice = (void *) ctx;
697 struct pipe_box box = {
698 .x = dst_x,
699 .y = dst_y,
700 .z = psurf->u.tex.first_layer,
701 .width = width,
702 .height = height,
703 .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1
704 };
705
706 assert(util_format_is_depth_or_stencil(psurf->texture->format));
707
708 clear_depth_stencil(ice, psurf->texture, psurf->u.tex.level, &box,
709 render_condition_enabled,
710 flags & PIPE_CLEAR_DEPTH, flags & PIPE_CLEAR_STENCIL,
711 depth, stencil);
712 }
713
714 void
715 iris_init_clear_functions(struct pipe_context *ctx)
716 {
717 ctx->clear = iris_clear;
718 ctx->clear_texture = iris_clear_texture;
719 ctx->clear_render_target = iris_clear_render_target;
720 ctx->clear_depth_stencil = iris_clear_depth_stencil;
721 }