Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / gallium / drivers / iris / iris_clear.c
1 /*
2 * Copyright © 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20 * DEALINGS IN THE SOFTWARE.
21 */
22
23 #include <stdio.h>
24 #include <errno.h>
25 #include "pipe/p_defines.h"
26 #include "pipe/p_state.h"
27 #include "pipe/p_context.h"
28 #include "pipe/p_screen.h"
29 #include "util/u_inlines.h"
30 #include "util/format/u_format.h"
31 #include "util/u_upload_mgr.h"
32 #include "util/ralloc.h"
33 #include "iris_context.h"
34 #include "iris_resource.h"
35 #include "iris_screen.h"
36 #include "intel/compiler/brw_compiler.h"
37
38 static bool
39 iris_is_color_fast_clear_compatible(struct iris_context *ice,
40 enum isl_format format,
41 const union isl_color_value color)
42 {
43 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
44 const struct gen_device_info *devinfo = &batch->screen->devinfo;
45
46 if (isl_format_has_int_channel(format)) {
47 perf_debug(&ice->dbg, "Integer fast clear not enabled for %s\n",
48 isl_format_get_name(format));
49 return false;
50 }
51
52 for (int i = 0; i < 4; i++) {
53 if (!isl_format_has_color_component(format, i)) {
54 continue;
55 }
56
57 if (devinfo->gen < 9 &&
58 color.f32[i] != 0.0f && color.f32[i] != 1.0f) {
59 return false;
60 }
61 }
62
63 return true;
64 }
65
66 static bool
67 can_fast_clear_color(struct iris_context *ice,
68 struct pipe_resource *p_res,
69 unsigned level,
70 const struct pipe_box *box,
71 enum isl_format render_format,
72 union isl_color_value color)
73 {
74 struct iris_resource *res = (void *) p_res;
75
76 if (INTEL_DEBUG & DEBUG_NO_FAST_CLEAR)
77 return false;
78
79 if (!isl_aux_usage_has_fast_clears(res->aux.usage))
80 return false;
81
82 /* Check for partial clear */
83 if (box->x > 0 || box->y > 0 ||
84 box->width < minify(p_res->width0, level) ||
85 box->height < minify(p_res->height0, level)) {
86 return false;
87 }
88
89 /* Disable sRGB fast-clears for non-0/1 color values. For texturing and
90 * draw calls, HW expects the clear color to be in two different color
91 * spaces after sRGB fast-clears - sRGB in the former and linear in the
92 * latter. By limiting the allowable values to 0/1, both color space
93 * requirements are satisfied.
94 */
95 if (isl_format_is_srgb(render_format) &&
96 !isl_color_value_is_zero_one(color, render_format)) {
97 return false;
98 }
99
100 /* We store clear colors as floats or uints as needed. If there are
101 * texture views in play, the formats will not properly be respected
102 * during resolves because the resolve operations only know about the
103 * resource and not the renderbuffer.
104 */
105 if (!iris_render_formats_color_compatible(render_format, res->surf.format,
106 color)) {
107 return false;
108 }
109
110 /* XXX: if (irb->mt->supports_fast_clear)
111 * see intel_miptree_create_for_dri_image()
112 */
113
114 if (!iris_is_color_fast_clear_compatible(ice, res->surf.format, color))
115 return false;
116
117 return true;
118 }
119
120 static union isl_color_value
121 convert_fast_clear_color(struct iris_context *ice,
122 struct iris_resource *res,
123 const union isl_color_value color)
124 {
125 union isl_color_value override_color = color;
126 struct pipe_resource *p_res = (void *) res;
127
128 const enum pipe_format format = p_res->format;
129 const struct util_format_description *desc =
130 util_format_description(format);
131 unsigned colormask = util_format_colormask(desc);
132
133 if (util_format_is_intensity(format) ||
134 util_format_is_luminance(format) ||
135 util_format_is_luminance_alpha(format)) {
136 override_color.u32[1] = override_color.u32[0];
137 override_color.u32[2] = override_color.u32[0];
138 if (util_format_is_intensity(format))
139 override_color.u32[3] = override_color.u32[0];
140 } else {
141 for (int chan = 0; chan < 3; chan++) {
142 if (!(colormask & (1 << chan)))
143 override_color.u32[chan] = 0;
144 }
145 }
146
147 if (util_format_is_unorm(format)) {
148 for (int i = 0; i < 4; i++)
149 override_color.f32[i] = SATURATE(override_color.f32[i]);
150 } else if (util_format_is_snorm(format)) {
151 for (int i = 0; i < 4; i++)
152 override_color.f32[i] = CLAMP(override_color.f32[i], -1.0f, 1.0f);
153 } else if (util_format_is_pure_uint(format)) {
154 for (int i = 0; i < 4; i++) {
155 unsigned bits = util_format_get_component_bits(
156 format, UTIL_FORMAT_COLORSPACE_RGB, i);
157 if (bits < 32) {
158 uint32_t max = (1u << bits) - 1;
159 override_color.u32[i] = MIN2(override_color.u32[i], max);
160 }
161 }
162 } else if (util_format_is_pure_sint(format)) {
163 for (int i = 0; i < 4; i++) {
164 unsigned bits = util_format_get_component_bits(
165 format, UTIL_FORMAT_COLORSPACE_RGB, i);
166 assert(bits > 0);
167 if (bits < 32) {
168 int32_t max = (1 << (bits - 1)) - 1;
169 int32_t min = -(1 << (bits - 1));
170 override_color.i32[i] = CLAMP(override_color.i32[i], min, max);
171 }
172 }
173 } else if (format == PIPE_FORMAT_R11G11B10_FLOAT ||
174 format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
175 /* these packed float formats only store unsigned values */
176 for (int i = 0; i < 4; i++)
177 override_color.f32[i] = MAX2(override_color.f32[i], 0.0f);
178 }
179
180 if (!(colormask & 1 << 3)) {
181 if (util_format_is_pure_integer(format))
182 override_color.u32[3] = 1;
183 else
184 override_color.f32[3] = 1.0f;
185 }
186
187 return override_color;
188 }
189
190 static void
191 fast_clear_color(struct iris_context *ice,
192 struct iris_resource *res,
193 unsigned level,
194 const struct pipe_box *box,
195 enum isl_format format,
196 union isl_color_value color,
197 enum blorp_batch_flags blorp_flags)
198 {
199 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
200 struct pipe_resource *p_res = (void *) res;
201 const enum isl_aux_state aux_state =
202 iris_resource_get_aux_state(res, level, box->z);
203
204 color = convert_fast_clear_color(ice, res, color);
205
206 bool color_changed = !!memcmp(&res->aux.clear_color, &color,
207 sizeof(color));
208
209 if (color_changed) {
210 /* We decided that we are going to fast clear, and the color is
211 * changing. But if we have a predicate bit set, the predication
212 * affects whether we should clear or not, and if we shouldn't, we
213 * also shouldn't update the clear color.
214 *
215 * However, we can't simply predicate-update the clear color (the
216 * commands don't support that). And we would lose track of the
217 * color, preventing us from doing some optimizations later.
218 *
219 * Since changing the clear color when the predication bit is enabled
220 * is not something that should happen often, we stall on the CPU here
221 * to resolve the predication, and then proceed.
222 */
223 batch->screen->vtbl.resolve_conditional_render(ice);
224 if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
225 return;
226
227 /* If we are clearing to a new clear value, we need to resolve fast
228 * clears from other levels/layers first, since we can't have different
229 * levels/layers with different fast clear colors.
230 */
231 for (unsigned res_lvl = 0; res_lvl < res->surf.levels; res_lvl++) {
232 const unsigned level_layers =
233 iris_get_num_logical_layers(res, res_lvl);
234 for (unsigned layer = 0; layer < level_layers; layer++) {
235 if (res_lvl == level &&
236 layer >= box->z &&
237 layer < box->z + box->depth) {
238 /* We're going to clear this layer anyway. Leave it alone. */
239 continue;
240 }
241
242 enum isl_aux_state aux_state =
243 iris_resource_get_aux_state(res, res_lvl, layer);
244
245 if (aux_state != ISL_AUX_STATE_CLEAR &&
246 aux_state != ISL_AUX_STATE_PARTIAL_CLEAR &&
247 aux_state != ISL_AUX_STATE_COMPRESSED_CLEAR) {
248 /* This slice doesn't have any fast-cleared bits. */
249 continue;
250 }
251
252 /* If we got here, then the level may have fast-clear bits that use
253 * the old clear value. We need to do a color resolve to get rid
254 * of their use of the clear color before we can change it.
255 * Fortunately, few applications ever change their clear color at
256 * different levels/layers, so this shouldn't happen often.
257 */
258 iris_resource_prepare_access(ice, res,
259 res_lvl, 1, layer, 1,
260 res->aux.usage,
261 false);
262 perf_debug(&ice->dbg,
263 "Resolving resource (%p) level %d, layer %d: color changing from "
264 "(%0.2f, %0.2f, %0.2f, %0.2f) to "
265 "(%0.2f, %0.2f, %0.2f, %0.2f)\n",
266 res, res_lvl, layer,
267 res->aux.clear_color.f32[0],
268 res->aux.clear_color.f32[1],
269 res->aux.clear_color.f32[2],
270 res->aux.clear_color.f32[3],
271 color.f32[0], color.f32[1], color.f32[2], color.f32[3]);
272 }
273 }
274 }
275
276 iris_resource_set_clear_color(ice, res, color);
277
278 /* If the buffer is already in ISL_AUX_STATE_CLEAR, and the color hasn't
279 * changed, the clear is redundant and can be skipped.
280 */
281 if (!color_changed && aux_state == ISL_AUX_STATE_CLEAR)
282 return;
283
284 /* Ivybrigde PRM Vol 2, Part 1, "11.7 MCS Buffer for Render Target(s)":
285 *
286 * "Any transition from any value in {Clear, Render, Resolve} to a
287 * different value in {Clear, Render, Resolve} requires end of pipe
288 * synchronization."
289 *
290 * In other words, fast clear ops are not properly synchronized with
291 * other drawing. We need to use a PIPE_CONTROL to ensure that the
292 * contents of the previous draw hit the render target before we resolve
293 * and again afterwards to ensure that the resolve is complete before we
294 * do any more regular drawing.
295 */
296 iris_emit_end_of_pipe_sync(batch,
297 "fast clear: pre-flush",
298 PIPE_CONTROL_RENDER_TARGET_FLUSH);
299
300 iris_batch_sync_region_start(batch);
301
302 /* If we reach this point, we need to fast clear to change the state to
303 * ISL_AUX_STATE_CLEAR, or to update the fast clear color (or both).
304 */
305 blorp_flags |= color_changed ? 0 : BLORP_BATCH_NO_UPDATE_CLEAR_COLOR;
306
307 struct blorp_batch blorp_batch;
308 blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);
309
310 struct blorp_surf surf;
311 iris_blorp_surf_for_resource(&batch->screen->isl_dev, &surf,
312 p_res, res->aux.usage, level, true);
313
314 blorp_fast_clear(&blorp_batch, &surf, format, ISL_SWIZZLE_IDENTITY,
315 level, box->z, box->depth,
316 box->x, box->y, box->x + box->width,
317 box->y + box->height);
318 blorp_batch_finish(&blorp_batch);
319 iris_emit_end_of_pipe_sync(batch,
320 "fast clear: post flush",
321 PIPE_CONTROL_RENDER_TARGET_FLUSH);
322 iris_batch_sync_region_end(batch);
323
324 iris_resource_set_aux_state(ice, res, level, box->z,
325 box->depth, ISL_AUX_STATE_CLEAR);
326 ice->state.dirty |= IRIS_DIRTY_RENDER_BUFFER;
327 ice->state.stage_dirty |= IRIS_ALL_STAGE_DIRTY_BINDINGS;
328 return;
329 }
330
331 static void
332 clear_color(struct iris_context *ice,
333 struct pipe_resource *p_res,
334 unsigned level,
335 const struct pipe_box *box,
336 bool render_condition_enabled,
337 enum isl_format format,
338 struct isl_swizzle swizzle,
339 union isl_color_value color)
340 {
341 struct iris_resource *res = (void *) p_res;
342
343 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
344 const struct gen_device_info *devinfo = &batch->screen->devinfo;
345 enum blorp_batch_flags blorp_flags = 0;
346
347 if (render_condition_enabled) {
348 if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
349 return;
350
351 if (ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT)
352 blorp_flags |= BLORP_BATCH_PREDICATE_ENABLE;
353 }
354
355 if (p_res->target == PIPE_BUFFER)
356 util_range_add(&res->base, &res->valid_buffer_range, box->x, box->x + box->width);
357
358 iris_batch_maybe_flush(batch, 1500);
359
360 bool can_fast_clear = can_fast_clear_color(ice, p_res, level, box,
361 format, color);
362 if (can_fast_clear) {
363 fast_clear_color(ice, res, level, box, format, color,
364 blorp_flags);
365 return;
366 }
367
368 bool color_write_disable[4] = { false, false, false, false };
369 enum isl_aux_usage aux_usage =
370 iris_resource_render_aux_usage(ice, res, format, false);
371
372 iris_resource_prepare_render(ice, batch, res, level,
373 box->z, box->depth, aux_usage);
374 iris_emit_buffer_barrier_for(batch, res->bo, IRIS_DOMAIN_RENDER_WRITE);
375
376 struct blorp_surf surf;
377 iris_blorp_surf_for_resource(&batch->screen->isl_dev, &surf,
378 p_res, aux_usage, level, true);
379
380 iris_batch_sync_region_start(batch);
381
382 struct blorp_batch blorp_batch;
383 blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);
384
385 if (!isl_format_supports_rendering(devinfo, format) &&
386 isl_format_is_rgbx(format))
387 format = isl_format_rgbx_to_rgba(format);
388
389 blorp_clear(&blorp_batch, &surf, format, swizzle,
390 level, box->z, box->depth, box->x, box->y,
391 box->x + box->width, box->y + box->height,
392 color, color_write_disable);
393
394 blorp_batch_finish(&blorp_batch);
395 iris_batch_sync_region_end(batch);
396
397 iris_flush_and_dirty_for_history(ice, batch, res,
398 PIPE_CONTROL_RENDER_TARGET_FLUSH,
399 "cache history: post color clear");
400
401 iris_resource_finish_render(ice, res, level,
402 box->z, box->depth, aux_usage);
403 }
404
405 static bool
406 can_fast_clear_depth(struct iris_context *ice,
407 struct iris_resource *res,
408 unsigned level,
409 const struct pipe_box *box,
410 float depth)
411 {
412 struct pipe_resource *p_res = (void *) res;
413 struct pipe_context *ctx = (void *) ice;
414 struct iris_screen *screen = (void *) ctx->screen;
415 const struct gen_device_info *devinfo = &screen->devinfo;
416
417 if (INTEL_DEBUG & DEBUG_NO_FAST_CLEAR)
418 return false;
419
420 /* Check for partial clears */
421 if (box->x > 0 || box->y > 0 ||
422 box->width < u_minify(p_res->width0, level) ||
423 box->height < u_minify(p_res->height0, level)) {
424 return false;
425 }
426
427 if (!(res->aux.has_hiz & (1 << level)))
428 return false;
429
430 return blorp_can_hiz_clear_depth(devinfo, &res->surf, res->aux.usage,
431 level, box->z, box->x, box->y,
432 box->x + box->width,
433 box->y + box->height);
434 }
435
436 static void
437 fast_clear_depth(struct iris_context *ice,
438 struct iris_resource *res,
439 unsigned level,
440 const struct pipe_box *box,
441 float depth)
442 {
443 struct pipe_resource *p_res = (void *) res;
444 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
445
446 /* Quantize the clear value to what can be stored in the actual depth
447 * buffer. This makes the following check more accurate because it now
448 * checks if the actual depth bits will match. It also prevents us from
449 * getting a too-accurate depth value during depth testing or when sampling
450 * with HiZ enabled.
451 */
452 const unsigned nbits = p_res->format == PIPE_FORMAT_Z16_UNORM ? 16 : 24;
453 const uint32_t depth_max = (1 << nbits) - 1;
454 depth = p_res->format == PIPE_FORMAT_Z32_FLOAT ? depth :
455 (unsigned)(depth * depth_max) / (float)depth_max;
456
457 bool update_clear_depth = false;
458
459 /* If we're clearing to a new clear value, then we need to resolve any clear
460 * flags out of the HiZ buffer into the real depth buffer.
461 */
462 if (res->aux.clear_color.f32[0] != depth) {
463 /* We decided that we are going to fast clear, and the color is
464 * changing. But if we have a predicate bit set, the predication
465 * affects whether we should clear or not, and if we shouldn't, we
466 * also shouldn't update the clear color.
467 *
468 * However, we can't simply predicate-update the clear color (the
469 * commands don't support that). And we would lose track of the
470 * color, preventing us from doing some optimizations later.
471 *
472 * For depth clears, things are even more complicated, because here we
473 * resolve the other levels/layers if they have a different color than
474 * the current one. That resolve can be predicated, but we also set those
475 * layers as ISL_AUX_STATE_RESOLVED, and this can't be predicated.
476 * Keeping track of the aux state when predication is involved is just
477 * even more complex, so the easiest thing to do when the fast clear
478 * depth is changing is to stall on the CPU and resolve the predication.
479 */
480 batch->screen->vtbl.resolve_conditional_render(ice);
481 if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
482 return;
483
484 for (unsigned res_level = 0; res_level < res->surf.levels; res_level++) {
485 if (!(res->aux.has_hiz & (1 << res_level)))
486 continue;
487
488 const unsigned level_layers =
489 iris_get_num_logical_layers(res, res_level);
490 for (unsigned layer = 0; layer < level_layers; layer++) {
491 if (res_level == level &&
492 layer >= box->z &&
493 layer < box->z + box->depth) {
494 /* We're going to clear this layer anyway. Leave it alone. */
495 continue;
496 }
497
498 enum isl_aux_state aux_state =
499 iris_resource_get_aux_state(res, res_level, layer);
500
501 if (aux_state != ISL_AUX_STATE_CLEAR &&
502 aux_state != ISL_AUX_STATE_COMPRESSED_CLEAR) {
503 /* This slice doesn't have any fast-cleared bits. */
504 continue;
505 }
506
507 /* If we got here, then the level may have fast-clear bits that
508 * use the old clear value. We need to do a depth resolve to get
509 * rid of their use of the clear value before we can change it.
510 * Fortunately, few applications ever change their depth clear
511 * value so this shouldn't happen often.
512 */
513 iris_hiz_exec(ice, batch, res, res_level, layer, 1,
514 ISL_AUX_OP_FULL_RESOLVE, false);
515 iris_resource_set_aux_state(ice, res, res_level, layer, 1,
516 ISL_AUX_STATE_RESOLVED);
517 }
518 }
519 const union isl_color_value clear_value = { .f32 = {depth, } };
520 iris_resource_set_clear_color(ice, res, clear_value);
521 update_clear_depth = true;
522 }
523
524 for (unsigned l = 0; l < box->depth; l++) {
525 enum isl_aux_state aux_state =
526 iris_resource_get_aux_state(res, level, box->z + l);
527 if (update_clear_depth || aux_state != ISL_AUX_STATE_CLEAR) {
528 if (aux_state == ISL_AUX_STATE_CLEAR) {
529 perf_debug(&ice->dbg, "Performing HiZ clear just to update the "
530 "depth clear value\n");
531 }
532 iris_hiz_exec(ice, batch, res, level,
533 box->z + l, 1, ISL_AUX_OP_FAST_CLEAR,
534 update_clear_depth);
535 }
536 }
537
538 iris_resource_set_aux_state(ice, res, level, box->z, box->depth,
539 ISL_AUX_STATE_CLEAR);
540 ice->state.dirty |= IRIS_DIRTY_DEPTH_BUFFER;
541 }
542
543 static void
544 clear_depth_stencil(struct iris_context *ice,
545 struct pipe_resource *p_res,
546 unsigned level,
547 const struct pipe_box *box,
548 bool render_condition_enabled,
549 bool clear_depth,
550 bool clear_stencil,
551 float depth,
552 uint8_t stencil)
553 {
554 struct iris_resource *res = (void *) p_res;
555
556 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
557 enum blorp_batch_flags blorp_flags = 0;
558
559 if (render_condition_enabled) {
560 if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
561 return;
562
563 if (ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT)
564 blorp_flags |= BLORP_BATCH_PREDICATE_ENABLE;
565 }
566
567 iris_batch_maybe_flush(batch, 1500);
568
569 struct iris_resource *z_res;
570 struct iris_resource *stencil_res;
571 struct blorp_surf z_surf;
572 struct blorp_surf stencil_surf;
573
574 iris_get_depth_stencil_resources(p_res, &z_res, &stencil_res);
575 if (z_res && clear_depth &&
576 can_fast_clear_depth(ice, z_res, level, box, depth)) {
577 fast_clear_depth(ice, z_res, level, box, depth);
578 iris_flush_and_dirty_for_history(ice, batch, res, 0,
579 "cache history: post fast Z clear");
580 clear_depth = false;
581 z_res = false;
582 }
583
584 /* At this point, we might have fast cleared the depth buffer. So if there's
585 * no stencil clear pending, return early.
586 */
587 if (!(clear_depth || (clear_stencil && stencil_res))) {
588 return;
589 }
590
591 if (clear_depth && z_res) {
592 iris_resource_prepare_depth(ice, batch, z_res, level, box->z, box->depth);
593 iris_emit_buffer_barrier_for(batch, z_res->bo, IRIS_DOMAIN_DEPTH_WRITE);
594 iris_blorp_surf_for_resource(&batch->screen->isl_dev,
595 &z_surf, &z_res->base, z_res->aux.usage,
596 level, true);
597 }
598
599 uint8_t stencil_mask = clear_stencil && stencil_res ? 0xff : 0;
600 if (stencil_mask) {
601 iris_resource_prepare_access(ice, stencil_res, level, 1, box->z,
602 box->depth, stencil_res->aux.usage, false);
603 iris_emit_buffer_barrier_for(batch, stencil_res->bo,
604 IRIS_DOMAIN_DEPTH_WRITE);
605 iris_blorp_surf_for_resource(&batch->screen->isl_dev,
606 &stencil_surf, &stencil_res->base,
607 stencil_res->aux.usage, level, true);
608 }
609
610 iris_batch_sync_region_start(batch);
611
612 struct blorp_batch blorp_batch;
613 blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);
614
615 blorp_clear_depth_stencil(&blorp_batch, &z_surf, &stencil_surf,
616 level, box->z, box->depth,
617 box->x, box->y,
618 box->x + box->width,
619 box->y + box->height,
620 clear_depth && z_res, depth,
621 stencil_mask, stencil);
622
623 blorp_batch_finish(&blorp_batch);
624 iris_batch_sync_region_end(batch);
625
626 iris_flush_and_dirty_for_history(ice, batch, res, 0,
627 "cache history: post slow ZS clear");
628
629 if (clear_depth && z_res) {
630 iris_resource_finish_depth(ice, z_res, level,
631 box->z, box->depth, true);
632 }
633
634 if (stencil_mask) {
635 iris_resource_finish_write(ice, stencil_res, level, box->z, box->depth,
636 stencil_res->aux.usage);
637 }
638 }
639
640 /**
641 * The pipe->clear() driver hook.
642 *
643 * This clears buffers attached to the current draw framebuffer.
644 */
645 static void
646 iris_clear(struct pipe_context *ctx,
647 unsigned buffers,
648 const struct pipe_scissor_state *scissor_state,
649 const union pipe_color_union *p_color,
650 double depth,
651 unsigned stencil)
652 {
653 struct iris_context *ice = (void *) ctx;
654 struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
655
656 assert(buffers != 0);
657
658 struct pipe_box box = {
659 .width = cso_fb->width,
660 .height = cso_fb->height,
661 };
662
663 if (scissor_state) {
664 box.x = scissor_state->minx;
665 box.y = scissor_state->miny;
666 box.width = MIN2(box.width, scissor_state->maxx - scissor_state->minx);
667 box.height = MIN2(box.height, scissor_state->maxy - scissor_state->miny);
668 }
669
670 if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
671 struct pipe_surface *psurf = cso_fb->zsbuf;
672
673 box.depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1;
674 box.z = psurf->u.tex.first_layer,
675 clear_depth_stencil(ice, psurf->texture, psurf->u.tex.level, &box, true,
676 buffers & PIPE_CLEAR_DEPTH,
677 buffers & PIPE_CLEAR_STENCIL,
678 depth, stencil);
679 }
680
681 if (buffers & PIPE_CLEAR_COLOR) {
682 /* pipe_color_union and isl_color_value are interchangeable */
683 union isl_color_value *color = (void *) p_color;
684
685 for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
686 if (buffers & (PIPE_CLEAR_COLOR0 << i)) {
687 struct pipe_surface *psurf = cso_fb->cbufs[i];
688 struct iris_surface *isurf = (void *) psurf;
689 box.depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1,
690 box.z = psurf->u.tex.first_layer,
691
692 clear_color(ice, psurf->texture, psurf->u.tex.level, &box,
693 true, isurf->view.format, isurf->view.swizzle,
694 *color);
695 }
696 }
697 }
698 }
699
700 /**
701 * The pipe->clear_texture() driver hook.
702 *
703 * This clears the given texture resource.
704 */
705 static void
706 iris_clear_texture(struct pipe_context *ctx,
707 struct pipe_resource *p_res,
708 unsigned level,
709 const struct pipe_box *box,
710 const void *data)
711 {
712 struct iris_context *ice = (void *) ctx;
713 struct iris_screen *screen = (void *) ctx->screen;
714 struct iris_resource *res = (void *) p_res;
715 const struct gen_device_info *devinfo = &screen->devinfo;
716
717 if (iris_resource_unfinished_aux_import(res))
718 iris_resource_finish_aux_import(ctx->screen, res);
719
720 if (util_format_is_depth_or_stencil(p_res->format)) {
721 const struct util_format_unpack_description *unpack =
722 util_format_unpack_description(p_res->format);
723
724 float depth = 0.0;
725 uint8_t stencil = 0;
726
727 if (unpack->unpack_z_float)
728 util_format_unpack_z_float(p_res->format, &depth, data, 1);
729
730 if (unpack->unpack_s_8uint)
731 util_format_unpack_s_8uint(p_res->format, &stencil, data, 1);
732
733 clear_depth_stencil(ice, p_res, level, box, true, true, true,
734 depth, stencil);
735 } else {
736 union isl_color_value color;
737 struct iris_resource *res = (void *) p_res;
738 enum isl_format format = res->surf.format;
739
740 if (!isl_format_supports_rendering(devinfo, format)) {
741 const struct isl_format_layout *fmtl = isl_format_get_layout(format);
742 // XXX: actually just get_copy_format_for_bpb from BLORP
743 // XXX: don't cut and paste this
744 switch (fmtl->bpb) {
745 case 8: format = ISL_FORMAT_R8_UINT; break;
746 case 16: format = ISL_FORMAT_R8G8_UINT; break;
747 case 24: format = ISL_FORMAT_R8G8B8_UINT; break;
748 case 32: format = ISL_FORMAT_R8G8B8A8_UINT; break;
749 case 48: format = ISL_FORMAT_R16G16B16_UINT; break;
750 case 64: format = ISL_FORMAT_R16G16B16A16_UINT; break;
751 case 96: format = ISL_FORMAT_R32G32B32_UINT; break;
752 case 128: format = ISL_FORMAT_R32G32B32A32_UINT; break;
753 default:
754 unreachable("Unknown format bpb");
755 }
756
757 /* No aux surfaces for non-renderable surfaces */
758 assert(res->aux.usage == ISL_AUX_USAGE_NONE);
759 }
760
761 isl_color_value_unpack(&color, format, data);
762
763 clear_color(ice, p_res, level, box, true, format,
764 ISL_SWIZZLE_IDENTITY, color);
765 }
766 }
767
768 /**
769 * The pipe->clear_render_target() driver hook.
770 *
771 * This clears the given render target surface.
772 */
773 static void
774 iris_clear_render_target(struct pipe_context *ctx,
775 struct pipe_surface *psurf,
776 const union pipe_color_union *p_color,
777 unsigned dst_x, unsigned dst_y,
778 unsigned width, unsigned height,
779 bool render_condition_enabled)
780 {
781 struct iris_context *ice = (void *) ctx;
782 struct iris_surface *isurf = (void *) psurf;
783 struct pipe_box box = {
784 .x = dst_x,
785 .y = dst_y,
786 .z = psurf->u.tex.first_layer,
787 .width = width,
788 .height = height,
789 .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1
790 };
791
792 /* pipe_color_union and isl_color_value are interchangeable */
793 union isl_color_value *color = (void *) p_color;
794
795 clear_color(ice, psurf->texture, psurf->u.tex.level, &box,
796 render_condition_enabled,
797 isurf->view.format, isurf->view.swizzle, *color);
798 }
799
800 /**
801 * The pipe->clear_depth_stencil() driver hook.
802 *
803 * This clears the given depth/stencil surface.
804 */
805 static void
806 iris_clear_depth_stencil(struct pipe_context *ctx,
807 struct pipe_surface *psurf,
808 unsigned flags,
809 double depth,
810 unsigned stencil,
811 unsigned dst_x, unsigned dst_y,
812 unsigned width, unsigned height,
813 bool render_condition_enabled)
814 {
815 struct iris_context *ice = (void *) ctx;
816 struct pipe_box box = {
817 .x = dst_x,
818 .y = dst_y,
819 .z = psurf->u.tex.first_layer,
820 .width = width,
821 .height = height,
822 .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1
823 };
824
825 assert(util_format_is_depth_or_stencil(psurf->texture->format));
826
827 clear_depth_stencil(ice, psurf->texture, psurf->u.tex.level, &box,
828 render_condition_enabled,
829 flags & PIPE_CLEAR_DEPTH, flags & PIPE_CLEAR_STENCIL,
830 depth, stencil);
831 }
832
833 void
834 iris_init_clear_functions(struct pipe_context *ctx)
835 {
836 ctx->clear = iris_clear;
837 ctx->clear_texture = iris_clear_texture;
838 ctx->clear_render_target = iris_clear_render_target;
839 ctx->clear_depth_stencil = iris_clear_depth_stencil;
840 }