294f325d19d69004de724d1ebb84dc2cf312c93f
[mesa.git] / src / gallium / drivers / iris / iris_context.h
1 /*
2 * Copyright © 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #ifndef IRIS_CONTEXT_H
24 #define IRIS_CONTEXT_H
25
26 #include "pipe/p_context.h"
27 #include "pipe/p_state.h"
28 #include "util/u_debug.h"
29 #include "intel/blorp/blorp.h"
30 #include "intel/dev/gen_debug.h"
31 #include "intel/compiler/brw_compiler.h"
32 #include "iris_batch.h"
33 #include "iris_binder.h"
34 #include "iris_fence.h"
35 #include "iris_resource.h"
36 #include "iris_screen.h"
37
38 struct iris_bo;
39 struct iris_context;
40 struct blorp_batch;
41 struct blorp_params;
42
43 #define IRIS_MAX_TEXTURE_BUFFER_SIZE (1 << 27)
44 #define IRIS_MAX_TEXTURE_SAMPLERS 32
45 /* IRIS_MAX_ABOS and IRIS_MAX_SSBOS must be the same. */
46 #define IRIS_MAX_ABOS 16
47 #define IRIS_MAX_SSBOS 16
48 #define IRIS_MAX_VIEWPORTS 16
49 #define IRIS_MAX_CLIP_PLANES 8
50
51 enum iris_param_domain {
52 BRW_PARAM_DOMAIN_BUILTIN = 0,
53 BRW_PARAM_DOMAIN_IMAGE,
54 };
55
56 #define BRW_PARAM(domain, val) (BRW_PARAM_DOMAIN_##domain << 24 | (val))
57 #define BRW_PARAM_DOMAIN(param) ((uint32_t)(param) >> 24)
58 #define BRW_PARAM_VALUE(param) ((uint32_t)(param) & 0x00ffffff)
59 #define BRW_PARAM_IMAGE(idx, offset) BRW_PARAM(IMAGE, ((idx) << 8) | (offset))
60 #define BRW_PARAM_IMAGE_IDX(value) (BRW_PARAM_VALUE(value) >> 8)
61 #define BRW_PARAM_IMAGE_OFFSET(value)(BRW_PARAM_VALUE(value) & 0xf)
62
63 /**
64 * Dirty flags. When state changes, we flag some combination of these
65 * to indicate that particular GPU commands need to be re-emitted.
66 *
67 * Each bit typically corresponds to a single 3DSTATE_* command packet, but
68 * in rare cases they map to a group of related packets that need to be
69 * emitted together.
70 *
71 * See iris_upload_render_state().
72 */
73 #define IRIS_DIRTY_COLOR_CALC_STATE (1ull << 0)
74 #define IRIS_DIRTY_POLYGON_STIPPLE (1ull << 1)
75 #define IRIS_DIRTY_SCISSOR_RECT (1ull << 2)
76 #define IRIS_DIRTY_WM_DEPTH_STENCIL (1ull << 3)
77 #define IRIS_DIRTY_CC_VIEWPORT (1ull << 4)
78 #define IRIS_DIRTY_SF_CL_VIEWPORT (1ull << 5)
79 #define IRIS_DIRTY_PS_BLEND (1ull << 6)
80 #define IRIS_DIRTY_BLEND_STATE (1ull << 7)
81 #define IRIS_DIRTY_RASTER (1ull << 8)
82 #define IRIS_DIRTY_CLIP (1ull << 9)
83 #define IRIS_DIRTY_SBE (1ull << 10)
84 #define IRIS_DIRTY_LINE_STIPPLE (1ull << 11)
85 #define IRIS_DIRTY_VERTEX_ELEMENTS (1ull << 12)
86 #define IRIS_DIRTY_MULTISAMPLE (1ull << 13)
87 #define IRIS_DIRTY_VERTEX_BUFFERS (1ull << 14)
88 #define IRIS_DIRTY_SAMPLE_MASK (1ull << 15)
89 #define IRIS_DIRTY_SAMPLER_STATES_VS (1ull << 16)
90 #define IRIS_DIRTY_SAMPLER_STATES_TCS (1ull << 17)
91 #define IRIS_DIRTY_SAMPLER_STATES_TES (1ull << 18)
92 #define IRIS_DIRTY_SAMPLER_STATES_GS (1ull << 19)
93 #define IRIS_DIRTY_SAMPLER_STATES_PS (1ull << 20)
94 #define IRIS_DIRTY_SAMPLER_STATES_CS (1ull << 21)
95 #define IRIS_DIRTY_UNCOMPILED_VS (1ull << 22)
96 #define IRIS_DIRTY_UNCOMPILED_TCS (1ull << 23)
97 #define IRIS_DIRTY_UNCOMPILED_TES (1ull << 24)
98 #define IRIS_DIRTY_UNCOMPILED_GS (1ull << 25)
99 #define IRIS_DIRTY_UNCOMPILED_FS (1ull << 26)
100 #define IRIS_DIRTY_UNCOMPILED_CS (1ull << 27)
101 #define IRIS_DIRTY_VS (1ull << 28)
102 #define IRIS_DIRTY_TCS (1ull << 29)
103 #define IRIS_DIRTY_TES (1ull << 30)
104 #define IRIS_DIRTY_GS (1ull << 31)
105 #define IRIS_DIRTY_FS (1ull << 32)
106 #define IRIS_DIRTY_CS (1ull << 33)
107 #define IRIS_DIRTY_URB (1ull << 34)
108 #define IRIS_DIRTY_CONSTANTS_VS (1ull << 35)
109 #define IRIS_DIRTY_CONSTANTS_TCS (1ull << 36)
110 #define IRIS_DIRTY_CONSTANTS_TES (1ull << 37)
111 #define IRIS_DIRTY_CONSTANTS_GS (1ull << 38)
112 #define IRIS_DIRTY_CONSTANTS_FS (1ull << 39)
113 #define IRIS_DIRTY_CONSTANTS_CS (1ull << 40)
114 #define IRIS_DIRTY_DEPTH_BUFFER (1ull << 41)
115 #define IRIS_DIRTY_WM (1ull << 42)
116 #define IRIS_DIRTY_BINDINGS_VS (1ull << 43)
117 #define IRIS_DIRTY_BINDINGS_TCS (1ull << 44)
118 #define IRIS_DIRTY_BINDINGS_TES (1ull << 45)
119 #define IRIS_DIRTY_BINDINGS_GS (1ull << 46)
120 #define IRIS_DIRTY_BINDINGS_FS (1ull << 47)
121 #define IRIS_DIRTY_BINDINGS_CS (1ull << 48)
122 #define IRIS_DIRTY_SO_BUFFERS (1ull << 49)
123 #define IRIS_DIRTY_SO_DECL_LIST (1ull << 50)
124 #define IRIS_DIRTY_STREAMOUT (1ull << 51)
125 #define IRIS_DIRTY_VF_SGVS (1ull << 52)
126 #define IRIS_DIRTY_VF (1ull << 53)
127 #define IRIS_DIRTY_VF_TOPOLOGY (1ull << 54)
128 #define IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES (1ull << 55)
129 #define IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES (1ull << 56)
130 #define IRIS_DIRTY_VF_STATISTICS (1ull << 57)
131
132 #define IRIS_ALL_DIRTY_FOR_COMPUTE (IRIS_DIRTY_CS | \
133 IRIS_DIRTY_SAMPLER_STATES_CS | \
134 IRIS_DIRTY_UNCOMPILED_CS | \
135 IRIS_DIRTY_CONSTANTS_CS | \
136 IRIS_DIRTY_BINDINGS_CS | \
137 IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES)
138
139 #define IRIS_ALL_DIRTY_FOR_RENDER ~IRIS_ALL_DIRTY_FOR_COMPUTE
140
141 #define IRIS_ALL_DIRTY_BINDINGS (IRIS_DIRTY_BINDINGS_VS | \
142 IRIS_DIRTY_BINDINGS_TCS | \
143 IRIS_DIRTY_BINDINGS_TES | \
144 IRIS_DIRTY_BINDINGS_GS | \
145 IRIS_DIRTY_BINDINGS_FS | \
146 IRIS_DIRTY_BINDINGS_CS)
147
148 /**
149 * Non-orthogonal state (NOS) dependency flags.
150 *
151 * Shader programs may depend on non-orthogonal state. These flags are
152 * used to indicate that a shader's key depends on the state provided by
153 * a certain Gallium CSO. Changing any CSOs marked as a dependency will
154 * cause the driver to re-compute the shader key, possibly triggering a
155 * shader recompile.
156 */
157 enum iris_nos_dep {
158 IRIS_NOS_FRAMEBUFFER,
159 IRIS_NOS_DEPTH_STENCIL_ALPHA,
160 IRIS_NOS_RASTERIZER,
161 IRIS_NOS_BLEND,
162 IRIS_NOS_LAST_VUE_MAP,
163
164 IRIS_NOS_COUNT,
165 };
166
167 struct iris_depth_stencil_alpha_state;
168
169 /**
170 * Cache IDs for the in-memory program cache (ice->shaders.cache).
171 */
172 enum iris_program_cache_id {
173 IRIS_CACHE_VS = MESA_SHADER_VERTEX,
174 IRIS_CACHE_TCS = MESA_SHADER_TESS_CTRL,
175 IRIS_CACHE_TES = MESA_SHADER_TESS_EVAL,
176 IRIS_CACHE_GS = MESA_SHADER_GEOMETRY,
177 IRIS_CACHE_FS = MESA_SHADER_FRAGMENT,
178 IRIS_CACHE_CS = MESA_SHADER_COMPUTE,
179 IRIS_CACHE_BLORP,
180 };
181
182 /** @{
183 *
184 * Defines for PIPE_CONTROL operations, which trigger cache flushes,
185 * synchronization, pipelined memory writes, and so on.
186 *
187 * The bits here are not the actual hardware values. The actual fields
188 * move between various generations, so we just have flags for each
189 * potential operation, and use genxml to encode the actual packet.
190 */
191 enum pipe_control_flags
192 {
193 PIPE_CONTROL_FLUSH_LLC = (1 << 1),
194 PIPE_CONTROL_LRI_POST_SYNC_OP = (1 << 2),
195 PIPE_CONTROL_STORE_DATA_INDEX = (1 << 3),
196 PIPE_CONTROL_CS_STALL = (1 << 4),
197 PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET = (1 << 5),
198 PIPE_CONTROL_SYNC_GFDT = (1 << 6),
199 PIPE_CONTROL_TLB_INVALIDATE = (1 << 7),
200 PIPE_CONTROL_MEDIA_STATE_CLEAR = (1 << 8),
201 PIPE_CONTROL_WRITE_IMMEDIATE = (1 << 9),
202 PIPE_CONTROL_WRITE_DEPTH_COUNT = (1 << 10),
203 PIPE_CONTROL_WRITE_TIMESTAMP = (1 << 11),
204 PIPE_CONTROL_DEPTH_STALL = (1 << 12),
205 PIPE_CONTROL_RENDER_TARGET_FLUSH = (1 << 13),
206 PIPE_CONTROL_INSTRUCTION_INVALIDATE = (1 << 14),
207 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE = (1 << 15),
208 PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE = (1 << 16),
209 PIPE_CONTROL_NOTIFY_ENABLE = (1 << 17),
210 PIPE_CONTROL_FLUSH_ENABLE = (1 << 18),
211 PIPE_CONTROL_DATA_CACHE_FLUSH = (1 << 19),
212 PIPE_CONTROL_VF_CACHE_INVALIDATE = (1 << 20),
213 PIPE_CONTROL_CONST_CACHE_INVALIDATE = (1 << 21),
214 PIPE_CONTROL_STATE_CACHE_INVALIDATE = (1 << 22),
215 PIPE_CONTROL_STALL_AT_SCOREBOARD = (1 << 23),
216 PIPE_CONTROL_DEPTH_CACHE_FLUSH = (1 << 24),
217 };
218
219 #define PIPE_CONTROL_CACHE_FLUSH_BITS \
220 (PIPE_CONTROL_DEPTH_CACHE_FLUSH | \
221 PIPE_CONTROL_DATA_CACHE_FLUSH | \
222 PIPE_CONTROL_RENDER_TARGET_FLUSH)
223
224 #define PIPE_CONTROL_CACHE_INVALIDATE_BITS \
225 (PIPE_CONTROL_STATE_CACHE_INVALIDATE | \
226 PIPE_CONTROL_CONST_CACHE_INVALIDATE | \
227 PIPE_CONTROL_VF_CACHE_INVALIDATE | \
228 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE | \
229 PIPE_CONTROL_INSTRUCTION_INVALIDATE)
230
231 enum iris_predicate_state {
232 /* The first two states are used if we can determine whether to draw
233 * without having to look at the values in the query object buffer. This
234 * will happen if there is no conditional render in progress, if the query
235 * object is already completed or if something else has already added
236 * samples to the preliminary result.
237 */
238 IRIS_PREDICATE_STATE_RENDER,
239 IRIS_PREDICATE_STATE_DONT_RENDER,
240
241 /* In this case whether to draw or not depends on the result of an
242 * MI_PREDICATE command so the predicate enable bit needs to be checked.
243 */
244 IRIS_PREDICATE_STATE_USE_BIT,
245 };
246
247 /** @} */
248
249 /**
250 * An uncompiled, API-facing shader. This is the Gallium CSO for shaders.
251 * It primarily contains the NIR for the shader.
252 *
253 * Each API-facing shader can be compiled into multiple shader variants,
254 * based on non-orthogonal state dependencies, recorded in the shader key.
255 *
256 * See iris_compiled_shader, which represents a compiled shader variant.
257 */
258 struct iris_uncompiled_shader {
259 struct nir_shader *nir;
260
261 struct pipe_stream_output_info stream_output;
262
263 unsigned program_id;
264
265 /** Bitfield of (1 << IRIS_NOS_*) flags. */
266 unsigned nos;
267
268 /** Have any shader variants been compiled yet? */
269 bool compiled_once;
270 };
271
272 /**
273 * A compiled shader variant, containing a pointer to the GPU assembly,
274 * as well as program data and other packets needed by state upload.
275 *
276 * There can be several iris_compiled_shader variants per API-level shader
277 * (iris_uncompiled_shader), due to state-based recompiles (brw_*_prog_key).
278 */
279 struct iris_compiled_shader {
280 /** Reference to the uploaded assembly. */
281 struct iris_state_ref assembly;
282
283 /** Pointer to the assembly in the BO's map. */
284 void *map;
285
286 /** The program data (owned by the program cache hash table) */
287 struct brw_stage_prog_data *prog_data;
288
289 /** A list of system values to be uploaded as uniforms. */
290 enum brw_param_builtin *system_values;
291 unsigned num_system_values;
292
293 /** Number of constbufs expected by the shader. */
294 unsigned num_cbufs;
295
296 /**
297 * Derived 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets
298 * (the VUE-based information for transform feedback outputs).
299 */
300 uint32_t *streamout;
301
302 /**
303 * Shader packets and other data derived from prog_data. These must be
304 * completely determined from prog_data.
305 */
306 uint8_t derived_data[0];
307 };
308
309 /**
310 * API context state that is replicated per shader stage.
311 */
312 struct iris_shader_state {
313 /** Uniform Buffers */
314 struct pipe_shader_buffer constbuf[PIPE_MAX_CONSTANT_BUFFERS];
315 struct iris_state_ref constbuf_surf_state[PIPE_MAX_CONSTANT_BUFFERS];
316
317 struct pipe_constant_buffer cbuf0;
318 bool cbuf0_needs_upload;
319
320 /** Shader Storage Buffers */
321 struct pipe_shader_buffer ssbo[PIPE_MAX_SHADER_BUFFERS];
322 struct iris_state_ref ssbo_surf_state[PIPE_MAX_SHADER_BUFFERS];
323
324 /** Shader Storage Images (image load store) */
325 struct iris_image_view image[PIPE_MAX_SHADER_IMAGES];
326
327 struct iris_state_ref sampler_table;
328 struct iris_sampler_state *samplers[IRIS_MAX_TEXTURE_SAMPLERS];
329 struct iris_sampler_view *textures[IRIS_MAX_TEXTURE_SAMPLERS];
330
331 /** Bitfield of which constant buffers are bound (non-null). */
332 uint32_t bound_cbufs;
333
334 /** Bitfield of which image views are bound (non-null). */
335 uint32_t bound_image_views;
336
337 /** Bitfield of which sampler views are bound (non-null). */
338 uint32_t bound_sampler_views;
339
340 /** Bitfield of which shader storage buffers are bound (non-null). */
341 uint32_t bound_ssbos;
342
343 /** Bitfield of which shader storage buffers are writable. */
344 uint32_t writable_ssbos;
345 };
346
347 /**
348 * Gallium CSO for stream output (transform feedback) targets.
349 */
350 struct iris_stream_output_target {
351 struct pipe_stream_output_target base;
352
353 /** Storage holding the offset where we're writing in the buffer */
354 struct iris_state_ref offset;
355
356 /** Stride (dwords-per-vertex) during this transform feedback operation */
357 uint16_t stride;
358
359 /** Has 3DSTATE_SO_BUFFER actually been emitted, zeroing the offsets? */
360 bool zeroed;
361 };
362
363 /**
364 * Virtual table for generation-specific (genxml) function calls.
365 */
366 struct iris_vtable {
367 void (*destroy_state)(struct iris_context *ice);
368 void (*init_render_context)(struct iris_screen *screen,
369 struct iris_batch *batch,
370 struct iris_vtable *vtbl,
371 struct pipe_debug_callback *dbg);
372 void (*init_compute_context)(struct iris_screen *screen,
373 struct iris_batch *batch,
374 struct iris_vtable *vtbl,
375 struct pipe_debug_callback *dbg);
376 void (*upload_render_state)(struct iris_context *ice,
377 struct iris_batch *batch,
378 const struct pipe_draw_info *draw);
379 void (*update_surface_base_address)(struct iris_batch *batch,
380 struct iris_binder *binder);
381 void (*upload_compute_state)(struct iris_context *ice,
382 struct iris_batch *batch,
383 const struct pipe_grid_info *grid);
384 void (*rebind_buffer)(struct iris_context *ice,
385 struct iris_resource *res,
386 uint64_t old_address);
387 void (*load_register_reg32)(struct iris_batch *batch, uint32_t dst,
388 uint32_t src);
389 void (*load_register_reg64)(struct iris_batch *batch, uint32_t dst,
390 uint32_t src);
391 void (*load_register_imm32)(struct iris_batch *batch, uint32_t reg,
392 uint32_t val);
393 void (*load_register_imm64)(struct iris_batch *batch, uint32_t reg,
394 uint64_t val);
395 void (*load_register_mem32)(struct iris_batch *batch, uint32_t reg,
396 struct iris_bo *bo, uint32_t offset);
397 void (*load_register_mem64)(struct iris_batch *batch, uint32_t reg,
398 struct iris_bo *bo, uint32_t offset);
399 void (*store_register_mem32)(struct iris_batch *batch, uint32_t reg,
400 struct iris_bo *bo, uint32_t offset,
401 bool predicated);
402 void (*store_register_mem64)(struct iris_batch *batch, uint32_t reg,
403 struct iris_bo *bo, uint32_t offset,
404 bool predicated);
405 void (*store_data_imm32)(struct iris_batch *batch,
406 struct iris_bo *bo, uint32_t offset,
407 uint32_t value);
408 void (*store_data_imm64)(struct iris_batch *batch,
409 struct iris_bo *bo, uint32_t offset,
410 uint64_t value);
411 void (*copy_mem_mem)(struct iris_batch *batch,
412 struct iris_bo *dst_bo, uint32_t dst_offset,
413 struct iris_bo *src_bo, uint32_t src_offset,
414 unsigned bytes);
415 void (*emit_raw_pipe_control)(struct iris_batch *batch, uint32_t flags,
416 struct iris_bo *bo, uint32_t offset,
417 uint64_t imm);
418
419 unsigned (*derived_program_state_size)(enum iris_program_cache_id id);
420 void (*store_derived_program_state)(struct iris_context *ice,
421 enum iris_program_cache_id cache_id,
422 struct iris_compiled_shader *shader);
423 uint32_t *(*create_so_decl_list)(const struct pipe_stream_output_info *sol,
424 const struct brw_vue_map *vue_map);
425 void (*populate_vs_key)(const struct iris_context *ice,
426 const struct shader_info *info,
427 struct brw_vs_prog_key *key);
428 void (*populate_tcs_key)(const struct iris_context *ice,
429 struct brw_tcs_prog_key *key);
430 void (*populate_tes_key)(const struct iris_context *ice,
431 struct brw_tes_prog_key *key);
432 void (*populate_gs_key)(const struct iris_context *ice,
433 struct brw_gs_prog_key *key);
434 void (*populate_fs_key)(const struct iris_context *ice,
435 struct brw_wm_prog_key *key);
436 void (*populate_cs_key)(const struct iris_context *ice,
437 struct brw_cs_prog_key *key);
438 uint32_t (*mocs)(const struct iris_bo *bo);
439 };
440
441 /**
442 * A pool containing SAMPLER_BORDER_COLOR_STATE entries.
443 *
444 * See iris_border_color.c for more information.
445 */
446 struct iris_border_color_pool {
447 struct iris_bo *bo;
448 void *map;
449 unsigned insert_point;
450
451 /** Map from border colors to offsets in the buffer. */
452 struct hash_table *ht;
453 };
454
455 /**
456 * The API context (derived from pipe_context).
457 *
458 * Most driver state is tracked here.
459 */
460 struct iris_context {
461 struct pipe_context ctx;
462
463 /** A debug callback for KHR_debug output. */
464 struct pipe_debug_callback dbg;
465
466 /** A device reset status callback for notifying that the GPU is hosed. */
467 struct pipe_device_reset_callback reset;
468
469 /** Slab allocator for iris_transfer_map objects. */
470 struct slab_child_pool transfer_pool;
471
472 struct iris_vtable vtbl;
473
474 struct blorp_context blorp;
475
476 struct iris_batch batches[IRIS_BATCH_COUNT];
477
478 struct u_upload_mgr *query_buffer_uploader;
479
480 struct {
481 struct {
482 /**
483 * Either the value of BaseVertex for indexed draw calls or the value
484 * of the argument <first> for non-indexed draw calls.
485 */
486 int firstvertex;
487 int baseinstance;
488 } params;
489
490 /**
491 * Resource and offset that stores draw_parameters from the indirect
492 * buffer or to the buffer that stures the previous values for non
493 * indirect draws.
494 */
495 struct pipe_resource *draw_params_res;
496 uint32_t draw_params_offset;
497
498 struct {
499 /**
500 * The value of DrawID. This always comes in from it's own vertex
501 * buffer since it's not part of the indirect draw parameters.
502 */
503 int drawid;
504
505 /**
506 * Stores if an indexed or non-indexed draw (~0/0). Useful to
507 * calculate BaseVertex as an AND of firstvertex and is_indexed_draw.
508 */
509 int is_indexed_draw;
510 } derived_params;
511
512 /**
513 * Resource and offset used for GL_ARB_shader_draw_parameters which
514 * contains parameters that are not present in the indirect buffer as
515 * drawid and is_indexed_draw. They will go in their own vertex element.
516 */
517 struct pipe_resource *derived_draw_params_res;
518 uint32_t derived_draw_params_offset;
519
520 bool is_indirect;
521 } draw;
522
523 struct {
524 struct iris_uncompiled_shader *uncompiled[MESA_SHADER_STAGES];
525 struct iris_compiled_shader *prog[MESA_SHADER_STAGES];
526 struct brw_vue_map *last_vue_map;
527
528 struct u_upload_mgr *uploader;
529 struct hash_table *cache;
530
531 unsigned urb_size;
532
533 /** Is a GS or TES outputting points or lines? */
534 bool output_topology_is_points_or_lines;
535
536 /* Track last VS URB entry size */
537 unsigned last_vs_entry_size;
538
539 /**
540 * Scratch buffers for various sizes and stages.
541 *
542 * Indexed by the "Per-Thread Scratch Space" field's 4-bit encoding,
543 * and shader stage.
544 */
545 struct iris_bo *scratch_bos[1 << 4][MESA_SHADER_STAGES];
546 } shaders;
547
548 struct {
549 struct iris_query *query;
550 bool condition;
551 } condition;
552
553 struct {
554 uint64_t dirty;
555 uint64_t dirty_for_nos[IRIS_NOS_COUNT];
556
557 unsigned num_viewports;
558 unsigned sample_mask;
559 struct iris_blend_state *cso_blend;
560 struct iris_rasterizer_state *cso_rast;
561 struct iris_depth_stencil_alpha_state *cso_zsa;
562 struct iris_vertex_element_state *cso_vertex_elements;
563 struct pipe_blend_color blend_color;
564 struct pipe_poly_stipple poly_stipple;
565 struct pipe_viewport_state viewports[IRIS_MAX_VIEWPORTS];
566 struct pipe_scissor_state scissors[IRIS_MAX_VIEWPORTS];
567 struct pipe_stencil_ref stencil_ref;
568 struct pipe_framebuffer_state framebuffer;
569 struct pipe_clip_state clip_planes;
570
571 float default_outer_level[4];
572 float default_inner_level[2];
573
574 /** Bitfield of which vertex buffers are bound (non-null). */
575 uint64_t bound_vertex_buffers;
576
577 bool primitive_restart;
578 unsigned cut_index;
579 enum pipe_prim_type prim_mode:8;
580 bool prim_is_points_or_lines;
581 uint8_t vertices_per_patch;
582
583 /** The last compute grid size */
584 uint32_t last_grid[3];
585 /** Reference to the BO containing the compute grid size */
586 struct iris_state_ref grid_size;
587 /** Reference to the SURFACE_STATE for the compute grid resource */
588 struct iris_state_ref grid_surf_state;
589
590 /**
591 * Array of aux usages for drawing, altered to account for any
592 * self-dependencies from resources bound for sampling and rendering.
593 */
594 enum isl_aux_usage draw_aux_usage[BRW_MAX_DRAW_BUFFERS];
595
596 /** Bitfield of whether color blending is enabled for RT[i] */
597 uint8_t blend_enables;
598
599 /** Are depth writes enabled? (Depth buffer may or may not exist.) */
600 bool depth_writes_enabled;
601
602 /** Are stencil writes enabled? (Stencil buffer may or may not exist.) */
603 bool stencil_writes_enabled;
604
605 /** GenX-specific current state */
606 struct iris_genx_state *genx;
607
608 struct iris_shader_state shaders[MESA_SHADER_STAGES];
609
610 /** Do vertex shader uses shader draw parameters ? */
611 bool vs_uses_draw_params;
612 bool vs_uses_derived_draw_params;
613 bool vs_needs_sgvs_element;
614
615 /** Do vertex shader uses edge flag ? */
616 bool vs_needs_edge_flag;
617
618 /** Do any samplers need border color? One bit per shader stage. */
619 uint8_t need_border_colors;
620
621 struct pipe_stream_output_target *so_target[PIPE_MAX_SO_BUFFERS];
622 bool streamout_active;
623
624 bool statistics_counters_enabled;
625
626 /** Current conditional rendering mode */
627 enum iris_predicate_state predicate;
628
629 /**
630 * Query BO with a MI_PREDICATE_RESULT snapshot calculated on the
631 * render context that needs to be uploaded to the compute context.
632 */
633 struct iris_bo *compute_predicate;
634
635 /** Is a PIPE_QUERY_PRIMITIVES_GENERATED query active? */
636 bool prims_generated_query_active;
637
638 /** 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets */
639 uint32_t *streamout;
640
641 /** Current strides for each streamout buffer */
642 uint16_t *streamout_strides;
643
644 /** The SURFACE_STATE for a 1x1x1 null surface. */
645 struct iris_state_ref unbound_tex;
646
647 /** The SURFACE_STATE for a framebuffer-sized null surface. */
648 struct iris_state_ref null_fb;
649
650 struct u_upload_mgr *surface_uploader;
651 // XXX: may want a separate uploader for "hey I made a CSO!" vs
652 // "I'm streaming this out at draw time and never want it again!"
653 struct u_upload_mgr *dynamic_uploader;
654
655 struct iris_binder binder;
656
657 struct iris_border_color_pool border_color_pool;
658
659 /** The high 16-bits of the last VBO/index buffer addresses */
660 uint16_t last_vbo_high_bits[33];
661 uint16_t last_index_bo_high_bits;
662
663 /**
664 * Resources containing streamed state which our render context
665 * currently points to. Used to re-add these to the validation
666 * list when we start a new batch and haven't resubmitted commands.
667 */
668 struct {
669 struct pipe_resource *cc_vp;
670 struct pipe_resource *sf_cl_vp;
671 struct pipe_resource *color_calc;
672 struct pipe_resource *scissor;
673 struct pipe_resource *blend;
674 struct pipe_resource *index_buffer;
675 } last_res;
676 } state;
677 };
678
679 #define perf_debug(dbg, ...) do { \
680 if (INTEL_DEBUG & DEBUG_PERF) \
681 dbg_printf(__VA_ARGS__); \
682 if (unlikely(dbg)) \
683 pipe_debug_message(dbg, PERF_INFO, __VA_ARGS__); \
684 } while(0)
685
686 double get_time(void);
687
688 struct pipe_context *
689 iris_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
690
691 void iris_lost_context_state(struct iris_batch *batch);
692
693 void iris_init_blit_functions(struct pipe_context *ctx);
694 void iris_init_clear_functions(struct pipe_context *ctx);
695 void iris_init_program_functions(struct pipe_context *ctx);
696 void iris_init_resource_functions(struct pipe_context *ctx);
697 void iris_init_query_functions(struct pipe_context *ctx);
698 void iris_update_compiled_shaders(struct iris_context *ice);
699 void iris_update_compiled_compute_shader(struct iris_context *ice);
700 void iris_fill_cs_push_const_buffer(struct brw_cs_prog_data *cs_prog_data,
701 uint32_t *dst);
702
703
704 /* iris_blit.c */
705 void iris_blorp_surf_for_resource(struct iris_vtable *vtbl,
706 struct blorp_surf *surf,
707 struct pipe_resource *p_res,
708 enum isl_aux_usage aux_usage,
709 unsigned level,
710 bool is_render_target);
711 void iris_copy_region(struct blorp_context *blorp,
712 struct iris_batch *batch,
713 struct pipe_resource *dst,
714 unsigned dst_level,
715 unsigned dstx, unsigned dsty, unsigned dstz,
716 struct pipe_resource *src,
717 unsigned src_level,
718 const struct pipe_box *src_box);
719
720 /* iris_draw.c */
721
722 void iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
723 void iris_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
724
725 /* iris_pipe_control.c */
726
727 void iris_emit_pipe_control_flush(struct iris_batch *batch,
728 uint32_t flags);
729 void iris_emit_pipe_control_write(struct iris_batch *batch, uint32_t flags,
730 struct iris_bo *bo, uint32_t offset,
731 uint64_t imm);
732 void iris_emit_end_of_pipe_sync(struct iris_batch *batch,
733 uint32_t flags);
734
735 void iris_init_flush_functions(struct pipe_context *ctx);
736
737 /* iris_blorp.c */
738 void gen8_init_blorp(struct iris_context *ice);
739 void gen9_init_blorp(struct iris_context *ice);
740 void gen10_init_blorp(struct iris_context *ice);
741 void gen11_init_blorp(struct iris_context *ice);
742
743 /* iris_border_color.c */
744
745 void iris_init_border_color_pool(struct iris_context *ice);
746 void iris_destroy_border_color_pool(struct iris_context *ice);
747 void iris_border_color_pool_reserve(struct iris_context *ice, unsigned count);
748 uint32_t iris_upload_border_color(struct iris_context *ice,
749 union pipe_color_union *color);
750
751 /* iris_state.c */
752 void gen8_init_state(struct iris_context *ice);
753 void gen9_init_state(struct iris_context *ice);
754 void gen10_init_state(struct iris_context *ice);
755 void gen11_init_state(struct iris_context *ice);
756 void gen8_emit_urb_setup(struct iris_context *ice,
757 struct iris_batch *batch,
758 const unsigned size[4],
759 bool tess_present, bool gs_present);
760 void gen9_emit_urb_setup(struct iris_context *ice,
761 struct iris_batch *batch,
762 const unsigned size[4],
763 bool tess_present, bool gs_present);
764 void gen10_emit_urb_setup(struct iris_context *ice,
765 struct iris_batch *batch,
766 const unsigned size[4],
767 bool tess_present, bool gs_present);
768 void gen11_emit_urb_setup(struct iris_context *ice,
769 struct iris_batch *batch,
770 const unsigned size[4],
771 bool tess_present, bool gs_present);
772
773 /* iris_program.c */
774 const struct shader_info *iris_get_shader_info(const struct iris_context *ice,
775 gl_shader_stage stage);
776 struct iris_bo *iris_get_scratch_space(struct iris_context *ice,
777 unsigned per_thread_scratch,
778 gl_shader_stage stage);
779
780 /* iris_program_cache.c */
781
782 void iris_init_program_cache(struct iris_context *ice);
783 void iris_destroy_program_cache(struct iris_context *ice);
784 void iris_print_program_cache(struct iris_context *ice);
785 struct iris_compiled_shader *iris_find_cached_shader(struct iris_context *ice,
786 enum iris_program_cache_id,
787 uint32_t key_size,
788 const void *key);
789 struct iris_compiled_shader *iris_upload_shader(struct iris_context *ice,
790 enum iris_program_cache_id,
791 uint32_t key_size,
792 const void *key,
793 const void *assembly,
794 struct brw_stage_prog_data *,
795 uint32_t *streamout,
796 enum brw_param_builtin *sysv,
797 unsigned num_system_values,
798 unsigned num_cbufs);
799 const void *iris_find_previous_compile(const struct iris_context *ice,
800 enum iris_program_cache_id cache_id,
801 unsigned program_string_id);
802 bool iris_blorp_lookup_shader(struct blorp_batch *blorp_batch,
803 const void *key,
804 uint32_t key_size,
805 uint32_t *kernel_out,
806 void *prog_data_out);
807 bool iris_blorp_upload_shader(struct blorp_batch *blorp_batch,
808 const void *key, uint32_t key_size,
809 const void *kernel, uint32_t kernel_size,
810 const struct brw_stage_prog_data *prog_data,
811 uint32_t prog_data_size,
812 uint32_t *kernel_out,
813 void *prog_data_out);
814
815 /* iris_query.c */
816
817 void iris_math_div32_gpr0(struct iris_context *ice,
818 struct iris_batch *batch,
819 uint32_t D);
820 void iris_math_add32_gpr0(struct iris_context *ice,
821 struct iris_batch *batch,
822 uint32_t x);
823
824 uint64_t iris_timebase_scale(const struct gen_device_info *devinfo,
825 uint64_t gpu_timestamp);
826 void iris_resolve_conditional_render(struct iris_context *ice);
827
828 /* iris_resolve.c */
829
830 void iris_predraw_resolve_inputs(struct iris_context *ice,
831 struct iris_batch *batch,
832 bool *draw_aux_buffer_disabled,
833 gl_shader_stage stage,
834 bool consider_framebuffer);
835 void iris_predraw_resolve_framebuffer(struct iris_context *ice,
836 struct iris_batch *batch,
837 bool *draw_aux_buffer_disabled);
838 void iris_postdraw_update_resolve_tracking(struct iris_context *ice,
839 struct iris_batch *batch);
840 void iris_cache_sets_clear(struct iris_batch *batch);
841 void iris_flush_depth_and_render_caches(struct iris_batch *batch);
842 void iris_cache_flush_for_read(struct iris_batch *batch, struct iris_bo *bo);
843 void iris_cache_flush_for_render(struct iris_batch *batch,
844 struct iris_bo *bo,
845 enum isl_format format,
846 enum isl_aux_usage aux_usage);
847 void iris_render_cache_add_bo(struct iris_batch *batch,
848 struct iris_bo *bo,
849 enum isl_format format,
850 enum isl_aux_usage aux_usage);
851 void iris_cache_flush_for_depth(struct iris_batch *batch, struct iris_bo *bo);
852 void iris_depth_cache_add_bo(struct iris_batch *batch, struct iris_bo *bo);
853
854 /* iris_state.c */
855 void gen9_toggle_preemption(struct iris_context *ice,
856 struct iris_batch *batch,
857 const struct pipe_draw_info *draw);
858 #endif