iris: Rename iris_syncpt to iris_syncobj for clarity.
[mesa.git] / src / gallium / drivers / iris / iris_context.h
1 /*
2 * Copyright © 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #ifndef IRIS_CONTEXT_H
24 #define IRIS_CONTEXT_H
25
26 #include "pipe/p_context.h"
27 #include "pipe/p_state.h"
28 #include "util/slab.h"
29 #include "util/u_debug.h"
30 #include "intel/blorp/blorp.h"
31 #include "intel/dev/gen_debug.h"
32 #include "intel/common/gen_l3_config.h"
33 #include "intel/compiler/brw_compiler.h"
34 #include "iris_batch.h"
35 #include "iris_binder.h"
36 #include "iris_fence.h"
37 #include "iris_resource.h"
38 #include "iris_screen.h"
39
40 struct iris_bo;
41 struct iris_context;
42 struct blorp_batch;
43 struct blorp_params;
44
45 #define IRIS_MAX_TEXTURE_BUFFER_SIZE (1 << 27)
46 #define IRIS_MAX_TEXTURE_SAMPLERS 32
47 /* IRIS_MAX_ABOS and IRIS_MAX_SSBOS must be the same. */
48 #define IRIS_MAX_ABOS 16
49 #define IRIS_MAX_SSBOS 16
50 #define IRIS_MAX_VIEWPORTS 16
51 #define IRIS_MAX_CLIP_PLANES 8
52
53 enum iris_param_domain {
54 BRW_PARAM_DOMAIN_BUILTIN = 0,
55 BRW_PARAM_DOMAIN_IMAGE,
56 };
57
58 enum {
59 DRI_CONF_BO_REUSE_DISABLED,
60 DRI_CONF_BO_REUSE_ALL
61 };
62
63 #define BRW_PARAM(domain, val) (BRW_PARAM_DOMAIN_##domain << 24 | (val))
64 #define BRW_PARAM_DOMAIN(param) ((uint32_t)(param) >> 24)
65 #define BRW_PARAM_VALUE(param) ((uint32_t)(param) & 0x00ffffff)
66 #define BRW_PARAM_IMAGE(idx, offset) BRW_PARAM(IMAGE, ((idx) << 8) | (offset))
67 #define BRW_PARAM_IMAGE_IDX(value) (BRW_PARAM_VALUE(value) >> 8)
68 #define BRW_PARAM_IMAGE_OFFSET(value)(BRW_PARAM_VALUE(value) & 0xf)
69
70 /**
71 * Dirty flags. When state changes, we flag some combination of these
72 * to indicate that particular GPU commands need to be re-emitted.
73 *
74 * Each bit typically corresponds to a single 3DSTATE_* command packet, but
75 * in rare cases they map to a group of related packets that need to be
76 * emitted together.
77 *
78 * See iris_upload_render_state().
79 */
80 #define IRIS_DIRTY_COLOR_CALC_STATE (1ull << 0)
81 #define IRIS_DIRTY_POLYGON_STIPPLE (1ull << 1)
82 #define IRIS_DIRTY_SCISSOR_RECT (1ull << 2)
83 #define IRIS_DIRTY_WM_DEPTH_STENCIL (1ull << 3)
84 #define IRIS_DIRTY_CC_VIEWPORT (1ull << 4)
85 #define IRIS_DIRTY_SF_CL_VIEWPORT (1ull << 5)
86 #define IRIS_DIRTY_PS_BLEND (1ull << 6)
87 #define IRIS_DIRTY_BLEND_STATE (1ull << 7)
88 #define IRIS_DIRTY_RASTER (1ull << 8)
89 #define IRIS_DIRTY_CLIP (1ull << 9)
90 #define IRIS_DIRTY_SBE (1ull << 10)
91 #define IRIS_DIRTY_LINE_STIPPLE (1ull << 11)
92 #define IRIS_DIRTY_VERTEX_ELEMENTS (1ull << 12)
93 #define IRIS_DIRTY_MULTISAMPLE (1ull << 13)
94 #define IRIS_DIRTY_VERTEX_BUFFERS (1ull << 14)
95 #define IRIS_DIRTY_SAMPLE_MASK (1ull << 15)
96 #define IRIS_DIRTY_SAMPLER_STATES_VS (1ull << 16)
97 #define IRIS_DIRTY_SAMPLER_STATES_TCS (1ull << 17)
98 #define IRIS_DIRTY_SAMPLER_STATES_TES (1ull << 18)
99 #define IRIS_DIRTY_SAMPLER_STATES_GS (1ull << 19)
100 #define IRIS_DIRTY_SAMPLER_STATES_PS (1ull << 20)
101 #define IRIS_DIRTY_SAMPLER_STATES_CS (1ull << 21)
102 #define IRIS_DIRTY_UNCOMPILED_VS (1ull << 22)
103 #define IRIS_DIRTY_UNCOMPILED_TCS (1ull << 23)
104 #define IRIS_DIRTY_UNCOMPILED_TES (1ull << 24)
105 #define IRIS_DIRTY_UNCOMPILED_GS (1ull << 25)
106 #define IRIS_DIRTY_UNCOMPILED_FS (1ull << 26)
107 #define IRIS_DIRTY_UNCOMPILED_CS (1ull << 27)
108 #define IRIS_DIRTY_VS (1ull << 28)
109 #define IRIS_DIRTY_TCS (1ull << 29)
110 #define IRIS_DIRTY_TES (1ull << 30)
111 #define IRIS_DIRTY_GS (1ull << 31)
112 #define IRIS_DIRTY_FS (1ull << 32)
113 #define IRIS_DIRTY_CS (1ull << 33)
114 #define IRIS_DIRTY_URB (1ull << 34)
115 #define IRIS_SHIFT_FOR_DIRTY_CONSTANTS 35
116 #define IRIS_DIRTY_CONSTANTS_VS (1ull << 35)
117 #define IRIS_DIRTY_CONSTANTS_TCS (1ull << 36)
118 #define IRIS_DIRTY_CONSTANTS_TES (1ull << 37)
119 #define IRIS_DIRTY_CONSTANTS_GS (1ull << 38)
120 #define IRIS_DIRTY_CONSTANTS_FS (1ull << 39)
121 #define IRIS_DIRTY_CONSTANTS_CS (1ull << 40)
122 #define IRIS_DIRTY_DEPTH_BUFFER (1ull << 41)
123 #define IRIS_DIRTY_WM (1ull << 42)
124 #define IRIS_DIRTY_BINDINGS_VS (1ull << 43)
125 #define IRIS_DIRTY_BINDINGS_TCS (1ull << 44)
126 #define IRIS_DIRTY_BINDINGS_TES (1ull << 45)
127 #define IRIS_DIRTY_BINDINGS_GS (1ull << 46)
128 #define IRIS_DIRTY_BINDINGS_FS (1ull << 47)
129 #define IRIS_DIRTY_BINDINGS_CS (1ull << 48)
130 #define IRIS_DIRTY_SO_BUFFERS (1ull << 49)
131 #define IRIS_DIRTY_SO_DECL_LIST (1ull << 50)
132 #define IRIS_DIRTY_STREAMOUT (1ull << 51)
133 #define IRIS_DIRTY_VF_SGVS (1ull << 52)
134 #define IRIS_DIRTY_VF (1ull << 53)
135 #define IRIS_DIRTY_VF_TOPOLOGY (1ull << 54)
136 #define IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES (1ull << 55)
137 #define IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES (1ull << 56)
138 #define IRIS_DIRTY_VF_STATISTICS (1ull << 57)
139 #define IRIS_DIRTY_PMA_FIX (1ull << 58)
140 #define IRIS_DIRTY_DEPTH_BOUNDS (1ull << 59)
141 #define IRIS_DIRTY_RENDER_BUFFER (1ull << 60)
142
143 #define IRIS_ALL_DIRTY_FOR_COMPUTE (IRIS_DIRTY_CS | \
144 IRIS_DIRTY_SAMPLER_STATES_CS | \
145 IRIS_DIRTY_UNCOMPILED_CS | \
146 IRIS_DIRTY_CONSTANTS_CS | \
147 IRIS_DIRTY_BINDINGS_CS | \
148 IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES)
149
150 #define IRIS_ALL_DIRTY_FOR_RENDER ~IRIS_ALL_DIRTY_FOR_COMPUTE
151
152 #define IRIS_ALL_DIRTY_BINDINGS (IRIS_DIRTY_BINDINGS_VS | \
153 IRIS_DIRTY_BINDINGS_TCS | \
154 IRIS_DIRTY_BINDINGS_TES | \
155 IRIS_DIRTY_BINDINGS_GS | \
156 IRIS_DIRTY_BINDINGS_FS | \
157 IRIS_DIRTY_BINDINGS_CS | \
158 IRIS_DIRTY_RENDER_BUFFER)
159
160 /**
161 * Non-orthogonal state (NOS) dependency flags.
162 *
163 * Shader programs may depend on non-orthogonal state. These flags are
164 * used to indicate that a shader's key depends on the state provided by
165 * a certain Gallium CSO. Changing any CSOs marked as a dependency will
166 * cause the driver to re-compute the shader key, possibly triggering a
167 * shader recompile.
168 */
169 enum iris_nos_dep {
170 IRIS_NOS_FRAMEBUFFER,
171 IRIS_NOS_DEPTH_STENCIL_ALPHA,
172 IRIS_NOS_RASTERIZER,
173 IRIS_NOS_BLEND,
174 IRIS_NOS_LAST_VUE_MAP,
175
176 IRIS_NOS_COUNT,
177 };
178
179 /** @{
180 *
181 * Program cache keys for state based recompiles.
182 */
183
184 struct iris_base_prog_key {
185 unsigned program_string_id;
186 };
187
188 struct iris_vue_prog_key {
189 struct iris_base_prog_key base;
190
191 unsigned nr_userclip_plane_consts:4;
192 };
193
194 struct iris_vs_prog_key {
195 struct iris_vue_prog_key vue;
196 };
197
198 struct iris_tcs_prog_key {
199 struct iris_vue_prog_key vue;
200
201 uint16_t tes_primitive_mode;
202
203 uint8_t input_vertices;
204
205 bool quads_workaround;
206
207 /** A bitfield of per-patch outputs written. */
208 uint32_t patch_outputs_written;
209
210 /** A bitfield of per-vertex outputs written. */
211 uint64_t outputs_written;
212 };
213
214 struct iris_tes_prog_key {
215 struct iris_vue_prog_key vue;
216
217 /** A bitfield of per-patch inputs read. */
218 uint32_t patch_inputs_read;
219
220 /** A bitfield of per-vertex inputs read. */
221 uint64_t inputs_read;
222 };
223
224 struct iris_gs_prog_key {
225 struct iris_vue_prog_key vue;
226 };
227
228 struct iris_fs_prog_key {
229 struct iris_base_prog_key base;
230
231 unsigned nr_color_regions:5;
232 bool flat_shade:1;
233 bool alpha_test_replicate_alpha:1;
234 bool alpha_to_coverage:1;
235 bool clamp_fragment_color:1;
236 bool persample_interp:1;
237 bool multisample_fbo:1;
238 bool force_dual_color_blend:1;
239 bool coherent_fb_fetch:1;
240
241 uint8_t color_outputs_valid;
242 uint64_t input_slots_valid;
243 };
244
245 struct iris_cs_prog_key {
246 struct iris_base_prog_key base;
247 };
248
249 /** @} */
250
251 struct iris_depth_stencil_alpha_state;
252
253 /**
254 * Cache IDs for the in-memory program cache (ice->shaders.cache).
255 */
256 enum iris_program_cache_id {
257 IRIS_CACHE_VS = MESA_SHADER_VERTEX,
258 IRIS_CACHE_TCS = MESA_SHADER_TESS_CTRL,
259 IRIS_CACHE_TES = MESA_SHADER_TESS_EVAL,
260 IRIS_CACHE_GS = MESA_SHADER_GEOMETRY,
261 IRIS_CACHE_FS = MESA_SHADER_FRAGMENT,
262 IRIS_CACHE_CS = MESA_SHADER_COMPUTE,
263 IRIS_CACHE_BLORP,
264 };
265
266 /** @{
267 *
268 * Defines for PIPE_CONTROL operations, which trigger cache flushes,
269 * synchronization, pipelined memory writes, and so on.
270 *
271 * The bits here are not the actual hardware values. The actual fields
272 * move between various generations, so we just have flags for each
273 * potential operation, and use genxml to encode the actual packet.
274 */
275 enum pipe_control_flags
276 {
277 PIPE_CONTROL_FLUSH_LLC = (1 << 1),
278 PIPE_CONTROL_LRI_POST_SYNC_OP = (1 << 2),
279 PIPE_CONTROL_STORE_DATA_INDEX = (1 << 3),
280 PIPE_CONTROL_CS_STALL = (1 << 4),
281 PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET = (1 << 5),
282 PIPE_CONTROL_SYNC_GFDT = (1 << 6),
283 PIPE_CONTROL_TLB_INVALIDATE = (1 << 7),
284 PIPE_CONTROL_MEDIA_STATE_CLEAR = (1 << 8),
285 PIPE_CONTROL_WRITE_IMMEDIATE = (1 << 9),
286 PIPE_CONTROL_WRITE_DEPTH_COUNT = (1 << 10),
287 PIPE_CONTROL_WRITE_TIMESTAMP = (1 << 11),
288 PIPE_CONTROL_DEPTH_STALL = (1 << 12),
289 PIPE_CONTROL_RENDER_TARGET_FLUSH = (1 << 13),
290 PIPE_CONTROL_INSTRUCTION_INVALIDATE = (1 << 14),
291 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE = (1 << 15),
292 PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE = (1 << 16),
293 PIPE_CONTROL_NOTIFY_ENABLE = (1 << 17),
294 PIPE_CONTROL_FLUSH_ENABLE = (1 << 18),
295 PIPE_CONTROL_DATA_CACHE_FLUSH = (1 << 19),
296 PIPE_CONTROL_VF_CACHE_INVALIDATE = (1 << 20),
297 PIPE_CONTROL_CONST_CACHE_INVALIDATE = (1 << 21),
298 PIPE_CONTROL_STATE_CACHE_INVALIDATE = (1 << 22),
299 PIPE_CONTROL_STALL_AT_SCOREBOARD = (1 << 23),
300 PIPE_CONTROL_DEPTH_CACHE_FLUSH = (1 << 24),
301 PIPE_CONTROL_TILE_CACHE_FLUSH = (1 << 25),
302 PIPE_CONTROL_FLUSH_HDC = (1 << 26),
303 };
304
305 #define PIPE_CONTROL_CACHE_FLUSH_BITS \
306 (PIPE_CONTROL_DEPTH_CACHE_FLUSH | \
307 PIPE_CONTROL_DATA_CACHE_FLUSH | \
308 PIPE_CONTROL_RENDER_TARGET_FLUSH)
309
310 #define PIPE_CONTROL_CACHE_INVALIDATE_BITS \
311 (PIPE_CONTROL_STATE_CACHE_INVALIDATE | \
312 PIPE_CONTROL_CONST_CACHE_INVALIDATE | \
313 PIPE_CONTROL_VF_CACHE_INVALIDATE | \
314 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE | \
315 PIPE_CONTROL_INSTRUCTION_INVALIDATE)
316
317 enum iris_predicate_state {
318 /* The first two states are used if we can determine whether to draw
319 * without having to look at the values in the query object buffer. This
320 * will happen if there is no conditional render in progress, if the query
321 * object is already completed or if something else has already added
322 * samples to the preliminary result.
323 */
324 IRIS_PREDICATE_STATE_RENDER,
325 IRIS_PREDICATE_STATE_DONT_RENDER,
326
327 /* In this case whether to draw or not depends on the result of an
328 * MI_PREDICATE command so the predicate enable bit needs to be checked.
329 */
330 IRIS_PREDICATE_STATE_USE_BIT,
331 };
332
333 /** @} */
334
335 /**
336 * An uncompiled, API-facing shader. This is the Gallium CSO for shaders.
337 * It primarily contains the NIR for the shader.
338 *
339 * Each API-facing shader can be compiled into multiple shader variants,
340 * based on non-orthogonal state dependencies, recorded in the shader key.
341 *
342 * See iris_compiled_shader, which represents a compiled shader variant.
343 */
344 struct iris_uncompiled_shader {
345 struct nir_shader *nir;
346
347 struct pipe_stream_output_info stream_output;
348
349 /* A SHA1 of the serialized NIR for the disk cache. */
350 unsigned char nir_sha1[20];
351
352 unsigned program_id;
353
354 /** Bitfield of (1 << IRIS_NOS_*) flags. */
355 unsigned nos;
356
357 /** Have any shader variants been compiled yet? */
358 bool compiled_once;
359
360 /** Should we use ALT mode for math? Useful for ARB programs. */
361 bool use_alt_mode;
362
363 bool needs_edge_flag;
364
365 /* Whether shader uses atomic operations. */
366 bool uses_atomic_load_store;
367
368 /** Constant data scraped from the shader by nir_opt_large_constants */
369 struct pipe_resource *const_data;
370
371 /** Surface state for const_data */
372 struct iris_state_ref const_data_state;
373 };
374
375 enum iris_surface_group {
376 IRIS_SURFACE_GROUP_RENDER_TARGET,
377 IRIS_SURFACE_GROUP_RENDER_TARGET_READ,
378 IRIS_SURFACE_GROUP_CS_WORK_GROUPS,
379 IRIS_SURFACE_GROUP_TEXTURE,
380 IRIS_SURFACE_GROUP_IMAGE,
381 IRIS_SURFACE_GROUP_UBO,
382 IRIS_SURFACE_GROUP_SSBO,
383
384 IRIS_SURFACE_GROUP_COUNT,
385 };
386
387 enum {
388 /* Invalid value for a binding table index. */
389 IRIS_SURFACE_NOT_USED = 0xa0a0a0a0,
390 };
391
392 struct iris_binding_table {
393 uint32_t size_bytes;
394
395 /** Number of surfaces in each group, before compacting. */
396 uint32_t sizes[IRIS_SURFACE_GROUP_COUNT];
397
398 /** Initial offset of each group. */
399 uint32_t offsets[IRIS_SURFACE_GROUP_COUNT];
400
401 /** Mask of surfaces used in each group. */
402 uint64_t used_mask[IRIS_SURFACE_GROUP_COUNT];
403 };
404
405 /**
406 * A compiled shader variant, containing a pointer to the GPU assembly,
407 * as well as program data and other packets needed by state upload.
408 *
409 * There can be several iris_compiled_shader variants per API-level shader
410 * (iris_uncompiled_shader), due to state-based recompiles (brw_*_prog_key).
411 */
412 struct iris_compiled_shader {
413 /** Reference to the uploaded assembly. */
414 struct iris_state_ref assembly;
415
416 /** Pointer to the assembly in the BO's map. */
417 void *map;
418
419 /** The program data (owned by the program cache hash table) */
420 struct brw_stage_prog_data *prog_data;
421
422 /** A list of system values to be uploaded as uniforms. */
423 enum brw_param_builtin *system_values;
424 unsigned num_system_values;
425
426 /** Number of constbufs expected by the shader. */
427 unsigned num_cbufs;
428
429 /**
430 * Derived 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets
431 * (the VUE-based information for transform feedback outputs).
432 */
433 uint32_t *streamout;
434
435 struct iris_binding_table bt;
436
437 /**
438 * Shader packets and other data derived from prog_data. These must be
439 * completely determined from prog_data.
440 */
441 uint8_t derived_data[0];
442 };
443
444 /**
445 * API context state that is replicated per shader stage.
446 */
447 struct iris_shader_state {
448 /** Uniform Buffers */
449 struct pipe_shader_buffer constbuf[PIPE_MAX_CONSTANT_BUFFERS];
450 struct iris_state_ref constbuf_surf_state[PIPE_MAX_CONSTANT_BUFFERS];
451
452 bool sysvals_need_upload;
453
454 /** Shader Storage Buffers */
455 struct pipe_shader_buffer ssbo[PIPE_MAX_SHADER_BUFFERS];
456 struct iris_state_ref ssbo_surf_state[PIPE_MAX_SHADER_BUFFERS];
457
458 /** Shader Storage Images (image load store) */
459 struct iris_image_view image[PIPE_MAX_SHADER_IMAGES];
460
461 struct iris_state_ref sampler_table;
462 struct iris_sampler_state *samplers[IRIS_MAX_TEXTURE_SAMPLERS];
463 struct iris_sampler_view *textures[IRIS_MAX_TEXTURE_SAMPLERS];
464
465 /** Bitfield of which constant buffers are bound (non-null). */
466 uint32_t bound_cbufs;
467
468 /** Bitfield of which image views are bound (non-null). */
469 uint32_t bound_image_views;
470
471 /** Bitfield of which sampler views are bound (non-null). */
472 uint32_t bound_sampler_views;
473
474 /** Bitfield of which shader storage buffers are bound (non-null). */
475 uint32_t bound_ssbos;
476
477 /** Bitfield of which shader storage buffers are writable. */
478 uint32_t writable_ssbos;
479 };
480
481 /**
482 * Gallium CSO for stream output (transform feedback) targets.
483 */
484 struct iris_stream_output_target {
485 struct pipe_stream_output_target base;
486
487 /** Storage holding the offset where we're writing in the buffer */
488 struct iris_state_ref offset;
489
490 /** Stride (bytes-per-vertex) during this transform feedback operation */
491 uint16_t stride;
492
493 /** Has 3DSTATE_SO_BUFFER actually been emitted, zeroing the offsets? */
494 bool zeroed;
495 };
496
497 /**
498 * A pool containing SAMPLER_BORDER_COLOR_STATE entries.
499 *
500 * See iris_border_color.c for more information.
501 */
502 struct iris_border_color_pool {
503 struct iris_bo *bo;
504 void *map;
505 unsigned insert_point;
506
507 /** Map from border colors to offsets in the buffer. */
508 struct hash_table *ht;
509 };
510
511 /**
512 * The API context (derived from pipe_context).
513 *
514 * Most driver state is tracked here.
515 */
516 struct iris_context {
517 struct pipe_context ctx;
518
519 /** A debug callback for KHR_debug output. */
520 struct pipe_debug_callback dbg;
521
522 /** A device reset status callback for notifying that the GPU is hosed. */
523 struct pipe_device_reset_callback reset;
524
525 /** Slab allocator for iris_transfer_map objects. */
526 struct slab_child_pool transfer_pool;
527
528 struct blorp_context blorp;
529
530 struct iris_batch batches[IRIS_BATCH_COUNT];
531
532 struct u_upload_mgr *query_buffer_uploader;
533
534 struct {
535 struct {
536 /**
537 * Either the value of BaseVertex for indexed draw calls or the value
538 * of the argument <first> for non-indexed draw calls.
539 */
540 int firstvertex;
541 int baseinstance;
542 } params;
543
544 /**
545 * Are the above values the ones stored in the draw_params buffer?
546 * If so, we can compare them against new values to see if anything
547 * changed. If not, we need to assume they changed.
548 */
549 bool params_valid;
550
551 /**
552 * Resource and offset that stores draw_parameters from the indirect
553 * buffer or to the buffer that stures the previous values for non
554 * indirect draws.
555 */
556 struct iris_state_ref draw_params;
557
558 struct {
559 /**
560 * The value of DrawID. This always comes in from it's own vertex
561 * buffer since it's not part of the indirect draw parameters.
562 */
563 int drawid;
564
565 /**
566 * Stores if an indexed or non-indexed draw (~0/0). Useful to
567 * calculate BaseVertex as an AND of firstvertex and is_indexed_draw.
568 */
569 int is_indexed_draw;
570 } derived_params;
571
572 /**
573 * Resource and offset used for GL_ARB_shader_draw_parameters which
574 * contains parameters that are not present in the indirect buffer as
575 * drawid and is_indexed_draw. They will go in their own vertex element.
576 */
577 struct iris_state_ref derived_draw_params;
578 } draw;
579
580 struct {
581 struct iris_uncompiled_shader *uncompiled[MESA_SHADER_STAGES];
582 struct iris_compiled_shader *prog[MESA_SHADER_STAGES];
583 struct brw_vue_map *last_vue_map;
584
585 struct u_upload_mgr *uploader;
586 struct hash_table *cache;
587
588 /** Is a GS or TES outputting points or lines? */
589 bool output_topology_is_points_or_lines;
590
591 /**
592 * Scratch buffers for various sizes and stages.
593 *
594 * Indexed by the "Per-Thread Scratch Space" field's 4-bit encoding,
595 * and shader stage.
596 */
597 struct iris_bo *scratch_bos[1 << 4][MESA_SHADER_STAGES];
598 } shaders;
599
600 struct {
601 struct iris_query *query;
602 bool condition;
603 } condition;
604
605 struct gen_perf_context *perf_ctx;
606
607 /** Frame number for debug prints */
608 uint32_t frame;
609
610 struct {
611 uint64_t dirty;
612 uint64_t dirty_for_nos[IRIS_NOS_COUNT];
613
614 unsigned num_viewports;
615 unsigned sample_mask;
616 struct iris_blend_state *cso_blend;
617 struct iris_rasterizer_state *cso_rast;
618 struct iris_depth_stencil_alpha_state *cso_zsa;
619 struct iris_vertex_element_state *cso_vertex_elements;
620 struct pipe_blend_color blend_color;
621 struct pipe_poly_stipple poly_stipple;
622 struct pipe_viewport_state viewports[IRIS_MAX_VIEWPORTS];
623 struct pipe_scissor_state scissors[IRIS_MAX_VIEWPORTS];
624 struct pipe_stencil_ref stencil_ref;
625 struct pipe_framebuffer_state framebuffer;
626 struct pipe_clip_state clip_planes;
627
628 float default_outer_level[4];
629 float default_inner_level[2];
630
631 /** Bitfield of which vertex buffers are bound (non-null). */
632 uint64_t bound_vertex_buffers;
633
634 bool primitive_restart;
635 unsigned cut_index;
636 enum pipe_prim_type prim_mode:8;
637 bool prim_is_points_or_lines;
638 uint8_t vertices_per_patch;
639
640 bool window_space_position;
641
642 /** The last compute grid size */
643 uint32_t last_grid[3];
644 /** Reference to the BO containing the compute grid size */
645 struct iris_state_ref grid_size;
646 /** Reference to the SURFACE_STATE for the compute grid resource */
647 struct iris_state_ref grid_surf_state;
648
649 /**
650 * Array of aux usages for drawing, altered to account for any
651 * self-dependencies from resources bound for sampling and rendering.
652 */
653 enum isl_aux_usage draw_aux_usage[BRW_MAX_DRAW_BUFFERS];
654
655 enum gen_urb_deref_block_size urb_deref_block_size;
656
657 /** Bitfield of whether color blending is enabled for RT[i] */
658 uint8_t blend_enables;
659
660 /** Are depth writes enabled? (Depth buffer may or may not exist.) */
661 bool depth_writes_enabled;
662
663 /** Are stencil writes enabled? (Stencil buffer may or may not exist.) */
664 bool stencil_writes_enabled;
665
666 /** GenX-specific current state */
667 struct iris_genx_state *genx;
668
669 struct iris_shader_state shaders[MESA_SHADER_STAGES];
670
671 /** Do vertex shader uses shader draw parameters ? */
672 bool vs_uses_draw_params;
673 bool vs_uses_derived_draw_params;
674 bool vs_needs_sgvs_element;
675
676 /** Do vertex shader uses edge flag ? */
677 bool vs_needs_edge_flag;
678
679 /** Do any samplers need border color? One bit per shader stage. */
680 uint8_t need_border_colors;
681
682 struct pipe_stream_output_target *so_target[PIPE_MAX_SO_BUFFERS];
683 bool streamout_active;
684
685 bool statistics_counters_enabled;
686
687 /** Current conditional rendering mode */
688 enum iris_predicate_state predicate;
689
690 /**
691 * Query BO with a MI_PREDICATE_RESULT snapshot calculated on the
692 * render context that needs to be uploaded to the compute context.
693 */
694 struct iris_bo *compute_predicate;
695
696 /** Is a PIPE_QUERY_PRIMITIVES_GENERATED query active? */
697 bool prims_generated_query_active;
698
699 /** 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets */
700 uint32_t *streamout;
701
702 /** The SURFACE_STATE for a 1x1x1 null surface. */
703 struct iris_state_ref unbound_tex;
704
705 /** The SURFACE_STATE for a framebuffer-sized null surface. */
706 struct iris_state_ref null_fb;
707
708 struct u_upload_mgr *surface_uploader;
709 struct u_upload_mgr *dynamic_uploader;
710
711 struct iris_binder binder;
712
713 struct iris_border_color_pool border_color_pool;
714
715 /** The high 16-bits of the last VBO/index buffer addresses */
716 uint16_t last_vbo_high_bits[33];
717 uint16_t last_index_bo_high_bits;
718
719 /**
720 * Resources containing streamed state which our render context
721 * currently points to. Used to re-add these to the validation
722 * list when we start a new batch and haven't resubmitted commands.
723 */
724 struct {
725 struct pipe_resource *cc_vp;
726 struct pipe_resource *sf_cl_vp;
727 struct pipe_resource *color_calc;
728 struct pipe_resource *scissor;
729 struct pipe_resource *blend;
730 struct pipe_resource *index_buffer;
731 struct pipe_resource *cs_thread_ids;
732 struct pipe_resource *cs_desc;
733 } last_res;
734
735 /** Records the size of variable-length state for INTEL_DEBUG=bat */
736 struct hash_table_u64 *sizes;
737
738 /** Last rendering scale argument provided to genX(emit_hashing_mode). */
739 unsigned current_hash_scale;
740 } state;
741 };
742
743 #define perf_debug(dbg, ...) do { \
744 if (INTEL_DEBUG & DEBUG_PERF) \
745 dbg_printf(__VA_ARGS__); \
746 if (unlikely(dbg)) \
747 pipe_debug_message(dbg, PERF_INFO, __VA_ARGS__); \
748 } while(0)
749
750 double get_time(void);
751
752 struct pipe_context *
753 iris_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
754
755 void iris_lost_context_state(struct iris_batch *batch);
756
757 void iris_init_blit_functions(struct pipe_context *ctx);
758 void iris_init_clear_functions(struct pipe_context *ctx);
759 void iris_init_program_functions(struct pipe_context *ctx);
760 void iris_init_resource_functions(struct pipe_context *ctx);
761 void iris_init_perfquery_functions(struct pipe_context *ctx);
762 void iris_update_compiled_shaders(struct iris_context *ice);
763 void iris_update_compiled_compute_shader(struct iris_context *ice);
764 void iris_fill_cs_push_const_buffer(struct brw_cs_prog_data *cs_prog_data,
765 unsigned threads,
766 uint32_t *dst);
767
768
769 /* iris_blit.c */
770 void iris_blorp_surf_for_resource(struct isl_device *isl_dev,
771 struct blorp_surf *surf,
772 struct pipe_resource *p_res,
773 enum isl_aux_usage aux_usage,
774 unsigned level,
775 bool is_render_target);
776 void iris_copy_region(struct blorp_context *blorp,
777 struct iris_batch *batch,
778 struct pipe_resource *dst,
779 unsigned dst_level,
780 unsigned dstx, unsigned dsty, unsigned dstz,
781 struct pipe_resource *src,
782 unsigned src_level,
783 const struct pipe_box *src_box);
784
785 /* iris_draw.c */
786
787 void iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
788 void iris_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
789
790 /* iris_pipe_control.c */
791
792 void iris_emit_pipe_control_flush(struct iris_batch *batch,
793 const char *reason, uint32_t flags);
794 void iris_emit_pipe_control_write(struct iris_batch *batch,
795 const char *reason, uint32_t flags,
796 struct iris_bo *bo, uint32_t offset,
797 uint64_t imm);
798 void iris_emit_end_of_pipe_sync(struct iris_batch *batch,
799 const char *reason, uint32_t flags);
800 void iris_flush_all_caches(struct iris_batch *batch);
801
802 #define iris_handle_always_flush_cache(batch) \
803 if (unlikely(batch->screen->driconf.always_flush_cache)) \
804 iris_flush_all_caches(batch);
805
806 void iris_init_flush_functions(struct pipe_context *ctx);
807
808 /* iris_border_color.c */
809
810 void iris_init_border_color_pool(struct iris_context *ice);
811 void iris_destroy_border_color_pool(struct iris_context *ice);
812 void iris_border_color_pool_reserve(struct iris_context *ice, unsigned count);
813 uint32_t iris_upload_border_color(struct iris_context *ice,
814 union pipe_color_union *color);
815
816 /* iris_program.c */
817 void iris_upload_ubo_ssbo_surf_state(struct iris_context *ice,
818 struct pipe_shader_buffer *buf,
819 struct iris_state_ref *surf_state,
820 bool ssbo);
821 const struct shader_info *iris_get_shader_info(const struct iris_context *ice,
822 gl_shader_stage stage);
823 struct iris_bo *iris_get_scratch_space(struct iris_context *ice,
824 unsigned per_thread_scratch,
825 gl_shader_stage stage);
826 uint32_t iris_group_index_to_bti(const struct iris_binding_table *bt,
827 enum iris_surface_group group,
828 uint32_t index);
829 uint32_t iris_bti_to_group_index(const struct iris_binding_table *bt,
830 enum iris_surface_group group,
831 uint32_t bti);
832
833 /* iris_disk_cache.c */
834
835 void iris_disk_cache_store(struct disk_cache *cache,
836 const struct iris_uncompiled_shader *ish,
837 const struct iris_compiled_shader *shader,
838 const void *prog_key,
839 uint32_t prog_key_size);
840 struct iris_compiled_shader *
841 iris_disk_cache_retrieve(struct iris_context *ice,
842 const struct iris_uncompiled_shader *ish,
843 const void *prog_key,
844 uint32_t prog_key_size);
845
846 /* iris_program_cache.c */
847
848 void iris_init_program_cache(struct iris_context *ice);
849 void iris_destroy_program_cache(struct iris_context *ice);
850 void iris_print_program_cache(struct iris_context *ice);
851 struct iris_compiled_shader *iris_find_cached_shader(struct iris_context *ice,
852 enum iris_program_cache_id,
853 uint32_t key_size,
854 const void *key);
855 struct iris_compiled_shader *iris_upload_shader(struct iris_context *ice,
856 enum iris_program_cache_id,
857 uint32_t key_size,
858 const void *key,
859 const void *assembly,
860 struct brw_stage_prog_data *,
861 uint32_t *streamout,
862 enum brw_param_builtin *sysv,
863 unsigned num_system_values,
864 unsigned num_cbufs,
865 const struct iris_binding_table *bt);
866 const void *iris_find_previous_compile(const struct iris_context *ice,
867 enum iris_program_cache_id cache_id,
868 unsigned program_string_id);
869 bool iris_blorp_lookup_shader(struct blorp_batch *blorp_batch,
870 const void *key,
871 uint32_t key_size,
872 uint32_t *kernel_out,
873 void *prog_data_out);
874 bool iris_blorp_upload_shader(struct blorp_batch *blorp_batch, uint32_t stage,
875 const void *key, uint32_t key_size,
876 const void *kernel, uint32_t kernel_size,
877 const struct brw_stage_prog_data *prog_data,
878 uint32_t prog_data_size,
879 uint32_t *kernel_out,
880 void *prog_data_out);
881
882 /* iris_resolve.c */
883
884 void iris_predraw_resolve_inputs(struct iris_context *ice,
885 struct iris_batch *batch,
886 bool *draw_aux_buffer_disabled,
887 gl_shader_stage stage,
888 bool consider_framebuffer);
889 void iris_predraw_resolve_framebuffer(struct iris_context *ice,
890 struct iris_batch *batch,
891 bool *draw_aux_buffer_disabled);
892 void iris_postdraw_update_resolve_tracking(struct iris_context *ice,
893 struct iris_batch *batch);
894 void iris_cache_sets_clear(struct iris_batch *batch);
895 void iris_flush_depth_and_render_caches(struct iris_batch *batch);
896 void iris_cache_flush_for_read(struct iris_batch *batch, struct iris_bo *bo);
897 void iris_cache_flush_for_render(struct iris_batch *batch,
898 struct iris_bo *bo,
899 enum isl_format format,
900 enum isl_aux_usage aux_usage);
901 void iris_render_cache_add_bo(struct iris_batch *batch,
902 struct iris_bo *bo,
903 enum isl_format format,
904 enum isl_aux_usage aux_usage);
905 void iris_cache_flush_for_depth(struct iris_batch *batch, struct iris_bo *bo);
906 void iris_depth_cache_add_bo(struct iris_batch *batch, struct iris_bo *bo);
907 int iris_get_driver_query_info(struct pipe_screen *pscreen, unsigned index,
908 struct pipe_driver_query_info *info);
909 int iris_get_driver_query_group_info(struct pipe_screen *pscreen,
910 unsigned index,
911 struct pipe_driver_query_group_info *info);
912
913 /* iris_state.c */
914 void gen9_toggle_preemption(struct iris_context *ice,
915 struct iris_batch *batch,
916 const struct pipe_draw_info *draw);
917
918
919
920 #ifdef genX
921 # include "iris_genx_protos.h"
922 #else
923 # define genX(x) gen4_##x
924 # include "iris_genx_protos.h"
925 # undef genX
926 # define genX(x) gen5_##x
927 # include "iris_genx_protos.h"
928 # undef genX
929 # define genX(x) gen6_##x
930 # include "iris_genx_protos.h"
931 # undef genX
932 # define genX(x) gen7_##x
933 # include "iris_genx_protos.h"
934 # undef genX
935 # define genX(x) gen75_##x
936 # include "iris_genx_protos.h"
937 # undef genX
938 # define genX(x) gen8_##x
939 # include "iris_genx_protos.h"
940 # undef genX
941 # define genX(x) gen9_##x
942 # include "iris_genx_protos.h"
943 # undef genX
944 # define genX(x) gen10_##x
945 # include "iris_genx_protos.h"
946 # undef genX
947 # define genX(x) gen11_##x
948 # include "iris_genx_protos.h"
949 # undef genX
950 # define genX(x) gen12_##x
951 # include "iris_genx_protos.h"
952 # undef genX
953 #endif
954
955 #endif