iris: slab allocate transfers
[mesa.git] / src / gallium / drivers / iris / iris_context.h
1 /*
2 * Copyright © 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #ifndef IRIS_CONTEXT_H
24 #define IRIS_CONTEXT_H
25
26 #include "pipe/p_context.h"
27 #include "pipe/p_state.h"
28 #include "util/u_debug.h"
29 #include "intel/blorp/blorp.h"
30 #include "intel/common/gen_debug.h"
31 #include "intel/compiler/brw_compiler.h"
32 #include "iris_batch.h"
33 #include "iris_resource.h"
34 #include "iris_screen.h"
35
36 struct iris_bo;
37 struct iris_context;
38 struct blorp_batch;
39 struct blorp_params;
40
41 #define IRIS_RESOURCE_FLAG_SHADER_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
42 #define IRIS_RESOURCE_FLAG_SURFACE_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
43 #define IRIS_RESOURCE_FLAG_DYNAMIC_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
44
45 #define IRIS_MAX_TEXTURE_SAMPLERS 32
46 #define IRIS_MAX_VIEWPORTS 16
47
48 #define IRIS_DIRTY_COLOR_CALC_STATE (1ull << 0)
49 #define IRIS_DIRTY_POLYGON_STIPPLE (1ull << 1)
50 #define IRIS_DIRTY_SCISSOR_RECT (1ull << 2)
51 #define IRIS_DIRTY_WM_DEPTH_STENCIL (1ull << 3)
52 #define IRIS_DIRTY_CC_VIEWPORT (1ull << 4)
53 #define IRIS_DIRTY_SF_CL_VIEWPORT (1ull << 5)
54 #define IRIS_DIRTY_PS_BLEND (1ull << 6)
55 #define IRIS_DIRTY_BLEND_STATE (1ull << 7)
56 #define IRIS_DIRTY_RASTER (1ull << 8)
57 #define IRIS_DIRTY_CLIP (1ull << 9)
58 #define IRIS_DIRTY_SBE (1ull << 10)
59 #define IRIS_DIRTY_LINE_STIPPLE (1ull << 11)
60 #define IRIS_DIRTY_VERTEX_ELEMENTS (1ull << 12)
61 #define IRIS_DIRTY_MULTISAMPLE (1ull << 13)
62 #define IRIS_DIRTY_VERTEX_BUFFERS (1ull << 14)
63 #define IRIS_DIRTY_SAMPLE_MASK (1ull << 15)
64 #define IRIS_DIRTY_SAMPLER_STATES_VS (1ull << 16)
65 #define IRIS_DIRTY_SAMPLER_STATES_TCS (1ull << 17)
66 #define IRIS_DIRTY_SAMPLER_STATES_TES (1ull << 18)
67 #define IRIS_DIRTY_SAMPLER_STATES_GS (1ull << 19)
68 #define IRIS_DIRTY_SAMPLER_STATES_PS (1ull << 20)
69 #define IRIS_DIRTY_SAMPLER_STATES_CS (1ull << 21)
70 #define IRIS_DIRTY_UNCOMPILED_VS (1ull << 22)
71 #define IRIS_DIRTY_UNCOMPILED_TCS (1ull << 23)
72 #define IRIS_DIRTY_UNCOMPILED_TES (1ull << 24)
73 #define IRIS_DIRTY_UNCOMPILED_GS (1ull << 25)
74 #define IRIS_DIRTY_UNCOMPILED_FS (1ull << 26)
75 #define IRIS_DIRTY_UNCOMPILED_CS (1ull << 27)
76 #define IRIS_DIRTY_VS (1ull << 28)
77 #define IRIS_DIRTY_TCS (1ull << 29)
78 #define IRIS_DIRTY_TES (1ull << 30)
79 #define IRIS_DIRTY_GS (1ull << 31)
80 #define IRIS_DIRTY_FS (1ull << 32)
81 #define IRIS_DIRTY_CS (1ull << 33)
82 #define IRIS_DIRTY_URB (1ull << 34)
83 #define IRIS_DIRTY_CONSTANTS_VS (1ull << 35)
84 #define IRIS_DIRTY_CONSTANTS_TCS (1ull << 36)
85 #define IRIS_DIRTY_CONSTANTS_TES (1ull << 37)
86 #define IRIS_DIRTY_CONSTANTS_GS (1ull << 38)
87 #define IRIS_DIRTY_CONSTANTS_FS (1ull << 39)
88 #define IRIS_DIRTY_DEPTH_BUFFER (1ull << 40)
89 #define IRIS_DIRTY_WM (1ull << 41)
90 #define IRIS_DIRTY_BINDINGS_VS (1ull << 42)
91 #define IRIS_DIRTY_BINDINGS_TCS (1ull << 43)
92 #define IRIS_DIRTY_BINDINGS_TES (1ull << 44)
93 #define IRIS_DIRTY_BINDINGS_GS (1ull << 45)
94 #define IRIS_DIRTY_BINDINGS_FS (1ull << 46)
95 #define IRIS_DIRTY_BINDINGS_CS (1ull << 47)
96
97 struct iris_depth_stencil_alpha_state;
98
99 enum iris_program_cache_id {
100 IRIS_CACHE_VS = MESA_SHADER_VERTEX,
101 IRIS_CACHE_TCS = MESA_SHADER_TESS_CTRL,
102 IRIS_CACHE_TES = MESA_SHADER_TESS_EVAL,
103 IRIS_CACHE_GS = MESA_SHADER_GEOMETRY,
104 IRIS_CACHE_FS = MESA_SHADER_FRAGMENT,
105 IRIS_CACHE_CS = MESA_SHADER_COMPUTE,
106 IRIS_CACHE_BLORP,
107 };
108
109 /** @{
110 *
111 * PIPE_CONTROL operation, a combination MI_FLUSH and register write with
112 * additional flushing control.
113 *
114 * The bits here are not the actual hardware values. The actual values
115 * shift around a bit per-generation, so we just have flags for each
116 * potential operation, and use genxml to encode the actual packet.
117 */
118 enum pipe_control_flags
119 {
120 PIPE_CONTROL_FLUSH_LLC = (1 << 1),
121 PIPE_CONTROL_LRI_POST_SYNC_OP = (1 << 2),
122 PIPE_CONTROL_STORE_DATA_INDEX = (1 << 3),
123 PIPE_CONTROL_CS_STALL = (1 << 4),
124 PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET = (1 << 5),
125 PIPE_CONTROL_SYNC_GFDT = (1 << 6),
126 PIPE_CONTROL_TLB_INVALIDATE = (1 << 7),
127 PIPE_CONTROL_MEDIA_STATE_CLEAR = (1 << 8),
128 PIPE_CONTROL_WRITE_IMMEDIATE = (1 << 9),
129 PIPE_CONTROL_WRITE_DEPTH_COUNT = (1 << 10),
130 PIPE_CONTROL_WRITE_TIMESTAMP = (1 << 11),
131 PIPE_CONTROL_DEPTH_STALL = (1 << 12),
132 PIPE_CONTROL_RENDER_TARGET_FLUSH = (1 << 13),
133 PIPE_CONTROL_INSTRUCTION_INVALIDATE = (1 << 14),
134 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE = (1 << 15),
135 PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE = (1 << 16),
136 PIPE_CONTROL_NOTIFY_ENABLE = (1 << 17),
137 PIPE_CONTROL_FLUSH_ENABLE = (1 << 18),
138 PIPE_CONTROL_DATA_CACHE_FLUSH = (1 << 19),
139 PIPE_CONTROL_VF_CACHE_INVALIDATE = (1 << 20),
140 PIPE_CONTROL_CONST_CACHE_INVALIDATE = (1 << 21),
141 PIPE_CONTROL_STATE_CACHE_INVALIDATE = (1 << 22),
142 PIPE_CONTROL_STALL_AT_SCOREBOARD = (1 << 23),
143 PIPE_CONTROL_DEPTH_CACHE_FLUSH = (1 << 24),
144 };
145
146 #define PIPE_CONTROL_CACHE_FLUSH_BITS \
147 (PIPE_CONTROL_DEPTH_CACHE_FLUSH | \
148 PIPE_CONTROL_DATA_CACHE_FLUSH | \
149 PIPE_CONTROL_RENDER_TARGET_FLUSH)
150
151 #define PIPE_CONTROL_CACHE_INVALIDATE_BITS \
152 (PIPE_CONTROL_STATE_CACHE_INVALIDATE | \
153 PIPE_CONTROL_CONST_CACHE_INVALIDATE | \
154 PIPE_CONTROL_VF_CACHE_INVALIDATE | \
155 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE | \
156 PIPE_CONTROL_INSTRUCTION_INVALIDATE)
157
158 /** @} */
159
160 struct iris_compiled_shader {
161 /** Reference to the uploaded assembly. */
162 struct iris_state_ref assembly;
163
164 /** Pointer to the assembly in the BO's map. */
165 void *map;
166
167 /** The program data (owned by the program cache hash table) */
168 struct brw_stage_prog_data *prog_data;
169
170 /**
171 * Shader packets and other data derived from prog_data. These must be
172 * completely determined from prog_data.
173 */
174 uint8_t derived_data[0];
175 };
176
177 struct iris_const_buffer {
178 /** The resource and offset for the actual constant data */
179 struct iris_state_ref data;
180
181 /** The resource and offset for the SURFACE_STATE for pull access. */
182 struct iris_state_ref surface_state;
183 };
184
185 struct iris_shader_state {
186 struct iris_const_buffer constbuf[PIPE_MAX_CONSTANT_BUFFERS];
187 };
188
189 struct iris_vtable {
190 void (*destroy_state)(struct iris_context *ice);
191 void (*init_render_context)(struct iris_screen *screen,
192 struct iris_batch *batch,
193 struct iris_vtable *vtbl,
194 struct pipe_debug_callback *dbg);
195 void (*upload_render_state)(struct iris_context *ice,
196 struct iris_batch *batch,
197 const struct pipe_draw_info *draw);
198 void (*emit_raw_pipe_control)(struct iris_batch *batch, uint32_t flags,
199 struct iris_bo *bo, uint32_t offset,
200 uint64_t imm);
201
202 unsigned (*derived_program_state_size)(enum iris_program_cache_id id);
203 void (*store_derived_program_state)(const struct gen_device_info *devinfo,
204 enum iris_program_cache_id cache_id,
205 struct iris_compiled_shader *shader);
206 void (*populate_vs_key)(const struct iris_context *ice,
207 struct brw_vs_prog_key *key);
208 void (*populate_tcs_key)(const struct iris_context *ice,
209 struct brw_tcs_prog_key *key);
210 void (*populate_tes_key)(const struct iris_context *ice,
211 struct brw_tes_prog_key *key);
212 void (*populate_gs_key)(const struct iris_context *ice,
213 struct brw_gs_prog_key *key);
214 void (*populate_fs_key)(const struct iris_context *ice,
215 struct brw_wm_prog_key *key);
216 };
217
218 struct iris_border_color_pool {
219 struct iris_bo *bo;
220 void *map;
221 unsigned insert_point;
222
223 /** Map from border colors to offsets in the buffer. */
224 struct hash_table *ht;
225 };
226
227 struct iris_context {
228 struct pipe_context ctx;
229
230 struct pipe_debug_callback dbg;
231
232 struct slab_child_pool transfer_pool;
233
234 struct iris_vtable vtbl;
235
236 struct {
237 struct iris_uncompiled_shader *uncompiled[MESA_SHADER_STAGES];
238 struct iris_compiled_shader *prog[MESA_SHADER_STAGES];
239 struct brw_vue_map *last_vue_map;
240
241 struct iris_shader_state state[MESA_SHADER_STAGES];
242
243 struct u_upload_mgr *uploader;
244 struct hash_table *cache;
245
246 unsigned urb_size;
247 } shaders;
248
249 struct blorp_context blorp;
250
251 /** The main batch for rendering */
252 struct iris_batch render_batch;
253
254 struct {
255 uint64_t dirty;
256 unsigned num_viewports;
257 unsigned sample_mask;
258 struct iris_blend_state *cso_blend;
259 struct iris_rasterizer_state *cso_rast;
260 struct iris_depth_stencil_alpha_state *cso_zsa;
261 struct iris_vertex_element_state *cso_vertex_elements;
262 struct pipe_blend_color blend_color;
263 struct pipe_poly_stipple poly_stipple;
264 struct pipe_scissor_state scissors[IRIS_MAX_VIEWPORTS];
265 struct pipe_stencil_ref stencil_ref;
266 struct pipe_framebuffer_state framebuffer;
267
268 struct iris_genx_state *genx;
269
270 struct iris_state_ref sampler_table[MESA_SHADER_STAGES];
271 bool need_border_colors;
272 struct iris_sampler_state *samplers[MESA_SHADER_STAGES][IRIS_MAX_TEXTURE_SAMPLERS];
273 struct iris_sampler_view *textures[MESA_SHADER_STAGES][IRIS_MAX_TEXTURE_SAMPLERS];
274 unsigned num_samplers[MESA_SHADER_STAGES];
275 unsigned num_textures[MESA_SHADER_STAGES];
276
277 struct iris_state_ref unbound_tex;
278
279 struct u_upload_mgr *surface_uploader;
280 // XXX: may want a separate uploader for "hey I made a CSO!" vs
281 // "I'm streaming this out at draw time and never want it again!"
282 struct u_upload_mgr *dynamic_uploader;
283
284 struct iris_border_color_pool border_color_pool;
285
286 /**
287 * Resources containing streamed state which our render context
288 * currently points to. Used to re-add these to the validation
289 * list when we start a new batch and haven't resubmitted commands.
290 */
291 struct {
292 struct pipe_resource *cc_vp;
293 struct pipe_resource *sf_cl_vp;
294 struct pipe_resource *color_calc;
295 struct pipe_resource *scissor;
296 struct pipe_resource *blend;
297 } last_res;
298 } state;
299 };
300
301 #define perf_debug(dbg, ...) do { \
302 if (INTEL_DEBUG & DEBUG_PERF) \
303 dbg_printf(__VA_ARGS__); \
304 if (unlikely(dbg)) \
305 pipe_debug_message(dbg, PERF_INFO, __VA_ARGS__); \
306 } while(0)
307
308 double get_time(void);
309
310 struct pipe_context *
311 iris_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
312
313 void iris_init_blit_functions(struct pipe_context *ctx);
314 void iris_init_clear_functions(struct pipe_context *ctx);
315 void iris_init_program_functions(struct pipe_context *ctx);
316 void iris_init_resource_functions(struct pipe_context *ctx);
317 void iris_init_query_functions(struct pipe_context *ctx);
318 void iris_update_compiled_shaders(struct iris_context *ice);
319
320 /* iris_blit.c */
321 void iris_blorp_surf_for_resource(struct blorp_surf *surf,
322 struct pipe_resource *p_res,
323 enum isl_aux_usage aux_usage,
324 bool is_render_target);
325
326 /* iris_draw.c */
327
328 void iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
329
330 /* iris_pipe_control.c */
331
332 void iris_emit_pipe_control_flush(struct iris_batch *batch,
333 uint32_t flags);
334 void iris_emit_pipe_control_write(struct iris_batch *batch, uint32_t flags,
335 struct iris_bo *bo, uint32_t offset,
336 uint64_t imm);
337 void iris_emit_end_of_pipe_sync(struct iris_batch *batch,
338 uint32_t flags);
339
340 void iris_cache_sets_clear(struct iris_batch *batch);
341 void iris_cache_flush_for_read(struct iris_batch *batch, struct iris_bo *bo);
342 void iris_cache_flush_for_render(struct iris_batch *batch,
343 struct iris_bo *bo,
344 enum isl_format format,
345 enum isl_aux_usage aux_usage);
346 void iris_render_cache_add_bo(struct iris_batch *batch,
347 struct iris_bo *bo,
348 enum isl_format format,
349 enum isl_aux_usage aux_usage);
350 void iris_cache_flush_for_depth(struct iris_batch *batch, struct iris_bo *bo);
351 void iris_depth_cache_add_bo(struct iris_batch *batch, struct iris_bo *bo);
352
353 /* iris_blorp.c */
354
355 void gen9_init_blorp(struct iris_context *ice);
356 void gen10_init_blorp(struct iris_context *ice);
357
358 /* iris_border_color.c */
359
360 void iris_init_border_color_pool(struct iris_context *ice);
361 void iris_border_color_pool_reserve(struct iris_context *ice, unsigned count);
362 uint32_t iris_upload_border_color(struct iris_context *ice,
363 union pipe_color_union *color);
364
365 /* iris_state.c */
366
367 void gen9_init_state(struct iris_context *ice);
368 void gen10_init_state(struct iris_context *ice);
369
370 /* iris_program_cache.c */
371
372 void iris_init_program_cache(struct iris_context *ice);
373 void iris_destroy_program_cache(struct iris_context *ice);
374 void iris_print_program_cache(struct iris_context *ice);
375 bool iris_bind_cached_shader(struct iris_context *ice,
376 enum iris_program_cache_id cache_id,
377 const void *key);
378 void iris_upload_and_bind_shader(struct iris_context *ice,
379 enum iris_program_cache_id cache_id,
380 const void *key,
381 const void *assembly,
382 struct brw_stage_prog_data *prog_data);
383 const void *iris_find_previous_compile(const struct iris_context *ice,
384 enum iris_program_cache_id cache_id,
385 unsigned program_string_id);
386 bool iris_blorp_lookup_shader(struct blorp_batch *blorp_batch,
387 const void *key,
388 uint32_t key_size,
389 uint32_t *kernel_out,
390 void *prog_data_out);
391 bool iris_blorp_upload_shader(struct blorp_batch *blorp_batch,
392 const void *key, uint32_t key_size,
393 const void *kernel, uint32_t kernel_size,
394 const struct brw_stage_prog_data *prog_data,
395 uint32_t prog_data_size,
396 uint32_t *kernel_out,
397 void *prog_data_out);
398
399 #endif