iris: iris add load register reg32/64
[mesa.git] / src / gallium / drivers / iris / iris_context.h
1 /*
2 * Copyright © 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #ifndef IRIS_CONTEXT_H
24 #define IRIS_CONTEXT_H
25
26 #include "pipe/p_context.h"
27 #include "pipe/p_state.h"
28 #include "util/u_debug.h"
29 #include "intel/blorp/blorp.h"
30 #include "intel/common/gen_debug.h"
31 #include "intel/compiler/brw_compiler.h"
32 #include "iris_batch.h"
33 #include "iris_binder.h"
34 #include "iris_fence.h"
35 #include "iris_resource.h"
36 #include "iris_screen.h"
37
38 struct iris_bo;
39 struct iris_context;
40 struct blorp_batch;
41 struct blorp_params;
42
43 #define IRIS_MAX_TEXTURE_BUFFER_SIZE (1 << 27)
44 #define IRIS_MAX_TEXTURE_SAMPLERS 32
45 /* IRIS_MAX_ABOS and IRIS_MAX_SSBOS must be the same. */
46 #define IRIS_MAX_ABOS 16
47 #define IRIS_MAX_SSBOS 16
48 #define IRIS_MAX_VIEWPORTS 16
49
50 /**
51 * Dirty flags. When state changes, we flag some combination of these
52 * to indicate that particular GPU commands need to be re-emitted.
53 *
54 * Each bit typically corresponds to a single 3DSTATE_* command packet, but
55 * in rare cases they map to a group of related packets that need to be
56 * emitted together.
57 *
58 * See iris_upload_render_state().
59 */
60 #define IRIS_DIRTY_COLOR_CALC_STATE (1ull << 0)
61 #define IRIS_DIRTY_POLYGON_STIPPLE (1ull << 1)
62 #define IRIS_DIRTY_SCISSOR_RECT (1ull << 2)
63 #define IRIS_DIRTY_WM_DEPTH_STENCIL (1ull << 3)
64 #define IRIS_DIRTY_CC_VIEWPORT (1ull << 4)
65 #define IRIS_DIRTY_SF_CL_VIEWPORT (1ull << 5)
66 #define IRIS_DIRTY_PS_BLEND (1ull << 6)
67 #define IRIS_DIRTY_BLEND_STATE (1ull << 7)
68 #define IRIS_DIRTY_RASTER (1ull << 8)
69 #define IRIS_DIRTY_CLIP (1ull << 9)
70 #define IRIS_DIRTY_SBE (1ull << 10)
71 #define IRIS_DIRTY_LINE_STIPPLE (1ull << 11)
72 #define IRIS_DIRTY_VERTEX_ELEMENTS (1ull << 12)
73 #define IRIS_DIRTY_MULTISAMPLE (1ull << 13)
74 #define IRIS_DIRTY_VERTEX_BUFFERS (1ull << 14)
75 #define IRIS_DIRTY_SAMPLE_MASK (1ull << 15)
76 #define IRIS_DIRTY_SAMPLER_STATES_VS (1ull << 16)
77 #define IRIS_DIRTY_SAMPLER_STATES_TCS (1ull << 17)
78 #define IRIS_DIRTY_SAMPLER_STATES_TES (1ull << 18)
79 #define IRIS_DIRTY_SAMPLER_STATES_GS (1ull << 19)
80 #define IRIS_DIRTY_SAMPLER_STATES_PS (1ull << 20)
81 #define IRIS_DIRTY_SAMPLER_STATES_CS (1ull << 21)
82 #define IRIS_DIRTY_UNCOMPILED_VS (1ull << 22)
83 #define IRIS_DIRTY_UNCOMPILED_TCS (1ull << 23)
84 #define IRIS_DIRTY_UNCOMPILED_TES (1ull << 24)
85 #define IRIS_DIRTY_UNCOMPILED_GS (1ull << 25)
86 #define IRIS_DIRTY_UNCOMPILED_FS (1ull << 26)
87 #define IRIS_DIRTY_UNCOMPILED_CS (1ull << 27)
88 #define IRIS_DIRTY_VS (1ull << 28)
89 #define IRIS_DIRTY_TCS (1ull << 29)
90 #define IRIS_DIRTY_TES (1ull << 30)
91 #define IRIS_DIRTY_GS (1ull << 31)
92 #define IRIS_DIRTY_FS (1ull << 32)
93 #define IRIS_DIRTY_CS (1ull << 33)
94 #define IRIS_DIRTY_URB (1ull << 34)
95 #define IRIS_DIRTY_CONSTANTS_VS (1ull << 35)
96 #define IRIS_DIRTY_CONSTANTS_TCS (1ull << 36)
97 #define IRIS_DIRTY_CONSTANTS_TES (1ull << 37)
98 #define IRIS_DIRTY_CONSTANTS_GS (1ull << 38)
99 #define IRIS_DIRTY_CONSTANTS_FS (1ull << 39)
100 #define IRIS_DIRTY_CONSTANTS_CS (1ull << 40)
101 #define IRIS_DIRTY_DEPTH_BUFFER (1ull << 41)
102 #define IRIS_DIRTY_WM (1ull << 42)
103 #define IRIS_DIRTY_BINDINGS_VS (1ull << 43)
104 #define IRIS_DIRTY_BINDINGS_TCS (1ull << 44)
105 #define IRIS_DIRTY_BINDINGS_TES (1ull << 45)
106 #define IRIS_DIRTY_BINDINGS_GS (1ull << 46)
107 #define IRIS_DIRTY_BINDINGS_FS (1ull << 47)
108 #define IRIS_DIRTY_BINDINGS_CS (1ull << 48)
109 #define IRIS_DIRTY_SO_BUFFERS (1ull << 49)
110 #define IRIS_DIRTY_SO_DECL_LIST (1ull << 50)
111 #define IRIS_DIRTY_STREAMOUT (1ull << 51)
112 #define IRIS_DIRTY_VF_SGVS (1ull << 52)
113 #define IRIS_DIRTY_VF (1ull << 53)
114 #define IRIS_DIRTY_VF_TOPOLOGY (1ull << 54)
115
116 #define IRIS_ALL_DIRTY_FOR_COMPUTE (IRIS_DIRTY_CS | \
117 IRIS_DIRTY_SAMPLER_STATES_CS | \
118 IRIS_DIRTY_UNCOMPILED_CS | \
119 IRIS_DIRTY_CONSTANTS_CS | \
120 IRIS_DIRTY_BINDINGS_CS)
121
122 #define IRIS_ALL_DIRTY_FOR_RENDER ~IRIS_ALL_DIRTY_FOR_COMPUTE
123
124 #define IRIS_ALL_DIRTY_BINDINGS (IRIS_DIRTY_BINDINGS_VS | \
125 IRIS_DIRTY_BINDINGS_TCS | \
126 IRIS_DIRTY_BINDINGS_TES | \
127 IRIS_DIRTY_BINDINGS_GS | \
128 IRIS_DIRTY_BINDINGS_FS | \
129 IRIS_DIRTY_BINDINGS_CS)
130
131 /**
132 * Non-orthogonal state (NOS) dependency flags.
133 *
134 * Shader programs may depend on non-orthogonal state. These flags are
135 * used to indicate that a shader's key depends on the state provided by
136 * a certain Gallium CSO. Changing any CSOs marked as a dependency will
137 * cause the driver to re-compute the shader key, possibly triggering a
138 * shader recompile.
139 */
140 enum iris_nos_dep {
141 IRIS_NOS_FRAMEBUFFER,
142 IRIS_NOS_DEPTH_STENCIL_ALPHA,
143 IRIS_NOS_RASTERIZER,
144 IRIS_NOS_BLEND,
145 IRIS_NOS_LAST_VUE_MAP,
146
147 IRIS_NOS_COUNT,
148 };
149
150 struct iris_depth_stencil_alpha_state;
151
152 /**
153 * Cache IDs for the in-memory program cache (ice->shaders.cache).
154 */
155 enum iris_program_cache_id {
156 IRIS_CACHE_VS = MESA_SHADER_VERTEX,
157 IRIS_CACHE_TCS = MESA_SHADER_TESS_CTRL,
158 IRIS_CACHE_TES = MESA_SHADER_TESS_EVAL,
159 IRIS_CACHE_GS = MESA_SHADER_GEOMETRY,
160 IRIS_CACHE_FS = MESA_SHADER_FRAGMENT,
161 IRIS_CACHE_CS = MESA_SHADER_COMPUTE,
162 IRIS_CACHE_BLORP,
163 };
164
165 /** @{
166 *
167 * Defines for PIPE_CONTROL operations, which trigger cache flushes,
168 * synchronization, pipelined memory writes, and so on.
169 *
170 * The bits here are not the actual hardware values. The actual fields
171 * move between various generations, so we just have flags for each
172 * potential operation, and use genxml to encode the actual packet.
173 */
174 enum pipe_control_flags
175 {
176 PIPE_CONTROL_FLUSH_LLC = (1 << 1),
177 PIPE_CONTROL_LRI_POST_SYNC_OP = (1 << 2),
178 PIPE_CONTROL_STORE_DATA_INDEX = (1 << 3),
179 PIPE_CONTROL_CS_STALL = (1 << 4),
180 PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET = (1 << 5),
181 PIPE_CONTROL_SYNC_GFDT = (1 << 6),
182 PIPE_CONTROL_TLB_INVALIDATE = (1 << 7),
183 PIPE_CONTROL_MEDIA_STATE_CLEAR = (1 << 8),
184 PIPE_CONTROL_WRITE_IMMEDIATE = (1 << 9),
185 PIPE_CONTROL_WRITE_DEPTH_COUNT = (1 << 10),
186 PIPE_CONTROL_WRITE_TIMESTAMP = (1 << 11),
187 PIPE_CONTROL_DEPTH_STALL = (1 << 12),
188 PIPE_CONTROL_RENDER_TARGET_FLUSH = (1 << 13),
189 PIPE_CONTROL_INSTRUCTION_INVALIDATE = (1 << 14),
190 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE = (1 << 15),
191 PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE = (1 << 16),
192 PIPE_CONTROL_NOTIFY_ENABLE = (1 << 17),
193 PIPE_CONTROL_FLUSH_ENABLE = (1 << 18),
194 PIPE_CONTROL_DATA_CACHE_FLUSH = (1 << 19),
195 PIPE_CONTROL_VF_CACHE_INVALIDATE = (1 << 20),
196 PIPE_CONTROL_CONST_CACHE_INVALIDATE = (1 << 21),
197 PIPE_CONTROL_STATE_CACHE_INVALIDATE = (1 << 22),
198 PIPE_CONTROL_STALL_AT_SCOREBOARD = (1 << 23),
199 PIPE_CONTROL_DEPTH_CACHE_FLUSH = (1 << 24),
200 };
201
202 #define PIPE_CONTROL_CACHE_FLUSH_BITS \
203 (PIPE_CONTROL_DEPTH_CACHE_FLUSH | \
204 PIPE_CONTROL_DATA_CACHE_FLUSH | \
205 PIPE_CONTROL_RENDER_TARGET_FLUSH)
206
207 #define PIPE_CONTROL_CACHE_INVALIDATE_BITS \
208 (PIPE_CONTROL_STATE_CACHE_INVALIDATE | \
209 PIPE_CONTROL_CONST_CACHE_INVALIDATE | \
210 PIPE_CONTROL_VF_CACHE_INVALIDATE | \
211 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE | \
212 PIPE_CONTROL_INSTRUCTION_INVALIDATE)
213
214 /** @} */
215
216 /**
217 * A compiled shader variant, containing a pointer to the GPU assembly,
218 * as well as program data and other packets needed by state upload.
219 *
220 * There can be several iris_compiled_shader variants per API-level shader
221 * (iris_uncompiled_shader), due to state-based recompiles (brw_*_prog_key).
222 */
223 struct iris_compiled_shader {
224 /** Reference to the uploaded assembly. */
225 struct iris_state_ref assembly;
226
227 /** Pointer to the assembly in the BO's map. */
228 void *map;
229
230 /** The program data (owned by the program cache hash table) */
231 struct brw_stage_prog_data *prog_data;
232
233 /** A list of system values to be uploaded as uniforms. */
234 enum brw_param_builtin *system_values;
235 unsigned num_system_values;
236
237 /**
238 * Derived 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets
239 * (the VUE-based information for transform feedback outputs).
240 */
241 uint32_t *streamout;
242
243 /**
244 * Shader packets and other data derived from prog_data. These must be
245 * completely determined from prog_data.
246 */
247 uint8_t derived_data[0];
248 };
249
250 /**
251 * Constant buffer (UBO) information. See iris_set_const_buffer().
252 */
253 struct iris_const_buffer {
254 /** The resource and offset for the actual constant data */
255 struct iris_state_ref data;
256
257 /** The resource and offset for the SURFACE_STATE for pull access. */
258 struct iris_state_ref surface_state;
259 };
260
261 /**
262 * API context state that is replicated per shader stage.
263 */
264 struct iris_shader_state {
265 /** Uniform Buffers */
266 struct iris_const_buffer constbuf[PIPE_MAX_CONSTANT_BUFFERS];
267
268 struct pipe_constant_buffer cbuf0;
269 bool cbuf0_needs_upload;
270
271 /** Shader Storage Buffers */
272 struct pipe_resource *ssbo[PIPE_MAX_SHADER_BUFFERS];
273 struct iris_state_ref ssbo_surface_state[PIPE_MAX_SHADER_BUFFERS];
274
275 /** Shader Storage Images (image load store) */
276 struct {
277 struct pipe_resource *res;
278 struct iris_state_ref surface_state;
279 unsigned access;
280 } image[PIPE_MAX_SHADER_IMAGES];
281
282 struct iris_state_ref sampler_table;
283 struct iris_sampler_state *samplers[IRIS_MAX_TEXTURE_SAMPLERS];
284 struct iris_sampler_view *textures[IRIS_MAX_TEXTURE_SAMPLERS];
285 unsigned num_images;
286 unsigned num_samplers;
287 unsigned num_textures;
288 };
289
290 /**
291 * Virtual table for generation-specific (genxml) function calls.
292 */
293 struct iris_vtable {
294 void (*destroy_state)(struct iris_context *ice);
295 void (*init_render_context)(struct iris_screen *screen,
296 struct iris_batch *batch,
297 struct iris_vtable *vtbl,
298 struct pipe_debug_callback *dbg);
299 void (*init_compute_context)(struct iris_screen *screen,
300 struct iris_batch *batch,
301 struct iris_vtable *vtbl,
302 struct pipe_debug_callback *dbg);
303 void (*upload_render_state)(struct iris_context *ice,
304 struct iris_batch *batch,
305 const struct pipe_draw_info *draw);
306 void (*update_surface_base_address)(struct iris_batch *batch,
307 struct iris_binder *binder);
308 void (*upload_compute_state)(struct iris_context *ice,
309 struct iris_batch *batch,
310 const struct pipe_grid_info *grid);
311 void (*load_register_reg32)(struct iris_batch *batch, uint32_t src,
312 uint32_t dst);
313 void (*load_register_reg64)(struct iris_batch *batch, uint32_t src,
314 uint32_t dst);
315 void (*load_register_imm32)(struct iris_batch *batch, uint32_t reg,
316 uint32_t val);
317 void (*load_register_imm64)(struct iris_batch *batch, uint32_t reg,
318 uint64_t val);
319 void (*load_register_mem32)(struct iris_batch *batch, uint32_t reg,
320 struct iris_bo *bo, uint32_t offset);
321 void (*load_register_mem64)(struct iris_batch *batch, uint32_t reg,
322 struct iris_bo *bo, uint32_t offset);
323 void (*store_register_mem32)(struct iris_batch *batch, uint32_t reg,
324 struct iris_bo *bo, uint32_t offset,
325 bool predicated);
326 void (*store_register_mem64)(struct iris_batch *batch, uint32_t reg,
327 struct iris_bo *bo, uint32_t offset,
328 bool predicated);
329 void (*store_data_imm32)(struct iris_batch *batch,
330 struct iris_bo *bo, uint32_t offset,
331 uint32_t value);
332 void (*store_data_imm64)(struct iris_batch *batch,
333 struct iris_bo *bo, uint32_t offset,
334 uint64_t value);
335 void (*copy_mem_mem)(struct iris_batch *batch,
336 struct iris_bo *dst_bo, uint32_t dst_offset,
337 struct iris_bo *src_bo, uint32_t src_offset,
338 unsigned bytes);
339 void (*emit_raw_pipe_control)(struct iris_batch *batch, uint32_t flags,
340 struct iris_bo *bo, uint32_t offset,
341 uint64_t imm);
342
343 unsigned (*derived_program_state_size)(enum iris_program_cache_id id);
344 void (*store_derived_program_state)(struct iris_context *ice,
345 enum iris_program_cache_id cache_id,
346 struct iris_compiled_shader *shader);
347 uint32_t *(*create_so_decl_list)(const struct pipe_stream_output_info *sol,
348 const struct brw_vue_map *vue_map);
349 void (*populate_vs_key)(const struct iris_context *ice,
350 const struct shader_info *info,
351 struct brw_vs_prog_key *key);
352 void (*populate_tcs_key)(const struct iris_context *ice,
353 struct brw_tcs_prog_key *key);
354 void (*populate_tes_key)(const struct iris_context *ice,
355 struct brw_tes_prog_key *key);
356 void (*populate_gs_key)(const struct iris_context *ice,
357 struct brw_gs_prog_key *key);
358 void (*populate_fs_key)(const struct iris_context *ice,
359 struct brw_wm_prog_key *key);
360 void (*populate_cs_key)(const struct iris_context *ice,
361 struct brw_cs_prog_key *key);
362 };
363
364 /**
365 * A pool containing SAMPLER_BORDER_COLOR_STATE entries.
366 *
367 * See iris_border_color.c for more information.
368 */
369 struct iris_border_color_pool {
370 struct iris_bo *bo;
371 void *map;
372 unsigned insert_point;
373
374 /** Map from border colors to offsets in the buffer. */
375 struct hash_table *ht;
376 };
377
378 /**
379 * The API context (derived from pipe_context).
380 *
381 * Most driver state is tracked here.
382 */
383 struct iris_context {
384 struct pipe_context ctx;
385
386 /** A debug callback for KHR_debug output. */
387 struct pipe_debug_callback dbg;
388
389 /** Slab allocator for iris_transfer_map objects. */
390 struct slab_child_pool transfer_pool;
391
392 struct iris_vtable vtbl;
393
394 struct blorp_context blorp;
395
396 struct iris_batch batches[IRIS_BATCH_COUNT];
397
398 struct {
399 struct iris_uncompiled_shader *uncompiled[MESA_SHADER_STAGES];
400 struct iris_compiled_shader *prog[MESA_SHADER_STAGES];
401 struct brw_vue_map *last_vue_map;
402
403 struct u_upload_mgr *uploader;
404 struct hash_table *cache;
405
406 unsigned urb_size;
407
408 /**
409 * Scratch buffers for various sizes and stages.
410 *
411 * Indexed by the "Per-Thread Scratch Space" field's 4-bit encoding,
412 * and shader stage.
413 */
414 struct iris_bo *scratch_bos[1 << 4][MESA_SHADER_STAGES];
415 } shaders;
416
417 struct {
418 uint64_t dirty;
419 uint64_t dirty_for_nos[IRIS_NOS_COUNT];
420
421 unsigned num_viewports;
422 unsigned sample_mask;
423 struct iris_blend_state *cso_blend;
424 struct iris_rasterizer_state *cso_rast;
425 struct iris_depth_stencil_alpha_state *cso_zsa;
426 struct iris_vertex_element_state *cso_vertex_elements;
427 struct pipe_blend_color blend_color;
428 struct pipe_poly_stipple poly_stipple;
429 struct pipe_viewport_state viewports[IRIS_MAX_VIEWPORTS];
430 struct pipe_scissor_state scissors[IRIS_MAX_VIEWPORTS];
431 struct pipe_stencil_ref stencil_ref;
432 struct pipe_framebuffer_state framebuffer;
433 struct pipe_clip_state clip_planes;
434
435 float default_outer_level[4];
436 float default_inner_level[2];
437
438 bool primitive_restart;
439 unsigned cut_index;
440 enum pipe_prim_type prim_mode:8;
441 uint8_t vertices_per_patch;
442
443 /** The last compute grid size */
444 uint32_t last_grid[3];
445 /** Reference to the BO containing the compute grid size */
446 struct iris_state_ref grid_size;
447 /** Reference to the SURFACE_STATE for the compute grid resource */
448 struct iris_state_ref grid_surf_state;
449
450 /** Are depth writes enabled? (Depth buffer may or may not exist.) */
451 bool depth_writes_enabled;
452
453 /** Are stencil writes enabled? (Stencil buffer may or may not exist.) */
454 bool stencil_writes_enabled;
455
456 /** GenX-specific current state */
457 struct iris_genx_state *genx;
458
459 struct iris_shader_state shaders[MESA_SHADER_STAGES];
460
461 /** Do any samplers (for any stage) need border color? */
462 bool need_border_colors;
463
464 struct pipe_stream_output_target *so_target[PIPE_MAX_SO_BUFFERS];
465 bool streamout_active;
466
467 bool statistics_counters_enabled;
468
469 /** Is a PIPE_QUERY_PRIMITIVES_GENERATED query active? */
470 bool prims_generated_query_active;
471
472 /** 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets */
473 uint32_t *streamout;
474
475 /** The SURFACE_STATE for a 1x1x1 null surface. */
476 struct iris_state_ref unbound_tex;
477
478 /** The SURFACE_STATE for a framebuffer-sized null surface. */
479 struct iris_state_ref null_fb;
480
481 struct u_upload_mgr *surface_uploader;
482 // XXX: may want a separate uploader for "hey I made a CSO!" vs
483 // "I'm streaming this out at draw time and never want it again!"
484 struct u_upload_mgr *dynamic_uploader;
485
486 struct iris_binder binder;
487
488 struct iris_border_color_pool border_color_pool;
489
490 /** The high 16-bits of the last VBO/index buffer addresses */
491 uint16_t last_vbo_high_bits[33];
492 uint16_t last_index_bo_high_bits;
493
494 /**
495 * Resources containing streamed state which our render context
496 * currently points to. Used to re-add these to the validation
497 * list when we start a new batch and haven't resubmitted commands.
498 */
499 struct {
500 struct pipe_resource *cc_vp;
501 struct pipe_resource *sf_cl_vp;
502 struct pipe_resource *color_calc;
503 struct pipe_resource *scissor;
504 struct pipe_resource *blend;
505 struct pipe_resource *index_buffer;
506 } last_res;
507 } state;
508 };
509
510 #define perf_debug(dbg, ...) do { \
511 if (INTEL_DEBUG & DEBUG_PERF) \
512 dbg_printf(__VA_ARGS__); \
513 if (unlikely(dbg)) \
514 pipe_debug_message(dbg, PERF_INFO, __VA_ARGS__); \
515 } while(0)
516
517 double get_time(void);
518
519 struct pipe_context *
520 iris_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
521
522 void iris_init_blit_functions(struct pipe_context *ctx);
523 void iris_init_clear_functions(struct pipe_context *ctx);
524 void iris_init_program_functions(struct pipe_context *ctx);
525 void iris_init_resource_functions(struct pipe_context *ctx);
526 void iris_init_query_functions(struct pipe_context *ctx);
527 void iris_update_compiled_shaders(struct iris_context *ice);
528 void iris_update_compiled_compute_shader(struct iris_context *ice);
529 void iris_fill_cs_push_const_buffer(struct brw_cs_prog_data *cs_prog_data,
530 uint32_t *dst);
531
532
533 /* iris_blit.c */
534 void iris_blorp_surf_for_resource(struct blorp_surf *surf,
535 struct pipe_resource *p_res,
536 enum isl_aux_usage aux_usage,
537 bool is_render_target);
538
539 /* iris_draw.c */
540
541 void iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
542 void iris_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
543
544 /* iris_pipe_control.c */
545
546 void iris_emit_pipe_control_flush(struct iris_batch *batch,
547 uint32_t flags);
548 void iris_emit_pipe_control_write(struct iris_batch *batch, uint32_t flags,
549 struct iris_bo *bo, uint32_t offset,
550 uint64_t imm);
551 void iris_emit_end_of_pipe_sync(struct iris_batch *batch,
552 uint32_t flags);
553
554 void iris_init_flush_functions(struct pipe_context *ctx);
555
556 /* iris_blorp.c */
557
558 void gen9_init_blorp(struct iris_context *ice);
559 void gen10_init_blorp(struct iris_context *ice);
560 void gen11_init_blorp(struct iris_context *ice);
561
562 /* iris_border_color.c */
563
564 void iris_init_border_color_pool(struct iris_context *ice);
565 void iris_border_color_pool_reserve(struct iris_context *ice, unsigned count);
566 uint32_t iris_upload_border_color(struct iris_context *ice,
567 union pipe_color_union *color);
568
569 /* iris_state.c */
570
571 void gen9_init_state(struct iris_context *ice);
572 void gen10_init_state(struct iris_context *ice);
573 void gen11_init_state(struct iris_context *ice);
574
575 /* iris_program.c */
576 const struct shader_info *iris_get_shader_info(const struct iris_context *ice,
577 gl_shader_stage stage);
578 unsigned iris_get_shader_num_ubos(const struct iris_context *ice,
579 gl_shader_stage stage);
580 uint32_t iris_get_scratch_space(struct iris_context *ice,
581 unsigned per_thread_scratch,
582 gl_shader_stage stage);
583
584 /* iris_program_cache.c */
585
586 void iris_init_program_cache(struct iris_context *ice);
587 void iris_destroy_program_cache(struct iris_context *ice);
588 void iris_print_program_cache(struct iris_context *ice);
589 struct iris_compiled_shader *iris_find_cached_shader(struct iris_context *ice,
590 enum iris_program_cache_id,
591 uint32_t key_size,
592 const void *key);
593 struct iris_compiled_shader *iris_upload_shader(struct iris_context *ice,
594 enum iris_program_cache_id,
595 uint32_t key_size,
596 const void *key,
597 const void *assembly,
598 struct brw_stage_prog_data *,
599 uint32_t *streamout,
600 enum brw_param_builtin *sysv,
601 unsigned num_system_values);
602 const void *iris_find_previous_compile(const struct iris_context *ice,
603 enum iris_program_cache_id cache_id,
604 unsigned program_string_id);
605 bool iris_blorp_lookup_shader(struct blorp_batch *blorp_batch,
606 const void *key,
607 uint32_t key_size,
608 uint32_t *kernel_out,
609 void *prog_data_out);
610 bool iris_blorp_upload_shader(struct blorp_batch *blorp_batch,
611 const void *key, uint32_t key_size,
612 const void *kernel, uint32_t kernel_size,
613 const struct brw_stage_prog_data *prog_data,
614 uint32_t prog_data_size,
615 uint32_t *kernel_out,
616 void *prog_data_out);
617
618 /* iris_query.c */
619
620 uint64_t iris_timebase_scale(const struct gen_device_info *devinfo,
621 uint64_t gpu_timestamp);
622
623 /* iris_resolve.c */
624
625 void iris_predraw_resolve_inputs(struct iris_context *ice,
626 struct iris_batch *batch);
627 void iris_predraw_resolve_framebuffer(struct iris_context *ice,
628 struct iris_batch *batch);
629 void iris_postdraw_update_resolve_tracking(struct iris_context *ice,
630 struct iris_batch *batch);
631 void iris_cache_sets_clear(struct iris_batch *batch);
632 void iris_flush_depth_and_render_caches(struct iris_batch *batch);
633 void iris_cache_flush_for_read(struct iris_batch *batch, struct iris_bo *bo);
634 void iris_cache_flush_for_render(struct iris_batch *batch,
635 struct iris_bo *bo,
636 enum isl_format format,
637 enum isl_aux_usage aux_usage);
638 void iris_render_cache_add_bo(struct iris_batch *batch,
639 struct iris_bo *bo,
640 enum isl_format format,
641 enum isl_aux_usage aux_usage);
642 void iris_cache_flush_for_depth(struct iris_batch *batch, struct iris_bo *bo);
643 void iris_depth_cache_add_bo(struct iris_batch *batch, struct iris_bo *bo);
644
645 #endif