meson: add missing idep_nir_headers in iris_gen_libs
[mesa.git] / src / gallium / drivers / iris / iris_context.h
1 /*
2 * Copyright © 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #ifndef IRIS_CONTEXT_H
24 #define IRIS_CONTEXT_H
25
26 #include "pipe/p_context.h"
27 #include "pipe/p_state.h"
28 #include "util/u_debug.h"
29 #include "intel/blorp/blorp.h"
30 #include "intel/dev/gen_debug.h"
31 #include "intel/compiler/brw_compiler.h"
32 #include "iris_batch.h"
33 #include "iris_binder.h"
34 #include "iris_fence.h"
35 #include "iris_resource.h"
36 #include "iris_screen.h"
37
38 struct iris_bo;
39 struct iris_context;
40 struct blorp_batch;
41 struct blorp_params;
42
43 #define IRIS_MAX_TEXTURE_BUFFER_SIZE (1 << 27)
44 #define IRIS_MAX_TEXTURE_SAMPLERS 32
45 /* IRIS_MAX_ABOS and IRIS_MAX_SSBOS must be the same. */
46 #define IRIS_MAX_ABOS 16
47 #define IRIS_MAX_SSBOS 16
48 #define IRIS_MAX_VIEWPORTS 16
49 #define IRIS_MAX_CLIP_PLANES 8
50
51 enum iris_param_domain {
52 BRW_PARAM_DOMAIN_BUILTIN = 0,
53 BRW_PARAM_DOMAIN_IMAGE,
54 };
55
56 enum {
57 DRI_CONF_BO_REUSE_DISABLED,
58 DRI_CONF_BO_REUSE_ALL
59 };
60
61 #define BRW_PARAM(domain, val) (BRW_PARAM_DOMAIN_##domain << 24 | (val))
62 #define BRW_PARAM_DOMAIN(param) ((uint32_t)(param) >> 24)
63 #define BRW_PARAM_VALUE(param) ((uint32_t)(param) & 0x00ffffff)
64 #define BRW_PARAM_IMAGE(idx, offset) BRW_PARAM(IMAGE, ((idx) << 8) | (offset))
65 #define BRW_PARAM_IMAGE_IDX(value) (BRW_PARAM_VALUE(value) >> 8)
66 #define BRW_PARAM_IMAGE_OFFSET(value)(BRW_PARAM_VALUE(value) & 0xf)
67
68 /**
69 * Dirty flags. When state changes, we flag some combination of these
70 * to indicate that particular GPU commands need to be re-emitted.
71 *
72 * Each bit typically corresponds to a single 3DSTATE_* command packet, but
73 * in rare cases they map to a group of related packets that need to be
74 * emitted together.
75 *
76 * See iris_upload_render_state().
77 */
78 #define IRIS_DIRTY_COLOR_CALC_STATE (1ull << 0)
79 #define IRIS_DIRTY_POLYGON_STIPPLE (1ull << 1)
80 #define IRIS_DIRTY_SCISSOR_RECT (1ull << 2)
81 #define IRIS_DIRTY_WM_DEPTH_STENCIL (1ull << 3)
82 #define IRIS_DIRTY_CC_VIEWPORT (1ull << 4)
83 #define IRIS_DIRTY_SF_CL_VIEWPORT (1ull << 5)
84 #define IRIS_DIRTY_PS_BLEND (1ull << 6)
85 #define IRIS_DIRTY_BLEND_STATE (1ull << 7)
86 #define IRIS_DIRTY_RASTER (1ull << 8)
87 #define IRIS_DIRTY_CLIP (1ull << 9)
88 #define IRIS_DIRTY_SBE (1ull << 10)
89 #define IRIS_DIRTY_LINE_STIPPLE (1ull << 11)
90 #define IRIS_DIRTY_VERTEX_ELEMENTS (1ull << 12)
91 #define IRIS_DIRTY_MULTISAMPLE (1ull << 13)
92 #define IRIS_DIRTY_VERTEX_BUFFERS (1ull << 14)
93 #define IRIS_DIRTY_SAMPLE_MASK (1ull << 15)
94 #define IRIS_DIRTY_SAMPLER_STATES_VS (1ull << 16)
95 #define IRIS_DIRTY_SAMPLER_STATES_TCS (1ull << 17)
96 #define IRIS_DIRTY_SAMPLER_STATES_TES (1ull << 18)
97 #define IRIS_DIRTY_SAMPLER_STATES_GS (1ull << 19)
98 #define IRIS_DIRTY_SAMPLER_STATES_PS (1ull << 20)
99 #define IRIS_DIRTY_SAMPLER_STATES_CS (1ull << 21)
100 #define IRIS_DIRTY_UNCOMPILED_VS (1ull << 22)
101 #define IRIS_DIRTY_UNCOMPILED_TCS (1ull << 23)
102 #define IRIS_DIRTY_UNCOMPILED_TES (1ull << 24)
103 #define IRIS_DIRTY_UNCOMPILED_GS (1ull << 25)
104 #define IRIS_DIRTY_UNCOMPILED_FS (1ull << 26)
105 #define IRIS_DIRTY_UNCOMPILED_CS (1ull << 27)
106 #define IRIS_DIRTY_VS (1ull << 28)
107 #define IRIS_DIRTY_TCS (1ull << 29)
108 #define IRIS_DIRTY_TES (1ull << 30)
109 #define IRIS_DIRTY_GS (1ull << 31)
110 #define IRIS_DIRTY_FS (1ull << 32)
111 #define IRIS_DIRTY_CS (1ull << 33)
112 #define IRIS_DIRTY_URB (1ull << 34)
113 #define IRIS_SHIFT_FOR_DIRTY_CONSTANTS 35
114 #define IRIS_DIRTY_CONSTANTS_VS (1ull << 35)
115 #define IRIS_DIRTY_CONSTANTS_TCS (1ull << 36)
116 #define IRIS_DIRTY_CONSTANTS_TES (1ull << 37)
117 #define IRIS_DIRTY_CONSTANTS_GS (1ull << 38)
118 #define IRIS_DIRTY_CONSTANTS_FS (1ull << 39)
119 #define IRIS_DIRTY_CONSTANTS_CS (1ull << 40)
120 #define IRIS_DIRTY_DEPTH_BUFFER (1ull << 41)
121 #define IRIS_DIRTY_WM (1ull << 42)
122 #define IRIS_DIRTY_BINDINGS_VS (1ull << 43)
123 #define IRIS_DIRTY_BINDINGS_TCS (1ull << 44)
124 #define IRIS_DIRTY_BINDINGS_TES (1ull << 45)
125 #define IRIS_DIRTY_BINDINGS_GS (1ull << 46)
126 #define IRIS_DIRTY_BINDINGS_FS (1ull << 47)
127 #define IRIS_DIRTY_BINDINGS_CS (1ull << 48)
128 #define IRIS_DIRTY_SO_BUFFERS (1ull << 49)
129 #define IRIS_DIRTY_SO_DECL_LIST (1ull << 50)
130 #define IRIS_DIRTY_STREAMOUT (1ull << 51)
131 #define IRIS_DIRTY_VF_SGVS (1ull << 52)
132 #define IRIS_DIRTY_VF (1ull << 53)
133 #define IRIS_DIRTY_VF_TOPOLOGY (1ull << 54)
134 #define IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES (1ull << 55)
135 #define IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES (1ull << 56)
136 #define IRIS_DIRTY_VF_STATISTICS (1ull << 57)
137
138 #define IRIS_ALL_DIRTY_FOR_COMPUTE (IRIS_DIRTY_CS | \
139 IRIS_DIRTY_SAMPLER_STATES_CS | \
140 IRIS_DIRTY_UNCOMPILED_CS | \
141 IRIS_DIRTY_CONSTANTS_CS | \
142 IRIS_DIRTY_BINDINGS_CS | \
143 IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES)
144
145 #define IRIS_ALL_DIRTY_FOR_RENDER ~IRIS_ALL_DIRTY_FOR_COMPUTE
146
147 #define IRIS_ALL_DIRTY_BINDINGS (IRIS_DIRTY_BINDINGS_VS | \
148 IRIS_DIRTY_BINDINGS_TCS | \
149 IRIS_DIRTY_BINDINGS_TES | \
150 IRIS_DIRTY_BINDINGS_GS | \
151 IRIS_DIRTY_BINDINGS_FS | \
152 IRIS_DIRTY_BINDINGS_CS)
153
154 /**
155 * Non-orthogonal state (NOS) dependency flags.
156 *
157 * Shader programs may depend on non-orthogonal state. These flags are
158 * used to indicate that a shader's key depends on the state provided by
159 * a certain Gallium CSO. Changing any CSOs marked as a dependency will
160 * cause the driver to re-compute the shader key, possibly triggering a
161 * shader recompile.
162 */
163 enum iris_nos_dep {
164 IRIS_NOS_FRAMEBUFFER,
165 IRIS_NOS_DEPTH_STENCIL_ALPHA,
166 IRIS_NOS_RASTERIZER,
167 IRIS_NOS_BLEND,
168 IRIS_NOS_LAST_VUE_MAP,
169
170 IRIS_NOS_COUNT,
171 };
172
173 struct iris_depth_stencil_alpha_state;
174
175 /**
176 * Cache IDs for the in-memory program cache (ice->shaders.cache).
177 */
178 enum iris_program_cache_id {
179 IRIS_CACHE_VS = MESA_SHADER_VERTEX,
180 IRIS_CACHE_TCS = MESA_SHADER_TESS_CTRL,
181 IRIS_CACHE_TES = MESA_SHADER_TESS_EVAL,
182 IRIS_CACHE_GS = MESA_SHADER_GEOMETRY,
183 IRIS_CACHE_FS = MESA_SHADER_FRAGMENT,
184 IRIS_CACHE_CS = MESA_SHADER_COMPUTE,
185 IRIS_CACHE_BLORP,
186 };
187
188 /** @{
189 *
190 * Defines for PIPE_CONTROL operations, which trigger cache flushes,
191 * synchronization, pipelined memory writes, and so on.
192 *
193 * The bits here are not the actual hardware values. The actual fields
194 * move between various generations, so we just have flags for each
195 * potential operation, and use genxml to encode the actual packet.
196 */
197 enum pipe_control_flags
198 {
199 PIPE_CONTROL_FLUSH_LLC = (1 << 1),
200 PIPE_CONTROL_LRI_POST_SYNC_OP = (1 << 2),
201 PIPE_CONTROL_STORE_DATA_INDEX = (1 << 3),
202 PIPE_CONTROL_CS_STALL = (1 << 4),
203 PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET = (1 << 5),
204 PIPE_CONTROL_SYNC_GFDT = (1 << 6),
205 PIPE_CONTROL_TLB_INVALIDATE = (1 << 7),
206 PIPE_CONTROL_MEDIA_STATE_CLEAR = (1 << 8),
207 PIPE_CONTROL_WRITE_IMMEDIATE = (1 << 9),
208 PIPE_CONTROL_WRITE_DEPTH_COUNT = (1 << 10),
209 PIPE_CONTROL_WRITE_TIMESTAMP = (1 << 11),
210 PIPE_CONTROL_DEPTH_STALL = (1 << 12),
211 PIPE_CONTROL_RENDER_TARGET_FLUSH = (1 << 13),
212 PIPE_CONTROL_INSTRUCTION_INVALIDATE = (1 << 14),
213 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE = (1 << 15),
214 PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE = (1 << 16),
215 PIPE_CONTROL_NOTIFY_ENABLE = (1 << 17),
216 PIPE_CONTROL_FLUSH_ENABLE = (1 << 18),
217 PIPE_CONTROL_DATA_CACHE_FLUSH = (1 << 19),
218 PIPE_CONTROL_VF_CACHE_INVALIDATE = (1 << 20),
219 PIPE_CONTROL_CONST_CACHE_INVALIDATE = (1 << 21),
220 PIPE_CONTROL_STATE_CACHE_INVALIDATE = (1 << 22),
221 PIPE_CONTROL_STALL_AT_SCOREBOARD = (1 << 23),
222 PIPE_CONTROL_DEPTH_CACHE_FLUSH = (1 << 24),
223 };
224
225 #define PIPE_CONTROL_CACHE_FLUSH_BITS \
226 (PIPE_CONTROL_DEPTH_CACHE_FLUSH | \
227 PIPE_CONTROL_DATA_CACHE_FLUSH | \
228 PIPE_CONTROL_RENDER_TARGET_FLUSH)
229
230 #define PIPE_CONTROL_CACHE_INVALIDATE_BITS \
231 (PIPE_CONTROL_STATE_CACHE_INVALIDATE | \
232 PIPE_CONTROL_CONST_CACHE_INVALIDATE | \
233 PIPE_CONTROL_VF_CACHE_INVALIDATE | \
234 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE | \
235 PIPE_CONTROL_INSTRUCTION_INVALIDATE)
236
237 enum iris_predicate_state {
238 /* The first two states are used if we can determine whether to draw
239 * without having to look at the values in the query object buffer. This
240 * will happen if there is no conditional render in progress, if the query
241 * object is already completed or if something else has already added
242 * samples to the preliminary result.
243 */
244 IRIS_PREDICATE_STATE_RENDER,
245 IRIS_PREDICATE_STATE_DONT_RENDER,
246
247 /* In this case whether to draw or not depends on the result of an
248 * MI_PREDICATE command so the predicate enable bit needs to be checked.
249 */
250 IRIS_PREDICATE_STATE_USE_BIT,
251 };
252
253 /** @} */
254
255 /**
256 * An uncompiled, API-facing shader. This is the Gallium CSO for shaders.
257 * It primarily contains the NIR for the shader.
258 *
259 * Each API-facing shader can be compiled into multiple shader variants,
260 * based on non-orthogonal state dependencies, recorded in the shader key.
261 *
262 * See iris_compiled_shader, which represents a compiled shader variant.
263 */
264 struct iris_uncompiled_shader {
265 struct nir_shader *nir;
266
267 struct pipe_stream_output_info stream_output;
268
269 /* A SHA1 of the serialized NIR for the disk cache. */
270 unsigned char nir_sha1[20];
271
272 unsigned program_id;
273
274 /** Bitfield of (1 << IRIS_NOS_*) flags. */
275 unsigned nos;
276
277 /** Have any shader variants been compiled yet? */
278 bool compiled_once;
279
280 /** Should we use ALT mode for math? Useful for ARB programs. */
281 bool use_alt_mode;
282
283 /** Constant data scraped from the shader by nir_opt_large_constants */
284 struct pipe_resource *const_data;
285
286 /** Surface state for const_data */
287 struct iris_state_ref const_data_state;
288 };
289
290 enum iris_surface_group {
291 IRIS_SURFACE_GROUP_RENDER_TARGET,
292 IRIS_SURFACE_GROUP_RENDER_TARGET_READ,
293 IRIS_SURFACE_GROUP_CS_WORK_GROUPS,
294 IRIS_SURFACE_GROUP_TEXTURE,
295 IRIS_SURFACE_GROUP_IMAGE,
296 IRIS_SURFACE_GROUP_UBO,
297 IRIS_SURFACE_GROUP_SSBO,
298
299 IRIS_SURFACE_GROUP_COUNT,
300 };
301
302 enum {
303 /* Invalid value for a binding table index. */
304 IRIS_SURFACE_NOT_USED = 0xa0a0a0a0,
305 };
306
307 struct iris_binding_table {
308 uint32_t size_bytes;
309
310 /** Number of surfaces in each group, before compacting. */
311 uint32_t sizes[IRIS_SURFACE_GROUP_COUNT];
312
313 /** Initial offset of each group. */
314 uint32_t offsets[IRIS_SURFACE_GROUP_COUNT];
315
316 /** Mask of surfaces used in each group. */
317 uint64_t used_mask[IRIS_SURFACE_GROUP_COUNT];
318 };
319
320 /**
321 * A compiled shader variant, containing a pointer to the GPU assembly,
322 * as well as program data and other packets needed by state upload.
323 *
324 * There can be several iris_compiled_shader variants per API-level shader
325 * (iris_uncompiled_shader), due to state-based recompiles (brw_*_prog_key).
326 */
327 struct iris_compiled_shader {
328 /** Reference to the uploaded assembly. */
329 struct iris_state_ref assembly;
330
331 /** Pointer to the assembly in the BO's map. */
332 void *map;
333
334 /** The program data (owned by the program cache hash table) */
335 struct brw_stage_prog_data *prog_data;
336
337 /** A list of system values to be uploaded as uniforms. */
338 enum brw_param_builtin *system_values;
339 unsigned num_system_values;
340
341 /** Number of constbufs expected by the shader. */
342 unsigned num_cbufs;
343
344 /**
345 * Derived 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets
346 * (the VUE-based information for transform feedback outputs).
347 */
348 uint32_t *streamout;
349
350 struct iris_binding_table bt;
351
352 /**
353 * Shader packets and other data derived from prog_data. These must be
354 * completely determined from prog_data.
355 */
356 uint8_t derived_data[0];
357 };
358
359 /**
360 * API context state that is replicated per shader stage.
361 */
362 struct iris_shader_state {
363 /** Uniform Buffers */
364 struct pipe_shader_buffer constbuf[PIPE_MAX_CONSTANT_BUFFERS];
365 struct iris_state_ref constbuf_surf_state[PIPE_MAX_CONSTANT_BUFFERS];
366
367 bool sysvals_need_upload;
368
369 /** Shader Storage Buffers */
370 struct pipe_shader_buffer ssbo[PIPE_MAX_SHADER_BUFFERS];
371 struct iris_state_ref ssbo_surf_state[PIPE_MAX_SHADER_BUFFERS];
372
373 /** Shader Storage Images (image load store) */
374 struct iris_image_view image[PIPE_MAX_SHADER_IMAGES];
375
376 struct iris_state_ref sampler_table;
377 struct iris_sampler_state *samplers[IRIS_MAX_TEXTURE_SAMPLERS];
378 struct iris_sampler_view *textures[IRIS_MAX_TEXTURE_SAMPLERS];
379
380 /** Bitfield of which constant buffers are bound (non-null). */
381 uint32_t bound_cbufs;
382
383 /** Bitfield of which image views are bound (non-null). */
384 uint32_t bound_image_views;
385
386 /** Bitfield of which sampler views are bound (non-null). */
387 uint32_t bound_sampler_views;
388
389 /** Bitfield of which shader storage buffers are bound (non-null). */
390 uint32_t bound_ssbos;
391
392 /** Bitfield of which shader storage buffers are writable. */
393 uint32_t writable_ssbos;
394 };
395
396 /**
397 * Gallium CSO for stream output (transform feedback) targets.
398 */
399 struct iris_stream_output_target {
400 struct pipe_stream_output_target base;
401
402 /** Storage holding the offset where we're writing in the buffer */
403 struct iris_state_ref offset;
404
405 /** Stride (bytes-per-vertex) during this transform feedback operation */
406 uint16_t stride;
407
408 /** Has 3DSTATE_SO_BUFFER actually been emitted, zeroing the offsets? */
409 bool zeroed;
410 };
411
412 /**
413 * Virtual table for generation-specific (genxml) function calls.
414 */
415 struct iris_vtable {
416 void (*destroy_state)(struct iris_context *ice);
417 void (*init_render_context)(struct iris_batch *batch);
418 void (*init_compute_context)(struct iris_batch *batch);
419 void (*upload_render_state)(struct iris_context *ice,
420 struct iris_batch *batch,
421 const struct pipe_draw_info *draw);
422 void (*update_surface_base_address)(struct iris_batch *batch,
423 struct iris_binder *binder);
424 void (*upload_compute_state)(struct iris_context *ice,
425 struct iris_batch *batch,
426 const struct pipe_grid_info *grid);
427 void (*rebind_buffer)(struct iris_context *ice,
428 struct iris_resource *res,
429 uint64_t old_address);
430 void (*resolve_conditional_render)(struct iris_context *ice);
431 void (*load_register_reg32)(struct iris_batch *batch, uint32_t dst,
432 uint32_t src);
433 void (*load_register_reg64)(struct iris_batch *batch, uint32_t dst,
434 uint32_t src);
435 void (*load_register_imm32)(struct iris_batch *batch, uint32_t reg,
436 uint32_t val);
437 void (*load_register_imm64)(struct iris_batch *batch, uint32_t reg,
438 uint64_t val);
439 void (*load_register_mem32)(struct iris_batch *batch, uint32_t reg,
440 struct iris_bo *bo, uint32_t offset);
441 void (*load_register_mem64)(struct iris_batch *batch, uint32_t reg,
442 struct iris_bo *bo, uint32_t offset);
443 void (*store_register_mem32)(struct iris_batch *batch, uint32_t reg,
444 struct iris_bo *bo, uint32_t offset,
445 bool predicated);
446 void (*store_register_mem64)(struct iris_batch *batch, uint32_t reg,
447 struct iris_bo *bo, uint32_t offset,
448 bool predicated);
449 void (*store_data_imm32)(struct iris_batch *batch,
450 struct iris_bo *bo, uint32_t offset,
451 uint32_t value);
452 void (*store_data_imm64)(struct iris_batch *batch,
453 struct iris_bo *bo, uint32_t offset,
454 uint64_t value);
455 void (*copy_mem_mem)(struct iris_batch *batch,
456 struct iris_bo *dst_bo, uint32_t dst_offset,
457 struct iris_bo *src_bo, uint32_t src_offset,
458 unsigned bytes);
459 void (*emit_raw_pipe_control)(struct iris_batch *batch,
460 const char *reason, uint32_t flags,
461 struct iris_bo *bo, uint32_t offset,
462 uint64_t imm);
463
464 void (*emit_mi_report_perf_count)(struct iris_batch *batch,
465 struct iris_bo *bo,
466 uint32_t offset_in_bytes,
467 uint32_t report_id);
468
469 unsigned (*derived_program_state_size)(enum iris_program_cache_id id);
470 void (*store_derived_program_state)(struct iris_context *ice,
471 enum iris_program_cache_id cache_id,
472 struct iris_compiled_shader *shader);
473 uint32_t *(*create_so_decl_list)(const struct pipe_stream_output_info *sol,
474 const struct brw_vue_map *vue_map);
475 void (*populate_vs_key)(const struct iris_context *ice,
476 const struct shader_info *info,
477 gl_shader_stage last_stage,
478 struct brw_vs_prog_key *key);
479 void (*populate_tcs_key)(const struct iris_context *ice,
480 struct brw_tcs_prog_key *key);
481 void (*populate_tes_key)(const struct iris_context *ice,
482 const struct shader_info *info,
483 gl_shader_stage last_stage,
484 struct brw_tes_prog_key *key);
485 void (*populate_gs_key)(const struct iris_context *ice,
486 const struct shader_info *info,
487 gl_shader_stage last_stage,
488 struct brw_gs_prog_key *key);
489 void (*populate_fs_key)(const struct iris_context *ice,
490 const struct shader_info *info,
491 struct brw_wm_prog_key *key);
492 void (*populate_cs_key)(const struct iris_context *ice,
493 struct brw_cs_prog_key *key);
494 uint32_t (*mocs)(const struct iris_bo *bo);
495 void (*lost_genx_state)(struct iris_context *ice, struct iris_batch *batch);
496 };
497
498 /**
499 * A pool containing SAMPLER_BORDER_COLOR_STATE entries.
500 *
501 * See iris_border_color.c for more information.
502 */
503 struct iris_border_color_pool {
504 struct iris_bo *bo;
505 void *map;
506 unsigned insert_point;
507
508 /** Map from border colors to offsets in the buffer. */
509 struct hash_table *ht;
510 };
511
512 /**
513 * The API context (derived from pipe_context).
514 *
515 * Most driver state is tracked here.
516 */
517 struct iris_context {
518 struct pipe_context ctx;
519
520 /** A debug callback for KHR_debug output. */
521 struct pipe_debug_callback dbg;
522
523 /** A device reset status callback for notifying that the GPU is hosed. */
524 struct pipe_device_reset_callback reset;
525
526 /** Slab allocator for iris_transfer_map objects. */
527 struct slab_child_pool transfer_pool;
528
529 struct iris_vtable vtbl;
530
531 struct blorp_context blorp;
532
533 struct iris_batch batches[IRIS_BATCH_COUNT];
534
535 struct u_upload_mgr *query_buffer_uploader;
536
537 struct {
538 struct {
539 /**
540 * Either the value of BaseVertex for indexed draw calls or the value
541 * of the argument <first> for non-indexed draw calls.
542 */
543 int firstvertex;
544 int baseinstance;
545 } params;
546
547 /**
548 * Are the above values the ones stored in the draw_params buffer?
549 * If so, we can compare them against new values to see if anything
550 * changed. If not, we need to assume they changed.
551 */
552 bool params_valid;
553
554 /**
555 * Resource and offset that stores draw_parameters from the indirect
556 * buffer or to the buffer that stures the previous values for non
557 * indirect draws.
558 */
559 struct iris_state_ref draw_params;
560
561 struct {
562 /**
563 * The value of DrawID. This always comes in from it's own vertex
564 * buffer since it's not part of the indirect draw parameters.
565 */
566 int drawid;
567
568 /**
569 * Stores if an indexed or non-indexed draw (~0/0). Useful to
570 * calculate BaseVertex as an AND of firstvertex and is_indexed_draw.
571 */
572 int is_indexed_draw;
573 } derived_params;
574
575 /**
576 * Resource and offset used for GL_ARB_shader_draw_parameters which
577 * contains parameters that are not present in the indirect buffer as
578 * drawid and is_indexed_draw. They will go in their own vertex element.
579 */
580 struct iris_state_ref derived_draw_params;
581 } draw;
582
583 struct {
584 struct iris_uncompiled_shader *uncompiled[MESA_SHADER_STAGES];
585 struct iris_compiled_shader *prog[MESA_SHADER_STAGES];
586 struct brw_vue_map *last_vue_map;
587
588 struct u_upload_mgr *uploader;
589 struct hash_table *cache;
590
591 unsigned urb_size;
592
593 /** Is a GS or TES outputting points or lines? */
594 bool output_topology_is_points_or_lines;
595
596 /* Track last VS URB entry size */
597 unsigned last_vs_entry_size;
598
599 /**
600 * Scratch buffers for various sizes and stages.
601 *
602 * Indexed by the "Per-Thread Scratch Space" field's 4-bit encoding,
603 * and shader stage.
604 */
605 struct iris_bo *scratch_bos[1 << 4][MESA_SHADER_STAGES];
606 } shaders;
607
608 struct {
609 struct iris_query *query;
610 bool condition;
611 } condition;
612
613 struct gen_perf_context *perf_ctx;
614
615 struct {
616 uint64_t dirty;
617 uint64_t dirty_for_nos[IRIS_NOS_COUNT];
618
619 unsigned num_viewports;
620 unsigned sample_mask;
621 struct iris_blend_state *cso_blend;
622 struct iris_rasterizer_state *cso_rast;
623 struct iris_depth_stencil_alpha_state *cso_zsa;
624 struct iris_vertex_element_state *cso_vertex_elements;
625 struct pipe_blend_color blend_color;
626 struct pipe_poly_stipple poly_stipple;
627 struct pipe_viewport_state viewports[IRIS_MAX_VIEWPORTS];
628 struct pipe_scissor_state scissors[IRIS_MAX_VIEWPORTS];
629 struct pipe_stencil_ref stencil_ref;
630 struct pipe_framebuffer_state framebuffer;
631 struct pipe_clip_state clip_planes;
632
633 float default_outer_level[4];
634 float default_inner_level[2];
635
636 /** Bitfield of which vertex buffers are bound (non-null). */
637 uint64_t bound_vertex_buffers;
638
639 bool primitive_restart;
640 unsigned cut_index;
641 enum pipe_prim_type prim_mode:8;
642 bool prim_is_points_or_lines;
643 uint8_t vertices_per_patch;
644
645 bool window_space_position;
646
647 /** The last compute grid size */
648 uint32_t last_grid[3];
649 /** Reference to the BO containing the compute grid size */
650 struct iris_state_ref grid_size;
651 /** Reference to the SURFACE_STATE for the compute grid resource */
652 struct iris_state_ref grid_surf_state;
653
654 /**
655 * Array of aux usages for drawing, altered to account for any
656 * self-dependencies from resources bound for sampling and rendering.
657 */
658 enum isl_aux_usage draw_aux_usage[BRW_MAX_DRAW_BUFFERS];
659
660 /** Bitfield of whether color blending is enabled for RT[i] */
661 uint8_t blend_enables;
662
663 /** Are depth writes enabled? (Depth buffer may or may not exist.) */
664 bool depth_writes_enabled;
665
666 /** Are stencil writes enabled? (Stencil buffer may or may not exist.) */
667 bool stencil_writes_enabled;
668
669 /** GenX-specific current state */
670 struct iris_genx_state *genx;
671
672 struct iris_shader_state shaders[MESA_SHADER_STAGES];
673
674 /** Do vertex shader uses shader draw parameters ? */
675 bool vs_uses_draw_params;
676 bool vs_uses_derived_draw_params;
677 bool vs_needs_sgvs_element;
678
679 /** Do vertex shader uses edge flag ? */
680 bool vs_needs_edge_flag;
681
682 /** Do any samplers need border color? One bit per shader stage. */
683 uint8_t need_border_colors;
684
685 struct pipe_stream_output_target *so_target[PIPE_MAX_SO_BUFFERS];
686 bool streamout_active;
687
688 bool statistics_counters_enabled;
689
690 /** Current conditional rendering mode */
691 enum iris_predicate_state predicate;
692
693 /**
694 * Query BO with a MI_PREDICATE_RESULT snapshot calculated on the
695 * render context that needs to be uploaded to the compute context.
696 */
697 struct iris_bo *compute_predicate;
698
699 /** Is a PIPE_QUERY_PRIMITIVES_GENERATED query active? */
700 bool prims_generated_query_active;
701
702 /** 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets */
703 uint32_t *streamout;
704
705 /** The SURFACE_STATE for a 1x1x1 null surface. */
706 struct iris_state_ref unbound_tex;
707
708 /** The SURFACE_STATE for a framebuffer-sized null surface. */
709 struct iris_state_ref null_fb;
710
711 struct u_upload_mgr *surface_uploader;
712 struct u_upload_mgr *dynamic_uploader;
713
714 struct iris_binder binder;
715
716 struct iris_border_color_pool border_color_pool;
717
718 /** The high 16-bits of the last VBO/index buffer addresses */
719 uint16_t last_vbo_high_bits[33];
720 uint16_t last_index_bo_high_bits;
721
722 /**
723 * Resources containing streamed state which our render context
724 * currently points to. Used to re-add these to the validation
725 * list when we start a new batch and haven't resubmitted commands.
726 */
727 struct {
728 struct pipe_resource *cc_vp;
729 struct pipe_resource *sf_cl_vp;
730 struct pipe_resource *color_calc;
731 struct pipe_resource *scissor;
732 struct pipe_resource *blend;
733 struct pipe_resource *index_buffer;
734 struct pipe_resource *cs_thread_ids;
735 struct pipe_resource *cs_desc;
736 } last_res;
737
738 /** Records the size of variable-length state for INTEL_DEBUG=bat */
739 struct hash_table_u64 *sizes;
740
741 /** Last rendering scale argument provided to genX(emit_hashing_mode). */
742 unsigned current_hash_scale;
743 } state;
744 };
745
746 #define perf_debug(dbg, ...) do { \
747 if (INTEL_DEBUG & DEBUG_PERF) \
748 dbg_printf(__VA_ARGS__); \
749 if (unlikely(dbg)) \
750 pipe_debug_message(dbg, PERF_INFO, __VA_ARGS__); \
751 } while(0)
752
753 double get_time(void);
754
755 struct pipe_context *
756 iris_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
757
758 void iris_lost_context_state(struct iris_batch *batch);
759
760 void iris_init_blit_functions(struct pipe_context *ctx);
761 void iris_init_clear_functions(struct pipe_context *ctx);
762 void iris_init_program_functions(struct pipe_context *ctx);
763 void iris_init_resource_functions(struct pipe_context *ctx);
764 void iris_update_compiled_shaders(struct iris_context *ice);
765 void iris_update_compiled_compute_shader(struct iris_context *ice);
766 void iris_fill_cs_push_const_buffer(struct brw_cs_prog_data *cs_prog_data,
767 uint32_t *dst);
768
769
770 /* iris_blit.c */
771 void iris_blorp_surf_for_resource(struct iris_vtable *vtbl,
772 struct blorp_surf *surf,
773 struct pipe_resource *p_res,
774 enum isl_aux_usage aux_usage,
775 unsigned level,
776 bool is_render_target);
777 void iris_copy_region(struct blorp_context *blorp,
778 struct iris_batch *batch,
779 struct pipe_resource *dst,
780 unsigned dst_level,
781 unsigned dstx, unsigned dsty, unsigned dstz,
782 struct pipe_resource *src,
783 unsigned src_level,
784 const struct pipe_box *src_box);
785
786 /* iris_draw.c */
787
788 void iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
789 void iris_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
790
791 /* iris_pipe_control.c */
792
793 void iris_emit_pipe_control_flush(struct iris_batch *batch,
794 const char *reason, uint32_t flags);
795 void iris_emit_pipe_control_write(struct iris_batch *batch,
796 const char *reason, uint32_t flags,
797 struct iris_bo *bo, uint32_t offset,
798 uint64_t imm);
799 void iris_emit_end_of_pipe_sync(struct iris_batch *batch,
800 const char *reason, uint32_t flags);
801 void iris_flush_all_caches(struct iris_batch *batch);
802
803 #define iris_handle_always_flush_cache(batch) \
804 if (unlikely(batch->screen->driconf.always_flush_cache)) \
805 iris_flush_all_caches(batch);
806
807 void iris_init_flush_functions(struct pipe_context *ctx);
808
809 /* iris_border_color.c */
810
811 void iris_init_border_color_pool(struct iris_context *ice);
812 void iris_destroy_border_color_pool(struct iris_context *ice);
813 void iris_border_color_pool_reserve(struct iris_context *ice, unsigned count);
814 uint32_t iris_upload_border_color(struct iris_context *ice,
815 union pipe_color_union *color);
816
817 /* iris_program.c */
818 void iris_upload_ubo_ssbo_surf_state(struct iris_context *ice,
819 struct pipe_shader_buffer *buf,
820 struct iris_state_ref *surf_state,
821 bool ssbo);
822 const struct shader_info *iris_get_shader_info(const struct iris_context *ice,
823 gl_shader_stage stage);
824 struct iris_bo *iris_get_scratch_space(struct iris_context *ice,
825 unsigned per_thread_scratch,
826 gl_shader_stage stage);
827 uint32_t iris_group_index_to_bti(const struct iris_binding_table *bt,
828 enum iris_surface_group group,
829 uint32_t index);
830 uint32_t iris_bti_to_group_index(const struct iris_binding_table *bt,
831 enum iris_surface_group group,
832 uint32_t bti);
833
834 /* iris_disk_cache.c */
835
836 void iris_disk_cache_store(struct disk_cache *cache,
837 const struct iris_uncompiled_shader *ish,
838 const struct iris_compiled_shader *shader,
839 const void *prog_key,
840 uint32_t prog_key_size);
841 struct iris_compiled_shader *
842 iris_disk_cache_retrieve(struct iris_context *ice,
843 const struct iris_uncompiled_shader *ish,
844 const void *prog_key,
845 uint32_t prog_key_size);
846
847 /* iris_program_cache.c */
848
849 void iris_init_program_cache(struct iris_context *ice);
850 void iris_destroy_program_cache(struct iris_context *ice);
851 void iris_print_program_cache(struct iris_context *ice);
852 struct iris_compiled_shader *iris_find_cached_shader(struct iris_context *ice,
853 enum iris_program_cache_id,
854 uint32_t key_size,
855 const void *key);
856 struct iris_compiled_shader *iris_upload_shader(struct iris_context *ice,
857 enum iris_program_cache_id,
858 uint32_t key_size,
859 const void *key,
860 const void *assembly,
861 struct brw_stage_prog_data *,
862 uint32_t *streamout,
863 enum brw_param_builtin *sysv,
864 unsigned num_system_values,
865 unsigned num_cbufs,
866 const struct iris_binding_table *bt);
867 const void *iris_find_previous_compile(const struct iris_context *ice,
868 enum iris_program_cache_id cache_id,
869 unsigned program_string_id);
870 bool iris_blorp_lookup_shader(struct blorp_batch *blorp_batch,
871 const void *key,
872 uint32_t key_size,
873 uint32_t *kernel_out,
874 void *prog_data_out);
875 bool iris_blorp_upload_shader(struct blorp_batch *blorp_batch,
876 const void *key, uint32_t key_size,
877 const void *kernel, uint32_t kernel_size,
878 const struct brw_stage_prog_data *prog_data,
879 uint32_t prog_data_size,
880 uint32_t *kernel_out,
881 void *prog_data_out);
882
883 /* iris_resolve.c */
884
885 void iris_predraw_resolve_inputs(struct iris_context *ice,
886 struct iris_batch *batch,
887 bool *draw_aux_buffer_disabled,
888 gl_shader_stage stage,
889 bool consider_framebuffer);
890 void iris_predraw_resolve_framebuffer(struct iris_context *ice,
891 struct iris_batch *batch,
892 bool *draw_aux_buffer_disabled);
893 void iris_postdraw_update_resolve_tracking(struct iris_context *ice,
894 struct iris_batch *batch);
895 void iris_cache_sets_clear(struct iris_batch *batch);
896 void iris_flush_depth_and_render_caches(struct iris_batch *batch);
897 void iris_cache_flush_for_read(struct iris_batch *batch, struct iris_bo *bo);
898 void iris_cache_flush_for_render(struct iris_batch *batch,
899 struct iris_bo *bo,
900 enum isl_format format,
901 enum isl_aux_usage aux_usage);
902 void iris_render_cache_add_bo(struct iris_batch *batch,
903 struct iris_bo *bo,
904 enum isl_format format,
905 enum isl_aux_usage aux_usage);
906 void iris_cache_flush_for_depth(struct iris_batch *batch, struct iris_bo *bo);
907 void iris_depth_cache_add_bo(struct iris_batch *batch, struct iris_bo *bo);
908 int iris_get_driver_query_info(struct pipe_screen *pscreen, unsigned index,
909 struct pipe_driver_query_info *info);
910 int iris_get_driver_query_group_info(struct pipe_screen *pscreen,
911 unsigned index,
912 struct pipe_driver_query_group_info *info);
913
914 /* iris_state.c */
915 void gen9_toggle_preemption(struct iris_context *ice,
916 struct iris_batch *batch,
917 const struct pipe_draw_info *draw);
918
919 #ifdef genX
920 # include "iris_genx_protos.h"
921 #else
922 # define genX(x) gen4_##x
923 # include "iris_genx_protos.h"
924 # undef genX
925 # define genX(x) gen5_##x
926 # include "iris_genx_protos.h"
927 # undef genX
928 # define genX(x) gen6_##x
929 # include "iris_genx_protos.h"
930 # undef genX
931 # define genX(x) gen7_##x
932 # include "iris_genx_protos.h"
933 # undef genX
934 # define genX(x) gen75_##x
935 # include "iris_genx_protos.h"
936 # undef genX
937 # define genX(x) gen8_##x
938 # include "iris_genx_protos.h"
939 # undef genX
940 # define genX(x) gen9_##x
941 # include "iris_genx_protos.h"
942 # undef genX
943 # define genX(x) gen10_##x
944 # include "iris_genx_protos.h"
945 # undef genX
946 # define genX(x) gen11_##x
947 # include "iris_genx_protos.h"
948 # undef genX
949 # define genX(x) gen12_##x
950 # include "iris_genx_protos.h"
951 # undef genX
952 #endif
953
954 #endif