c0420ef397a8b66c950190b0afdaaa109c28dd53
[mesa.git] / src / gallium / drivers / iris / iris_context.h
1 /*
2 * Copyright © 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #ifndef IRIS_CONTEXT_H
24 #define IRIS_CONTEXT_H
25
26 #include "pipe/p_context.h"
27 #include "pipe/p_state.h"
28 #include "util/u_debug.h"
29 #include "intel/blorp/blorp.h"
30 #include "intel/common/gen_debug.h"
31 #include "intel/compiler/brw_compiler.h"
32 #include "iris_batch.h"
33 #include "iris_resource.h"
34 #include "iris_screen.h"
35
36 struct iris_bo;
37 struct iris_context;
38 struct blorp_batch;
39 struct blorp_params;
40
41 #define IRIS_RESOURCE_FLAG_SHADER_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
42 #define IRIS_RESOURCE_FLAG_SURFACE_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
43 #define IRIS_RESOURCE_FLAG_DYNAMIC_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
44
45 #define IRIS_MAX_TEXTURE_SAMPLERS 32
46 #define IRIS_MAX_VIEWPORTS 16
47
48 #define IRIS_DIRTY_COLOR_CALC_STATE (1ull << 0)
49 #define IRIS_DIRTY_POLYGON_STIPPLE (1ull << 1)
50 #define IRIS_DIRTY_SCISSOR_RECT (1ull << 2)
51 #define IRIS_DIRTY_WM_DEPTH_STENCIL (1ull << 3)
52 #define IRIS_DIRTY_CC_VIEWPORT (1ull << 4)
53 #define IRIS_DIRTY_SF_CL_VIEWPORT (1ull << 5)
54 #define IRIS_DIRTY_PS_BLEND (1ull << 6)
55 #define IRIS_DIRTY_BLEND_STATE (1ull << 7)
56 #define IRIS_DIRTY_RASTER (1ull << 8)
57 #define IRIS_DIRTY_CLIP (1ull << 9)
58 #define IRIS_DIRTY_SBE (1ull << 10)
59 #define IRIS_DIRTY_LINE_STIPPLE (1ull << 11)
60 #define IRIS_DIRTY_VERTEX_ELEMENTS (1ull << 12)
61 #define IRIS_DIRTY_MULTISAMPLE (1ull << 13)
62 #define IRIS_DIRTY_VERTEX_BUFFERS (1ull << 14)
63 #define IRIS_DIRTY_SAMPLE_MASK (1ull << 15)
64 #define IRIS_DIRTY_SAMPLER_STATES_VS (1ull << 16)
65 #define IRIS_DIRTY_SAMPLER_STATES_TCS (1ull << 17)
66 #define IRIS_DIRTY_SAMPLER_STATES_TES (1ull << 18)
67 #define IRIS_DIRTY_SAMPLER_STATES_GS (1ull << 19)
68 #define IRIS_DIRTY_SAMPLER_STATES_PS (1ull << 20)
69 #define IRIS_DIRTY_SAMPLER_STATES_CS (1ull << 21)
70 #define IRIS_DIRTY_UNCOMPILED_VS (1ull << 22)
71 #define IRIS_DIRTY_UNCOMPILED_TCS (1ull << 23)
72 #define IRIS_DIRTY_UNCOMPILED_TES (1ull << 24)
73 #define IRIS_DIRTY_UNCOMPILED_GS (1ull << 25)
74 #define IRIS_DIRTY_UNCOMPILED_FS (1ull << 26)
75 #define IRIS_DIRTY_UNCOMPILED_CS (1ull << 27)
76 #define IRIS_DIRTY_VS (1ull << 28)
77 #define IRIS_DIRTY_TCS (1ull << 29)
78 #define IRIS_DIRTY_TES (1ull << 30)
79 #define IRIS_DIRTY_GS (1ull << 31)
80 #define IRIS_DIRTY_FS (1ull << 32)
81 #define IRIS_DIRTY_CS (1ull << 33)
82 #define IRIS_DIRTY_URB (1ull << 34)
83 #define IRIS_DIRTY_CONSTANTS_VS (1ull << 35)
84 #define IRIS_DIRTY_CONSTANTS_TCS (1ull << 36)
85 #define IRIS_DIRTY_CONSTANTS_TES (1ull << 37)
86 #define IRIS_DIRTY_CONSTANTS_GS (1ull << 38)
87 #define IRIS_DIRTY_CONSTANTS_FS (1ull << 39)
88 #define IRIS_DIRTY_DEPTH_BUFFER (1ull << 40)
89 #define IRIS_DIRTY_WM (1ull << 41)
90 #define IRIS_DIRTY_BINDINGS_VS (1ull << 42)
91 #define IRIS_DIRTY_BINDINGS_TCS (1ull << 43)
92 #define IRIS_DIRTY_BINDINGS_TES (1ull << 44)
93 #define IRIS_DIRTY_BINDINGS_GS (1ull << 45)
94 #define IRIS_DIRTY_BINDINGS_FS (1ull << 46)
95 #define IRIS_DIRTY_BINDINGS_CS (1ull << 47)
96 #define IRIS_DIRTY_SO_BUFFERS (1ull << 48)
97 #define IRIS_DIRTY_SO_DECL_LIST (1ull << 49)
98 #define IRIS_DIRTY_STREAMOUT (1ull << 50)
99 #define IRIS_DIRTY_VF_SGVS (1ull << 51)
100
101 /**
102 * Non-orthogonal state (NOS) dependency flags.
103 *
104 * Shader programs may depend on non-orthogonal state. These flags are
105 * used to indicate that a shader's key depends on the state provided by
106 * a certain Gallium CSO.
107 */
108 enum iris_nos_dep {
109 IRIS_NOS_FRAMEBUFFER,
110 IRIS_NOS_DEPTH_STENCIL_ALPHA,
111 IRIS_NOS_RASTERIZER,
112 IRIS_NOS_BLEND,
113
114 IRIS_NOS_COUNT,
115 };
116
117 struct iris_depth_stencil_alpha_state;
118
119 enum iris_program_cache_id {
120 IRIS_CACHE_VS = MESA_SHADER_VERTEX,
121 IRIS_CACHE_TCS = MESA_SHADER_TESS_CTRL,
122 IRIS_CACHE_TES = MESA_SHADER_TESS_EVAL,
123 IRIS_CACHE_GS = MESA_SHADER_GEOMETRY,
124 IRIS_CACHE_FS = MESA_SHADER_FRAGMENT,
125 IRIS_CACHE_CS = MESA_SHADER_COMPUTE,
126 IRIS_CACHE_BLORP,
127 };
128
129 /** @{
130 *
131 * PIPE_CONTROL operation, a combination MI_FLUSH and register write with
132 * additional flushing control.
133 *
134 * The bits here are not the actual hardware values. The actual values
135 * shift around a bit per-generation, so we just have flags for each
136 * potential operation, and use genxml to encode the actual packet.
137 */
138 enum pipe_control_flags
139 {
140 PIPE_CONTROL_FLUSH_LLC = (1 << 1),
141 PIPE_CONTROL_LRI_POST_SYNC_OP = (1 << 2),
142 PIPE_CONTROL_STORE_DATA_INDEX = (1 << 3),
143 PIPE_CONTROL_CS_STALL = (1 << 4),
144 PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET = (1 << 5),
145 PIPE_CONTROL_SYNC_GFDT = (1 << 6),
146 PIPE_CONTROL_TLB_INVALIDATE = (1 << 7),
147 PIPE_CONTROL_MEDIA_STATE_CLEAR = (1 << 8),
148 PIPE_CONTROL_WRITE_IMMEDIATE = (1 << 9),
149 PIPE_CONTROL_WRITE_DEPTH_COUNT = (1 << 10),
150 PIPE_CONTROL_WRITE_TIMESTAMP = (1 << 11),
151 PIPE_CONTROL_DEPTH_STALL = (1 << 12),
152 PIPE_CONTROL_RENDER_TARGET_FLUSH = (1 << 13),
153 PIPE_CONTROL_INSTRUCTION_INVALIDATE = (1 << 14),
154 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE = (1 << 15),
155 PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE = (1 << 16),
156 PIPE_CONTROL_NOTIFY_ENABLE = (1 << 17),
157 PIPE_CONTROL_FLUSH_ENABLE = (1 << 18),
158 PIPE_CONTROL_DATA_CACHE_FLUSH = (1 << 19),
159 PIPE_CONTROL_VF_CACHE_INVALIDATE = (1 << 20),
160 PIPE_CONTROL_CONST_CACHE_INVALIDATE = (1 << 21),
161 PIPE_CONTROL_STATE_CACHE_INVALIDATE = (1 << 22),
162 PIPE_CONTROL_STALL_AT_SCOREBOARD = (1 << 23),
163 PIPE_CONTROL_DEPTH_CACHE_FLUSH = (1 << 24),
164 };
165
166 #define PIPE_CONTROL_CACHE_FLUSH_BITS \
167 (PIPE_CONTROL_DEPTH_CACHE_FLUSH | \
168 PIPE_CONTROL_DATA_CACHE_FLUSH | \
169 PIPE_CONTROL_RENDER_TARGET_FLUSH)
170
171 #define PIPE_CONTROL_CACHE_INVALIDATE_BITS \
172 (PIPE_CONTROL_STATE_CACHE_INVALIDATE | \
173 PIPE_CONTROL_CONST_CACHE_INVALIDATE | \
174 PIPE_CONTROL_VF_CACHE_INVALIDATE | \
175 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE | \
176 PIPE_CONTROL_INSTRUCTION_INVALIDATE)
177
178 /** @} */
179
180 struct iris_compiled_shader {
181 /** Reference to the uploaded assembly. */
182 struct iris_state_ref assembly;
183
184 /** Pointer to the assembly in the BO's map. */
185 void *map;
186
187 /** The program data (owned by the program cache hash table) */
188 struct brw_stage_prog_data *prog_data;
189
190 /**
191 * Derived 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets
192 * (the VUE-based information for transform feedback outputs).
193 */
194 uint32_t *streamout;
195
196 /**
197 * Shader packets and other data derived from prog_data. These must be
198 * completely determined from prog_data.
199 */
200 uint8_t derived_data[0];
201 };
202
203 struct iris_const_buffer {
204 /** The resource and offset for the actual constant data */
205 struct iris_state_ref data;
206
207 /** The resource and offset for the SURFACE_STATE for pull access. */
208 struct iris_state_ref surface_state;
209 };
210
211 struct iris_shader_state {
212 struct iris_const_buffer constbuf[PIPE_MAX_CONSTANT_BUFFERS];
213 };
214
215 struct iris_vtable {
216 void (*destroy_state)(struct iris_context *ice);
217 void (*init_render_context)(struct iris_screen *screen,
218 struct iris_batch *batch,
219 struct iris_vtable *vtbl,
220 struct pipe_debug_callback *dbg);
221 void (*upload_render_state)(struct iris_context *ice,
222 struct iris_batch *batch,
223 const struct pipe_draw_info *draw);
224 void (*emit_raw_pipe_control)(struct iris_batch *batch, uint32_t flags,
225 struct iris_bo *bo, uint32_t offset,
226 uint64_t imm);
227
228 unsigned (*derived_program_state_size)(enum iris_program_cache_id id);
229 void (*store_derived_program_state)(const struct gen_device_info *devinfo,
230 enum iris_program_cache_id cache_id,
231 struct iris_compiled_shader *shader);
232 uint32_t *(*create_so_decl_list)(const struct pipe_stream_output_info *sol,
233 const struct brw_vue_map *vue_map);
234 void (*populate_vs_key)(const struct iris_context *ice,
235 struct brw_vs_prog_key *key);
236 void (*populate_tcs_key)(const struct iris_context *ice,
237 struct brw_tcs_prog_key *key);
238 void (*populate_tes_key)(const struct iris_context *ice,
239 struct brw_tes_prog_key *key);
240 void (*populate_gs_key)(const struct iris_context *ice,
241 struct brw_gs_prog_key *key);
242 void (*populate_fs_key)(const struct iris_context *ice,
243 struct brw_wm_prog_key *key);
244 };
245
246 struct iris_border_color_pool {
247 struct iris_bo *bo;
248 void *map;
249 unsigned insert_point;
250
251 /** Map from border colors to offsets in the buffer. */
252 struct hash_table *ht;
253 };
254
255 struct iris_context {
256 struct pipe_context ctx;
257
258 struct pipe_debug_callback dbg;
259
260 struct slab_child_pool transfer_pool;
261
262 struct iris_vtable vtbl;
263
264 struct {
265 struct iris_uncompiled_shader *uncompiled[MESA_SHADER_STAGES];
266 struct iris_compiled_shader *prog[MESA_SHADER_STAGES];
267 struct brw_vue_map *last_vue_map;
268
269 struct iris_shader_state state[MESA_SHADER_STAGES];
270
271 struct u_upload_mgr *uploader;
272 struct hash_table *cache;
273
274 unsigned urb_size;
275 } shaders;
276
277 struct blorp_context blorp;
278
279 /** The main batch for rendering */
280 struct iris_batch render_batch;
281
282 struct {
283 uint64_t dirty;
284 uint64_t dirty_for_nos[IRIS_NOS_COUNT];
285 unsigned num_viewports;
286 unsigned sample_mask;
287 struct iris_blend_state *cso_blend;
288 struct iris_rasterizer_state *cso_rast;
289 struct iris_depth_stencil_alpha_state *cso_zsa;
290 struct iris_vertex_element_state *cso_vertex_elements;
291 struct pipe_blend_color blend_color;
292 struct pipe_poly_stipple poly_stipple;
293 struct pipe_viewport_state viewports[IRIS_MAX_VIEWPORTS];
294 struct pipe_scissor_state scissors[IRIS_MAX_VIEWPORTS];
295 struct pipe_stencil_ref stencil_ref;
296 struct pipe_framebuffer_state framebuffer;
297
298 struct iris_genx_state *genx;
299
300 struct iris_state_ref sampler_table[MESA_SHADER_STAGES];
301 bool need_border_colors;
302 struct iris_sampler_state *samplers[MESA_SHADER_STAGES][IRIS_MAX_TEXTURE_SAMPLERS];
303 struct iris_sampler_view *textures[MESA_SHADER_STAGES][IRIS_MAX_TEXTURE_SAMPLERS];
304 unsigned num_samplers[MESA_SHADER_STAGES];
305 unsigned num_textures[MESA_SHADER_STAGES];
306
307 struct pipe_stream_output_target *so_target[PIPE_MAX_SO_BUFFERS];
308 bool streamout_active;
309 /** 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets */
310 uint32_t *streamout;
311
312 struct iris_state_ref unbound_tex;
313
314 struct u_upload_mgr *surface_uploader;
315 // XXX: may want a separate uploader for "hey I made a CSO!" vs
316 // "I'm streaming this out at draw time and never want it again!"
317 struct u_upload_mgr *dynamic_uploader;
318
319 struct iris_border_color_pool border_color_pool;
320
321 /**
322 * Resources containing streamed state which our render context
323 * currently points to. Used to re-add these to the validation
324 * list when we start a new batch and haven't resubmitted commands.
325 */
326 struct {
327 struct pipe_resource *cc_vp;
328 struct pipe_resource *sf_cl_vp;
329 struct pipe_resource *color_calc;
330 struct pipe_resource *scissor;
331 struct pipe_resource *blend;
332 } last_res;
333 } state;
334 };
335
336 #define perf_debug(dbg, ...) do { \
337 if (INTEL_DEBUG & DEBUG_PERF) \
338 dbg_printf(__VA_ARGS__); \
339 if (unlikely(dbg)) \
340 pipe_debug_message(dbg, PERF_INFO, __VA_ARGS__); \
341 } while(0)
342
343 double get_time(void);
344
345 struct pipe_context *
346 iris_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
347
348 void iris_init_blit_functions(struct pipe_context *ctx);
349 void iris_init_clear_functions(struct pipe_context *ctx);
350 void iris_init_program_functions(struct pipe_context *ctx);
351 void iris_init_resource_functions(struct pipe_context *ctx);
352 void iris_init_query_functions(struct pipe_context *ctx);
353 void iris_update_compiled_shaders(struct iris_context *ice);
354
355 /* iris_blit.c */
356 void iris_blorp_surf_for_resource(struct blorp_surf *surf,
357 struct pipe_resource *p_res,
358 enum isl_aux_usage aux_usage,
359 bool is_render_target);
360
361 /* iris_draw.c */
362
363 void iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
364
365 /* iris_pipe_control.c */
366
367 void iris_emit_pipe_control_flush(struct iris_batch *batch,
368 uint32_t flags);
369 void iris_emit_pipe_control_write(struct iris_batch *batch, uint32_t flags,
370 struct iris_bo *bo, uint32_t offset,
371 uint64_t imm);
372 void iris_emit_end_of_pipe_sync(struct iris_batch *batch,
373 uint32_t flags);
374
375 void iris_cache_sets_clear(struct iris_batch *batch);
376 void iris_cache_flush_for_read(struct iris_batch *batch, struct iris_bo *bo);
377 void iris_cache_flush_for_render(struct iris_batch *batch,
378 struct iris_bo *bo,
379 enum isl_format format,
380 enum isl_aux_usage aux_usage);
381 void iris_render_cache_add_bo(struct iris_batch *batch,
382 struct iris_bo *bo,
383 enum isl_format format,
384 enum isl_aux_usage aux_usage);
385 void iris_cache_flush_for_depth(struct iris_batch *batch, struct iris_bo *bo);
386 void iris_depth_cache_add_bo(struct iris_batch *batch, struct iris_bo *bo);
387
388 /* iris_blorp.c */
389
390 void gen9_init_blorp(struct iris_context *ice);
391 void gen10_init_blorp(struct iris_context *ice);
392
393 /* iris_border_color.c */
394
395 void iris_init_border_color_pool(struct iris_context *ice);
396 void iris_border_color_pool_reserve(struct iris_context *ice, unsigned count);
397 uint32_t iris_upload_border_color(struct iris_context *ice,
398 union pipe_color_union *color);
399
400 /* iris_state.c */
401
402 void gen9_init_state(struct iris_context *ice);
403 void gen10_init_state(struct iris_context *ice);
404
405 /* iris_program_cache.c */
406
407 void iris_init_program_cache(struct iris_context *ice);
408 void iris_destroy_program_cache(struct iris_context *ice);
409 void iris_print_program_cache(struct iris_context *ice);
410 bool iris_bind_cached_shader(struct iris_context *ice,
411 enum iris_program_cache_id cache_id,
412 const void *key);
413 void iris_upload_and_bind_shader(struct iris_context *ice,
414 enum iris_program_cache_id cache_id,
415 const void *key,
416 const void *assembly,
417 struct brw_stage_prog_data *prog_data,
418 uint32_t *streamout);
419 const void *iris_find_previous_compile(const struct iris_context *ice,
420 enum iris_program_cache_id cache_id,
421 unsigned program_string_id);
422 bool iris_blorp_lookup_shader(struct blorp_batch *blorp_batch,
423 const void *key,
424 uint32_t key_size,
425 uint32_t *kernel_out,
426 void *prog_data_out);
427 bool iris_blorp_upload_shader(struct blorp_batch *blorp_batch,
428 const void *key, uint32_t key_size,
429 const void *kernel, uint32_t kernel_size,
430 const struct brw_stage_prog_data *prog_data,
431 uint32_t prog_data_size,
432 uint32_t *kernel_out,
433 void *prog_data_out);
434
435 #endif