iris: reworks, FS compile pieces
[mesa.git] / src / gallium / drivers / iris / iris_context.h
1 /*
2 * Copyright © 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #ifndef IRIS_CONTEXT_H
24 #define IRIS_CONTEXT_H
25
26 #include "pipe/p_context.h"
27 #include "pipe/p_state.h"
28 #include "util/u_debug.h"
29 #include "intel/common/gen_debug.h"
30 #include "iris_batch.h"
31 #include "iris_screen.h"
32
33 struct iris_bo;
34 struct iris_batch;
35
36 #define IRIS_MAX_TEXTURE_SAMPLERS 32
37 #define IRIS_MAX_VIEWPORTS 16
38
39 enum iris_dirty {
40 IRIS_DIRTY_COLOR_CALC_STATE = (1ull << 0),
41 IRIS_DIRTY_POLYGON_STIPPLE = (1ull << 1),
42 IRIS_DIRTY_SCISSOR_RECT = (1ull << 2),
43 IRIS_DIRTY_WM_DEPTH_STENCIL = (1ull << 3),
44 IRIS_DIRTY_CC_VIEWPORT = (1ull << 4),
45 IRIS_DIRTY_SF_CL_VIEWPORT = (1ull << 5),
46 IRIS_DIRTY_PS_BLEND = (1ull << 6),
47 IRIS_DIRTY_BLEND_STATE = (1ull << 7),
48 IRIS_DIRTY_RASTER = (1ull << 8),
49 IRIS_DIRTY_CLIP = (1ull << 9),
50 IRIS_DIRTY_SCISSOR = (1ull << 10),
51 IRIS_DIRTY_LINE_STIPPLE = (1ull << 11),
52 IRIS_DIRTY_VERTEX_ELEMENTS = (1ull << 12),
53 IRIS_DIRTY_MULTISAMPLE = (1ull << 13),
54 IRIS_DIRTY_VERTEX_BUFFERS = (1ull << 14),
55 IRIS_DIRTY_SAMPLE_MASK = (1ull << 15),
56 IRIS_DIRTY_SAMPLER_STATES_VS = (1ull << 16),
57 IRIS_DIRTY_SAMPLER_STATES_TCS = (1ull << 17),
58 IRIS_DIRTY_SAMPLER_STATES_TES = (1ull << 18),
59 IRIS_DIRTY_SAMPLER_STATES_GS = (1ull << 19),
60 IRIS_DIRTY_SAMPLER_STATES_PS = (1ull << 20),
61 IRIS_DIRTY_SAMPLER_STATES_CS = (1ull << 21),
62 IRIS_DIRTY_UNCOMPILED_VS = (1ull << 22),
63 IRIS_DIRTY_UNCOMPILED_TCS = (1ull << 23),
64 IRIS_DIRTY_UNCOMPILED_TES = (1ull << 24),
65 IRIS_DIRTY_UNCOMPILED_GS = (1ull << 25),
66 IRIS_DIRTY_UNCOMPILED_FS = (1ull << 26),
67 IRIS_DIRTY_UNCOMPILED_CS = (1ull << 27),
68 };
69
70 struct iris_depth_stencil_alpha_state;
71
72 struct iris_context {
73 struct pipe_context ctx;
74
75 struct pipe_debug_callback dbg;
76
77 struct {
78 struct iris_uncompiled_shader *progs[MESA_SHADER_STAGES];
79 struct brw_stage_prog_data *prog_data[MESA_SHADER_STAGES];
80 struct brw_vue_map *last_vue_map;
81 } shaders;
82
83 /** The main batch for rendering */
84 struct iris_batch render_batch;
85
86 struct {
87 uint64_t dirty;
88 unsigned num_viewports; // XXX: can viewports + scissors be different?
89 unsigned num_scissors;
90 unsigned sample_mask;
91 struct iris_blend_state *cso_blend;
92 struct iris_rasterizer_state *cso_rast;
93 struct iris_depth_stencil_alpha_state *cso_zsa;
94 struct iris_vertex_element_state *cso_vertex_elements;
95 struct iris_vertex_buffer_state *cso_vertex_buffers;
96 struct iris_viewport_state *cso_vp;
97 struct iris_depth_state *cso_depth;
98 struct pipe_blend_color blend_color;
99 struct pipe_poly_stipple poly_stipple;
100 struct pipe_scissor_state scissors[IRIS_MAX_VIEWPORTS];
101 struct pipe_stencil_ref stencil_ref;
102 struct pipe_framebuffer_state framebuffer;
103
104 struct iris_sampler_state *samplers[MESA_SHADER_STAGES][IRIS_MAX_TEXTURE_SAMPLERS];
105 } state;
106 };
107
108 #define perf_debug(dbg, ...) do { \
109 if (INTEL_DEBUG & DEBUG_PERF) \
110 dbg_printf(__VA_ARGS__); \
111 if (unlikely(dbg)) \
112 pipe_debug_message(dbg, PERF_INFO, __VA_ARGS__); \
113 } while(0)
114
115 double get_time(void);
116
117 struct pipe_context *
118 iris_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
119
120 void iris_init_blit_functions(struct pipe_context *ctx);
121 void iris_init_clear_functions(struct pipe_context *ctx);
122 void iris_init_program_functions(struct pipe_context *ctx);
123 void iris_init_resource_functions(struct pipe_context *ctx);
124 void iris_init_state_functions(struct pipe_context *ctx);
125 void iris_init_query_functions(struct pipe_context *ctx);
126
127 void iris_upload_render_state(struct iris_context *ice,
128 struct iris_batch *batch,
129 const struct pipe_draw_info *draw);
130 void iris_destroy_state(struct iris_context *ice);
131
132 void iris_update_compiled_shaders(struct iris_context *ice);
133
134 void iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
135
136 #endif