2 * Copyright © 2017 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 #ifndef IRIS_CONTEXT_H
24 #define IRIS_CONTEXT_H
26 #include "pipe/p_context.h"
27 #include "pipe/p_state.h"
28 #include "util/u_debug.h"
29 #include "intel/blorp/blorp.h"
30 #include "intel/dev/gen_debug.h"
31 #include "intel/compiler/brw_compiler.h"
32 #include "iris_batch.h"
33 #include "iris_binder.h"
34 #include "iris_fence.h"
35 #include "iris_resource.h"
36 #include "iris_screen.h"
43 #define IRIS_MAX_TEXTURE_BUFFER_SIZE (1 << 27)
44 #define IRIS_MAX_TEXTURE_SAMPLERS 32
45 /* IRIS_MAX_ABOS and IRIS_MAX_SSBOS must be the same. */
46 #define IRIS_MAX_ABOS 16
47 #define IRIS_MAX_SSBOS 16
48 #define IRIS_MAX_VIEWPORTS 16
49 #define IRIS_MAX_CLIP_PLANES 8
51 enum iris_param_domain
{
52 BRW_PARAM_DOMAIN_BUILTIN
= 0,
53 BRW_PARAM_DOMAIN_IMAGE
,
56 #define BRW_PARAM(domain, val) (BRW_PARAM_DOMAIN_##domain << 24 | (val))
57 #define BRW_PARAM_DOMAIN(param) ((uint32_t)(param) >> 24)
58 #define BRW_PARAM_VALUE(param) ((uint32_t)(param) & 0x00ffffff)
59 #define BRW_PARAM_IMAGE(idx, offset) BRW_PARAM(IMAGE, ((idx) << 8) | (offset))
60 #define BRW_PARAM_IMAGE_IDX(value) (BRW_PARAM_VALUE(value) >> 8)
61 #define BRW_PARAM_IMAGE_OFFSET(value)(BRW_PARAM_VALUE(value) & 0xf)
64 * Dirty flags. When state changes, we flag some combination of these
65 * to indicate that particular GPU commands need to be re-emitted.
67 * Each bit typically corresponds to a single 3DSTATE_* command packet, but
68 * in rare cases they map to a group of related packets that need to be
71 * See iris_upload_render_state().
73 #define IRIS_DIRTY_COLOR_CALC_STATE (1ull << 0)
74 #define IRIS_DIRTY_POLYGON_STIPPLE (1ull << 1)
75 #define IRIS_DIRTY_SCISSOR_RECT (1ull << 2)
76 #define IRIS_DIRTY_WM_DEPTH_STENCIL (1ull << 3)
77 #define IRIS_DIRTY_CC_VIEWPORT (1ull << 4)
78 #define IRIS_DIRTY_SF_CL_VIEWPORT (1ull << 5)
79 #define IRIS_DIRTY_PS_BLEND (1ull << 6)
80 #define IRIS_DIRTY_BLEND_STATE (1ull << 7)
81 #define IRIS_DIRTY_RASTER (1ull << 8)
82 #define IRIS_DIRTY_CLIP (1ull << 9)
83 #define IRIS_DIRTY_SBE (1ull << 10)
84 #define IRIS_DIRTY_LINE_STIPPLE (1ull << 11)
85 #define IRIS_DIRTY_VERTEX_ELEMENTS (1ull << 12)
86 #define IRIS_DIRTY_MULTISAMPLE (1ull << 13)
87 #define IRIS_DIRTY_VERTEX_BUFFERS (1ull << 14)
88 #define IRIS_DIRTY_SAMPLE_MASK (1ull << 15)
89 #define IRIS_DIRTY_SAMPLER_STATES_VS (1ull << 16)
90 #define IRIS_DIRTY_SAMPLER_STATES_TCS (1ull << 17)
91 #define IRIS_DIRTY_SAMPLER_STATES_TES (1ull << 18)
92 #define IRIS_DIRTY_SAMPLER_STATES_GS (1ull << 19)
93 #define IRIS_DIRTY_SAMPLER_STATES_PS (1ull << 20)
94 #define IRIS_DIRTY_SAMPLER_STATES_CS (1ull << 21)
95 #define IRIS_DIRTY_UNCOMPILED_VS (1ull << 22)
96 #define IRIS_DIRTY_UNCOMPILED_TCS (1ull << 23)
97 #define IRIS_DIRTY_UNCOMPILED_TES (1ull << 24)
98 #define IRIS_DIRTY_UNCOMPILED_GS (1ull << 25)
99 #define IRIS_DIRTY_UNCOMPILED_FS (1ull << 26)
100 #define IRIS_DIRTY_UNCOMPILED_CS (1ull << 27)
101 #define IRIS_DIRTY_VS (1ull << 28)
102 #define IRIS_DIRTY_TCS (1ull << 29)
103 #define IRIS_DIRTY_TES (1ull << 30)
104 #define IRIS_DIRTY_GS (1ull << 31)
105 #define IRIS_DIRTY_FS (1ull << 32)
106 #define IRIS_DIRTY_CS (1ull << 33)
107 #define IRIS_DIRTY_URB (1ull << 34)
108 #define IRIS_DIRTY_CONSTANTS_VS (1ull << 35)
109 #define IRIS_DIRTY_CONSTANTS_TCS (1ull << 36)
110 #define IRIS_DIRTY_CONSTANTS_TES (1ull << 37)
111 #define IRIS_DIRTY_CONSTANTS_GS (1ull << 38)
112 #define IRIS_DIRTY_CONSTANTS_FS (1ull << 39)
113 #define IRIS_DIRTY_CONSTANTS_CS (1ull << 40)
114 #define IRIS_DIRTY_DEPTH_BUFFER (1ull << 41)
115 #define IRIS_DIRTY_WM (1ull << 42)
116 #define IRIS_DIRTY_BINDINGS_VS (1ull << 43)
117 #define IRIS_DIRTY_BINDINGS_TCS (1ull << 44)
118 #define IRIS_DIRTY_BINDINGS_TES (1ull << 45)
119 #define IRIS_DIRTY_BINDINGS_GS (1ull << 46)
120 #define IRIS_DIRTY_BINDINGS_FS (1ull << 47)
121 #define IRIS_DIRTY_BINDINGS_CS (1ull << 48)
122 #define IRIS_DIRTY_SO_BUFFERS (1ull << 49)
123 #define IRIS_DIRTY_SO_DECL_LIST (1ull << 50)
124 #define IRIS_DIRTY_STREAMOUT (1ull << 51)
125 #define IRIS_DIRTY_VF_SGVS (1ull << 52)
126 #define IRIS_DIRTY_VF (1ull << 53)
127 #define IRIS_DIRTY_VF_TOPOLOGY (1ull << 54)
128 #define IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES (1ull << 55)
129 #define IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES (1ull << 56)
130 #define IRIS_DIRTY_VF_STATISTICS (1ull << 57)
132 #define IRIS_ALL_DIRTY_FOR_COMPUTE (IRIS_DIRTY_CS | \
133 IRIS_DIRTY_SAMPLER_STATES_CS | \
134 IRIS_DIRTY_UNCOMPILED_CS | \
135 IRIS_DIRTY_CONSTANTS_CS | \
136 IRIS_DIRTY_BINDINGS_CS | \
137 IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES)
139 #define IRIS_ALL_DIRTY_FOR_RENDER ~IRIS_ALL_DIRTY_FOR_COMPUTE
141 #define IRIS_ALL_DIRTY_BINDINGS (IRIS_DIRTY_BINDINGS_VS | \
142 IRIS_DIRTY_BINDINGS_TCS | \
143 IRIS_DIRTY_BINDINGS_TES | \
144 IRIS_DIRTY_BINDINGS_GS | \
145 IRIS_DIRTY_BINDINGS_FS | \
146 IRIS_DIRTY_BINDINGS_CS)
149 * Non-orthogonal state (NOS) dependency flags.
151 * Shader programs may depend on non-orthogonal state. These flags are
152 * used to indicate that a shader's key depends on the state provided by
153 * a certain Gallium CSO. Changing any CSOs marked as a dependency will
154 * cause the driver to re-compute the shader key, possibly triggering a
158 IRIS_NOS_FRAMEBUFFER
,
159 IRIS_NOS_DEPTH_STENCIL_ALPHA
,
162 IRIS_NOS_LAST_VUE_MAP
,
167 struct iris_depth_stencil_alpha_state
;
170 * Cache IDs for the in-memory program cache (ice->shaders.cache).
172 enum iris_program_cache_id
{
173 IRIS_CACHE_VS
= MESA_SHADER_VERTEX
,
174 IRIS_CACHE_TCS
= MESA_SHADER_TESS_CTRL
,
175 IRIS_CACHE_TES
= MESA_SHADER_TESS_EVAL
,
176 IRIS_CACHE_GS
= MESA_SHADER_GEOMETRY
,
177 IRIS_CACHE_FS
= MESA_SHADER_FRAGMENT
,
178 IRIS_CACHE_CS
= MESA_SHADER_COMPUTE
,
184 * Defines for PIPE_CONTROL operations, which trigger cache flushes,
185 * synchronization, pipelined memory writes, and so on.
187 * The bits here are not the actual hardware values. The actual fields
188 * move between various generations, so we just have flags for each
189 * potential operation, and use genxml to encode the actual packet.
191 enum pipe_control_flags
193 PIPE_CONTROL_FLUSH_LLC
= (1 << 1),
194 PIPE_CONTROL_LRI_POST_SYNC_OP
= (1 << 2),
195 PIPE_CONTROL_STORE_DATA_INDEX
= (1 << 3),
196 PIPE_CONTROL_CS_STALL
= (1 << 4),
197 PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET
= (1 << 5),
198 PIPE_CONTROL_SYNC_GFDT
= (1 << 6),
199 PIPE_CONTROL_TLB_INVALIDATE
= (1 << 7),
200 PIPE_CONTROL_MEDIA_STATE_CLEAR
= (1 << 8),
201 PIPE_CONTROL_WRITE_IMMEDIATE
= (1 << 9),
202 PIPE_CONTROL_WRITE_DEPTH_COUNT
= (1 << 10),
203 PIPE_CONTROL_WRITE_TIMESTAMP
= (1 << 11),
204 PIPE_CONTROL_DEPTH_STALL
= (1 << 12),
205 PIPE_CONTROL_RENDER_TARGET_FLUSH
= (1 << 13),
206 PIPE_CONTROL_INSTRUCTION_INVALIDATE
= (1 << 14),
207 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE
= (1 << 15),
208 PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE
= (1 << 16),
209 PIPE_CONTROL_NOTIFY_ENABLE
= (1 << 17),
210 PIPE_CONTROL_FLUSH_ENABLE
= (1 << 18),
211 PIPE_CONTROL_DATA_CACHE_FLUSH
= (1 << 19),
212 PIPE_CONTROL_VF_CACHE_INVALIDATE
= (1 << 20),
213 PIPE_CONTROL_CONST_CACHE_INVALIDATE
= (1 << 21),
214 PIPE_CONTROL_STATE_CACHE_INVALIDATE
= (1 << 22),
215 PIPE_CONTROL_STALL_AT_SCOREBOARD
= (1 << 23),
216 PIPE_CONTROL_DEPTH_CACHE_FLUSH
= (1 << 24),
219 #define PIPE_CONTROL_CACHE_FLUSH_BITS \
220 (PIPE_CONTROL_DEPTH_CACHE_FLUSH | \
221 PIPE_CONTROL_DATA_CACHE_FLUSH | \
222 PIPE_CONTROL_RENDER_TARGET_FLUSH)
224 #define PIPE_CONTROL_CACHE_INVALIDATE_BITS \
225 (PIPE_CONTROL_STATE_CACHE_INVALIDATE | \
226 PIPE_CONTROL_CONST_CACHE_INVALIDATE | \
227 PIPE_CONTROL_VF_CACHE_INVALIDATE | \
228 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE | \
229 PIPE_CONTROL_INSTRUCTION_INVALIDATE)
231 enum iris_predicate_state
{
232 /* The first two states are used if we can determine whether to draw
233 * without having to look at the values in the query object buffer. This
234 * will happen if there is no conditional render in progress, if the query
235 * object is already completed or if something else has already added
236 * samples to the preliminary result.
238 IRIS_PREDICATE_STATE_RENDER
,
239 IRIS_PREDICATE_STATE_DONT_RENDER
,
241 /* In this case whether to draw or not depends on the result of an
242 * MI_PREDICATE command so the predicate enable bit needs to be checked.
244 IRIS_PREDICATE_STATE_USE_BIT
,
250 * A compiled shader variant, containing a pointer to the GPU assembly,
251 * as well as program data and other packets needed by state upload.
253 * There can be several iris_compiled_shader variants per API-level shader
254 * (iris_uncompiled_shader), due to state-based recompiles (brw_*_prog_key).
256 struct iris_compiled_shader
{
257 /** Reference to the uploaded assembly. */
258 struct iris_state_ref assembly
;
260 /** Pointer to the assembly in the BO's map. */
263 /** The program data (owned by the program cache hash table) */
264 struct brw_stage_prog_data
*prog_data
;
266 /** A list of system values to be uploaded as uniforms. */
267 enum brw_param_builtin
*system_values
;
268 unsigned num_system_values
;
270 /** Number of constbufs expected by the shader. */
274 * Derived 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets
275 * (the VUE-based information for transform feedback outputs).
280 * Shader packets and other data derived from prog_data. These must be
281 * completely determined from prog_data.
283 uint8_t derived_data
[0];
287 * Constant buffer (UBO) information. See iris_set_const_buffer().
289 struct iris_const_buffer
{
290 /** The resource and offset for the actual constant data */
291 struct iris_state_ref data
;
293 /** The resource and offset for the SURFACE_STATE for pull access. */
294 struct iris_state_ref surface_state
;
298 * API context state that is replicated per shader stage.
300 struct iris_shader_state
{
301 /** Uniform Buffers */
302 struct iris_const_buffer constbuf
[PIPE_MAX_CONSTANT_BUFFERS
];
304 struct pipe_constant_buffer cbuf0
;
305 bool cbuf0_needs_upload
;
307 /** Shader Storage Buffers */
308 struct pipe_resource
*ssbo
[PIPE_MAX_SHADER_BUFFERS
];
309 struct iris_state_ref ssbo_surface_state
[PIPE_MAX_SHADER_BUFFERS
];
311 /** Shader Storage Images (image load store) */
313 struct pipe_resource
*res
;
314 struct iris_state_ref surface_state
;
317 /** Gen8-only uniform data for image lowering */
318 struct brw_image_param param
;
319 } image
[PIPE_MAX_SHADER_IMAGES
];
321 struct iris_state_ref sampler_table
;
322 struct iris_sampler_state
*samplers
[IRIS_MAX_TEXTURE_SAMPLERS
];
323 struct iris_sampler_view
*textures
[IRIS_MAX_TEXTURE_SAMPLERS
];
325 /** Bitfield of which constant buffers are bound (non-null). */
326 uint32_t bound_cbufs
;
328 /** Bitfield of which image views are bound (non-null). */
329 uint32_t bound_image_views
;
331 /** Bitfield of which sampler views are bound (non-null). */
332 uint32_t bound_sampler_views
;
334 /** Bitfield of which shader storage buffers are bound (non-null). */
335 uint32_t bound_ssbos
;
337 /** Bitfield of which shader storage buffers are writable. */
338 uint32_t writable_ssbos
;
342 * Gallium CSO for stream output (transform feedback) targets.
344 struct iris_stream_output_target
{
345 struct pipe_stream_output_target base
;
347 /** Storage holding the offset where we're writing in the buffer */
348 struct iris_state_ref offset
;
350 /** Stride (dwords-per-vertex) during this transform feedback operation */
355 * Virtual table for generation-specific (genxml) function calls.
358 void (*destroy_state
)(struct iris_context
*ice
);
359 void (*init_render_context
)(struct iris_screen
*screen
,
360 struct iris_batch
*batch
,
361 struct iris_vtable
*vtbl
,
362 struct pipe_debug_callback
*dbg
);
363 void (*init_compute_context
)(struct iris_screen
*screen
,
364 struct iris_batch
*batch
,
365 struct iris_vtable
*vtbl
,
366 struct pipe_debug_callback
*dbg
);
367 void (*upload_render_state
)(struct iris_context
*ice
,
368 struct iris_batch
*batch
,
369 const struct pipe_draw_info
*draw
);
370 void (*update_surface_base_address
)(struct iris_batch
*batch
,
371 struct iris_binder
*binder
);
372 void (*upload_compute_state
)(struct iris_context
*ice
,
373 struct iris_batch
*batch
,
374 const struct pipe_grid_info
*grid
);
375 void (*load_register_reg32
)(struct iris_batch
*batch
, uint32_t dst
,
377 void (*load_register_reg64
)(struct iris_batch
*batch
, uint32_t dst
,
379 void (*load_register_imm32
)(struct iris_batch
*batch
, uint32_t reg
,
381 void (*load_register_imm64
)(struct iris_batch
*batch
, uint32_t reg
,
383 void (*load_register_mem32
)(struct iris_batch
*batch
, uint32_t reg
,
384 struct iris_bo
*bo
, uint32_t offset
);
385 void (*load_register_mem64
)(struct iris_batch
*batch
, uint32_t reg
,
386 struct iris_bo
*bo
, uint32_t offset
);
387 void (*store_register_mem32
)(struct iris_batch
*batch
, uint32_t reg
,
388 struct iris_bo
*bo
, uint32_t offset
,
390 void (*store_register_mem64
)(struct iris_batch
*batch
, uint32_t reg
,
391 struct iris_bo
*bo
, uint32_t offset
,
393 void (*store_data_imm32
)(struct iris_batch
*batch
,
394 struct iris_bo
*bo
, uint32_t offset
,
396 void (*store_data_imm64
)(struct iris_batch
*batch
,
397 struct iris_bo
*bo
, uint32_t offset
,
399 void (*copy_mem_mem
)(struct iris_batch
*batch
,
400 struct iris_bo
*dst_bo
, uint32_t dst_offset
,
401 struct iris_bo
*src_bo
, uint32_t src_offset
,
403 void (*emit_raw_pipe_control
)(struct iris_batch
*batch
, uint32_t flags
,
404 struct iris_bo
*bo
, uint32_t offset
,
407 unsigned (*derived_program_state_size
)(enum iris_program_cache_id id
);
408 void (*store_derived_program_state
)(struct iris_context
*ice
,
409 enum iris_program_cache_id cache_id
,
410 struct iris_compiled_shader
*shader
);
411 uint32_t *(*create_so_decl_list
)(const struct pipe_stream_output_info
*sol
,
412 const struct brw_vue_map
*vue_map
);
413 void (*populate_vs_key
)(const struct iris_context
*ice
,
414 const struct shader_info
*info
,
415 struct brw_vs_prog_key
*key
);
416 void (*populate_tcs_key
)(const struct iris_context
*ice
,
417 struct brw_tcs_prog_key
*key
);
418 void (*populate_tes_key
)(const struct iris_context
*ice
,
419 struct brw_tes_prog_key
*key
);
420 void (*populate_gs_key
)(const struct iris_context
*ice
,
421 struct brw_gs_prog_key
*key
);
422 void (*populate_fs_key
)(const struct iris_context
*ice
,
423 struct brw_wm_prog_key
*key
);
424 void (*populate_cs_key
)(const struct iris_context
*ice
,
425 struct brw_cs_prog_key
*key
);
426 uint32_t (*mocs
)(const struct iris_bo
*bo
);
430 * A pool containing SAMPLER_BORDER_COLOR_STATE entries.
432 * See iris_border_color.c for more information.
434 struct iris_border_color_pool
{
437 unsigned insert_point
;
439 /** Map from border colors to offsets in the buffer. */
440 struct hash_table
*ht
;
444 * The API context (derived from pipe_context).
446 * Most driver state is tracked here.
448 struct iris_context
{
449 struct pipe_context ctx
;
451 /** A debug callback for KHR_debug output. */
452 struct pipe_debug_callback dbg
;
454 /** Slab allocator for iris_transfer_map objects. */
455 struct slab_child_pool transfer_pool
;
457 struct iris_vtable vtbl
;
459 struct blorp_context blorp
;
461 struct iris_batch batches
[IRIS_BATCH_COUNT
];
463 struct u_upload_mgr
*query_buffer_uploader
;
468 * Either the value of BaseVertex for indexed draw calls or the value
469 * of the argument <first> for non-indexed draw calls.
476 * Resource and offset that stores draw_parameters from the indirect
477 * buffer or to the buffer that stures the previous values for non
480 struct pipe_resource
*draw_params_res
;
481 uint32_t draw_params_offset
;
485 * The value of DrawID. This always comes in from it's own vertex
486 * buffer since it's not part of the indirect draw parameters.
491 * Stores if an indexed or non-indexed draw (~0/0). Useful to
492 * calculate BaseVertex as an AND of firstvertex and is_indexed_draw.
498 * Resource and offset used for GL_ARB_shader_draw_parameters which
499 * contains parameters that are not present in the indirect buffer as
500 * drawid and is_indexed_draw. They will go in their own vertex element.
502 struct pipe_resource
*derived_draw_params_res
;
503 uint32_t derived_draw_params_offset
;
509 struct iris_uncompiled_shader
*uncompiled
[MESA_SHADER_STAGES
];
510 struct iris_compiled_shader
*prog
[MESA_SHADER_STAGES
];
511 struct brw_vue_map
*last_vue_map
;
513 struct u_upload_mgr
*uploader
;
514 struct hash_table
*cache
;
518 /* Track last VS URB entry size */
519 unsigned last_vs_entry_size
;
522 * Scratch buffers for various sizes and stages.
524 * Indexed by the "Per-Thread Scratch Space" field's 4-bit encoding,
527 struct iris_bo
*scratch_bos
[1 << 4][MESA_SHADER_STAGES
];
531 struct iris_query
*query
;
537 uint64_t dirty_for_nos
[IRIS_NOS_COUNT
];
539 unsigned num_viewports
;
540 unsigned sample_mask
;
541 struct iris_blend_state
*cso_blend
;
542 struct iris_rasterizer_state
*cso_rast
;
543 struct iris_depth_stencil_alpha_state
*cso_zsa
;
544 struct iris_vertex_element_state
*cso_vertex_elements
;
545 struct pipe_blend_color blend_color
;
546 struct pipe_poly_stipple poly_stipple
;
547 struct pipe_viewport_state viewports
[IRIS_MAX_VIEWPORTS
];
548 struct pipe_scissor_state scissors
[IRIS_MAX_VIEWPORTS
];
549 struct pipe_stencil_ref stencil_ref
;
550 struct pipe_framebuffer_state framebuffer
;
551 struct pipe_clip_state clip_planes
;
553 float default_outer_level
[4];
554 float default_inner_level
[2];
556 /** Bitfield of which vertex buffers are bound (non-null). */
557 uint64_t bound_vertex_buffers
;
559 bool primitive_restart
;
561 enum pipe_prim_type prim_mode
:8;
562 uint8_t vertices_per_patch
;
564 /** The last compute grid size */
565 uint32_t last_grid
[3];
566 /** Reference to the BO containing the compute grid size */
567 struct iris_state_ref grid_size
;
568 /** Reference to the SURFACE_STATE for the compute grid resource */
569 struct iris_state_ref grid_surf_state
;
572 * Array of aux usages for drawing, altered to account for any
573 * self-dependencies from resources bound for sampling and rendering.
575 enum isl_aux_usage draw_aux_usage
[BRW_MAX_DRAW_BUFFERS
];
577 /** Bitfield of whether color blending is enabled for RT[i] */
578 uint8_t blend_enables
;
580 /** Are depth writes enabled? (Depth buffer may or may not exist.) */
581 bool depth_writes_enabled
;
583 /** Are stencil writes enabled? (Stencil buffer may or may not exist.) */
584 bool stencil_writes_enabled
;
586 /** GenX-specific current state */
587 struct iris_genx_state
*genx
;
589 struct iris_shader_state shaders
[MESA_SHADER_STAGES
];
591 /** Do vertex shader uses shader draw parameters ? */
592 bool vs_uses_draw_params
;
593 bool vs_uses_derived_draw_params
;
594 bool vs_needs_sgvs_element
;
596 /** Do vertex shader uses edge flag ? */
597 bool vs_needs_edge_flag
;
599 /** Do any samplers need border color? One bit per shader stage. */
600 uint8_t need_border_colors
;
602 struct pipe_stream_output_target
*so_target
[PIPE_MAX_SO_BUFFERS
];
603 bool streamout_active
;
605 bool statistics_counters_enabled
;
607 /** Current conditional rendering mode */
608 enum iris_predicate_state predicate
;
611 * Query BO with a MI_PREDICATE_RESULT snapshot calculated on the
612 * render context that needs to be uploaded to the compute context.
614 struct iris_bo
*compute_predicate
;
616 /** Is a PIPE_QUERY_PRIMITIVES_GENERATED query active? */
617 bool prims_generated_query_active
;
619 /** 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets */
622 /** Current strides for each streamout buffer */
623 uint16_t *streamout_strides
;
625 /** The SURFACE_STATE for a 1x1x1 null surface. */
626 struct iris_state_ref unbound_tex
;
628 /** The SURFACE_STATE for a framebuffer-sized null surface. */
629 struct iris_state_ref null_fb
;
631 struct u_upload_mgr
*surface_uploader
;
632 // XXX: may want a separate uploader for "hey I made a CSO!" vs
633 // "I'm streaming this out at draw time and never want it again!"
634 struct u_upload_mgr
*dynamic_uploader
;
636 struct iris_binder binder
;
638 struct iris_border_color_pool border_color_pool
;
640 /** The high 16-bits of the last VBO/index buffer addresses */
641 uint16_t last_vbo_high_bits
[33];
642 uint16_t last_index_bo_high_bits
;
645 * Resources containing streamed state which our render context
646 * currently points to. Used to re-add these to the validation
647 * list when we start a new batch and haven't resubmitted commands.
650 struct pipe_resource
*cc_vp
;
651 struct pipe_resource
*sf_cl_vp
;
652 struct pipe_resource
*color_calc
;
653 struct pipe_resource
*scissor
;
654 struct pipe_resource
*blend
;
655 struct pipe_resource
*index_buffer
;
660 #define perf_debug(dbg, ...) do { \
661 if (INTEL_DEBUG & DEBUG_PERF) \
662 dbg_printf(__VA_ARGS__); \
664 pipe_debug_message(dbg, PERF_INFO, __VA_ARGS__); \
667 double get_time(void);
669 struct pipe_context
*
670 iris_create_context(struct pipe_screen
*screen
, void *priv
, unsigned flags
);
672 void iris_init_blit_functions(struct pipe_context
*ctx
);
673 void iris_init_clear_functions(struct pipe_context
*ctx
);
674 void iris_init_program_functions(struct pipe_context
*ctx
);
675 void iris_init_resource_functions(struct pipe_context
*ctx
);
676 void iris_init_query_functions(struct pipe_context
*ctx
);
677 void iris_update_compiled_shaders(struct iris_context
*ice
);
678 void iris_update_compiled_compute_shader(struct iris_context
*ice
);
679 void iris_fill_cs_push_const_buffer(struct brw_cs_prog_data
*cs_prog_data
,
684 void iris_blorp_surf_for_resource(struct iris_vtable
*vtbl
,
685 struct blorp_surf
*surf
,
686 struct pipe_resource
*p_res
,
687 enum isl_aux_usage aux_usage
,
689 bool is_render_target
);
690 void iris_copy_region(struct blorp_context
*blorp
,
691 struct iris_batch
*batch
,
692 struct pipe_resource
*dst
,
694 unsigned dstx
, unsigned dsty
, unsigned dstz
,
695 struct pipe_resource
*src
,
697 const struct pipe_box
*src_box
);
701 void iris_draw_vbo(struct pipe_context
*ctx
, const struct pipe_draw_info
*info
);
702 void iris_launch_grid(struct pipe_context
*, const struct pipe_grid_info
*);
704 /* iris_pipe_control.c */
706 void iris_emit_pipe_control_flush(struct iris_batch
*batch
,
708 void iris_emit_pipe_control_write(struct iris_batch
*batch
, uint32_t flags
,
709 struct iris_bo
*bo
, uint32_t offset
,
711 void iris_emit_end_of_pipe_sync(struct iris_batch
*batch
,
714 void iris_init_flush_functions(struct pipe_context
*ctx
);
717 void gen8_init_blorp(struct iris_context
*ice
);
718 void gen9_init_blorp(struct iris_context
*ice
);
719 void gen10_init_blorp(struct iris_context
*ice
);
720 void gen11_init_blorp(struct iris_context
*ice
);
722 /* iris_border_color.c */
724 void iris_init_border_color_pool(struct iris_context
*ice
);
725 void iris_destroy_border_color_pool(struct iris_context
*ice
);
726 void iris_border_color_pool_reserve(struct iris_context
*ice
, unsigned count
);
727 uint32_t iris_upload_border_color(struct iris_context
*ice
,
728 union pipe_color_union
*color
);
731 void gen8_init_state(struct iris_context
*ice
);
732 void gen9_init_state(struct iris_context
*ice
);
733 void gen10_init_state(struct iris_context
*ice
);
734 void gen11_init_state(struct iris_context
*ice
);
735 void gen8_emit_urb_setup(struct iris_context
*ice
,
736 struct iris_batch
*batch
,
737 const unsigned size
[4],
738 bool tess_present
, bool gs_present
);
739 void gen9_emit_urb_setup(struct iris_context
*ice
,
740 struct iris_batch
*batch
,
741 const unsigned size
[4],
742 bool tess_present
, bool gs_present
);
743 void gen10_emit_urb_setup(struct iris_context
*ice
,
744 struct iris_batch
*batch
,
745 const unsigned size
[4],
746 bool tess_present
, bool gs_present
);
747 void gen11_emit_urb_setup(struct iris_context
*ice
,
748 struct iris_batch
*batch
,
749 const unsigned size
[4],
750 bool tess_present
, bool gs_present
);
753 const struct shader_info
*iris_get_shader_info(const struct iris_context
*ice
,
754 gl_shader_stage stage
);
755 struct iris_bo
*iris_get_scratch_space(struct iris_context
*ice
,
756 unsigned per_thread_scratch
,
757 gl_shader_stage stage
);
759 /* iris_program_cache.c */
761 void iris_init_program_cache(struct iris_context
*ice
);
762 void iris_destroy_program_cache(struct iris_context
*ice
);
763 void iris_print_program_cache(struct iris_context
*ice
);
764 struct iris_compiled_shader
*iris_find_cached_shader(struct iris_context
*ice
,
765 enum iris_program_cache_id
,
768 struct iris_compiled_shader
*iris_upload_shader(struct iris_context
*ice
,
769 enum iris_program_cache_id
,
772 const void *assembly
,
773 struct brw_stage_prog_data
*,
775 enum brw_param_builtin
*sysv
,
776 unsigned num_system_values
,
778 const void *iris_find_previous_compile(const struct iris_context
*ice
,
779 enum iris_program_cache_id cache_id
,
780 unsigned program_string_id
);
781 bool iris_blorp_lookup_shader(struct blorp_batch
*blorp_batch
,
784 uint32_t *kernel_out
,
785 void *prog_data_out
);
786 bool iris_blorp_upload_shader(struct blorp_batch
*blorp_batch
,
787 const void *key
, uint32_t key_size
,
788 const void *kernel
, uint32_t kernel_size
,
789 const struct brw_stage_prog_data
*prog_data
,
790 uint32_t prog_data_size
,
791 uint32_t *kernel_out
,
792 void *prog_data_out
);
796 void iris_math_div32_gpr0(struct iris_context
*ice
,
797 struct iris_batch
*batch
,
800 uint64_t iris_timebase_scale(const struct gen_device_info
*devinfo
,
801 uint64_t gpu_timestamp
);
802 void iris_resolve_conditional_render(struct iris_context
*ice
);
806 void iris_predraw_resolve_inputs(struct iris_context
*ice
,
807 struct iris_batch
*batch
,
808 bool *draw_aux_buffer_disabled
,
809 gl_shader_stage stage
,
810 bool consider_framebuffer
);
811 void iris_predraw_resolve_framebuffer(struct iris_context
*ice
,
812 struct iris_batch
*batch
,
813 bool *draw_aux_buffer_disabled
);
814 void iris_postdraw_update_resolve_tracking(struct iris_context
*ice
,
815 struct iris_batch
*batch
);
816 void iris_cache_sets_clear(struct iris_batch
*batch
);
817 void iris_flush_depth_and_render_caches(struct iris_batch
*batch
);
818 void iris_cache_flush_for_read(struct iris_batch
*batch
, struct iris_bo
*bo
);
819 void iris_cache_flush_for_render(struct iris_batch
*batch
,
821 enum isl_format format
,
822 enum isl_aux_usage aux_usage
);
823 void iris_render_cache_add_bo(struct iris_batch
*batch
,
825 enum isl_format format
,
826 enum isl_aux_usage aux_usage
);
827 void iris_cache_flush_for_depth(struct iris_batch
*batch
, struct iris_bo
*bo
);
828 void iris_depth_cache_add_bo(struct iris_batch
*batch
, struct iris_bo
*bo
);