2 * Copyright © 2017 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 #ifndef IRIS_CONTEXT_H
24 #define IRIS_CONTEXT_H
26 #include "pipe/p_context.h"
27 #include "pipe/p_state.h"
28 #include "util/u_debug.h"
29 #include "intel/blorp/blorp.h"
30 #include "intel/common/gen_debug.h"
31 #include "intel/compiler/brw_compiler.h"
32 #include "iris_batch.h"
33 #include "iris_binder.h"
34 #include "iris_resource.h"
35 #include "iris_screen.h"
42 #define IRIS_MAX_TEXTURE_SAMPLERS 32
43 /* IRIS_MAX_ABOS and IRIS_MAX_SSBOS must be the same. */
44 #define IRIS_MAX_ABOS 16
45 #define IRIS_MAX_SSBOS 16
46 #define IRIS_MAX_VIEWPORTS 16
49 * Dirty flags. When state changes, we flag some combination of these
50 * to indicate that particular GPU commands need to be re-emitted.
52 * Each bit typically corresponds to a single 3DSTATE_* command packet, but
53 * in rare cases they map to a group of related packets that need to be
56 * See iris_upload_render_state().
58 #define IRIS_DIRTY_COLOR_CALC_STATE (1ull << 0)
59 #define IRIS_DIRTY_POLYGON_STIPPLE (1ull << 1)
60 #define IRIS_DIRTY_SCISSOR_RECT (1ull << 2)
61 #define IRIS_DIRTY_WM_DEPTH_STENCIL (1ull << 3)
62 #define IRIS_DIRTY_CC_VIEWPORT (1ull << 4)
63 #define IRIS_DIRTY_SF_CL_VIEWPORT (1ull << 5)
64 #define IRIS_DIRTY_PS_BLEND (1ull << 6)
65 #define IRIS_DIRTY_BLEND_STATE (1ull << 7)
66 #define IRIS_DIRTY_RASTER (1ull << 8)
67 #define IRIS_DIRTY_CLIP (1ull << 9)
68 #define IRIS_DIRTY_SBE (1ull << 10)
69 #define IRIS_DIRTY_LINE_STIPPLE (1ull << 11)
70 #define IRIS_DIRTY_VERTEX_ELEMENTS (1ull << 12)
71 #define IRIS_DIRTY_MULTISAMPLE (1ull << 13)
72 #define IRIS_DIRTY_VERTEX_BUFFERS (1ull << 14)
73 #define IRIS_DIRTY_SAMPLE_MASK (1ull << 15)
74 #define IRIS_DIRTY_SAMPLER_STATES_VS (1ull << 16)
75 #define IRIS_DIRTY_SAMPLER_STATES_TCS (1ull << 17)
76 #define IRIS_DIRTY_SAMPLER_STATES_TES (1ull << 18)
77 #define IRIS_DIRTY_SAMPLER_STATES_GS (1ull << 19)
78 #define IRIS_DIRTY_SAMPLER_STATES_PS (1ull << 20)
79 #define IRIS_DIRTY_SAMPLER_STATES_CS (1ull << 21)
80 #define IRIS_DIRTY_UNCOMPILED_VS (1ull << 22)
81 #define IRIS_DIRTY_UNCOMPILED_TCS (1ull << 23)
82 #define IRIS_DIRTY_UNCOMPILED_TES (1ull << 24)
83 #define IRIS_DIRTY_UNCOMPILED_GS (1ull << 25)
84 #define IRIS_DIRTY_UNCOMPILED_FS (1ull << 26)
85 #define IRIS_DIRTY_UNCOMPILED_CS (1ull << 27)
86 #define IRIS_DIRTY_VS (1ull << 28)
87 #define IRIS_DIRTY_TCS (1ull << 29)
88 #define IRIS_DIRTY_TES (1ull << 30)
89 #define IRIS_DIRTY_GS (1ull << 31)
90 #define IRIS_DIRTY_FS (1ull << 32)
91 #define IRIS_DIRTY_CS (1ull << 33)
92 #define IRIS_DIRTY_URB (1ull << 34)
93 #define IRIS_DIRTY_CONSTANTS_VS (1ull << 35)
94 #define IRIS_DIRTY_CONSTANTS_TCS (1ull << 36)
95 #define IRIS_DIRTY_CONSTANTS_TES (1ull << 37)
96 #define IRIS_DIRTY_CONSTANTS_GS (1ull << 38)
97 #define IRIS_DIRTY_CONSTANTS_FS (1ull << 39)
98 #define IRIS_DIRTY_CONSTANTS_CS (1ull << 40)
99 #define IRIS_DIRTY_DEPTH_BUFFER (1ull << 41)
100 #define IRIS_DIRTY_WM (1ull << 42)
101 #define IRIS_DIRTY_BINDINGS_VS (1ull << 43)
102 #define IRIS_DIRTY_BINDINGS_TCS (1ull << 44)
103 #define IRIS_DIRTY_BINDINGS_TES (1ull << 45)
104 #define IRIS_DIRTY_BINDINGS_GS (1ull << 46)
105 #define IRIS_DIRTY_BINDINGS_FS (1ull << 47)
106 #define IRIS_DIRTY_BINDINGS_CS (1ull << 48)
107 #define IRIS_DIRTY_SO_BUFFERS (1ull << 49)
108 #define IRIS_DIRTY_SO_DECL_LIST (1ull << 50)
109 #define IRIS_DIRTY_STREAMOUT (1ull << 51)
110 #define IRIS_DIRTY_VF_SGVS (1ull << 52)
111 #define IRIS_DIRTY_VF (1ull << 53)
112 #define IRIS_DIRTY_VF_TOPOLOGY (1ull << 54)
114 #define IRIS_ALL_DIRTY_BINDINGS (IRIS_DIRTY_BINDINGS_VS | \
115 IRIS_DIRTY_BINDINGS_TCS | \
116 IRIS_DIRTY_BINDINGS_TES | \
117 IRIS_DIRTY_BINDINGS_GS | \
118 IRIS_DIRTY_BINDINGS_FS | \
119 IRIS_DIRTY_BINDINGS_CS)
122 * Non-orthogonal state (NOS) dependency flags.
124 * Shader programs may depend on non-orthogonal state. These flags are
125 * used to indicate that a shader's key depends on the state provided by
126 * a certain Gallium CSO. Changing any CSOs marked as a dependency will
127 * cause the driver to re-compute the shader key, possibly triggering a
131 IRIS_NOS_FRAMEBUFFER
,
132 IRIS_NOS_DEPTH_STENCIL_ALPHA
,
135 IRIS_NOS_LAST_VUE_MAP
,
140 struct iris_depth_stencil_alpha_state
;
143 * Cache IDs for the in-memory program cache (ice->shaders.cache).
145 enum iris_program_cache_id
{
146 IRIS_CACHE_VS
= MESA_SHADER_VERTEX
,
147 IRIS_CACHE_TCS
= MESA_SHADER_TESS_CTRL
,
148 IRIS_CACHE_TES
= MESA_SHADER_TESS_EVAL
,
149 IRIS_CACHE_GS
= MESA_SHADER_GEOMETRY
,
150 IRIS_CACHE_FS
= MESA_SHADER_FRAGMENT
,
151 IRIS_CACHE_CS
= MESA_SHADER_COMPUTE
,
157 * Defines for PIPE_CONTROL operations, which trigger cache flushes,
158 * synchronization, pipelined memory writes, and so on.
160 * The bits here are not the actual hardware values. The actual fields
161 * move between various generations, so we just have flags for each
162 * potential operation, and use genxml to encode the actual packet.
164 enum pipe_control_flags
166 PIPE_CONTROL_FLUSH_LLC
= (1 << 1),
167 PIPE_CONTROL_LRI_POST_SYNC_OP
= (1 << 2),
168 PIPE_CONTROL_STORE_DATA_INDEX
= (1 << 3),
169 PIPE_CONTROL_CS_STALL
= (1 << 4),
170 PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET
= (1 << 5),
171 PIPE_CONTROL_SYNC_GFDT
= (1 << 6),
172 PIPE_CONTROL_TLB_INVALIDATE
= (1 << 7),
173 PIPE_CONTROL_MEDIA_STATE_CLEAR
= (1 << 8),
174 PIPE_CONTROL_WRITE_IMMEDIATE
= (1 << 9),
175 PIPE_CONTROL_WRITE_DEPTH_COUNT
= (1 << 10),
176 PIPE_CONTROL_WRITE_TIMESTAMP
= (1 << 11),
177 PIPE_CONTROL_DEPTH_STALL
= (1 << 12),
178 PIPE_CONTROL_RENDER_TARGET_FLUSH
= (1 << 13),
179 PIPE_CONTROL_INSTRUCTION_INVALIDATE
= (1 << 14),
180 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE
= (1 << 15),
181 PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE
= (1 << 16),
182 PIPE_CONTROL_NOTIFY_ENABLE
= (1 << 17),
183 PIPE_CONTROL_FLUSH_ENABLE
= (1 << 18),
184 PIPE_CONTROL_DATA_CACHE_FLUSH
= (1 << 19),
185 PIPE_CONTROL_VF_CACHE_INVALIDATE
= (1 << 20),
186 PIPE_CONTROL_CONST_CACHE_INVALIDATE
= (1 << 21),
187 PIPE_CONTROL_STATE_CACHE_INVALIDATE
= (1 << 22),
188 PIPE_CONTROL_STALL_AT_SCOREBOARD
= (1 << 23),
189 PIPE_CONTROL_DEPTH_CACHE_FLUSH
= (1 << 24),
192 #define PIPE_CONTROL_CACHE_FLUSH_BITS \
193 (PIPE_CONTROL_DEPTH_CACHE_FLUSH | \
194 PIPE_CONTROL_DATA_CACHE_FLUSH | \
195 PIPE_CONTROL_RENDER_TARGET_FLUSH)
197 #define PIPE_CONTROL_CACHE_INVALIDATE_BITS \
198 (PIPE_CONTROL_STATE_CACHE_INVALIDATE | \
199 PIPE_CONTROL_CONST_CACHE_INVALIDATE | \
200 PIPE_CONTROL_VF_CACHE_INVALIDATE | \
201 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE | \
202 PIPE_CONTROL_INSTRUCTION_INVALIDATE)
207 * A compiled shader variant, containing a pointer to the GPU assembly,
208 * as well as program data and other packets needed by state upload.
210 * There can be several iris_compiled_shader variants per API-level shader
211 * (iris_uncompiled_shader), due to state-based recompiles (brw_*_prog_key).
213 struct iris_compiled_shader
{
214 /** Reference to the uploaded assembly. */
215 struct iris_state_ref assembly
;
217 /** Pointer to the assembly in the BO's map. */
220 /** The program data (owned by the program cache hash table) */
221 struct brw_stage_prog_data
*prog_data
;
224 * Derived 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets
225 * (the VUE-based information for transform feedback outputs).
230 * Shader packets and other data derived from prog_data. These must be
231 * completely determined from prog_data.
233 uint8_t derived_data
[0];
237 * Constant buffer (UBO) information. See iris_set_const_buffer().
239 struct iris_const_buffer
{
240 /** The resource and offset for the actual constant data */
241 struct iris_state_ref data
;
243 /** The resource and offset for the SURFACE_STATE for pull access. */
244 struct iris_state_ref surface_state
;
248 * API context state that is replicated per shader stage.
250 struct iris_shader_state
{
251 /** Uniform Buffers */
252 struct iris_const_buffer constbuf
[PIPE_MAX_CONSTANT_BUFFERS
];
254 /** Shader Storage Buffers */
255 struct pipe_resource
*ssbo
[PIPE_MAX_SHADER_BUFFERS
];
256 struct iris_state_ref ssbo_surface_state
[PIPE_MAX_SHADER_BUFFERS
];
258 /** Shader Storage Images (image load store) */
260 struct pipe_resource
*res
;
261 struct iris_state_ref surface_state
;
263 } image
[PIPE_MAX_SHADER_IMAGES
];
265 struct iris_state_ref sampler_table
;
266 struct iris_sampler_state
*samplers
[IRIS_MAX_TEXTURE_SAMPLERS
];
267 struct iris_sampler_view
*textures
[IRIS_MAX_TEXTURE_SAMPLERS
];
268 unsigned num_samplers
;
269 unsigned num_textures
;
273 * Virtual table for generation-specific (genxml) function calls.
276 void (*destroy_state
)(struct iris_context
*ice
);
277 void (*init_render_context
)(struct iris_screen
*screen
,
278 struct iris_batch
*batch
,
279 struct iris_vtable
*vtbl
,
280 struct pipe_debug_callback
*dbg
);
281 void (*init_compute_context
)(struct iris_screen
*screen
,
282 struct iris_batch
*batch
,
283 struct iris_vtable
*vtbl
,
284 struct pipe_debug_callback
*dbg
);
285 void (*upload_render_state
)(struct iris_context
*ice
,
286 struct iris_batch
*batch
,
287 const struct pipe_draw_info
*draw
);
288 void (*update_surface_base_address
)(struct iris_batch
*batch
,
289 struct iris_binder
*binder
);
290 void (*upload_compute_state
)(struct iris_context
*ice
,
291 struct iris_batch
*batch
,
292 const struct pipe_grid_info
*grid
);
293 void (*load_register_imm32
)(struct iris_batch
*batch
, uint32_t reg
,
295 void (*load_register_imm64
)(struct iris_batch
*batch
, uint32_t reg
,
297 void (*load_register_mem32
)(struct iris_batch
*batch
, uint32_t reg
,
298 struct iris_bo
*bo
, uint32_t offset
);
299 void (*load_register_mem64
)(struct iris_batch
*batch
, uint32_t reg
,
300 struct iris_bo
*bo
, uint32_t offset
);
301 void (*store_register_mem32
)(struct iris_batch
*batch
, uint32_t reg
,
302 struct iris_bo
*bo
, uint32_t offset
,
304 void (*store_register_mem64
)(struct iris_batch
*batch
, uint32_t reg
,
305 struct iris_bo
*bo
, uint32_t offset
,
307 void (*store_data_imm32
)(struct iris_batch
*batch
,
308 struct iris_bo
*bo
, uint32_t offset
,
310 void (*store_data_imm64
)(struct iris_batch
*batch
,
311 struct iris_bo
*bo
, uint32_t offset
,
313 void (*copy_mem_mem
)(struct iris_batch
*batch
,
314 struct iris_bo
*dst_bo
, uint32_t dst_offset
,
315 struct iris_bo
*src_bo
, uint32_t src_offset
,
317 void (*emit_raw_pipe_control
)(struct iris_batch
*batch
, uint32_t flags
,
318 struct iris_bo
*bo
, uint32_t offset
,
321 unsigned (*derived_program_state_size
)(enum iris_program_cache_id id
);
322 void (*store_derived_program_state
)(const struct gen_device_info
*devinfo
,
323 enum iris_program_cache_id cache_id
,
324 struct iris_compiled_shader
*shader
);
325 uint32_t *(*create_so_decl_list
)(const struct pipe_stream_output_info
*sol
,
326 const struct brw_vue_map
*vue_map
);
327 void (*populate_vs_key
)(const struct iris_context
*ice
,
328 struct brw_vs_prog_key
*key
);
329 void (*populate_tcs_key
)(const struct iris_context
*ice
,
330 struct brw_tcs_prog_key
*key
);
331 void (*populate_tes_key
)(const struct iris_context
*ice
,
332 struct brw_tes_prog_key
*key
);
333 void (*populate_gs_key
)(const struct iris_context
*ice
,
334 struct brw_gs_prog_key
*key
);
335 void (*populate_fs_key
)(const struct iris_context
*ice
,
336 struct brw_wm_prog_key
*key
);
337 void (*populate_cs_key
)(const struct iris_context
*ice
,
338 struct brw_cs_prog_key
*key
);
342 * A pool containing SAMPLER_BORDER_COLOR_STATE entries.
344 * See iris_border_color.c for more information.
346 struct iris_border_color_pool
{
349 unsigned insert_point
;
351 /** Map from border colors to offsets in the buffer. */
352 struct hash_table
*ht
;
356 * The API context (derived from pipe_context).
358 * Most driver state is tracked here.
360 struct iris_context
{
361 struct pipe_context ctx
;
363 /** A debug callback for KHR_debug output. */
364 struct pipe_debug_callback dbg
;
366 /** Slab allocator for iris_transfer_map objects. */
367 struct slab_child_pool transfer_pool
;
369 struct iris_vtable vtbl
;
371 struct blorp_context blorp
;
373 /** The main batch for rendering. */
374 struct iris_batch render_batch
;
376 /** The batch for compute shader dispatch */
377 struct iris_batch compute_batch
;
380 struct iris_uncompiled_shader
*uncompiled
[MESA_SHADER_STAGES
];
381 struct iris_compiled_shader
*prog
[MESA_SHADER_STAGES
];
382 struct brw_vue_map
*last_vue_map
;
384 struct u_upload_mgr
*uploader
;
385 struct hash_table
*cache
;
392 uint64_t dirty_for_nos
[IRIS_NOS_COUNT
];
394 unsigned num_viewports
;
395 unsigned sample_mask
;
396 struct iris_blend_state
*cso_blend
;
397 struct iris_rasterizer_state
*cso_rast
;
398 struct iris_depth_stencil_alpha_state
*cso_zsa
;
399 struct iris_vertex_element_state
*cso_vertex_elements
;
400 struct pipe_blend_color blend_color
;
401 struct pipe_poly_stipple poly_stipple
;
402 struct pipe_viewport_state viewports
[IRIS_MAX_VIEWPORTS
];
403 struct pipe_scissor_state scissors
[IRIS_MAX_VIEWPORTS
];
404 struct pipe_stencil_ref stencil_ref
;
405 struct pipe_framebuffer_state framebuffer
;
407 float default_outer_level
[4];
408 float default_inner_level
[2];
410 bool primitive_restart
;
412 enum pipe_prim_type prim_mode
:8;
413 uint8_t vertices_per_patch
;
415 /** Are depth writes enabled? (Depth buffer may or may not exist.) */
416 bool depth_writes_enabled
;
418 /** Are stencil writes enabled? (Stencil buffer may or may not exist.) */
419 bool stencil_writes_enabled
;
421 /** GenX-specific current state */
422 struct iris_genx_state
*genx
;
424 struct iris_shader_state shaders
[MESA_SHADER_STAGES
];
426 /** Do any samplers (for any stage) need border color? */
427 bool need_border_colors
;
429 struct pipe_stream_output_target
*so_target
[PIPE_MAX_SO_BUFFERS
];
430 bool streamout_active
;
432 /** Is a PIPE_QUERY_PRIMITIVES_GENERATED query active? */
433 bool prims_generated_query_active
;
435 /** 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets */
438 /** The SURFACE_STATE for a 1x1x1 null surface. */
439 struct iris_state_ref unbound_tex
;
441 /** The SURFACE_STATE for a framebuffer-sized null surface. */
442 struct iris_state_ref null_fb
;
444 struct u_upload_mgr
*surface_uploader
;
445 // XXX: may want a separate uploader for "hey I made a CSO!" vs
446 // "I'm streaming this out at draw time and never want it again!"
447 struct u_upload_mgr
*dynamic_uploader
;
449 struct iris_binder binder
;
451 struct iris_border_color_pool border_color_pool
;
454 * Resources containing streamed state which our render context
455 * currently points to. Used to re-add these to the validation
456 * list when we start a new batch and haven't resubmitted commands.
459 struct pipe_resource
*cc_vp
;
460 struct pipe_resource
*sf_cl_vp
;
461 struct pipe_resource
*color_calc
;
462 struct pipe_resource
*scissor
;
463 struct pipe_resource
*blend
;
464 struct pipe_resource
*index_buffer
;
469 #define perf_debug(dbg, ...) do { \
470 if (INTEL_DEBUG & DEBUG_PERF) \
471 dbg_printf(__VA_ARGS__); \
473 pipe_debug_message(dbg, PERF_INFO, __VA_ARGS__); \
476 double get_time(void);
478 struct pipe_context
*
479 iris_create_context(struct pipe_screen
*screen
, void *priv
, unsigned flags
);
481 void iris_init_blit_functions(struct pipe_context
*ctx
);
482 void iris_init_clear_functions(struct pipe_context
*ctx
);
483 void iris_init_program_functions(struct pipe_context
*ctx
);
484 void iris_init_resource_functions(struct pipe_context
*ctx
);
485 void iris_init_query_functions(struct pipe_context
*ctx
);
486 void iris_update_compiled_shaders(struct iris_context
*ice
);
487 void iris_update_compiled_compute_shader(struct iris_context
*ice
);
491 void iris_blorp_surf_for_resource(struct blorp_surf
*surf
,
492 struct pipe_resource
*p_res
,
493 enum isl_aux_usage aux_usage
,
494 bool is_render_target
);
498 void iris_draw_vbo(struct pipe_context
*ctx
, const struct pipe_draw_info
*info
);
499 void iris_launch_grid(struct pipe_context
*, const struct pipe_grid_info
*);
501 /* iris_pipe_control.c */
503 void iris_emit_pipe_control_flush(struct iris_batch
*batch
,
505 void iris_emit_pipe_control_write(struct iris_batch
*batch
, uint32_t flags
,
506 struct iris_bo
*bo
, uint32_t offset
,
508 void iris_emit_end_of_pipe_sync(struct iris_batch
*batch
,
511 void iris_init_flush_functions(struct pipe_context
*ctx
);
515 void gen9_init_blorp(struct iris_context
*ice
);
516 void gen10_init_blorp(struct iris_context
*ice
);
517 void gen11_init_blorp(struct iris_context
*ice
);
519 /* iris_border_color.c */
521 void iris_init_border_color_pool(struct iris_context
*ice
);
522 void iris_border_color_pool_reserve(struct iris_context
*ice
, unsigned count
);
523 uint32_t iris_upload_border_color(struct iris_context
*ice
,
524 union pipe_color_union
*color
);
528 void gen9_init_state(struct iris_context
*ice
);
529 void gen10_init_state(struct iris_context
*ice
);
530 void gen11_init_state(struct iris_context
*ice
);
533 const struct shader_info
*iris_get_shader_info(const struct iris_context
*ice
,
534 gl_shader_stage stage
);
535 unsigned iris_get_shader_num_ubos(const struct iris_context
*ice
,
536 gl_shader_stage stage
);
539 /* iris_program_cache.c */
541 void iris_init_program_cache(struct iris_context
*ice
);
542 void iris_destroy_program_cache(struct iris_context
*ice
);
543 void iris_print_program_cache(struct iris_context
*ice
);
544 bool iris_bind_cached_shader(struct iris_context
*ice
,
545 enum iris_program_cache_id cache_id
,
547 void iris_unbind_shader(struct iris_context
*ice
,
548 enum iris_program_cache_id cache_id
);
549 void iris_upload_and_bind_shader(struct iris_context
*ice
,
550 enum iris_program_cache_id cache_id
,
552 const void *assembly
,
553 struct brw_stage_prog_data
*prog_data
,
554 uint32_t *streamout
);
555 const void *iris_find_previous_compile(const struct iris_context
*ice
,
556 enum iris_program_cache_id cache_id
,
557 unsigned program_string_id
);
558 bool iris_blorp_lookup_shader(struct blorp_batch
*blorp_batch
,
561 uint32_t *kernel_out
,
562 void *prog_data_out
);
563 bool iris_blorp_upload_shader(struct blorp_batch
*blorp_batch
,
564 const void *key
, uint32_t key_size
,
565 const void *kernel
, uint32_t kernel_size
,
566 const struct brw_stage_prog_data
*prog_data
,
567 uint32_t prog_data_size
,
568 uint32_t *kernel_out
,
569 void *prog_data_out
);
573 uint64_t iris_timebase_scale(const struct gen_device_info
*devinfo
,
574 uint64_t gpu_timestamp
);
578 void iris_predraw_resolve_inputs(struct iris_context
*ice
,
579 struct iris_batch
*batch
);
580 void iris_predraw_resolve_framebuffer(struct iris_context
*ice
,
581 struct iris_batch
*batch
);
582 void iris_postdraw_update_resolve_tracking(struct iris_context
*ice
,
583 struct iris_batch
*batch
);
584 void iris_cache_sets_clear(struct iris_batch
*batch
);
585 void iris_flush_depth_and_render_caches(struct iris_batch
*batch
);
586 void iris_cache_flush_for_read(struct iris_batch
*batch
, struct iris_bo
*bo
);
587 void iris_cache_flush_for_render(struct iris_batch
*batch
,
589 enum isl_format format
,
590 enum isl_aux_usage aux_usage
);
591 void iris_render_cache_add_bo(struct iris_batch
*batch
,
593 enum isl_format format
,
594 enum isl_aux_usage aux_usage
);
595 void iris_cache_flush_for_depth(struct iris_batch
*batch
, struct iris_bo
*bo
);
596 void iris_depth_cache_add_bo(struct iris_batch
*batch
, struct iris_bo
*bo
);