iris: fix conditional compute, don't stomp predicate for pipelined queries
[mesa.git] / src / gallium / drivers / iris / iris_context.h
1 /*
2 * Copyright © 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #ifndef IRIS_CONTEXT_H
24 #define IRIS_CONTEXT_H
25
26 #include "pipe/p_context.h"
27 #include "pipe/p_state.h"
28 #include "util/u_debug.h"
29 #include "intel/blorp/blorp.h"
30 #include "intel/common/gen_debug.h"
31 #include "intel/compiler/brw_compiler.h"
32 #include "iris_batch.h"
33 #include "iris_binder.h"
34 #include "iris_fence.h"
35 #include "iris_resource.h"
36 #include "iris_screen.h"
37
38 struct iris_bo;
39 struct iris_context;
40 struct blorp_batch;
41 struct blorp_params;
42
43 #define IRIS_MAX_TEXTURE_BUFFER_SIZE (1 << 27)
44 #define IRIS_MAX_TEXTURE_SAMPLERS 32
45 /* IRIS_MAX_ABOS and IRIS_MAX_SSBOS must be the same. */
46 #define IRIS_MAX_ABOS 16
47 #define IRIS_MAX_SSBOS 16
48 #define IRIS_MAX_VIEWPORTS 16
49
50 /**
51 * Dirty flags. When state changes, we flag some combination of these
52 * to indicate that particular GPU commands need to be re-emitted.
53 *
54 * Each bit typically corresponds to a single 3DSTATE_* command packet, but
55 * in rare cases they map to a group of related packets that need to be
56 * emitted together.
57 *
58 * See iris_upload_render_state().
59 */
60 #define IRIS_DIRTY_COLOR_CALC_STATE (1ull << 0)
61 #define IRIS_DIRTY_POLYGON_STIPPLE (1ull << 1)
62 #define IRIS_DIRTY_SCISSOR_RECT (1ull << 2)
63 #define IRIS_DIRTY_WM_DEPTH_STENCIL (1ull << 3)
64 #define IRIS_DIRTY_CC_VIEWPORT (1ull << 4)
65 #define IRIS_DIRTY_SF_CL_VIEWPORT (1ull << 5)
66 #define IRIS_DIRTY_PS_BLEND (1ull << 6)
67 #define IRIS_DIRTY_BLEND_STATE (1ull << 7)
68 #define IRIS_DIRTY_RASTER (1ull << 8)
69 #define IRIS_DIRTY_CLIP (1ull << 9)
70 #define IRIS_DIRTY_SBE (1ull << 10)
71 #define IRIS_DIRTY_LINE_STIPPLE (1ull << 11)
72 #define IRIS_DIRTY_VERTEX_ELEMENTS (1ull << 12)
73 #define IRIS_DIRTY_MULTISAMPLE (1ull << 13)
74 #define IRIS_DIRTY_VERTEX_BUFFERS (1ull << 14)
75 #define IRIS_DIRTY_SAMPLE_MASK (1ull << 15)
76 #define IRIS_DIRTY_SAMPLER_STATES_VS (1ull << 16)
77 #define IRIS_DIRTY_SAMPLER_STATES_TCS (1ull << 17)
78 #define IRIS_DIRTY_SAMPLER_STATES_TES (1ull << 18)
79 #define IRIS_DIRTY_SAMPLER_STATES_GS (1ull << 19)
80 #define IRIS_DIRTY_SAMPLER_STATES_PS (1ull << 20)
81 #define IRIS_DIRTY_SAMPLER_STATES_CS (1ull << 21)
82 #define IRIS_DIRTY_UNCOMPILED_VS (1ull << 22)
83 #define IRIS_DIRTY_UNCOMPILED_TCS (1ull << 23)
84 #define IRIS_DIRTY_UNCOMPILED_TES (1ull << 24)
85 #define IRIS_DIRTY_UNCOMPILED_GS (1ull << 25)
86 #define IRIS_DIRTY_UNCOMPILED_FS (1ull << 26)
87 #define IRIS_DIRTY_UNCOMPILED_CS (1ull << 27)
88 #define IRIS_DIRTY_VS (1ull << 28)
89 #define IRIS_DIRTY_TCS (1ull << 29)
90 #define IRIS_DIRTY_TES (1ull << 30)
91 #define IRIS_DIRTY_GS (1ull << 31)
92 #define IRIS_DIRTY_FS (1ull << 32)
93 #define IRIS_DIRTY_CS (1ull << 33)
94 #define IRIS_DIRTY_URB (1ull << 34)
95 #define IRIS_DIRTY_CONSTANTS_VS (1ull << 35)
96 #define IRIS_DIRTY_CONSTANTS_TCS (1ull << 36)
97 #define IRIS_DIRTY_CONSTANTS_TES (1ull << 37)
98 #define IRIS_DIRTY_CONSTANTS_GS (1ull << 38)
99 #define IRIS_DIRTY_CONSTANTS_FS (1ull << 39)
100 #define IRIS_DIRTY_CONSTANTS_CS (1ull << 40)
101 #define IRIS_DIRTY_DEPTH_BUFFER (1ull << 41)
102 #define IRIS_DIRTY_WM (1ull << 42)
103 #define IRIS_DIRTY_BINDINGS_VS (1ull << 43)
104 #define IRIS_DIRTY_BINDINGS_TCS (1ull << 44)
105 #define IRIS_DIRTY_BINDINGS_TES (1ull << 45)
106 #define IRIS_DIRTY_BINDINGS_GS (1ull << 46)
107 #define IRIS_DIRTY_BINDINGS_FS (1ull << 47)
108 #define IRIS_DIRTY_BINDINGS_CS (1ull << 48)
109 #define IRIS_DIRTY_SO_BUFFERS (1ull << 49)
110 #define IRIS_DIRTY_SO_DECL_LIST (1ull << 50)
111 #define IRIS_DIRTY_STREAMOUT (1ull << 51)
112 #define IRIS_DIRTY_VF_SGVS (1ull << 52)
113 #define IRIS_DIRTY_VF (1ull << 53)
114 #define IRIS_DIRTY_VF_TOPOLOGY (1ull << 54)
115
116 #define IRIS_ALL_DIRTY_FOR_COMPUTE (IRIS_DIRTY_CS | \
117 IRIS_DIRTY_SAMPLER_STATES_CS | \
118 IRIS_DIRTY_UNCOMPILED_CS | \
119 IRIS_DIRTY_CONSTANTS_CS | \
120 IRIS_DIRTY_BINDINGS_CS)
121
122 #define IRIS_ALL_DIRTY_FOR_RENDER ~IRIS_ALL_DIRTY_FOR_COMPUTE
123
124 #define IRIS_ALL_DIRTY_BINDINGS (IRIS_DIRTY_BINDINGS_VS | \
125 IRIS_DIRTY_BINDINGS_TCS | \
126 IRIS_DIRTY_BINDINGS_TES | \
127 IRIS_DIRTY_BINDINGS_GS | \
128 IRIS_DIRTY_BINDINGS_FS | \
129 IRIS_DIRTY_BINDINGS_CS)
130
131 /**
132 * Non-orthogonal state (NOS) dependency flags.
133 *
134 * Shader programs may depend on non-orthogonal state. These flags are
135 * used to indicate that a shader's key depends on the state provided by
136 * a certain Gallium CSO. Changing any CSOs marked as a dependency will
137 * cause the driver to re-compute the shader key, possibly triggering a
138 * shader recompile.
139 */
140 enum iris_nos_dep {
141 IRIS_NOS_FRAMEBUFFER,
142 IRIS_NOS_DEPTH_STENCIL_ALPHA,
143 IRIS_NOS_RASTERIZER,
144 IRIS_NOS_BLEND,
145 IRIS_NOS_LAST_VUE_MAP,
146
147 IRIS_NOS_COUNT,
148 };
149
150 struct iris_depth_stencil_alpha_state;
151
152 /**
153 * Cache IDs for the in-memory program cache (ice->shaders.cache).
154 */
155 enum iris_program_cache_id {
156 IRIS_CACHE_VS = MESA_SHADER_VERTEX,
157 IRIS_CACHE_TCS = MESA_SHADER_TESS_CTRL,
158 IRIS_CACHE_TES = MESA_SHADER_TESS_EVAL,
159 IRIS_CACHE_GS = MESA_SHADER_GEOMETRY,
160 IRIS_CACHE_FS = MESA_SHADER_FRAGMENT,
161 IRIS_CACHE_CS = MESA_SHADER_COMPUTE,
162 IRIS_CACHE_BLORP,
163 };
164
165 /** @{
166 *
167 * Defines for PIPE_CONTROL operations, which trigger cache flushes,
168 * synchronization, pipelined memory writes, and so on.
169 *
170 * The bits here are not the actual hardware values. The actual fields
171 * move between various generations, so we just have flags for each
172 * potential operation, and use genxml to encode the actual packet.
173 */
174 enum pipe_control_flags
175 {
176 PIPE_CONTROL_FLUSH_LLC = (1 << 1),
177 PIPE_CONTROL_LRI_POST_SYNC_OP = (1 << 2),
178 PIPE_CONTROL_STORE_DATA_INDEX = (1 << 3),
179 PIPE_CONTROL_CS_STALL = (1 << 4),
180 PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET = (1 << 5),
181 PIPE_CONTROL_SYNC_GFDT = (1 << 6),
182 PIPE_CONTROL_TLB_INVALIDATE = (1 << 7),
183 PIPE_CONTROL_MEDIA_STATE_CLEAR = (1 << 8),
184 PIPE_CONTROL_WRITE_IMMEDIATE = (1 << 9),
185 PIPE_CONTROL_WRITE_DEPTH_COUNT = (1 << 10),
186 PIPE_CONTROL_WRITE_TIMESTAMP = (1 << 11),
187 PIPE_CONTROL_DEPTH_STALL = (1 << 12),
188 PIPE_CONTROL_RENDER_TARGET_FLUSH = (1 << 13),
189 PIPE_CONTROL_INSTRUCTION_INVALIDATE = (1 << 14),
190 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE = (1 << 15),
191 PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE = (1 << 16),
192 PIPE_CONTROL_NOTIFY_ENABLE = (1 << 17),
193 PIPE_CONTROL_FLUSH_ENABLE = (1 << 18),
194 PIPE_CONTROL_DATA_CACHE_FLUSH = (1 << 19),
195 PIPE_CONTROL_VF_CACHE_INVALIDATE = (1 << 20),
196 PIPE_CONTROL_CONST_CACHE_INVALIDATE = (1 << 21),
197 PIPE_CONTROL_STATE_CACHE_INVALIDATE = (1 << 22),
198 PIPE_CONTROL_STALL_AT_SCOREBOARD = (1 << 23),
199 PIPE_CONTROL_DEPTH_CACHE_FLUSH = (1 << 24),
200 };
201
202 #define PIPE_CONTROL_CACHE_FLUSH_BITS \
203 (PIPE_CONTROL_DEPTH_CACHE_FLUSH | \
204 PIPE_CONTROL_DATA_CACHE_FLUSH | \
205 PIPE_CONTROL_RENDER_TARGET_FLUSH)
206
207 #define PIPE_CONTROL_CACHE_INVALIDATE_BITS \
208 (PIPE_CONTROL_STATE_CACHE_INVALIDATE | \
209 PIPE_CONTROL_CONST_CACHE_INVALIDATE | \
210 PIPE_CONTROL_VF_CACHE_INVALIDATE | \
211 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE | \
212 PIPE_CONTROL_INSTRUCTION_INVALIDATE)
213
214 enum iris_predicate_state {
215 /* The first two states are used if we can determine whether to draw
216 * without having to look at the values in the query object buffer. This
217 * will happen if there is no conditional render in progress, if the query
218 * object is already completed or if something else has already added
219 * samples to the preliminary result.
220 */
221 IRIS_PREDICATE_STATE_RENDER,
222 IRIS_PREDICATE_STATE_DONT_RENDER,
223
224 /* In this case whether to draw or not depends on the result of an
225 * MI_PREDICATE command so the predicate enable bit needs to be checked.
226 */
227 IRIS_PREDICATE_STATE_USE_BIT,
228 };
229
230 /** @} */
231
232 /**
233 * A compiled shader variant, containing a pointer to the GPU assembly,
234 * as well as program data and other packets needed by state upload.
235 *
236 * There can be several iris_compiled_shader variants per API-level shader
237 * (iris_uncompiled_shader), due to state-based recompiles (brw_*_prog_key).
238 */
239 struct iris_compiled_shader {
240 /** Reference to the uploaded assembly. */
241 struct iris_state_ref assembly;
242
243 /** Pointer to the assembly in the BO's map. */
244 void *map;
245
246 /** The program data (owned by the program cache hash table) */
247 struct brw_stage_prog_data *prog_data;
248
249 /** A list of system values to be uploaded as uniforms. */
250 enum brw_param_builtin *system_values;
251 unsigned num_system_values;
252
253 /**
254 * Derived 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets
255 * (the VUE-based information for transform feedback outputs).
256 */
257 uint32_t *streamout;
258
259 /**
260 * Shader packets and other data derived from prog_data. These must be
261 * completely determined from prog_data.
262 */
263 uint8_t derived_data[0];
264 };
265
266 /**
267 * Constant buffer (UBO) information. See iris_set_const_buffer().
268 */
269 struct iris_const_buffer {
270 /** The resource and offset for the actual constant data */
271 struct iris_state_ref data;
272
273 /** The resource and offset for the SURFACE_STATE for pull access. */
274 struct iris_state_ref surface_state;
275 };
276
277 /**
278 * API context state that is replicated per shader stage.
279 */
280 struct iris_shader_state {
281 /** Uniform Buffers */
282 struct iris_const_buffer constbuf[PIPE_MAX_CONSTANT_BUFFERS];
283
284 struct pipe_constant_buffer cbuf0;
285 bool cbuf0_needs_upload;
286
287 /** Shader Storage Buffers */
288 struct pipe_resource *ssbo[PIPE_MAX_SHADER_BUFFERS];
289 struct iris_state_ref ssbo_surface_state[PIPE_MAX_SHADER_BUFFERS];
290
291 /** Shader Storage Images (image load store) */
292 struct {
293 struct pipe_resource *res;
294 struct iris_state_ref surface_state;
295 unsigned access;
296 } image[PIPE_MAX_SHADER_IMAGES];
297
298 struct iris_state_ref sampler_table;
299 struct iris_sampler_state *samplers[IRIS_MAX_TEXTURE_SAMPLERS];
300 struct iris_sampler_view *textures[IRIS_MAX_TEXTURE_SAMPLERS];
301 unsigned num_images;
302 unsigned num_samplers;
303 unsigned num_textures;
304 };
305
306 /**
307 * Virtual table for generation-specific (genxml) function calls.
308 */
309 struct iris_vtable {
310 void (*destroy_state)(struct iris_context *ice);
311 void (*init_render_context)(struct iris_screen *screen,
312 struct iris_batch *batch,
313 struct iris_vtable *vtbl,
314 struct pipe_debug_callback *dbg);
315 void (*init_compute_context)(struct iris_screen *screen,
316 struct iris_batch *batch,
317 struct iris_vtable *vtbl,
318 struct pipe_debug_callback *dbg);
319 void (*upload_render_state)(struct iris_context *ice,
320 struct iris_batch *batch,
321 const struct pipe_draw_info *draw);
322 void (*update_surface_base_address)(struct iris_batch *batch,
323 struct iris_binder *binder);
324 void (*upload_compute_state)(struct iris_context *ice,
325 struct iris_batch *batch,
326 const struct pipe_grid_info *grid);
327 void (*load_register_reg32)(struct iris_batch *batch, uint32_t src,
328 uint32_t dst);
329 void (*load_register_reg64)(struct iris_batch *batch, uint32_t src,
330 uint32_t dst);
331 void (*load_register_imm32)(struct iris_batch *batch, uint32_t reg,
332 uint32_t val);
333 void (*load_register_imm64)(struct iris_batch *batch, uint32_t reg,
334 uint64_t val);
335 void (*load_register_mem32)(struct iris_batch *batch, uint32_t reg,
336 struct iris_bo *bo, uint32_t offset);
337 void (*load_register_mem64)(struct iris_batch *batch, uint32_t reg,
338 struct iris_bo *bo, uint32_t offset);
339 void (*store_register_mem32)(struct iris_batch *batch, uint32_t reg,
340 struct iris_bo *bo, uint32_t offset,
341 bool predicated);
342 void (*store_register_mem64)(struct iris_batch *batch, uint32_t reg,
343 struct iris_bo *bo, uint32_t offset,
344 bool predicated);
345 void (*store_data_imm32)(struct iris_batch *batch,
346 struct iris_bo *bo, uint32_t offset,
347 uint32_t value);
348 void (*store_data_imm64)(struct iris_batch *batch,
349 struct iris_bo *bo, uint32_t offset,
350 uint64_t value);
351 void (*copy_mem_mem)(struct iris_batch *batch,
352 struct iris_bo *dst_bo, uint32_t dst_offset,
353 struct iris_bo *src_bo, uint32_t src_offset,
354 unsigned bytes);
355 void (*emit_raw_pipe_control)(struct iris_batch *batch, uint32_t flags,
356 struct iris_bo *bo, uint32_t offset,
357 uint64_t imm);
358
359 unsigned (*derived_program_state_size)(enum iris_program_cache_id id);
360 void (*store_derived_program_state)(struct iris_context *ice,
361 enum iris_program_cache_id cache_id,
362 struct iris_compiled_shader *shader);
363 uint32_t *(*create_so_decl_list)(const struct pipe_stream_output_info *sol,
364 const struct brw_vue_map *vue_map);
365 void (*populate_vs_key)(const struct iris_context *ice,
366 const struct shader_info *info,
367 struct brw_vs_prog_key *key);
368 void (*populate_tcs_key)(const struct iris_context *ice,
369 struct brw_tcs_prog_key *key);
370 void (*populate_tes_key)(const struct iris_context *ice,
371 struct brw_tes_prog_key *key);
372 void (*populate_gs_key)(const struct iris_context *ice,
373 struct brw_gs_prog_key *key);
374 void (*populate_fs_key)(const struct iris_context *ice,
375 struct brw_wm_prog_key *key);
376 void (*populate_cs_key)(const struct iris_context *ice,
377 struct brw_cs_prog_key *key);
378 };
379
380 /**
381 * A pool containing SAMPLER_BORDER_COLOR_STATE entries.
382 *
383 * See iris_border_color.c for more information.
384 */
385 struct iris_border_color_pool {
386 struct iris_bo *bo;
387 void *map;
388 unsigned insert_point;
389
390 /** Map from border colors to offsets in the buffer. */
391 struct hash_table *ht;
392 };
393
394 /**
395 * The API context (derived from pipe_context).
396 *
397 * Most driver state is tracked here.
398 */
399 struct iris_context {
400 struct pipe_context ctx;
401
402 /** A debug callback for KHR_debug output. */
403 struct pipe_debug_callback dbg;
404
405 /** Slab allocator for iris_transfer_map objects. */
406 struct slab_child_pool transfer_pool;
407
408 struct iris_vtable vtbl;
409
410 struct blorp_context blorp;
411
412 struct iris_batch batches[IRIS_BATCH_COUNT];
413
414 struct {
415 struct iris_uncompiled_shader *uncompiled[MESA_SHADER_STAGES];
416 struct iris_compiled_shader *prog[MESA_SHADER_STAGES];
417 struct brw_vue_map *last_vue_map;
418
419 struct u_upload_mgr *uploader;
420 struct hash_table *cache;
421
422 unsigned urb_size;
423
424 /**
425 * Scratch buffers for various sizes and stages.
426 *
427 * Indexed by the "Per-Thread Scratch Space" field's 4-bit encoding,
428 * and shader stage.
429 */
430 struct iris_bo *scratch_bos[1 << 4][MESA_SHADER_STAGES];
431 } shaders;
432
433 struct {
434 uint64_t dirty;
435 uint64_t dirty_for_nos[IRIS_NOS_COUNT];
436
437 unsigned num_viewports;
438 unsigned sample_mask;
439 struct iris_blend_state *cso_blend;
440 struct iris_rasterizer_state *cso_rast;
441 struct iris_depth_stencil_alpha_state *cso_zsa;
442 struct iris_vertex_element_state *cso_vertex_elements;
443 struct pipe_blend_color blend_color;
444 struct pipe_poly_stipple poly_stipple;
445 struct pipe_viewport_state viewports[IRIS_MAX_VIEWPORTS];
446 struct pipe_scissor_state scissors[IRIS_MAX_VIEWPORTS];
447 struct pipe_stencil_ref stencil_ref;
448 struct pipe_framebuffer_state framebuffer;
449 struct pipe_clip_state clip_planes;
450
451 float default_outer_level[4];
452 float default_inner_level[2];
453
454 bool primitive_restart;
455 unsigned cut_index;
456 enum pipe_prim_type prim_mode:8;
457 uint8_t vertices_per_patch;
458
459 /** The last compute grid size */
460 uint32_t last_grid[3];
461 /** Reference to the BO containing the compute grid size */
462 struct iris_state_ref grid_size;
463 /** Reference to the SURFACE_STATE for the compute grid resource */
464 struct iris_state_ref grid_surf_state;
465
466 /** Are depth writes enabled? (Depth buffer may or may not exist.) */
467 bool depth_writes_enabled;
468
469 /** Are stencil writes enabled? (Stencil buffer may or may not exist.) */
470 bool stencil_writes_enabled;
471
472 /** GenX-specific current state */
473 struct iris_genx_state *genx;
474
475 struct iris_shader_state shaders[MESA_SHADER_STAGES];
476
477 /** Do any samplers (for any stage) need border color? */
478 bool need_border_colors;
479
480 struct pipe_stream_output_target *so_target[PIPE_MAX_SO_BUFFERS];
481 bool streamout_active;
482
483 bool statistics_counters_enabled;
484
485 /** Current conditional rendering mode */
486 enum iris_predicate_state predicate;
487
488 /**
489 * Query BO with a MI_PREDICATE_DATA snapshot calculated on the
490 * render context that needs to be uploaded to the compute context.
491 */
492 struct iris_bo *compute_predicate;
493
494 /** Is a PIPE_QUERY_PRIMITIVES_GENERATED query active? */
495 bool prims_generated_query_active;
496
497 /** 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets */
498 uint32_t *streamout;
499
500 /** The SURFACE_STATE for a 1x1x1 null surface. */
501 struct iris_state_ref unbound_tex;
502
503 /** The SURFACE_STATE for a framebuffer-sized null surface. */
504 struct iris_state_ref null_fb;
505
506 struct u_upload_mgr *surface_uploader;
507 // XXX: may want a separate uploader for "hey I made a CSO!" vs
508 // "I'm streaming this out at draw time and never want it again!"
509 struct u_upload_mgr *dynamic_uploader;
510
511 struct iris_binder binder;
512
513 struct iris_border_color_pool border_color_pool;
514
515 /** The high 16-bits of the last VBO/index buffer addresses */
516 uint16_t last_vbo_high_bits[33];
517 uint16_t last_index_bo_high_bits;
518
519 /**
520 * Resources containing streamed state which our render context
521 * currently points to. Used to re-add these to the validation
522 * list when we start a new batch and haven't resubmitted commands.
523 */
524 struct {
525 struct pipe_resource *cc_vp;
526 struct pipe_resource *sf_cl_vp;
527 struct pipe_resource *color_calc;
528 struct pipe_resource *scissor;
529 struct pipe_resource *blend;
530 struct pipe_resource *index_buffer;
531 } last_res;
532 } state;
533 };
534
535 #define perf_debug(dbg, ...) do { \
536 if (INTEL_DEBUG & DEBUG_PERF) \
537 dbg_printf(__VA_ARGS__); \
538 if (unlikely(dbg)) \
539 pipe_debug_message(dbg, PERF_INFO, __VA_ARGS__); \
540 } while(0)
541
542 double get_time(void);
543
544 struct pipe_context *
545 iris_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
546
547 void iris_init_blit_functions(struct pipe_context *ctx);
548 void iris_init_clear_functions(struct pipe_context *ctx);
549 void iris_init_program_functions(struct pipe_context *ctx);
550 void iris_init_resource_functions(struct pipe_context *ctx);
551 void iris_init_query_functions(struct pipe_context *ctx);
552 void iris_update_compiled_shaders(struct iris_context *ice);
553 void iris_update_compiled_compute_shader(struct iris_context *ice);
554 void iris_fill_cs_push_const_buffer(struct brw_cs_prog_data *cs_prog_data,
555 uint32_t *dst);
556
557
558 /* iris_blit.c */
559 void iris_blorp_surf_for_resource(struct blorp_surf *surf,
560 struct pipe_resource *p_res,
561 enum isl_aux_usage aux_usage,
562 bool is_render_target);
563
564 /* iris_draw.c */
565
566 void iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
567 void iris_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
568
569 /* iris_pipe_control.c */
570
571 void iris_emit_pipe_control_flush(struct iris_batch *batch,
572 uint32_t flags);
573 void iris_emit_pipe_control_write(struct iris_batch *batch, uint32_t flags,
574 struct iris_bo *bo, uint32_t offset,
575 uint64_t imm);
576 void iris_emit_end_of_pipe_sync(struct iris_batch *batch,
577 uint32_t flags);
578
579 void iris_init_flush_functions(struct pipe_context *ctx);
580
581 /* iris_blorp.c */
582
583 void gen9_init_blorp(struct iris_context *ice);
584 void gen10_init_blorp(struct iris_context *ice);
585 void gen11_init_blorp(struct iris_context *ice);
586
587 /* iris_border_color.c */
588
589 void iris_init_border_color_pool(struct iris_context *ice);
590 void iris_border_color_pool_reserve(struct iris_context *ice, unsigned count);
591 uint32_t iris_upload_border_color(struct iris_context *ice,
592 union pipe_color_union *color);
593
594 /* iris_state.c */
595
596 void gen9_init_state(struct iris_context *ice);
597 void gen10_init_state(struct iris_context *ice);
598 void gen11_init_state(struct iris_context *ice);
599
600 /* iris_program.c */
601 const struct shader_info *iris_get_shader_info(const struct iris_context *ice,
602 gl_shader_stage stage);
603 unsigned iris_get_shader_num_ubos(const struct iris_context *ice,
604 gl_shader_stage stage);
605 uint32_t iris_get_scratch_space(struct iris_context *ice,
606 unsigned per_thread_scratch,
607 gl_shader_stage stage);
608
609 /* iris_program_cache.c */
610
611 void iris_init_program_cache(struct iris_context *ice);
612 void iris_destroy_program_cache(struct iris_context *ice);
613 void iris_print_program_cache(struct iris_context *ice);
614 struct iris_compiled_shader *iris_find_cached_shader(struct iris_context *ice,
615 enum iris_program_cache_id,
616 uint32_t key_size,
617 const void *key);
618 struct iris_compiled_shader *iris_upload_shader(struct iris_context *ice,
619 enum iris_program_cache_id,
620 uint32_t key_size,
621 const void *key,
622 const void *assembly,
623 struct brw_stage_prog_data *,
624 uint32_t *streamout,
625 enum brw_param_builtin *sysv,
626 unsigned num_system_values);
627 const void *iris_find_previous_compile(const struct iris_context *ice,
628 enum iris_program_cache_id cache_id,
629 unsigned program_string_id);
630 bool iris_blorp_lookup_shader(struct blorp_batch *blorp_batch,
631 const void *key,
632 uint32_t key_size,
633 uint32_t *kernel_out,
634 void *prog_data_out);
635 bool iris_blorp_upload_shader(struct blorp_batch *blorp_batch,
636 const void *key, uint32_t key_size,
637 const void *kernel, uint32_t kernel_size,
638 const struct brw_stage_prog_data *prog_data,
639 uint32_t prog_data_size,
640 uint32_t *kernel_out,
641 void *prog_data_out);
642
643 /* iris_query.c */
644
645 uint64_t iris_timebase_scale(const struct gen_device_info *devinfo,
646 uint64_t gpu_timestamp);
647
648 /* iris_resolve.c */
649
650 void iris_predraw_resolve_inputs(struct iris_context *ice,
651 struct iris_batch *batch);
652 void iris_predraw_resolve_framebuffer(struct iris_context *ice,
653 struct iris_batch *batch);
654 void iris_postdraw_update_resolve_tracking(struct iris_context *ice,
655 struct iris_batch *batch);
656 void iris_cache_sets_clear(struct iris_batch *batch);
657 void iris_flush_depth_and_render_caches(struct iris_batch *batch);
658 void iris_cache_flush_for_read(struct iris_batch *batch, struct iris_bo *bo);
659 void iris_cache_flush_for_render(struct iris_batch *batch,
660 struct iris_bo *bo,
661 enum isl_format format,
662 enum isl_aux_usage aux_usage);
663 void iris_render_cache_add_bo(struct iris_batch *batch,
664 struct iris_bo *bo,
665 enum isl_format format,
666 enum isl_aux_usage aux_usage);
667 void iris_cache_flush_for_depth(struct iris_batch *batch, struct iris_bo *bo);
668 void iris_depth_cache_add_bo(struct iris_batch *batch, struct iris_bo *bo);
669
670 #endif