iris: Record state sizes for INTEL_DEBUG=bat decoding.
[mesa.git] / src / gallium / drivers / iris / iris_context.h
1 /*
2 * Copyright © 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #ifndef IRIS_CONTEXT_H
24 #define IRIS_CONTEXT_H
25
26 #include "pipe/p_context.h"
27 #include "pipe/p_state.h"
28 #include "util/u_debug.h"
29 #include "intel/blorp/blorp.h"
30 #include "intel/dev/gen_debug.h"
31 #include "intel/compiler/brw_compiler.h"
32 #include "iris_batch.h"
33 #include "iris_binder.h"
34 #include "iris_fence.h"
35 #include "iris_resource.h"
36 #include "iris_screen.h"
37
38 struct iris_bo;
39 struct iris_context;
40 struct blorp_batch;
41 struct blorp_params;
42
43 #define IRIS_MAX_TEXTURE_BUFFER_SIZE (1 << 27)
44 #define IRIS_MAX_TEXTURE_SAMPLERS 32
45 /* IRIS_MAX_ABOS and IRIS_MAX_SSBOS must be the same. */
46 #define IRIS_MAX_ABOS 16
47 #define IRIS_MAX_SSBOS 16
48 #define IRIS_MAX_VIEWPORTS 16
49 #define IRIS_MAX_CLIP_PLANES 8
50
51 enum iris_param_domain {
52 BRW_PARAM_DOMAIN_BUILTIN = 0,
53 BRW_PARAM_DOMAIN_IMAGE,
54 };
55
56 #define BRW_PARAM(domain, val) (BRW_PARAM_DOMAIN_##domain << 24 | (val))
57 #define BRW_PARAM_DOMAIN(param) ((uint32_t)(param) >> 24)
58 #define BRW_PARAM_VALUE(param) ((uint32_t)(param) & 0x00ffffff)
59 #define BRW_PARAM_IMAGE(idx, offset) BRW_PARAM(IMAGE, ((idx) << 8) | (offset))
60 #define BRW_PARAM_IMAGE_IDX(value) (BRW_PARAM_VALUE(value) >> 8)
61 #define BRW_PARAM_IMAGE_OFFSET(value)(BRW_PARAM_VALUE(value) & 0xf)
62
63 /**
64 * Dirty flags. When state changes, we flag some combination of these
65 * to indicate that particular GPU commands need to be re-emitted.
66 *
67 * Each bit typically corresponds to a single 3DSTATE_* command packet, but
68 * in rare cases they map to a group of related packets that need to be
69 * emitted together.
70 *
71 * See iris_upload_render_state().
72 */
73 #define IRIS_DIRTY_COLOR_CALC_STATE (1ull << 0)
74 #define IRIS_DIRTY_POLYGON_STIPPLE (1ull << 1)
75 #define IRIS_DIRTY_SCISSOR_RECT (1ull << 2)
76 #define IRIS_DIRTY_WM_DEPTH_STENCIL (1ull << 3)
77 #define IRIS_DIRTY_CC_VIEWPORT (1ull << 4)
78 #define IRIS_DIRTY_SF_CL_VIEWPORT (1ull << 5)
79 #define IRIS_DIRTY_PS_BLEND (1ull << 6)
80 #define IRIS_DIRTY_BLEND_STATE (1ull << 7)
81 #define IRIS_DIRTY_RASTER (1ull << 8)
82 #define IRIS_DIRTY_CLIP (1ull << 9)
83 #define IRIS_DIRTY_SBE (1ull << 10)
84 #define IRIS_DIRTY_LINE_STIPPLE (1ull << 11)
85 #define IRIS_DIRTY_VERTEX_ELEMENTS (1ull << 12)
86 #define IRIS_DIRTY_MULTISAMPLE (1ull << 13)
87 #define IRIS_DIRTY_VERTEX_BUFFERS (1ull << 14)
88 #define IRIS_DIRTY_SAMPLE_MASK (1ull << 15)
89 #define IRIS_DIRTY_SAMPLER_STATES_VS (1ull << 16)
90 #define IRIS_DIRTY_SAMPLER_STATES_TCS (1ull << 17)
91 #define IRIS_DIRTY_SAMPLER_STATES_TES (1ull << 18)
92 #define IRIS_DIRTY_SAMPLER_STATES_GS (1ull << 19)
93 #define IRIS_DIRTY_SAMPLER_STATES_PS (1ull << 20)
94 #define IRIS_DIRTY_SAMPLER_STATES_CS (1ull << 21)
95 #define IRIS_DIRTY_UNCOMPILED_VS (1ull << 22)
96 #define IRIS_DIRTY_UNCOMPILED_TCS (1ull << 23)
97 #define IRIS_DIRTY_UNCOMPILED_TES (1ull << 24)
98 #define IRIS_DIRTY_UNCOMPILED_GS (1ull << 25)
99 #define IRIS_DIRTY_UNCOMPILED_FS (1ull << 26)
100 #define IRIS_DIRTY_UNCOMPILED_CS (1ull << 27)
101 #define IRIS_DIRTY_VS (1ull << 28)
102 #define IRIS_DIRTY_TCS (1ull << 29)
103 #define IRIS_DIRTY_TES (1ull << 30)
104 #define IRIS_DIRTY_GS (1ull << 31)
105 #define IRIS_DIRTY_FS (1ull << 32)
106 #define IRIS_DIRTY_CS (1ull << 33)
107 #define IRIS_DIRTY_URB (1ull << 34)
108 #define IRIS_DIRTY_CONSTANTS_VS (1ull << 35)
109 #define IRIS_DIRTY_CONSTANTS_TCS (1ull << 36)
110 #define IRIS_DIRTY_CONSTANTS_TES (1ull << 37)
111 #define IRIS_DIRTY_CONSTANTS_GS (1ull << 38)
112 #define IRIS_DIRTY_CONSTANTS_FS (1ull << 39)
113 #define IRIS_DIRTY_CONSTANTS_CS (1ull << 40)
114 #define IRIS_DIRTY_DEPTH_BUFFER (1ull << 41)
115 #define IRIS_DIRTY_WM (1ull << 42)
116 #define IRIS_DIRTY_BINDINGS_VS (1ull << 43)
117 #define IRIS_DIRTY_BINDINGS_TCS (1ull << 44)
118 #define IRIS_DIRTY_BINDINGS_TES (1ull << 45)
119 #define IRIS_DIRTY_BINDINGS_GS (1ull << 46)
120 #define IRIS_DIRTY_BINDINGS_FS (1ull << 47)
121 #define IRIS_DIRTY_BINDINGS_CS (1ull << 48)
122 #define IRIS_DIRTY_SO_BUFFERS (1ull << 49)
123 #define IRIS_DIRTY_SO_DECL_LIST (1ull << 50)
124 #define IRIS_DIRTY_STREAMOUT (1ull << 51)
125 #define IRIS_DIRTY_VF_SGVS (1ull << 52)
126 #define IRIS_DIRTY_VF (1ull << 53)
127 #define IRIS_DIRTY_VF_TOPOLOGY (1ull << 54)
128 #define IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES (1ull << 55)
129 #define IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES (1ull << 56)
130 #define IRIS_DIRTY_VF_STATISTICS (1ull << 57)
131
132 #define IRIS_ALL_DIRTY_FOR_COMPUTE (IRIS_DIRTY_CS | \
133 IRIS_DIRTY_SAMPLER_STATES_CS | \
134 IRIS_DIRTY_UNCOMPILED_CS | \
135 IRIS_DIRTY_CONSTANTS_CS | \
136 IRIS_DIRTY_BINDINGS_CS | \
137 IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES)
138
139 #define IRIS_ALL_DIRTY_FOR_RENDER ~IRIS_ALL_DIRTY_FOR_COMPUTE
140
141 #define IRIS_ALL_DIRTY_BINDINGS (IRIS_DIRTY_BINDINGS_VS | \
142 IRIS_DIRTY_BINDINGS_TCS | \
143 IRIS_DIRTY_BINDINGS_TES | \
144 IRIS_DIRTY_BINDINGS_GS | \
145 IRIS_DIRTY_BINDINGS_FS | \
146 IRIS_DIRTY_BINDINGS_CS)
147
148 /**
149 * Non-orthogonal state (NOS) dependency flags.
150 *
151 * Shader programs may depend on non-orthogonal state. These flags are
152 * used to indicate that a shader's key depends on the state provided by
153 * a certain Gallium CSO. Changing any CSOs marked as a dependency will
154 * cause the driver to re-compute the shader key, possibly triggering a
155 * shader recompile.
156 */
157 enum iris_nos_dep {
158 IRIS_NOS_FRAMEBUFFER,
159 IRIS_NOS_DEPTH_STENCIL_ALPHA,
160 IRIS_NOS_RASTERIZER,
161 IRIS_NOS_BLEND,
162 IRIS_NOS_LAST_VUE_MAP,
163
164 IRIS_NOS_COUNT,
165 };
166
167 struct iris_depth_stencil_alpha_state;
168
169 /**
170 * Cache IDs for the in-memory program cache (ice->shaders.cache).
171 */
172 enum iris_program_cache_id {
173 IRIS_CACHE_VS = MESA_SHADER_VERTEX,
174 IRIS_CACHE_TCS = MESA_SHADER_TESS_CTRL,
175 IRIS_CACHE_TES = MESA_SHADER_TESS_EVAL,
176 IRIS_CACHE_GS = MESA_SHADER_GEOMETRY,
177 IRIS_CACHE_FS = MESA_SHADER_FRAGMENT,
178 IRIS_CACHE_CS = MESA_SHADER_COMPUTE,
179 IRIS_CACHE_BLORP,
180 };
181
182 /** @{
183 *
184 * Defines for PIPE_CONTROL operations, which trigger cache flushes,
185 * synchronization, pipelined memory writes, and so on.
186 *
187 * The bits here are not the actual hardware values. The actual fields
188 * move between various generations, so we just have flags for each
189 * potential operation, and use genxml to encode the actual packet.
190 */
191 enum pipe_control_flags
192 {
193 PIPE_CONTROL_FLUSH_LLC = (1 << 1),
194 PIPE_CONTROL_LRI_POST_SYNC_OP = (1 << 2),
195 PIPE_CONTROL_STORE_DATA_INDEX = (1 << 3),
196 PIPE_CONTROL_CS_STALL = (1 << 4),
197 PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET = (1 << 5),
198 PIPE_CONTROL_SYNC_GFDT = (1 << 6),
199 PIPE_CONTROL_TLB_INVALIDATE = (1 << 7),
200 PIPE_CONTROL_MEDIA_STATE_CLEAR = (1 << 8),
201 PIPE_CONTROL_WRITE_IMMEDIATE = (1 << 9),
202 PIPE_CONTROL_WRITE_DEPTH_COUNT = (1 << 10),
203 PIPE_CONTROL_WRITE_TIMESTAMP = (1 << 11),
204 PIPE_CONTROL_DEPTH_STALL = (1 << 12),
205 PIPE_CONTROL_RENDER_TARGET_FLUSH = (1 << 13),
206 PIPE_CONTROL_INSTRUCTION_INVALIDATE = (1 << 14),
207 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE = (1 << 15),
208 PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE = (1 << 16),
209 PIPE_CONTROL_NOTIFY_ENABLE = (1 << 17),
210 PIPE_CONTROL_FLUSH_ENABLE = (1 << 18),
211 PIPE_CONTROL_DATA_CACHE_FLUSH = (1 << 19),
212 PIPE_CONTROL_VF_CACHE_INVALIDATE = (1 << 20),
213 PIPE_CONTROL_CONST_CACHE_INVALIDATE = (1 << 21),
214 PIPE_CONTROL_STATE_CACHE_INVALIDATE = (1 << 22),
215 PIPE_CONTROL_STALL_AT_SCOREBOARD = (1 << 23),
216 PIPE_CONTROL_DEPTH_CACHE_FLUSH = (1 << 24),
217 };
218
219 #define PIPE_CONTROL_CACHE_FLUSH_BITS \
220 (PIPE_CONTROL_DEPTH_CACHE_FLUSH | \
221 PIPE_CONTROL_DATA_CACHE_FLUSH | \
222 PIPE_CONTROL_RENDER_TARGET_FLUSH)
223
224 #define PIPE_CONTROL_CACHE_INVALIDATE_BITS \
225 (PIPE_CONTROL_STATE_CACHE_INVALIDATE | \
226 PIPE_CONTROL_CONST_CACHE_INVALIDATE | \
227 PIPE_CONTROL_VF_CACHE_INVALIDATE | \
228 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE | \
229 PIPE_CONTROL_INSTRUCTION_INVALIDATE)
230
231 enum iris_predicate_state {
232 /* The first two states are used if we can determine whether to draw
233 * without having to look at the values in the query object buffer. This
234 * will happen if there is no conditional render in progress, if the query
235 * object is already completed or if something else has already added
236 * samples to the preliminary result.
237 */
238 IRIS_PREDICATE_STATE_RENDER,
239 IRIS_PREDICATE_STATE_DONT_RENDER,
240
241 /* In this case whether to draw or not depends on the result of an
242 * MI_PREDICATE command so the predicate enable bit needs to be checked.
243 */
244 IRIS_PREDICATE_STATE_USE_BIT,
245 };
246
247 /** @} */
248
249 /**
250 * An uncompiled, API-facing shader. This is the Gallium CSO for shaders.
251 * It primarily contains the NIR for the shader.
252 *
253 * Each API-facing shader can be compiled into multiple shader variants,
254 * based on non-orthogonal state dependencies, recorded in the shader key.
255 *
256 * See iris_compiled_shader, which represents a compiled shader variant.
257 */
258 struct iris_uncompiled_shader {
259 struct nir_shader *nir;
260
261 struct pipe_stream_output_info stream_output;
262
263 /* The serialized NIR (for the disk cache) and size in bytes. */
264 void *ir_cache_binary;
265 uint32_t ir_cache_binary_size;
266
267 unsigned program_id;
268
269 /** Bitfield of (1 << IRIS_NOS_*) flags. */
270 unsigned nos;
271
272 /** Have any shader variants been compiled yet? */
273 bool compiled_once;
274
275 /** Should we use ALT mode for math? Useful for ARB programs. */
276 bool use_alt_mode;
277 };
278
279 /**
280 * A compiled shader variant, containing a pointer to the GPU assembly,
281 * as well as program data and other packets needed by state upload.
282 *
283 * There can be several iris_compiled_shader variants per API-level shader
284 * (iris_uncompiled_shader), due to state-based recompiles (brw_*_prog_key).
285 */
286 struct iris_compiled_shader {
287 /** Reference to the uploaded assembly. */
288 struct iris_state_ref assembly;
289
290 /** Pointer to the assembly in the BO's map. */
291 void *map;
292
293 /** The program data (owned by the program cache hash table) */
294 struct brw_stage_prog_data *prog_data;
295
296 /** A list of system values to be uploaded as uniforms. */
297 enum brw_param_builtin *system_values;
298 unsigned num_system_values;
299
300 /** Number of constbufs expected by the shader. */
301 unsigned num_cbufs;
302
303 /**
304 * Derived 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets
305 * (the VUE-based information for transform feedback outputs).
306 */
307 uint32_t *streamout;
308
309 /**
310 * Shader packets and other data derived from prog_data. These must be
311 * completely determined from prog_data.
312 */
313 uint8_t derived_data[0];
314 };
315
316 /**
317 * API context state that is replicated per shader stage.
318 */
319 struct iris_shader_state {
320 /** Uniform Buffers */
321 struct pipe_shader_buffer constbuf[PIPE_MAX_CONSTANT_BUFFERS];
322 struct iris_state_ref constbuf_surf_state[PIPE_MAX_CONSTANT_BUFFERS];
323
324 struct pipe_constant_buffer cbuf0;
325 bool cbuf0_needs_upload;
326
327 /** Shader Storage Buffers */
328 struct pipe_shader_buffer ssbo[PIPE_MAX_SHADER_BUFFERS];
329 struct iris_state_ref ssbo_surf_state[PIPE_MAX_SHADER_BUFFERS];
330
331 /** Shader Storage Images (image load store) */
332 struct iris_image_view image[PIPE_MAX_SHADER_IMAGES];
333
334 struct iris_state_ref sampler_table;
335 struct iris_sampler_state *samplers[IRIS_MAX_TEXTURE_SAMPLERS];
336 struct iris_sampler_view *textures[IRIS_MAX_TEXTURE_SAMPLERS];
337
338 /** Bitfield of which constant buffers are bound (non-null). */
339 uint32_t bound_cbufs;
340
341 /** Bitfield of which image views are bound (non-null). */
342 uint32_t bound_image_views;
343
344 /** Bitfield of which sampler views are bound (non-null). */
345 uint32_t bound_sampler_views;
346
347 /** Bitfield of which shader storage buffers are bound (non-null). */
348 uint32_t bound_ssbos;
349
350 /** Bitfield of which shader storage buffers are writable. */
351 uint32_t writable_ssbos;
352 };
353
354 /**
355 * Gallium CSO for stream output (transform feedback) targets.
356 */
357 struct iris_stream_output_target {
358 struct pipe_stream_output_target base;
359
360 /** Storage holding the offset where we're writing in the buffer */
361 struct iris_state_ref offset;
362
363 /** Stride (dwords-per-vertex) during this transform feedback operation */
364 uint16_t stride;
365
366 /** Has 3DSTATE_SO_BUFFER actually been emitted, zeroing the offsets? */
367 bool zeroed;
368 };
369
370 /**
371 * Virtual table for generation-specific (genxml) function calls.
372 */
373 struct iris_vtable {
374 void (*destroy_state)(struct iris_context *ice);
375 void (*init_render_context)(struct iris_screen *screen,
376 struct iris_batch *batch,
377 struct iris_vtable *vtbl,
378 struct pipe_debug_callback *dbg);
379 void (*init_compute_context)(struct iris_screen *screen,
380 struct iris_batch *batch,
381 struct iris_vtable *vtbl,
382 struct pipe_debug_callback *dbg);
383 void (*upload_render_state)(struct iris_context *ice,
384 struct iris_batch *batch,
385 const struct pipe_draw_info *draw);
386 void (*update_surface_base_address)(struct iris_batch *batch,
387 struct iris_binder *binder);
388 void (*upload_compute_state)(struct iris_context *ice,
389 struct iris_batch *batch,
390 const struct pipe_grid_info *grid);
391 void (*rebind_buffer)(struct iris_context *ice,
392 struct iris_resource *res,
393 uint64_t old_address);
394 void (*load_register_reg32)(struct iris_batch *batch, uint32_t dst,
395 uint32_t src);
396 void (*load_register_reg64)(struct iris_batch *batch, uint32_t dst,
397 uint32_t src);
398 void (*load_register_imm32)(struct iris_batch *batch, uint32_t reg,
399 uint32_t val);
400 void (*load_register_imm64)(struct iris_batch *batch, uint32_t reg,
401 uint64_t val);
402 void (*load_register_mem32)(struct iris_batch *batch, uint32_t reg,
403 struct iris_bo *bo, uint32_t offset);
404 void (*load_register_mem64)(struct iris_batch *batch, uint32_t reg,
405 struct iris_bo *bo, uint32_t offset);
406 void (*store_register_mem32)(struct iris_batch *batch, uint32_t reg,
407 struct iris_bo *bo, uint32_t offset,
408 bool predicated);
409 void (*store_register_mem64)(struct iris_batch *batch, uint32_t reg,
410 struct iris_bo *bo, uint32_t offset,
411 bool predicated);
412 void (*store_data_imm32)(struct iris_batch *batch,
413 struct iris_bo *bo, uint32_t offset,
414 uint32_t value);
415 void (*store_data_imm64)(struct iris_batch *batch,
416 struct iris_bo *bo, uint32_t offset,
417 uint64_t value);
418 void (*copy_mem_mem)(struct iris_batch *batch,
419 struct iris_bo *dst_bo, uint32_t dst_offset,
420 struct iris_bo *src_bo, uint32_t src_offset,
421 unsigned bytes);
422 void (*emit_raw_pipe_control)(struct iris_batch *batch, uint32_t flags,
423 struct iris_bo *bo, uint32_t offset,
424 uint64_t imm);
425
426 unsigned (*derived_program_state_size)(enum iris_program_cache_id id);
427 void (*store_derived_program_state)(struct iris_context *ice,
428 enum iris_program_cache_id cache_id,
429 struct iris_compiled_shader *shader);
430 uint32_t *(*create_so_decl_list)(const struct pipe_stream_output_info *sol,
431 const struct brw_vue_map *vue_map);
432 void (*populate_vs_key)(const struct iris_context *ice,
433 const struct shader_info *info,
434 struct brw_vs_prog_key *key);
435 void (*populate_tcs_key)(const struct iris_context *ice,
436 struct brw_tcs_prog_key *key);
437 void (*populate_tes_key)(const struct iris_context *ice,
438 struct brw_tes_prog_key *key);
439 void (*populate_gs_key)(const struct iris_context *ice,
440 struct brw_gs_prog_key *key);
441 void (*populate_fs_key)(const struct iris_context *ice,
442 struct brw_wm_prog_key *key);
443 void (*populate_cs_key)(const struct iris_context *ice,
444 struct brw_cs_prog_key *key);
445 uint32_t (*mocs)(const struct iris_bo *bo);
446 };
447
448 /**
449 * A pool containing SAMPLER_BORDER_COLOR_STATE entries.
450 *
451 * See iris_border_color.c for more information.
452 */
453 struct iris_border_color_pool {
454 struct iris_bo *bo;
455 void *map;
456 unsigned insert_point;
457
458 /** Map from border colors to offsets in the buffer. */
459 struct hash_table *ht;
460 };
461
462 /**
463 * The API context (derived from pipe_context).
464 *
465 * Most driver state is tracked here.
466 */
467 struct iris_context {
468 struct pipe_context ctx;
469
470 /** A debug callback for KHR_debug output. */
471 struct pipe_debug_callback dbg;
472
473 /** A device reset status callback for notifying that the GPU is hosed. */
474 struct pipe_device_reset_callback reset;
475
476 /** Slab allocator for iris_transfer_map objects. */
477 struct slab_child_pool transfer_pool;
478
479 struct iris_vtable vtbl;
480
481 struct blorp_context blorp;
482
483 struct iris_batch batches[IRIS_BATCH_COUNT];
484
485 struct u_upload_mgr *query_buffer_uploader;
486
487 struct {
488 struct {
489 /**
490 * Either the value of BaseVertex for indexed draw calls or the value
491 * of the argument <first> for non-indexed draw calls.
492 */
493 int firstvertex;
494 int baseinstance;
495 } params;
496
497 /**
498 * Resource and offset that stores draw_parameters from the indirect
499 * buffer or to the buffer that stures the previous values for non
500 * indirect draws.
501 */
502 struct pipe_resource *draw_params_res;
503 uint32_t draw_params_offset;
504
505 struct {
506 /**
507 * The value of DrawID. This always comes in from it's own vertex
508 * buffer since it's not part of the indirect draw parameters.
509 */
510 int drawid;
511
512 /**
513 * Stores if an indexed or non-indexed draw (~0/0). Useful to
514 * calculate BaseVertex as an AND of firstvertex and is_indexed_draw.
515 */
516 int is_indexed_draw;
517 } derived_params;
518
519 /**
520 * Resource and offset used for GL_ARB_shader_draw_parameters which
521 * contains parameters that are not present in the indirect buffer as
522 * drawid and is_indexed_draw. They will go in their own vertex element.
523 */
524 struct pipe_resource *derived_draw_params_res;
525 uint32_t derived_draw_params_offset;
526
527 bool is_indirect;
528 } draw;
529
530 struct {
531 struct iris_uncompiled_shader *uncompiled[MESA_SHADER_STAGES];
532 struct iris_compiled_shader *prog[MESA_SHADER_STAGES];
533 struct brw_vue_map *last_vue_map;
534
535 struct u_upload_mgr *uploader;
536 struct hash_table *cache;
537
538 unsigned urb_size;
539
540 /** Is a GS or TES outputting points or lines? */
541 bool output_topology_is_points_or_lines;
542
543 /* Track last VS URB entry size */
544 unsigned last_vs_entry_size;
545
546 /**
547 * Scratch buffers for various sizes and stages.
548 *
549 * Indexed by the "Per-Thread Scratch Space" field's 4-bit encoding,
550 * and shader stage.
551 */
552 struct iris_bo *scratch_bos[1 << 4][MESA_SHADER_STAGES];
553 } shaders;
554
555 struct {
556 struct iris_query *query;
557 bool condition;
558 } condition;
559
560 struct {
561 uint64_t dirty;
562 uint64_t dirty_for_nos[IRIS_NOS_COUNT];
563
564 unsigned num_viewports;
565 unsigned sample_mask;
566 struct iris_blend_state *cso_blend;
567 struct iris_rasterizer_state *cso_rast;
568 struct iris_depth_stencil_alpha_state *cso_zsa;
569 struct iris_vertex_element_state *cso_vertex_elements;
570 struct pipe_blend_color blend_color;
571 struct pipe_poly_stipple poly_stipple;
572 struct pipe_viewport_state viewports[IRIS_MAX_VIEWPORTS];
573 struct pipe_scissor_state scissors[IRIS_MAX_VIEWPORTS];
574 struct pipe_stencil_ref stencil_ref;
575 struct pipe_framebuffer_state framebuffer;
576 struct pipe_clip_state clip_planes;
577
578 float default_outer_level[4];
579 float default_inner_level[2];
580
581 /** Bitfield of which vertex buffers are bound (non-null). */
582 uint64_t bound_vertex_buffers;
583
584 bool primitive_restart;
585 unsigned cut_index;
586 enum pipe_prim_type prim_mode:8;
587 bool prim_is_points_or_lines;
588 uint8_t vertices_per_patch;
589
590 /** The last compute grid size */
591 uint32_t last_grid[3];
592 /** Reference to the BO containing the compute grid size */
593 struct iris_state_ref grid_size;
594 /** Reference to the SURFACE_STATE for the compute grid resource */
595 struct iris_state_ref grid_surf_state;
596
597 /**
598 * Array of aux usages for drawing, altered to account for any
599 * self-dependencies from resources bound for sampling and rendering.
600 */
601 enum isl_aux_usage draw_aux_usage[BRW_MAX_DRAW_BUFFERS];
602
603 /** Bitfield of whether color blending is enabled for RT[i] */
604 uint8_t blend_enables;
605
606 /** Are depth writes enabled? (Depth buffer may or may not exist.) */
607 bool depth_writes_enabled;
608
609 /** Are stencil writes enabled? (Stencil buffer may or may not exist.) */
610 bool stencil_writes_enabled;
611
612 /** GenX-specific current state */
613 struct iris_genx_state *genx;
614
615 struct iris_shader_state shaders[MESA_SHADER_STAGES];
616
617 /** Do vertex shader uses shader draw parameters ? */
618 bool vs_uses_draw_params;
619 bool vs_uses_derived_draw_params;
620 bool vs_needs_sgvs_element;
621
622 /** Do vertex shader uses edge flag ? */
623 bool vs_needs_edge_flag;
624
625 /** Do any samplers need border color? One bit per shader stage. */
626 uint8_t need_border_colors;
627
628 struct pipe_stream_output_target *so_target[PIPE_MAX_SO_BUFFERS];
629 bool streamout_active;
630
631 bool statistics_counters_enabled;
632
633 /** Current conditional rendering mode */
634 enum iris_predicate_state predicate;
635
636 /**
637 * Query BO with a MI_PREDICATE_RESULT snapshot calculated on the
638 * render context that needs to be uploaded to the compute context.
639 */
640 struct iris_bo *compute_predicate;
641
642 /** Is a PIPE_QUERY_PRIMITIVES_GENERATED query active? */
643 bool prims_generated_query_active;
644
645 /** 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets */
646 uint32_t *streamout;
647
648 /** Current strides for each streamout buffer */
649 uint16_t *streamout_strides;
650
651 /** The SURFACE_STATE for a 1x1x1 null surface. */
652 struct iris_state_ref unbound_tex;
653
654 /** The SURFACE_STATE for a framebuffer-sized null surface. */
655 struct iris_state_ref null_fb;
656
657 struct u_upload_mgr *surface_uploader;
658 // XXX: may want a separate uploader for "hey I made a CSO!" vs
659 // "I'm streaming this out at draw time and never want it again!"
660 struct u_upload_mgr *dynamic_uploader;
661
662 struct iris_binder binder;
663
664 struct iris_border_color_pool border_color_pool;
665
666 /** The high 16-bits of the last VBO/index buffer addresses */
667 uint16_t last_vbo_high_bits[33];
668 uint16_t last_index_bo_high_bits;
669
670 /**
671 * Resources containing streamed state which our render context
672 * currently points to. Used to re-add these to the validation
673 * list when we start a new batch and haven't resubmitted commands.
674 */
675 struct {
676 struct pipe_resource *cc_vp;
677 struct pipe_resource *sf_cl_vp;
678 struct pipe_resource *color_calc;
679 struct pipe_resource *scissor;
680 struct pipe_resource *blend;
681 struct pipe_resource *index_buffer;
682 } last_res;
683
684 /** Records the size of variable-length state for INTEL_DEBUG=bat */
685 struct hash_table_u64 *sizes;
686 } state;
687 };
688
689 #define perf_debug(dbg, ...) do { \
690 if (INTEL_DEBUG & DEBUG_PERF) \
691 dbg_printf(__VA_ARGS__); \
692 if (unlikely(dbg)) \
693 pipe_debug_message(dbg, PERF_INFO, __VA_ARGS__); \
694 } while(0)
695
696 double get_time(void);
697
698 struct pipe_context *
699 iris_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
700
701 void iris_lost_context_state(struct iris_batch *batch);
702
703 void iris_init_blit_functions(struct pipe_context *ctx);
704 void iris_init_clear_functions(struct pipe_context *ctx);
705 void iris_init_program_functions(struct pipe_context *ctx);
706 void iris_init_resource_functions(struct pipe_context *ctx);
707 void iris_init_query_functions(struct pipe_context *ctx);
708 void iris_update_compiled_shaders(struct iris_context *ice);
709 void iris_update_compiled_compute_shader(struct iris_context *ice);
710 void iris_fill_cs_push_const_buffer(struct brw_cs_prog_data *cs_prog_data,
711 uint32_t *dst);
712
713
714 /* iris_blit.c */
715 void iris_blorp_surf_for_resource(struct iris_vtable *vtbl,
716 struct blorp_surf *surf,
717 struct pipe_resource *p_res,
718 enum isl_aux_usage aux_usage,
719 unsigned level,
720 bool is_render_target);
721 void iris_copy_region(struct blorp_context *blorp,
722 struct iris_batch *batch,
723 struct pipe_resource *dst,
724 unsigned dst_level,
725 unsigned dstx, unsigned dsty, unsigned dstz,
726 struct pipe_resource *src,
727 unsigned src_level,
728 const struct pipe_box *src_box);
729
730 /* iris_draw.c */
731
732 void iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
733 void iris_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
734
735 /* iris_pipe_control.c */
736
737 void iris_emit_pipe_control_flush(struct iris_batch *batch,
738 uint32_t flags);
739 void iris_emit_pipe_control_write(struct iris_batch *batch, uint32_t flags,
740 struct iris_bo *bo, uint32_t offset,
741 uint64_t imm);
742 void iris_emit_end_of_pipe_sync(struct iris_batch *batch,
743 uint32_t flags);
744
745 void iris_init_flush_functions(struct pipe_context *ctx);
746
747 /* iris_blorp.c */
748 void gen8_init_blorp(struct iris_context *ice);
749 void gen9_init_blorp(struct iris_context *ice);
750 void gen10_init_blorp(struct iris_context *ice);
751 void gen11_init_blorp(struct iris_context *ice);
752
753 /* iris_border_color.c */
754
755 void iris_init_border_color_pool(struct iris_context *ice);
756 void iris_destroy_border_color_pool(struct iris_context *ice);
757 void iris_border_color_pool_reserve(struct iris_context *ice, unsigned count);
758 uint32_t iris_upload_border_color(struct iris_context *ice,
759 union pipe_color_union *color);
760
761 /* iris_state.c */
762 void gen8_init_state(struct iris_context *ice);
763 void gen9_init_state(struct iris_context *ice);
764 void gen10_init_state(struct iris_context *ice);
765 void gen11_init_state(struct iris_context *ice);
766 void gen8_emit_urb_setup(struct iris_context *ice,
767 struct iris_batch *batch,
768 const unsigned size[4],
769 bool tess_present, bool gs_present);
770 void gen9_emit_urb_setup(struct iris_context *ice,
771 struct iris_batch *batch,
772 const unsigned size[4],
773 bool tess_present, bool gs_present);
774 void gen10_emit_urb_setup(struct iris_context *ice,
775 struct iris_batch *batch,
776 const unsigned size[4],
777 bool tess_present, bool gs_present);
778 void gen11_emit_urb_setup(struct iris_context *ice,
779 struct iris_batch *batch,
780 const unsigned size[4],
781 bool tess_present, bool gs_present);
782
783 /* iris_program.c */
784 const struct shader_info *iris_get_shader_info(const struct iris_context *ice,
785 gl_shader_stage stage);
786 struct iris_bo *iris_get_scratch_space(struct iris_context *ice,
787 unsigned per_thread_scratch,
788 gl_shader_stage stage);
789
790 /* iris_disk_cache.c */
791
792 void iris_disk_cache_store(struct disk_cache *cache,
793 const struct iris_uncompiled_shader *ish,
794 const struct iris_compiled_shader *shader,
795 const void *prog_key,
796 uint32_t prog_key_size);
797 struct iris_compiled_shader *
798 iris_disk_cache_retrieve(struct iris_context *ice,
799 const struct iris_uncompiled_shader *ish,
800 const void *prog_key,
801 uint32_t prog_key_size);
802
803 /* iris_program_cache.c */
804
805 void iris_init_program_cache(struct iris_context *ice);
806 void iris_destroy_program_cache(struct iris_context *ice);
807 void iris_print_program_cache(struct iris_context *ice);
808 struct iris_compiled_shader *iris_find_cached_shader(struct iris_context *ice,
809 enum iris_program_cache_id,
810 uint32_t key_size,
811 const void *key);
812 struct iris_compiled_shader *iris_upload_shader(struct iris_context *ice,
813 enum iris_program_cache_id,
814 uint32_t key_size,
815 const void *key,
816 const void *assembly,
817 struct brw_stage_prog_data *,
818 uint32_t *streamout,
819 enum brw_param_builtin *sysv,
820 unsigned num_system_values,
821 unsigned num_cbufs);
822 const void *iris_find_previous_compile(const struct iris_context *ice,
823 enum iris_program_cache_id cache_id,
824 unsigned program_string_id);
825 bool iris_blorp_lookup_shader(struct blorp_batch *blorp_batch,
826 const void *key,
827 uint32_t key_size,
828 uint32_t *kernel_out,
829 void *prog_data_out);
830 bool iris_blorp_upload_shader(struct blorp_batch *blorp_batch,
831 const void *key, uint32_t key_size,
832 const void *kernel, uint32_t kernel_size,
833 const struct brw_stage_prog_data *prog_data,
834 uint32_t prog_data_size,
835 uint32_t *kernel_out,
836 void *prog_data_out);
837
838 /* iris_query.c */
839
840 void iris_math_div32_gpr0(struct iris_context *ice,
841 struct iris_batch *batch,
842 uint32_t D);
843 void iris_math_add32_gpr0(struct iris_context *ice,
844 struct iris_batch *batch,
845 uint32_t x);
846
847 uint64_t iris_timebase_scale(const struct gen_device_info *devinfo,
848 uint64_t gpu_timestamp);
849 void iris_resolve_conditional_render(struct iris_context *ice);
850
851 /* iris_resolve.c */
852
853 void iris_predraw_resolve_inputs(struct iris_context *ice,
854 struct iris_batch *batch,
855 bool *draw_aux_buffer_disabled,
856 gl_shader_stage stage,
857 bool consider_framebuffer);
858 void iris_predraw_resolve_framebuffer(struct iris_context *ice,
859 struct iris_batch *batch,
860 bool *draw_aux_buffer_disabled);
861 void iris_postdraw_update_resolve_tracking(struct iris_context *ice,
862 struct iris_batch *batch);
863 void iris_cache_sets_clear(struct iris_batch *batch);
864 void iris_flush_depth_and_render_caches(struct iris_batch *batch);
865 void iris_cache_flush_for_read(struct iris_batch *batch, struct iris_bo *bo);
866 void iris_cache_flush_for_render(struct iris_batch *batch,
867 struct iris_bo *bo,
868 enum isl_format format,
869 enum isl_aux_usage aux_usage);
870 void iris_render_cache_add_bo(struct iris_batch *batch,
871 struct iris_bo *bo,
872 enum isl_format format,
873 enum isl_aux_usage aux_usage);
874 void iris_cache_flush_for_depth(struct iris_batch *batch, struct iris_bo *bo);
875 void iris_depth_cache_add_bo(struct iris_batch *batch, struct iris_bo *bo);
876
877 /* iris_state.c */
878 void gen9_toggle_preemption(struct iris_context *ice,
879 struct iris_batch *batch,
880 const struct pipe_draw_info *draw);
881 #endif