iris: bypass params and do it ourselves
[mesa.git] / src / gallium / drivers / iris / iris_context.h
1 /*
2 * Copyright © 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #ifndef IRIS_CONTEXT_H
24 #define IRIS_CONTEXT_H
25
26 #include "pipe/p_context.h"
27 #include "pipe/p_state.h"
28 #include "util/u_debug.h"
29 #include "intel/blorp/blorp.h"
30 #include "intel/common/gen_debug.h"
31 #include "intel/compiler/brw_compiler.h"
32 #include "iris_batch.h"
33 #include "iris_binder.h"
34 #include "iris_resource.h"
35 #include "iris_screen.h"
36
37 struct iris_bo;
38 struct iris_context;
39 struct blorp_batch;
40 struct blorp_params;
41
42 #define IRIS_MAX_TEXTURE_BUFFER_SIZE (1 << 27)
43 #define IRIS_MAX_TEXTURE_SAMPLERS 32
44 /* IRIS_MAX_ABOS and IRIS_MAX_SSBOS must be the same. */
45 #define IRIS_MAX_ABOS 16
46 #define IRIS_MAX_SSBOS 16
47 #define IRIS_MAX_VIEWPORTS 16
48
49 /**
50 * Dirty flags. When state changes, we flag some combination of these
51 * to indicate that particular GPU commands need to be re-emitted.
52 *
53 * Each bit typically corresponds to a single 3DSTATE_* command packet, but
54 * in rare cases they map to a group of related packets that need to be
55 * emitted together.
56 *
57 * See iris_upload_render_state().
58 */
59 #define IRIS_DIRTY_COLOR_CALC_STATE (1ull << 0)
60 #define IRIS_DIRTY_POLYGON_STIPPLE (1ull << 1)
61 #define IRIS_DIRTY_SCISSOR_RECT (1ull << 2)
62 #define IRIS_DIRTY_WM_DEPTH_STENCIL (1ull << 3)
63 #define IRIS_DIRTY_CC_VIEWPORT (1ull << 4)
64 #define IRIS_DIRTY_SF_CL_VIEWPORT (1ull << 5)
65 #define IRIS_DIRTY_PS_BLEND (1ull << 6)
66 #define IRIS_DIRTY_BLEND_STATE (1ull << 7)
67 #define IRIS_DIRTY_RASTER (1ull << 8)
68 #define IRIS_DIRTY_CLIP (1ull << 9)
69 #define IRIS_DIRTY_SBE (1ull << 10)
70 #define IRIS_DIRTY_LINE_STIPPLE (1ull << 11)
71 #define IRIS_DIRTY_VERTEX_ELEMENTS (1ull << 12)
72 #define IRIS_DIRTY_MULTISAMPLE (1ull << 13)
73 #define IRIS_DIRTY_VERTEX_BUFFERS (1ull << 14)
74 #define IRIS_DIRTY_SAMPLE_MASK (1ull << 15)
75 #define IRIS_DIRTY_SAMPLER_STATES_VS (1ull << 16)
76 #define IRIS_DIRTY_SAMPLER_STATES_TCS (1ull << 17)
77 #define IRIS_DIRTY_SAMPLER_STATES_TES (1ull << 18)
78 #define IRIS_DIRTY_SAMPLER_STATES_GS (1ull << 19)
79 #define IRIS_DIRTY_SAMPLER_STATES_PS (1ull << 20)
80 #define IRIS_DIRTY_SAMPLER_STATES_CS (1ull << 21)
81 #define IRIS_DIRTY_UNCOMPILED_VS (1ull << 22)
82 #define IRIS_DIRTY_UNCOMPILED_TCS (1ull << 23)
83 #define IRIS_DIRTY_UNCOMPILED_TES (1ull << 24)
84 #define IRIS_DIRTY_UNCOMPILED_GS (1ull << 25)
85 #define IRIS_DIRTY_UNCOMPILED_FS (1ull << 26)
86 #define IRIS_DIRTY_UNCOMPILED_CS (1ull << 27)
87 #define IRIS_DIRTY_VS (1ull << 28)
88 #define IRIS_DIRTY_TCS (1ull << 29)
89 #define IRIS_DIRTY_TES (1ull << 30)
90 #define IRIS_DIRTY_GS (1ull << 31)
91 #define IRIS_DIRTY_FS (1ull << 32)
92 #define IRIS_DIRTY_CS (1ull << 33)
93 #define IRIS_DIRTY_URB (1ull << 34)
94 #define IRIS_DIRTY_CONSTANTS_VS (1ull << 35)
95 #define IRIS_DIRTY_CONSTANTS_TCS (1ull << 36)
96 #define IRIS_DIRTY_CONSTANTS_TES (1ull << 37)
97 #define IRIS_DIRTY_CONSTANTS_GS (1ull << 38)
98 #define IRIS_DIRTY_CONSTANTS_FS (1ull << 39)
99 #define IRIS_DIRTY_CONSTANTS_CS (1ull << 40)
100 #define IRIS_DIRTY_DEPTH_BUFFER (1ull << 41)
101 #define IRIS_DIRTY_WM (1ull << 42)
102 #define IRIS_DIRTY_BINDINGS_VS (1ull << 43)
103 #define IRIS_DIRTY_BINDINGS_TCS (1ull << 44)
104 #define IRIS_DIRTY_BINDINGS_TES (1ull << 45)
105 #define IRIS_DIRTY_BINDINGS_GS (1ull << 46)
106 #define IRIS_DIRTY_BINDINGS_FS (1ull << 47)
107 #define IRIS_DIRTY_BINDINGS_CS (1ull << 48)
108 #define IRIS_DIRTY_SO_BUFFERS (1ull << 49)
109 #define IRIS_DIRTY_SO_DECL_LIST (1ull << 50)
110 #define IRIS_DIRTY_STREAMOUT (1ull << 51)
111 #define IRIS_DIRTY_VF_SGVS (1ull << 52)
112 #define IRIS_DIRTY_VF (1ull << 53)
113 #define IRIS_DIRTY_VF_TOPOLOGY (1ull << 54)
114
115 #define IRIS_ALL_DIRTY_FOR_COMPUTE (IRIS_DIRTY_CS | \
116 IRIS_DIRTY_SAMPLER_STATES_CS | \
117 IRIS_DIRTY_UNCOMPILED_CS | \
118 IRIS_DIRTY_CONSTANTS_CS | \
119 IRIS_DIRTY_BINDINGS_CS)
120
121 #define IRIS_ALL_DIRTY_FOR_RENDER ~IRIS_ALL_DIRTY_FOR_COMPUTE
122
123 #define IRIS_ALL_DIRTY_BINDINGS (IRIS_DIRTY_BINDINGS_VS | \
124 IRIS_DIRTY_BINDINGS_TCS | \
125 IRIS_DIRTY_BINDINGS_TES | \
126 IRIS_DIRTY_BINDINGS_GS | \
127 IRIS_DIRTY_BINDINGS_FS | \
128 IRIS_DIRTY_BINDINGS_CS)
129
130 /**
131 * Non-orthogonal state (NOS) dependency flags.
132 *
133 * Shader programs may depend on non-orthogonal state. These flags are
134 * used to indicate that a shader's key depends on the state provided by
135 * a certain Gallium CSO. Changing any CSOs marked as a dependency will
136 * cause the driver to re-compute the shader key, possibly triggering a
137 * shader recompile.
138 */
139 enum iris_nos_dep {
140 IRIS_NOS_FRAMEBUFFER,
141 IRIS_NOS_DEPTH_STENCIL_ALPHA,
142 IRIS_NOS_RASTERIZER,
143 IRIS_NOS_BLEND,
144 IRIS_NOS_LAST_VUE_MAP,
145
146 IRIS_NOS_COUNT,
147 };
148
149 struct iris_depth_stencil_alpha_state;
150
151 /**
152 * Cache IDs for the in-memory program cache (ice->shaders.cache).
153 */
154 enum iris_program_cache_id {
155 IRIS_CACHE_VS = MESA_SHADER_VERTEX,
156 IRIS_CACHE_TCS = MESA_SHADER_TESS_CTRL,
157 IRIS_CACHE_TES = MESA_SHADER_TESS_EVAL,
158 IRIS_CACHE_GS = MESA_SHADER_GEOMETRY,
159 IRIS_CACHE_FS = MESA_SHADER_FRAGMENT,
160 IRIS_CACHE_CS = MESA_SHADER_COMPUTE,
161 IRIS_CACHE_BLORP,
162 };
163
164 /** @{
165 *
166 * Defines for PIPE_CONTROL operations, which trigger cache flushes,
167 * synchronization, pipelined memory writes, and so on.
168 *
169 * The bits here are not the actual hardware values. The actual fields
170 * move between various generations, so we just have flags for each
171 * potential operation, and use genxml to encode the actual packet.
172 */
173 enum pipe_control_flags
174 {
175 PIPE_CONTROL_FLUSH_LLC = (1 << 1),
176 PIPE_CONTROL_LRI_POST_SYNC_OP = (1 << 2),
177 PIPE_CONTROL_STORE_DATA_INDEX = (1 << 3),
178 PIPE_CONTROL_CS_STALL = (1 << 4),
179 PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET = (1 << 5),
180 PIPE_CONTROL_SYNC_GFDT = (1 << 6),
181 PIPE_CONTROL_TLB_INVALIDATE = (1 << 7),
182 PIPE_CONTROL_MEDIA_STATE_CLEAR = (1 << 8),
183 PIPE_CONTROL_WRITE_IMMEDIATE = (1 << 9),
184 PIPE_CONTROL_WRITE_DEPTH_COUNT = (1 << 10),
185 PIPE_CONTROL_WRITE_TIMESTAMP = (1 << 11),
186 PIPE_CONTROL_DEPTH_STALL = (1 << 12),
187 PIPE_CONTROL_RENDER_TARGET_FLUSH = (1 << 13),
188 PIPE_CONTROL_INSTRUCTION_INVALIDATE = (1 << 14),
189 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE = (1 << 15),
190 PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE = (1 << 16),
191 PIPE_CONTROL_NOTIFY_ENABLE = (1 << 17),
192 PIPE_CONTROL_FLUSH_ENABLE = (1 << 18),
193 PIPE_CONTROL_DATA_CACHE_FLUSH = (1 << 19),
194 PIPE_CONTROL_VF_CACHE_INVALIDATE = (1 << 20),
195 PIPE_CONTROL_CONST_CACHE_INVALIDATE = (1 << 21),
196 PIPE_CONTROL_STATE_CACHE_INVALIDATE = (1 << 22),
197 PIPE_CONTROL_STALL_AT_SCOREBOARD = (1 << 23),
198 PIPE_CONTROL_DEPTH_CACHE_FLUSH = (1 << 24),
199 };
200
201 #define PIPE_CONTROL_CACHE_FLUSH_BITS \
202 (PIPE_CONTROL_DEPTH_CACHE_FLUSH | \
203 PIPE_CONTROL_DATA_CACHE_FLUSH | \
204 PIPE_CONTROL_RENDER_TARGET_FLUSH)
205
206 #define PIPE_CONTROL_CACHE_INVALIDATE_BITS \
207 (PIPE_CONTROL_STATE_CACHE_INVALIDATE | \
208 PIPE_CONTROL_CONST_CACHE_INVALIDATE | \
209 PIPE_CONTROL_VF_CACHE_INVALIDATE | \
210 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE | \
211 PIPE_CONTROL_INSTRUCTION_INVALIDATE)
212
213 /** @} */
214
215 /**
216 * A compiled shader variant, containing a pointer to the GPU assembly,
217 * as well as program data and other packets needed by state upload.
218 *
219 * There can be several iris_compiled_shader variants per API-level shader
220 * (iris_uncompiled_shader), due to state-based recompiles (brw_*_prog_key).
221 */
222 struct iris_compiled_shader {
223 /** Reference to the uploaded assembly. */
224 struct iris_state_ref assembly;
225
226 /** Pointer to the assembly in the BO's map. */
227 void *map;
228
229 /** The program data (owned by the program cache hash table) */
230 struct brw_stage_prog_data *prog_data;
231
232 /** A list of system values to be uploaded as uniforms. */
233 enum brw_param_builtin *system_values;
234 unsigned num_system_values;
235
236 /**
237 * Derived 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets
238 * (the VUE-based information for transform feedback outputs).
239 */
240 uint32_t *streamout;
241
242 /**
243 * Shader packets and other data derived from prog_data. These must be
244 * completely determined from prog_data.
245 */
246 uint8_t derived_data[0];
247 };
248
249 enum iris_param_domain {
250 IRIS_PARAM_DOMAIN_BUILTIN,
251 IRIS_PARAM_DOMAIN_UNIFORM,
252 };
253
254 #define IRIS_PARAM(domain, val) (IRIS_PARAM_DOMAIN_##domain << 24 | (val))
255 #define IRIS_PARAM_DOMAIN(param) ((uint32_t)(param) >> 24)
256 #define IRIS_PARAM_VALUE(param) ((uint32_t)(param) & 0x00ffffff)
257
258 /**
259 * Constant buffer (UBO) information. See iris_set_const_buffer().
260 */
261 struct iris_const_buffer {
262 /** The resource and offset for the actual constant data */
263 struct iris_state_ref data;
264
265 /** The resource and offset for the SURFACE_STATE for pull access. */
266 struct iris_state_ref surface_state;
267 };
268
269 /**
270 * API context state that is replicated per shader stage.
271 */
272 struct iris_shader_state {
273 /** Uniform Buffers */
274 struct iris_const_buffer constbuf[PIPE_MAX_CONSTANT_BUFFERS];
275
276 struct pipe_constant_buffer cbuf0;
277 bool cbuf0_needs_upload;
278
279 /** Shader Storage Buffers */
280 struct pipe_resource *ssbo[PIPE_MAX_SHADER_BUFFERS];
281 struct iris_state_ref ssbo_surface_state[PIPE_MAX_SHADER_BUFFERS];
282
283 /** Shader Storage Images (image load store) */
284 struct {
285 struct pipe_resource *res;
286 struct iris_state_ref surface_state;
287 unsigned access;
288 } image[PIPE_MAX_SHADER_IMAGES];
289
290 struct iris_state_ref sampler_table;
291 struct iris_sampler_state *samplers[IRIS_MAX_TEXTURE_SAMPLERS];
292 struct iris_sampler_view *textures[IRIS_MAX_TEXTURE_SAMPLERS];
293 unsigned num_samplers;
294 unsigned num_textures;
295 };
296
297 /**
298 * Virtual table for generation-specific (genxml) function calls.
299 */
300 struct iris_vtable {
301 void (*destroy_state)(struct iris_context *ice);
302 void (*init_render_context)(struct iris_screen *screen,
303 struct iris_batch *batch,
304 struct iris_vtable *vtbl,
305 struct pipe_debug_callback *dbg);
306 void (*init_compute_context)(struct iris_screen *screen,
307 struct iris_batch *batch,
308 struct iris_vtable *vtbl,
309 struct pipe_debug_callback *dbg);
310 void (*upload_render_state)(struct iris_context *ice,
311 struct iris_batch *batch,
312 const struct pipe_draw_info *draw);
313 void (*update_surface_base_address)(struct iris_batch *batch,
314 struct iris_binder *binder);
315 void (*upload_compute_state)(struct iris_context *ice,
316 struct iris_batch *batch,
317 const struct pipe_grid_info *grid);
318 void (*load_register_imm32)(struct iris_batch *batch, uint32_t reg,
319 uint32_t val);
320 void (*load_register_imm64)(struct iris_batch *batch, uint32_t reg,
321 uint64_t val);
322 void (*load_register_mem32)(struct iris_batch *batch, uint32_t reg,
323 struct iris_bo *bo, uint32_t offset);
324 void (*load_register_mem64)(struct iris_batch *batch, uint32_t reg,
325 struct iris_bo *bo, uint32_t offset);
326 void (*store_register_mem32)(struct iris_batch *batch, uint32_t reg,
327 struct iris_bo *bo, uint32_t offset,
328 bool predicated);
329 void (*store_register_mem64)(struct iris_batch *batch, uint32_t reg,
330 struct iris_bo *bo, uint32_t offset,
331 bool predicated);
332 void (*store_data_imm32)(struct iris_batch *batch,
333 struct iris_bo *bo, uint32_t offset,
334 uint32_t value);
335 void (*store_data_imm64)(struct iris_batch *batch,
336 struct iris_bo *bo, uint32_t offset,
337 uint64_t value);
338 void (*copy_mem_mem)(struct iris_batch *batch,
339 struct iris_bo *dst_bo, uint32_t dst_offset,
340 struct iris_bo *src_bo, uint32_t src_offset,
341 unsigned bytes);
342 void (*emit_raw_pipe_control)(struct iris_batch *batch, uint32_t flags,
343 struct iris_bo *bo, uint32_t offset,
344 uint64_t imm);
345
346 unsigned (*derived_program_state_size)(enum iris_program_cache_id id);
347 void (*store_derived_program_state)(struct iris_context *ice,
348 enum iris_program_cache_id cache_id,
349 struct iris_compiled_shader *shader);
350 uint32_t *(*create_so_decl_list)(const struct pipe_stream_output_info *sol,
351 const struct brw_vue_map *vue_map);
352 void (*populate_vs_key)(const struct iris_context *ice,
353 const struct shader_info *info,
354 struct brw_vs_prog_key *key);
355 void (*populate_tcs_key)(const struct iris_context *ice,
356 struct brw_tcs_prog_key *key);
357 void (*populate_tes_key)(const struct iris_context *ice,
358 struct brw_tes_prog_key *key);
359 void (*populate_gs_key)(const struct iris_context *ice,
360 struct brw_gs_prog_key *key);
361 void (*populate_fs_key)(const struct iris_context *ice,
362 struct brw_wm_prog_key *key);
363 void (*populate_cs_key)(const struct iris_context *ice,
364 struct brw_cs_prog_key *key);
365 };
366
367 /**
368 * A pool containing SAMPLER_BORDER_COLOR_STATE entries.
369 *
370 * See iris_border_color.c for more information.
371 */
372 struct iris_border_color_pool {
373 struct iris_bo *bo;
374 void *map;
375 unsigned insert_point;
376
377 /** Map from border colors to offsets in the buffer. */
378 struct hash_table *ht;
379 };
380
381 /**
382 * The API context (derived from pipe_context).
383 *
384 * Most driver state is tracked here.
385 */
386 struct iris_context {
387 struct pipe_context ctx;
388
389 /** A debug callback for KHR_debug output. */
390 struct pipe_debug_callback dbg;
391
392 /** Slab allocator for iris_transfer_map objects. */
393 struct slab_child_pool transfer_pool;
394
395 struct iris_vtable vtbl;
396
397 struct blorp_context blorp;
398
399 /** The main batch for rendering. */
400 struct iris_batch render_batch;
401
402 /** The batch for compute shader dispatch */
403 struct iris_batch compute_batch;
404
405 struct {
406 struct iris_uncompiled_shader *uncompiled[MESA_SHADER_STAGES];
407 struct iris_compiled_shader *prog[MESA_SHADER_STAGES];
408 struct brw_vue_map *last_vue_map;
409
410 struct u_upload_mgr *uploader;
411 struct hash_table *cache;
412
413 unsigned urb_size;
414
415 /**
416 * Scratch buffers for various sizes and stages.
417 *
418 * Indexed by the "Per-Thread Scratch Space" field's 4-bit encoding,
419 * and shader stage.
420 */
421 struct iris_bo *scratch_bos[1 << 4][MESA_SHADER_STAGES];
422 } shaders;
423
424 struct {
425 uint64_t dirty;
426 uint64_t dirty_for_nos[IRIS_NOS_COUNT];
427
428 unsigned num_viewports;
429 unsigned sample_mask;
430 struct iris_blend_state *cso_blend;
431 struct iris_rasterizer_state *cso_rast;
432 struct iris_depth_stencil_alpha_state *cso_zsa;
433 struct iris_vertex_element_state *cso_vertex_elements;
434 struct pipe_blend_color blend_color;
435 struct pipe_poly_stipple poly_stipple;
436 struct pipe_viewport_state viewports[IRIS_MAX_VIEWPORTS];
437 struct pipe_scissor_state scissors[IRIS_MAX_VIEWPORTS];
438 struct pipe_stencil_ref stencil_ref;
439 struct pipe_framebuffer_state framebuffer;
440
441 float default_outer_level[4];
442 float default_inner_level[2];
443
444 bool primitive_restart;
445 unsigned cut_index;
446 enum pipe_prim_type prim_mode:8;
447 uint8_t vertices_per_patch;
448
449 /** The last compute grid size */
450 uint32_t last_grid[3];
451 /** Reference to the BO containing the compute grid size */
452 struct iris_state_ref grid_size;
453 /** Reference to the SURFACE_STATE for the compute grid resource */
454 struct iris_state_ref grid_surf_state;
455
456 /** Are depth writes enabled? (Depth buffer may or may not exist.) */
457 bool depth_writes_enabled;
458
459 /** Are stencil writes enabled? (Stencil buffer may or may not exist.) */
460 bool stencil_writes_enabled;
461
462 /** GenX-specific current state */
463 struct iris_genx_state *genx;
464
465 struct iris_shader_state shaders[MESA_SHADER_STAGES];
466
467 /** Do any samplers (for any stage) need border color? */
468 bool need_border_colors;
469
470 struct pipe_stream_output_target *so_target[PIPE_MAX_SO_BUFFERS];
471 bool streamout_active;
472
473 bool statistics_counters_enabled;
474
475 /** Is a PIPE_QUERY_PRIMITIVES_GENERATED query active? */
476 bool prims_generated_query_active;
477
478 /** 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets */
479 uint32_t *streamout;
480
481 /** The SURFACE_STATE for a 1x1x1 null surface. */
482 struct iris_state_ref unbound_tex;
483
484 /** The SURFACE_STATE for a framebuffer-sized null surface. */
485 struct iris_state_ref null_fb;
486
487 struct u_upload_mgr *surface_uploader;
488 // XXX: may want a separate uploader for "hey I made a CSO!" vs
489 // "I'm streaming this out at draw time and never want it again!"
490 struct u_upload_mgr *dynamic_uploader;
491
492 struct iris_binder binder;
493
494 struct iris_border_color_pool border_color_pool;
495
496 /**
497 * Resources containing streamed state which our render context
498 * currently points to. Used to re-add these to the validation
499 * list when we start a new batch and haven't resubmitted commands.
500 */
501 struct {
502 struct pipe_resource *cc_vp;
503 struct pipe_resource *sf_cl_vp;
504 struct pipe_resource *color_calc;
505 struct pipe_resource *scissor;
506 struct pipe_resource *blend;
507 struct pipe_resource *index_buffer;
508 } last_res;
509 } state;
510 };
511
512 #define perf_debug(dbg, ...) do { \
513 if (INTEL_DEBUG & DEBUG_PERF) \
514 dbg_printf(__VA_ARGS__); \
515 if (unlikely(dbg)) \
516 pipe_debug_message(dbg, PERF_INFO, __VA_ARGS__); \
517 } while(0)
518
519 double get_time(void);
520
521 struct pipe_context *
522 iris_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
523
524 void iris_init_blit_functions(struct pipe_context *ctx);
525 void iris_init_clear_functions(struct pipe_context *ctx);
526 void iris_init_program_functions(struct pipe_context *ctx);
527 void iris_init_resource_functions(struct pipe_context *ctx);
528 void iris_init_query_functions(struct pipe_context *ctx);
529 void iris_update_compiled_shaders(struct iris_context *ice);
530 void iris_update_compiled_compute_shader(struct iris_context *ice);
531 void iris_fill_cs_push_const_buffer(struct brw_cs_prog_data *cs_prog_data,
532 uint32_t *dst);
533
534
535 /* iris_blit.c */
536 void iris_blorp_surf_for_resource(struct blorp_surf *surf,
537 struct pipe_resource *p_res,
538 enum isl_aux_usage aux_usage,
539 bool is_render_target);
540
541 /* iris_draw.c */
542
543 void iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
544 void iris_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
545
546 /* iris_pipe_control.c */
547
548 void iris_emit_pipe_control_flush(struct iris_batch *batch,
549 uint32_t flags);
550 void iris_emit_pipe_control_write(struct iris_batch *batch, uint32_t flags,
551 struct iris_bo *bo, uint32_t offset,
552 uint64_t imm);
553 void iris_emit_end_of_pipe_sync(struct iris_batch *batch,
554 uint32_t flags);
555
556 void iris_init_flush_functions(struct pipe_context *ctx);
557
558 /* iris_blorp.c */
559
560 void gen9_init_blorp(struct iris_context *ice);
561 void gen10_init_blorp(struct iris_context *ice);
562 void gen11_init_blorp(struct iris_context *ice);
563
564 /* iris_border_color.c */
565
566 void iris_init_border_color_pool(struct iris_context *ice);
567 void iris_border_color_pool_reserve(struct iris_context *ice, unsigned count);
568 uint32_t iris_upload_border_color(struct iris_context *ice,
569 union pipe_color_union *color);
570
571 /* iris_state.c */
572
573 void gen9_init_state(struct iris_context *ice);
574 void gen10_init_state(struct iris_context *ice);
575 void gen11_init_state(struct iris_context *ice);
576
577 /* iris_program.c */
578 const struct shader_info *iris_get_shader_info(const struct iris_context *ice,
579 gl_shader_stage stage);
580 unsigned iris_get_shader_num_ubos(const struct iris_context *ice,
581 gl_shader_stage stage);
582 uint32_t iris_get_scratch_space(struct iris_context *ice,
583 unsigned per_thread_scratch,
584 gl_shader_stage stage);
585
586 /* iris_program_cache.c */
587
588 void iris_init_program_cache(struct iris_context *ice);
589 void iris_destroy_program_cache(struct iris_context *ice);
590 void iris_print_program_cache(struct iris_context *ice);
591 bool iris_bind_cached_shader(struct iris_context *ice,
592 enum iris_program_cache_id cache_id,
593 const void *key);
594 void iris_unbind_shader(struct iris_context *ice,
595 enum iris_program_cache_id cache_id);
596 void iris_upload_and_bind_shader(struct iris_context *ice,
597 enum iris_program_cache_id cache_id,
598 const void *key,
599 const void *assembly,
600 struct brw_stage_prog_data *prog_data,
601 uint32_t *streamout,
602 enum brw_param_builtin *system_values,
603 unsigned num_system_values);
604 const void *iris_find_previous_compile(const struct iris_context *ice,
605 enum iris_program_cache_id cache_id,
606 unsigned program_string_id);
607 bool iris_blorp_lookup_shader(struct blorp_batch *blorp_batch,
608 const void *key,
609 uint32_t key_size,
610 uint32_t *kernel_out,
611 void *prog_data_out);
612 bool iris_blorp_upload_shader(struct blorp_batch *blorp_batch,
613 const void *key, uint32_t key_size,
614 const void *kernel, uint32_t kernel_size,
615 const struct brw_stage_prog_data *prog_data,
616 uint32_t prog_data_size,
617 uint32_t *kernel_out,
618 void *prog_data_out);
619
620 /* iris_query.c */
621
622 uint64_t iris_timebase_scale(const struct gen_device_info *devinfo,
623 uint64_t gpu_timestamp);
624
625 /* iris_resolve.c */
626
627 void iris_predraw_resolve_inputs(struct iris_context *ice,
628 struct iris_batch *batch);
629 void iris_predraw_resolve_framebuffer(struct iris_context *ice,
630 struct iris_batch *batch);
631 void iris_postdraw_update_resolve_tracking(struct iris_context *ice,
632 struct iris_batch *batch);
633 void iris_cache_sets_clear(struct iris_batch *batch);
634 void iris_flush_depth_and_render_caches(struct iris_batch *batch);
635 void iris_cache_flush_for_read(struct iris_batch *batch, struct iris_bo *bo);
636 void iris_cache_flush_for_render(struct iris_batch *batch,
637 struct iris_bo *bo,
638 enum isl_format format,
639 enum isl_aux_usage aux_usage);
640 void iris_render_cache_add_bo(struct iris_batch *batch,
641 struct iris_bo *bo,
642 enum isl_format format,
643 enum isl_aux_usage aux_usage);
644 void iris_cache_flush_for_depth(struct iris_batch *batch, struct iris_bo *bo);
645 void iris_depth_cache_add_bo(struct iris_batch *batch, struct iris_bo *bo);
646
647 #endif