iris: bits of blorp code
[mesa.git] / src / gallium / drivers / iris / iris_context.h
1 /*
2 * Copyright © 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #ifndef IRIS_CONTEXT_H
24 #define IRIS_CONTEXT_H
25
26 #include "pipe/p_context.h"
27 #include "pipe/p_state.h"
28 #include "util/u_debug.h"
29 #include "intel/common/gen_debug.h"
30 #include "intel/compiler/brw_compiler.h"
31 #include "iris_batch.h"
32 #include "iris_binder.h"
33 #include "iris_screen.h"
34
35 struct iris_bo;
36 struct iris_context;
37 struct blorp_batch;
38 struct blorp_params;
39
40 #define IRIS_RESOURCE_FLAG_SHADER_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
41 #define IRIS_RESOURCE_FLAG_SURFACE_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
42 #define IRIS_RESOURCE_FLAG_DYNAMIC_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
43
44 #define IRIS_MAX_TEXTURE_SAMPLERS 32
45 #define IRIS_MAX_VIEWPORTS 16
46
47 #define IRIS_DIRTY_COLOR_CALC_STATE (1ull << 0)
48 #define IRIS_DIRTY_POLYGON_STIPPLE (1ull << 1)
49 #define IRIS_DIRTY_SCISSOR_RECT (1ull << 2)
50 #define IRIS_DIRTY_WM_DEPTH_STENCIL (1ull << 3)
51 #define IRIS_DIRTY_CC_VIEWPORT (1ull << 4)
52 #define IRIS_DIRTY_SF_CL_VIEWPORT (1ull << 5)
53 #define IRIS_DIRTY_PS_BLEND (1ull << 6)
54 #define IRIS_DIRTY_BLEND_STATE (1ull << 7)
55 #define IRIS_DIRTY_RASTER (1ull << 8)
56 #define IRIS_DIRTY_CLIP (1ull << 9)
57 #define IRIS_DIRTY_SCISSOR (1ull << 10)
58 #define IRIS_DIRTY_LINE_STIPPLE (1ull << 11)
59 #define IRIS_DIRTY_VERTEX_ELEMENTS (1ull << 12)
60 #define IRIS_DIRTY_MULTISAMPLE (1ull << 13)
61 #define IRIS_DIRTY_VERTEX_BUFFERS (1ull << 14)
62 #define IRIS_DIRTY_SAMPLE_MASK (1ull << 15)
63 #define IRIS_DIRTY_SAMPLER_STATES_VS (1ull << 16)
64 #define IRIS_DIRTY_SAMPLER_STATES_TCS (1ull << 17)
65 #define IRIS_DIRTY_SAMPLER_STATES_TES (1ull << 18)
66 #define IRIS_DIRTY_SAMPLER_STATES_GS (1ull << 19)
67 #define IRIS_DIRTY_SAMPLER_STATES_PS (1ull << 20)
68 #define IRIS_DIRTY_SAMPLER_STATES_CS (1ull << 21)
69 #define IRIS_DIRTY_UNCOMPILED_VS (1ull << 22)
70 #define IRIS_DIRTY_UNCOMPILED_TCS (1ull << 23)
71 #define IRIS_DIRTY_UNCOMPILED_TES (1ull << 24)
72 #define IRIS_DIRTY_UNCOMPILED_GS (1ull << 25)
73 #define IRIS_DIRTY_UNCOMPILED_FS (1ull << 26)
74 #define IRIS_DIRTY_UNCOMPILED_CS (1ull << 27)
75 #define IRIS_DIRTY_VS (1ull << 28)
76 #define IRIS_DIRTY_TCS (1ull << 29)
77 #define IRIS_DIRTY_TES (1ull << 30)
78 #define IRIS_DIRTY_GS (1ull << 31)
79 #define IRIS_DIRTY_FS (1ull << 32)
80 #define IRIS_DIRTY_CS (1ull << 33)
81 #define IRIS_DIRTY_URB (1ull << 34)
82 #define IRIS_DIRTY_CONSTANTS_VS (1ull << 35)
83 #define IRIS_DIRTY_CONSTANTS_TCS (1ull << 36)
84 #define IRIS_DIRTY_CONSTANTS_TES (1ull << 37)
85 #define IRIS_DIRTY_CONSTANTS_GS (1ull << 38)
86 #define IRIS_DIRTY_CONSTANTS_FS (1ull << 39)
87
88 enum brw_param_domain {
89 BRW_PARAM_DOMAIN_BUILTIN = 0,
90 BRW_PARAM_DOMAIN_PARAMETER,
91 BRW_PARAM_DOMAIN_UNIFORM,
92 BRW_PARAM_DOMAIN_IMAGE,
93 };
94
95 #define BRW_PARAM(domain, val) (BRW_PARAM_DOMAIN_##domain << 24 | (val))
96 #define BRW_PARAM_DOMAIN(param) ((uint32_t)(param) >> 24)
97 #define BRW_PARAM_VALUE(param) ((uint32_t)(param) & 0x00ffffff)
98
99 #define BRW_PARAM_PARAMETER(idx, comp) \
100 BRW_PARAM(PARAMETER, ((idx) << 2) | (comp))
101 #define BRW_PARAM_PARAMETER_IDX(param) (BRW_PARAM_VALUE(param) >> 2)
102 #define BRW_PARAM_PARAMETER_COMP(param) (BRW_PARAM_VALUE(param) & 0x3)
103
104 #define BRW_PARAM_UNIFORM(idx) BRW_PARAM(UNIFORM, (idx))
105 #define BRW_PARAM_UNIFORM_IDX(param) BRW_PARAM_VALUE(param)
106
107 #define BRW_PARAM_IMAGE(idx, offset) BRW_PARAM(IMAGE, ((idx) << 8) | (offset))
108 #define BRW_PARAM_IMAGE_IDX(value) (BRW_PARAM_VALUE(value) >> 8)
109 #define BRW_PARAM_IMAGE_OFFSET(value) (BRW_PARAM_VALUE(value) & 0xf)
110
111 struct iris_depth_stencil_alpha_state;
112
113 enum iris_program_cache_id {
114 IRIS_CACHE_VS = MESA_SHADER_VERTEX,
115 IRIS_CACHE_TCS = MESA_SHADER_TESS_CTRL,
116 IRIS_CACHE_TES = MESA_SHADER_TESS_EVAL,
117 IRIS_CACHE_GS = MESA_SHADER_GEOMETRY,
118 IRIS_CACHE_FS = MESA_SHADER_FRAGMENT,
119 IRIS_CACHE_CS = MESA_SHADER_COMPUTE,
120 IRIS_CACHE_BLORP_BLIT,
121 };
122
123 /** @{
124 *
125 * PIPE_CONTROL operation, a combination MI_FLUSH and register write with
126 * additional flushing control.
127 *
128 * The bits here are not the actual hardware values. The actual values
129 * shift around a bit per-generation, so we just have flags for each
130 * potential operation, and use genxml to encode the actual packet.
131 */
132 enum pipe_control_flags
133 {
134 PIPE_CONTROL_FLUSH_LLC = (1 << 1),
135 PIPE_CONTROL_LRI_POST_SYNC_OP = (1 << 2),
136 PIPE_CONTROL_STORE_DATA_INDEX = (1 << 3),
137 PIPE_CONTROL_CS_STALL = (1 << 4),
138 PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET = (1 << 5),
139 PIPE_CONTROL_SYNC_GFDT = (1 << 6),
140 PIPE_CONTROL_TLB_INVALIDATE = (1 << 7),
141 PIPE_CONTROL_MEDIA_STATE_CLEAR = (1 << 8),
142 PIPE_CONTROL_WRITE_IMMEDIATE = (1 << 9),
143 PIPE_CONTROL_WRITE_DEPTH_COUNT = (1 << 10),
144 PIPE_CONTROL_WRITE_TIMESTAMP = (1 << 11),
145 PIPE_CONTROL_DEPTH_STALL = (1 << 12),
146 PIPE_CONTROL_RENDER_TARGET_FLUSH = (1 << 13),
147 PIPE_CONTROL_INSTRUCTION_INVALIDATE = (1 << 14),
148 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE = (1 << 15),
149 PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE = (1 << 16),
150 PIPE_CONTROL_NOTIFY_ENABLE = (1 << 17),
151 PIPE_CONTROL_FLUSH_ENABLE = (1 << 18),
152 PIPE_CONTROL_DATA_CACHE_FLUSH = (1 << 19),
153 PIPE_CONTROL_VF_CACHE_INVALIDATE = (1 << 20),
154 PIPE_CONTROL_CONST_CACHE_INVALIDATE = (1 << 21),
155 PIPE_CONTROL_STATE_CACHE_INVALIDATE = (1 << 22),
156 PIPE_CONTROL_STALL_AT_SCOREBOARD = (1 << 23),
157 PIPE_CONTROL_DEPTH_CACHE_FLUSH = (1 << 24),
158 };
159
160 #define PIPE_CONTROL_CACHE_FLUSH_BITS \
161 (PIPE_CONTROL_DEPTH_CACHE_FLUSH | \
162 PIPE_CONTROL_DATA_CACHE_FLUSH | \
163 PIPE_CONTROL_RENDER_TARGET_FLUSH)
164
165 #define PIPE_CONTROL_CACHE_INVALIDATE_BITS \
166 (PIPE_CONTROL_STATE_CACHE_INVALIDATE | \
167 PIPE_CONTROL_CONST_CACHE_INVALIDATE | \
168 PIPE_CONTROL_VF_CACHE_INVALIDATE | \
169 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE | \
170 PIPE_CONTROL_INSTRUCTION_INVALIDATE)
171
172 /** @} */
173
174 struct iris_compiled_shader {
175 /** Buffer containing the uploaded assembly. */
176 struct pipe_resource *buffer;
177
178 /** Offset where the assembly lives in the BO. */
179 unsigned offset;
180
181 /** Pointer to the assembly in the BO's map. */
182 void *map;
183
184 /** The program data (owned by the program cache hash table) */
185 struct brw_stage_prog_data *prog_data;
186
187 /**
188 * Shader packets and other data derived from prog_data. These must be
189 * completely determined from prog_data.
190 */
191 uint8_t derived_data[0];
192 };
193
194 struct iris_shader_state {
195 struct pipe_constant_buffer constbuf[PIPE_MAX_CONSTANT_BUFFERS];
196 struct pipe_resource *push_resource;
197 unsigned const_offset;
198 unsigned const_size;
199 };
200
201 struct iris_vtable {
202 void (*destroy_state)(struct iris_context *ice);
203 void (*init_render_context)(struct iris_screen *screen,
204 struct iris_batch *batch,
205 struct iris_vtable *vtbl,
206 struct pipe_debug_callback *dbg);
207 void (*upload_render_state)(struct iris_context *ice,
208 struct iris_batch *batch,
209 const struct pipe_draw_info *draw);
210 void (*emit_raw_pipe_control)(struct iris_batch *batch, uint32_t flags,
211 struct iris_bo *bo, uint32_t offset,
212 uint64_t imm);
213 void (*blorp_exec)(struct blorp_batch *blorp_batch,
214 const struct blorp_params *params);
215
216 unsigned (*derived_program_state_size)(enum iris_program_cache_id id);
217 void (*set_derived_program_state)(const struct gen_device_info *devinfo,
218 enum iris_program_cache_id cache_id,
219 struct iris_compiled_shader *shader);
220 void (*populate_vs_key)(const struct iris_context *ice,
221 struct brw_vs_prog_key *key);
222 void (*populate_tcs_key)(const struct iris_context *ice,
223 struct brw_tcs_prog_key *key);
224 void (*populate_tes_key)(const struct iris_context *ice,
225 struct brw_tes_prog_key *key);
226 void (*populate_gs_key)(const struct iris_context *ice,
227 struct brw_gs_prog_key *key);
228 void (*populate_fs_key)(const struct iris_context *ice,
229 struct brw_wm_prog_key *key);
230 };
231
232 struct iris_context {
233 struct pipe_context ctx;
234
235 struct pipe_debug_callback dbg;
236
237 struct iris_vtable vtbl;
238
239 struct {
240 struct iris_uncompiled_shader *uncompiled[MESA_SHADER_STAGES];
241 struct iris_compiled_shader *prog[MESA_SHADER_STAGES];
242 struct brw_vue_map *last_vue_map;
243
244 struct iris_shader_state state[MESA_SHADER_STAGES];
245
246 struct u_upload_mgr *uploader;
247 struct hash_table *cache;
248
249 unsigned urb_size;
250 } shaders;
251
252 /** The main batch for rendering */
253 struct iris_batch render_batch;
254
255 struct {
256 uint64_t dirty;
257 unsigned num_viewports; // XXX: can viewports + scissors be different?
258 unsigned num_scissors;
259 unsigned sample_mask;
260 struct iris_blend_state *cso_blend;
261 struct iris_rasterizer_state *cso_rast;
262 struct iris_depth_stencil_alpha_state *cso_zsa;
263 struct iris_vertex_element_state *cso_vertex_elements;
264 struct iris_vertex_buffer_state *cso_vertex_buffers;
265 struct iris_viewport_state *cso_vp;
266 struct iris_depth_state *cso_depth;
267 struct pipe_blend_color blend_color;
268 struct pipe_poly_stipple poly_stipple;
269 struct pipe_scissor_state scissors[IRIS_MAX_VIEWPORTS];
270 struct pipe_stencil_ref stencil_ref;
271 struct pipe_framebuffer_state framebuffer;
272
273 struct pipe_resource *sampler_table_resource[MESA_SHADER_STAGES];
274 uint32_t sampler_table_offset[MESA_SHADER_STAGES];
275 struct iris_sampler_state *samplers[MESA_SHADER_STAGES][IRIS_MAX_TEXTURE_SAMPLERS];
276 struct iris_sampler_view *textures[MESA_SHADER_STAGES][IRIS_MAX_TEXTURE_SAMPLERS];
277 unsigned num_samplers[MESA_SHADER_STAGES];
278 unsigned num_textures[MESA_SHADER_STAGES];
279
280 struct iris_binder binder;
281 struct u_upload_mgr *surface_uploader;
282 // XXX: may want a separate uploader for "hey I made a CSO!" vs
283 // "I'm streaming this out at draw time and never want it again!"
284 struct u_upload_mgr *dynamic_uploader;
285
286 } state;
287 };
288
289 #define perf_debug(dbg, ...) do { \
290 if (INTEL_DEBUG & DEBUG_PERF) \
291 dbg_printf(__VA_ARGS__); \
292 if (unlikely(dbg)) \
293 pipe_debug_message(dbg, PERF_INFO, __VA_ARGS__); \
294 } while(0)
295
296 double get_time(void);
297
298 struct pipe_context *
299 iris_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
300
301 void iris_init_blit_functions(struct pipe_context *ctx);
302 void iris_init_clear_functions(struct pipe_context *ctx);
303 void iris_init_program_functions(struct pipe_context *ctx);
304 void iris_init_resource_functions(struct pipe_context *ctx);
305 void iris_init_query_functions(struct pipe_context *ctx);
306 void iris_update_compiled_shaders(struct iris_context *ice);
307
308 /* iris_draw.c */
309
310 void iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
311
312 /* iris_pipe_control.c */
313
314 void iris_emit_pipe_control_flush(struct iris_batch *batch,
315 uint32_t flags);
316 void iris_emit_pipe_control_write(struct iris_batch *batch, uint32_t flags,
317 struct iris_bo *bo, uint32_t offset,
318 uint64_t imm);
319 void iris_emit_end_of_pipe_sync(struct iris_batch *batch,
320 uint32_t flags);
321
322 void iris_cache_sets_clear(struct iris_batch *batch);
323 void iris_cache_flush_for_read(struct iris_batch *batch, struct iris_bo *bo);
324 void iris_cache_flush_for_render(struct iris_batch *batch,
325 struct iris_bo *bo,
326 enum isl_format format,
327 enum isl_aux_usage aux_usage);
328 void iris_render_cache_add_bo(struct iris_batch *batch,
329 struct iris_bo *bo,
330 enum isl_format format,
331 enum isl_aux_usage aux_usage);
332 void iris_cache_flush_for_depth(struct iris_batch *batch, struct iris_bo *bo);
333 void iris_depth_cache_add_bo(struct iris_batch *batch, struct iris_bo *bo);
334
335 /* iris_blorp.c */
336
337 void gen9_init_blorp(struct iris_context *ice);
338 void gen10_init_blorp(struct iris_context *ice);
339
340 /* iris_state.c */
341
342 void gen9_init_state(struct iris_context *ice);
343 void gen10_init_state(struct iris_context *ice);
344
345 /* iris_program_cache.c */
346
347 void iris_init_program_cache(struct iris_context *ice);
348 void iris_destroy_program_cache(struct iris_context *ice);
349 void iris_print_program_cache(struct iris_context *ice);
350 bool iris_bind_cached_shader(struct iris_context *ice,
351 enum iris_program_cache_id cache_id,
352 const void *key);
353 void iris_upload_and_bind_shader(struct iris_context *ice,
354 enum iris_program_cache_id cache_id,
355 const void *key,
356 const void *assembly,
357 struct brw_stage_prog_data *prog_data);
358 const void *iris_find_previous_compile(const struct iris_context *ice,
359 enum iris_program_cache_id cache_id,
360 unsigned program_string_id);
361 #endif