iris: export iris_upload_shader
[mesa.git] / src / gallium / drivers / iris / iris_context.h
1 /*
2 * Copyright © 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #ifndef IRIS_CONTEXT_H
24 #define IRIS_CONTEXT_H
25
26 #include "pipe/p_context.h"
27 #include "pipe/p_state.h"
28 #include "util/u_debug.h"
29 #include "intel/blorp/blorp.h"
30 #include "intel/common/gen_debug.h"
31 #include "intel/compiler/brw_compiler.h"
32 #include "iris_batch.h"
33 #include "iris_binder.h"
34 #include "iris_fence.h"
35 #include "iris_resource.h"
36 #include "iris_screen.h"
37
38 struct iris_bo;
39 struct iris_context;
40 struct blorp_batch;
41 struct blorp_params;
42
43 #define IRIS_MAX_TEXTURE_BUFFER_SIZE (1 << 27)
44 #define IRIS_MAX_TEXTURE_SAMPLERS 32
45 /* IRIS_MAX_ABOS and IRIS_MAX_SSBOS must be the same. */
46 #define IRIS_MAX_ABOS 16
47 #define IRIS_MAX_SSBOS 16
48 #define IRIS_MAX_VIEWPORTS 16
49
50 /**
51 * Dirty flags. When state changes, we flag some combination of these
52 * to indicate that particular GPU commands need to be re-emitted.
53 *
54 * Each bit typically corresponds to a single 3DSTATE_* command packet, but
55 * in rare cases they map to a group of related packets that need to be
56 * emitted together.
57 *
58 * See iris_upload_render_state().
59 */
60 #define IRIS_DIRTY_COLOR_CALC_STATE (1ull << 0)
61 #define IRIS_DIRTY_POLYGON_STIPPLE (1ull << 1)
62 #define IRIS_DIRTY_SCISSOR_RECT (1ull << 2)
63 #define IRIS_DIRTY_WM_DEPTH_STENCIL (1ull << 3)
64 #define IRIS_DIRTY_CC_VIEWPORT (1ull << 4)
65 #define IRIS_DIRTY_SF_CL_VIEWPORT (1ull << 5)
66 #define IRIS_DIRTY_PS_BLEND (1ull << 6)
67 #define IRIS_DIRTY_BLEND_STATE (1ull << 7)
68 #define IRIS_DIRTY_RASTER (1ull << 8)
69 #define IRIS_DIRTY_CLIP (1ull << 9)
70 #define IRIS_DIRTY_SBE (1ull << 10)
71 #define IRIS_DIRTY_LINE_STIPPLE (1ull << 11)
72 #define IRIS_DIRTY_VERTEX_ELEMENTS (1ull << 12)
73 #define IRIS_DIRTY_MULTISAMPLE (1ull << 13)
74 #define IRIS_DIRTY_VERTEX_BUFFERS (1ull << 14)
75 #define IRIS_DIRTY_SAMPLE_MASK (1ull << 15)
76 #define IRIS_DIRTY_SAMPLER_STATES_VS (1ull << 16)
77 #define IRIS_DIRTY_SAMPLER_STATES_TCS (1ull << 17)
78 #define IRIS_DIRTY_SAMPLER_STATES_TES (1ull << 18)
79 #define IRIS_DIRTY_SAMPLER_STATES_GS (1ull << 19)
80 #define IRIS_DIRTY_SAMPLER_STATES_PS (1ull << 20)
81 #define IRIS_DIRTY_SAMPLER_STATES_CS (1ull << 21)
82 #define IRIS_DIRTY_UNCOMPILED_VS (1ull << 22)
83 #define IRIS_DIRTY_UNCOMPILED_TCS (1ull << 23)
84 #define IRIS_DIRTY_UNCOMPILED_TES (1ull << 24)
85 #define IRIS_DIRTY_UNCOMPILED_GS (1ull << 25)
86 #define IRIS_DIRTY_UNCOMPILED_FS (1ull << 26)
87 #define IRIS_DIRTY_UNCOMPILED_CS (1ull << 27)
88 #define IRIS_DIRTY_VS (1ull << 28)
89 #define IRIS_DIRTY_TCS (1ull << 29)
90 #define IRIS_DIRTY_TES (1ull << 30)
91 #define IRIS_DIRTY_GS (1ull << 31)
92 #define IRIS_DIRTY_FS (1ull << 32)
93 #define IRIS_DIRTY_CS (1ull << 33)
94 #define IRIS_DIRTY_URB (1ull << 34)
95 #define IRIS_DIRTY_CONSTANTS_VS (1ull << 35)
96 #define IRIS_DIRTY_CONSTANTS_TCS (1ull << 36)
97 #define IRIS_DIRTY_CONSTANTS_TES (1ull << 37)
98 #define IRIS_DIRTY_CONSTANTS_GS (1ull << 38)
99 #define IRIS_DIRTY_CONSTANTS_FS (1ull << 39)
100 #define IRIS_DIRTY_CONSTANTS_CS (1ull << 40)
101 #define IRIS_DIRTY_DEPTH_BUFFER (1ull << 41)
102 #define IRIS_DIRTY_WM (1ull << 42)
103 #define IRIS_DIRTY_BINDINGS_VS (1ull << 43)
104 #define IRIS_DIRTY_BINDINGS_TCS (1ull << 44)
105 #define IRIS_DIRTY_BINDINGS_TES (1ull << 45)
106 #define IRIS_DIRTY_BINDINGS_GS (1ull << 46)
107 #define IRIS_DIRTY_BINDINGS_FS (1ull << 47)
108 #define IRIS_DIRTY_BINDINGS_CS (1ull << 48)
109 #define IRIS_DIRTY_SO_BUFFERS (1ull << 49)
110 #define IRIS_DIRTY_SO_DECL_LIST (1ull << 50)
111 #define IRIS_DIRTY_STREAMOUT (1ull << 51)
112 #define IRIS_DIRTY_VF_SGVS (1ull << 52)
113 #define IRIS_DIRTY_VF (1ull << 53)
114 #define IRIS_DIRTY_VF_TOPOLOGY (1ull << 54)
115
116 #define IRIS_ALL_DIRTY_FOR_COMPUTE (IRIS_DIRTY_CS | \
117 IRIS_DIRTY_SAMPLER_STATES_CS | \
118 IRIS_DIRTY_UNCOMPILED_CS | \
119 IRIS_DIRTY_CONSTANTS_CS | \
120 IRIS_DIRTY_BINDINGS_CS)
121
122 #define IRIS_ALL_DIRTY_FOR_RENDER ~IRIS_ALL_DIRTY_FOR_COMPUTE
123
124 #define IRIS_ALL_DIRTY_BINDINGS (IRIS_DIRTY_BINDINGS_VS | \
125 IRIS_DIRTY_BINDINGS_TCS | \
126 IRIS_DIRTY_BINDINGS_TES | \
127 IRIS_DIRTY_BINDINGS_GS | \
128 IRIS_DIRTY_BINDINGS_FS | \
129 IRIS_DIRTY_BINDINGS_CS)
130
131 /**
132 * Non-orthogonal state (NOS) dependency flags.
133 *
134 * Shader programs may depend on non-orthogonal state. These flags are
135 * used to indicate that a shader's key depends on the state provided by
136 * a certain Gallium CSO. Changing any CSOs marked as a dependency will
137 * cause the driver to re-compute the shader key, possibly triggering a
138 * shader recompile.
139 */
140 enum iris_nos_dep {
141 IRIS_NOS_FRAMEBUFFER,
142 IRIS_NOS_DEPTH_STENCIL_ALPHA,
143 IRIS_NOS_RASTERIZER,
144 IRIS_NOS_BLEND,
145 IRIS_NOS_LAST_VUE_MAP,
146
147 IRIS_NOS_COUNT,
148 };
149
150 struct iris_depth_stencil_alpha_state;
151
152 /**
153 * Cache IDs for the in-memory program cache (ice->shaders.cache).
154 */
155 enum iris_program_cache_id {
156 IRIS_CACHE_VS = MESA_SHADER_VERTEX,
157 IRIS_CACHE_TCS = MESA_SHADER_TESS_CTRL,
158 IRIS_CACHE_TES = MESA_SHADER_TESS_EVAL,
159 IRIS_CACHE_GS = MESA_SHADER_GEOMETRY,
160 IRIS_CACHE_FS = MESA_SHADER_FRAGMENT,
161 IRIS_CACHE_CS = MESA_SHADER_COMPUTE,
162 IRIS_CACHE_BLORP,
163 };
164
165 /** @{
166 *
167 * Defines for PIPE_CONTROL operations, which trigger cache flushes,
168 * synchronization, pipelined memory writes, and so on.
169 *
170 * The bits here are not the actual hardware values. The actual fields
171 * move between various generations, so we just have flags for each
172 * potential operation, and use genxml to encode the actual packet.
173 */
174 enum pipe_control_flags
175 {
176 PIPE_CONTROL_FLUSH_LLC = (1 << 1),
177 PIPE_CONTROL_LRI_POST_SYNC_OP = (1 << 2),
178 PIPE_CONTROL_STORE_DATA_INDEX = (1 << 3),
179 PIPE_CONTROL_CS_STALL = (1 << 4),
180 PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET = (1 << 5),
181 PIPE_CONTROL_SYNC_GFDT = (1 << 6),
182 PIPE_CONTROL_TLB_INVALIDATE = (1 << 7),
183 PIPE_CONTROL_MEDIA_STATE_CLEAR = (1 << 8),
184 PIPE_CONTROL_WRITE_IMMEDIATE = (1 << 9),
185 PIPE_CONTROL_WRITE_DEPTH_COUNT = (1 << 10),
186 PIPE_CONTROL_WRITE_TIMESTAMP = (1 << 11),
187 PIPE_CONTROL_DEPTH_STALL = (1 << 12),
188 PIPE_CONTROL_RENDER_TARGET_FLUSH = (1 << 13),
189 PIPE_CONTROL_INSTRUCTION_INVALIDATE = (1 << 14),
190 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE = (1 << 15),
191 PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE = (1 << 16),
192 PIPE_CONTROL_NOTIFY_ENABLE = (1 << 17),
193 PIPE_CONTROL_FLUSH_ENABLE = (1 << 18),
194 PIPE_CONTROL_DATA_CACHE_FLUSH = (1 << 19),
195 PIPE_CONTROL_VF_CACHE_INVALIDATE = (1 << 20),
196 PIPE_CONTROL_CONST_CACHE_INVALIDATE = (1 << 21),
197 PIPE_CONTROL_STATE_CACHE_INVALIDATE = (1 << 22),
198 PIPE_CONTROL_STALL_AT_SCOREBOARD = (1 << 23),
199 PIPE_CONTROL_DEPTH_CACHE_FLUSH = (1 << 24),
200 };
201
202 #define PIPE_CONTROL_CACHE_FLUSH_BITS \
203 (PIPE_CONTROL_DEPTH_CACHE_FLUSH | \
204 PIPE_CONTROL_DATA_CACHE_FLUSH | \
205 PIPE_CONTROL_RENDER_TARGET_FLUSH)
206
207 #define PIPE_CONTROL_CACHE_INVALIDATE_BITS \
208 (PIPE_CONTROL_STATE_CACHE_INVALIDATE | \
209 PIPE_CONTROL_CONST_CACHE_INVALIDATE | \
210 PIPE_CONTROL_VF_CACHE_INVALIDATE | \
211 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE | \
212 PIPE_CONTROL_INSTRUCTION_INVALIDATE)
213
214 /** @} */
215
216 /**
217 * A compiled shader variant, containing a pointer to the GPU assembly,
218 * as well as program data and other packets needed by state upload.
219 *
220 * There can be several iris_compiled_shader variants per API-level shader
221 * (iris_uncompiled_shader), due to state-based recompiles (brw_*_prog_key).
222 */
223 struct iris_compiled_shader {
224 /** Reference to the uploaded assembly. */
225 struct iris_state_ref assembly;
226
227 /** Pointer to the assembly in the BO's map. */
228 void *map;
229
230 /** The program data (owned by the program cache hash table) */
231 struct brw_stage_prog_data *prog_data;
232
233 /** A list of system values to be uploaded as uniforms. */
234 enum brw_param_builtin *system_values;
235 unsigned num_system_values;
236
237 /**
238 * Derived 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets
239 * (the VUE-based information for transform feedback outputs).
240 */
241 uint32_t *streamout;
242
243 /**
244 * Shader packets and other data derived from prog_data. These must be
245 * completely determined from prog_data.
246 */
247 uint8_t derived_data[0];
248 };
249
250 /**
251 * Constant buffer (UBO) information. See iris_set_const_buffer().
252 */
253 struct iris_const_buffer {
254 /** The resource and offset for the actual constant data */
255 struct iris_state_ref data;
256
257 /** The resource and offset for the SURFACE_STATE for pull access. */
258 struct iris_state_ref surface_state;
259 };
260
261 /**
262 * API context state that is replicated per shader stage.
263 */
264 struct iris_shader_state {
265 /** Uniform Buffers */
266 struct iris_const_buffer constbuf[PIPE_MAX_CONSTANT_BUFFERS];
267
268 struct pipe_constant_buffer cbuf0;
269 bool cbuf0_needs_upload;
270
271 /** Shader Storage Buffers */
272 struct pipe_resource *ssbo[PIPE_MAX_SHADER_BUFFERS];
273 struct iris_state_ref ssbo_surface_state[PIPE_MAX_SHADER_BUFFERS];
274
275 /** Shader Storage Images (image load store) */
276 struct {
277 struct pipe_resource *res;
278 struct iris_state_ref surface_state;
279 unsigned access;
280 } image[PIPE_MAX_SHADER_IMAGES];
281
282 struct iris_state_ref sampler_table;
283 struct iris_sampler_state *samplers[IRIS_MAX_TEXTURE_SAMPLERS];
284 struct iris_sampler_view *textures[IRIS_MAX_TEXTURE_SAMPLERS];
285 unsigned num_samplers;
286 unsigned num_textures;
287 };
288
289 /**
290 * Virtual table for generation-specific (genxml) function calls.
291 */
292 struct iris_vtable {
293 void (*destroy_state)(struct iris_context *ice);
294 void (*init_render_context)(struct iris_screen *screen,
295 struct iris_batch *batch,
296 struct iris_vtable *vtbl,
297 struct pipe_debug_callback *dbg);
298 void (*init_compute_context)(struct iris_screen *screen,
299 struct iris_batch *batch,
300 struct iris_vtable *vtbl,
301 struct pipe_debug_callback *dbg);
302 void (*upload_render_state)(struct iris_context *ice,
303 struct iris_batch *batch,
304 const struct pipe_draw_info *draw);
305 void (*update_surface_base_address)(struct iris_batch *batch,
306 struct iris_binder *binder);
307 void (*upload_compute_state)(struct iris_context *ice,
308 struct iris_batch *batch,
309 const struct pipe_grid_info *grid);
310 void (*load_register_imm32)(struct iris_batch *batch, uint32_t reg,
311 uint32_t val);
312 void (*load_register_imm64)(struct iris_batch *batch, uint32_t reg,
313 uint64_t val);
314 void (*load_register_mem32)(struct iris_batch *batch, uint32_t reg,
315 struct iris_bo *bo, uint32_t offset);
316 void (*load_register_mem64)(struct iris_batch *batch, uint32_t reg,
317 struct iris_bo *bo, uint32_t offset);
318 void (*store_register_mem32)(struct iris_batch *batch, uint32_t reg,
319 struct iris_bo *bo, uint32_t offset,
320 bool predicated);
321 void (*store_register_mem64)(struct iris_batch *batch, uint32_t reg,
322 struct iris_bo *bo, uint32_t offset,
323 bool predicated);
324 void (*store_data_imm32)(struct iris_batch *batch,
325 struct iris_bo *bo, uint32_t offset,
326 uint32_t value);
327 void (*store_data_imm64)(struct iris_batch *batch,
328 struct iris_bo *bo, uint32_t offset,
329 uint64_t value);
330 void (*copy_mem_mem)(struct iris_batch *batch,
331 struct iris_bo *dst_bo, uint32_t dst_offset,
332 struct iris_bo *src_bo, uint32_t src_offset,
333 unsigned bytes);
334 void (*emit_raw_pipe_control)(struct iris_batch *batch, uint32_t flags,
335 struct iris_bo *bo, uint32_t offset,
336 uint64_t imm);
337
338 unsigned (*derived_program_state_size)(enum iris_program_cache_id id);
339 void (*store_derived_program_state)(struct iris_context *ice,
340 enum iris_program_cache_id cache_id,
341 struct iris_compiled_shader *shader);
342 uint32_t *(*create_so_decl_list)(const struct pipe_stream_output_info *sol,
343 const struct brw_vue_map *vue_map);
344 void (*populate_vs_key)(const struct iris_context *ice,
345 const struct shader_info *info,
346 struct brw_vs_prog_key *key);
347 void (*populate_tcs_key)(const struct iris_context *ice,
348 struct brw_tcs_prog_key *key);
349 void (*populate_tes_key)(const struct iris_context *ice,
350 struct brw_tes_prog_key *key);
351 void (*populate_gs_key)(const struct iris_context *ice,
352 struct brw_gs_prog_key *key);
353 void (*populate_fs_key)(const struct iris_context *ice,
354 struct brw_wm_prog_key *key);
355 void (*populate_cs_key)(const struct iris_context *ice,
356 struct brw_cs_prog_key *key);
357 };
358
359 /**
360 * A pool containing SAMPLER_BORDER_COLOR_STATE entries.
361 *
362 * See iris_border_color.c for more information.
363 */
364 struct iris_border_color_pool {
365 struct iris_bo *bo;
366 void *map;
367 unsigned insert_point;
368
369 /** Map from border colors to offsets in the buffer. */
370 struct hash_table *ht;
371 };
372
373 /**
374 * The API context (derived from pipe_context).
375 *
376 * Most driver state is tracked here.
377 */
378 struct iris_context {
379 struct pipe_context ctx;
380
381 /** A debug callback for KHR_debug output. */
382 struct pipe_debug_callback dbg;
383
384 /** Slab allocator for iris_transfer_map objects. */
385 struct slab_child_pool transfer_pool;
386
387 struct iris_vtable vtbl;
388
389 struct blorp_context blorp;
390
391 struct iris_batch batches[IRIS_BATCH_COUNT];
392
393 struct {
394 struct iris_uncompiled_shader *uncompiled[MESA_SHADER_STAGES];
395 struct iris_compiled_shader *prog[MESA_SHADER_STAGES];
396 struct brw_vue_map *last_vue_map;
397
398 struct u_upload_mgr *uploader;
399 struct hash_table *cache;
400
401 unsigned urb_size;
402
403 /**
404 * Scratch buffers for various sizes and stages.
405 *
406 * Indexed by the "Per-Thread Scratch Space" field's 4-bit encoding,
407 * and shader stage.
408 */
409 struct iris_bo *scratch_bos[1 << 4][MESA_SHADER_STAGES];
410 } shaders;
411
412 struct {
413 uint64_t dirty;
414 uint64_t dirty_for_nos[IRIS_NOS_COUNT];
415
416 unsigned num_viewports;
417 unsigned sample_mask;
418 struct iris_blend_state *cso_blend;
419 struct iris_rasterizer_state *cso_rast;
420 struct iris_depth_stencil_alpha_state *cso_zsa;
421 struct iris_vertex_element_state *cso_vertex_elements;
422 struct pipe_blend_color blend_color;
423 struct pipe_poly_stipple poly_stipple;
424 struct pipe_viewport_state viewports[IRIS_MAX_VIEWPORTS];
425 struct pipe_scissor_state scissors[IRIS_MAX_VIEWPORTS];
426 struct pipe_stencil_ref stencil_ref;
427 struct pipe_framebuffer_state framebuffer;
428 struct pipe_clip_state clip_planes;
429
430 float default_outer_level[4];
431 float default_inner_level[2];
432
433 bool primitive_restart;
434 unsigned cut_index;
435 enum pipe_prim_type prim_mode:8;
436 uint8_t vertices_per_patch;
437
438 /** The last compute grid size */
439 uint32_t last_grid[3];
440 /** Reference to the BO containing the compute grid size */
441 struct iris_state_ref grid_size;
442 /** Reference to the SURFACE_STATE for the compute grid resource */
443 struct iris_state_ref grid_surf_state;
444
445 /** Are depth writes enabled? (Depth buffer may or may not exist.) */
446 bool depth_writes_enabled;
447
448 /** Are stencil writes enabled? (Stencil buffer may or may not exist.) */
449 bool stencil_writes_enabled;
450
451 /** GenX-specific current state */
452 struct iris_genx_state *genx;
453
454 struct iris_shader_state shaders[MESA_SHADER_STAGES];
455
456 /** Do any samplers (for any stage) need border color? */
457 bool need_border_colors;
458
459 struct pipe_stream_output_target *so_target[PIPE_MAX_SO_BUFFERS];
460 bool streamout_active;
461
462 bool statistics_counters_enabled;
463
464 /** Is a PIPE_QUERY_PRIMITIVES_GENERATED query active? */
465 bool prims_generated_query_active;
466
467 /** 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets */
468 uint32_t *streamout;
469
470 /** The SURFACE_STATE for a 1x1x1 null surface. */
471 struct iris_state_ref unbound_tex;
472
473 /** The SURFACE_STATE for a framebuffer-sized null surface. */
474 struct iris_state_ref null_fb;
475
476 struct u_upload_mgr *surface_uploader;
477 // XXX: may want a separate uploader for "hey I made a CSO!" vs
478 // "I'm streaming this out at draw time and never want it again!"
479 struct u_upload_mgr *dynamic_uploader;
480
481 struct iris_binder binder;
482
483 struct iris_border_color_pool border_color_pool;
484
485 /** The high 16-bits of the last VBO/index buffer addresses */
486 uint16_t last_vbo_high_bits[33];
487 uint16_t last_index_bo_high_bits;
488
489 /**
490 * Resources containing streamed state which our render context
491 * currently points to. Used to re-add these to the validation
492 * list when we start a new batch and haven't resubmitted commands.
493 */
494 struct {
495 struct pipe_resource *cc_vp;
496 struct pipe_resource *sf_cl_vp;
497 struct pipe_resource *color_calc;
498 struct pipe_resource *scissor;
499 struct pipe_resource *blend;
500 struct pipe_resource *index_buffer;
501 } last_res;
502 } state;
503 };
504
505 #define perf_debug(dbg, ...) do { \
506 if (INTEL_DEBUG & DEBUG_PERF) \
507 dbg_printf(__VA_ARGS__); \
508 if (unlikely(dbg)) \
509 pipe_debug_message(dbg, PERF_INFO, __VA_ARGS__); \
510 } while(0)
511
512 double get_time(void);
513
514 struct pipe_context *
515 iris_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
516
517 void iris_init_blit_functions(struct pipe_context *ctx);
518 void iris_init_clear_functions(struct pipe_context *ctx);
519 void iris_init_program_functions(struct pipe_context *ctx);
520 void iris_init_resource_functions(struct pipe_context *ctx);
521 void iris_init_query_functions(struct pipe_context *ctx);
522 void iris_update_compiled_shaders(struct iris_context *ice);
523 void iris_update_compiled_compute_shader(struct iris_context *ice);
524 void iris_fill_cs_push_const_buffer(struct brw_cs_prog_data *cs_prog_data,
525 uint32_t *dst);
526
527
528 /* iris_blit.c */
529 void iris_blorp_surf_for_resource(struct blorp_surf *surf,
530 struct pipe_resource *p_res,
531 enum isl_aux_usage aux_usage,
532 bool is_render_target);
533
534 /* iris_draw.c */
535
536 void iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
537 void iris_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
538
539 /* iris_pipe_control.c */
540
541 void iris_emit_pipe_control_flush(struct iris_batch *batch,
542 uint32_t flags);
543 void iris_emit_pipe_control_write(struct iris_batch *batch, uint32_t flags,
544 struct iris_bo *bo, uint32_t offset,
545 uint64_t imm);
546 void iris_emit_end_of_pipe_sync(struct iris_batch *batch,
547 uint32_t flags);
548
549 void iris_init_flush_functions(struct pipe_context *ctx);
550
551 /* iris_blorp.c */
552
553 void gen9_init_blorp(struct iris_context *ice);
554 void gen10_init_blorp(struct iris_context *ice);
555 void gen11_init_blorp(struct iris_context *ice);
556
557 /* iris_border_color.c */
558
559 void iris_init_border_color_pool(struct iris_context *ice);
560 void iris_border_color_pool_reserve(struct iris_context *ice, unsigned count);
561 uint32_t iris_upload_border_color(struct iris_context *ice,
562 union pipe_color_union *color);
563
564 /* iris_state.c */
565
566 void gen9_init_state(struct iris_context *ice);
567 void gen10_init_state(struct iris_context *ice);
568 void gen11_init_state(struct iris_context *ice);
569
570 /* iris_program.c */
571 const struct shader_info *iris_get_shader_info(const struct iris_context *ice,
572 gl_shader_stage stage);
573 unsigned iris_get_shader_num_ubos(const struct iris_context *ice,
574 gl_shader_stage stage);
575 uint32_t iris_get_scratch_space(struct iris_context *ice,
576 unsigned per_thread_scratch,
577 gl_shader_stage stage);
578
579 /* iris_program_cache.c */
580
581 void iris_init_program_cache(struct iris_context *ice);
582 void iris_destroy_program_cache(struct iris_context *ice);
583 void iris_print_program_cache(struct iris_context *ice);
584 bool iris_bind_cached_shader(struct iris_context *ice,
585 enum iris_program_cache_id cache_id,
586 const void *key);
587 void iris_unbind_shader(struct iris_context *ice,
588 enum iris_program_cache_id cache_id);
589 struct iris_compiled_shader *iris_upload_shader(struct iris_context *ice,
590 enum iris_program_cache_id,
591 uint32_t key_size,
592 const void *key,
593 const void *assembly,
594 struct brw_stage_prog_data *,
595 uint32_t *streamout,
596 enum brw_param_builtin *sysv,
597 unsigned num_system_values);
598 void iris_upload_and_bind_shader(struct iris_context *ice,
599 enum iris_program_cache_id cache_id,
600 const void *key,
601 const void *assembly,
602 struct brw_stage_prog_data *prog_data,
603 uint32_t *streamout,
604 enum brw_param_builtin *system_values,
605 unsigned num_system_values);
606 const void *iris_find_previous_compile(const struct iris_context *ice,
607 enum iris_program_cache_id cache_id,
608 unsigned program_string_id);
609 bool iris_blorp_lookup_shader(struct blorp_batch *blorp_batch,
610 const void *key,
611 uint32_t key_size,
612 uint32_t *kernel_out,
613 void *prog_data_out);
614 bool iris_blorp_upload_shader(struct blorp_batch *blorp_batch,
615 const void *key, uint32_t key_size,
616 const void *kernel, uint32_t kernel_size,
617 const struct brw_stage_prog_data *prog_data,
618 uint32_t prog_data_size,
619 uint32_t *kernel_out,
620 void *prog_data_out);
621
622 /* iris_query.c */
623
624 uint64_t iris_timebase_scale(const struct gen_device_info *devinfo,
625 uint64_t gpu_timestamp);
626
627 /* iris_resolve.c */
628
629 void iris_predraw_resolve_inputs(struct iris_context *ice,
630 struct iris_batch *batch);
631 void iris_predraw_resolve_framebuffer(struct iris_context *ice,
632 struct iris_batch *batch);
633 void iris_postdraw_update_resolve_tracking(struct iris_context *ice,
634 struct iris_batch *batch);
635 void iris_cache_sets_clear(struct iris_batch *batch);
636 void iris_flush_depth_and_render_caches(struct iris_batch *batch);
637 void iris_cache_flush_for_read(struct iris_batch *batch, struct iris_bo *bo);
638 void iris_cache_flush_for_render(struct iris_batch *batch,
639 struct iris_bo *bo,
640 enum isl_format format,
641 enum isl_aux_usage aux_usage);
642 void iris_render_cache_add_bo(struct iris_batch *batch,
643 struct iris_bo *bo,
644 enum isl_format format,
645 enum isl_aux_usage aux_usage);
646 void iris_cache_flush_for_depth(struct iris_batch *batch, struct iris_bo *bo);
647 void iris_depth_cache_add_bo(struct iris_batch *batch, struct iris_bo *bo);
648
649 #endif