iris: move sysvals to their own constant buffer
[mesa.git] / src / gallium / drivers / iris / iris_disk_cache.c
1 /*
2 * Copyright © 2018 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20 * DEALINGS IN THE SOFTWARE.
21 */
22
23 /**
24 * @file iris_disk_cache.c
25 *
26 * Functions for interacting with the on-disk shader cache.
27 */
28
29 #include <stdio.h>
30 #include <stdint.h>
31 #include <assert.h>
32 #include <string.h>
33
34 #include "compiler/blob.h"
35 #include "compiler/nir/nir.h"
36 #include "util/build_id.h"
37 #include "util/disk_cache.h"
38 #include "util/mesa-sha1.h"
39
40 #include "iris_context.h"
41
42 static bool debug = false;
43
44 /**
45 * Compute a disk cache key for the given uncompiled shader and NOS key.
46 */
47 static void
48 iris_disk_cache_compute_key(struct disk_cache *cache,
49 const struct iris_uncompiled_shader *ish,
50 const void *orig_prog_key,
51 uint32_t prog_key_size,
52 cache_key cache_key)
53 {
54 gl_shader_stage stage = ish->nir->info.stage;
55
56 /* Create a copy of the program key with program_string_id zeroed out.
57 * It's essentially random data which we don't want to include in our
58 * hashing and comparisons. We'll set a proper value on a cache hit.
59 */
60 union brw_any_prog_key prog_key;
61 memcpy(&prog_key, orig_prog_key, prog_key_size);
62 brw_prog_key_set_id(&prog_key, stage, 0);
63
64 uint8_t data[sizeof(prog_key) + sizeof(ish->nir_sha1)];
65 uint32_t data_size = prog_key_size + sizeof(ish->nir_sha1);
66
67 memcpy(data, ish->nir_sha1, sizeof(ish->nir_sha1));
68 memcpy(data + sizeof(ish->nir_sha1), &prog_key, prog_key_size);
69
70 disk_cache_compute_key(cache, data, data_size, cache_key);
71 }
72
73 /**
74 * Store the given compiled shader in the disk cache.
75 *
76 * This should only be called on newly compiled shaders. No checking is
77 * done to prevent repeated stores of the same shader.
78 */
79 void
80 iris_disk_cache_store(struct disk_cache *cache,
81 const struct iris_uncompiled_shader *ish,
82 const struct iris_compiled_shader *shader,
83 const void *prog_key,
84 uint32_t prog_key_size)
85 {
86 #ifdef ENABLE_SHADER_CACHE
87 if (!cache)
88 return;
89
90 gl_shader_stage stage = ish->nir->info.stage;
91 const struct brw_stage_prog_data *prog_data = shader->prog_data;
92
93 cache_key cache_key;
94 iris_disk_cache_compute_key(cache, ish, prog_key, prog_key_size, cache_key);
95
96 if (debug) {
97 char sha1[41];
98 _mesa_sha1_format(sha1, cache_key);
99 fprintf(stderr, "[mesa disk cache] storing %s\n", sha1);
100 }
101
102 struct blob blob;
103 blob_init(&blob);
104
105 /* We write the following data to the cache blob:
106 *
107 * 1. Prog data (must come first because it has the assembly size)
108 * 2. Assembly code
109 * 3. Number of entries in the system value array
110 * 4. System value array
111 * 5. Legacy param array (only used for compute workgroup ID)
112 * 6. Binding table
113 */
114 blob_write_bytes(&blob, shader->prog_data, brw_prog_data_size(stage));
115 blob_write_bytes(&blob, shader->map, shader->prog_data->program_size);
116 blob_write_bytes(&blob, &shader->num_system_values, sizeof(unsigned));
117 blob_write_bytes(&blob, shader->system_values,
118 shader->num_system_values * sizeof(enum brw_param_builtin));
119 blob_write_bytes(&blob, prog_data->param,
120 prog_data->nr_params * sizeof(uint32_t));
121 blob_write_bytes(&blob, &shader->bt, sizeof(shader->bt));
122
123 disk_cache_put(cache, cache_key, blob.data, blob.size, NULL);
124 blob_finish(&blob);
125 #endif
126 }
127
128 /**
129 * Search for a compiled shader in the disk cache. If found, upload it
130 * to the in-memory program cache so we can use it.
131 */
132 struct iris_compiled_shader *
133 iris_disk_cache_retrieve(struct iris_context *ice,
134 const struct iris_uncompiled_shader *ish,
135 const void *prog_key,
136 uint32_t key_size)
137 {
138 #ifdef ENABLE_SHADER_CACHE
139 struct iris_screen *screen = (void *) ice->ctx.screen;
140 struct disk_cache *cache = screen->disk_cache;
141 gl_shader_stage stage = ish->nir->info.stage;
142
143 if (!cache)
144 return NULL;
145
146 cache_key cache_key;
147 iris_disk_cache_compute_key(cache, ish, prog_key, key_size, cache_key);
148
149 if (debug) {
150 char sha1[41];
151 _mesa_sha1_format(sha1, cache_key);
152 fprintf(stderr, "[mesa disk cache] retrieving %s: ", sha1);
153 }
154
155 size_t size;
156 void *buffer = disk_cache_get(screen->disk_cache, cache_key, &size);
157
158 if (debug)
159 fprintf(stderr, "%s\n", buffer ? "found" : "missing");
160
161 if (!buffer)
162 return NULL;
163
164 const uint32_t prog_data_size = brw_prog_data_size(stage);
165
166 struct brw_stage_prog_data *prog_data = ralloc_size(NULL, prog_data_size);
167 const void *assembly;
168 uint32_t num_system_values;
169 uint32_t *system_values = NULL;
170 uint32_t *so_decls = NULL;
171
172 struct blob_reader blob;
173 blob_reader_init(&blob, buffer, size);
174 blob_copy_bytes(&blob, prog_data, prog_data_size);
175 assembly = blob_read_bytes(&blob, prog_data->program_size);
176 num_system_values = blob_read_uint32(&blob);
177 if (num_system_values) {
178 system_values =
179 ralloc_array(NULL, enum brw_param_builtin, num_system_values);
180 blob_copy_bytes(&blob, system_values,
181 num_system_values * sizeof(enum brw_param_builtin));
182 }
183
184 prog_data->param = NULL;
185 prog_data->pull_param = NULL;
186 assert(prog_data->nr_pull_params == 0);
187
188 if (prog_data->nr_params) {
189 prog_data->param = ralloc_array(NULL, uint32_t, prog_data->nr_params);
190 blob_copy_bytes(&blob, prog_data->param,
191 prog_data->nr_params * sizeof(uint32_t));
192 }
193
194 struct iris_binding_table bt;
195 blob_copy_bytes(&blob, &bt, sizeof(bt));
196
197 if (stage == MESA_SHADER_VERTEX ||
198 stage == MESA_SHADER_TESS_EVAL ||
199 stage == MESA_SHADER_GEOMETRY) {
200 struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
201 so_decls = ice->vtbl.create_so_decl_list(&ish->stream_output,
202 &vue_prog_data->vue_map);
203 }
204
205 /* System values and uniforms are stored in constant buffer 0, the
206 * user-facing UBOs are indexed by one. So if any constant buffer is
207 * needed, the constant buffer 0 will be needed, so account for it.
208 */
209 unsigned num_cbufs = ish->nir->info.num_ubos;
210
211 if (num_cbufs || ish->nir->num_uniforms)
212 num_cbufs++;
213
214 if (num_system_values)
215 num_cbufs++;
216
217 /* Upload our newly read shader to the in-memory program cache and
218 * return it to the caller.
219 */
220 struct iris_compiled_shader *shader =
221 iris_upload_shader(ice, stage, key_size, prog_key, assembly,
222 prog_data, so_decls, system_values,
223 num_system_values, num_cbufs, &bt);
224
225 free(buffer);
226
227 return shader;
228 #else
229 return NULL;
230 #endif
231 }
232
233 /**
234 * Initialize the on-disk shader cache.
235 */
236 void
237 iris_disk_cache_init(struct iris_screen *screen)
238 {
239 #ifdef ENABLE_SHADER_CACHE
240 if (INTEL_DEBUG & DEBUG_DISK_CACHE_DISABLE_MASK)
241 return;
242
243 /* array length = print length + nul char + 1 extra to verify it's unused */
244 char renderer[11];
245 UNUSED int len =
246 snprintf(renderer, sizeof(renderer), "iris_%04x", screen->pci_id);
247 assert(len == sizeof(renderer) - 2);
248
249 const struct build_id_note *note =
250 build_id_find_nhdr_for_addr(iris_disk_cache_init);
251 assert(note && build_id_length(note) == 20); /* sha1 */
252
253 const uint8_t *id_sha1 = build_id_data(note);
254 assert(id_sha1);
255
256 char timestamp[41];
257 _mesa_sha1_format(timestamp, id_sha1);
258
259 const uint64_t driver_flags =
260 brw_get_compiler_config_value(screen->compiler);
261 screen->disk_cache = disk_cache_create(renderer, timestamp, driver_flags);
262 #endif
263 }