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26 #include "pipe/p_defines.h"
27 #include "compiler/shader_enums.h"
29 static gl_shader_stage
30 stage_from_pipe(enum pipe_shader_type pstage
)
32 static const gl_shader_stage stages
[PIPE_SHADER_TYPES
] = {
33 [PIPE_SHADER_VERTEX
] = MESA_SHADER_VERTEX
,
34 [PIPE_SHADER_TESS_CTRL
] = MESA_SHADER_TESS_CTRL
,
35 [PIPE_SHADER_TESS_EVAL
] = MESA_SHADER_TESS_EVAL
,
36 [PIPE_SHADER_GEOMETRY
] = MESA_SHADER_GEOMETRY
,
37 [PIPE_SHADER_FRAGMENT
] = MESA_SHADER_FRAGMENT
,
38 [PIPE_SHADER_COMPUTE
] = MESA_SHADER_COMPUTE
,
40 return stages
[pstage
];