iris: more dead comments
[mesa.git] / src / gallium / drivers / iris / iris_program.c
1 /*
2 * Copyright © 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20 * DEALINGS IN THE SOFTWARE.
21 */
22
23 /**
24 * @file iris_program.c
25 *
26 * This file contains the driver interface for compiling shaders.
27 *
28 * See iris_program_cache.c for the in-memory program cache where the
29 * compiled shaders are stored.
30 */
31
32 #include <stdio.h>
33 #include <errno.h>
34 #include "pipe/p_defines.h"
35 #include "pipe/p_state.h"
36 #include "pipe/p_context.h"
37 #include "pipe/p_screen.h"
38 #include "util/u_atomic.h"
39 #include "compiler/nir/nir.h"
40 #include "compiler/nir/nir_builder.h"
41 #include "intel/compiler/brw_compiler.h"
42 #include "intel/compiler/brw_nir.h"
43 #include "iris_context.h"
44
45 #define ALL_SAMPLERS_XYZW .tex.swizzles[0 ... MAX_SAMPLERS - 1] = 0x688
46 #define KEY_INIT .program_string_id = ish->program_id, ALL_SAMPLERS_XYZW
47
48 static struct iris_compiled_shader *
49 iris_compile_vs(struct iris_context *, struct iris_uncompiled_shader *,
50 const struct brw_vs_prog_key *);
51 static struct iris_compiled_shader *
52 iris_compile_tcs(struct iris_context *, struct iris_uncompiled_shader *,
53 const struct brw_tcs_prog_key *);
54 static struct iris_compiled_shader *
55 iris_compile_tes(struct iris_context *, struct iris_uncompiled_shader *,
56 const struct brw_tes_prog_key *);
57 static struct iris_compiled_shader *
58 iris_compile_gs(struct iris_context *, struct iris_uncompiled_shader *,
59 const struct brw_gs_prog_key *);
60 static struct iris_compiled_shader *
61 iris_compile_fs(struct iris_context *, struct iris_uncompiled_shader *,
62 const struct brw_wm_prog_key *, struct brw_vue_map *);
63 static struct iris_compiled_shader *
64 iris_compile_cs(struct iris_context *, struct iris_uncompiled_shader *,
65 const struct brw_cs_prog_key *);
66
67
68 static unsigned
69 get_new_program_id(struct iris_screen *screen)
70 {
71 return p_atomic_inc_return(&screen->program_id);
72 }
73
74 /**
75 * An uncompiled, API-facing shader. This is the Gallium CSO for shaders.
76 * It primarily contains the NIR for the shader.
77 *
78 * Each API-facing shader can be compiled into multiple shader variants,
79 * based on non-orthogonal state dependencies, recorded in the shader key.
80 *
81 * See iris_compiled_shader, which represents a compiled shader variant.
82 */
83 struct iris_uncompiled_shader {
84 nir_shader *nir;
85
86 struct pipe_stream_output_info stream_output;
87
88 unsigned program_id;
89
90 /** Bitfield of (1 << IRIS_NOS_*) flags. */
91 unsigned nos;
92
93 /** Have any shader variants been compiled yet? */
94 bool compiled_once;
95 };
96
97 static nir_ssa_def *
98 get_aoa_deref_offset(nir_builder *b,
99 nir_deref_instr *deref,
100 unsigned elem_size)
101 {
102 unsigned array_size = elem_size;
103 nir_ssa_def *offset = nir_imm_int(b, 0);
104
105 while (deref->deref_type != nir_deref_type_var) {
106 assert(deref->deref_type == nir_deref_type_array);
107
108 /* This level's element size is the previous level's array size */
109 nir_ssa_def *index = nir_ssa_for_src(b, deref->arr.index, 1);
110 assert(deref->arr.index.ssa);
111 offset = nir_iadd(b, offset,
112 nir_imul(b, index, nir_imm_int(b, array_size)));
113
114 deref = nir_deref_instr_parent(deref);
115 assert(glsl_type_is_array(deref->type));
116 array_size *= glsl_get_length(deref->type);
117 }
118
119 /* Accessing an invalid surface index with the dataport can result in a
120 * hang. According to the spec "if the index used to select an individual
121 * element is negative or greater than or equal to the size of the array,
122 * the results of the operation are undefined but may not lead to
123 * termination" -- which is one of the possible outcomes of the hang.
124 * Clamp the index to prevent access outside of the array bounds.
125 */
126 return nir_umin(b, offset, nir_imm_int(b, array_size - elem_size));
127 }
128
129 static void
130 iris_lower_storage_image_derefs(nir_shader *nir)
131 {
132 nir_function_impl *impl = nir_shader_get_entrypoint(nir);
133
134 nir_builder b;
135 nir_builder_init(&b, impl);
136
137 nir_foreach_block(block, impl) {
138 nir_foreach_instr_safe(instr, block) {
139 if (instr->type != nir_instr_type_intrinsic)
140 continue;
141
142 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
143 switch (intrin->intrinsic) {
144 case nir_intrinsic_image_deref_load:
145 case nir_intrinsic_image_deref_store:
146 case nir_intrinsic_image_deref_atomic_add:
147 case nir_intrinsic_image_deref_atomic_min:
148 case nir_intrinsic_image_deref_atomic_max:
149 case nir_intrinsic_image_deref_atomic_and:
150 case nir_intrinsic_image_deref_atomic_or:
151 case nir_intrinsic_image_deref_atomic_xor:
152 case nir_intrinsic_image_deref_atomic_exchange:
153 case nir_intrinsic_image_deref_atomic_comp_swap:
154 case nir_intrinsic_image_deref_size:
155 case nir_intrinsic_image_deref_samples: {
156 nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
157 nir_variable *var = nir_deref_instr_get_variable(deref);
158
159 b.cursor = nir_before_instr(&intrin->instr);
160 nir_ssa_def *index =
161 nir_iadd(&b, nir_imm_int(&b, var->data.driver_location),
162 get_aoa_deref_offset(&b, deref, 1));
163 brw_nir_rewrite_image_intrinsic(intrin, index);
164 break;
165 }
166
167 default:
168 break;
169 }
170 }
171 }
172 }
173
174 // XXX: need unify_interfaces() at link time...
175
176 static void
177 update_so_info(struct pipe_stream_output_info *so_info)
178 {
179 for (unsigned i = 0; i < so_info->num_outputs; i++) {
180 struct pipe_stream_output *output = &so_info->output[i];
181
182 /* The VUE header contains three scalar fields packed together:
183 * - gl_PointSize is stored in VARYING_SLOT_PSIZ.w
184 * - gl_Layer is stored in VARYING_SLOT_PSIZ.y
185 * - gl_ViewportIndex is stored in VARYING_SLOT_PSIZ.z
186 */
187 switch (output->register_index) {
188 case VARYING_SLOT_LAYER:
189 assert(output->num_components == 1);
190 output->register_index = VARYING_SLOT_PSIZ;
191 output->start_component = 1;
192 break;
193 case VARYING_SLOT_VIEWPORT:
194 assert(output->num_components == 1);
195 output->register_index = VARYING_SLOT_PSIZ;
196 output->start_component = 2;
197 break;
198 case VARYING_SLOT_PSIZ:
199 assert(output->num_components == 1);
200 output->start_component = 3;
201 break;
202 }
203
204 //info->outputs_written |= 1ull << output->register_index;
205 }
206 }
207
208 /**
209 * The pipe->create_[stage]_state() driver hooks.
210 *
211 * Performs basic NIR preprocessing, records any state dependencies, and
212 * returns an iris_uncompiled_shader as the Gallium CSO.
213 *
214 * Actual shader compilation to assembly happens later, at first use.
215 */
216 static void *
217 iris_create_uncompiled_shader(struct pipe_context *ctx,
218 nir_shader *nir,
219 const struct pipe_stream_output_info *so_info)
220 {
221 struct iris_screen *screen = (struct iris_screen *)ctx->screen;
222 const struct gen_device_info *devinfo = &screen->devinfo;
223
224 struct iris_uncompiled_shader *ish =
225 calloc(1, sizeof(struct iris_uncompiled_shader));
226 if (!ish)
227 return NULL;
228
229 nir = brw_preprocess_nir(screen->compiler, nir);
230
231 NIR_PASS_V(nir, brw_nir_lower_image_load_store, devinfo);
232 NIR_PASS_V(nir, iris_lower_storage_image_derefs);
233
234 ish->program_id = get_new_program_id(screen);
235 ish->nir = nir;
236 if (so_info) {
237 memcpy(&ish->stream_output, so_info, sizeof(*so_info));
238 update_so_info(&ish->stream_output);
239 }
240
241 return ish;
242 }
243
244 static struct iris_uncompiled_shader *
245 iris_create_shader_state(struct pipe_context *ctx,
246 const struct pipe_shader_state *state)
247 {
248 assert(state->type == PIPE_SHADER_IR_NIR);
249
250 return iris_create_uncompiled_shader(ctx, state->ir.nir,
251 &state->stream_output);
252 }
253
254 static void *
255 iris_create_vs_state(struct pipe_context *ctx,
256 const struct pipe_shader_state *state)
257 {
258 struct iris_context *ice = (void *) ctx;
259 struct iris_screen *screen = (void *) ctx->screen;
260 struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state);
261
262 /* User clip planes */
263 if (ish->nir->info.clip_distance_array_size == 0)
264 ish->nos |= (1ull << IRIS_NOS_RASTERIZER);
265
266 if (screen->precompile) {
267 struct brw_vs_prog_key key = { KEY_INIT };
268
269 iris_compile_vs(ice, ish, &key);
270 }
271
272 return ish;
273 }
274
275 static void *
276 iris_create_tcs_state(struct pipe_context *ctx,
277 const struct pipe_shader_state *state)
278 {
279 struct iris_context *ice = (void *) ctx;
280 struct iris_screen *screen = (void *) ctx->screen;
281 struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state);
282 struct shader_info *info = &ish->nir->info;
283
284 // XXX: NOS?
285
286 if (screen->precompile) {
287 const unsigned _GL_TRIANGLES = 0x0004;
288 struct brw_tcs_prog_key key = {
289 KEY_INIT,
290 // XXX: make sure the linker fills this out from the TES...
291 .tes_primitive_mode =
292 info->tess.primitive_mode ? info->tess.primitive_mode
293 : _GL_TRIANGLES,
294 .outputs_written = info->outputs_written,
295 .patch_outputs_written = info->patch_outputs_written,
296 };
297
298 iris_compile_tcs(ice, ish, &key);
299 }
300
301 return ish;
302 }
303
304 static void *
305 iris_create_tes_state(struct pipe_context *ctx,
306 const struct pipe_shader_state *state)
307 {
308 struct iris_context *ice = (void *) ctx;
309 struct iris_screen *screen = (void *) ctx->screen;
310 struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state);
311 struct shader_info *info = &ish->nir->info;
312
313 // XXX: NOS?
314
315 if (screen->precompile) {
316 struct brw_tes_prog_key key = {
317 KEY_INIT,
318 // XXX: not ideal, need TCS output/TES input unification
319 .inputs_read = info->inputs_read,
320 .patch_inputs_read = info->patch_inputs_read,
321 };
322
323 iris_compile_tes(ice, ish, &key);
324 }
325
326 return ish;
327 }
328
329 static void *
330 iris_create_gs_state(struct pipe_context *ctx,
331 const struct pipe_shader_state *state)
332 {
333 struct iris_context *ice = (void *) ctx;
334 struct iris_screen *screen = (void *) ctx->screen;
335 struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state);
336
337 // XXX: NOS?
338
339 if (screen->precompile) {
340 struct brw_gs_prog_key key = { KEY_INIT };
341
342 iris_compile_gs(ice, ish, &key);
343 }
344
345 return ish;
346 }
347
348 static void *
349 iris_create_fs_state(struct pipe_context *ctx,
350 const struct pipe_shader_state *state)
351 {
352 struct iris_context *ice = (void *) ctx;
353 struct iris_screen *screen = (void *) ctx->screen;
354 struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state);
355 struct shader_info *info = &ish->nir->info;
356
357 ish->nos |= (1ull << IRIS_NOS_FRAMEBUFFER) |
358 (1ull << IRIS_NOS_DEPTH_STENCIL_ALPHA) |
359 (1ull << IRIS_NOS_RASTERIZER) |
360 (1ull << IRIS_NOS_BLEND);
361
362 /* The program key needs the VUE map if there are > 16 inputs */
363 if (util_bitcount64(ish->nir->info.inputs_read &
364 BRW_FS_VARYING_INPUT_MASK) > 16) {
365 ish->nos |= (1ull << IRIS_NOS_LAST_VUE_MAP);
366 }
367
368 if (screen->precompile) {
369 const uint64_t color_outputs = info->outputs_written &
370 ~(BITFIELD64_BIT(FRAG_RESULT_DEPTH) |
371 BITFIELD64_BIT(FRAG_RESULT_STENCIL) |
372 BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK));
373
374 bool can_rearrange_varyings =
375 util_bitcount64(info->inputs_read & BRW_FS_VARYING_INPUT_MASK) <= 16;
376
377 struct brw_wm_prog_key key = {
378 KEY_INIT,
379 .nr_color_regions = util_bitcount(color_outputs),
380 .coherent_fb_fetch = true,
381 .input_slots_valid =
382 can_rearrange_varyings ? 0 : info->inputs_read | VARYING_BIT_POS,
383 };
384
385 iris_compile_fs(ice, ish, &key, NULL);
386 }
387
388 return ish;
389 }
390
391 static void *
392 iris_create_compute_state(struct pipe_context *ctx,
393 const struct pipe_compute_state *state)
394 {
395 assert(state->ir_type == PIPE_SHADER_IR_NIR);
396
397 struct iris_context *ice = (void *) ctx;
398 struct iris_screen *screen = (void *) ctx->screen;
399 struct iris_uncompiled_shader *ish =
400 iris_create_uncompiled_shader(ctx, (void *) state->prog, NULL);
401
402 // XXX: disallow more than 64KB of shared variables
403
404 if (screen->precompile) {
405 struct brw_cs_prog_key key = { KEY_INIT };
406
407 iris_compile_cs(ice, ish, &key);
408 }
409
410 return ish;
411 }
412
413 /**
414 * The pipe->delete_[stage]_state() driver hooks.
415 *
416 * Frees the iris_uncompiled_shader.
417 */
418 static void
419 iris_delete_shader_state(struct pipe_context *ctx, void *state)
420 {
421 struct iris_uncompiled_shader *ish = state;
422
423 ralloc_free(ish->nir);
424 free(ish);
425 }
426
427 /**
428 * The pipe->bind_[stage]_state() driver hook.
429 *
430 * Binds an uncompiled shader as the current one for a particular stage.
431 * Updates dirty tracking to account for the shader's NOS.
432 */
433 static void
434 bind_state(struct iris_context *ice,
435 struct iris_uncompiled_shader *ish,
436 gl_shader_stage stage)
437 {
438 uint64_t dirty_bit = IRIS_DIRTY_UNCOMPILED_VS << stage;
439 const uint64_t nos = ish ? ish->nos : 0;
440
441 ice->shaders.uncompiled[stage] = ish;
442 ice->state.dirty |= dirty_bit;
443
444 /* Record that CSOs need to mark IRIS_DIRTY_UNCOMPILED_XS when they change
445 * (or that they no longer need to do so).
446 */
447 for (int i = 0; i < IRIS_NOS_COUNT; i++) {
448 if (nos & (1 << i))
449 ice->state.dirty_for_nos[i] |= dirty_bit;
450 else
451 ice->state.dirty_for_nos[i] &= ~dirty_bit;
452 }
453 }
454
455 static void
456 iris_bind_vs_state(struct pipe_context *ctx, void *state)
457 {
458 bind_state((void *) ctx, state, MESA_SHADER_VERTEX);
459 }
460
461 static void
462 iris_bind_tcs_state(struct pipe_context *ctx, void *state)
463 {
464 bind_state((void *) ctx, state, MESA_SHADER_TESS_CTRL);
465 }
466
467 static void
468 iris_bind_tes_state(struct pipe_context *ctx, void *state)
469 {
470 struct iris_context *ice = (struct iris_context *)ctx;
471
472 /* Enabling/disabling optional stages requires a URB reconfiguration. */
473 if (!!state != !!ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL])
474 ice->state.dirty |= IRIS_DIRTY_URB;
475
476 bind_state((void *) ctx, state, MESA_SHADER_TESS_EVAL);
477 }
478
479 static void
480 iris_bind_gs_state(struct pipe_context *ctx, void *state)
481 {
482 struct iris_context *ice = (struct iris_context *)ctx;
483
484 /* Enabling/disabling optional stages requires a URB reconfiguration. */
485 if (!!state != !!ice->shaders.uncompiled[MESA_SHADER_GEOMETRY])
486 ice->state.dirty |= IRIS_DIRTY_URB;
487
488 bind_state((void *) ctx, state, MESA_SHADER_GEOMETRY);
489 }
490
491 static void
492 iris_bind_fs_state(struct pipe_context *ctx, void *state)
493 {
494 bind_state((void *) ctx, state, MESA_SHADER_FRAGMENT);
495 }
496
497 static void
498 iris_bind_cs_state(struct pipe_context *ctx, void *state)
499 {
500 bind_state((void *) ctx, state, MESA_SHADER_COMPUTE);
501 }
502
503 /**
504 * Sets up the starting offsets for the groups of binding table entries
505 * common to all pipeline stages.
506 *
507 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
508 * unused but also make sure that addition of small offsets to them will
509 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
510 */
511 static uint32_t
512 assign_common_binding_table_offsets(const struct gen_device_info *devinfo,
513 const struct nir_shader *nir,
514 struct brw_stage_prog_data *prog_data,
515 uint32_t next_binding_table_offset,
516 unsigned num_system_values)
517 {
518 const struct shader_info *info = &nir->info;
519
520 if (info->num_textures) {
521 prog_data->binding_table.texture_start = next_binding_table_offset;
522 prog_data->binding_table.gather_texture_start = next_binding_table_offset;
523 next_binding_table_offset += info->num_textures;
524 } else {
525 prog_data->binding_table.texture_start = 0xd0d0d0d0;
526 prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
527 }
528
529 if (info->num_images) {
530 prog_data->binding_table.image_start = next_binding_table_offset;
531 next_binding_table_offset += info->num_images;
532 } else {
533 prog_data->binding_table.image_start = 0xd0d0d0d0;
534 }
535
536 int num_ubos = info->num_ubos +
537 ((nir->num_uniforms || num_system_values) ? 1 : 0);
538
539 if (num_ubos) {
540 //assert(info->num_ubos <= BRW_MAX_UBO);
541 prog_data->binding_table.ubo_start = next_binding_table_offset;
542 next_binding_table_offset += num_ubos;
543 } else {
544 prog_data->binding_table.ubo_start = 0xd0d0d0d0;
545 }
546
547 if (info->num_ssbos || info->num_abos) {
548 prog_data->binding_table.ssbo_start = next_binding_table_offset;
549 // XXX: see iris_state "wasting 16 binding table slots for ABOs" comment
550 next_binding_table_offset += IRIS_MAX_ABOS + info->num_ssbos;
551 } else {
552 prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
553 }
554
555 prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
556
557 /* Plane 0 is just the regular texture section */
558 prog_data->binding_table.plane_start[0] = prog_data->binding_table.texture_start;
559
560 prog_data->binding_table.plane_start[1] = next_binding_table_offset;
561 next_binding_table_offset += info->num_textures;
562
563 prog_data->binding_table.plane_start[2] = next_binding_table_offset;
564 next_binding_table_offset += info->num_textures;
565
566 /* Set the binding table size */
567 prog_data->binding_table.size_bytes = next_binding_table_offset * 4;
568
569 return next_binding_table_offset;
570 }
571
572 /**
573 * Associate NIR uniform variables with the prog_data->param[] mechanism
574 * used by the backend. Also, decide which UBOs we'd like to push in an
575 * ideal situation (though the backend can reduce this).
576 */
577 static void
578 iris_setup_uniforms(const struct brw_compiler *compiler,
579 void *mem_ctx,
580 nir_shader *nir,
581 struct brw_stage_prog_data *prog_data,
582 enum brw_param_builtin **out_system_values,
583 unsigned *out_num_system_values)
584 {
585 /* We don't use params[], but fs_visitor::nir_setup_uniforms() asserts
586 * about it for compute shaders, so go ahead and make some fake ones
587 * which the backend will dead code eliminate.
588 */
589 prog_data->nr_params = nir->num_uniforms;
590 prog_data->param = rzalloc_array(mem_ctx, uint32_t, prog_data->nr_params);
591
592 /* The intel compiler assumes that num_uniforms is in bytes. For
593 * scalar that means 4 bytes per uniform slot.
594 *
595 * Ref: brw_nir_lower_uniforms, type_size_scalar_bytes.
596 */
597 nir->num_uniforms *= 4;
598
599 const unsigned IRIS_MAX_SYSTEM_VALUES = 32;
600 enum brw_param_builtin *system_values =
601 rzalloc_array(mem_ctx, enum brw_param_builtin, IRIS_MAX_SYSTEM_VALUES);
602 unsigned num_system_values = 0;
603
604 nir_function_impl *impl = nir_shader_get_entrypoint(nir);
605
606 nir_builder b;
607 nir_builder_init(&b, impl);
608
609 b.cursor = nir_before_block(nir_start_block(impl));
610 nir_ssa_def *temp_ubo_name = nir_ssa_undef(&b, 1, 32);
611
612 /* Turn system value intrinsics into uniforms */
613 nir_foreach_block(block, impl) {
614 nir_foreach_instr_safe(instr, block) {
615 if (instr->type != nir_instr_type_intrinsic)
616 continue;
617
618 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
619
620 unsigned idx = num_system_values;
621
622 switch (intrin->intrinsic) {
623 case nir_intrinsic_load_user_clip_plane: {
624 unsigned ucp = nir_intrinsic_ucp_id(intrin);
625 for (int i = 0; i < 4; i++) {
626 system_values[num_system_values++] =
627 BRW_PARAM_BUILTIN_CLIP_PLANE(ucp, i);
628 }
629 break;
630 }
631 case nir_intrinsic_load_patch_vertices_in:
632 system_values[num_system_values++] =
633 BRW_PARAM_BUILTIN_PATCH_VERTICES_IN;
634 break;
635 default:
636 continue;
637 }
638
639 b.cursor = nir_before_instr(instr);
640
641 unsigned comps = nir_intrinsic_dest_components(intrin);
642 nir_ssa_def *offset = nir_imm_int(&b, idx * sizeof(uint32_t));
643
644 nir_intrinsic_instr *load =
645 nir_intrinsic_instr_create(nir, nir_intrinsic_load_ubo);
646 load->num_components = comps;
647 load->src[0] = nir_src_for_ssa(temp_ubo_name);
648 load->src[1] = nir_src_for_ssa(offset);
649 nir_ssa_dest_init(&load->instr, &load->dest, comps, 32, NULL);
650 nir_builder_instr_insert(&b, &load->instr);
651 nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
652 nir_src_for_ssa(&load->dest.ssa));
653 nir_instr_remove(instr);
654 }
655 }
656
657 nir_validate_shader(nir, "before remapping");
658
659 /* Place the new params at the front of constant buffer 0. */
660 if (num_system_values > 0) {
661 nir->num_uniforms += num_system_values * sizeof(uint32_t);
662
663 system_values = reralloc(mem_ctx, system_values, enum brw_param_builtin,
664 num_system_values);
665
666 nir_foreach_block(block, impl) {
667 nir_foreach_instr_safe(instr, block) {
668 if (instr->type != nir_instr_type_intrinsic)
669 continue;
670
671 nir_intrinsic_instr *load = nir_instr_as_intrinsic(instr);
672
673 if (load->intrinsic != nir_intrinsic_load_ubo)
674 continue;
675
676 b.cursor = nir_before_instr(instr);
677
678 assert(load->src[0].is_ssa);
679
680 if (load->src[0].ssa == temp_ubo_name) {
681 nir_instr_rewrite_src(instr, &load->src[0],
682 nir_src_for_ssa(nir_imm_int(&b, 0)));
683 } else if (nir_src_as_uint(load->src[0]) == 0) {
684 nir_ssa_def *offset =
685 nir_iadd(&b, load->src[1].ssa,
686 nir_imm_int(&b, 4 * num_system_values));
687 nir_instr_rewrite_src(instr, &load->src[1],
688 nir_src_for_ssa(offset));
689 }
690 }
691 }
692
693 /* We need to fold the new iadds for brw_nir_analyze_ubo_ranges */
694 nir_opt_constant_folding(nir);
695 } else {
696 ralloc_free(system_values);
697 system_values = NULL;
698 }
699
700 nir_validate_shader(nir, "after remap");
701
702 if (nir->info.stage != MESA_SHADER_COMPUTE)
703 brw_nir_analyze_ubo_ranges(compiler, nir, NULL, prog_data->ubo_ranges);
704
705 *out_system_values = system_values;
706 *out_num_system_values = num_system_values;
707 }
708
709 /**
710 * Compile a vertex shader, and upload the assembly.
711 */
712 static struct iris_compiled_shader *
713 iris_compile_vs(struct iris_context *ice,
714 struct iris_uncompiled_shader *ish,
715 const struct brw_vs_prog_key *key)
716 {
717 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
718 const struct brw_compiler *compiler = screen->compiler;
719 const struct gen_device_info *devinfo = &screen->devinfo;
720 void *mem_ctx = ralloc_context(NULL);
721 struct brw_vs_prog_data *vs_prog_data =
722 rzalloc(mem_ctx, struct brw_vs_prog_data);
723 struct brw_vue_prog_data *vue_prog_data = &vs_prog_data->base;
724 struct brw_stage_prog_data *prog_data = &vue_prog_data->base;
725 enum brw_param_builtin *system_values;
726 unsigned num_system_values;
727
728 nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir);
729
730 if (key->nr_userclip_plane_consts) {
731 nir_function_impl *impl = nir_shader_get_entrypoint(nir);
732 nir_lower_clip_vs(nir, (1 << key->nr_userclip_plane_consts) - 1, true);
733 nir_lower_io_to_temporaries(nir, impl, true, false);
734 nir_lower_global_vars_to_local(nir);
735 nir_lower_vars_to_ssa(nir);
736 nir_shader_gather_info(nir, impl);
737 }
738
739 // XXX: alt mode
740
741 iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values,
742 &num_system_values);
743
744 assign_common_binding_table_offsets(devinfo, nir, prog_data, 0,
745 num_system_values);
746
747 brw_compute_vue_map(devinfo,
748 &vue_prog_data->vue_map, nir->info.outputs_written,
749 nir->info.separate_shader);
750
751 /* Don't tell the backend about our clip plane constants, we've already
752 * lowered them in NIR and we don't want it doing it again.
753 */
754 struct brw_vs_prog_key key_no_ucp = *key;
755 key_no_ucp.nr_userclip_plane_consts = 0;
756
757 char *error_str = NULL;
758 const unsigned *program =
759 brw_compile_vs(compiler, &ice->dbg, mem_ctx, &key_no_ucp, vs_prog_data,
760 nir, -1, &error_str);
761 if (program == NULL) {
762 dbg_printf("Failed to compile vertex shader: %s\n", error_str);
763 ralloc_free(mem_ctx);
764 return false;
765 }
766
767 uint32_t *so_decls =
768 ice->vtbl.create_so_decl_list(&ish->stream_output,
769 &vue_prog_data->vue_map);
770
771 struct iris_compiled_shader *shader =
772 iris_upload_shader(ice, IRIS_CACHE_VS, sizeof(*key), key, program,
773 prog_data, so_decls, system_values, num_system_values);
774
775 if (ish->compiled_once) {
776 perf_debug(&ice->dbg, "Recompiling vertex shader\n");
777 } else {
778 ish->compiled_once = true;
779 }
780
781 ralloc_free(mem_ctx);
782 return shader;
783 }
784
785 /**
786 * Update the current vertex shader variant.
787 *
788 * Fill out the key, look in the cache, compile and bind if needed.
789 */
790 static void
791 iris_update_compiled_vs(struct iris_context *ice)
792 {
793 struct iris_uncompiled_shader *ish =
794 ice->shaders.uncompiled[MESA_SHADER_VERTEX];
795
796 struct brw_vs_prog_key key = { KEY_INIT };
797 ice->vtbl.populate_vs_key(ice, &ish->nir->info, &key);
798
799 struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_VS];
800 struct iris_compiled_shader *shader =
801 iris_find_cached_shader(ice, IRIS_CACHE_VS, sizeof(key), &key);
802
803 if (!shader)
804 shader = iris_compile_vs(ice, ish, &key);
805
806 if (old != shader) {
807 ice->shaders.prog[IRIS_CACHE_VS] = shader;
808 ice->state.dirty |= IRIS_DIRTY_VS |
809 IRIS_DIRTY_BINDINGS_VS |
810 IRIS_DIRTY_CONSTANTS_VS |
811 IRIS_DIRTY_VF_SGVS;
812 }
813 }
814
815 /**
816 * Get the shader_info for a given stage, or NULL if the stage is disabled.
817 */
818 const struct shader_info *
819 iris_get_shader_info(const struct iris_context *ice, gl_shader_stage stage)
820 {
821 const struct iris_uncompiled_shader *ish = ice->shaders.uncompiled[stage];
822
823 if (!ish)
824 return NULL;
825
826 const nir_shader *nir = ish->nir;
827 return &nir->info;
828 }
829
830 // XXX: this function is gross
831 unsigned
832 iris_get_shader_num_ubos(const struct iris_context *ice, gl_shader_stage stage)
833 {
834 const struct iris_uncompiled_shader *ish = ice->shaders.uncompiled[stage];
835 const struct iris_compiled_shader *shader = ice->shaders.prog[stage];
836
837 if (ish) {
838 const nir_shader *nir = ish->nir;
839 /* see assign_common_binding_table_offsets */
840 return nir->info.num_ubos +
841 ((nir->num_uniforms || shader->num_system_values) ? 1 : 0);
842 }
843 return 0;
844 }
845
846 /**
847 * Get the union of TCS output and TES input slots.
848 *
849 * TCS and TES need to agree on a common URB entry layout. In particular,
850 * the data for all patch vertices is stored in a single URB entry (unlike
851 * GS which has one entry per input vertex). This means that per-vertex
852 * array indexing needs a stride.
853 *
854 * SSO requires locations to match, but doesn't require the number of
855 * outputs/inputs to match (in fact, the TCS often has extra outputs).
856 * So, we need to take the extra step of unifying these on the fly.
857 */
858 static void
859 get_unified_tess_slots(const struct iris_context *ice,
860 uint64_t *per_vertex_slots,
861 uint32_t *per_patch_slots)
862 {
863 const struct shader_info *tcs =
864 iris_get_shader_info(ice, MESA_SHADER_TESS_CTRL);
865 const struct shader_info *tes =
866 iris_get_shader_info(ice, MESA_SHADER_TESS_EVAL);
867
868 *per_vertex_slots = tes->inputs_read;
869 *per_patch_slots = tes->patch_inputs_read;
870
871 if (tcs) {
872 *per_vertex_slots |= tcs->outputs_written;
873 *per_patch_slots |= tcs->patch_outputs_written;
874 }
875 }
876
877 /**
878 * Compile a tessellation control shader, and upload the assembly.
879 */
880 static struct iris_compiled_shader *
881 iris_compile_tcs(struct iris_context *ice,
882 struct iris_uncompiled_shader *ish,
883 const struct brw_tcs_prog_key *key)
884 {
885 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
886 const struct brw_compiler *compiler = screen->compiler;
887 const struct nir_shader_compiler_options *options =
888 compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].NirOptions;
889 const struct gen_device_info *devinfo = &screen->devinfo;
890 void *mem_ctx = ralloc_context(NULL);
891 struct brw_tcs_prog_data *tcs_prog_data =
892 rzalloc(mem_ctx, struct brw_tcs_prog_data);
893 struct brw_vue_prog_data *vue_prog_data = &tcs_prog_data->base;
894 struct brw_stage_prog_data *prog_data = &vue_prog_data->base;
895 enum brw_param_builtin *system_values = NULL;
896 unsigned num_system_values = 0;
897
898 nir_shader *nir;
899
900 if (ish) {
901 nir = nir_shader_clone(mem_ctx, ish->nir);
902
903 iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values,
904 &num_system_values);
905 assign_common_binding_table_offsets(devinfo, nir, prog_data, 0,
906 num_system_values);
907 } else {
908 nir = brw_nir_create_passthrough_tcs(mem_ctx, compiler, options, key);
909
910 /* Reserve space for passing the default tess levels as constants. */
911 prog_data->param = rzalloc_array(mem_ctx, uint32_t, 8);
912 prog_data->nr_params = 8;
913 prog_data->ubo_ranges[0].length = 1;
914 }
915
916 char *error_str = NULL;
917 const unsigned *program =
918 brw_compile_tcs(compiler, &ice->dbg, mem_ctx, key, tcs_prog_data, nir,
919 -1, &error_str);
920 if (program == NULL) {
921 dbg_printf("Failed to compile control shader: %s\n", error_str);
922 ralloc_free(mem_ctx);
923 return false;
924 }
925
926 struct iris_compiled_shader *shader =
927 iris_upload_shader(ice, IRIS_CACHE_TCS, sizeof(*key), key, program,
928 prog_data, NULL, system_values, num_system_values);
929
930 if (ish) {
931 if (ish->compiled_once) {
932 perf_debug(&ice->dbg, "Recompiling tessellation control shader\n");
933 } else {
934 ish->compiled_once = true;
935 }
936 }
937
938 ralloc_free(mem_ctx);
939 return shader;
940 }
941
942 /**
943 * Update the current tessellation control shader variant.
944 *
945 * Fill out the key, look in the cache, compile and bind if needed.
946 */
947 static void
948 iris_update_compiled_tcs(struct iris_context *ice)
949 {
950 struct iris_uncompiled_shader *tcs =
951 ice->shaders.uncompiled[MESA_SHADER_TESS_CTRL];
952
953 const struct shader_info *tes_info =
954 iris_get_shader_info(ice, MESA_SHADER_TESS_EVAL);
955 struct brw_tcs_prog_key key = {
956 ALL_SAMPLERS_XYZW,
957 .program_string_id = tcs ? tcs->program_id : 0,
958 .tes_primitive_mode = tes_info->tess.primitive_mode,
959 .input_vertices = ice->state.vertices_per_patch,
960 };
961 get_unified_tess_slots(ice, &key.outputs_written,
962 &key.patch_outputs_written);
963 ice->vtbl.populate_tcs_key(ice, &key);
964
965 struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_TCS];
966 struct iris_compiled_shader *shader =
967 iris_find_cached_shader(ice, IRIS_CACHE_TCS, sizeof(key), &key);
968
969 if (!shader)
970 shader = iris_compile_tcs(ice, tcs, &key);
971
972 if (old != shader) {
973 ice->shaders.prog[IRIS_CACHE_TCS] = shader;
974 ice->state.dirty |= IRIS_DIRTY_TCS |
975 IRIS_DIRTY_BINDINGS_TCS |
976 IRIS_DIRTY_CONSTANTS_TCS;
977 }
978 }
979
980 /**
981 * Compile a tessellation evaluation shader, and upload the assembly.
982 */
983 static struct iris_compiled_shader *
984 iris_compile_tes(struct iris_context *ice,
985 struct iris_uncompiled_shader *ish,
986 const struct brw_tes_prog_key *key)
987 {
988 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
989 const struct brw_compiler *compiler = screen->compiler;
990 const struct gen_device_info *devinfo = &screen->devinfo;
991 void *mem_ctx = ralloc_context(NULL);
992 struct brw_tes_prog_data *tes_prog_data =
993 rzalloc(mem_ctx, struct brw_tes_prog_data);
994 struct brw_vue_prog_data *vue_prog_data = &tes_prog_data->base;
995 struct brw_stage_prog_data *prog_data = &vue_prog_data->base;
996 enum brw_param_builtin *system_values;
997 unsigned num_system_values;
998
999 nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir);
1000
1001 iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values,
1002 &num_system_values);
1003
1004 assign_common_binding_table_offsets(devinfo, nir, prog_data, 0,
1005 num_system_values);
1006
1007 struct brw_vue_map input_vue_map;
1008 brw_compute_tess_vue_map(&input_vue_map, key->inputs_read,
1009 key->patch_inputs_read);
1010
1011 char *error_str = NULL;
1012 const unsigned *program =
1013 brw_compile_tes(compiler, &ice->dbg, mem_ctx, key, &input_vue_map,
1014 tes_prog_data, nir, NULL, -1, &error_str);
1015 if (program == NULL) {
1016 dbg_printf("Failed to compile evaluation shader: %s\n", error_str);
1017 ralloc_free(mem_ctx);
1018 return false;
1019 }
1020
1021 uint32_t *so_decls =
1022 ice->vtbl.create_so_decl_list(&ish->stream_output,
1023 &vue_prog_data->vue_map);
1024
1025
1026 struct iris_compiled_shader *shader =
1027 iris_upload_shader(ice, IRIS_CACHE_TES, sizeof(*key), key, program,
1028 prog_data, so_decls, system_values, num_system_values);
1029
1030 if (ish->compiled_once) {
1031 perf_debug(&ice->dbg, "Recompiling tessellation evaluation shader\n");
1032 } else {
1033 ish->compiled_once = true;
1034 }
1035
1036 ralloc_free(mem_ctx);
1037 return shader;
1038 }
1039
1040 /**
1041 * Update the current tessellation evaluation shader variant.
1042 *
1043 * Fill out the key, look in the cache, compile and bind if needed.
1044 */
1045 static void
1046 iris_update_compiled_tes(struct iris_context *ice)
1047 {
1048 struct iris_uncompiled_shader *ish =
1049 ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL];
1050
1051 struct brw_tes_prog_key key = { KEY_INIT };
1052 get_unified_tess_slots(ice, &key.inputs_read, &key.patch_inputs_read);
1053 ice->vtbl.populate_tes_key(ice, &key);
1054
1055 struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_TES];
1056 struct iris_compiled_shader *shader =
1057 iris_find_cached_shader(ice, IRIS_CACHE_TES, sizeof(key), &key);
1058
1059 if (!shader)
1060 shader = iris_compile_tes(ice, ish, &key);
1061
1062 if (old != shader) {
1063 ice->shaders.prog[IRIS_CACHE_TES] = shader;
1064 ice->state.dirty |= IRIS_DIRTY_TES |
1065 IRIS_DIRTY_BINDINGS_TES |
1066 IRIS_DIRTY_CONSTANTS_TES;
1067 }
1068 }
1069
1070 /**
1071 * Compile a geometry shader, and upload the assembly.
1072 */
1073 static struct iris_compiled_shader *
1074 iris_compile_gs(struct iris_context *ice,
1075 struct iris_uncompiled_shader *ish,
1076 const struct brw_gs_prog_key *key)
1077 {
1078 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
1079 const struct brw_compiler *compiler = screen->compiler;
1080 const struct gen_device_info *devinfo = &screen->devinfo;
1081 void *mem_ctx = ralloc_context(NULL);
1082 struct brw_gs_prog_data *gs_prog_data =
1083 rzalloc(mem_ctx, struct brw_gs_prog_data);
1084 struct brw_vue_prog_data *vue_prog_data = &gs_prog_data->base;
1085 struct brw_stage_prog_data *prog_data = &vue_prog_data->base;
1086 enum brw_param_builtin *system_values;
1087 unsigned num_system_values;
1088
1089 nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir);
1090
1091 iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values,
1092 &num_system_values);
1093
1094 assign_common_binding_table_offsets(devinfo, nir, prog_data, 0,
1095 num_system_values);
1096
1097 brw_compute_vue_map(devinfo,
1098 &vue_prog_data->vue_map, nir->info.outputs_written,
1099 nir->info.separate_shader);
1100
1101 char *error_str = NULL;
1102 const unsigned *program =
1103 brw_compile_gs(compiler, &ice->dbg, mem_ctx, key, gs_prog_data, nir,
1104 NULL, -1, &error_str);
1105 if (program == NULL) {
1106 dbg_printf("Failed to compile geometry shader: %s\n", error_str);
1107 ralloc_free(mem_ctx);
1108 return false;
1109 }
1110
1111 uint32_t *so_decls =
1112 ice->vtbl.create_so_decl_list(&ish->stream_output,
1113 &vue_prog_data->vue_map);
1114
1115 struct iris_compiled_shader *shader =
1116 iris_upload_shader(ice, IRIS_CACHE_GS, sizeof(*key), key, program,
1117 prog_data, so_decls, system_values, num_system_values);
1118
1119 if (ish->compiled_once) {
1120 perf_debug(&ice->dbg, "Recompiling geometry shader\n");
1121 } else {
1122 ish->compiled_once = true;
1123 }
1124
1125 ralloc_free(mem_ctx);
1126 return shader;
1127 }
1128
1129 /**
1130 * Update the current geometry shader variant.
1131 *
1132 * Fill out the key, look in the cache, compile and bind if needed.
1133 */
1134 static void
1135 iris_update_compiled_gs(struct iris_context *ice)
1136 {
1137 struct iris_uncompiled_shader *ish =
1138 ice->shaders.uncompiled[MESA_SHADER_GEOMETRY];
1139 struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_GS];
1140 struct iris_compiled_shader *shader = NULL;
1141
1142 if (ish) {
1143 struct brw_gs_prog_key key = { KEY_INIT };
1144 ice->vtbl.populate_gs_key(ice, &key);
1145
1146 shader =
1147 iris_find_cached_shader(ice, IRIS_CACHE_GS, sizeof(key), &key);
1148
1149 if (!shader)
1150 shader = iris_compile_gs(ice, ish, &key);
1151 }
1152
1153 if (old != shader) {
1154 ice->shaders.prog[IRIS_CACHE_GS] = shader;
1155 ice->state.dirty |= IRIS_DIRTY_GS |
1156 IRIS_DIRTY_BINDINGS_GS |
1157 IRIS_DIRTY_CONSTANTS_GS;
1158 }
1159 }
1160
1161 /**
1162 * Compile a fragment (pixel) shader, and upload the assembly.
1163 */
1164 static struct iris_compiled_shader *
1165 iris_compile_fs(struct iris_context *ice,
1166 struct iris_uncompiled_shader *ish,
1167 const struct brw_wm_prog_key *key,
1168 struct brw_vue_map *vue_map)
1169 {
1170 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
1171 const struct brw_compiler *compiler = screen->compiler;
1172 const struct gen_device_info *devinfo = &screen->devinfo;
1173 void *mem_ctx = ralloc_context(NULL);
1174 struct brw_wm_prog_data *fs_prog_data =
1175 rzalloc(mem_ctx, struct brw_wm_prog_data);
1176 struct brw_stage_prog_data *prog_data = &fs_prog_data->base;
1177 enum brw_param_builtin *system_values;
1178 unsigned num_system_values;
1179
1180 nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir);
1181
1182 // XXX: alt mode
1183
1184 iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values,
1185 &num_system_values);
1186
1187 assign_common_binding_table_offsets(devinfo, nir, prog_data,
1188 MAX2(key->nr_color_regions, 1),
1189 num_system_values);
1190 char *error_str = NULL;
1191 const unsigned *program =
1192 brw_compile_fs(compiler, &ice->dbg, mem_ctx, key, fs_prog_data,
1193 nir, NULL, -1, -1, -1, true, false, vue_map, &error_str);
1194 if (program == NULL) {
1195 dbg_printf("Failed to compile fragment shader: %s\n", error_str);
1196 ralloc_free(mem_ctx);
1197 return false;
1198 }
1199
1200 struct iris_compiled_shader *shader =
1201 iris_upload_shader(ice, IRIS_CACHE_FS, sizeof(*key), key, program,
1202 prog_data, NULL, system_values, num_system_values);
1203
1204 if (ish->compiled_once) {
1205 perf_debug(&ice->dbg, "Recompiling fragment shader\n");
1206 } else {
1207 ish->compiled_once = true;
1208 }
1209
1210 ralloc_free(mem_ctx);
1211 return shader;
1212 }
1213
1214 /**
1215 * Update the current fragment shader variant.
1216 *
1217 * Fill out the key, look in the cache, compile and bind if needed.
1218 */
1219 static void
1220 iris_update_compiled_fs(struct iris_context *ice)
1221 {
1222 struct iris_uncompiled_shader *ish =
1223 ice->shaders.uncompiled[MESA_SHADER_FRAGMENT];
1224 struct brw_wm_prog_key key = { KEY_INIT };
1225 ice->vtbl.populate_fs_key(ice, &key);
1226
1227 if (ish->nos & (1ull << IRIS_NOS_LAST_VUE_MAP))
1228 key.input_slots_valid = ice->shaders.last_vue_map->slots_valid;
1229
1230 struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_FS];
1231 struct iris_compiled_shader *shader =
1232 iris_find_cached_shader(ice, IRIS_CACHE_FS, sizeof(key), &key);
1233
1234 if (!shader)
1235 shader = iris_compile_fs(ice, ish, &key, ice->shaders.last_vue_map);
1236
1237 if (old != shader) {
1238 // XXX: only need to flag CLIP if barycentric has NONPERSPECTIVE
1239 // toggles. might be able to avoid flagging SBE too.
1240 ice->shaders.prog[IRIS_CACHE_FS] = shader;
1241 ice->state.dirty |= IRIS_DIRTY_FS |
1242 IRIS_DIRTY_BINDINGS_FS |
1243 IRIS_DIRTY_CONSTANTS_FS |
1244 IRIS_DIRTY_WM |
1245 IRIS_DIRTY_CLIP |
1246 IRIS_DIRTY_SBE;
1247 }
1248 }
1249
1250 /**
1251 * Get the compiled shader for the last enabled geometry stage.
1252 *
1253 * This stage is the one which will feed stream output and the rasterizer.
1254 */
1255 static gl_shader_stage
1256 last_vue_stage(struct iris_context *ice)
1257 {
1258 if (ice->shaders.prog[MESA_SHADER_GEOMETRY])
1259 return MESA_SHADER_GEOMETRY;
1260
1261 if (ice->shaders.prog[MESA_SHADER_TESS_EVAL])
1262 return MESA_SHADER_TESS_EVAL;
1263
1264 return MESA_SHADER_VERTEX;
1265 }
1266
1267 /**
1268 * Update the last enabled stage's VUE map.
1269 *
1270 * When the shader feeding the rasterizer's output interface changes, we
1271 * need to re-emit various packets.
1272 */
1273 static void
1274 update_last_vue_map(struct iris_context *ice,
1275 struct brw_stage_prog_data *prog_data)
1276 {
1277 struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
1278 struct brw_vue_map *vue_map = &vue_prog_data->vue_map;
1279 struct brw_vue_map *old_map = ice->shaders.last_vue_map;
1280 const uint64_t changed_slots =
1281 (old_map ? old_map->slots_valid : 0ull) ^ vue_map->slots_valid;
1282
1283 if (changed_slots & VARYING_BIT_VIEWPORT) {
1284 // XXX: could use ctx->Const.MaxViewports for old API efficiency
1285 ice->state.num_viewports =
1286 (vue_map->slots_valid & VARYING_BIT_VIEWPORT) ? IRIS_MAX_VIEWPORTS : 1;
1287 ice->state.dirty |= IRIS_DIRTY_CLIP |
1288 IRIS_DIRTY_SF_CL_VIEWPORT |
1289 IRIS_DIRTY_CC_VIEWPORT |
1290 IRIS_DIRTY_SCISSOR_RECT |
1291 IRIS_DIRTY_UNCOMPILED_FS |
1292 ice->state.dirty_for_nos[IRIS_NOS_LAST_VUE_MAP];
1293 // XXX: CC_VIEWPORT?
1294 }
1295
1296 if (changed_slots || (old_map && old_map->separate != vue_map->separate)) {
1297 ice->state.dirty |= IRIS_DIRTY_SBE;
1298 }
1299
1300 ice->shaders.last_vue_map = &vue_prog_data->vue_map;
1301 }
1302
1303 /**
1304 * Get the prog_data for a given stage, or NULL if the stage is disabled.
1305 */
1306 static struct brw_vue_prog_data *
1307 get_vue_prog_data(struct iris_context *ice, gl_shader_stage stage)
1308 {
1309 if (!ice->shaders.prog[stage])
1310 return NULL;
1311
1312 return (void *) ice->shaders.prog[stage]->prog_data;
1313 }
1314
1315 // XXX: iris_compiled_shaders are space-leaking :(
1316 // XXX: do remember to unbind them if deleting them.
1317
1318 /**
1319 * Update the current shader variants for the given state.
1320 *
1321 * This should be called on every draw call to ensure that the correct
1322 * shaders are bound. It will also flag any dirty state triggered by
1323 * swapping out those shaders.
1324 */
1325 void
1326 iris_update_compiled_shaders(struct iris_context *ice)
1327 {
1328 const uint64_t dirty = ice->state.dirty;
1329
1330 struct brw_vue_prog_data *old_prog_datas[4];
1331 if (!(dirty & IRIS_DIRTY_URB)) {
1332 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++)
1333 old_prog_datas[i] = get_vue_prog_data(ice, i);
1334 }
1335
1336 if (dirty & (IRIS_DIRTY_UNCOMPILED_TCS | IRIS_DIRTY_UNCOMPILED_TES)) {
1337 struct iris_uncompiled_shader *tes =
1338 ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL];
1339 if (tes) {
1340 iris_update_compiled_tcs(ice);
1341 iris_update_compiled_tes(ice);
1342 } else {
1343 ice->shaders.prog[IRIS_CACHE_TCS] = NULL;
1344 ice->shaders.prog[IRIS_CACHE_TES] = NULL;
1345 ice->state.dirty |=
1346 IRIS_DIRTY_TCS | IRIS_DIRTY_TES |
1347 IRIS_DIRTY_BINDINGS_TCS | IRIS_DIRTY_BINDINGS_TES |
1348 IRIS_DIRTY_CONSTANTS_TCS | IRIS_DIRTY_CONSTANTS_TES;
1349 }
1350 }
1351
1352 if (dirty & IRIS_DIRTY_UNCOMPILED_VS)
1353 iris_update_compiled_vs(ice);
1354 if (dirty & IRIS_DIRTY_UNCOMPILED_GS)
1355 iris_update_compiled_gs(ice);
1356
1357 gl_shader_stage last_stage = last_vue_stage(ice);
1358 struct iris_compiled_shader *shader = ice->shaders.prog[last_stage];
1359 struct iris_uncompiled_shader *ish = ice->shaders.uncompiled[last_stage];
1360 update_last_vue_map(ice, shader->prog_data);
1361 if (ice->state.streamout != shader->streamout) {
1362 ice->state.streamout = shader->streamout;
1363 ice->state.dirty |= IRIS_DIRTY_SO_DECL_LIST | IRIS_DIRTY_STREAMOUT;
1364 }
1365
1366 if (ice->state.streamout_active) {
1367 for (int i = 0; i < PIPE_MAX_SO_BUFFERS; i++) {
1368 struct iris_stream_output_target *so =
1369 (void *) ice->state.so_target[i];
1370 if (so)
1371 so->stride = ish->stream_output.stride[i];
1372 }
1373 }
1374
1375 if (dirty & IRIS_DIRTY_UNCOMPILED_FS)
1376 iris_update_compiled_fs(ice);
1377 // ...
1378
1379 /* Changing shader interfaces may require a URB configuration. */
1380 if (!(dirty & IRIS_DIRTY_URB)) {
1381 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
1382 struct brw_vue_prog_data *old = old_prog_datas[i];
1383 struct brw_vue_prog_data *new = get_vue_prog_data(ice, i);
1384 if (!!old != !!new ||
1385 (new && new->urb_entry_size != old->urb_entry_size)) {
1386 ice->state.dirty |= IRIS_DIRTY_URB;
1387 break;
1388 }
1389 }
1390 }
1391 }
1392
1393 static struct iris_compiled_shader *
1394 iris_compile_cs(struct iris_context *ice,
1395 struct iris_uncompiled_shader *ish,
1396 const struct brw_cs_prog_key *key)
1397 {
1398 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
1399 const struct brw_compiler *compiler = screen->compiler;
1400 const struct gen_device_info *devinfo = &screen->devinfo;
1401 void *mem_ctx = ralloc_context(NULL);
1402 struct brw_cs_prog_data *cs_prog_data =
1403 rzalloc(mem_ctx, struct brw_cs_prog_data);
1404 struct brw_stage_prog_data *prog_data = &cs_prog_data->base;
1405 enum brw_param_builtin *system_values;
1406 unsigned num_system_values;
1407
1408 nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir);
1409
1410 cs_prog_data->binding_table.work_groups_start = 0;
1411
1412 prog_data->total_shared = nir->info.cs.shared_size;
1413
1414 iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values,
1415 &num_system_values);
1416
1417 assign_common_binding_table_offsets(devinfo, nir, prog_data, 1,
1418 num_system_values);
1419
1420 char *error_str = NULL;
1421 const unsigned *program =
1422 brw_compile_cs(compiler, &ice->dbg, mem_ctx, key, cs_prog_data,
1423 nir, -1, &error_str);
1424 if (program == NULL) {
1425 dbg_printf("Failed to compile compute shader: %s\n", error_str);
1426 ralloc_free(mem_ctx);
1427 return false;
1428 }
1429
1430 struct iris_compiled_shader *shader =
1431 iris_upload_shader(ice, IRIS_CACHE_CS, sizeof(*key), key, program,
1432 prog_data, NULL, system_values, num_system_values);
1433
1434 if (ish->compiled_once) {
1435 perf_debug(&ice->dbg, "Recompiling compute shader\n");
1436 } else {
1437 ish->compiled_once = true;
1438 }
1439
1440 ralloc_free(mem_ctx);
1441 return shader;
1442 }
1443
1444 void
1445 iris_update_compiled_compute_shader(struct iris_context *ice)
1446 {
1447 struct iris_uncompiled_shader *ish =
1448 ice->shaders.uncompiled[MESA_SHADER_COMPUTE];
1449
1450 struct brw_cs_prog_key key = { KEY_INIT };
1451 ice->vtbl.populate_cs_key(ice, &key);
1452
1453 struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_CS];
1454 struct iris_compiled_shader *shader =
1455 iris_find_cached_shader(ice, IRIS_CACHE_CS, sizeof(key), &key);
1456
1457 if (!shader)
1458 shader = iris_compile_cs(ice, ish, &key);
1459
1460 if (old != shader) {
1461 ice->shaders.prog[IRIS_CACHE_CS] = shader;
1462 ice->state.dirty |= IRIS_DIRTY_CS |
1463 IRIS_DIRTY_BINDINGS_CS |
1464 IRIS_DIRTY_CONSTANTS_CS;
1465 }
1466 }
1467
1468 void
1469 iris_fill_cs_push_const_buffer(struct brw_cs_prog_data *cs_prog_data,
1470 uint32_t *dst)
1471 {
1472 struct brw_stage_prog_data *prog_data = &cs_prog_data->base;
1473 assert(cs_prog_data->push.total.size > 0);
1474 assert(cs_prog_data->push.cross_thread.size == 0);
1475 assert(cs_prog_data->push.per_thread.dwords == 1);
1476 assert(prog_data->param[0] == BRW_PARAM_BUILTIN_SUBGROUP_ID);
1477 for (unsigned t = 0; t < cs_prog_data->threads; t++)
1478 dst[8 * t] = t;
1479 }
1480
1481 /**
1482 * Allocate scratch BOs as needed for the given per-thread size and stage.
1483 */
1484 struct iris_bo *
1485 iris_get_scratch_space(struct iris_context *ice,
1486 unsigned per_thread_scratch,
1487 gl_shader_stage stage)
1488 {
1489 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
1490 struct iris_bufmgr *bufmgr = screen->bufmgr;
1491 const struct gen_device_info *devinfo = &screen->devinfo;
1492
1493 unsigned encoded_size = ffs(per_thread_scratch) - 11;
1494 assert(encoded_size < (1 << 16));
1495
1496 struct iris_bo **bop = &ice->shaders.scratch_bos[encoded_size][stage];
1497
1498 /* The documentation for 3DSTATE_PS "Scratch Space Base Pointer" says:
1499 *
1500 * "Scratch Space per slice is computed based on 4 sub-slices. SW must
1501 * allocate scratch space enough so that each slice has 4 slices
1502 * allowed."
1503 *
1504 * According to the other driver team, this applies to compute shaders
1505 * as well. This is not currently documented at all.
1506 */
1507 unsigned subslice_total = 4 * devinfo->num_slices;
1508 assert(subslice_total >= screen->subslice_total);
1509
1510 if (!*bop) {
1511 unsigned scratch_ids_per_subslice = devinfo->max_cs_threads;
1512 uint32_t max_threads[] = {
1513 [MESA_SHADER_VERTEX] = devinfo->max_vs_threads,
1514 [MESA_SHADER_TESS_CTRL] = devinfo->max_tcs_threads,
1515 [MESA_SHADER_TESS_EVAL] = devinfo->max_tes_threads,
1516 [MESA_SHADER_GEOMETRY] = devinfo->max_gs_threads,
1517 [MESA_SHADER_FRAGMENT] = devinfo->max_wm_threads,
1518 [MESA_SHADER_COMPUTE] = scratch_ids_per_subslice * subslice_total,
1519 };
1520
1521 uint32_t size = per_thread_scratch * max_threads[stage];
1522
1523 *bop = iris_bo_alloc(bufmgr, "scratch", size, IRIS_MEMZONE_SHADER);
1524 }
1525
1526 return *bop;
1527 }
1528
1529 void
1530 iris_init_program_functions(struct pipe_context *ctx)
1531 {
1532 ctx->create_vs_state = iris_create_vs_state;
1533 ctx->create_tcs_state = iris_create_tcs_state;
1534 ctx->create_tes_state = iris_create_tes_state;
1535 ctx->create_gs_state = iris_create_gs_state;
1536 ctx->create_fs_state = iris_create_fs_state;
1537 ctx->create_compute_state = iris_create_compute_state;
1538
1539 ctx->delete_vs_state = iris_delete_shader_state;
1540 ctx->delete_tcs_state = iris_delete_shader_state;
1541 ctx->delete_tes_state = iris_delete_shader_state;
1542 ctx->delete_gs_state = iris_delete_shader_state;
1543 ctx->delete_fs_state = iris_delete_shader_state;
1544 ctx->delete_compute_state = iris_delete_shader_state;
1545
1546 ctx->bind_vs_state = iris_bind_vs_state;
1547 ctx->bind_tcs_state = iris_bind_tcs_state;
1548 ctx->bind_tes_state = iris_bind_tes_state;
1549 ctx->bind_gs_state = iris_bind_gs_state;
1550 ctx->bind_fs_state = iris_bind_fs_state;
1551 ctx->bind_compute_state = iris_bind_cs_state;
1552 }