2 * Copyright © 2017 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
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9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20 * DEALINGS IN THE SOFTWARE.
24 * @file iris_program.c
26 * This file contains the driver interface for compiling shaders.
28 * See iris_program_cache.c for the in-memory program cache where the
29 * compiled shaders are stored.
34 #include "pipe/p_defines.h"
35 #include "pipe/p_state.h"
36 #include "pipe/p_context.h"
37 #include "pipe/p_screen.h"
38 #include "util/u_atomic.h"
39 #include "compiler/nir/nir.h"
40 #include "compiler/nir/nir_builder.h"
41 #include "intel/compiler/brw_compiler.h"
42 #include "intel/compiler/brw_nir.h"
43 #include "iris_context.h"
46 get_new_program_id(struct iris_screen
*screen
)
48 return p_atomic_inc_return(&screen
->program_id
);
52 * An uncompiled, API-facing shader. This is the Gallium CSO for shaders.
53 * It primarily contains the NIR for the shader.
55 * Each API-facing shader can be compiled into multiple shader variants,
56 * based on non-orthogonal state dependencies, recorded in the shader key.
58 * See iris_compiled_shader, which represents a compiled shader variant.
60 struct iris_uncompiled_shader
{
63 struct pipe_stream_output_info stream_output
;
67 /** Bitfield of (1 << IRIS_NOS_*) flags. */
71 // XXX: need unify_interfaces() at link time...
74 * The pipe->create_[stage]_state() driver hooks.
76 * Performs basic NIR preprocessing, records any state dependencies, and
77 * returns an iris_uncompiled_shader as the Gallium CSO.
79 * Actual shader compilation to assembly happens later, at first use.
82 iris_create_shader_state(struct pipe_context
*ctx
,
83 const struct pipe_shader_state
*state
)
85 //struct iris_context *ice = (struct iris_context *)ctx;
86 struct iris_screen
*screen
= (struct iris_screen
*)ctx
->screen
;
88 assert(state
->type
== PIPE_SHADER_IR_NIR
);
90 nir_shader
*nir
= state
->ir
.nir
;
92 struct iris_uncompiled_shader
*ish
=
93 calloc(1, sizeof(struct iris_uncompiled_shader
));
97 nir
= brw_preprocess_nir(screen
->compiler
, nir
);
99 ish
->program_id
= get_new_program_id(screen
);
101 memcpy(&ish
->stream_output
, &state
->stream_output
,
102 sizeof(struct pipe_stream_output_info
));
104 switch (nir
->info
.stage
) {
105 case MESA_SHADER_VERTEX
:
108 case MESA_SHADER_TESS_CTRL
:
111 case MESA_SHADER_TESS_EVAL
:
114 case MESA_SHADER_GEOMETRY
:
117 case MESA_SHADER_FRAGMENT
:
118 ish
->nos
|= IRIS_NOS_FRAMEBUFFER
|
119 IRIS_NOS_DEPTH_STENCIL_ALPHA
|
120 IRIS_NOS_RASTERIZER
|
123 /* The program key needs the VUE map if there are > 16 inputs */
124 if (util_bitcount64(ish
->nir
->info
.inputs_read
&
125 BRW_FS_VARYING_INPUT_MASK
) > 16) {
126 ish
->nos
|= IRIS_NOS_LAST_VUE_MAP
;
129 case MESA_SHADER_COMPUTE
:
142 * The pipe->delete_[stage]_state() driver hooks.
144 * Frees the iris_uncompiled_shader.
147 iris_delete_shader_state(struct pipe_context
*ctx
, void *state
)
149 struct iris_uncompiled_shader
*ish
= state
;
151 ralloc_free(ish
->nir
);
156 * The pipe->bind_[stage]_state() driver hook.
158 * Binds an uncompiled shader as the current one for a particular stage.
159 * Updates dirty tracking to account for the shader's NOS.
162 bind_state(struct iris_context
*ice
,
163 struct iris_uncompiled_shader
*ish
,
164 gl_shader_stage stage
)
166 uint64_t dirty_bit
= IRIS_DIRTY_UNCOMPILED_VS
<< stage
;
167 const uint64_t nos
= ish
? ish
->nos
: 0;
169 ice
->shaders
.uncompiled
[stage
] = ish
;
170 ice
->state
.dirty
|= dirty_bit
;
172 /* Record that CSOs need to mark IRIS_DIRTY_UNCOMPILED_XS when they change
173 * (or that they no longer need to do so).
175 for (int i
= 0; i
< IRIS_NOS_COUNT
; i
++) {
177 ice
->state
.dirty_for_nos
[i
] |= dirty_bit
;
179 ice
->state
.dirty_for_nos
[i
] &= ~dirty_bit
;
184 iris_bind_vs_state(struct pipe_context
*ctx
, void *state
)
186 bind_state((void *) ctx
, state
, MESA_SHADER_VERTEX
);
190 iris_bind_tcs_state(struct pipe_context
*ctx
, void *state
)
192 bind_state((void *) ctx
, state
, MESA_SHADER_TESS_CTRL
);
196 iris_bind_tes_state(struct pipe_context
*ctx
, void *state
)
198 struct iris_context
*ice
= (struct iris_context
*)ctx
;
200 /* Enabling/disabling optional stages requires a URB reconfiguration. */
201 if (!!state
!= !!ice
->shaders
.uncompiled
[MESA_SHADER_TESS_EVAL
])
202 ice
->state
.dirty
|= IRIS_DIRTY_URB
;
204 bind_state((void *) ctx
, state
, MESA_SHADER_TESS_EVAL
);
208 iris_bind_gs_state(struct pipe_context
*ctx
, void *state
)
210 struct iris_context
*ice
= (struct iris_context
*)ctx
;
212 /* Enabling/disabling optional stages requires a URB reconfiguration. */
213 if (!!state
!= !!ice
->shaders
.uncompiled
[MESA_SHADER_GEOMETRY
])
214 ice
->state
.dirty
|= IRIS_DIRTY_URB
;
216 bind_state((void *) ctx
, state
, MESA_SHADER_GEOMETRY
);
220 iris_bind_fs_state(struct pipe_context
*ctx
, void *state
)
222 bind_state((void *) ctx
, state
, MESA_SHADER_FRAGMENT
);
226 * Sets up the starting offsets for the groups of binding table entries
227 * common to all pipeline stages.
229 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
230 * unused but also make sure that addition of small offsets to them will
231 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
234 assign_common_binding_table_offsets(const struct gen_device_info
*devinfo
,
235 const struct nir_shader
*nir
,
236 struct brw_stage_prog_data
*prog_data
,
237 uint32_t next_binding_table_offset
)
239 const struct shader_info
*info
= &nir
->info
;
241 if (info
->num_textures
) {
242 prog_data
->binding_table
.texture_start
= next_binding_table_offset
;
243 prog_data
->binding_table
.gather_texture_start
= next_binding_table_offset
;
244 next_binding_table_offset
+= info
->num_textures
;
246 prog_data
->binding_table
.texture_start
= 0xd0d0d0d0;
247 prog_data
->binding_table
.gather_texture_start
= 0xd0d0d0d0;
250 int num_ubos
= info
->num_ubos
+ (nir
->num_uniforms
> 0 ? 1 : 0);
253 //assert(info->num_ubos <= BRW_MAX_UBO);
254 prog_data
->binding_table
.ubo_start
= next_binding_table_offset
;
255 next_binding_table_offset
+= num_ubos
;
257 prog_data
->binding_table
.ubo_start
= 0xd0d0d0d0;
260 if (info
->num_ssbos
|| info
->num_abos
) {
261 //assert(info->num_abos <= BRW_MAX_ABO);
262 //assert(info->num_ssbos <= BRW_MAX_SSBO);
263 prog_data
->binding_table
.ssbo_start
= next_binding_table_offset
;
264 next_binding_table_offset
+= info
->num_abos
+ info
->num_ssbos
;
266 prog_data
->binding_table
.ssbo_start
= 0xd0d0d0d0;
269 prog_data
->binding_table
.shader_time_start
= 0xd0d0d0d0;
271 if (info
->num_images
) {
272 prog_data
->binding_table
.image_start
= next_binding_table_offset
;
273 next_binding_table_offset
+= info
->num_images
;
275 prog_data
->binding_table
.image_start
= 0xd0d0d0d0;
278 /* This may or may not be used depending on how the compile goes. */
279 prog_data
->binding_table
.pull_constants_start
= next_binding_table_offset
;
280 next_binding_table_offset
++;
282 /* Plane 0 is just the regular texture section */
283 prog_data
->binding_table
.plane_start
[0] = prog_data
->binding_table
.texture_start
;
285 prog_data
->binding_table
.plane_start
[1] = next_binding_table_offset
;
286 next_binding_table_offset
+= info
->num_textures
;
288 prog_data
->binding_table
.plane_start
[2] = next_binding_table_offset
;
289 next_binding_table_offset
+= info
->num_textures
;
291 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
293 //assert(next_binding_table_offset <= BRW_MAX_SURFACES);
294 return next_binding_table_offset
;
298 * Associate NIR uniform variables with the prog_data->param[] mechanism
299 * used by the backend. Also, decide which UBOs we'd like to push in an
300 * ideal situation (though the backend can reduce this).
303 iris_setup_uniforms(const struct brw_compiler
*compiler
,
306 struct brw_stage_prog_data
*prog_data
)
308 prog_data
->nr_params
= nir
->num_uniforms
;
309 prog_data
->param
= rzalloc_array(mem_ctx
, uint32_t, prog_data
->nr_params
);
311 nir_foreach_variable(var
, &nir
->uniforms
) {
312 const unsigned components
= glsl_get_components(var
->type
);
314 for (unsigned i
= 0; i
< components
; i
++) {
315 prog_data
->param
[var
->data
.driver_location
] =
316 var
->data
.driver_location
;
320 // XXX: vs clip planes?
321 brw_nir_analyze_ubo_ranges(compiler
, nir
, NULL
, prog_data
->ubo_ranges
);
325 * If we still have regular uniforms as push constants after the backend
326 * compilation, set up a UBO range for them. This will be used to fill
327 * out the 3DSTATE_CONSTANT_* packets which cause the data to be pushed.
330 iris_setup_push_uniform_range(const struct brw_compiler
*compiler
,
331 struct brw_stage_prog_data
*prog_data
)
333 if (prog_data
->nr_params
) {
334 for (int i
= 3; i
> 0; i
--)
335 prog_data
->ubo_ranges
[i
] = prog_data
->ubo_ranges
[i
- 1];
337 prog_data
->ubo_ranges
[0] = (struct brw_ubo_range
) {
340 .length
= DIV_ROUND_UP(prog_data
->nr_params
, 8),
346 * Compile a vertex shader, and upload the assembly.
349 iris_compile_vs(struct iris_context
*ice
,
350 struct iris_uncompiled_shader
*ish
,
351 const struct brw_vs_prog_key
*key
)
353 struct iris_screen
*screen
= (struct iris_screen
*)ice
->ctx
.screen
;
354 const struct brw_compiler
*compiler
= screen
->compiler
;
355 const struct gen_device_info
*devinfo
= &screen
->devinfo
;
356 void *mem_ctx
= ralloc_context(NULL
);
357 struct brw_vs_prog_data
*vs_prog_data
=
358 rzalloc(mem_ctx
, struct brw_vs_prog_data
);
359 struct brw_vue_prog_data
*vue_prog_data
= &vs_prog_data
->base
;
360 struct brw_stage_prog_data
*prog_data
= &vue_prog_data
->base
;
362 nir_shader
*nir
= ish
->nir
;
365 assign_common_binding_table_offsets(devinfo
, nir
, prog_data
, 0);
367 iris_setup_uniforms(compiler
, mem_ctx
, nir
, prog_data
);
369 brw_compute_vue_map(devinfo
,
370 &vue_prog_data
->vue_map
, nir
->info
.outputs_written
,
371 nir
->info
.separate_shader
);
373 char *error_str
= NULL
;
374 const unsigned *program
=
375 brw_compile_vs(compiler
, &ice
->dbg
, mem_ctx
, key
, vs_prog_data
,
376 nir
, -1, &error_str
);
377 if (program
== NULL
) {
378 dbg_printf("Failed to compile vertex shader: %s\n", error_str
);
379 ralloc_free(mem_ctx
);
383 iris_setup_push_uniform_range(compiler
, prog_data
);
386 ice
->vtbl
.create_so_decl_list(&ish
->stream_output
,
387 &vue_prog_data
->vue_map
);
389 iris_upload_and_bind_shader(ice
, IRIS_CACHE_VS
, key
, program
, prog_data
,
392 ralloc_free(mem_ctx
);
397 * Update the current vertex shader variant.
399 * Fill out the key, look in the cache, compile and bind if needed.
402 iris_update_compiled_vs(struct iris_context
*ice
)
404 struct iris_uncompiled_shader
*ish
=
405 ice
->shaders
.uncompiled
[MESA_SHADER_VERTEX
];
407 struct brw_vs_prog_key key
= { .program_string_id
= ish
->program_id
};
408 ice
->vtbl
.populate_vs_key(ice
, &key
);
410 if (iris_bind_cached_shader(ice
, IRIS_CACHE_VS
, &key
))
413 UNUSED
bool success
= iris_compile_vs(ice
, ish
, &key
);
417 * Get the shader_info for a given stage, or NULL if the stage is disabled.
419 const struct shader_info
*
420 iris_get_shader_info(const struct iris_context
*ice
, gl_shader_stage stage
)
422 const struct iris_uncompiled_shader
*ish
= ice
->shaders
.uncompiled
[stage
];
427 const nir_shader
*nir
= ish
->nir
;
432 * Get the union of TCS output and TES input slots.
434 * TCS and TES need to agree on a common URB entry layout. In particular,
435 * the data for all patch vertices is stored in a single URB entry (unlike
436 * GS which has one entry per input vertex). This means that per-vertex
437 * array indexing needs a stride.
439 * SSO requires locations to match, but doesn't require the number of
440 * outputs/inputs to match (in fact, the TCS often has extra outputs).
441 * So, we need to take the extra step of unifying these on the fly.
444 get_unified_tess_slots(const struct iris_context
*ice
,
445 uint64_t *per_vertex_slots
,
446 uint32_t *per_patch_slots
)
448 const struct shader_info
*tcs
=
449 iris_get_shader_info(ice
, MESA_SHADER_TESS_CTRL
);
450 const struct shader_info
*tes
=
451 iris_get_shader_info(ice
, MESA_SHADER_TESS_EVAL
);
453 *per_vertex_slots
= tes
->inputs_read
;
454 *per_patch_slots
= tes
->patch_inputs_read
;
457 *per_vertex_slots
|= tcs
->inputs_read
;
458 *per_patch_slots
|= tcs
->patch_inputs_read
;
463 * Compile a tessellation control shader, and upload the assembly.
466 iris_compile_tcs(struct iris_context
*ice
,
467 struct iris_uncompiled_shader
*ish
,
468 const struct brw_tcs_prog_key
*key
)
470 struct iris_screen
*screen
= (struct iris_screen
*)ice
->ctx
.screen
;
471 const struct brw_compiler
*compiler
= screen
->compiler
;
472 const struct gen_device_info
*devinfo
= &screen
->devinfo
;
473 void *mem_ctx
= ralloc_context(NULL
);
474 struct brw_tcs_prog_data
*tcs_prog_data
=
475 rzalloc(mem_ctx
, struct brw_tcs_prog_data
);
476 struct brw_vue_prog_data
*vue_prog_data
= &tcs_prog_data
->base
;
477 struct brw_stage_prog_data
*prog_data
= &vue_prog_data
->base
;
479 nir_shader
*nir
= ish
->nir
;
481 assign_common_binding_table_offsets(devinfo
, nir
, prog_data
, 0);
483 iris_setup_uniforms(compiler
, mem_ctx
, nir
, prog_data
);
485 char *error_str
= NULL
;
486 const unsigned *program
=
487 brw_compile_tcs(compiler
, &ice
->dbg
, mem_ctx
, key
, tcs_prog_data
, nir
,
489 if (program
== NULL
) {
490 dbg_printf("Failed to compile evaluation shader: %s\n", error_str
);
491 ralloc_free(mem_ctx
);
495 iris_setup_push_uniform_range(compiler
, prog_data
);
497 iris_upload_and_bind_shader(ice
, IRIS_CACHE_TCS
, key
, program
, prog_data
,
500 ralloc_free(mem_ctx
);
505 * Update the current tessellation control shader variant.
507 * Fill out the key, look in the cache, compile and bind if needed.
510 iris_update_compiled_tcs(struct iris_context
*ice
)
512 struct iris_uncompiled_shader
*tcs
=
513 ice
->shaders
.uncompiled
[MESA_SHADER_TESS_CTRL
];
514 struct iris_uncompiled_shader
*tes
=
515 ice
->shaders
.uncompiled
[MESA_SHADER_TESS_EVAL
];
517 assert(!(tes
&& !tcs
));
520 iris_unbind_shader(ice
, IRIS_CACHE_TCS
);
524 const struct shader_info
*tes_info
=
525 iris_get_shader_info(ice
, MESA_SHADER_TESS_EVAL
);
526 struct brw_tcs_prog_key key
= {
527 .program_string_id
= tcs
->program_id
,
528 .tes_primitive_mode
= tes_info
->tess
.primitive_mode
,
530 get_unified_tess_slots(ice
, &key
.outputs_written
,
531 &key
.patch_outputs_written
);
532 ice
->vtbl
.populate_tcs_key(ice
, &key
);
534 if (iris_bind_cached_shader(ice
, IRIS_CACHE_TCS
, &key
))
537 UNUSED
bool success
= iris_compile_tcs(ice
, tcs
, &key
);
541 * Compile a tessellation evaluation shader, and upload the assembly.
544 iris_compile_tes(struct iris_context
*ice
,
545 struct iris_uncompiled_shader
*ish
,
546 const struct brw_tes_prog_key
*key
)
548 struct iris_screen
*screen
= (struct iris_screen
*)ice
->ctx
.screen
;
549 const struct brw_compiler
*compiler
= screen
->compiler
;
550 const struct gen_device_info
*devinfo
= &screen
->devinfo
;
551 void *mem_ctx
= ralloc_context(NULL
);
552 struct brw_tes_prog_data
*tes_prog_data
=
553 rzalloc(mem_ctx
, struct brw_tes_prog_data
);
554 struct brw_vue_prog_data
*vue_prog_data
= &tes_prog_data
->base
;
555 struct brw_stage_prog_data
*prog_data
= &vue_prog_data
->base
;
557 nir_shader
*nir
= ish
->nir
;
559 assign_common_binding_table_offsets(devinfo
, nir
, prog_data
, 0);
561 iris_setup_uniforms(compiler
, mem_ctx
, nir
, prog_data
);
563 struct brw_vue_map input_vue_map
;
564 brw_compute_tess_vue_map(&input_vue_map
, key
->inputs_read
,
565 key
->patch_inputs_read
);
567 char *error_str
= NULL
;
568 const unsigned *program
=
569 brw_compile_tes(compiler
, &ice
->dbg
, mem_ctx
, key
, &input_vue_map
,
570 tes_prog_data
, nir
, NULL
, -1, &error_str
);
571 if (program
== NULL
) {
572 dbg_printf("Failed to compile evaluation shader: %s\n", error_str
);
573 ralloc_free(mem_ctx
);
577 iris_setup_push_uniform_range(compiler
, prog_data
);
580 ice
->vtbl
.create_so_decl_list(&ish
->stream_output
,
581 &vue_prog_data
->vue_map
);
583 iris_upload_and_bind_shader(ice
, IRIS_CACHE_TES
, key
, program
, prog_data
,
586 ralloc_free(mem_ctx
);
591 * Update the current tessellation evaluation shader variant.
593 * Fill out the key, look in the cache, compile and bind if needed.
596 iris_update_compiled_tes(struct iris_context
*ice
)
598 struct iris_uncompiled_shader
*ish
=
599 ice
->shaders
.uncompiled
[MESA_SHADER_TESS_EVAL
];
602 iris_unbind_shader(ice
, IRIS_CACHE_TES
);
606 struct brw_tes_prog_key key
= { .program_string_id
= ish
->program_id
};
607 get_unified_tess_slots(ice
, &key
.inputs_read
, &key
.patch_inputs_read
);
608 ice
->vtbl
.populate_tes_key(ice
, &key
);
610 if (iris_bind_cached_shader(ice
, IRIS_CACHE_TES
, &key
))
613 UNUSED
bool success
= iris_compile_tes(ice
, ish
, &key
);
617 * Compile a geometry shader, and upload the assembly.
620 iris_compile_gs(struct iris_context
*ice
,
621 struct iris_uncompiled_shader
*ish
,
622 const struct brw_gs_prog_key
*key
)
624 struct iris_screen
*screen
= (struct iris_screen
*)ice
->ctx
.screen
;
625 const struct brw_compiler
*compiler
= screen
->compiler
;
626 const struct gen_device_info
*devinfo
= &screen
->devinfo
;
627 void *mem_ctx
= ralloc_context(NULL
);
628 struct brw_gs_prog_data
*gs_prog_data
=
629 rzalloc(mem_ctx
, struct brw_gs_prog_data
);
630 struct brw_vue_prog_data
*vue_prog_data
= &gs_prog_data
->base
;
631 struct brw_stage_prog_data
*prog_data
= &vue_prog_data
->base
;
633 nir_shader
*nir
= ish
->nir
;
635 assign_common_binding_table_offsets(devinfo
, nir
, prog_data
, 0);
637 iris_setup_uniforms(compiler
, mem_ctx
, nir
, prog_data
);
639 brw_compute_vue_map(devinfo
,
640 &vue_prog_data
->vue_map
, nir
->info
.outputs_written
,
641 nir
->info
.separate_shader
);
643 char *error_str
= NULL
;
644 const unsigned *program
=
645 brw_compile_gs(compiler
, &ice
->dbg
, mem_ctx
, key
, gs_prog_data
, nir
,
646 NULL
, -1, &error_str
);
647 if (program
== NULL
) {
648 dbg_printf("Failed to compile geometry shader: %s\n", error_str
);
649 ralloc_free(mem_ctx
);
653 iris_setup_push_uniform_range(compiler
, prog_data
);
656 ice
->vtbl
.create_so_decl_list(&ish
->stream_output
,
657 &vue_prog_data
->vue_map
);
659 iris_upload_and_bind_shader(ice
, IRIS_CACHE_GS
, key
, program
, prog_data
,
662 ralloc_free(mem_ctx
);
667 * Update the current geometry shader variant.
669 * Fill out the key, look in the cache, compile and bind if needed.
672 iris_update_compiled_gs(struct iris_context
*ice
)
674 struct iris_uncompiled_shader
*ish
=
675 ice
->shaders
.uncompiled
[MESA_SHADER_GEOMETRY
];
678 iris_unbind_shader(ice
, IRIS_CACHE_GS
);
682 struct brw_gs_prog_key key
= { .program_string_id
= ish
->program_id
};
683 ice
->vtbl
.populate_gs_key(ice
, &key
);
685 if (iris_bind_cached_shader(ice
, IRIS_CACHE_GS
, &key
))
688 UNUSED
bool success
= iris_compile_gs(ice
, ish
, &key
);
692 * Compile a fragment (pixel) shader, and upload the assembly.
695 iris_compile_fs(struct iris_context
*ice
,
696 struct iris_uncompiled_shader
*ish
,
697 const struct brw_wm_prog_key
*key
,
698 struct brw_vue_map
*vue_map
)
700 struct iris_screen
*screen
= (struct iris_screen
*)ice
->ctx
.screen
;
701 const struct brw_compiler
*compiler
= screen
->compiler
;
702 const struct gen_device_info
*devinfo
= &screen
->devinfo
;
703 void *mem_ctx
= ralloc_context(NULL
);
704 struct brw_wm_prog_data
*fs_prog_data
=
705 rzalloc(mem_ctx
, struct brw_wm_prog_data
);
706 struct brw_stage_prog_data
*prog_data
= &fs_prog_data
->base
;
708 nir_shader
*nir
= ish
->nir
;
711 assign_common_binding_table_offsets(devinfo
, nir
, prog_data
,
712 MAX2(key
->nr_color_regions
, 1));
714 iris_setup_uniforms(compiler
, mem_ctx
, nir
, prog_data
);
716 char *error_str
= NULL
;
717 const unsigned *program
=
718 brw_compile_fs(compiler
, &ice
->dbg
, mem_ctx
, key
, fs_prog_data
,
719 nir
, NULL
, -1, -1, -1, true, false, vue_map
, &error_str
);
720 if (program
== NULL
) {
721 dbg_printf("Failed to compile fragment shader: %s\n", error_str
);
722 ralloc_free(mem_ctx
);
726 //brw_alloc_stage_scratch(brw, &brw->wm.base, prog_data.base.total_scratch);
728 iris_setup_push_uniform_range(compiler
, prog_data
);
730 iris_upload_and_bind_shader(ice
, IRIS_CACHE_FS
, key
, program
, prog_data
,
733 ralloc_free(mem_ctx
);
738 * Update the current fragment shader variant.
740 * Fill out the key, look in the cache, compile and bind if needed.
743 iris_update_compiled_fs(struct iris_context
*ice
)
745 struct iris_uncompiled_shader
*ish
=
746 ice
->shaders
.uncompiled
[MESA_SHADER_FRAGMENT
];
747 struct brw_wm_prog_key key
= { .program_string_id
= ish
->program_id
};
748 ice
->vtbl
.populate_fs_key(ice
, &key
);
750 if (ish
->nos
& IRIS_NOS_LAST_VUE_MAP
)
751 key
.input_slots_valid
= ice
->shaders
.last_vue_map
->slots_valid
;
753 if (iris_bind_cached_shader(ice
, IRIS_CACHE_FS
, &key
))
756 UNUSED
bool success
=
757 iris_compile_fs(ice
, ish
, &key
, ice
->shaders
.last_vue_map
);
761 * Get the compiled shader for the last enabled geometry stage.
763 * This stage is the one which will feed stream output and the rasterizer.
765 static struct iris_compiled_shader
*
766 last_vue_shader(struct iris_context
*ice
)
768 if (ice
->shaders
.prog
[MESA_SHADER_GEOMETRY
])
769 return ice
->shaders
.prog
[MESA_SHADER_GEOMETRY
];
771 if (ice
->shaders
.prog
[MESA_SHADER_TESS_EVAL
])
772 return ice
->shaders
.prog
[MESA_SHADER_TESS_EVAL
];
774 return ice
->shaders
.prog
[MESA_SHADER_VERTEX
];
778 * Update the last enabled stage's VUE map.
780 * When the shader feeding the rasterizer's output interface changes, we
781 * need to re-emit various packets.
784 update_last_vue_map(struct iris_context
*ice
,
785 struct brw_stage_prog_data
*prog_data
)
787 struct brw_vue_prog_data
*vue_prog_data
= (void *) prog_data
;
788 struct brw_vue_map
*vue_map
= &vue_prog_data
->vue_map
;
789 struct brw_vue_map
*old_map
= ice
->shaders
.last_vue_map
;
790 const uint64_t changed_slots
=
791 (old_map
? old_map
->slots_valid
: 0ull) ^ vue_map
->slots_valid
;
793 if (changed_slots
& VARYING_BIT_VIEWPORT
) {
794 // XXX: could use ctx->Const.MaxViewports for old API efficiency
795 ice
->state
.num_viewports
=
796 (vue_map
->slots_valid
& VARYING_BIT_VIEWPORT
) ? IRIS_MAX_VIEWPORTS
: 1;
797 ice
->state
.dirty
|= IRIS_DIRTY_CLIP
|
798 IRIS_DIRTY_SF_CL_VIEWPORT
|
799 IRIS_DIRTY_SCISSOR_RECT
|
800 IRIS_DIRTY_UNCOMPILED_FS
|
801 ice
->state
.dirty_for_nos
[IRIS_NOS_LAST_VUE_MAP
];
805 if (changed_slots
|| (old_map
&& old_map
->separate
!= vue_map
->separate
)) {
806 ice
->state
.dirty
|= IRIS_DIRTY_SBE
;
809 ice
->shaders
.last_vue_map
= &vue_prog_data
->vue_map
;
813 * Get the prog_data for a given stage, or NULL if the stage is disabled.
815 static struct brw_vue_prog_data
*
816 get_vue_prog_data(struct iris_context
*ice
, gl_shader_stage stage
)
818 if (!ice
->shaders
.prog
[stage
])
821 return (void *) ice
->shaders
.prog
[stage
]->prog_data
;
825 * Update the current shader variants for the given state.
827 * This should be called on every draw call to ensure that the correct
828 * shaders are bound. It will also flag any dirty state triggered by
829 * swapping out those shaders.
832 iris_update_compiled_shaders(struct iris_context
*ice
)
834 const uint64_t dirty
= ice
->state
.dirty
;
836 struct brw_vue_prog_data
*old_prog_datas
[4];
837 if (!(dirty
& IRIS_DIRTY_URB
)) {
838 for (int i
= MESA_SHADER_VERTEX
; i
<= MESA_SHADER_GEOMETRY
; i
++)
839 old_prog_datas
[i
] = get_vue_prog_data(ice
, i
);
842 if (dirty
& IRIS_DIRTY_UNCOMPILED_VS
)
843 iris_update_compiled_vs(ice
);
844 if (dirty
& IRIS_DIRTY_UNCOMPILED_TCS
)
845 iris_update_compiled_tcs(ice
);
846 if (dirty
& IRIS_DIRTY_UNCOMPILED_TES
)
847 iris_update_compiled_tes(ice
);
848 if (dirty
& IRIS_DIRTY_UNCOMPILED_GS
)
849 iris_update_compiled_gs(ice
);
851 struct iris_compiled_shader
*shader
= last_vue_shader(ice
);
852 update_last_vue_map(ice
, shader
->prog_data
);
853 if (ice
->state
.streamout
!= shader
->streamout
) {
854 ice
->state
.streamout
= shader
->streamout
;
855 ice
->state
.dirty
|= IRIS_DIRTY_SO_DECL_LIST
| IRIS_DIRTY_STREAMOUT
;
858 if (dirty
& IRIS_DIRTY_UNCOMPILED_FS
)
859 iris_update_compiled_fs(ice
);
862 /* Changing shader interfaces may require a URB configuration. */
863 if (!(dirty
& IRIS_DIRTY_URB
)) {
864 for (int i
= MESA_SHADER_VERTEX
; i
<= MESA_SHADER_GEOMETRY
; i
++) {
865 struct brw_vue_prog_data
*old
= old_prog_datas
[i
];
866 struct brw_vue_prog_data
*new = get_vue_prog_data(ice
, i
);
867 if (!!old
!= !!new ||
868 (new && new->urb_entry_size
!= old
->urb_entry_size
)) {
869 ice
->state
.dirty
|= IRIS_DIRTY_URB
;
877 iris_init_program_functions(struct pipe_context
*ctx
)
879 ctx
->create_vs_state
= iris_create_shader_state
;
880 ctx
->create_tcs_state
= iris_create_shader_state
;
881 ctx
->create_tes_state
= iris_create_shader_state
;
882 ctx
->create_gs_state
= iris_create_shader_state
;
883 ctx
->create_fs_state
= iris_create_shader_state
;
885 ctx
->delete_vs_state
= iris_delete_shader_state
;
886 ctx
->delete_tcs_state
= iris_delete_shader_state
;
887 ctx
->delete_tes_state
= iris_delete_shader_state
;
888 ctx
->delete_gs_state
= iris_delete_shader_state
;
889 ctx
->delete_fs_state
= iris_delete_shader_state
;
891 ctx
->bind_vs_state
= iris_bind_vs_state
;
892 ctx
->bind_tcs_state
= iris_bind_tcs_state
;
893 ctx
->bind_tes_state
= iris_bind_tes_state
;
894 ctx
->bind_gs_state
= iris_bind_gs_state
;
895 ctx
->bind_fs_state
= iris_bind_fs_state
;