iris: add support for tgsi_to_nir
[mesa.git] / src / gallium / drivers / iris / iris_program.c
1 /*
2 * Copyright © 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20 * DEALINGS IN THE SOFTWARE.
21 */
22
23 /**
24 * @file iris_program.c
25 *
26 * This file contains the driver interface for compiling shaders.
27 *
28 * See iris_program_cache.c for the in-memory program cache where the
29 * compiled shaders are stored.
30 */
31
32 #include <stdio.h>
33 #include <errno.h>
34 #include "pipe/p_defines.h"
35 #include "pipe/p_state.h"
36 #include "pipe/p_context.h"
37 #include "pipe/p_screen.h"
38 #include "util/u_atomic.h"
39 #include "compiler/nir/nir.h"
40 #include "compiler/nir/nir_builder.h"
41 #include "intel/compiler/brw_compiler.h"
42 #include "intel/compiler/brw_nir.h"
43 #include "iris_context.h"
44 #include "nir/tgsi_to_nir.h"
45
46 #define KEY_INIT_NO_ID(gen) \
47 .tex.swizzles[0 ... MAX_SAMPLERS - 1] = 0x688, \
48 .tex.compressed_multisample_layout_mask = ~0, \
49 .tex.msaa_16 = (gen >= 9 ? ~0 : 0)
50 #define KEY_INIT(gen) .program_string_id = ish->program_id, KEY_INIT_NO_ID(gen)
51
52 static unsigned
53 get_new_program_id(struct iris_screen *screen)
54 {
55 return p_atomic_inc_return(&screen->program_id);
56 }
57
58 /**
59 * An uncompiled, API-facing shader. This is the Gallium CSO for shaders.
60 * It primarily contains the NIR for the shader.
61 *
62 * Each API-facing shader can be compiled into multiple shader variants,
63 * based on non-orthogonal state dependencies, recorded in the shader key.
64 *
65 * See iris_compiled_shader, which represents a compiled shader variant.
66 */
67 struct iris_uncompiled_shader {
68 nir_shader *nir;
69
70 struct pipe_stream_output_info stream_output;
71
72 unsigned program_id;
73
74 /** Bitfield of (1 << IRIS_NOS_*) flags. */
75 unsigned nos;
76
77 /** Have any shader variants been compiled yet? */
78 bool compiled_once;
79 };
80
81 static nir_ssa_def *
82 get_aoa_deref_offset(nir_builder *b,
83 nir_deref_instr *deref,
84 unsigned elem_size)
85 {
86 unsigned array_size = elem_size;
87 nir_ssa_def *offset = nir_imm_int(b, 0);
88
89 while (deref->deref_type != nir_deref_type_var) {
90 assert(deref->deref_type == nir_deref_type_array);
91
92 /* This level's element size is the previous level's array size */
93 nir_ssa_def *index = nir_ssa_for_src(b, deref->arr.index, 1);
94 assert(deref->arr.index.ssa);
95 offset = nir_iadd(b, offset,
96 nir_imul(b, index, nir_imm_int(b, array_size)));
97
98 deref = nir_deref_instr_parent(deref);
99 assert(glsl_type_is_array(deref->type));
100 array_size *= glsl_get_length(deref->type);
101 }
102
103 /* Accessing an invalid surface index with the dataport can result in a
104 * hang. According to the spec "if the index used to select an individual
105 * element is negative or greater than or equal to the size of the array,
106 * the results of the operation are undefined but may not lead to
107 * termination" -- which is one of the possible outcomes of the hang.
108 * Clamp the index to prevent access outside of the array bounds.
109 */
110 return nir_umin(b, offset, nir_imm_int(b, array_size - elem_size));
111 }
112
113 static void
114 iris_lower_storage_image_derefs(nir_shader *nir)
115 {
116 nir_function_impl *impl = nir_shader_get_entrypoint(nir);
117
118 nir_builder b;
119 nir_builder_init(&b, impl);
120
121 nir_foreach_block(block, impl) {
122 nir_foreach_instr_safe(instr, block) {
123 if (instr->type != nir_instr_type_intrinsic)
124 continue;
125
126 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
127 switch (intrin->intrinsic) {
128 case nir_intrinsic_image_deref_load:
129 case nir_intrinsic_image_deref_store:
130 case nir_intrinsic_image_deref_atomic_add:
131 case nir_intrinsic_image_deref_atomic_min:
132 case nir_intrinsic_image_deref_atomic_max:
133 case nir_intrinsic_image_deref_atomic_and:
134 case nir_intrinsic_image_deref_atomic_or:
135 case nir_intrinsic_image_deref_atomic_xor:
136 case nir_intrinsic_image_deref_atomic_exchange:
137 case nir_intrinsic_image_deref_atomic_comp_swap:
138 case nir_intrinsic_image_deref_size:
139 case nir_intrinsic_image_deref_samples:
140 case nir_intrinsic_image_deref_load_raw_intel:
141 case nir_intrinsic_image_deref_store_raw_intel: {
142 nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
143 nir_variable *var = nir_deref_instr_get_variable(deref);
144
145 b.cursor = nir_before_instr(&intrin->instr);
146 nir_ssa_def *index =
147 nir_iadd(&b, nir_imm_int(&b, var->data.driver_location),
148 get_aoa_deref_offset(&b, deref, 1));
149 brw_nir_rewrite_image_intrinsic(intrin, index);
150 break;
151 }
152
153 default:
154 break;
155 }
156 }
157 }
158 }
159
160 // XXX: need unify_interfaces() at link time...
161
162 /**
163 * Fix an uncompiled shader's stream output info.
164 *
165 * Core Gallium stores output->register_index as a "slot" number, where
166 * slots are assigned consecutively to all outputs in info->outputs_written.
167 * This naive packing of outputs doesn't work for us - we too have slots,
168 * but the layout is defined by the VUE map, which we won't have until we
169 * compile a specific shader variant. So, we remap these and simply store
170 * VARYING_SLOT_* in our copy's output->register_index fields.
171 *
172 * We also fix up VARYING_SLOT_{LAYER,VIEWPORT,PSIZ} to select the Y/Z/W
173 * components of our VUE header. See brw_vue_map.c for the layout.
174 */
175 static void
176 update_so_info(struct pipe_stream_output_info *so_info,
177 uint64_t outputs_written)
178 {
179 uint8_t reverse_map[64] = {};
180 unsigned slot = 0;
181 while (outputs_written) {
182 reverse_map[slot++] = u_bit_scan64(&outputs_written);
183 }
184
185 for (unsigned i = 0; i < so_info->num_outputs; i++) {
186 struct pipe_stream_output *output = &so_info->output[i];
187
188 /* Map Gallium's condensed "slots" back to real VARYING_SLOT_* enums */
189 output->register_index = reverse_map[output->register_index];
190
191 /* The VUE header contains three scalar fields packed together:
192 * - gl_PointSize is stored in VARYING_SLOT_PSIZ.w
193 * - gl_Layer is stored in VARYING_SLOT_PSIZ.y
194 * - gl_ViewportIndex is stored in VARYING_SLOT_PSIZ.z
195 */
196 switch (output->register_index) {
197 case VARYING_SLOT_LAYER:
198 assert(output->num_components == 1);
199 output->register_index = VARYING_SLOT_PSIZ;
200 output->start_component = 1;
201 break;
202 case VARYING_SLOT_VIEWPORT:
203 assert(output->num_components == 1);
204 output->register_index = VARYING_SLOT_PSIZ;
205 output->start_component = 2;
206 break;
207 case VARYING_SLOT_PSIZ:
208 assert(output->num_components == 1);
209 output->start_component = 3;
210 break;
211 }
212
213 //info->outputs_written |= 1ull << output->register_index;
214 }
215 }
216
217 /**
218 * Sets up the starting offsets for the groups of binding table entries
219 * common to all pipeline stages.
220 *
221 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
222 * unused but also make sure that addition of small offsets to them will
223 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
224 */
225 static uint32_t
226 assign_common_binding_table_offsets(const struct gen_device_info *devinfo,
227 const struct nir_shader *nir,
228 struct brw_stage_prog_data *prog_data,
229 uint32_t next_binding_table_offset,
230 unsigned num_system_values,
231 unsigned num_cbufs)
232 {
233 const struct shader_info *info = &nir->info;
234
235 unsigned num_textures = util_last_bit(info->textures_used);
236
237 if (num_textures) {
238 prog_data->binding_table.texture_start = next_binding_table_offset;
239 prog_data->binding_table.gather_texture_start = next_binding_table_offset;
240 next_binding_table_offset += num_textures;
241 } else {
242 prog_data->binding_table.texture_start = 0xd0d0d0d0;
243 prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
244 }
245
246 if (info->num_images) {
247 prog_data->binding_table.image_start = next_binding_table_offset;
248 next_binding_table_offset += info->num_images;
249 } else {
250 prog_data->binding_table.image_start = 0xd0d0d0d0;
251 }
252
253 if (num_cbufs) {
254 //assert(info->num_ubos <= BRW_MAX_UBO);
255 prog_data->binding_table.ubo_start = next_binding_table_offset;
256 next_binding_table_offset += num_cbufs;
257 } else {
258 prog_data->binding_table.ubo_start = 0xd0d0d0d0;
259 }
260
261 if (info->num_ssbos || info->num_abos) {
262 prog_data->binding_table.ssbo_start = next_binding_table_offset;
263 // XXX: see iris_state "wasting 16 binding table slots for ABOs" comment
264 next_binding_table_offset += IRIS_MAX_ABOS + info->num_ssbos;
265 } else {
266 prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
267 }
268
269 prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
270
271 /* Plane 0 is just the regular texture section */
272 prog_data->binding_table.plane_start[0] = prog_data->binding_table.texture_start;
273
274 prog_data->binding_table.plane_start[1] = next_binding_table_offset;
275 next_binding_table_offset += num_textures;
276
277 prog_data->binding_table.plane_start[2] = next_binding_table_offset;
278 next_binding_table_offset += num_textures;
279
280 /* Set the binding table size */
281 prog_data->binding_table.size_bytes = next_binding_table_offset * 4;
282
283 return next_binding_table_offset;
284 }
285
286 static void
287 setup_vec4_image_sysval(uint32_t *sysvals, uint32_t idx,
288 unsigned offset, unsigned n)
289 {
290 assert(offset % sizeof(uint32_t) == 0);
291
292 for (unsigned i = 0; i < n; ++i)
293 sysvals[i] = BRW_PARAM_IMAGE(idx, offset / sizeof(uint32_t) + i);
294
295 for (unsigned i = n; i < 4; ++i)
296 sysvals[i] = BRW_PARAM_BUILTIN_ZERO;
297 }
298
299 /**
300 * Associate NIR uniform variables with the prog_data->param[] mechanism
301 * used by the backend. Also, decide which UBOs we'd like to push in an
302 * ideal situation (though the backend can reduce this).
303 */
304 static void
305 iris_setup_uniforms(const struct brw_compiler *compiler,
306 void *mem_ctx,
307 nir_shader *nir,
308 struct brw_stage_prog_data *prog_data,
309 enum brw_param_builtin **out_system_values,
310 unsigned *out_num_system_values,
311 unsigned *out_num_cbufs)
312 {
313 const struct gen_device_info *devinfo = compiler->devinfo;
314
315 /* The intel compiler assumes that num_uniforms is in bytes. For
316 * scalar that means 4 bytes per uniform slot.
317 *
318 * Ref: brw_nir_lower_uniforms, type_size_scalar_bytes.
319 */
320 nir->num_uniforms *= 4;
321
322 const unsigned IRIS_MAX_SYSTEM_VALUES =
323 PIPE_MAX_SHADER_IMAGES * BRW_IMAGE_PARAM_SIZE;
324 enum brw_param_builtin *system_values =
325 rzalloc_array(mem_ctx, enum brw_param_builtin, IRIS_MAX_SYSTEM_VALUES);
326 unsigned num_system_values = 0;
327
328 unsigned patch_vert_idx = -1;
329 unsigned ucp_idx[IRIS_MAX_CLIP_PLANES];
330 unsigned img_idx[PIPE_MAX_SHADER_IMAGES];
331 memset(ucp_idx, -1, sizeof(ucp_idx));
332 memset(img_idx, -1, sizeof(img_idx));
333
334 nir_function_impl *impl = nir_shader_get_entrypoint(nir);
335
336 nir_builder b;
337 nir_builder_init(&b, impl);
338
339 b.cursor = nir_before_block(nir_start_block(impl));
340 nir_ssa_def *temp_ubo_name = nir_ssa_undef(&b, 1, 32);
341
342 /* Turn system value intrinsics into uniforms */
343 nir_foreach_block(block, impl) {
344 nir_foreach_instr_safe(instr, block) {
345 if (instr->type != nir_instr_type_intrinsic)
346 continue;
347
348 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
349 nir_ssa_def *offset;
350
351 switch (intrin->intrinsic) {
352 case nir_intrinsic_load_user_clip_plane: {
353 unsigned ucp = nir_intrinsic_ucp_id(intrin);
354
355 if (ucp_idx[ucp] == -1) {
356 ucp_idx[ucp] = num_system_values;
357 num_system_values += 4;
358 }
359
360 for (int i = 0; i < 4; i++) {
361 system_values[ucp_idx[ucp] + i] =
362 BRW_PARAM_BUILTIN_CLIP_PLANE(ucp, i);
363 }
364
365 b.cursor = nir_before_instr(instr);
366 offset = nir_imm_int(&b, ucp_idx[ucp] * sizeof(uint32_t));
367 break;
368 }
369 case nir_intrinsic_load_patch_vertices_in:
370 if (patch_vert_idx == -1)
371 patch_vert_idx = num_system_values++;
372
373 system_values[patch_vert_idx] =
374 BRW_PARAM_BUILTIN_PATCH_VERTICES_IN;
375
376 b.cursor = nir_before_instr(instr);
377 offset = nir_imm_int(&b, patch_vert_idx * sizeof(uint32_t));
378 break;
379 case nir_intrinsic_image_deref_load_param_intel: {
380 assert(devinfo->gen < 9);
381 nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
382 nir_variable *var = nir_deref_instr_get_variable(deref);
383
384 /* XXX: var->data.binding is not set properly. We need to run
385 * some form of gl_nir_lower_samplers_as_deref() to get it.
386 * This breaks tests which use more than one image.
387 */
388 if (img_idx[var->data.binding] == -1) {
389 /* GL only allows arrays of arrays of images. */
390 assert(glsl_type_is_image(glsl_without_array(var->type)));
391 unsigned num_images = MAX2(1, glsl_get_aoa_size(var->type));
392
393 for (int i = 0; i < num_images; i++) {
394 const unsigned img = var->data.binding + i;
395
396 img_idx[img] = num_system_values;
397 num_system_values += BRW_IMAGE_PARAM_SIZE;
398
399 uint32_t *img_sv = &system_values[img_idx[img]];
400
401 setup_vec4_image_sysval(
402 img_sv + BRW_IMAGE_PARAM_OFFSET_OFFSET, img,
403 offsetof(struct brw_image_param, offset), 2);
404 setup_vec4_image_sysval(
405 img_sv + BRW_IMAGE_PARAM_SIZE_OFFSET, img,
406 offsetof(struct brw_image_param, size), 3);
407 setup_vec4_image_sysval(
408 img_sv + BRW_IMAGE_PARAM_STRIDE_OFFSET, img,
409 offsetof(struct brw_image_param, stride), 4);
410 setup_vec4_image_sysval(
411 img_sv + BRW_IMAGE_PARAM_TILING_OFFSET, img,
412 offsetof(struct brw_image_param, tiling), 3);
413 setup_vec4_image_sysval(
414 img_sv + BRW_IMAGE_PARAM_SWIZZLING_OFFSET, img,
415 offsetof(struct brw_image_param, swizzling), 2);
416 }
417 }
418
419 b.cursor = nir_before_instr(instr);
420 offset = nir_iadd(&b,
421 get_aoa_deref_offset(&b, deref, BRW_IMAGE_PARAM_SIZE * 4),
422 nir_imm_int(&b, img_idx[var->data.binding] * 4 +
423 nir_intrinsic_base(intrin) * 16));
424 break;
425 }
426 default:
427 continue;
428 }
429
430 unsigned comps = nir_intrinsic_dest_components(intrin);
431
432 nir_intrinsic_instr *load =
433 nir_intrinsic_instr_create(nir, nir_intrinsic_load_ubo);
434 load->num_components = comps;
435 load->src[0] = nir_src_for_ssa(temp_ubo_name);
436 load->src[1] = nir_src_for_ssa(offset);
437 nir_ssa_dest_init(&load->instr, &load->dest, comps, 32, NULL);
438 nir_builder_instr_insert(&b, &load->instr);
439 nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
440 nir_src_for_ssa(&load->dest.ssa));
441 nir_instr_remove(instr);
442 }
443 }
444
445 nir_validate_shader(nir, "before remapping");
446
447 /* Place the new params at the front of constant buffer 0. */
448 if (num_system_values > 0) {
449 nir->num_uniforms += num_system_values * sizeof(uint32_t);
450
451 system_values = reralloc(mem_ctx, system_values, enum brw_param_builtin,
452 num_system_values);
453
454 nir_foreach_block(block, impl) {
455 nir_foreach_instr_safe(instr, block) {
456 if (instr->type != nir_instr_type_intrinsic)
457 continue;
458
459 nir_intrinsic_instr *load = nir_instr_as_intrinsic(instr);
460
461 if (load->intrinsic != nir_intrinsic_load_ubo)
462 continue;
463
464 b.cursor = nir_before_instr(instr);
465
466 assert(load->src[0].is_ssa);
467
468 if (load->src[0].ssa == temp_ubo_name) {
469 nir_instr_rewrite_src(instr, &load->src[0],
470 nir_src_for_ssa(nir_imm_int(&b, 0)));
471 } else if (nir_src_as_uint(load->src[0]) == 0) {
472 nir_ssa_def *offset =
473 nir_iadd(&b, load->src[1].ssa,
474 nir_imm_int(&b, 4 * num_system_values));
475 nir_instr_rewrite_src(instr, &load->src[1],
476 nir_src_for_ssa(offset));
477 }
478 }
479 }
480
481 /* We need to fold the new iadds for brw_nir_analyze_ubo_ranges */
482 nir_opt_constant_folding(nir);
483 } else {
484 ralloc_free(system_values);
485 system_values = NULL;
486 }
487
488 nir_validate_shader(nir, "after remap");
489
490 if (nir->info.stage != MESA_SHADER_COMPUTE)
491 brw_nir_analyze_ubo_ranges(compiler, nir, NULL, prog_data->ubo_ranges);
492
493 /* We don't use params[], but fs_visitor::nir_setup_uniforms() asserts
494 * about it for compute shaders, so go ahead and make some fake ones
495 * which the backend will dead code eliminate.
496 */
497 prog_data->nr_params = nir->num_uniforms / 4;
498 prog_data->param = rzalloc_array(mem_ctx, uint32_t, prog_data->nr_params);
499
500 /* System values and uniforms are stored in constant buffer 0, the
501 * user-facing UBOs are indexed by one. So if any constant buffer is
502 * needed, the constant buffer 0 will be needed, so account for it.
503 */
504 unsigned num_cbufs = nir->info.num_ubos;
505 if (num_cbufs || num_system_values || nir->num_uniforms)
506 num_cbufs++;
507
508 *out_system_values = system_values;
509 *out_num_system_values = num_system_values;
510 *out_num_cbufs = num_cbufs;
511 }
512
513 /**
514 * Compile a vertex shader, and upload the assembly.
515 */
516 static struct iris_compiled_shader *
517 iris_compile_vs(struct iris_context *ice,
518 struct iris_uncompiled_shader *ish,
519 const struct brw_vs_prog_key *key)
520 {
521 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
522 const struct brw_compiler *compiler = screen->compiler;
523 const struct gen_device_info *devinfo = &screen->devinfo;
524 void *mem_ctx = ralloc_context(NULL);
525 struct brw_vs_prog_data *vs_prog_data =
526 rzalloc(mem_ctx, struct brw_vs_prog_data);
527 struct brw_vue_prog_data *vue_prog_data = &vs_prog_data->base;
528 struct brw_stage_prog_data *prog_data = &vue_prog_data->base;
529 enum brw_param_builtin *system_values;
530 unsigned num_system_values;
531 unsigned num_cbufs;
532
533 nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir);
534
535 if (key->nr_userclip_plane_consts) {
536 nir_function_impl *impl = nir_shader_get_entrypoint(nir);
537 nir_lower_clip_vs(nir, (1 << key->nr_userclip_plane_consts) - 1, true);
538 nir_lower_io_to_temporaries(nir, impl, true, false);
539 nir_lower_global_vars_to_local(nir);
540 nir_lower_vars_to_ssa(nir);
541 nir_shader_gather_info(nir, impl);
542 }
543
544 if (nir->info.name && strncmp(nir->info.name, "ARB", 3) == 0)
545 prog_data->use_alt_mode = true;
546
547 iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values,
548 &num_system_values, &num_cbufs);
549
550 assign_common_binding_table_offsets(devinfo, nir, prog_data, 0,
551 num_system_values, num_cbufs);
552
553 brw_compute_vue_map(devinfo,
554 &vue_prog_data->vue_map, nir->info.outputs_written,
555 nir->info.separate_shader);
556
557 /* Don't tell the backend about our clip plane constants, we've already
558 * lowered them in NIR and we don't want it doing it again.
559 */
560 struct brw_vs_prog_key key_no_ucp = *key;
561 key_no_ucp.nr_userclip_plane_consts = 0;
562
563 char *error_str = NULL;
564 const unsigned *program =
565 brw_compile_vs(compiler, &ice->dbg, mem_ctx, &key_no_ucp, vs_prog_data,
566 nir, -1, &error_str);
567 if (program == NULL) {
568 dbg_printf("Failed to compile vertex shader: %s\n", error_str);
569 ralloc_free(mem_ctx);
570 return false;
571 }
572
573 uint32_t *so_decls =
574 ice->vtbl.create_so_decl_list(&ish->stream_output,
575 &vue_prog_data->vue_map);
576
577 struct iris_compiled_shader *shader =
578 iris_upload_shader(ice, IRIS_CACHE_VS, sizeof(*key), key, program,
579 prog_data, so_decls, system_values, num_system_values,
580 num_cbufs);
581
582 if (ish->compiled_once) {
583 perf_debug(&ice->dbg, "Recompiling vertex shader\n");
584 } else {
585 ish->compiled_once = true;
586 }
587
588 ralloc_free(mem_ctx);
589 return shader;
590 }
591
592 /**
593 * Update the current vertex shader variant.
594 *
595 * Fill out the key, look in the cache, compile and bind if needed.
596 */
597 static void
598 iris_update_compiled_vs(struct iris_context *ice)
599 {
600 struct iris_uncompiled_shader *ish =
601 ice->shaders.uncompiled[MESA_SHADER_VERTEX];
602 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
603 const struct gen_device_info *devinfo = &screen->devinfo;
604
605 struct brw_vs_prog_key key = { KEY_INIT(devinfo->gen) };
606 ice->vtbl.populate_vs_key(ice, &ish->nir->info, &key);
607
608 struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_VS];
609 struct iris_compiled_shader *shader =
610 iris_find_cached_shader(ice, IRIS_CACHE_VS, sizeof(key), &key);
611
612 if (!shader)
613 shader = iris_compile_vs(ice, ish, &key);
614
615 if (old != shader) {
616 ice->shaders.prog[IRIS_CACHE_VS] = shader;
617 ice->state.dirty |= IRIS_DIRTY_VS |
618 IRIS_DIRTY_BINDINGS_VS |
619 IRIS_DIRTY_CONSTANTS_VS |
620 IRIS_DIRTY_VF_SGVS;
621 const struct brw_vs_prog_data *vs_prog_data =
622 (void *) shader->prog_data;
623 const bool uses_draw_params = vs_prog_data->uses_firstvertex ||
624 vs_prog_data->uses_baseinstance;
625 const bool uses_derived_draw_params = vs_prog_data->uses_drawid ||
626 vs_prog_data->uses_is_indexed_draw;
627 const bool needs_sgvs_element = uses_draw_params ||
628 vs_prog_data->uses_instanceid ||
629 vs_prog_data->uses_vertexid;
630 bool needs_edge_flag = false;
631 nir_foreach_variable(var, &ish->nir->inputs) {
632 if (var->data.location == VERT_ATTRIB_EDGEFLAG)
633 needs_edge_flag = true;
634 }
635
636 if (ice->state.vs_uses_draw_params != uses_draw_params ||
637 ice->state.vs_uses_derived_draw_params != uses_derived_draw_params ||
638 ice->state.vs_needs_edge_flag != needs_edge_flag) {
639 ice->state.dirty |= IRIS_DIRTY_VERTEX_BUFFERS |
640 IRIS_DIRTY_VERTEX_ELEMENTS;
641 }
642 ice->state.vs_uses_draw_params = uses_draw_params;
643 ice->state.vs_uses_derived_draw_params = uses_derived_draw_params;
644 ice->state.vs_needs_sgvs_element = needs_sgvs_element;
645 ice->state.vs_needs_edge_flag = needs_edge_flag;
646 }
647 }
648
649 /**
650 * Get the shader_info for a given stage, or NULL if the stage is disabled.
651 */
652 const struct shader_info *
653 iris_get_shader_info(const struct iris_context *ice, gl_shader_stage stage)
654 {
655 const struct iris_uncompiled_shader *ish = ice->shaders.uncompiled[stage];
656
657 if (!ish)
658 return NULL;
659
660 const nir_shader *nir = ish->nir;
661 return &nir->info;
662 }
663
664 /**
665 * Get the union of TCS output and TES input slots.
666 *
667 * TCS and TES need to agree on a common URB entry layout. In particular,
668 * the data for all patch vertices is stored in a single URB entry (unlike
669 * GS which has one entry per input vertex). This means that per-vertex
670 * array indexing needs a stride.
671 *
672 * SSO requires locations to match, but doesn't require the number of
673 * outputs/inputs to match (in fact, the TCS often has extra outputs).
674 * So, we need to take the extra step of unifying these on the fly.
675 */
676 static void
677 get_unified_tess_slots(const struct iris_context *ice,
678 uint64_t *per_vertex_slots,
679 uint32_t *per_patch_slots)
680 {
681 const struct shader_info *tcs =
682 iris_get_shader_info(ice, MESA_SHADER_TESS_CTRL);
683 const struct shader_info *tes =
684 iris_get_shader_info(ice, MESA_SHADER_TESS_EVAL);
685
686 *per_vertex_slots = tes->inputs_read;
687 *per_patch_slots = tes->patch_inputs_read;
688
689 if (tcs) {
690 *per_vertex_slots |= tcs->outputs_written;
691 *per_patch_slots |= tcs->patch_outputs_written;
692 }
693 }
694
695 /**
696 * Compile a tessellation control shader, and upload the assembly.
697 */
698 static struct iris_compiled_shader *
699 iris_compile_tcs(struct iris_context *ice,
700 struct iris_uncompiled_shader *ish,
701 const struct brw_tcs_prog_key *key)
702 {
703 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
704 const struct brw_compiler *compiler = screen->compiler;
705 const struct nir_shader_compiler_options *options =
706 compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].NirOptions;
707 const struct gen_device_info *devinfo = &screen->devinfo;
708 void *mem_ctx = ralloc_context(NULL);
709 struct brw_tcs_prog_data *tcs_prog_data =
710 rzalloc(mem_ctx, struct brw_tcs_prog_data);
711 struct brw_vue_prog_data *vue_prog_data = &tcs_prog_data->base;
712 struct brw_stage_prog_data *prog_data = &vue_prog_data->base;
713 enum brw_param_builtin *system_values = NULL;
714 unsigned num_system_values = 0;
715 unsigned num_cbufs;
716
717 nir_shader *nir;
718
719 if (ish) {
720 nir = nir_shader_clone(mem_ctx, ish->nir);
721
722 iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values,
723 &num_system_values, &num_cbufs);
724 assign_common_binding_table_offsets(devinfo, nir, prog_data, 0,
725 num_system_values, num_cbufs);
726 } else {
727 nir = brw_nir_create_passthrough_tcs(mem_ctx, compiler, options, key);
728
729 /* Reserve space for passing the default tess levels as constants. */
730 prog_data->param = rzalloc_array(mem_ctx, uint32_t, 8);
731 prog_data->nr_params = 8;
732 prog_data->ubo_ranges[0].length = 1;
733 }
734
735 char *error_str = NULL;
736 const unsigned *program =
737 brw_compile_tcs(compiler, &ice->dbg, mem_ctx, key, tcs_prog_data, nir,
738 -1, &error_str);
739 if (program == NULL) {
740 dbg_printf("Failed to compile control shader: %s\n", error_str);
741 ralloc_free(mem_ctx);
742 return false;
743 }
744
745 struct iris_compiled_shader *shader =
746 iris_upload_shader(ice, IRIS_CACHE_TCS, sizeof(*key), key, program,
747 prog_data, NULL, system_values, num_system_values,
748 num_cbufs);
749
750 if (ish) {
751 if (ish->compiled_once) {
752 perf_debug(&ice->dbg, "Recompiling tessellation control shader\n");
753 } else {
754 ish->compiled_once = true;
755 }
756 }
757
758 ralloc_free(mem_ctx);
759 return shader;
760 }
761
762 /**
763 * Update the current tessellation control shader variant.
764 *
765 * Fill out the key, look in the cache, compile and bind if needed.
766 */
767 static void
768 iris_update_compiled_tcs(struct iris_context *ice)
769 {
770 struct iris_uncompiled_shader *tcs =
771 ice->shaders.uncompiled[MESA_SHADER_TESS_CTRL];
772 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
773 const struct gen_device_info *devinfo = &screen->devinfo;
774
775 const struct shader_info *tes_info =
776 iris_get_shader_info(ice, MESA_SHADER_TESS_EVAL);
777 struct brw_tcs_prog_key key = {
778 KEY_INIT_NO_ID(devinfo->gen),
779 .program_string_id = tcs ? tcs->program_id : 0,
780 .tes_primitive_mode = tes_info->tess.primitive_mode,
781 .input_vertices = ice->state.vertices_per_patch,
782 };
783 get_unified_tess_slots(ice, &key.outputs_written,
784 &key.patch_outputs_written);
785 ice->vtbl.populate_tcs_key(ice, &key);
786
787 struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_TCS];
788 struct iris_compiled_shader *shader =
789 iris_find_cached_shader(ice, IRIS_CACHE_TCS, sizeof(key), &key);
790
791 if (!shader)
792 shader = iris_compile_tcs(ice, tcs, &key);
793
794 if (old != shader) {
795 ice->shaders.prog[IRIS_CACHE_TCS] = shader;
796 ice->state.dirty |= IRIS_DIRTY_TCS |
797 IRIS_DIRTY_BINDINGS_TCS |
798 IRIS_DIRTY_CONSTANTS_TCS;
799 }
800 }
801
802 /**
803 * Compile a tessellation evaluation shader, and upload the assembly.
804 */
805 static struct iris_compiled_shader *
806 iris_compile_tes(struct iris_context *ice,
807 struct iris_uncompiled_shader *ish,
808 const struct brw_tes_prog_key *key)
809 {
810 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
811 const struct brw_compiler *compiler = screen->compiler;
812 const struct gen_device_info *devinfo = &screen->devinfo;
813 void *mem_ctx = ralloc_context(NULL);
814 struct brw_tes_prog_data *tes_prog_data =
815 rzalloc(mem_ctx, struct brw_tes_prog_data);
816 struct brw_vue_prog_data *vue_prog_data = &tes_prog_data->base;
817 struct brw_stage_prog_data *prog_data = &vue_prog_data->base;
818 enum brw_param_builtin *system_values;
819 unsigned num_system_values;
820 unsigned num_cbufs;
821
822 nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir);
823
824 iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values,
825 &num_system_values, &num_cbufs);
826
827 assign_common_binding_table_offsets(devinfo, nir, prog_data, 0,
828 num_system_values, num_cbufs);
829
830 struct brw_vue_map input_vue_map;
831 brw_compute_tess_vue_map(&input_vue_map, key->inputs_read,
832 key->patch_inputs_read);
833
834 char *error_str = NULL;
835 const unsigned *program =
836 brw_compile_tes(compiler, &ice->dbg, mem_ctx, key, &input_vue_map,
837 tes_prog_data, nir, NULL, -1, &error_str);
838 if (program == NULL) {
839 dbg_printf("Failed to compile evaluation shader: %s\n", error_str);
840 ralloc_free(mem_ctx);
841 return false;
842 }
843
844 uint32_t *so_decls =
845 ice->vtbl.create_so_decl_list(&ish->stream_output,
846 &vue_prog_data->vue_map);
847
848
849 struct iris_compiled_shader *shader =
850 iris_upload_shader(ice, IRIS_CACHE_TES, sizeof(*key), key, program,
851 prog_data, so_decls, system_values, num_system_values,
852 num_cbufs);
853
854 if (ish->compiled_once) {
855 perf_debug(&ice->dbg, "Recompiling tessellation evaluation shader\n");
856 } else {
857 ish->compiled_once = true;
858 }
859
860 ralloc_free(mem_ctx);
861 return shader;
862 }
863
864 /**
865 * Update the current tessellation evaluation shader variant.
866 *
867 * Fill out the key, look in the cache, compile and bind if needed.
868 */
869 static void
870 iris_update_compiled_tes(struct iris_context *ice)
871 {
872 struct iris_uncompiled_shader *ish =
873 ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL];
874 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
875 const struct gen_device_info *devinfo = &screen->devinfo;
876
877 struct brw_tes_prog_key key = { KEY_INIT(devinfo->gen) };
878 get_unified_tess_slots(ice, &key.inputs_read, &key.patch_inputs_read);
879 ice->vtbl.populate_tes_key(ice, &key);
880
881 struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_TES];
882 struct iris_compiled_shader *shader =
883 iris_find_cached_shader(ice, IRIS_CACHE_TES, sizeof(key), &key);
884
885 if (!shader)
886 shader = iris_compile_tes(ice, ish, &key);
887
888 if (old != shader) {
889 ice->shaders.prog[IRIS_CACHE_TES] = shader;
890 ice->state.dirty |= IRIS_DIRTY_TES |
891 IRIS_DIRTY_BINDINGS_TES |
892 IRIS_DIRTY_CONSTANTS_TES;
893 }
894 }
895
896 /**
897 * Compile a geometry shader, and upload the assembly.
898 */
899 static struct iris_compiled_shader *
900 iris_compile_gs(struct iris_context *ice,
901 struct iris_uncompiled_shader *ish,
902 const struct brw_gs_prog_key *key)
903 {
904 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
905 const struct brw_compiler *compiler = screen->compiler;
906 const struct gen_device_info *devinfo = &screen->devinfo;
907 void *mem_ctx = ralloc_context(NULL);
908 struct brw_gs_prog_data *gs_prog_data =
909 rzalloc(mem_ctx, struct brw_gs_prog_data);
910 struct brw_vue_prog_data *vue_prog_data = &gs_prog_data->base;
911 struct brw_stage_prog_data *prog_data = &vue_prog_data->base;
912 enum brw_param_builtin *system_values;
913 unsigned num_system_values;
914 unsigned num_cbufs;
915
916 nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir);
917
918 iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values,
919 &num_system_values, &num_cbufs);
920
921 assign_common_binding_table_offsets(devinfo, nir, prog_data, 0,
922 num_system_values, num_cbufs);
923
924 brw_compute_vue_map(devinfo,
925 &vue_prog_data->vue_map, nir->info.outputs_written,
926 nir->info.separate_shader);
927
928 char *error_str = NULL;
929 const unsigned *program =
930 brw_compile_gs(compiler, &ice->dbg, mem_ctx, key, gs_prog_data, nir,
931 NULL, -1, &error_str);
932 if (program == NULL) {
933 dbg_printf("Failed to compile geometry shader: %s\n", error_str);
934 ralloc_free(mem_ctx);
935 return false;
936 }
937
938 uint32_t *so_decls =
939 ice->vtbl.create_so_decl_list(&ish->stream_output,
940 &vue_prog_data->vue_map);
941
942 struct iris_compiled_shader *shader =
943 iris_upload_shader(ice, IRIS_CACHE_GS, sizeof(*key), key, program,
944 prog_data, so_decls, system_values, num_system_values,
945 num_cbufs);
946
947 if (ish->compiled_once) {
948 perf_debug(&ice->dbg, "Recompiling geometry shader\n");
949 } else {
950 ish->compiled_once = true;
951 }
952
953 ralloc_free(mem_ctx);
954 return shader;
955 }
956
957 /**
958 * Update the current geometry shader variant.
959 *
960 * Fill out the key, look in the cache, compile and bind if needed.
961 */
962 static void
963 iris_update_compiled_gs(struct iris_context *ice)
964 {
965 struct iris_uncompiled_shader *ish =
966 ice->shaders.uncompiled[MESA_SHADER_GEOMETRY];
967 struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_GS];
968 struct iris_compiled_shader *shader = NULL;
969
970 if (ish) {
971 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
972 const struct gen_device_info *devinfo = &screen->devinfo;
973 struct brw_gs_prog_key key = { KEY_INIT(devinfo->gen) };
974 ice->vtbl.populate_gs_key(ice, &key);
975
976 shader =
977 iris_find_cached_shader(ice, IRIS_CACHE_GS, sizeof(key), &key);
978
979 if (!shader)
980 shader = iris_compile_gs(ice, ish, &key);
981 }
982
983 if (old != shader) {
984 ice->shaders.prog[IRIS_CACHE_GS] = shader;
985 ice->state.dirty |= IRIS_DIRTY_GS |
986 IRIS_DIRTY_BINDINGS_GS |
987 IRIS_DIRTY_CONSTANTS_GS;
988 }
989 }
990
991 /**
992 * Compile a fragment (pixel) shader, and upload the assembly.
993 */
994 static struct iris_compiled_shader *
995 iris_compile_fs(struct iris_context *ice,
996 struct iris_uncompiled_shader *ish,
997 const struct brw_wm_prog_key *key,
998 struct brw_vue_map *vue_map)
999 {
1000 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
1001 const struct brw_compiler *compiler = screen->compiler;
1002 const struct gen_device_info *devinfo = &screen->devinfo;
1003 void *mem_ctx = ralloc_context(NULL);
1004 struct brw_wm_prog_data *fs_prog_data =
1005 rzalloc(mem_ctx, struct brw_wm_prog_data);
1006 struct brw_stage_prog_data *prog_data = &fs_prog_data->base;
1007 enum brw_param_builtin *system_values;
1008 unsigned num_system_values;
1009 unsigned num_cbufs;
1010
1011 nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir);
1012
1013 if (nir->info.name && strncmp(nir->info.name, "ARB", 3) == 0)
1014 prog_data->use_alt_mode = true;
1015
1016 iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values,
1017 &num_system_values, &num_cbufs);
1018
1019 assign_common_binding_table_offsets(devinfo, nir, prog_data,
1020 MAX2(key->nr_color_regions, 1),
1021 num_system_values, num_cbufs);
1022 char *error_str = NULL;
1023 const unsigned *program =
1024 brw_compile_fs(compiler, &ice->dbg, mem_ctx, key, fs_prog_data,
1025 nir, NULL, -1, -1, -1, true, false, vue_map, &error_str);
1026 if (program == NULL) {
1027 dbg_printf("Failed to compile fragment shader: %s\n", error_str);
1028 ralloc_free(mem_ctx);
1029 return false;
1030 }
1031
1032 struct iris_compiled_shader *shader =
1033 iris_upload_shader(ice, IRIS_CACHE_FS, sizeof(*key), key, program,
1034 prog_data, NULL, system_values, num_system_values,
1035 num_cbufs);
1036
1037 if (ish->compiled_once) {
1038 perf_debug(&ice->dbg, "Recompiling fragment shader\n");
1039 } else {
1040 ish->compiled_once = true;
1041 }
1042
1043 ralloc_free(mem_ctx);
1044 return shader;
1045 }
1046
1047 /**
1048 * Update the current fragment shader variant.
1049 *
1050 * Fill out the key, look in the cache, compile and bind if needed.
1051 */
1052 static void
1053 iris_update_compiled_fs(struct iris_context *ice)
1054 {
1055 struct iris_uncompiled_shader *ish =
1056 ice->shaders.uncompiled[MESA_SHADER_FRAGMENT];
1057 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
1058 const struct gen_device_info *devinfo = &screen->devinfo;
1059 struct brw_wm_prog_key key = { KEY_INIT(devinfo->gen) };
1060 ice->vtbl.populate_fs_key(ice, &key);
1061
1062 if (ish->nos & (1ull << IRIS_NOS_LAST_VUE_MAP))
1063 key.input_slots_valid = ice->shaders.last_vue_map->slots_valid;
1064
1065 struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_FS];
1066 struct iris_compiled_shader *shader =
1067 iris_find_cached_shader(ice, IRIS_CACHE_FS, sizeof(key), &key);
1068
1069 if (!shader)
1070 shader = iris_compile_fs(ice, ish, &key, ice->shaders.last_vue_map);
1071
1072 if (old != shader) {
1073 // XXX: only need to flag CLIP if barycentric has NONPERSPECTIVE
1074 // toggles. might be able to avoid flagging SBE too.
1075 ice->shaders.prog[IRIS_CACHE_FS] = shader;
1076 ice->state.dirty |= IRIS_DIRTY_FS |
1077 IRIS_DIRTY_BINDINGS_FS |
1078 IRIS_DIRTY_CONSTANTS_FS |
1079 IRIS_DIRTY_WM |
1080 IRIS_DIRTY_CLIP |
1081 IRIS_DIRTY_SBE;
1082 }
1083 }
1084
1085 /**
1086 * Get the compiled shader for the last enabled geometry stage.
1087 *
1088 * This stage is the one which will feed stream output and the rasterizer.
1089 */
1090 static gl_shader_stage
1091 last_vue_stage(struct iris_context *ice)
1092 {
1093 if (ice->shaders.prog[MESA_SHADER_GEOMETRY])
1094 return MESA_SHADER_GEOMETRY;
1095
1096 if (ice->shaders.prog[MESA_SHADER_TESS_EVAL])
1097 return MESA_SHADER_TESS_EVAL;
1098
1099 return MESA_SHADER_VERTEX;
1100 }
1101
1102 /**
1103 * Update the last enabled stage's VUE map.
1104 *
1105 * When the shader feeding the rasterizer's output interface changes, we
1106 * need to re-emit various packets.
1107 */
1108 static void
1109 update_last_vue_map(struct iris_context *ice,
1110 struct brw_stage_prog_data *prog_data)
1111 {
1112 struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
1113 struct brw_vue_map *vue_map = &vue_prog_data->vue_map;
1114 struct brw_vue_map *old_map = ice->shaders.last_vue_map;
1115 const uint64_t changed_slots =
1116 (old_map ? old_map->slots_valid : 0ull) ^ vue_map->slots_valid;
1117
1118 if (changed_slots & VARYING_BIT_VIEWPORT) {
1119 // XXX: could use ctx->Const.MaxViewports for old API efficiency
1120 ice->state.num_viewports =
1121 (vue_map->slots_valid & VARYING_BIT_VIEWPORT) ? IRIS_MAX_VIEWPORTS : 1;
1122 ice->state.dirty |= IRIS_DIRTY_CLIP |
1123 IRIS_DIRTY_SF_CL_VIEWPORT |
1124 IRIS_DIRTY_CC_VIEWPORT |
1125 IRIS_DIRTY_SCISSOR_RECT |
1126 IRIS_DIRTY_UNCOMPILED_FS |
1127 ice->state.dirty_for_nos[IRIS_NOS_LAST_VUE_MAP];
1128 // XXX: CC_VIEWPORT?
1129 }
1130
1131 if (changed_slots || (old_map && old_map->separate != vue_map->separate)) {
1132 ice->state.dirty |= IRIS_DIRTY_SBE;
1133 }
1134
1135 ice->shaders.last_vue_map = &vue_prog_data->vue_map;
1136 }
1137
1138 /**
1139 * Get the prog_data for a given stage, or NULL if the stage is disabled.
1140 */
1141 static struct brw_vue_prog_data *
1142 get_vue_prog_data(struct iris_context *ice, gl_shader_stage stage)
1143 {
1144 if (!ice->shaders.prog[stage])
1145 return NULL;
1146
1147 return (void *) ice->shaders.prog[stage]->prog_data;
1148 }
1149
1150 // XXX: iris_compiled_shaders are space-leaking :(
1151 // XXX: do remember to unbind them if deleting them.
1152
1153 /**
1154 * Update the current shader variants for the given state.
1155 *
1156 * This should be called on every draw call to ensure that the correct
1157 * shaders are bound. It will also flag any dirty state triggered by
1158 * swapping out those shaders.
1159 */
1160 void
1161 iris_update_compiled_shaders(struct iris_context *ice)
1162 {
1163 const uint64_t dirty = ice->state.dirty;
1164
1165 struct brw_vue_prog_data *old_prog_datas[4];
1166 if (!(dirty & IRIS_DIRTY_URB)) {
1167 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++)
1168 old_prog_datas[i] = get_vue_prog_data(ice, i);
1169 }
1170
1171 if (dirty & (IRIS_DIRTY_UNCOMPILED_TCS | IRIS_DIRTY_UNCOMPILED_TES)) {
1172 struct iris_uncompiled_shader *tes =
1173 ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL];
1174 if (tes) {
1175 iris_update_compiled_tcs(ice);
1176 iris_update_compiled_tes(ice);
1177 } else {
1178 ice->shaders.prog[IRIS_CACHE_TCS] = NULL;
1179 ice->shaders.prog[IRIS_CACHE_TES] = NULL;
1180 ice->state.dirty |=
1181 IRIS_DIRTY_TCS | IRIS_DIRTY_TES |
1182 IRIS_DIRTY_BINDINGS_TCS | IRIS_DIRTY_BINDINGS_TES |
1183 IRIS_DIRTY_CONSTANTS_TCS | IRIS_DIRTY_CONSTANTS_TES;
1184 }
1185 }
1186
1187 if (dirty & IRIS_DIRTY_UNCOMPILED_VS)
1188 iris_update_compiled_vs(ice);
1189 if (dirty & IRIS_DIRTY_UNCOMPILED_GS)
1190 iris_update_compiled_gs(ice);
1191
1192 gl_shader_stage last_stage = last_vue_stage(ice);
1193 struct iris_compiled_shader *shader = ice->shaders.prog[last_stage];
1194 struct iris_uncompiled_shader *ish = ice->shaders.uncompiled[last_stage];
1195 update_last_vue_map(ice, shader->prog_data);
1196 if (ice->state.streamout != shader->streamout) {
1197 ice->state.streamout = shader->streamout;
1198 ice->state.dirty |= IRIS_DIRTY_SO_DECL_LIST | IRIS_DIRTY_STREAMOUT;
1199 }
1200
1201 if (ice->state.streamout_active) {
1202 for (int i = 0; i < PIPE_MAX_SO_BUFFERS; i++) {
1203 struct iris_stream_output_target *so =
1204 (void *) ice->state.so_target[i];
1205 if (so)
1206 so->stride = ish->stream_output.stride[i];
1207 }
1208 }
1209
1210 if (dirty & IRIS_DIRTY_UNCOMPILED_FS)
1211 iris_update_compiled_fs(ice);
1212 // ...
1213
1214 /* Changing shader interfaces may require a URB configuration. */
1215 if (!(dirty & IRIS_DIRTY_URB)) {
1216 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
1217 struct brw_vue_prog_data *old = old_prog_datas[i];
1218 struct brw_vue_prog_data *new = get_vue_prog_data(ice, i);
1219 if (!!old != !!new ||
1220 (new && new->urb_entry_size != old->urb_entry_size)) {
1221 ice->state.dirty |= IRIS_DIRTY_URB;
1222 break;
1223 }
1224 }
1225 }
1226 }
1227
1228 static struct iris_compiled_shader *
1229 iris_compile_cs(struct iris_context *ice,
1230 struct iris_uncompiled_shader *ish,
1231 const struct brw_cs_prog_key *key)
1232 {
1233 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
1234 const struct brw_compiler *compiler = screen->compiler;
1235 const struct gen_device_info *devinfo = &screen->devinfo;
1236 void *mem_ctx = ralloc_context(NULL);
1237 struct brw_cs_prog_data *cs_prog_data =
1238 rzalloc(mem_ctx, struct brw_cs_prog_data);
1239 struct brw_stage_prog_data *prog_data = &cs_prog_data->base;
1240 enum brw_param_builtin *system_values;
1241 unsigned num_system_values;
1242 unsigned num_cbufs;
1243
1244 nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir);
1245
1246 cs_prog_data->binding_table.work_groups_start = 0;
1247
1248 prog_data->total_shared = nir->info.cs.shared_size;
1249
1250 iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values,
1251 &num_system_values, &num_cbufs);
1252
1253 assign_common_binding_table_offsets(devinfo, nir, prog_data, 1,
1254 num_system_values, num_cbufs);
1255
1256 char *error_str = NULL;
1257 const unsigned *program =
1258 brw_compile_cs(compiler, &ice->dbg, mem_ctx, key, cs_prog_data,
1259 nir, -1, &error_str);
1260 if (program == NULL) {
1261 dbg_printf("Failed to compile compute shader: %s\n", error_str);
1262 ralloc_free(mem_ctx);
1263 return false;
1264 }
1265
1266 struct iris_compiled_shader *shader =
1267 iris_upload_shader(ice, IRIS_CACHE_CS, sizeof(*key), key, program,
1268 prog_data, NULL, system_values, num_system_values,
1269 num_cbufs);
1270
1271 if (ish->compiled_once) {
1272 perf_debug(&ice->dbg, "Recompiling compute shader\n");
1273 } else {
1274 ish->compiled_once = true;
1275 }
1276
1277 ralloc_free(mem_ctx);
1278 return shader;
1279 }
1280
1281 void
1282 iris_update_compiled_compute_shader(struct iris_context *ice)
1283 {
1284 struct iris_uncompiled_shader *ish =
1285 ice->shaders.uncompiled[MESA_SHADER_COMPUTE];
1286
1287 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
1288 const struct gen_device_info *devinfo = &screen->devinfo;
1289 struct brw_cs_prog_key key = { KEY_INIT(devinfo->gen) };
1290 ice->vtbl.populate_cs_key(ice, &key);
1291
1292 struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_CS];
1293 struct iris_compiled_shader *shader =
1294 iris_find_cached_shader(ice, IRIS_CACHE_CS, sizeof(key), &key);
1295
1296 if (!shader)
1297 shader = iris_compile_cs(ice, ish, &key);
1298
1299 if (old != shader) {
1300 ice->shaders.prog[IRIS_CACHE_CS] = shader;
1301 ice->state.dirty |= IRIS_DIRTY_CS |
1302 IRIS_DIRTY_BINDINGS_CS |
1303 IRIS_DIRTY_CONSTANTS_CS;
1304 }
1305 }
1306
1307 void
1308 iris_fill_cs_push_const_buffer(struct brw_cs_prog_data *cs_prog_data,
1309 uint32_t *dst)
1310 {
1311 struct brw_stage_prog_data *prog_data = &cs_prog_data->base;
1312 assert(cs_prog_data->push.total.size > 0);
1313 assert(cs_prog_data->push.cross_thread.size == 0);
1314 assert(cs_prog_data->push.per_thread.dwords == 1);
1315 assert(prog_data->param[0] == BRW_PARAM_BUILTIN_SUBGROUP_ID);
1316 for (unsigned t = 0; t < cs_prog_data->threads; t++)
1317 dst[8 * t] = t;
1318 }
1319
1320 /**
1321 * Allocate scratch BOs as needed for the given per-thread size and stage.
1322 */
1323 struct iris_bo *
1324 iris_get_scratch_space(struct iris_context *ice,
1325 unsigned per_thread_scratch,
1326 gl_shader_stage stage)
1327 {
1328 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
1329 struct iris_bufmgr *bufmgr = screen->bufmgr;
1330 const struct gen_device_info *devinfo = &screen->devinfo;
1331
1332 unsigned encoded_size = ffs(per_thread_scratch) - 11;
1333 assert(encoded_size < (1 << 16));
1334
1335 struct iris_bo **bop = &ice->shaders.scratch_bos[encoded_size][stage];
1336
1337 /* The documentation for 3DSTATE_PS "Scratch Space Base Pointer" says:
1338 *
1339 * "Scratch Space per slice is computed based on 4 sub-slices. SW
1340 * must allocate scratch space enough so that each slice has 4
1341 * slices allowed."
1342 *
1343 * According to the other driver team, this applies to compute shaders
1344 * as well. This is not currently documented at all.
1345 *
1346 * This hack is no longer necessary on Gen11+.
1347 */
1348 unsigned subslice_total = screen->subslice_total;
1349 if (devinfo->gen < 11)
1350 subslice_total = 4 * devinfo->num_slices;
1351 assert(subslice_total >= screen->subslice_total);
1352
1353 if (!*bop) {
1354 unsigned scratch_ids_per_subslice = devinfo->max_cs_threads;
1355 uint32_t max_threads[] = {
1356 [MESA_SHADER_VERTEX] = devinfo->max_vs_threads,
1357 [MESA_SHADER_TESS_CTRL] = devinfo->max_tcs_threads,
1358 [MESA_SHADER_TESS_EVAL] = devinfo->max_tes_threads,
1359 [MESA_SHADER_GEOMETRY] = devinfo->max_gs_threads,
1360 [MESA_SHADER_FRAGMENT] = devinfo->max_wm_threads,
1361 [MESA_SHADER_COMPUTE] = scratch_ids_per_subslice * subslice_total,
1362 };
1363
1364 uint32_t size = per_thread_scratch * max_threads[stage];
1365
1366 *bop = iris_bo_alloc(bufmgr, "scratch", size, IRIS_MEMZONE_SHADER);
1367 }
1368
1369 return *bop;
1370 }
1371
1372 /* ------------------------------------------------------------------- */
1373
1374 /**
1375 * The pipe->create_[stage]_state() driver hooks.
1376 *
1377 * Performs basic NIR preprocessing, records any state dependencies, and
1378 * returns an iris_uncompiled_shader as the Gallium CSO.
1379 *
1380 * Actual shader compilation to assembly happens later, at first use.
1381 */
1382 static void *
1383 iris_create_uncompiled_shader(struct pipe_context *ctx,
1384 nir_shader *nir,
1385 const struct pipe_stream_output_info *so_info)
1386 {
1387 struct iris_screen *screen = (struct iris_screen *)ctx->screen;
1388 const struct gen_device_info *devinfo = &screen->devinfo;
1389
1390 struct iris_uncompiled_shader *ish =
1391 calloc(1, sizeof(struct iris_uncompiled_shader));
1392 if (!ish)
1393 return NULL;
1394
1395 nir = brw_preprocess_nir(screen->compiler, nir, NULL);
1396
1397 NIR_PASS_V(nir, brw_nir_lower_image_load_store, devinfo);
1398 NIR_PASS_V(nir, iris_lower_storage_image_derefs);
1399
1400 ish->program_id = get_new_program_id(screen);
1401 ish->nir = nir;
1402 if (so_info) {
1403 memcpy(&ish->stream_output, so_info, sizeof(*so_info));
1404 update_so_info(&ish->stream_output, nir->info.outputs_written);
1405 }
1406
1407 return ish;
1408 }
1409
1410 static struct iris_uncompiled_shader *
1411 iris_create_shader_state(struct pipe_context *ctx,
1412 const struct pipe_shader_state *state)
1413 {
1414 struct nir_shader *nir;
1415
1416 if (state->type == PIPE_SHADER_IR_TGSI)
1417 nir = tgsi_to_nir(state->tokens, ctx->screen);
1418 else
1419 nir = state->ir.nir;
1420
1421 return iris_create_uncompiled_shader(ctx, nir, &state->stream_output);
1422 }
1423
1424 static void *
1425 iris_create_vs_state(struct pipe_context *ctx,
1426 const struct pipe_shader_state *state)
1427 {
1428 struct iris_context *ice = (void *) ctx;
1429 struct iris_screen *screen = (void *) ctx->screen;
1430 struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state);
1431
1432 /* User clip planes */
1433 if (ish->nir->info.clip_distance_array_size == 0)
1434 ish->nos |= (1ull << IRIS_NOS_RASTERIZER);
1435
1436 if (screen->precompile) {
1437 const struct gen_device_info *devinfo = &screen->devinfo;
1438 struct brw_vs_prog_key key = { KEY_INIT(devinfo->gen) };
1439
1440 iris_compile_vs(ice, ish, &key);
1441 }
1442
1443 return ish;
1444 }
1445
1446 static void *
1447 iris_create_tcs_state(struct pipe_context *ctx,
1448 const struct pipe_shader_state *state)
1449 {
1450 struct iris_context *ice = (void *) ctx;
1451 struct iris_screen *screen = (void *) ctx->screen;
1452 struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state);
1453 struct shader_info *info = &ish->nir->info;
1454
1455 // XXX: NOS?
1456
1457 if (screen->precompile) {
1458 const unsigned _GL_TRIANGLES = 0x0004;
1459 const struct gen_device_info *devinfo = &screen->devinfo;
1460 struct brw_tcs_prog_key key = {
1461 KEY_INIT(devinfo->gen),
1462 // XXX: make sure the linker fills this out from the TES...
1463 .tes_primitive_mode =
1464 info->tess.primitive_mode ? info->tess.primitive_mode
1465 : _GL_TRIANGLES,
1466 .outputs_written = info->outputs_written,
1467 .patch_outputs_written = info->patch_outputs_written,
1468 };
1469
1470 iris_compile_tcs(ice, ish, &key);
1471 }
1472
1473 return ish;
1474 }
1475
1476 static void *
1477 iris_create_tes_state(struct pipe_context *ctx,
1478 const struct pipe_shader_state *state)
1479 {
1480 struct iris_context *ice = (void *) ctx;
1481 struct iris_screen *screen = (void *) ctx->screen;
1482 struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state);
1483 struct shader_info *info = &ish->nir->info;
1484
1485 // XXX: NOS?
1486
1487 if (screen->precompile) {
1488 const struct gen_device_info *devinfo = &screen->devinfo;
1489 struct brw_tes_prog_key key = {
1490 KEY_INIT(devinfo->gen),
1491 // XXX: not ideal, need TCS output/TES input unification
1492 .inputs_read = info->inputs_read,
1493 .patch_inputs_read = info->patch_inputs_read,
1494 };
1495
1496 iris_compile_tes(ice, ish, &key);
1497 }
1498
1499 return ish;
1500 }
1501
1502 static void *
1503 iris_create_gs_state(struct pipe_context *ctx,
1504 const struct pipe_shader_state *state)
1505 {
1506 struct iris_context *ice = (void *) ctx;
1507 struct iris_screen *screen = (void *) ctx->screen;
1508 struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state);
1509
1510 // XXX: NOS?
1511
1512 if (screen->precompile) {
1513 const struct gen_device_info *devinfo = &screen->devinfo;
1514 struct brw_gs_prog_key key = { KEY_INIT(devinfo->gen) };
1515
1516 iris_compile_gs(ice, ish, &key);
1517 }
1518
1519 return ish;
1520 }
1521
1522 static void *
1523 iris_create_fs_state(struct pipe_context *ctx,
1524 const struct pipe_shader_state *state)
1525 {
1526 struct iris_context *ice = (void *) ctx;
1527 struct iris_screen *screen = (void *) ctx->screen;
1528 struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state);
1529 struct shader_info *info = &ish->nir->info;
1530
1531 ish->nos |= (1ull << IRIS_NOS_FRAMEBUFFER) |
1532 (1ull << IRIS_NOS_DEPTH_STENCIL_ALPHA) |
1533 (1ull << IRIS_NOS_RASTERIZER) |
1534 (1ull << IRIS_NOS_BLEND);
1535
1536 /* The program key needs the VUE map if there are > 16 inputs */
1537 if (util_bitcount64(ish->nir->info.inputs_read &
1538 BRW_FS_VARYING_INPUT_MASK) > 16) {
1539 ish->nos |= (1ull << IRIS_NOS_LAST_VUE_MAP);
1540 }
1541
1542 if (screen->precompile) {
1543 const uint64_t color_outputs = info->outputs_written &
1544 ~(BITFIELD64_BIT(FRAG_RESULT_DEPTH) |
1545 BITFIELD64_BIT(FRAG_RESULT_STENCIL) |
1546 BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK));
1547
1548 bool can_rearrange_varyings =
1549 util_bitcount64(info->inputs_read & BRW_FS_VARYING_INPUT_MASK) <= 16;
1550
1551 const struct gen_device_info *devinfo = &screen->devinfo;
1552 struct brw_wm_prog_key key = {
1553 KEY_INIT(devinfo->gen),
1554 .nr_color_regions = util_bitcount(color_outputs),
1555 .coherent_fb_fetch = true,
1556 .input_slots_valid =
1557 can_rearrange_varyings ? 0 : info->inputs_read | VARYING_BIT_POS,
1558 };
1559
1560 iris_compile_fs(ice, ish, &key, NULL);
1561 }
1562
1563 return ish;
1564 }
1565
1566 static void *
1567 iris_create_compute_state(struct pipe_context *ctx,
1568 const struct pipe_compute_state *state)
1569 {
1570 assert(state->ir_type == PIPE_SHADER_IR_NIR);
1571
1572 struct iris_context *ice = (void *) ctx;
1573 struct iris_screen *screen = (void *) ctx->screen;
1574 struct iris_uncompiled_shader *ish =
1575 iris_create_uncompiled_shader(ctx, (void *) state->prog, NULL);
1576
1577 // XXX: disallow more than 64KB of shared variables
1578
1579 if (screen->precompile) {
1580 const struct gen_device_info *devinfo = &screen->devinfo;
1581 struct brw_cs_prog_key key = { KEY_INIT(devinfo->gen) };
1582
1583 iris_compile_cs(ice, ish, &key);
1584 }
1585
1586 return ish;
1587 }
1588
1589 /**
1590 * The pipe->delete_[stage]_state() driver hooks.
1591 *
1592 * Frees the iris_uncompiled_shader.
1593 */
1594 static void
1595 iris_delete_shader_state(struct pipe_context *ctx, void *state)
1596 {
1597 struct iris_uncompiled_shader *ish = state;
1598
1599 ralloc_free(ish->nir);
1600 free(ish);
1601 }
1602
1603 /**
1604 * The pipe->bind_[stage]_state() driver hook.
1605 *
1606 * Binds an uncompiled shader as the current one for a particular stage.
1607 * Updates dirty tracking to account for the shader's NOS.
1608 */
1609 static void
1610 bind_state(struct iris_context *ice,
1611 struct iris_uncompiled_shader *ish,
1612 gl_shader_stage stage)
1613 {
1614 uint64_t dirty_bit = IRIS_DIRTY_UNCOMPILED_VS << stage;
1615 const uint64_t nos = ish ? ish->nos : 0;
1616
1617 ice->shaders.uncompiled[stage] = ish;
1618 ice->state.dirty |= dirty_bit;
1619
1620 /* Record that CSOs need to mark IRIS_DIRTY_UNCOMPILED_XS when they change
1621 * (or that they no longer need to do so).
1622 */
1623 for (int i = 0; i < IRIS_NOS_COUNT; i++) {
1624 if (nos & (1 << i))
1625 ice->state.dirty_for_nos[i] |= dirty_bit;
1626 else
1627 ice->state.dirty_for_nos[i] &= ~dirty_bit;
1628 }
1629 }
1630
1631 static void
1632 iris_bind_vs_state(struct pipe_context *ctx, void *state)
1633 {
1634 bind_state((void *) ctx, state, MESA_SHADER_VERTEX);
1635 }
1636
1637 static void
1638 iris_bind_tcs_state(struct pipe_context *ctx, void *state)
1639 {
1640 bind_state((void *) ctx, state, MESA_SHADER_TESS_CTRL);
1641 }
1642
1643 static void
1644 iris_bind_tes_state(struct pipe_context *ctx, void *state)
1645 {
1646 struct iris_context *ice = (struct iris_context *)ctx;
1647
1648 /* Enabling/disabling optional stages requires a URB reconfiguration. */
1649 if (!!state != !!ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL])
1650 ice->state.dirty |= IRIS_DIRTY_URB;
1651
1652 bind_state((void *) ctx, state, MESA_SHADER_TESS_EVAL);
1653 }
1654
1655 static void
1656 iris_bind_gs_state(struct pipe_context *ctx, void *state)
1657 {
1658 struct iris_context *ice = (struct iris_context *)ctx;
1659
1660 /* Enabling/disabling optional stages requires a URB reconfiguration. */
1661 if (!!state != !!ice->shaders.uncompiled[MESA_SHADER_GEOMETRY])
1662 ice->state.dirty |= IRIS_DIRTY_URB;
1663
1664 bind_state((void *) ctx, state, MESA_SHADER_GEOMETRY);
1665 }
1666
1667 static void
1668 iris_bind_fs_state(struct pipe_context *ctx, void *state)
1669 {
1670 struct iris_context *ice = (struct iris_context *) ctx;
1671 struct iris_uncompiled_shader *old_ish =
1672 ice->shaders.uncompiled[MESA_SHADER_FRAGMENT];
1673 struct iris_uncompiled_shader *new_ish = state;
1674
1675 const unsigned color_bits =
1676 BITFIELD64_BIT(FRAG_RESULT_COLOR) |
1677 BITFIELD64_RANGE(FRAG_RESULT_DATA0, BRW_MAX_DRAW_BUFFERS);
1678
1679 /* Fragment shader outputs influence HasWriteableRT */
1680 if (!old_ish || !new_ish ||
1681 (old_ish->nir->info.outputs_written & color_bits) !=
1682 (new_ish->nir->info.outputs_written & color_bits))
1683 ice->state.dirty |= IRIS_DIRTY_PS_BLEND;
1684
1685 bind_state((void *) ctx, state, MESA_SHADER_FRAGMENT);
1686 }
1687
1688 static void
1689 iris_bind_cs_state(struct pipe_context *ctx, void *state)
1690 {
1691 bind_state((void *) ctx, state, MESA_SHADER_COMPUTE);
1692 }
1693
1694 void
1695 iris_init_program_functions(struct pipe_context *ctx)
1696 {
1697 ctx->create_vs_state = iris_create_vs_state;
1698 ctx->create_tcs_state = iris_create_tcs_state;
1699 ctx->create_tes_state = iris_create_tes_state;
1700 ctx->create_gs_state = iris_create_gs_state;
1701 ctx->create_fs_state = iris_create_fs_state;
1702 ctx->create_compute_state = iris_create_compute_state;
1703
1704 ctx->delete_vs_state = iris_delete_shader_state;
1705 ctx->delete_tcs_state = iris_delete_shader_state;
1706 ctx->delete_tes_state = iris_delete_shader_state;
1707 ctx->delete_gs_state = iris_delete_shader_state;
1708 ctx->delete_fs_state = iris_delete_shader_state;
1709 ctx->delete_compute_state = iris_delete_shader_state;
1710
1711 ctx->bind_vs_state = iris_bind_vs_state;
1712 ctx->bind_tcs_state = iris_bind_tcs_state;
1713 ctx->bind_tes_state = iris_bind_tes_state;
1714 ctx->bind_gs_state = iris_bind_gs_state;
1715 ctx->bind_fs_state = iris_bind_fs_state;
1716 ctx->bind_compute_state = iris_bind_cs_state;
1717 }