0006e8e8bea6b496e593f4e396dbeff6404edbb2
[mesa.git] / src / gallium / drivers / iris / iris_program_cache.c
1 /*
2 * Copyright © 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20 * DEALINGS IN THE SOFTWARE.
21 */
22
23 /**
24 * @file iris_program_cache.c
25 *
26 * The in-memory program cache. This is basically a hash table mapping
27 * API-specified shaders and a state key to a compiled variant. It also
28 * takes care of uploading shader assembly into a BO for use on the GPU.
29 */
30
31 #include <stdio.h>
32 #include <errno.h>
33 #include "pipe/p_defines.h"
34 #include "pipe/p_state.h"
35 #include "pipe/p_context.h"
36 #include "pipe/p_screen.h"
37 #include "util/u_atomic.h"
38 #include "util/u_upload_mgr.h"
39 #include "compiler/nir/nir.h"
40 #include "compiler/nir/nir_builder.h"
41 #include "intel/compiler/brw_compiler.h"
42 #include "intel/compiler/brw_eu.h"
43 #include "intel/compiler/brw_nir.h"
44 #include "iris_context.h"
45 #include "iris_resource.h"
46
47 struct keybox {
48 uint8_t size;
49 enum iris_program_cache_id cache_id;
50 uint8_t data[0];
51 };
52
53 static uint32_t
54 key_size_for_cache(enum iris_program_cache_id cache_id)
55 {
56 static const unsigned key_sizes[] = {
57 [IRIS_CACHE_VS] = sizeof(struct brw_vs_prog_key),
58 [IRIS_CACHE_TCS] = sizeof(struct brw_tcs_prog_key),
59 [IRIS_CACHE_TES] = sizeof(struct brw_tes_prog_key),
60 [IRIS_CACHE_GS] = sizeof(struct brw_gs_prog_key),
61 [IRIS_CACHE_FS] = sizeof(struct brw_wm_prog_key),
62 [IRIS_CACHE_CS] = sizeof(struct brw_cs_prog_key),
63 };
64
65 /* BLORP keys aren't all the same size. */
66 assert(cache_id != IRIS_CACHE_BLORP);
67
68 return key_sizes[cache_id];
69 }
70
71 static struct keybox *
72 make_keybox(void *mem_ctx,
73 enum iris_program_cache_id cache_id,
74 const void *key,
75 uint32_t key_size)
76 {
77 struct keybox *keybox =
78 ralloc_size(mem_ctx, sizeof(struct keybox) + key_size);
79
80 keybox->cache_id = cache_id;
81 keybox->size = key_size;
82 memcpy(keybox->data, key, key_size);
83
84 return keybox;
85 }
86
87 static uint32_t
88 keybox_hash(const void *void_key)
89 {
90 const struct keybox *key = void_key;
91 return _mesa_hash_data(&key->cache_id, key->size + sizeof(key->cache_id));
92 }
93
94 static bool
95 keybox_equals(const void *void_a, const void *void_b)
96 {
97 const struct keybox *a = void_a, *b = void_b;
98 if (a->size != b->size)
99 return false;
100
101 return memcmp(a->data, b->data, a->size) == 0;
102 }
103
104 static uint64_t
105 dirty_flag_for_cache(enum iris_program_cache_id cache_id)
106 {
107 assert(cache_id <= MESA_SHADER_STAGES);
108
109 // XXX: ugly...
110 // XXX: move this flagging out to a higher level, allow comparison of
111 // XXX: new and old programs to decide what bits to twiddle
112 // XXX: CLIP: toggle if barycentric modes has any NONPERSPECTIVE or not
113 if (cache_id == IRIS_CACHE_FS)
114 return IRIS_DIRTY_WM | IRIS_DIRTY_FS | IRIS_DIRTY_CLIP | IRIS_DIRTY_SBE;
115 if (cache_id == IRIS_CACHE_VS)
116 return IRIS_DIRTY_VS | IRIS_DIRTY_VF_SGVS;
117
118 return IRIS_DIRTY_VS << cache_id | IRIS_DIRTY_BINDINGS_VS << cache_id;
119 }
120
121 static unsigned
122 get_program_string_id(enum iris_program_cache_id cache_id, const void *key)
123 {
124 switch (cache_id) {
125 case IRIS_CACHE_VS:
126 return ((struct brw_vs_prog_key *) key)->program_string_id;
127 case IRIS_CACHE_TCS:
128 return ((struct brw_tcs_prog_key *) key)->program_string_id;
129 case IRIS_CACHE_TES:
130 return ((struct brw_tes_prog_key *) key)->program_string_id;
131 case IRIS_CACHE_GS:
132 return ((struct brw_gs_prog_key *) key)->program_string_id;
133 case IRIS_CACHE_CS:
134 return ((struct brw_cs_prog_key *) key)->program_string_id;
135 case IRIS_CACHE_FS:
136 return ((struct brw_wm_prog_key *) key)->program_string_id;
137 default:
138 unreachable("no program string id for this kind of program");
139 }
140 }
141
142 static struct iris_compiled_shader *
143 iris_find_cached_shader(struct iris_context *ice,
144 enum iris_program_cache_id cache_id,
145 const void *key,
146 uint32_t key_size)
147 {
148 struct keybox *keybox =
149 make_keybox(ice->shaders.cache, cache_id, key, key_size);
150 struct hash_entry *entry =
151 _mesa_hash_table_search(ice->shaders.cache, keybox);
152
153 ralloc_free(keybox);
154
155 return entry ? entry->data : NULL;
156 }
157
158 /**
159 * Looks for a program in the cache and binds it.
160 *
161 * If no program was found, returns false and leaves the binding alone.
162 */
163 bool
164 iris_bind_cached_shader(struct iris_context *ice,
165 enum iris_program_cache_id cache_id,
166 const void *key)
167 {
168 unsigned key_size = key_size_for_cache(cache_id);
169 struct iris_compiled_shader *shader =
170 iris_find_cached_shader(ice, cache_id, key, key_size);
171
172 if (!shader)
173 return false;
174
175 // XXX: why memcmp?
176 if (!ice->shaders.prog[cache_id] ||
177 memcmp(shader, ice->shaders.prog[cache_id], sizeof(*shader)) != 0) {
178 ice->shaders.prog[cache_id] = shader;
179 ice->state.dirty |= dirty_flag_for_cache(cache_id);
180 }
181
182 return true;
183 }
184
185 void
186 iris_unbind_shader(struct iris_context *ice,
187 enum iris_program_cache_id cache_id)
188 {
189 if (ice->shaders.prog[cache_id]) {
190 ice->shaders.prog[cache_id] = NULL;
191 ice->state.dirty |= dirty_flag_for_cache(cache_id);
192 }
193 }
194
195 const void *
196 iris_find_previous_compile(const struct iris_context *ice,
197 enum iris_program_cache_id cache_id,
198 unsigned program_string_id)
199 {
200 hash_table_foreach(ice->shaders.cache, entry) {
201 const struct keybox *keybox = entry->key;
202 if (keybox->cache_id == cache_id &&
203 get_program_string_id(cache_id, keybox->data) == program_string_id) {
204 return keybox->data;
205 }
206 }
207
208 return NULL;
209 }
210
211 /**
212 * Look for an existing entry in the cache that has identical assembly code.
213 *
214 * This is useful for programs generating shaders at runtime, where multiple
215 * distinct shaders (from an API perspective) may compile to the same assembly
216 * in our backend. This saves space in the program cache buffer.
217 */
218 static const struct iris_compiled_shader *
219 find_existing_assembly(struct hash_table *cache,
220 const void *assembly,
221 unsigned assembly_size)
222 {
223 hash_table_foreach(cache, entry) {
224 const struct iris_compiled_shader *existing = entry->data;
225 if (existing->prog_data->program_size == assembly_size &&
226 memcmp(existing->map, assembly, assembly_size) == 0)
227 return existing;
228 }
229 return NULL;
230 }
231
232 static struct iris_compiled_shader *
233 iris_upload_shader(struct iris_context *ice,
234 enum iris_program_cache_id cache_id,
235 uint32_t key_size,
236 const void *key,
237 const void *assembly,
238 struct brw_stage_prog_data *prog_data,
239 uint32_t *streamout)
240 {
241 struct iris_screen *screen = (void *) ice->ctx.screen;
242 struct gen_device_info *devinfo = &screen->devinfo;
243 struct hash_table *cache = ice->shaders.cache;
244 struct iris_compiled_shader *shader =
245 rzalloc_size(cache, sizeof(struct iris_compiled_shader) +
246 ice->vtbl.derived_program_state_size(cache_id));
247 const struct iris_compiled_shader *existing =
248 find_existing_assembly(cache, assembly, prog_data->program_size);
249
250 /* If we can find a matching prog in the cache already, then reuse the
251 * existing stuff without creating new copy into the underlying buffer
252 * object. This is notably useful for programs generating shaders at
253 * runtime, where multiple shaders may compile to the same thing in our
254 * backend.
255 */
256 if (existing) {
257 pipe_resource_reference(&shader->assembly.res, existing->assembly.res);
258 shader->assembly.offset = existing->assembly.offset;
259 shader->map = existing->map;
260 } else {
261 shader->assembly.res = NULL;
262 u_upload_alloc(ice->shaders.uploader, 0, prog_data->program_size, 64,
263 &shader->assembly.offset, &shader->assembly.res,
264 &shader->map);
265 memcpy(shader->map, assembly, prog_data->program_size);
266 }
267
268 shader->prog_data = prog_data;
269 shader->streamout = streamout;
270
271 ralloc_steal(shader, shader->prog_data);
272 ralloc_steal(shader->prog_data, prog_data->param);
273 ralloc_steal(shader->prog_data, prog_data->pull_param);
274 ralloc_steal(shader, shader->streamout);
275
276 /* Store the 3DSTATE shader packets and other derived state. */
277 ice->vtbl.store_derived_program_state(devinfo, cache_id, shader);
278
279 struct keybox *keybox = make_keybox(cache, cache_id, key, key_size);
280 _mesa_hash_table_insert(ice->shaders.cache, keybox, shader);
281
282 return shader;
283 }
284
285 /**
286 * Upload a new shader to the program cache, and bind it for use.
287 *
288 * \param prog_data must be ralloc'd and will be stolen.
289 */
290 void
291 iris_upload_and_bind_shader(struct iris_context *ice,
292 enum iris_program_cache_id cache_id,
293 const void *key,
294 const void *assembly,
295 struct brw_stage_prog_data *prog_data,
296 uint32_t *streamout)
297 {
298 assert(cache_id != IRIS_CACHE_BLORP);
299
300 struct iris_compiled_shader *shader =
301 iris_upload_shader(ice, cache_id, key_size_for_cache(cache_id), key,
302 assembly, prog_data, streamout);
303
304 ice->shaders.prog[cache_id] = shader;
305 ice->state.dirty |= dirty_flag_for_cache(cache_id);
306 }
307
308 bool
309 iris_blorp_lookup_shader(struct blorp_batch *blorp_batch,
310 const void *key, uint32_t key_size,
311 uint32_t *kernel_out, void *prog_data_out)
312 {
313 struct blorp_context *blorp = blorp_batch->blorp;
314 struct iris_context *ice = blorp->driver_ctx;
315 struct iris_batch *batch = blorp_batch->driver_batch;
316 struct iris_compiled_shader *shader =
317 iris_find_cached_shader(ice, IRIS_CACHE_BLORP, key, key_size);
318
319 if (!shader)
320 return false;
321
322 struct iris_bo *bo = iris_resource_bo(shader->assembly.res);
323 *kernel_out =
324 iris_bo_offset_from_base_address(bo) + shader->assembly.offset;
325 *((void **) prog_data_out) = shader->prog_data;
326
327 iris_use_pinned_bo(batch, bo, false);
328
329 return true;
330 }
331
332 bool
333 iris_blorp_upload_shader(struct blorp_batch *blorp_batch,
334 const void *key, uint32_t key_size,
335 const void *kernel, UNUSED uint32_t kernel_size,
336 const struct brw_stage_prog_data *prog_data_templ,
337 UNUSED uint32_t prog_data_size,
338 uint32_t *kernel_out, void *prog_data_out)
339 {
340 struct blorp_context *blorp = blorp_batch->blorp;
341 struct iris_context *ice = blorp->driver_ctx;
342 struct iris_batch *batch = blorp_batch->driver_batch;
343
344 void *prog_data = ralloc_size(NULL, prog_data_size);
345 memcpy(prog_data, prog_data_templ, prog_data_size);
346
347 struct iris_compiled_shader *shader =
348 iris_upload_shader(ice, IRIS_CACHE_BLORP, key_size, key, kernel,
349 prog_data, NULL);
350
351 struct iris_bo *bo = iris_resource_bo(shader->assembly.res);
352 *kernel_out =
353 iris_bo_offset_from_base_address(bo) + shader->assembly.offset;
354 *((void **) prog_data_out) = shader->prog_data;
355
356 iris_use_pinned_bo(batch, bo, false);
357
358 return true;
359 }
360
361 void
362 iris_init_program_cache(struct iris_context *ice)
363 {
364 ice->shaders.cache =
365 _mesa_hash_table_create(ice, keybox_hash, keybox_equals);
366
367 ice->shaders.uploader =
368 u_upload_create(&ice->ctx, 16384, PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE,
369 IRIS_RESOURCE_FLAG_SHADER_MEMZONE);
370 }
371
372 void
373 iris_destroy_program_cache(struct iris_context *ice)
374 {
375 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
376 ice->shaders.prog[i] = NULL;
377 }
378
379 hash_table_foreach(ice->shaders.cache, entry) {
380 struct iris_compiled_shader *shader = entry->data;
381 pipe_resource_reference(&shader->assembly.res, NULL);
382 }
383
384 u_upload_destroy(ice->shaders.uploader);
385
386 ralloc_free(ice->shaders.cache);
387 }
388
389 static const char *
390 cache_name(enum iris_program_cache_id cache_id)
391 {
392 if (cache_id == IRIS_CACHE_BLORP)
393 return "BLORP";
394
395 return _mesa_shader_stage_to_string(cache_id);
396 }
397
398 void
399 iris_print_program_cache(struct iris_context *ice)
400 {
401 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
402 const struct gen_device_info *devinfo = &screen->devinfo;
403
404 hash_table_foreach(ice->shaders.cache, entry) {
405 const struct keybox *keybox = entry->key;
406 struct iris_compiled_shader *shader = entry->data;
407 fprintf(stderr, "%s:\n", cache_name(keybox->cache_id));
408 brw_disassemble(devinfo, shader->map, 0,
409 shader->prog_data->program_size, stderr);
410 }
411 }