panfrost: Remove shader state *base
[mesa.git] / src / gallium / drivers / iris / iris_program_cache.c
1 /*
2 * Copyright © 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20 * DEALINGS IN THE SOFTWARE.
21 */
22
23 /**
24 * @file iris_program_cache.c
25 *
26 * The in-memory program cache. This is basically a hash table mapping
27 * API-specified shaders and a state key to a compiled variant. It also
28 * takes care of uploading shader assembly into a BO for use on the GPU.
29 */
30
31 #include <stdio.h>
32 #include <errno.h>
33 #include "pipe/p_defines.h"
34 #include "pipe/p_state.h"
35 #include "pipe/p_context.h"
36 #include "pipe/p_screen.h"
37 #include "util/u_atomic.h"
38 #include "util/u_upload_mgr.h"
39 #include "compiler/nir/nir.h"
40 #include "compiler/nir/nir_builder.h"
41 #include "intel/compiler/brw_compiler.h"
42 #include "intel/compiler/brw_eu.h"
43 #include "intel/compiler/brw_nir.h"
44 #include "iris_context.h"
45 #include "iris_resource.h"
46
47 struct keybox {
48 uint16_t size;
49 enum iris_program_cache_id cache_id;
50 uint8_t data[0];
51 };
52
53 static struct keybox *
54 make_keybox(void *mem_ctx,
55 enum iris_program_cache_id cache_id,
56 const void *key,
57 uint32_t key_size)
58 {
59 struct keybox *keybox =
60 ralloc_size(mem_ctx, sizeof(struct keybox) + key_size);
61
62 keybox->cache_id = cache_id;
63 keybox->size = key_size;
64 memcpy(keybox->data, key, key_size);
65
66 return keybox;
67 }
68
69 static uint32_t
70 keybox_hash(const void *void_key)
71 {
72 const struct keybox *key = void_key;
73 return _mesa_hash_data(&key->cache_id, key->size + sizeof(key->cache_id));
74 }
75
76 static bool
77 keybox_equals(const void *void_a, const void *void_b)
78 {
79 const struct keybox *a = void_a, *b = void_b;
80 if (a->size != b->size)
81 return false;
82
83 return memcmp(a->data, b->data, a->size) == 0;
84 }
85
86 struct iris_compiled_shader *
87 iris_find_cached_shader(struct iris_context *ice,
88 enum iris_program_cache_id cache_id,
89 uint32_t key_size,
90 const void *key)
91 {
92 struct keybox *keybox =
93 make_keybox(ice->shaders.cache, cache_id, key, key_size);
94 struct hash_entry *entry =
95 _mesa_hash_table_search(ice->shaders.cache, keybox);
96
97 ralloc_free(keybox);
98
99 return entry ? entry->data : NULL;
100 }
101
102 const void *
103 iris_find_previous_compile(const struct iris_context *ice,
104 enum iris_program_cache_id cache_id,
105 unsigned program_string_id)
106 {
107 hash_table_foreach(ice->shaders.cache, entry) {
108 const struct keybox *keybox = entry->key;
109 const struct brw_base_prog_key *key = (const void *)keybox->data;
110 if (keybox->cache_id == cache_id &&
111 key->program_string_id == program_string_id) {
112 return keybox->data;
113 }
114 }
115
116 return NULL;
117 }
118
119 /**
120 * Look for an existing entry in the cache that has identical assembly code.
121 *
122 * This is useful for programs generating shaders at runtime, where multiple
123 * distinct shaders (from an API perspective) may compile to the same assembly
124 * in our backend. This saves space in the program cache buffer.
125 */
126 static const struct iris_compiled_shader *
127 find_existing_assembly(struct hash_table *cache,
128 const void *assembly,
129 unsigned assembly_size)
130 {
131 hash_table_foreach(cache, entry) {
132 const struct iris_compiled_shader *existing = entry->data;
133 if (existing->prog_data->program_size == assembly_size &&
134 memcmp(existing->map, assembly, assembly_size) == 0)
135 return existing;
136 }
137 return NULL;
138 }
139
140 struct iris_compiled_shader *
141 iris_upload_shader(struct iris_context *ice,
142 enum iris_program_cache_id cache_id,
143 uint32_t key_size,
144 const void *key,
145 const void *assembly,
146 struct brw_stage_prog_data *prog_data,
147 uint32_t *streamout,
148 enum brw_param_builtin *system_values,
149 unsigned num_system_values,
150 unsigned num_cbufs,
151 const struct iris_binding_table *bt)
152 {
153 struct hash_table *cache = ice->shaders.cache;
154 struct iris_compiled_shader *shader =
155 rzalloc_size(cache, sizeof(struct iris_compiled_shader) +
156 ice->vtbl.derived_program_state_size(cache_id));
157 const struct iris_compiled_shader *existing =
158 find_existing_assembly(cache, assembly, prog_data->program_size);
159
160 /* If we can find a matching prog in the cache already, then reuse the
161 * existing stuff without creating new copy into the underlying buffer
162 * object. This is notably useful for programs generating shaders at
163 * runtime, where multiple shaders may compile to the same thing in our
164 * backend.
165 */
166 if (existing) {
167 pipe_resource_reference(&shader->assembly.res, existing->assembly.res);
168 shader->assembly.offset = existing->assembly.offset;
169 shader->map = existing->map;
170 } else {
171 shader->assembly.res = NULL;
172 u_upload_alloc(ice->shaders.uploader, 0, prog_data->program_size, 64,
173 &shader->assembly.offset, &shader->assembly.res,
174 &shader->map);
175 memcpy(shader->map, assembly, prog_data->program_size);
176 }
177
178 shader->prog_data = prog_data;
179 shader->streamout = streamout;
180 shader->system_values = system_values;
181 shader->num_system_values = num_system_values;
182 shader->num_cbufs = num_cbufs;
183 shader->bt = *bt;
184
185 ralloc_steal(shader, shader->prog_data);
186 ralloc_steal(shader->prog_data, prog_data->param);
187 ralloc_steal(shader->prog_data, prog_data->pull_param);
188 ralloc_steal(shader, shader->streamout);
189 ralloc_steal(shader, shader->system_values);
190
191 /* Store the 3DSTATE shader packets and other derived state. */
192 ice->vtbl.store_derived_program_state(ice, cache_id, shader);
193
194 struct keybox *keybox = make_keybox(cache, cache_id, key, key_size);
195 _mesa_hash_table_insert(ice->shaders.cache, keybox, shader);
196
197 return shader;
198 }
199
200 bool
201 iris_blorp_lookup_shader(struct blorp_batch *blorp_batch,
202 const void *key, uint32_t key_size,
203 uint32_t *kernel_out, void *prog_data_out)
204 {
205 struct blorp_context *blorp = blorp_batch->blorp;
206 struct iris_context *ice = blorp->driver_ctx;
207 struct iris_batch *batch = blorp_batch->driver_batch;
208 struct iris_compiled_shader *shader =
209 iris_find_cached_shader(ice, IRIS_CACHE_BLORP, key_size, key);
210
211 if (!shader)
212 return false;
213
214 struct iris_bo *bo = iris_resource_bo(shader->assembly.res);
215 *kernel_out =
216 iris_bo_offset_from_base_address(bo) + shader->assembly.offset;
217 *((void **) prog_data_out) = shader->prog_data;
218
219 iris_use_pinned_bo(batch, bo, false);
220
221 return true;
222 }
223
224 bool
225 iris_blorp_upload_shader(struct blorp_batch *blorp_batch,
226 const void *key, uint32_t key_size,
227 const void *kernel, UNUSED uint32_t kernel_size,
228 const struct brw_stage_prog_data *prog_data_templ,
229 UNUSED uint32_t prog_data_size,
230 uint32_t *kernel_out, void *prog_data_out)
231 {
232 struct blorp_context *blorp = blorp_batch->blorp;
233 struct iris_context *ice = blorp->driver_ctx;
234 struct iris_batch *batch = blorp_batch->driver_batch;
235
236 void *prog_data = ralloc_size(NULL, prog_data_size);
237 memcpy(prog_data, prog_data_templ, prog_data_size);
238
239 struct iris_binding_table bt;
240 memset(&bt, 0, sizeof(bt));
241
242 struct iris_compiled_shader *shader =
243 iris_upload_shader(ice, IRIS_CACHE_BLORP, key_size, key, kernel,
244 prog_data, NULL, NULL, 0, 0, &bt);
245
246 struct iris_bo *bo = iris_resource_bo(shader->assembly.res);
247 *kernel_out =
248 iris_bo_offset_from_base_address(bo) + shader->assembly.offset;
249 *((void **) prog_data_out) = shader->prog_data;
250
251 iris_use_pinned_bo(batch, bo, false);
252
253 return true;
254 }
255
256 void
257 iris_init_program_cache(struct iris_context *ice)
258 {
259 ice->shaders.cache =
260 _mesa_hash_table_create(ice, keybox_hash, keybox_equals);
261
262 ice->shaders.uploader =
263 u_upload_create(&ice->ctx, 16384, PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE,
264 IRIS_RESOURCE_FLAG_SHADER_MEMZONE);
265 }
266
267 void
268 iris_destroy_program_cache(struct iris_context *ice)
269 {
270 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
271 ice->shaders.prog[i] = NULL;
272 }
273
274 hash_table_foreach(ice->shaders.cache, entry) {
275 struct iris_compiled_shader *shader = entry->data;
276 pipe_resource_reference(&shader->assembly.res, NULL);
277 }
278
279 u_upload_destroy(ice->shaders.uploader);
280
281 ralloc_free(ice->shaders.cache);
282 }
283
284 static const char *
285 cache_name(enum iris_program_cache_id cache_id)
286 {
287 if (cache_id == IRIS_CACHE_BLORP)
288 return "BLORP";
289
290 return _mesa_shader_stage_to_string(cache_id);
291 }
292
293 void
294 iris_print_program_cache(struct iris_context *ice)
295 {
296 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
297 const struct gen_device_info *devinfo = &screen->devinfo;
298
299 hash_table_foreach(ice->shaders.cache, entry) {
300 const struct keybox *keybox = entry->key;
301 struct iris_compiled_shader *shader = entry->data;
302 fprintf(stderr, "%s:\n", cache_name(keybox->cache_id));
303 brw_disassemble(devinfo, shader->map, 0,
304 shader->prog_data->program_size, stderr);
305 }
306 }