iris: Resolve stencil buffer lossless compression with WM_HZ_OP packet
[mesa.git] / src / gallium / drivers / iris / iris_resolve.c
1 /*
2 * Copyright © 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20 * DEALINGS IN THE SOFTWARE.
21 */
22
23 /**
24 * @file iris_resolve.c
25 *
26 * This file handles resolve tracking for main and auxiliary surfaces.
27 *
28 * It also handles our cache tracking. We have sets for the render cache,
29 * depth cache, and so on. If a BO is in a cache's set, then it may have
30 * data in that cache. The helpers take care of emitting flushes for
31 * render-to-texture, format reinterpretation issues, and other situations.
32 */
33
34 #include "util/hash_table.h"
35 #include "util/set.h"
36 #include "iris_context.h"
37 #include "compiler/nir/nir.h"
38
39 /**
40 * Disable auxiliary buffers if a renderbuffer is also bound as a texture
41 * or shader image. This causes a self-dependency, where both rendering
42 * and sampling may concurrently read or write the CCS buffer, causing
43 * incorrect pixels.
44 */
45 static bool
46 disable_rb_aux_buffer(struct iris_context *ice,
47 bool *draw_aux_buffer_disabled,
48 struct iris_resource *tex_res,
49 unsigned min_level, unsigned num_levels,
50 const char *usage)
51 {
52 struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
53 bool found = false;
54
55 /* We only need to worry about color compression and fast clears. */
56 if (tex_res->aux.usage != ISL_AUX_USAGE_CCS_D &&
57 tex_res->aux.usage != ISL_AUX_USAGE_CCS_E)
58 return false;
59
60 for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
61 struct iris_surface *surf = (void *) cso_fb->cbufs[i];
62 if (!surf)
63 continue;
64
65 struct iris_resource *rb_res = (void *) surf->base.texture;
66
67 if (rb_res->bo == tex_res->bo &&
68 surf->base.u.tex.level >= min_level &&
69 surf->base.u.tex.level < min_level + num_levels) {
70 found = draw_aux_buffer_disabled[i] = true;
71 }
72 }
73
74 if (found) {
75 perf_debug(&ice->dbg,
76 "Disabling CCS because a renderbuffer is also bound %s.\n",
77 usage);
78 }
79
80 return found;
81 }
82
83 static void
84 resolve_sampler_views(struct iris_context *ice,
85 struct iris_batch *batch,
86 struct iris_shader_state *shs,
87 const struct shader_info *info,
88 bool *draw_aux_buffer_disabled,
89 bool consider_framebuffer)
90 {
91 uint32_t views = info ? (shs->bound_sampler_views & info->textures_used) : 0;
92
93 unsigned astc5x5_wa_bits = 0; // XXX: actual tracking
94
95 while (views) {
96 const int i = u_bit_scan(&views);
97 struct iris_sampler_view *isv = shs->textures[i];
98 struct iris_resource *res = (void *) isv->base.texture;
99
100 if (res->base.target != PIPE_BUFFER) {
101 if (consider_framebuffer) {
102 disable_rb_aux_buffer(ice, draw_aux_buffer_disabled,
103 res, isv->view.base_level, isv->view.levels,
104 "for sampling");
105 }
106
107 iris_resource_prepare_texture(ice, batch, res, isv->view.format,
108 isv->view.base_level, isv->view.levels,
109 isv->view.base_array_layer,
110 isv->view.array_len,
111 astc5x5_wa_bits);
112 }
113
114 iris_cache_flush_for_read(batch, res->bo);
115 }
116 }
117
118 static void
119 resolve_image_views(struct iris_context *ice,
120 struct iris_batch *batch,
121 struct iris_shader_state *shs,
122 bool *draw_aux_buffer_disabled,
123 bool consider_framebuffer)
124 {
125 /* TODO: Consider images used by program */
126 uint32_t views = shs->bound_image_views;
127
128 while (views) {
129 const int i = u_bit_scan(&views);
130 struct pipe_image_view *pview = &shs->image[i].base;
131 struct iris_resource *res = (void *) pview->resource;
132
133 if (res->base.target != PIPE_BUFFER) {
134 if (consider_framebuffer) {
135 disable_rb_aux_buffer(ice, draw_aux_buffer_disabled,
136 res, pview->u.tex.level, 1,
137 "as a shader image");
138 }
139
140 unsigned num_layers =
141 pview->u.tex.last_layer - pview->u.tex.first_layer + 1;
142
143 /* The data port doesn't understand any compression */
144 iris_resource_prepare_access(ice, batch, res,
145 pview->u.tex.level, 1,
146 pview->u.tex.first_layer, num_layers,
147 ISL_AUX_USAGE_NONE, false);
148 }
149
150 iris_cache_flush_for_read(batch, res->bo);
151 }
152 }
153
154
155 /**
156 * \brief Resolve buffers before drawing.
157 *
158 * Resolve the depth buffer's HiZ buffer, resolve the depth buffer of each
159 * enabled depth texture, and flush the render cache for any dirty textures.
160 */
161 void
162 iris_predraw_resolve_inputs(struct iris_context *ice,
163 struct iris_batch *batch,
164 bool *draw_aux_buffer_disabled,
165 gl_shader_stage stage,
166 bool consider_framebuffer)
167 {
168 struct iris_shader_state *shs = &ice->state.shaders[stage];
169 const struct shader_info *info = iris_get_shader_info(ice, stage);
170
171 uint64_t dirty = (IRIS_DIRTY_BINDINGS_VS << stage) |
172 (consider_framebuffer ? IRIS_DIRTY_BINDINGS_FS : 0);
173
174 if (ice->state.dirty & dirty) {
175 resolve_sampler_views(ice, batch, shs, info, draw_aux_buffer_disabled,
176 consider_framebuffer);
177 resolve_image_views(ice, batch, shs, draw_aux_buffer_disabled,
178 consider_framebuffer);
179 }
180
181 // XXX: ASTC hacks
182 }
183
184 void
185 iris_predraw_resolve_framebuffer(struct iris_context *ice,
186 struct iris_batch *batch,
187 bool *draw_aux_buffer_disabled)
188 {
189 struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
190 struct iris_screen *screen = (void *) ice->ctx.screen;
191 struct gen_device_info *devinfo = &screen->devinfo;
192 struct iris_uncompiled_shader *ish =
193 ice->shaders.uncompiled[MESA_SHADER_FRAGMENT];
194 const nir_shader *nir = ish->nir;
195
196 if (ice->state.dirty & IRIS_DIRTY_DEPTH_BUFFER) {
197 struct pipe_surface *zs_surf = cso_fb->zsbuf;
198
199 if (zs_surf) {
200 struct iris_resource *z_res, *s_res;
201 iris_get_depth_stencil_resources(zs_surf->texture, &z_res, &s_res);
202 unsigned num_layers =
203 zs_surf->u.tex.last_layer - zs_surf->u.tex.first_layer + 1;
204
205 if (z_res) {
206 iris_resource_prepare_depth(ice, batch, z_res,
207 zs_surf->u.tex.level,
208 zs_surf->u.tex.first_layer,
209 num_layers);
210 iris_cache_flush_for_depth(batch, z_res->bo);
211 }
212
213 if (s_res) {
214 iris_cache_flush_for_depth(batch, s_res->bo);
215 }
216 }
217 }
218
219 if (devinfo->gen == 8 && nir->info.outputs_read != 0) {
220 for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
221 if (cso_fb->cbufs[i]) {
222 struct iris_surface *surf = (void *) cso_fb->cbufs[i];
223 struct iris_resource *res = (void *) cso_fb->cbufs[i]->texture;
224
225 iris_resource_prepare_texture(ice, batch, res, surf->view.format,
226 surf->view.base_level, 1,
227 surf->view.base_array_layer,
228 surf->view.array_len,
229 0);
230 }
231 }
232 }
233
234 if (ice->state.dirty & (IRIS_DIRTY_BINDINGS_FS | IRIS_DIRTY_BLEND_STATE)) {
235 for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
236 struct iris_surface *surf = (void *) cso_fb->cbufs[i];
237 if (!surf)
238 continue;
239
240 struct iris_resource *res = (void *) surf->base.texture;
241
242 enum isl_aux_usage aux_usage =
243 iris_resource_render_aux_usage(ice, res, surf->view.format,
244 ice->state.blend_enables & (1u << i),
245 draw_aux_buffer_disabled[i]);
246
247 if (ice->state.draw_aux_usage[i] != aux_usage) {
248 ice->state.draw_aux_usage[i] = aux_usage;
249 /* XXX: Need to track which bindings to make dirty */
250 ice->state.dirty |= IRIS_ALL_DIRTY_BINDINGS;
251 }
252
253 iris_resource_prepare_render(ice, batch, res, surf->view.base_level,
254 surf->view.base_array_layer,
255 surf->view.array_len,
256 aux_usage);
257
258 iris_cache_flush_for_render(batch, res->bo, surf->view.format,
259 aux_usage);
260 }
261 }
262 }
263
264 /**
265 * \brief Call this after drawing to mark which buffers need resolving
266 *
267 * If the depth buffer was written to and if it has an accompanying HiZ
268 * buffer, then mark that it needs a depth resolve.
269 *
270 * If the color buffer is a multisample window system buffer, then
271 * mark that it needs a downsample.
272 *
273 * Also mark any render targets which will be textured as needing a render
274 * cache flush.
275 */
276 void
277 iris_postdraw_update_resolve_tracking(struct iris_context *ice,
278 struct iris_batch *batch)
279 {
280 struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
281
282 // XXX: front buffer drawing?
283
284 bool may_have_resolved_depth =
285 ice->state.dirty & (IRIS_DIRTY_DEPTH_BUFFER |
286 IRIS_DIRTY_WM_DEPTH_STENCIL);
287
288 struct pipe_surface *zs_surf = cso_fb->zsbuf;
289 if (zs_surf) {
290 struct iris_resource *z_res, *s_res;
291 iris_get_depth_stencil_resources(zs_surf->texture, &z_res, &s_res);
292 unsigned num_layers =
293 zs_surf->u.tex.last_layer - zs_surf->u.tex.first_layer + 1;
294
295 if (z_res) {
296 if (may_have_resolved_depth) {
297 iris_resource_finish_depth(ice, z_res, zs_surf->u.tex.level,
298 zs_surf->u.tex.first_layer, num_layers,
299 ice->state.depth_writes_enabled);
300 }
301
302 if (ice->state.depth_writes_enabled)
303 iris_depth_cache_add_bo(batch, z_res->bo);
304 }
305
306 if (s_res) {
307 if (may_have_resolved_depth && ice->state.stencil_writes_enabled) {
308 iris_resource_finish_write(ice, s_res, zs_surf->u.tex.level,
309 zs_surf->u.tex.first_layer, num_layers,
310 s_res->aux.usage);
311 }
312
313 if (ice->state.stencil_writes_enabled)
314 iris_depth_cache_add_bo(batch, s_res->bo);
315 }
316 }
317
318 bool may_have_resolved_color =
319 ice->state.dirty & (IRIS_DIRTY_BINDINGS_FS | IRIS_DIRTY_BLEND_STATE);
320
321 for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
322 struct iris_surface *surf = (void *) cso_fb->cbufs[i];
323 if (!surf)
324 continue;
325
326 struct iris_resource *res = (void *) surf->base.texture;
327 enum isl_aux_usage aux_usage = ice->state.draw_aux_usage[i];
328
329 iris_render_cache_add_bo(batch, res->bo, surf->view.format,
330 aux_usage);
331
332 if (may_have_resolved_color) {
333 union pipe_surface_desc *desc = &surf->base.u;
334 unsigned num_layers =
335 desc->tex.last_layer - desc->tex.first_layer + 1;
336 iris_resource_finish_render(ice, res, desc->tex.level,
337 desc->tex.first_layer, num_layers,
338 aux_usage);
339 }
340 }
341 }
342
343 /**
344 * Clear the cache-tracking sets.
345 */
346 void
347 iris_cache_sets_clear(struct iris_batch *batch)
348 {
349 hash_table_foreach(batch->cache.render, render_entry)
350 _mesa_hash_table_remove(batch->cache.render, render_entry);
351
352 set_foreach(batch->cache.depth, depth_entry)
353 _mesa_set_remove(batch->cache.depth, depth_entry);
354 }
355
356 /**
357 * Emits an appropriate flush for a BO if it has been rendered to within the
358 * same batchbuffer as a read that's about to be emitted.
359 *
360 * The GPU has separate, incoherent caches for the render cache and the
361 * sampler cache, along with other caches. Usually data in the different
362 * caches don't interact (e.g. we don't render to our driver-generated
363 * immediate constant data), but for render-to-texture in FBOs we definitely
364 * do. When a batchbuffer is flushed, the kernel will ensure that everything
365 * necessary is flushed before another use of that BO, but for reuse from
366 * different caches within a batchbuffer, it's all our responsibility.
367 */
368 void
369 iris_flush_depth_and_render_caches(struct iris_batch *batch)
370 {
371 iris_emit_pipe_control_flush(batch,
372 "cache tracker: render-to-texture",
373 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
374 PIPE_CONTROL_RENDER_TARGET_FLUSH |
375 PIPE_CONTROL_CS_STALL);
376
377 iris_emit_pipe_control_flush(batch,
378 "cache tracker: render-to-texture",
379 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
380 PIPE_CONTROL_CONST_CACHE_INVALIDATE);
381
382 iris_cache_sets_clear(batch);
383 }
384
385 void
386 iris_cache_flush_for_read(struct iris_batch *batch,
387 struct iris_bo *bo)
388 {
389 if (_mesa_hash_table_search_pre_hashed(batch->cache.render, bo->hash, bo) ||
390 _mesa_set_search_pre_hashed(batch->cache.depth, bo->hash, bo))
391 iris_flush_depth_and_render_caches(batch);
392 }
393
394 static void *
395 format_aux_tuple(enum isl_format format, enum isl_aux_usage aux_usage)
396 {
397 return (void *)(uintptr_t)((uint32_t)format << 8 | aux_usage);
398 }
399
400 void
401 iris_cache_flush_for_render(struct iris_batch *batch,
402 struct iris_bo *bo,
403 enum isl_format format,
404 enum isl_aux_usage aux_usage)
405 {
406 if (_mesa_set_search_pre_hashed(batch->cache.depth, bo->hash, bo))
407 iris_flush_depth_and_render_caches(batch);
408
409 /* Check to see if this bo has been used by a previous rendering operation
410 * but with a different format or aux usage. If it has, flush the render
411 * cache so we ensure that it's only in there with one format or aux usage
412 * at a time.
413 *
414 * Even though it's not obvious, this can easily happen in practice.
415 * Suppose a client is blending on a surface with sRGB encode enabled on
416 * gen9. This implies that you get AUX_USAGE_CCS_D at best. If the client
417 * then disables sRGB decode and continues blending we will flip on
418 * AUX_USAGE_CCS_E without doing any sort of resolve in-between (this is
419 * perfectly valid since CCS_E is a subset of CCS_D). However, this means
420 * that we have fragments in-flight which are rendering with UNORM+CCS_E
421 * and other fragments in-flight with SRGB+CCS_D on the same surface at the
422 * same time and the pixel scoreboard and color blender are trying to sort
423 * it all out. This ends badly (i.e. GPU hangs).
424 *
425 * To date, we have never observed GPU hangs or even corruption to be
426 * associated with switching the format, only the aux usage. However,
427 * there are comments in various docs which indicate that the render cache
428 * isn't 100% resilient to format changes. We may as well be conservative
429 * and flush on format changes too. We can always relax this later if we
430 * find it to be a performance problem.
431 */
432 struct hash_entry *entry =
433 _mesa_hash_table_search_pre_hashed(batch->cache.render, bo->hash, bo);
434 if (entry && entry->data != format_aux_tuple(format, aux_usage))
435 iris_flush_depth_and_render_caches(batch);
436 }
437
438 void
439 iris_render_cache_add_bo(struct iris_batch *batch,
440 struct iris_bo *bo,
441 enum isl_format format,
442 enum isl_aux_usage aux_usage)
443 {
444 #ifndef NDEBUG
445 struct hash_entry *entry =
446 _mesa_hash_table_search_pre_hashed(batch->cache.render, bo->hash, bo);
447 if (entry) {
448 /* Otherwise, someone didn't do a flush_for_render and that would be
449 * very bad indeed.
450 */
451 assert(entry->data == format_aux_tuple(format, aux_usage));
452 }
453 #endif
454
455 _mesa_hash_table_insert_pre_hashed(batch->cache.render, bo->hash, bo,
456 format_aux_tuple(format, aux_usage));
457 }
458
459 void
460 iris_cache_flush_for_depth(struct iris_batch *batch,
461 struct iris_bo *bo)
462 {
463 if (_mesa_hash_table_search_pre_hashed(batch->cache.render, bo->hash, bo))
464 iris_flush_depth_and_render_caches(batch);
465 }
466
467 void
468 iris_depth_cache_add_bo(struct iris_batch *batch, struct iris_bo *bo)
469 {
470 _mesa_set_add_pre_hashed(batch->cache.depth, bo->hash, bo);
471 }
472
473 static void
474 iris_resolve_color(struct iris_context *ice,
475 struct iris_batch *batch,
476 struct iris_resource *res,
477 unsigned level, unsigned layer,
478 enum isl_aux_op resolve_op)
479 {
480 //DBG("%s to mt %p level %u layer %u\n", __FUNCTION__, mt, level, layer);
481
482 struct blorp_surf surf;
483 iris_blorp_surf_for_resource(&ice->vtbl, &surf, &res->base, res->aux.usage,
484 level, true);
485
486 iris_batch_maybe_flush(batch, 1500);
487
488 /* Ivybridge PRM Vol 2, Part 1, "11.7 MCS Buffer for Render Target(s)":
489 *
490 * "Any transition from any value in {Clear, Render, Resolve} to a
491 * different value in {Clear, Render, Resolve} requires end of pipe
492 * synchronization."
493 *
494 * In other words, fast clear ops are not properly synchronized with
495 * other drawing. We need to use a PIPE_CONTROL to ensure that the
496 * contents of the previous draw hit the render target before we resolve
497 * and again afterwards to ensure that the resolve is complete before we
498 * do any more regular drawing.
499 */
500 iris_emit_end_of_pipe_sync(batch, "color resolve: pre-flush",
501 PIPE_CONTROL_RENDER_TARGET_FLUSH);
502
503 struct blorp_batch blorp_batch;
504 blorp_batch_init(&ice->blorp, &blorp_batch, batch, 0);
505 /* On Gen >= 12, Stencil buffer with lossless compression needs to be
506 * resolve with WM_HZ_OP packet.
507 */
508 if (isl_surf_usage_is_stencil(res->surf.usage)) {
509 blorp_hiz_stencil_op(&blorp_batch, &surf, level, layer,
510 1, resolve_op);
511 } else {
512 blorp_ccs_resolve(&blorp_batch, &surf, level, layer, 1,
513 isl_format_srgb_to_linear(res->surf.format),
514 resolve_op);
515 }
516 blorp_batch_finish(&blorp_batch);
517
518 /* See comment above */
519 iris_emit_end_of_pipe_sync(batch, "color resolve: post-flush",
520 PIPE_CONTROL_RENDER_TARGET_FLUSH);
521 }
522
523 static void
524 iris_mcs_partial_resolve(struct iris_context *ice,
525 struct iris_batch *batch,
526 struct iris_resource *res,
527 uint32_t start_layer,
528 uint32_t num_layers)
529 {
530 //DBG("%s to mt %p layers %u-%u\n", __FUNCTION__, mt,
531 //start_layer, start_layer + num_layers - 1);
532
533 assert(isl_aux_usage_has_mcs(res->aux.usage));
534
535 struct blorp_surf surf;
536 iris_blorp_surf_for_resource(&ice->vtbl, &surf, &res->base, res->aux.usage,
537 0, true);
538
539 struct blorp_batch blorp_batch;
540 blorp_batch_init(&ice->blorp, &blorp_batch, batch, 0);
541 blorp_mcs_partial_resolve(&blorp_batch, &surf,
542 isl_format_srgb_to_linear(res->surf.format),
543 start_layer, num_layers);
544 blorp_batch_finish(&blorp_batch);
545 }
546
547
548 /**
549 * Return true if the format that will be used to access the resource is
550 * CCS_E-compatible with the resource's linear/non-sRGB format.
551 *
552 * Why use the linear format? Well, although the resourcemay be specified
553 * with an sRGB format, the usage of that color space/format can be toggled.
554 * Since our HW tends to support more linear formats than sRGB ones, we use
555 * this format variant for check for CCS_E compatibility.
556 */
557 static bool
558 format_ccs_e_compat_with_resource(const struct gen_device_info *devinfo,
559 const struct iris_resource *res,
560 enum isl_format access_format)
561 {
562 assert(res->aux.usage == ISL_AUX_USAGE_CCS_E);
563
564 enum isl_format isl_format = isl_format_srgb_to_linear(res->surf.format);
565 return isl_formats_are_ccs_e_compatible(devinfo, isl_format, access_format);
566 }
567
568 static bool
569 sample_with_depth_aux(const struct gen_device_info *devinfo,
570 const struct iris_resource *res)
571 {
572 switch (res->aux.usage) {
573 case ISL_AUX_USAGE_HIZ:
574 if (devinfo->has_sample_with_hiz)
575 break;
576 return false;
577 case ISL_AUX_USAGE_HIZ_CCS:
578 /* Write through mode must have been enabled for prior writes. */
579 if (isl_surf_supports_hiz_ccs_wt(devinfo, &res->surf, res->aux.usage))
580 break;
581 return false;
582 default:
583 return false;
584 }
585
586 /* It seems the hardware won't fallback to the depth buffer if some of the
587 * mipmap levels aren't available in the HiZ buffer. So we need all levels
588 * of the texture to be HiZ enabled.
589 */
590 for (unsigned level = 0; level < res->surf.levels; ++level) {
591 if (!iris_resource_level_has_hiz(res, level))
592 return false;
593 }
594
595 /* If compressed multisampling is enabled, then we use it for the auxiliary
596 * buffer instead.
597 *
598 * From the BDW PRM (Volume 2d: Command Reference: Structures
599 * RENDER_SURFACE_STATE.AuxiliarySurfaceMode):
600 *
601 * "If this field is set to AUX_HIZ, Number of Multisamples must be
602 * MULTISAMPLECOUNT_1, and Surface Type cannot be SURFTYPE_3D.
603 *
604 * There is no such blurb for 1D textures, but there is sufficient evidence
605 * that this is broken on SKL+.
606 */
607 // XXX: i965 disables this for arrays too, is that reasonable?
608 return res->surf.samples == 1 && res->surf.dim == ISL_SURF_DIM_2D;
609 }
610
611 /**
612 * Perform a HiZ or depth resolve operation.
613 *
614 * For an overview of HiZ ops, see the following sections of the Sandy Bridge
615 * PRM, Volume 1, Part 2:
616 * - 7.5.3.1 Depth Buffer Clear
617 * - 7.5.3.2 Depth Buffer Resolve
618 * - 7.5.3.3 Hierarchical Depth Buffer Resolve
619 */
620 void
621 iris_hiz_exec(struct iris_context *ice,
622 struct iris_batch *batch,
623 struct iris_resource *res,
624 unsigned int level, unsigned int start_layer,
625 unsigned int num_layers, enum isl_aux_op op,
626 bool update_clear_depth)
627 {
628 assert(iris_resource_level_has_hiz(res, level));
629 assert(op != ISL_AUX_OP_NONE);
630 UNUSED const char *name = NULL;
631
632 switch (op) {
633 case ISL_AUX_OP_FULL_RESOLVE:
634 name = "depth resolve";
635 break;
636 case ISL_AUX_OP_AMBIGUATE:
637 name = "hiz ambiguate";
638 break;
639 case ISL_AUX_OP_FAST_CLEAR:
640 name = "depth clear";
641 break;
642 case ISL_AUX_OP_PARTIAL_RESOLVE:
643 case ISL_AUX_OP_NONE:
644 unreachable("Invalid HiZ op");
645 }
646
647 //DBG("%s %s to mt %p level %d layers %d-%d\n",
648 //__func__, name, mt, level, start_layer, start_layer + num_layers - 1);
649
650 /* The following stalls and flushes are only documented to be required
651 * for HiZ clear operations. However, they also seem to be required for
652 * resolve operations.
653 *
654 * From the Ivybridge PRM, volume 2, "Depth Buffer Clear":
655 *
656 * "If other rendering operations have preceded this clear, a
657 * PIPE_CONTROL with depth cache flush enabled, Depth Stall bit
658 * enabled must be issued before the rectangle primitive used for
659 * the depth buffer clear operation."
660 *
661 * Same applies for Gen8 and Gen9.
662 *
663 * In addition, from the Ivybridge PRM, volume 2, 1.10.4.1
664 * PIPE_CONTROL, Depth Cache Flush Enable:
665 *
666 * "This bit must not be set when Depth Stall Enable bit is set in
667 * this packet."
668 *
669 * This is confirmed to hold for real, Haswell gets immediate gpu hangs.
670 *
671 * Therefore issue two pipe control flushes, one for cache flush and
672 * another for depth stall.
673 */
674 iris_emit_pipe_control_flush(batch,
675 "hiz op: pre-flushes (1/2)",
676 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
677 PIPE_CONTROL_CS_STALL);
678
679 iris_emit_pipe_control_flush(batch, "hiz op: pre-flushes (2/2)",
680 PIPE_CONTROL_DEPTH_STALL);
681
682 assert(isl_aux_usage_has_hiz(res->aux.usage) && res->aux.bo);
683
684 iris_batch_maybe_flush(batch, 1500);
685
686 struct blorp_surf surf;
687 iris_blorp_surf_for_resource(&ice->vtbl, &surf, &res->base,
688 res->aux.usage, level, true);
689
690 struct blorp_batch blorp_batch;
691 enum blorp_batch_flags flags = 0;
692 flags |= update_clear_depth ? 0 : BLORP_BATCH_NO_UPDATE_CLEAR_COLOR;
693 blorp_batch_init(&ice->blorp, &blorp_batch, batch, flags);
694 blorp_hiz_op(&blorp_batch, &surf, level, start_layer, num_layers, op);
695 blorp_batch_finish(&blorp_batch);
696
697 /* The following stalls and flushes are only documented to be required
698 * for HiZ clear operations. However, they also seem to be required for
699 * resolve operations.
700 *
701 * From the Broadwell PRM, volume 7, "Depth Buffer Clear":
702 *
703 * "Depth buffer clear pass using any of the methods (WM_STATE,
704 * 3DSTATE_WM or 3DSTATE_WM_HZ_OP) must be followed by a
705 * PIPE_CONTROL command with DEPTH_STALL bit and Depth FLUSH bits
706 * "set" before starting to render. DepthStall and DepthFlush are
707 * not needed between consecutive depth clear passes nor is it
708 * required if the depth clear pass was done with
709 * 'full_surf_clear' bit set in the 3DSTATE_WM_HZ_OP."
710 *
711 * TODO: Such as the spec says, this could be conditional.
712 */
713 iris_emit_pipe_control_flush(batch,
714 "hiz op: post flush",
715 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
716 PIPE_CONTROL_DEPTH_STALL);
717 }
718
719 /**
720 * Does the resource's slice have hiz enabled?
721 */
722 bool
723 iris_resource_level_has_hiz(const struct iris_resource *res, uint32_t level)
724 {
725 iris_resource_check_level_layer(res, level, 0);
726 return res->aux.has_hiz & 1 << level;
727 }
728
729 /** \brief Assert that the level and layer are valid for the resource. */
730 void
731 iris_resource_check_level_layer(UNUSED const struct iris_resource *res,
732 UNUSED uint32_t level, UNUSED uint32_t layer)
733 {
734 assert(level < res->surf.levels);
735 assert(layer < util_num_layers(&res->base, level));
736 }
737
738 static inline uint32_t
739 miptree_level_range_length(const struct iris_resource *res,
740 uint32_t start_level, uint32_t num_levels)
741 {
742 assert(start_level < res->surf.levels);
743
744 if (num_levels == INTEL_REMAINING_LAYERS)
745 num_levels = res->surf.levels;
746
747 /* Check for overflow */
748 assert(start_level + num_levels >= start_level);
749 assert(start_level + num_levels <= res->surf.levels);
750
751 return num_levels;
752 }
753
754 static inline uint32_t
755 miptree_layer_range_length(const struct iris_resource *res, uint32_t level,
756 uint32_t start_layer, uint32_t num_layers)
757 {
758 assert(level <= res->base.last_level);
759
760 const uint32_t total_num_layers = iris_get_num_logical_layers(res, level);
761 assert(start_layer < total_num_layers);
762 if (num_layers == INTEL_REMAINING_LAYERS)
763 num_layers = total_num_layers - start_layer;
764 /* Check for overflow */
765 assert(start_layer + num_layers >= start_layer);
766 assert(start_layer + num_layers <= total_num_layers);
767
768 return num_layers;
769 }
770
771 bool
772 iris_has_color_unresolved(const struct iris_resource *res,
773 unsigned start_level, unsigned num_levels,
774 unsigned start_layer, unsigned num_layers)
775 {
776 if (!res->aux.bo)
777 return false;
778
779 /* Clamp the level range to fit the resource */
780 num_levels = miptree_level_range_length(res, start_level, num_levels);
781
782 for (uint32_t l = 0; l < num_levels; l++) {
783 const uint32_t level = start_level + l;
784 const uint32_t level_layers =
785 miptree_layer_range_length(res, level, start_layer, num_layers);
786 for (unsigned a = 0; a < level_layers; a++) {
787 enum isl_aux_state aux_state =
788 iris_resource_get_aux_state(res, level, start_layer + a);
789 assert(aux_state != ISL_AUX_STATE_AUX_INVALID);
790 if (aux_state != ISL_AUX_STATE_PASS_THROUGH)
791 return true;
792 }
793 }
794
795 return false;
796 }
797
798 static enum isl_aux_op
799 get_ccs_d_resolve_op(enum isl_aux_state aux_state,
800 enum isl_aux_usage aux_usage,
801 bool fast_clear_supported)
802 {
803 assert(aux_usage == ISL_AUX_USAGE_NONE || aux_usage == ISL_AUX_USAGE_CCS_D);
804
805 const bool ccs_supported =
806 (aux_usage == ISL_AUX_USAGE_CCS_D) && fast_clear_supported;
807
808 switch (aux_state) {
809 case ISL_AUX_STATE_CLEAR:
810 case ISL_AUX_STATE_PARTIAL_CLEAR:
811 if (!ccs_supported)
812 return ISL_AUX_OP_FULL_RESOLVE;
813 else
814 return ISL_AUX_OP_NONE;
815
816 case ISL_AUX_STATE_PASS_THROUGH:
817 return ISL_AUX_OP_NONE;
818
819 case ISL_AUX_STATE_RESOLVED:
820 case ISL_AUX_STATE_AUX_INVALID:
821 case ISL_AUX_STATE_COMPRESSED_CLEAR:
822 case ISL_AUX_STATE_COMPRESSED_NO_CLEAR:
823 break;
824 }
825
826 unreachable("Invalid aux state for CCS_D");
827 }
828
829 static enum isl_aux_op
830 get_ccs_e_resolve_op(enum isl_aux_state aux_state,
831 enum isl_aux_usage aux_usage,
832 bool fast_clear_supported)
833 {
834 /* CCS_E surfaces can be accessed as CCS_D if we're careful. */
835 assert(aux_usage == ISL_AUX_USAGE_NONE ||
836 aux_usage == ISL_AUX_USAGE_CCS_D ||
837 aux_usage == ISL_AUX_USAGE_CCS_E);
838
839 switch (aux_state) {
840 case ISL_AUX_STATE_CLEAR:
841 case ISL_AUX_STATE_PARTIAL_CLEAR:
842 if (fast_clear_supported)
843 return ISL_AUX_OP_NONE;
844 else if (aux_usage == ISL_AUX_USAGE_CCS_E)
845 return ISL_AUX_OP_PARTIAL_RESOLVE;
846 else
847 return ISL_AUX_OP_FULL_RESOLVE;
848
849 case ISL_AUX_STATE_COMPRESSED_CLEAR:
850 if (aux_usage != ISL_AUX_USAGE_CCS_E)
851 return ISL_AUX_OP_FULL_RESOLVE;
852 else if (!fast_clear_supported)
853 return ISL_AUX_OP_PARTIAL_RESOLVE;
854 else
855 return ISL_AUX_OP_NONE;
856
857 case ISL_AUX_STATE_COMPRESSED_NO_CLEAR:
858 if (aux_usage != ISL_AUX_USAGE_CCS_E)
859 return ISL_AUX_OP_FULL_RESOLVE;
860 else
861 return ISL_AUX_OP_NONE;
862
863 case ISL_AUX_STATE_PASS_THROUGH:
864 return ISL_AUX_OP_NONE;
865
866 case ISL_AUX_STATE_RESOLVED:
867 case ISL_AUX_STATE_AUX_INVALID:
868 break;
869 }
870
871 unreachable("Invalid aux state for CCS_E");
872 }
873
874 static void
875 iris_resource_prepare_ccs_access(struct iris_context *ice,
876 struct iris_batch *batch,
877 struct iris_resource *res,
878 uint32_t level, uint32_t layer,
879 enum isl_aux_usage aux_usage,
880 bool fast_clear_supported)
881 {
882 enum isl_aux_state aux_state = iris_resource_get_aux_state(res, level, layer);
883
884 enum isl_aux_op resolve_op;
885 if (res->aux.usage == ISL_AUX_USAGE_CCS_E) {
886 resolve_op = get_ccs_e_resolve_op(aux_state, aux_usage,
887 fast_clear_supported);
888 } else {
889 assert(res->aux.usage == ISL_AUX_USAGE_CCS_D);
890 resolve_op = get_ccs_d_resolve_op(aux_state, aux_usage,
891 fast_clear_supported);
892 }
893
894 if (resolve_op != ISL_AUX_OP_NONE) {
895 iris_resolve_color(ice, batch, res, level, layer, resolve_op);
896
897 switch (resolve_op) {
898 case ISL_AUX_OP_FULL_RESOLVE:
899 /* The CCS full resolve operation destroys the CCS and sets it to the
900 * pass-through state. (You can also think of this as being both a
901 * resolve and an ambiguate in one operation.)
902 */
903 iris_resource_set_aux_state(ice, res, level, layer, 1,
904 ISL_AUX_STATE_PASS_THROUGH);
905 break;
906
907 case ISL_AUX_OP_PARTIAL_RESOLVE:
908 iris_resource_set_aux_state(ice, res, level, layer, 1,
909 ISL_AUX_STATE_COMPRESSED_NO_CLEAR);
910 break;
911
912 default:
913 unreachable("Invalid resolve op");
914 }
915 }
916 }
917
918 static void
919 iris_resource_finish_ccs_write(struct iris_context *ice,
920 struct iris_resource *res,
921 uint32_t level, uint32_t layer,
922 enum isl_aux_usage aux_usage)
923 {
924 assert(aux_usage == ISL_AUX_USAGE_NONE ||
925 aux_usage == ISL_AUX_USAGE_CCS_D ||
926 aux_usage == ISL_AUX_USAGE_CCS_E);
927
928 enum isl_aux_state aux_state =
929 iris_resource_get_aux_state(res, level, layer);
930
931 if (res->aux.usage == ISL_AUX_USAGE_CCS_E) {
932 switch (aux_state) {
933 case ISL_AUX_STATE_CLEAR:
934 case ISL_AUX_STATE_PARTIAL_CLEAR:
935 assert(aux_usage == ISL_AUX_USAGE_CCS_E ||
936 aux_usage == ISL_AUX_USAGE_CCS_D);
937
938 if (aux_usage == ISL_AUX_USAGE_CCS_E) {
939 iris_resource_set_aux_state(ice, res, level, layer, 1,
940 ISL_AUX_STATE_COMPRESSED_CLEAR);
941 } else if (aux_state != ISL_AUX_STATE_PARTIAL_CLEAR) {
942 iris_resource_set_aux_state(ice, res, level, layer, 1,
943 ISL_AUX_STATE_PARTIAL_CLEAR);
944 }
945 break;
946
947 case ISL_AUX_STATE_COMPRESSED_CLEAR:
948 case ISL_AUX_STATE_COMPRESSED_NO_CLEAR:
949 assert(aux_usage == ISL_AUX_USAGE_CCS_E);
950 break; /* Nothing to do */
951
952 case ISL_AUX_STATE_PASS_THROUGH:
953 if (aux_usage == ISL_AUX_USAGE_CCS_E) {
954 iris_resource_set_aux_state(ice, res, level, layer, 1,
955 ISL_AUX_STATE_COMPRESSED_NO_CLEAR);
956 } else {
957 /* Nothing to do */
958 }
959 break;
960
961 case ISL_AUX_STATE_RESOLVED:
962 case ISL_AUX_STATE_AUX_INVALID:
963 unreachable("Invalid aux state for CCS_E");
964 }
965 } else {
966 assert(res->aux.usage == ISL_AUX_USAGE_CCS_D);
967 /* CCS_D is a bit simpler */
968 switch (aux_state) {
969 case ISL_AUX_STATE_CLEAR:
970 assert(aux_usage == ISL_AUX_USAGE_CCS_D);
971 iris_resource_set_aux_state(ice, res, level, layer, 1,
972 ISL_AUX_STATE_PARTIAL_CLEAR);
973 break;
974
975 case ISL_AUX_STATE_PARTIAL_CLEAR:
976 assert(aux_usage == ISL_AUX_USAGE_CCS_D);
977 break; /* Nothing to do */
978
979 case ISL_AUX_STATE_PASS_THROUGH:
980 /* Nothing to do */
981 break;
982
983 case ISL_AUX_STATE_COMPRESSED_CLEAR:
984 case ISL_AUX_STATE_COMPRESSED_NO_CLEAR:
985 case ISL_AUX_STATE_RESOLVED:
986 case ISL_AUX_STATE_AUX_INVALID:
987 unreachable("Invalid aux state for CCS_D");
988 }
989 }
990 }
991
992 static void
993 iris_resource_prepare_mcs_access(struct iris_context *ice,
994 struct iris_batch *batch,
995 struct iris_resource *res,
996 uint32_t layer,
997 enum isl_aux_usage aux_usage,
998 bool fast_clear_supported)
999 {
1000 assert(isl_aux_usage_has_mcs(aux_usage));
1001
1002 switch (iris_resource_get_aux_state(res, 0, layer)) {
1003 case ISL_AUX_STATE_CLEAR:
1004 case ISL_AUX_STATE_COMPRESSED_CLEAR:
1005 if (!fast_clear_supported) {
1006 iris_mcs_partial_resolve(ice, batch, res, layer, 1);
1007 iris_resource_set_aux_state(ice, res, 0, layer, 1,
1008 ISL_AUX_STATE_COMPRESSED_NO_CLEAR);
1009 }
1010 break;
1011
1012 case ISL_AUX_STATE_COMPRESSED_NO_CLEAR:
1013 break; /* Nothing to do */
1014
1015 case ISL_AUX_STATE_RESOLVED:
1016 case ISL_AUX_STATE_PASS_THROUGH:
1017 case ISL_AUX_STATE_AUX_INVALID:
1018 case ISL_AUX_STATE_PARTIAL_CLEAR:
1019 unreachable("Invalid aux state for MCS");
1020 }
1021 }
1022
1023 static void
1024 iris_resource_finish_mcs_write(struct iris_context *ice,
1025 struct iris_resource *res,
1026 uint32_t layer,
1027 enum isl_aux_usage aux_usage)
1028 {
1029 assert(isl_aux_usage_has_mcs(aux_usage));
1030
1031 switch (iris_resource_get_aux_state(res, 0, layer)) {
1032 case ISL_AUX_STATE_CLEAR:
1033 iris_resource_set_aux_state(ice, res, 0, layer, 1,
1034 ISL_AUX_STATE_COMPRESSED_CLEAR);
1035 break;
1036
1037 case ISL_AUX_STATE_COMPRESSED_CLEAR:
1038 case ISL_AUX_STATE_COMPRESSED_NO_CLEAR:
1039 break; /* Nothing to do */
1040
1041 case ISL_AUX_STATE_RESOLVED:
1042 case ISL_AUX_STATE_PASS_THROUGH:
1043 case ISL_AUX_STATE_AUX_INVALID:
1044 case ISL_AUX_STATE_PARTIAL_CLEAR:
1045 unreachable("Invalid aux state for MCS");
1046 }
1047 }
1048
1049 static void
1050 iris_resource_prepare_hiz_access(struct iris_context *ice,
1051 struct iris_batch *batch,
1052 struct iris_resource *res,
1053 uint32_t level, uint32_t layer,
1054 enum isl_aux_usage aux_usage,
1055 bool fast_clear_supported)
1056 {
1057 assert(aux_usage == ISL_AUX_USAGE_NONE ||
1058 aux_usage == ISL_AUX_USAGE_HIZ ||
1059 aux_usage == ISL_AUX_USAGE_HIZ_CCS ||
1060 aux_usage == ISL_AUX_USAGE_CCS_E);
1061
1062 enum isl_aux_op hiz_op = ISL_AUX_OP_NONE;
1063 switch (iris_resource_get_aux_state(res, level, layer)) {
1064 case ISL_AUX_STATE_CLEAR:
1065 case ISL_AUX_STATE_COMPRESSED_CLEAR:
1066 if (aux_usage == ISL_AUX_USAGE_NONE || !fast_clear_supported)
1067 hiz_op = ISL_AUX_OP_FULL_RESOLVE;
1068 break;
1069
1070 case ISL_AUX_STATE_COMPRESSED_NO_CLEAR:
1071 if (aux_usage == ISL_AUX_USAGE_NONE)
1072 hiz_op = ISL_AUX_OP_FULL_RESOLVE;
1073 break;
1074
1075 case ISL_AUX_STATE_PASS_THROUGH:
1076 case ISL_AUX_STATE_RESOLVED:
1077 break;
1078
1079 case ISL_AUX_STATE_AUX_INVALID:
1080 if (aux_usage != ISL_AUX_USAGE_NONE)
1081 hiz_op = ISL_AUX_OP_AMBIGUATE;
1082 break;
1083
1084 case ISL_AUX_STATE_PARTIAL_CLEAR:
1085 unreachable("Invalid HiZ state");
1086 }
1087
1088 if (hiz_op != ISL_AUX_OP_NONE) {
1089 iris_hiz_exec(ice, batch, res, level, layer, 1, hiz_op, false);
1090
1091 switch (hiz_op) {
1092 case ISL_AUX_OP_FULL_RESOLVE:
1093 iris_resource_set_aux_state(ice, res, level, layer, 1,
1094 ISL_AUX_STATE_RESOLVED);
1095 break;
1096
1097 case ISL_AUX_OP_AMBIGUATE:
1098 /* The HiZ resolve operation is actually an ambiguate */
1099 iris_resource_set_aux_state(ice, res, level, layer, 1,
1100 ISL_AUX_STATE_PASS_THROUGH);
1101 break;
1102
1103 default:
1104 unreachable("Invalid HiZ op");
1105 }
1106 }
1107 }
1108
1109 static void
1110 iris_resource_finish_hiz_write(struct iris_context *ice,
1111 struct iris_resource *res,
1112 uint32_t level, uint32_t layer,
1113 enum isl_aux_usage aux_usage)
1114 {
1115 assert(aux_usage == ISL_AUX_USAGE_NONE ||
1116 isl_aux_usage_has_hiz(aux_usage));
1117
1118 switch (iris_resource_get_aux_state(res, level, layer)) {
1119 case ISL_AUX_STATE_CLEAR:
1120 assert(isl_aux_usage_has_hiz(aux_usage));
1121 iris_resource_set_aux_state(ice, res, level, layer, 1,
1122 ISL_AUX_STATE_COMPRESSED_CLEAR);
1123 break;
1124
1125 case ISL_AUX_STATE_COMPRESSED_NO_CLEAR:
1126 case ISL_AUX_STATE_COMPRESSED_CLEAR:
1127 assert(isl_aux_usage_has_hiz(aux_usage));
1128 break; /* Nothing to do */
1129
1130 case ISL_AUX_STATE_RESOLVED:
1131 if (isl_aux_usage_has_hiz(aux_usage)) {
1132 iris_resource_set_aux_state(ice, res, level, layer, 1,
1133 ISL_AUX_STATE_COMPRESSED_NO_CLEAR);
1134 } else {
1135 iris_resource_set_aux_state(ice, res, level, layer, 1,
1136 ISL_AUX_STATE_AUX_INVALID);
1137 }
1138 break;
1139
1140 case ISL_AUX_STATE_PASS_THROUGH:
1141 if (isl_aux_usage_has_hiz(aux_usage)) {
1142 iris_resource_set_aux_state(ice, res, level, layer, 1,
1143 ISL_AUX_STATE_COMPRESSED_NO_CLEAR);
1144 }
1145 break;
1146
1147 case ISL_AUX_STATE_AUX_INVALID:
1148 assert(!isl_aux_usage_has_hiz(aux_usage));
1149 break;
1150
1151 case ISL_AUX_STATE_PARTIAL_CLEAR:
1152 unreachable("Invalid HiZ state");
1153 }
1154 }
1155
1156 void
1157 iris_resource_prepare_access(struct iris_context *ice,
1158 struct iris_batch *batch,
1159 struct iris_resource *res,
1160 uint32_t start_level, uint32_t num_levels,
1161 uint32_t start_layer, uint32_t num_layers,
1162 enum isl_aux_usage aux_usage,
1163 bool fast_clear_supported)
1164 {
1165 num_levels = miptree_level_range_length(res, start_level, num_levels);
1166
1167 switch (res->aux.usage) {
1168 case ISL_AUX_USAGE_NONE:
1169 /* Nothing to do */
1170 break;
1171
1172 case ISL_AUX_USAGE_MCS:
1173 case ISL_AUX_USAGE_MCS_CCS:
1174 assert(start_level == 0 && num_levels == 1);
1175 const uint32_t level_layers =
1176 miptree_layer_range_length(res, 0, start_layer, num_layers);
1177 for (uint32_t a = 0; a < level_layers; a++) {
1178 iris_resource_prepare_mcs_access(ice, batch, res, start_layer + a,
1179 aux_usage, fast_clear_supported);
1180 }
1181 break;
1182
1183 case ISL_AUX_USAGE_CCS_D:
1184 case ISL_AUX_USAGE_CCS_E:
1185 for (uint32_t l = 0; l < num_levels; l++) {
1186 const uint32_t level = start_level + l;
1187 const uint32_t level_layers =
1188 miptree_layer_range_length(res, level, start_layer, num_layers);
1189 for (uint32_t a = 0; a < level_layers; a++) {
1190 iris_resource_prepare_ccs_access(ice, batch, res, level,
1191 start_layer + a,
1192 aux_usage, fast_clear_supported);
1193 }
1194 }
1195 break;
1196
1197 case ISL_AUX_USAGE_HIZ:
1198 case ISL_AUX_USAGE_HIZ_CCS:
1199 for (uint32_t l = 0; l < num_levels; l++) {
1200 const uint32_t level = start_level + l;
1201 if (!iris_resource_level_has_hiz(res, level))
1202 continue;
1203
1204 const uint32_t level_layers =
1205 miptree_layer_range_length(res, level, start_layer, num_layers);
1206 for (uint32_t a = 0; a < level_layers; a++) {
1207 iris_resource_prepare_hiz_access(ice, batch, res, level,
1208 start_layer + a, aux_usage,
1209 fast_clear_supported);
1210 }
1211 }
1212 break;
1213
1214 default:
1215 unreachable("Invalid aux usage");
1216 }
1217 }
1218
1219 void
1220 iris_resource_finish_write(struct iris_context *ice,
1221 struct iris_resource *res, uint32_t level,
1222 uint32_t start_layer, uint32_t num_layers,
1223 enum isl_aux_usage aux_usage)
1224 {
1225 num_layers = miptree_layer_range_length(res, level, start_layer, num_layers);
1226
1227 switch (res->aux.usage) {
1228 case ISL_AUX_USAGE_NONE:
1229 break;
1230
1231 case ISL_AUX_USAGE_MCS:
1232 case ISL_AUX_USAGE_MCS_CCS:
1233 for (uint32_t a = 0; a < num_layers; a++) {
1234 iris_resource_finish_mcs_write(ice, res, start_layer + a,
1235 aux_usage);
1236 }
1237 break;
1238
1239 case ISL_AUX_USAGE_CCS_D:
1240 case ISL_AUX_USAGE_CCS_E:
1241 for (uint32_t a = 0; a < num_layers; a++) {
1242 iris_resource_finish_ccs_write(ice, res, level, start_layer + a,
1243 aux_usage);
1244 }
1245 break;
1246
1247 case ISL_AUX_USAGE_HIZ:
1248 case ISL_AUX_USAGE_HIZ_CCS:
1249 if (!iris_resource_level_has_hiz(res, level))
1250 return;
1251
1252 for (uint32_t a = 0; a < num_layers; a++) {
1253 iris_resource_finish_hiz_write(ice, res, level, start_layer + a,
1254 aux_usage);
1255 }
1256 break;
1257
1258 default:
1259 unreachable("Invavlid aux usage");
1260 }
1261 }
1262
1263 enum isl_aux_state
1264 iris_resource_get_aux_state(const struct iris_resource *res,
1265 uint32_t level, uint32_t layer)
1266 {
1267 iris_resource_check_level_layer(res, level, layer);
1268
1269 if (res->surf.usage & ISL_SURF_USAGE_DEPTH_BIT) {
1270 assert(iris_resource_level_has_hiz(res, level));
1271 } else {
1272 assert(res->surf.samples == 1 ||
1273 res->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY);
1274 }
1275
1276 return res->aux.state[level][layer];
1277 }
1278
1279 void
1280 iris_resource_set_aux_state(struct iris_context *ice,
1281 struct iris_resource *res, uint32_t level,
1282 uint32_t start_layer, uint32_t num_layers,
1283 enum isl_aux_state aux_state)
1284 {
1285 num_layers = miptree_layer_range_length(res, level, start_layer, num_layers);
1286
1287 if (res->surf.usage & ISL_SURF_USAGE_DEPTH_BIT) {
1288 assert(iris_resource_level_has_hiz(res, level));
1289 } else {
1290 assert(res->surf.samples == 1 ||
1291 res->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY);
1292 }
1293
1294 for (unsigned a = 0; a < num_layers; a++) {
1295 if (res->aux.state[level][start_layer + a] != aux_state) {
1296 res->aux.state[level][start_layer + a] = aux_state;
1297 /* XXX: Need to track which bindings to make dirty */
1298 ice->state.dirty |= IRIS_ALL_DIRTY_BINDINGS;
1299 }
1300 }
1301 }
1302
1303 /* On Gen9 color buffers may be compressed by the hardware (lossless
1304 * compression). There are, however, format restrictions and care needs to be
1305 * taken that the sampler engine is capable for re-interpreting a buffer with
1306 * format different the buffer was originally written with.
1307 *
1308 * For example, SRGB formats are not compressible and the sampler engine isn't
1309 * capable of treating RGBA_UNORM as SRGB_ALPHA. In such a case the underlying
1310 * color buffer needs to be resolved so that the sampling surface can be
1311 * sampled as non-compressed (i.e., without the auxiliary MCS buffer being
1312 * set).
1313 */
1314 static bool
1315 can_texture_with_ccs(const struct gen_device_info *devinfo,
1316 struct pipe_debug_callback *dbg,
1317 const struct iris_resource *res,
1318 enum isl_format view_format)
1319 {
1320 if (res->aux.usage != ISL_AUX_USAGE_CCS_E)
1321 return false;
1322
1323 if (!format_ccs_e_compat_with_resource(devinfo, res, view_format)) {
1324 const struct isl_format_layout *res_fmtl =
1325 isl_format_get_layout(res->surf.format);
1326 const struct isl_format_layout *view_fmtl =
1327 isl_format_get_layout(view_format);
1328
1329 perf_debug(dbg, "Incompatible sampling format (%s) for CCS (%s)\n",
1330 view_fmtl->name, res_fmtl->name);
1331
1332 return false;
1333 }
1334
1335 return true;
1336 }
1337
1338 enum isl_aux_usage
1339 iris_resource_texture_aux_usage(struct iris_context *ice,
1340 const struct iris_resource *res,
1341 enum isl_format view_format,
1342 enum gen9_astc5x5_wa_tex_type astc5x5_wa_bits)
1343 {
1344 struct iris_screen *screen = (void *) ice->ctx.screen;
1345 struct gen_device_info *devinfo = &screen->devinfo;
1346
1347 assert(devinfo->gen == 9 || astc5x5_wa_bits == 0);
1348
1349 /* On gen9, ASTC 5x5 textures cannot live in the sampler cache along side
1350 * CCS or HiZ compressed textures. See gen9_apply_astc5x5_wa_flush() for
1351 * details.
1352 */
1353 if ((astc5x5_wa_bits & GEN9_ASTC5X5_WA_TEX_TYPE_ASTC5x5) &&
1354 res->aux.usage != ISL_AUX_USAGE_MCS)
1355 return ISL_AUX_USAGE_NONE;
1356
1357 switch (res->aux.usage) {
1358 case ISL_AUX_USAGE_HIZ:
1359 if (sample_with_depth_aux(devinfo, res))
1360 return ISL_AUX_USAGE_HIZ;
1361 break;
1362
1363 case ISL_AUX_USAGE_HIZ_CCS:
1364 if (sample_with_depth_aux(devinfo, res))
1365 return ISL_AUX_USAGE_CCS_E;
1366 break;
1367
1368 case ISL_AUX_USAGE_MCS:
1369 case ISL_AUX_USAGE_MCS_CCS:
1370 return res->aux.usage;
1371
1372 case ISL_AUX_USAGE_CCS_D:
1373 case ISL_AUX_USAGE_CCS_E:
1374 /* If we don't have any unresolved color, report an aux usage of
1375 * ISL_AUX_USAGE_NONE. This way, texturing won't even look at the
1376 * aux surface and we can save some bandwidth.
1377 */
1378 if (!iris_has_color_unresolved(res, 0, INTEL_REMAINING_LEVELS,
1379 0, INTEL_REMAINING_LAYERS))
1380 return ISL_AUX_USAGE_NONE;
1381
1382 if (can_texture_with_ccs(devinfo, &ice->dbg, res, view_format))
1383 return ISL_AUX_USAGE_CCS_E;
1384 break;
1385
1386 default:
1387 break;
1388 }
1389
1390 return ISL_AUX_USAGE_NONE;
1391 }
1392
1393 static bool
1394 isl_formats_are_fast_clear_compatible(enum isl_format a, enum isl_format b)
1395 {
1396 /* On gen8 and earlier, the hardware was only capable of handling 0/1 clear
1397 * values so sRGB curve application was a no-op for all fast-clearable
1398 * formats.
1399 *
1400 * On gen9+, the hardware supports arbitrary clear values. For sRGB clear
1401 * values, the hardware interprets the floats, not as what would be
1402 * returned from the sampler (or written by the shader), but as being
1403 * between format conversion and sRGB curve application. This means that
1404 * we can switch between sRGB and UNORM without having to whack the clear
1405 * color.
1406 */
1407 return isl_format_srgb_to_linear(a) == isl_format_srgb_to_linear(b);
1408 }
1409
1410 void
1411 iris_resource_prepare_texture(struct iris_context *ice,
1412 struct iris_batch *batch,
1413 struct iris_resource *res,
1414 enum isl_format view_format,
1415 uint32_t start_level, uint32_t num_levels,
1416 uint32_t start_layer, uint32_t num_layers,
1417 enum gen9_astc5x5_wa_tex_type astc5x5_wa_bits)
1418 {
1419 enum isl_aux_usage aux_usage =
1420 iris_resource_texture_aux_usage(ice, res, view_format, astc5x5_wa_bits);
1421
1422 bool clear_supported = aux_usage != ISL_AUX_USAGE_NONE;
1423
1424 /* Clear color is specified as ints or floats and the conversion is done by
1425 * the sampler. If we have a texture view, we would have to perform the
1426 * clear color conversion manually. Just disable clear color.
1427 */
1428 if (!isl_formats_are_fast_clear_compatible(res->surf.format, view_format))
1429 clear_supported = false;
1430
1431 iris_resource_prepare_access(ice, batch, res, start_level, num_levels,
1432 start_layer, num_layers,
1433 aux_usage, clear_supported);
1434 }
1435
1436 enum isl_aux_usage
1437 iris_resource_render_aux_usage(struct iris_context *ice,
1438 struct iris_resource *res,
1439 enum isl_format render_format,
1440 bool blend_enabled,
1441 bool draw_aux_disabled)
1442 {
1443 struct iris_screen *screen = (void *) ice->ctx.screen;
1444 struct gen_device_info *devinfo = &screen->devinfo;
1445
1446 if (draw_aux_disabled)
1447 return ISL_AUX_USAGE_NONE;
1448
1449 switch (res->aux.usage) {
1450 case ISL_AUX_USAGE_MCS:
1451 case ISL_AUX_USAGE_MCS_CCS:
1452 return res->aux.usage;
1453
1454 case ISL_AUX_USAGE_CCS_D:
1455 case ISL_AUX_USAGE_CCS_E:
1456 /* Gen9+ hardware technically supports non-0/1 clear colors with sRGB
1457 * formats. However, there are issues with blending where it doesn't
1458 * properly apply the sRGB curve to the clear color when blending.
1459 */
1460 if (devinfo->gen >= 9 && blend_enabled &&
1461 isl_format_is_srgb(render_format) &&
1462 !isl_color_value_is_zero_one(res->aux.clear_color, render_format))
1463 return ISL_AUX_USAGE_NONE;
1464
1465 if (res->aux.usage == ISL_AUX_USAGE_CCS_E &&
1466 format_ccs_e_compat_with_resource(devinfo, res, render_format))
1467 return ISL_AUX_USAGE_CCS_E;
1468
1469 /* Otherwise, we try to fall back to CCS_D */
1470 if (isl_format_supports_ccs_d(devinfo, render_format))
1471 return ISL_AUX_USAGE_CCS_D;
1472
1473 default:
1474 return ISL_AUX_USAGE_NONE;
1475 }
1476 }
1477
1478 void
1479 iris_resource_prepare_render(struct iris_context *ice,
1480 struct iris_batch *batch,
1481 struct iris_resource *res, uint32_t level,
1482 uint32_t start_layer, uint32_t layer_count,
1483 enum isl_aux_usage aux_usage)
1484 {
1485 iris_resource_prepare_access(ice, batch, res, level, 1, start_layer,
1486 layer_count, aux_usage,
1487 aux_usage != ISL_AUX_USAGE_NONE);
1488 }
1489
1490 void
1491 iris_resource_finish_render(struct iris_context *ice,
1492 struct iris_resource *res, uint32_t level,
1493 uint32_t start_layer, uint32_t layer_count,
1494 enum isl_aux_usage aux_usage)
1495 {
1496 iris_resource_finish_write(ice, res, level, start_layer, layer_count,
1497 aux_usage);
1498 }
1499
1500 void
1501 iris_resource_prepare_depth(struct iris_context *ice,
1502 struct iris_batch *batch,
1503 struct iris_resource *res, uint32_t level,
1504 uint32_t start_layer, uint32_t layer_count)
1505 {
1506 iris_resource_prepare_access(ice, batch, res, level, 1, start_layer,
1507 layer_count, res->aux.usage, !!res->aux.bo);
1508 }
1509
1510 void
1511 iris_resource_finish_depth(struct iris_context *ice,
1512 struct iris_resource *res, uint32_t level,
1513 uint32_t start_layer, uint32_t layer_count,
1514 bool depth_written)
1515 {
1516 if (depth_written) {
1517 iris_resource_finish_write(ice, res, level, start_layer, layer_count,
1518 res->aux.usage);
1519 }
1520 }