iris: use the images_used mask in resolve pass
[mesa.git] / src / gallium / drivers / iris / iris_resolve.c
1 /*
2 * Copyright © 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20 * DEALINGS IN THE SOFTWARE.
21 */
22
23 /**
24 * @file iris_resolve.c
25 *
26 * This file handles resolve tracking for main and auxiliary surfaces.
27 *
28 * It also handles our cache tracking. We have sets for the render cache,
29 * depth cache, and so on. If a BO is in a cache's set, then it may have
30 * data in that cache. The helpers take care of emitting flushes for
31 * render-to-texture, format reinterpretation issues, and other situations.
32 */
33
34 #include "util/hash_table.h"
35 #include "util/set.h"
36 #include "iris_context.h"
37 #include "compiler/nir/nir.h"
38
39 /**
40 * Disable auxiliary buffers if a renderbuffer is also bound as a texture
41 * or shader image. This causes a self-dependency, where both rendering
42 * and sampling may concurrently read or write the CCS buffer, causing
43 * incorrect pixels.
44 */
45 static bool
46 disable_rb_aux_buffer(struct iris_context *ice,
47 bool *draw_aux_buffer_disabled,
48 struct iris_resource *tex_res,
49 unsigned min_level, unsigned num_levels,
50 const char *usage)
51 {
52 struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
53 bool found = false;
54
55 /* We only need to worry about color compression and fast clears. */
56 if (tex_res->aux.usage != ISL_AUX_USAGE_CCS_D &&
57 tex_res->aux.usage != ISL_AUX_USAGE_CCS_E)
58 return false;
59
60 for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
61 struct iris_surface *surf = (void *) cso_fb->cbufs[i];
62 if (!surf)
63 continue;
64
65 struct iris_resource *rb_res = (void *) surf->base.texture;
66
67 if (rb_res->bo == tex_res->bo &&
68 surf->base.u.tex.level >= min_level &&
69 surf->base.u.tex.level < min_level + num_levels) {
70 found = draw_aux_buffer_disabled[i] = true;
71 }
72 }
73
74 if (found) {
75 perf_debug(&ice->dbg,
76 "Disabling CCS because a renderbuffer is also bound %s.\n",
77 usage);
78 }
79
80 return found;
81 }
82
83 static void
84 resolve_sampler_views(struct iris_context *ice,
85 struct iris_batch *batch,
86 struct iris_shader_state *shs,
87 const struct shader_info *info,
88 bool *draw_aux_buffer_disabled,
89 bool consider_framebuffer)
90 {
91 uint32_t views = info ? (shs->bound_sampler_views & info->textures_used) : 0;
92
93 while (views) {
94 const int i = u_bit_scan(&views);
95 struct iris_sampler_view *isv = shs->textures[i];
96 struct iris_resource *res = (void *) isv->base.texture;
97
98 if (res->base.target != PIPE_BUFFER) {
99 if (consider_framebuffer) {
100 disable_rb_aux_buffer(ice, draw_aux_buffer_disabled,
101 res, isv->view.base_level, isv->view.levels,
102 "for sampling");
103 }
104
105 iris_resource_prepare_texture(ice, batch, res, isv->view.format,
106 isv->view.base_level, isv->view.levels,
107 isv->view.base_array_layer,
108 isv->view.array_len);
109 }
110
111 iris_cache_flush_for_read(batch, res->bo);
112 }
113 }
114
115 static void
116 resolve_image_views(struct iris_context *ice,
117 struct iris_batch *batch,
118 struct iris_shader_state *shs,
119 const struct shader_info *info,
120 bool *draw_aux_buffer_disabled,
121 bool consider_framebuffer)
122 {
123 uint32_t views = info ? (shs->bound_image_views & info->images_used) : 0;
124
125 while (views) {
126 const int i = u_bit_scan(&views);
127 struct pipe_image_view *pview = &shs->image[i].base;
128 struct iris_resource *res = (void *) pview->resource;
129
130 if (res->base.target != PIPE_BUFFER) {
131 if (consider_framebuffer) {
132 disable_rb_aux_buffer(ice, draw_aux_buffer_disabled,
133 res, pview->u.tex.level, 1,
134 "as a shader image");
135 }
136
137 unsigned num_layers =
138 pview->u.tex.last_layer - pview->u.tex.first_layer + 1;
139
140 /* The data port doesn't understand any compression */
141 iris_resource_prepare_access(ice, batch, res,
142 pview->u.tex.level, 1,
143 pview->u.tex.first_layer, num_layers,
144 ISL_AUX_USAGE_NONE, false);
145 }
146
147 iris_cache_flush_for_read(batch, res->bo);
148 }
149 }
150
151
152 /**
153 * \brief Resolve buffers before drawing.
154 *
155 * Resolve the depth buffer's HiZ buffer, resolve the depth buffer of each
156 * enabled depth texture, and flush the render cache for any dirty textures.
157 */
158 void
159 iris_predraw_resolve_inputs(struct iris_context *ice,
160 struct iris_batch *batch,
161 bool *draw_aux_buffer_disabled,
162 gl_shader_stage stage,
163 bool consider_framebuffer)
164 {
165 struct iris_shader_state *shs = &ice->state.shaders[stage];
166 const struct shader_info *info = iris_get_shader_info(ice, stage);
167
168 uint64_t dirty = (IRIS_DIRTY_BINDINGS_VS << stage) |
169 (consider_framebuffer ? IRIS_DIRTY_BINDINGS_FS : 0);
170
171 if (ice->state.dirty & dirty) {
172 resolve_sampler_views(ice, batch, shs, info, draw_aux_buffer_disabled,
173 consider_framebuffer);
174 resolve_image_views(ice, batch, shs, info, draw_aux_buffer_disabled,
175 consider_framebuffer);
176 }
177 }
178
179 void
180 iris_predraw_resolve_framebuffer(struct iris_context *ice,
181 struct iris_batch *batch,
182 bool *draw_aux_buffer_disabled)
183 {
184 struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
185 struct iris_screen *screen = (void *) ice->ctx.screen;
186 struct gen_device_info *devinfo = &screen->devinfo;
187 struct iris_uncompiled_shader *ish =
188 ice->shaders.uncompiled[MESA_SHADER_FRAGMENT];
189 const nir_shader *nir = ish->nir;
190
191 if (ice->state.dirty & IRIS_DIRTY_DEPTH_BUFFER) {
192 struct pipe_surface *zs_surf = cso_fb->zsbuf;
193
194 if (zs_surf) {
195 struct iris_resource *z_res, *s_res;
196 iris_get_depth_stencil_resources(zs_surf->texture, &z_res, &s_res);
197 unsigned num_layers =
198 zs_surf->u.tex.last_layer - zs_surf->u.tex.first_layer + 1;
199
200 if (z_res) {
201 iris_resource_prepare_depth(ice, batch, z_res,
202 zs_surf->u.tex.level,
203 zs_surf->u.tex.first_layer,
204 num_layers);
205 iris_cache_flush_for_depth(batch, z_res->bo);
206 }
207
208 if (s_res) {
209 iris_cache_flush_for_depth(batch, s_res->bo);
210 }
211 }
212 }
213
214 if (devinfo->gen == 8 && nir->info.outputs_read != 0) {
215 for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
216 if (cso_fb->cbufs[i]) {
217 struct iris_surface *surf = (void *) cso_fb->cbufs[i];
218 struct iris_resource *res = (void *) cso_fb->cbufs[i]->texture;
219
220 iris_resource_prepare_texture(ice, batch, res, surf->view.format,
221 surf->view.base_level, 1,
222 surf->view.base_array_layer,
223 surf->view.array_len);
224 }
225 }
226 }
227
228 if (ice->state.dirty & (IRIS_DIRTY_BINDINGS_FS | IRIS_DIRTY_BLEND_STATE)) {
229 for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
230 struct iris_surface *surf = (void *) cso_fb->cbufs[i];
231 if (!surf)
232 continue;
233
234 struct iris_resource *res = (void *) surf->base.texture;
235
236 enum isl_aux_usage aux_usage =
237 iris_resource_render_aux_usage(ice, res, surf->view.format,
238 ice->state.blend_enables & (1u << i),
239 draw_aux_buffer_disabled[i]);
240
241 if (ice->state.draw_aux_usage[i] != aux_usage) {
242 ice->state.draw_aux_usage[i] = aux_usage;
243 /* XXX: Need to track which bindings to make dirty */
244 ice->state.dirty |= IRIS_ALL_DIRTY_BINDINGS;
245 }
246
247 iris_resource_prepare_render(ice, batch, res, surf->view.base_level,
248 surf->view.base_array_layer,
249 surf->view.array_len,
250 aux_usage);
251
252 iris_cache_flush_for_render(batch, res->bo, surf->view.format,
253 aux_usage);
254 }
255 }
256 }
257
258 /**
259 * \brief Call this after drawing to mark which buffers need resolving
260 *
261 * If the depth buffer was written to and if it has an accompanying HiZ
262 * buffer, then mark that it needs a depth resolve.
263 *
264 * If the color buffer is a multisample window system buffer, then
265 * mark that it needs a downsample.
266 *
267 * Also mark any render targets which will be textured as needing a render
268 * cache flush.
269 */
270 void
271 iris_postdraw_update_resolve_tracking(struct iris_context *ice,
272 struct iris_batch *batch)
273 {
274 struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
275
276 // XXX: front buffer drawing?
277
278 bool may_have_resolved_depth =
279 ice->state.dirty & (IRIS_DIRTY_DEPTH_BUFFER |
280 IRIS_DIRTY_WM_DEPTH_STENCIL);
281
282 struct pipe_surface *zs_surf = cso_fb->zsbuf;
283 if (zs_surf) {
284 struct iris_resource *z_res, *s_res;
285 iris_get_depth_stencil_resources(zs_surf->texture, &z_res, &s_res);
286 unsigned num_layers =
287 zs_surf->u.tex.last_layer - zs_surf->u.tex.first_layer + 1;
288
289 if (z_res) {
290 if (may_have_resolved_depth) {
291 iris_resource_finish_depth(ice, z_res, zs_surf->u.tex.level,
292 zs_surf->u.tex.first_layer, num_layers,
293 ice->state.depth_writes_enabled);
294 }
295
296 if (ice->state.depth_writes_enabled)
297 iris_depth_cache_add_bo(batch, z_res->bo);
298 }
299
300 if (s_res) {
301 if (may_have_resolved_depth && ice->state.stencil_writes_enabled) {
302 iris_resource_finish_write(ice, s_res, zs_surf->u.tex.level,
303 zs_surf->u.tex.first_layer, num_layers,
304 s_res->aux.usage);
305 }
306
307 if (ice->state.stencil_writes_enabled)
308 iris_depth_cache_add_bo(batch, s_res->bo);
309 }
310 }
311
312 bool may_have_resolved_color =
313 ice->state.dirty & (IRIS_DIRTY_BINDINGS_FS | IRIS_DIRTY_BLEND_STATE);
314
315 for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
316 struct iris_surface *surf = (void *) cso_fb->cbufs[i];
317 if (!surf)
318 continue;
319
320 struct iris_resource *res = (void *) surf->base.texture;
321 enum isl_aux_usage aux_usage = ice->state.draw_aux_usage[i];
322
323 iris_render_cache_add_bo(batch, res->bo, surf->view.format,
324 aux_usage);
325
326 if (may_have_resolved_color) {
327 union pipe_surface_desc *desc = &surf->base.u;
328 unsigned num_layers =
329 desc->tex.last_layer - desc->tex.first_layer + 1;
330 iris_resource_finish_render(ice, res, desc->tex.level,
331 desc->tex.first_layer, num_layers,
332 aux_usage);
333 }
334 }
335 }
336
337 /**
338 * Clear the cache-tracking sets.
339 */
340 void
341 iris_cache_sets_clear(struct iris_batch *batch)
342 {
343 hash_table_foreach(batch->cache.render, render_entry)
344 _mesa_hash_table_remove(batch->cache.render, render_entry);
345
346 set_foreach(batch->cache.depth, depth_entry)
347 _mesa_set_remove(batch->cache.depth, depth_entry);
348 }
349
350 /**
351 * Emits an appropriate flush for a BO if it has been rendered to within the
352 * same batchbuffer as a read that's about to be emitted.
353 *
354 * The GPU has separate, incoherent caches for the render cache and the
355 * sampler cache, along with other caches. Usually data in the different
356 * caches don't interact (e.g. we don't render to our driver-generated
357 * immediate constant data), but for render-to-texture in FBOs we definitely
358 * do. When a batchbuffer is flushed, the kernel will ensure that everything
359 * necessary is flushed before another use of that BO, but for reuse from
360 * different caches within a batchbuffer, it's all our responsibility.
361 */
362 void
363 iris_flush_depth_and_render_caches(struct iris_batch *batch)
364 {
365 iris_emit_pipe_control_flush(batch,
366 "cache tracker: render-to-texture",
367 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
368 PIPE_CONTROL_RENDER_TARGET_FLUSH |
369 PIPE_CONTROL_CS_STALL);
370
371 iris_emit_pipe_control_flush(batch,
372 "cache tracker: render-to-texture",
373 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
374 PIPE_CONTROL_CONST_CACHE_INVALIDATE);
375
376 iris_cache_sets_clear(batch);
377 }
378
379 void
380 iris_cache_flush_for_read(struct iris_batch *batch,
381 struct iris_bo *bo)
382 {
383 if (_mesa_hash_table_search_pre_hashed(batch->cache.render, bo->hash, bo) ||
384 _mesa_set_search_pre_hashed(batch->cache.depth, bo->hash, bo))
385 iris_flush_depth_and_render_caches(batch);
386 }
387
388 static void *
389 format_aux_tuple(enum isl_format format, enum isl_aux_usage aux_usage)
390 {
391 return (void *)(uintptr_t)((uint32_t)format << 8 | aux_usage);
392 }
393
394 void
395 iris_cache_flush_for_render(struct iris_batch *batch,
396 struct iris_bo *bo,
397 enum isl_format format,
398 enum isl_aux_usage aux_usage)
399 {
400 if (_mesa_set_search_pre_hashed(batch->cache.depth, bo->hash, bo))
401 iris_flush_depth_and_render_caches(batch);
402
403 /* Check to see if this bo has been used by a previous rendering operation
404 * but with a different format or aux usage. If it has, flush the render
405 * cache so we ensure that it's only in there with one format or aux usage
406 * at a time.
407 *
408 * Even though it's not obvious, this can easily happen in practice.
409 * Suppose a client is blending on a surface with sRGB encode enabled on
410 * gen9. This implies that you get AUX_USAGE_CCS_D at best. If the client
411 * then disables sRGB decode and continues blending we will flip on
412 * AUX_USAGE_CCS_E without doing any sort of resolve in-between (this is
413 * perfectly valid since CCS_E is a subset of CCS_D). However, this means
414 * that we have fragments in-flight which are rendering with UNORM+CCS_E
415 * and other fragments in-flight with SRGB+CCS_D on the same surface at the
416 * same time and the pixel scoreboard and color blender are trying to sort
417 * it all out. This ends badly (i.e. GPU hangs).
418 *
419 * To date, we have never observed GPU hangs or even corruption to be
420 * associated with switching the format, only the aux usage. However,
421 * there are comments in various docs which indicate that the render cache
422 * isn't 100% resilient to format changes. We may as well be conservative
423 * and flush on format changes too. We can always relax this later if we
424 * find it to be a performance problem.
425 */
426 struct hash_entry *entry =
427 _mesa_hash_table_search_pre_hashed(batch->cache.render, bo->hash, bo);
428 if (entry && entry->data != format_aux_tuple(format, aux_usage))
429 iris_flush_depth_and_render_caches(batch);
430 }
431
432 void
433 iris_render_cache_add_bo(struct iris_batch *batch,
434 struct iris_bo *bo,
435 enum isl_format format,
436 enum isl_aux_usage aux_usage)
437 {
438 #ifndef NDEBUG
439 struct hash_entry *entry =
440 _mesa_hash_table_search_pre_hashed(batch->cache.render, bo->hash, bo);
441 if (entry) {
442 /* Otherwise, someone didn't do a flush_for_render and that would be
443 * very bad indeed.
444 */
445 assert(entry->data == format_aux_tuple(format, aux_usage));
446 }
447 #endif
448
449 _mesa_hash_table_insert_pre_hashed(batch->cache.render, bo->hash, bo,
450 format_aux_tuple(format, aux_usage));
451 }
452
453 void
454 iris_cache_flush_for_depth(struct iris_batch *batch,
455 struct iris_bo *bo)
456 {
457 if (_mesa_hash_table_search_pre_hashed(batch->cache.render, bo->hash, bo))
458 iris_flush_depth_and_render_caches(batch);
459 }
460
461 void
462 iris_depth_cache_add_bo(struct iris_batch *batch, struct iris_bo *bo)
463 {
464 _mesa_set_add_pre_hashed(batch->cache.depth, bo->hash, bo);
465 }
466
467 static void
468 iris_resolve_color(struct iris_context *ice,
469 struct iris_batch *batch,
470 struct iris_resource *res,
471 unsigned level, unsigned layer,
472 enum isl_aux_op resolve_op)
473 {
474 //DBG("%s to mt %p level %u layer %u\n", __FUNCTION__, mt, level, layer);
475
476 struct blorp_surf surf;
477 iris_blorp_surf_for_resource(&ice->vtbl, &batch->screen->isl_dev, &surf,
478 &res->base, res->aux.usage, level, true);
479
480 iris_batch_maybe_flush(batch, 1500);
481
482 /* Ivybridge PRM Vol 2, Part 1, "11.7 MCS Buffer for Render Target(s)":
483 *
484 * "Any transition from any value in {Clear, Render, Resolve} to a
485 * different value in {Clear, Render, Resolve} requires end of pipe
486 * synchronization."
487 *
488 * In other words, fast clear ops are not properly synchronized with
489 * other drawing. We need to use a PIPE_CONTROL to ensure that the
490 * contents of the previous draw hit the render target before we resolve
491 * and again afterwards to ensure that the resolve is complete before we
492 * do any more regular drawing.
493 */
494 iris_emit_end_of_pipe_sync(batch, "color resolve: pre-flush",
495 PIPE_CONTROL_RENDER_TARGET_FLUSH);
496
497 struct blorp_batch blorp_batch;
498 blorp_batch_init(&ice->blorp, &blorp_batch, batch, 0);
499 /* On Gen >= 12, Stencil buffer with lossless compression needs to be
500 * resolve with WM_HZ_OP packet.
501 */
502 if (res->aux.usage == ISL_AUX_USAGE_STC_CCS) {
503 blorp_hiz_stencil_op(&blorp_batch, &surf, level, layer,
504 1, resolve_op);
505 } else {
506 blorp_ccs_resolve(&blorp_batch, &surf, level, layer, 1,
507 isl_format_srgb_to_linear(res->surf.format),
508 resolve_op);
509 }
510 blorp_batch_finish(&blorp_batch);
511
512 /* See comment above */
513 iris_emit_end_of_pipe_sync(batch, "color resolve: post-flush",
514 PIPE_CONTROL_RENDER_TARGET_FLUSH);
515 }
516
517 static void
518 iris_mcs_partial_resolve(struct iris_context *ice,
519 struct iris_batch *batch,
520 struct iris_resource *res,
521 uint32_t start_layer,
522 uint32_t num_layers)
523 {
524 //DBG("%s to mt %p layers %u-%u\n", __FUNCTION__, mt,
525 //start_layer, start_layer + num_layers - 1);
526
527 assert(isl_aux_usage_has_mcs(res->aux.usage));
528
529 struct blorp_surf surf;
530 iris_blorp_surf_for_resource(&ice->vtbl, &batch->screen->isl_dev, &surf,
531 &res->base, res->aux.usage, 0, true);
532
533 struct blorp_batch blorp_batch;
534 blorp_batch_init(&ice->blorp, &blorp_batch, batch, 0);
535 blorp_mcs_partial_resolve(&blorp_batch, &surf,
536 isl_format_srgb_to_linear(res->surf.format),
537 start_layer, num_layers);
538 blorp_batch_finish(&blorp_batch);
539 }
540
541
542 /**
543 * Return true if the format that will be used to access the resource is
544 * CCS_E-compatible with the resource's linear/non-sRGB format.
545 *
546 * Why use the linear format? Well, although the resourcemay be specified
547 * with an sRGB format, the usage of that color space/format can be toggled.
548 * Since our HW tends to support more linear formats than sRGB ones, we use
549 * this format variant for check for CCS_E compatibility.
550 */
551 static bool
552 format_ccs_e_compat_with_resource(const struct gen_device_info *devinfo,
553 const struct iris_resource *res,
554 enum isl_format access_format)
555 {
556 assert(res->aux.usage == ISL_AUX_USAGE_CCS_E);
557
558 enum isl_format isl_format = isl_format_srgb_to_linear(res->surf.format);
559 return isl_formats_are_ccs_e_compatible(devinfo, isl_format, access_format);
560 }
561
562 bool
563 iris_sample_with_depth_aux(const struct gen_device_info *devinfo,
564 const struct iris_resource *res)
565 {
566 switch (res->aux.usage) {
567 case ISL_AUX_USAGE_HIZ:
568 if (devinfo->has_sample_with_hiz)
569 break;
570 return false;
571 case ISL_AUX_USAGE_HIZ_CCS:
572 return false;
573 case ISL_AUX_USAGE_HIZ_CCS_WT:
574 break;
575 default:
576 return false;
577 }
578
579 /* It seems the hardware won't fallback to the depth buffer if some of the
580 * mipmap levels aren't available in the HiZ buffer. So we need all levels
581 * of the texture to be HiZ enabled.
582 */
583 for (unsigned level = 0; level < res->surf.levels; ++level) {
584 if (!iris_resource_level_has_hiz(res, level))
585 return false;
586 }
587
588 /* If compressed multisampling is enabled, then we use it for the auxiliary
589 * buffer instead.
590 *
591 * From the BDW PRM (Volume 2d: Command Reference: Structures
592 * RENDER_SURFACE_STATE.AuxiliarySurfaceMode):
593 *
594 * "If this field is set to AUX_HIZ, Number of Multisamples must be
595 * MULTISAMPLECOUNT_1, and Surface Type cannot be SURFTYPE_3D.
596 *
597 * There is no such blurb for 1D textures, but there is sufficient evidence
598 * that this is broken on SKL+.
599 */
600 // XXX: i965 disables this for arrays too, is that reasonable?
601 return res->surf.samples == 1 && res->surf.dim == ISL_SURF_DIM_2D;
602 }
603
604 /**
605 * Perform a HiZ or depth resolve operation.
606 *
607 * For an overview of HiZ ops, see the following sections of the Sandy Bridge
608 * PRM, Volume 1, Part 2:
609 * - 7.5.3.1 Depth Buffer Clear
610 * - 7.5.3.2 Depth Buffer Resolve
611 * - 7.5.3.3 Hierarchical Depth Buffer Resolve
612 */
613 void
614 iris_hiz_exec(struct iris_context *ice,
615 struct iris_batch *batch,
616 struct iris_resource *res,
617 unsigned int level, unsigned int start_layer,
618 unsigned int num_layers, enum isl_aux_op op,
619 bool update_clear_depth)
620 {
621 assert(iris_resource_level_has_hiz(res, level));
622 assert(op != ISL_AUX_OP_NONE);
623 UNUSED const char *name = NULL;
624
625 switch (op) {
626 case ISL_AUX_OP_FULL_RESOLVE:
627 name = "depth resolve";
628 break;
629 case ISL_AUX_OP_AMBIGUATE:
630 name = "hiz ambiguate";
631 break;
632 case ISL_AUX_OP_FAST_CLEAR:
633 name = "depth clear";
634 break;
635 case ISL_AUX_OP_PARTIAL_RESOLVE:
636 case ISL_AUX_OP_NONE:
637 unreachable("Invalid HiZ op");
638 }
639
640 //DBG("%s %s to mt %p level %d layers %d-%d\n",
641 //__func__, name, mt, level, start_layer, start_layer + num_layers - 1);
642
643 /* The following stalls and flushes are only documented to be required
644 * for HiZ clear operations. However, they also seem to be required for
645 * resolve operations.
646 *
647 * From the Ivybridge PRM, volume 2, "Depth Buffer Clear":
648 *
649 * "If other rendering operations have preceded this clear, a
650 * PIPE_CONTROL with depth cache flush enabled, Depth Stall bit
651 * enabled must be issued before the rectangle primitive used for
652 * the depth buffer clear operation."
653 *
654 * Same applies for Gen8 and Gen9.
655 *
656 * In addition, from the Ivybridge PRM, volume 2, 1.10.4.1
657 * PIPE_CONTROL, Depth Cache Flush Enable:
658 *
659 * "This bit must not be set when Depth Stall Enable bit is set in
660 * this packet."
661 *
662 * This is confirmed to hold for real, Haswell gets immediate gpu hangs.
663 *
664 * Therefore issue two pipe control flushes, one for cache flush and
665 * another for depth stall.
666 */
667 iris_emit_pipe_control_flush(batch,
668 "hiz op: pre-flushes (1/2)",
669 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
670 PIPE_CONTROL_CS_STALL);
671
672 iris_emit_pipe_control_flush(batch, "hiz op: pre-flushes (2/2)",
673 PIPE_CONTROL_DEPTH_STALL);
674
675 assert(isl_aux_usage_has_hiz(res->aux.usage) && res->aux.bo);
676
677 iris_batch_maybe_flush(batch, 1500);
678
679 struct blorp_surf surf;
680 iris_blorp_surf_for_resource(&ice->vtbl, &batch->screen->isl_dev, &surf,
681 &res->base, res->aux.usage, level, true);
682
683 struct blorp_batch blorp_batch;
684 enum blorp_batch_flags flags = 0;
685 flags |= update_clear_depth ? 0 : BLORP_BATCH_NO_UPDATE_CLEAR_COLOR;
686 blorp_batch_init(&ice->blorp, &blorp_batch, batch, flags);
687 blorp_hiz_op(&blorp_batch, &surf, level, start_layer, num_layers, op);
688 blorp_batch_finish(&blorp_batch);
689
690 /* The following stalls and flushes are only documented to be required
691 * for HiZ clear operations. However, they also seem to be required for
692 * resolve operations.
693 *
694 * From the Broadwell PRM, volume 7, "Depth Buffer Clear":
695 *
696 * "Depth buffer clear pass using any of the methods (WM_STATE,
697 * 3DSTATE_WM or 3DSTATE_WM_HZ_OP) must be followed by a
698 * PIPE_CONTROL command with DEPTH_STALL bit and Depth FLUSH bits
699 * "set" before starting to render. DepthStall and DepthFlush are
700 * not needed between consecutive depth clear passes nor is it
701 * required if the depth clear pass was done with
702 * 'full_surf_clear' bit set in the 3DSTATE_WM_HZ_OP."
703 *
704 * TODO: Such as the spec says, this could be conditional.
705 */
706 iris_emit_pipe_control_flush(batch,
707 "hiz op: post flush",
708 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
709 PIPE_CONTROL_DEPTH_STALL);
710 }
711
712 static bool
713 level_has_aux(const struct iris_resource *res, uint32_t level)
714 {
715 return isl_aux_usage_has_hiz(res->aux.usage) ?
716 iris_resource_level_has_hiz(res, level) :
717 res->aux.usage != ISL_AUX_USAGE_NONE;
718 }
719
720 /**
721 * Does the resource's slice have hiz enabled?
722 */
723 bool
724 iris_resource_level_has_hiz(const struct iris_resource *res, uint32_t level)
725 {
726 iris_resource_check_level_layer(res, level, 0);
727 return res->aux.has_hiz & 1 << level;
728 }
729
730 /** \brief Assert that the level and layer are valid for the resource. */
731 void
732 iris_resource_check_level_layer(UNUSED const struct iris_resource *res,
733 UNUSED uint32_t level, UNUSED uint32_t layer)
734 {
735 assert(level < res->surf.levels);
736 assert(layer < util_num_layers(&res->base, level));
737 }
738
739 static inline uint32_t
740 miptree_level_range_length(const struct iris_resource *res,
741 uint32_t start_level, uint32_t num_levels)
742 {
743 assert(start_level < res->surf.levels);
744
745 if (num_levels == INTEL_REMAINING_LAYERS)
746 num_levels = res->surf.levels;
747
748 /* Check for overflow */
749 assert(start_level + num_levels >= start_level);
750 assert(start_level + num_levels <= res->surf.levels);
751
752 return num_levels;
753 }
754
755 static inline uint32_t
756 miptree_layer_range_length(const struct iris_resource *res, uint32_t level,
757 uint32_t start_layer, uint32_t num_layers)
758 {
759 assert(level <= res->base.last_level);
760
761 const uint32_t total_num_layers = iris_get_num_logical_layers(res, level);
762 assert(start_layer < total_num_layers);
763 if (num_layers == INTEL_REMAINING_LAYERS)
764 num_layers = total_num_layers - start_layer;
765 /* Check for overflow */
766 assert(start_layer + num_layers >= start_layer);
767 assert(start_layer + num_layers <= total_num_layers);
768
769 return num_layers;
770 }
771
772 bool
773 iris_has_color_unresolved(const struct iris_resource *res,
774 unsigned start_level, unsigned num_levels,
775 unsigned start_layer, unsigned num_layers)
776 {
777 if (!res->aux.bo)
778 return false;
779
780 /* Clamp the level range to fit the resource */
781 num_levels = miptree_level_range_length(res, start_level, num_levels);
782
783 for (uint32_t l = 0; l < num_levels; l++) {
784 const uint32_t level = start_level + l;
785 const uint32_t level_layers =
786 miptree_layer_range_length(res, level, start_layer, num_layers);
787 for (unsigned a = 0; a < level_layers; a++) {
788 enum isl_aux_state aux_state =
789 iris_resource_get_aux_state(res, level, start_layer + a);
790 assert(aux_state != ISL_AUX_STATE_AUX_INVALID);
791 if (aux_state != ISL_AUX_STATE_PASS_THROUGH)
792 return true;
793 }
794 }
795
796 return false;
797 }
798
799 void
800 iris_resource_prepare_access(struct iris_context *ice,
801 struct iris_batch *batch,
802 struct iris_resource *res,
803 uint32_t start_level, uint32_t num_levels,
804 uint32_t start_layer, uint32_t num_layers,
805 enum isl_aux_usage aux_usage,
806 bool fast_clear_supported)
807 {
808 const uint32_t clamped_levels =
809 miptree_level_range_length(res, start_level, num_levels);
810 for (uint32_t l = 0; l < clamped_levels; l++) {
811 const uint32_t level = start_level + l;
812 if (!level_has_aux(res, level))
813 continue;
814
815 const uint32_t level_layers =
816 miptree_layer_range_length(res, level, start_layer, num_layers);
817 for (uint32_t a = 0; a < level_layers; a++) {
818 const uint32_t layer = start_layer + a;
819 const enum isl_aux_state aux_state =
820 iris_resource_get_aux_state(res, level, layer);
821 const enum isl_aux_op aux_op =
822 isl_aux_prepare_access(aux_state, aux_usage, fast_clear_supported);
823
824 if (aux_op == ISL_AUX_OP_NONE) {
825 /* Nothing to do here. */
826 } else if (isl_aux_usage_has_mcs(res->aux.usage)) {
827 assert(aux_op == ISL_AUX_OP_PARTIAL_RESOLVE);
828 iris_mcs_partial_resolve(ice, batch, res, layer, 1);
829 } else if (isl_aux_usage_has_hiz(res->aux.usage)) {
830 iris_hiz_exec(ice, batch, res, level, layer, 1, aux_op, false);
831 } else {
832 assert(isl_aux_usage_has_ccs(res->aux.usage));
833 iris_resolve_color(ice, batch, res, level, layer, aux_op);
834 }
835
836 const enum isl_aux_state new_state =
837 isl_aux_state_transition_aux_op(aux_state, res->aux.usage, aux_op);
838 iris_resource_set_aux_state(ice, res, level, layer, 1, new_state);
839 }
840 }
841 }
842
843 void
844 iris_resource_finish_write(struct iris_context *ice,
845 struct iris_resource *res, uint32_t level,
846 uint32_t start_layer, uint32_t num_layers,
847 enum isl_aux_usage aux_usage)
848 {
849 if (!level_has_aux(res, level))
850 return;
851
852 const uint32_t level_layers =
853 miptree_layer_range_length(res, level, start_layer, num_layers);
854
855 for (uint32_t a = 0; a < level_layers; a++) {
856 const uint32_t layer = start_layer + a;
857 const enum isl_aux_state aux_state =
858 iris_resource_get_aux_state(res, level, layer);
859 const enum isl_aux_state new_aux_state =
860 isl_aux_state_transition_write(aux_state, aux_usage, false);
861 iris_resource_set_aux_state(ice, res, level, layer, 1, new_aux_state);
862 }
863 }
864
865 enum isl_aux_state
866 iris_resource_get_aux_state(const struct iris_resource *res,
867 uint32_t level, uint32_t layer)
868 {
869 iris_resource_check_level_layer(res, level, layer);
870
871 if (res->surf.usage & ISL_SURF_USAGE_DEPTH_BIT) {
872 assert(iris_resource_level_has_hiz(res, level));
873 } else {
874 assert(res->surf.samples == 1 ||
875 res->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY);
876 }
877
878 return res->aux.state[level][layer];
879 }
880
881 void
882 iris_resource_set_aux_state(struct iris_context *ice,
883 struct iris_resource *res, uint32_t level,
884 uint32_t start_layer, uint32_t num_layers,
885 enum isl_aux_state aux_state)
886 {
887 num_layers = miptree_layer_range_length(res, level, start_layer, num_layers);
888
889 if (res->surf.usage & ISL_SURF_USAGE_DEPTH_BIT) {
890 assert(iris_resource_level_has_hiz(res, level));
891 } else {
892 assert(res->surf.samples == 1 ||
893 res->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY);
894 }
895
896 for (unsigned a = 0; a < num_layers; a++) {
897 if (res->aux.state[level][start_layer + a] != aux_state) {
898 res->aux.state[level][start_layer + a] = aux_state;
899 /* XXX: Need to track which bindings to make dirty */
900 ice->state.dirty |= IRIS_ALL_DIRTY_BINDINGS;
901 }
902 }
903 }
904
905 /* On Gen9 color buffers may be compressed by the hardware (lossless
906 * compression). There are, however, format restrictions and care needs to be
907 * taken that the sampler engine is capable for re-interpreting a buffer with
908 * format different the buffer was originally written with.
909 *
910 * For example, SRGB formats are not compressible and the sampler engine isn't
911 * capable of treating RGBA_UNORM as SRGB_ALPHA. In such a case the underlying
912 * color buffer needs to be resolved so that the sampling surface can be
913 * sampled as non-compressed (i.e., without the auxiliary MCS buffer being
914 * set).
915 */
916 static bool
917 can_texture_with_ccs(const struct gen_device_info *devinfo,
918 struct pipe_debug_callback *dbg,
919 const struct iris_resource *res,
920 enum isl_format view_format)
921 {
922 if (res->aux.usage != ISL_AUX_USAGE_CCS_E)
923 return false;
924
925 if (!format_ccs_e_compat_with_resource(devinfo, res, view_format)) {
926 const struct isl_format_layout *res_fmtl =
927 isl_format_get_layout(res->surf.format);
928 const struct isl_format_layout *view_fmtl =
929 isl_format_get_layout(view_format);
930
931 perf_debug(dbg, "Incompatible sampling format (%s) for CCS (%s)\n",
932 view_fmtl->name, res_fmtl->name);
933
934 return false;
935 }
936
937 return true;
938 }
939
940 enum isl_aux_usage
941 iris_resource_texture_aux_usage(struct iris_context *ice,
942 const struct iris_resource *res,
943 enum isl_format view_format)
944 {
945 struct iris_screen *screen = (void *) ice->ctx.screen;
946 struct gen_device_info *devinfo = &screen->devinfo;
947
948 switch (res->aux.usage) {
949 case ISL_AUX_USAGE_HIZ:
950 if (iris_sample_with_depth_aux(devinfo, res))
951 return ISL_AUX_USAGE_HIZ;
952 break;
953
954 case ISL_AUX_USAGE_HIZ_CCS:
955 assert(!iris_sample_with_depth_aux(devinfo, res));
956 return ISL_AUX_USAGE_NONE;
957
958 case ISL_AUX_USAGE_HIZ_CCS_WT:
959 if (iris_sample_with_depth_aux(devinfo, res))
960 return ISL_AUX_USAGE_HIZ_CCS_WT;
961 break;
962
963 case ISL_AUX_USAGE_MCS:
964 case ISL_AUX_USAGE_MCS_CCS:
965 case ISL_AUX_USAGE_STC_CCS:
966 return res->aux.usage;
967
968 case ISL_AUX_USAGE_CCS_D:
969 case ISL_AUX_USAGE_CCS_E:
970 /* If we don't have any unresolved color, report an aux usage of
971 * ISL_AUX_USAGE_NONE. This way, texturing won't even look at the
972 * aux surface and we can save some bandwidth.
973 */
974 if (!iris_has_color_unresolved(res, 0, INTEL_REMAINING_LEVELS,
975 0, INTEL_REMAINING_LAYERS))
976 return ISL_AUX_USAGE_NONE;
977
978 if (can_texture_with_ccs(devinfo, &ice->dbg, res, view_format))
979 return ISL_AUX_USAGE_CCS_E;
980 break;
981
982 default:
983 break;
984 }
985
986 return ISL_AUX_USAGE_NONE;
987 }
988
989 static bool
990 isl_formats_are_fast_clear_compatible(enum isl_format a, enum isl_format b)
991 {
992 /* On gen8 and earlier, the hardware was only capable of handling 0/1 clear
993 * values so sRGB curve application was a no-op for all fast-clearable
994 * formats.
995 *
996 * On gen9+, the hardware supports arbitrary clear values. For sRGB clear
997 * values, the hardware interprets the floats, not as what would be
998 * returned from the sampler (or written by the shader), but as being
999 * between format conversion and sRGB curve application. This means that
1000 * we can switch between sRGB and UNORM without having to whack the clear
1001 * color.
1002 */
1003 return isl_format_srgb_to_linear(a) == isl_format_srgb_to_linear(b);
1004 }
1005
1006 void
1007 iris_resource_prepare_texture(struct iris_context *ice,
1008 struct iris_batch *batch,
1009 struct iris_resource *res,
1010 enum isl_format view_format,
1011 uint32_t start_level, uint32_t num_levels,
1012 uint32_t start_layer, uint32_t num_layers)
1013 {
1014 enum isl_aux_usage aux_usage =
1015 iris_resource_texture_aux_usage(ice, res, view_format);
1016
1017 bool clear_supported = isl_aux_usage_has_fast_clears(aux_usage);
1018
1019 /* Clear color is specified as ints or floats and the conversion is done by
1020 * the sampler. If we have a texture view, we would have to perform the
1021 * clear color conversion manually. Just disable clear color.
1022 */
1023 if (!isl_formats_are_fast_clear_compatible(res->surf.format, view_format))
1024 clear_supported = false;
1025
1026 iris_resource_prepare_access(ice, batch, res, start_level, num_levels,
1027 start_layer, num_layers,
1028 aux_usage, clear_supported);
1029 }
1030
1031 enum isl_aux_usage
1032 iris_resource_render_aux_usage(struct iris_context *ice,
1033 struct iris_resource *res,
1034 enum isl_format render_format,
1035 bool blend_enabled,
1036 bool draw_aux_disabled)
1037 {
1038 struct iris_screen *screen = (void *) ice->ctx.screen;
1039 struct gen_device_info *devinfo = &screen->devinfo;
1040
1041 if (draw_aux_disabled)
1042 return ISL_AUX_USAGE_NONE;
1043
1044 switch (res->aux.usage) {
1045 case ISL_AUX_USAGE_MCS:
1046 case ISL_AUX_USAGE_MCS_CCS:
1047 return res->aux.usage;
1048
1049 case ISL_AUX_USAGE_CCS_D:
1050 case ISL_AUX_USAGE_CCS_E:
1051 /* Gen9+ hardware technically supports non-0/1 clear colors with sRGB
1052 * formats. However, there are issues with blending where it doesn't
1053 * properly apply the sRGB curve to the clear color when blending.
1054 */
1055 if (devinfo->gen >= 9 && blend_enabled &&
1056 isl_format_is_srgb(render_format) &&
1057 !isl_color_value_is_zero_one(res->aux.clear_color, render_format))
1058 return ISL_AUX_USAGE_NONE;
1059
1060 if (res->aux.usage == ISL_AUX_USAGE_CCS_E &&
1061 format_ccs_e_compat_with_resource(devinfo, res, render_format))
1062 return ISL_AUX_USAGE_CCS_E;
1063
1064 /* Otherwise, we try to fall back to CCS_D */
1065 if (isl_format_supports_ccs_d(devinfo, render_format))
1066 return ISL_AUX_USAGE_CCS_D;
1067
1068 default:
1069 return ISL_AUX_USAGE_NONE;
1070 }
1071 }
1072
1073 void
1074 iris_resource_prepare_render(struct iris_context *ice,
1075 struct iris_batch *batch,
1076 struct iris_resource *res, uint32_t level,
1077 uint32_t start_layer, uint32_t layer_count,
1078 enum isl_aux_usage aux_usage)
1079 {
1080 iris_resource_prepare_access(ice, batch, res, level, 1, start_layer,
1081 layer_count, aux_usage,
1082 isl_aux_usage_has_fast_clears(aux_usage));
1083 }
1084
1085 void
1086 iris_resource_finish_render(struct iris_context *ice,
1087 struct iris_resource *res, uint32_t level,
1088 uint32_t start_layer, uint32_t layer_count,
1089 enum isl_aux_usage aux_usage)
1090 {
1091 iris_resource_finish_write(ice, res, level, start_layer, layer_count,
1092 aux_usage);
1093 }
1094
1095 void
1096 iris_resource_prepare_depth(struct iris_context *ice,
1097 struct iris_batch *batch,
1098 struct iris_resource *res, uint32_t level,
1099 uint32_t start_layer, uint32_t layer_count)
1100 {
1101 iris_resource_prepare_access(ice, batch, res, level, 1, start_layer,
1102 layer_count, res->aux.usage, !!res->aux.bo);
1103 }
1104
1105 void
1106 iris_resource_finish_depth(struct iris_context *ice,
1107 struct iris_resource *res, uint32_t level,
1108 uint32_t start_layer, uint32_t layer_count,
1109 bool depth_written)
1110 {
1111 if (depth_written) {
1112 iris_resource_finish_write(ice, res, level, start_layer, layer_count,
1113 res->aux.usage);
1114 }
1115 }