iris: Enable HIZ_CCS sampling
[mesa.git] / src / gallium / drivers / iris / iris_resolve.c
1 /*
2 * Copyright © 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20 * DEALINGS IN THE SOFTWARE.
21 */
22
23 /**
24 * @file iris_resolve.c
25 *
26 * This file handles resolve tracking for main and auxiliary surfaces.
27 *
28 * It also handles our cache tracking. We have sets for the render cache,
29 * depth cache, and so on. If a BO is in a cache's set, then it may have
30 * data in that cache. The helpers take care of emitting flushes for
31 * render-to-texture, format reinterpretation issues, and other situations.
32 */
33
34 #include "util/hash_table.h"
35 #include "util/set.h"
36 #include "iris_context.h"
37 #include "compiler/nir/nir.h"
38
39 /**
40 * Disable auxiliary buffers if a renderbuffer is also bound as a texture
41 * or shader image. This causes a self-dependency, where both rendering
42 * and sampling may concurrently read or write the CCS buffer, causing
43 * incorrect pixels.
44 */
45 static bool
46 disable_rb_aux_buffer(struct iris_context *ice,
47 bool *draw_aux_buffer_disabled,
48 struct iris_resource *tex_res,
49 unsigned min_level, unsigned num_levels,
50 const char *usage)
51 {
52 struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
53 bool found = false;
54
55 /* We only need to worry about color compression and fast clears. */
56 if (tex_res->aux.usage != ISL_AUX_USAGE_CCS_D &&
57 tex_res->aux.usage != ISL_AUX_USAGE_CCS_E)
58 return false;
59
60 for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
61 struct iris_surface *surf = (void *) cso_fb->cbufs[i];
62 if (!surf)
63 continue;
64
65 struct iris_resource *rb_res = (void *) surf->base.texture;
66
67 if (rb_res->bo == tex_res->bo &&
68 surf->base.u.tex.level >= min_level &&
69 surf->base.u.tex.level < min_level + num_levels) {
70 found = draw_aux_buffer_disabled[i] = true;
71 }
72 }
73
74 if (found) {
75 perf_debug(&ice->dbg,
76 "Disabling CCS because a renderbuffer is also bound %s.\n",
77 usage);
78 }
79
80 return found;
81 }
82
83 static void
84 resolve_sampler_views(struct iris_context *ice,
85 struct iris_batch *batch,
86 struct iris_shader_state *shs,
87 const struct shader_info *info,
88 bool *draw_aux_buffer_disabled,
89 bool consider_framebuffer)
90 {
91 uint32_t views = info ? (shs->bound_sampler_views & info->textures_used) : 0;
92
93 unsigned astc5x5_wa_bits = 0; // XXX: actual tracking
94
95 while (views) {
96 const int i = u_bit_scan(&views);
97 struct iris_sampler_view *isv = shs->textures[i];
98 struct iris_resource *res = (void *) isv->base.texture;
99
100 if (res->base.target != PIPE_BUFFER) {
101 if (consider_framebuffer) {
102 disable_rb_aux_buffer(ice, draw_aux_buffer_disabled,
103 res, isv->view.base_level, isv->view.levels,
104 "for sampling");
105 }
106
107 iris_resource_prepare_texture(ice, batch, res, isv->view.format,
108 isv->view.base_level, isv->view.levels,
109 isv->view.base_array_layer,
110 isv->view.array_len,
111 astc5x5_wa_bits);
112 }
113
114 iris_cache_flush_for_read(batch, res->bo);
115 }
116 }
117
118 static void
119 resolve_image_views(struct iris_context *ice,
120 struct iris_batch *batch,
121 struct iris_shader_state *shs,
122 bool *draw_aux_buffer_disabled,
123 bool consider_framebuffer)
124 {
125 /* TODO: Consider images used by program */
126 uint32_t views = shs->bound_image_views;
127
128 while (views) {
129 const int i = u_bit_scan(&views);
130 struct pipe_image_view *pview = &shs->image[i].base;
131 struct iris_resource *res = (void *) pview->resource;
132
133 if (res->base.target != PIPE_BUFFER) {
134 if (consider_framebuffer) {
135 disable_rb_aux_buffer(ice, draw_aux_buffer_disabled,
136 res, pview->u.tex.level, 1,
137 "as a shader image");
138 }
139
140 unsigned num_layers =
141 pview->u.tex.last_layer - pview->u.tex.first_layer + 1;
142
143 /* The data port doesn't understand any compression */
144 iris_resource_prepare_access(ice, batch, res,
145 pview->u.tex.level, 1,
146 pview->u.tex.first_layer, num_layers,
147 ISL_AUX_USAGE_NONE, false);
148 }
149
150 iris_cache_flush_for_read(batch, res->bo);
151 }
152 }
153
154
155 /**
156 * \brief Resolve buffers before drawing.
157 *
158 * Resolve the depth buffer's HiZ buffer, resolve the depth buffer of each
159 * enabled depth texture, and flush the render cache for any dirty textures.
160 */
161 void
162 iris_predraw_resolve_inputs(struct iris_context *ice,
163 struct iris_batch *batch,
164 bool *draw_aux_buffer_disabled,
165 gl_shader_stage stage,
166 bool consider_framebuffer)
167 {
168 struct iris_shader_state *shs = &ice->state.shaders[stage];
169 const struct shader_info *info = iris_get_shader_info(ice, stage);
170
171 uint64_t dirty = (IRIS_DIRTY_BINDINGS_VS << stage) |
172 (consider_framebuffer ? IRIS_DIRTY_BINDINGS_FS : 0);
173
174 if (ice->state.dirty & dirty) {
175 resolve_sampler_views(ice, batch, shs, info, draw_aux_buffer_disabled,
176 consider_framebuffer);
177 resolve_image_views(ice, batch, shs, draw_aux_buffer_disabled,
178 consider_framebuffer);
179 }
180
181 // XXX: ASTC hacks
182 }
183
184 void
185 iris_predraw_resolve_framebuffer(struct iris_context *ice,
186 struct iris_batch *batch,
187 bool *draw_aux_buffer_disabled)
188 {
189 struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
190 struct iris_screen *screen = (void *) ice->ctx.screen;
191 struct gen_device_info *devinfo = &screen->devinfo;
192 struct iris_uncompiled_shader *ish =
193 ice->shaders.uncompiled[MESA_SHADER_FRAGMENT];
194 const nir_shader *nir = ish->nir;
195
196 if (ice->state.dirty & IRIS_DIRTY_DEPTH_BUFFER) {
197 struct pipe_surface *zs_surf = cso_fb->zsbuf;
198
199 if (zs_surf) {
200 struct iris_resource *z_res, *s_res;
201 iris_get_depth_stencil_resources(zs_surf->texture, &z_res, &s_res);
202 unsigned num_layers =
203 zs_surf->u.tex.last_layer - zs_surf->u.tex.first_layer + 1;
204
205 if (z_res) {
206 iris_resource_prepare_depth(ice, batch, z_res,
207 zs_surf->u.tex.level,
208 zs_surf->u.tex.first_layer,
209 num_layers);
210 iris_cache_flush_for_depth(batch, z_res->bo);
211 }
212
213 if (s_res) {
214 iris_cache_flush_for_depth(batch, s_res->bo);
215 }
216 }
217 }
218
219 if (devinfo->gen == 8 && nir->info.outputs_read != 0) {
220 for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
221 if (cso_fb->cbufs[i]) {
222 struct iris_surface *surf = (void *) cso_fb->cbufs[i];
223 struct iris_resource *res = (void *) cso_fb->cbufs[i]->texture;
224
225 iris_resource_prepare_texture(ice, batch, res, surf->view.format,
226 surf->view.base_level, 1,
227 surf->view.base_array_layer,
228 surf->view.array_len,
229 0);
230 }
231 }
232 }
233
234 if (ice->state.dirty & (IRIS_DIRTY_BINDINGS_FS | IRIS_DIRTY_BLEND_STATE)) {
235 for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
236 struct iris_surface *surf = (void *) cso_fb->cbufs[i];
237 if (!surf)
238 continue;
239
240 struct iris_resource *res = (void *) surf->base.texture;
241
242 enum isl_aux_usage aux_usage =
243 iris_resource_render_aux_usage(ice, res, surf->view.format,
244 ice->state.blend_enables & (1u << i),
245 draw_aux_buffer_disabled[i]);
246
247 if (ice->state.draw_aux_usage[i] != aux_usage) {
248 ice->state.draw_aux_usage[i] = aux_usage;
249 /* XXX: Need to track which bindings to make dirty */
250 ice->state.dirty |= IRIS_ALL_DIRTY_BINDINGS;
251 }
252
253 iris_resource_prepare_render(ice, batch, res, surf->view.base_level,
254 surf->view.base_array_layer,
255 surf->view.array_len,
256 aux_usage);
257
258 iris_cache_flush_for_render(batch, res->bo, surf->view.format,
259 aux_usage);
260 }
261 }
262 }
263
264 /**
265 * \brief Call this after drawing to mark which buffers need resolving
266 *
267 * If the depth buffer was written to and if it has an accompanying HiZ
268 * buffer, then mark that it needs a depth resolve.
269 *
270 * If the color buffer is a multisample window system buffer, then
271 * mark that it needs a downsample.
272 *
273 * Also mark any render targets which will be textured as needing a render
274 * cache flush.
275 */
276 void
277 iris_postdraw_update_resolve_tracking(struct iris_context *ice,
278 struct iris_batch *batch)
279 {
280 struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
281
282 // XXX: front buffer drawing?
283
284 bool may_have_resolved_depth =
285 ice->state.dirty & (IRIS_DIRTY_DEPTH_BUFFER |
286 IRIS_DIRTY_WM_DEPTH_STENCIL);
287
288 struct pipe_surface *zs_surf = cso_fb->zsbuf;
289 if (zs_surf) {
290 struct iris_resource *z_res, *s_res;
291 iris_get_depth_stencil_resources(zs_surf->texture, &z_res, &s_res);
292 unsigned num_layers =
293 zs_surf->u.tex.last_layer - zs_surf->u.tex.first_layer + 1;
294
295 if (z_res) {
296 if (may_have_resolved_depth) {
297 iris_resource_finish_depth(ice, z_res, zs_surf->u.tex.level,
298 zs_surf->u.tex.first_layer, num_layers,
299 ice->state.depth_writes_enabled);
300 }
301
302 if (ice->state.depth_writes_enabled)
303 iris_depth_cache_add_bo(batch, z_res->bo);
304 }
305
306 if (s_res) {
307 if (may_have_resolved_depth) {
308 iris_resource_finish_write(ice, s_res, zs_surf->u.tex.level,
309 zs_surf->u.tex.first_layer, num_layers,
310 ISL_AUX_USAGE_NONE);
311 }
312
313 if (ice->state.stencil_writes_enabled)
314 iris_depth_cache_add_bo(batch, s_res->bo);
315 }
316 }
317
318 bool may_have_resolved_color =
319 ice->state.dirty & (IRIS_DIRTY_BINDINGS_FS | IRIS_DIRTY_BLEND_STATE);
320
321 for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
322 struct iris_surface *surf = (void *) cso_fb->cbufs[i];
323 if (!surf)
324 continue;
325
326 struct iris_resource *res = (void *) surf->base.texture;
327 enum isl_aux_usage aux_usage = ice->state.draw_aux_usage[i];
328
329 iris_render_cache_add_bo(batch, res->bo, surf->view.format,
330 aux_usage);
331
332 if (may_have_resolved_color) {
333 union pipe_surface_desc *desc = &surf->base.u;
334 unsigned num_layers =
335 desc->tex.last_layer - desc->tex.first_layer + 1;
336 iris_resource_finish_render(ice, res, desc->tex.level,
337 desc->tex.first_layer, num_layers,
338 aux_usage);
339 }
340 }
341 }
342
343 /**
344 * Clear the cache-tracking sets.
345 */
346 void
347 iris_cache_sets_clear(struct iris_batch *batch)
348 {
349 hash_table_foreach(batch->cache.render, render_entry)
350 _mesa_hash_table_remove(batch->cache.render, render_entry);
351
352 set_foreach(batch->cache.depth, depth_entry)
353 _mesa_set_remove(batch->cache.depth, depth_entry);
354 }
355
356 /**
357 * Emits an appropriate flush for a BO if it has been rendered to within the
358 * same batchbuffer as a read that's about to be emitted.
359 *
360 * The GPU has separate, incoherent caches for the render cache and the
361 * sampler cache, along with other caches. Usually data in the different
362 * caches don't interact (e.g. we don't render to our driver-generated
363 * immediate constant data), but for render-to-texture in FBOs we definitely
364 * do. When a batchbuffer is flushed, the kernel will ensure that everything
365 * necessary is flushed before another use of that BO, but for reuse from
366 * different caches within a batchbuffer, it's all our responsibility.
367 */
368 void
369 iris_flush_depth_and_render_caches(struct iris_batch *batch)
370 {
371 iris_emit_pipe_control_flush(batch,
372 "cache tracker: render-to-texture",
373 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
374 PIPE_CONTROL_RENDER_TARGET_FLUSH |
375 PIPE_CONTROL_CS_STALL);
376
377 iris_emit_pipe_control_flush(batch,
378 "cache tracker: render-to-texture",
379 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
380 PIPE_CONTROL_CONST_CACHE_INVALIDATE);
381
382 iris_cache_sets_clear(batch);
383 }
384
385 void
386 iris_cache_flush_for_read(struct iris_batch *batch,
387 struct iris_bo *bo)
388 {
389 if (_mesa_hash_table_search_pre_hashed(batch->cache.render, bo->hash, bo) ||
390 _mesa_set_search_pre_hashed(batch->cache.depth, bo->hash, bo))
391 iris_flush_depth_and_render_caches(batch);
392 }
393
394 static void *
395 format_aux_tuple(enum isl_format format, enum isl_aux_usage aux_usage)
396 {
397 return (void *)(uintptr_t)((uint32_t)format << 8 | aux_usage);
398 }
399
400 void
401 iris_cache_flush_for_render(struct iris_batch *batch,
402 struct iris_bo *bo,
403 enum isl_format format,
404 enum isl_aux_usage aux_usage)
405 {
406 if (_mesa_set_search_pre_hashed(batch->cache.depth, bo->hash, bo))
407 iris_flush_depth_and_render_caches(batch);
408
409 /* Check to see if this bo has been used by a previous rendering operation
410 * but with a different format or aux usage. If it has, flush the render
411 * cache so we ensure that it's only in there with one format or aux usage
412 * at a time.
413 *
414 * Even though it's not obvious, this can easily happen in practice.
415 * Suppose a client is blending on a surface with sRGB encode enabled on
416 * gen9. This implies that you get AUX_USAGE_CCS_D at best. If the client
417 * then disables sRGB decode and continues blending we will flip on
418 * AUX_USAGE_CCS_E without doing any sort of resolve in-between (this is
419 * perfectly valid since CCS_E is a subset of CCS_D). However, this means
420 * that we have fragments in-flight which are rendering with UNORM+CCS_E
421 * and other fragments in-flight with SRGB+CCS_D on the same surface at the
422 * same time and the pixel scoreboard and color blender are trying to sort
423 * it all out. This ends badly (i.e. GPU hangs).
424 *
425 * To date, we have never observed GPU hangs or even corruption to be
426 * associated with switching the format, only the aux usage. However,
427 * there are comments in various docs which indicate that the render cache
428 * isn't 100% resilient to format changes. We may as well be conservative
429 * and flush on format changes too. We can always relax this later if we
430 * find it to be a performance problem.
431 */
432 struct hash_entry *entry =
433 _mesa_hash_table_search_pre_hashed(batch->cache.render, bo->hash, bo);
434 if (entry && entry->data != format_aux_tuple(format, aux_usage))
435 iris_flush_depth_and_render_caches(batch);
436 }
437
438 void
439 iris_render_cache_add_bo(struct iris_batch *batch,
440 struct iris_bo *bo,
441 enum isl_format format,
442 enum isl_aux_usage aux_usage)
443 {
444 #ifndef NDEBUG
445 struct hash_entry *entry =
446 _mesa_hash_table_search_pre_hashed(batch->cache.render, bo->hash, bo);
447 if (entry) {
448 /* Otherwise, someone didn't do a flush_for_render and that would be
449 * very bad indeed.
450 */
451 assert(entry->data == format_aux_tuple(format, aux_usage));
452 }
453 #endif
454
455 _mesa_hash_table_insert_pre_hashed(batch->cache.render, bo->hash, bo,
456 format_aux_tuple(format, aux_usage));
457 }
458
459 void
460 iris_cache_flush_for_depth(struct iris_batch *batch,
461 struct iris_bo *bo)
462 {
463 if (_mesa_hash_table_search_pre_hashed(batch->cache.render, bo->hash, bo))
464 iris_flush_depth_and_render_caches(batch);
465 }
466
467 void
468 iris_depth_cache_add_bo(struct iris_batch *batch, struct iris_bo *bo)
469 {
470 _mesa_set_add_pre_hashed(batch->cache.depth, bo->hash, bo);
471 }
472
473 static void
474 iris_resolve_color(struct iris_context *ice,
475 struct iris_batch *batch,
476 struct iris_resource *res,
477 unsigned level, unsigned layer,
478 enum isl_aux_op resolve_op)
479 {
480 //DBG("%s to mt %p level %u layer %u\n", __FUNCTION__, mt, level, layer);
481
482 struct blorp_surf surf;
483 iris_blorp_surf_for_resource(&ice->vtbl, &surf, &res->base, res->aux.usage,
484 level, true);
485
486 iris_batch_maybe_flush(batch, 1500);
487
488 /* Ivybridge PRM Vol 2, Part 1, "11.7 MCS Buffer for Render Target(s)":
489 *
490 * "Any transition from any value in {Clear, Render, Resolve} to a
491 * different value in {Clear, Render, Resolve} requires end of pipe
492 * synchronization."
493 *
494 * In other words, fast clear ops are not properly synchronized with
495 * other drawing. We need to use a PIPE_CONTROL to ensure that the
496 * contents of the previous draw hit the render target before we resolve
497 * and again afterwards to ensure that the resolve is complete before we
498 * do any more regular drawing.
499 */
500 iris_emit_end_of_pipe_sync(batch, "color resolve: pre-flush",
501 PIPE_CONTROL_RENDER_TARGET_FLUSH);
502
503 struct blorp_batch blorp_batch;
504 blorp_batch_init(&ice->blorp, &blorp_batch, batch, 0);
505 blorp_ccs_resolve(&blorp_batch, &surf, level, layer, 1,
506 isl_format_srgb_to_linear(res->surf.format),
507 resolve_op);
508 blorp_batch_finish(&blorp_batch);
509
510 /* See comment above */
511 iris_emit_end_of_pipe_sync(batch, "color resolve: post-flush",
512 PIPE_CONTROL_RENDER_TARGET_FLUSH);
513 }
514
515 static void
516 iris_mcs_partial_resolve(struct iris_context *ice,
517 struct iris_batch *batch,
518 struct iris_resource *res,
519 uint32_t start_layer,
520 uint32_t num_layers)
521 {
522 //DBG("%s to mt %p layers %u-%u\n", __FUNCTION__, mt,
523 //start_layer, start_layer + num_layers - 1);
524
525 assert(res->aux.usage == ISL_AUX_USAGE_MCS);
526
527 struct blorp_surf surf;
528 iris_blorp_surf_for_resource(&ice->vtbl, &surf, &res->base, res->aux.usage,
529 0, true);
530
531 struct blorp_batch blorp_batch;
532 blorp_batch_init(&ice->blorp, &blorp_batch, batch, 0);
533 blorp_mcs_partial_resolve(&blorp_batch, &surf,
534 isl_format_srgb_to_linear(res->surf.format),
535 start_layer, num_layers);
536 blorp_batch_finish(&blorp_batch);
537 }
538
539
540 /**
541 * Return true if the format that will be used to access the resource is
542 * CCS_E-compatible with the resource's linear/non-sRGB format.
543 *
544 * Why use the linear format? Well, although the resourcemay be specified
545 * with an sRGB format, the usage of that color space/format can be toggled.
546 * Since our HW tends to support more linear formats than sRGB ones, we use
547 * this format variant for check for CCS_E compatibility.
548 */
549 static bool
550 format_ccs_e_compat_with_resource(const struct gen_device_info *devinfo,
551 const struct iris_resource *res,
552 enum isl_format access_format)
553 {
554 assert(res->aux.usage == ISL_AUX_USAGE_CCS_E);
555
556 enum isl_format isl_format = isl_format_srgb_to_linear(res->surf.format);
557 return isl_formats_are_ccs_e_compatible(devinfo, isl_format, access_format);
558 }
559
560 static bool
561 sample_with_depth_aux(const struct gen_device_info *devinfo,
562 const struct iris_resource *res)
563 {
564 switch (res->aux.usage) {
565 case ISL_AUX_USAGE_HIZ:
566 if (devinfo->has_sample_with_hiz)
567 break;
568 return false;
569 case ISL_AUX_USAGE_HIZ_CCS:
570 /* Write through mode must have been enabled for prior writes. */
571 if (isl_surf_supports_hiz_ccs_wt(devinfo, &res->surf, res->aux.usage))
572 break;
573 return false;
574 default:
575 return false;
576 }
577
578 /* It seems the hardware won't fallback to the depth buffer if some of the
579 * mipmap levels aren't available in the HiZ buffer. So we need all levels
580 * of the texture to be HiZ enabled.
581 */
582 for (unsigned level = 0; level < res->surf.levels; ++level) {
583 if (!iris_resource_level_has_hiz(res, level))
584 return false;
585 }
586
587 /* If compressed multisampling is enabled, then we use it for the auxiliary
588 * buffer instead.
589 *
590 * From the BDW PRM (Volume 2d: Command Reference: Structures
591 * RENDER_SURFACE_STATE.AuxiliarySurfaceMode):
592 *
593 * "If this field is set to AUX_HIZ, Number of Multisamples must be
594 * MULTISAMPLECOUNT_1, and Surface Type cannot be SURFTYPE_3D.
595 *
596 * There is no such blurb for 1D textures, but there is sufficient evidence
597 * that this is broken on SKL+.
598 */
599 // XXX: i965 disables this for arrays too, is that reasonable?
600 return res->surf.samples == 1 && res->surf.dim == ISL_SURF_DIM_2D;
601 }
602
603 /**
604 * Perform a HiZ or depth resolve operation.
605 *
606 * For an overview of HiZ ops, see the following sections of the Sandy Bridge
607 * PRM, Volume 1, Part 2:
608 * - 7.5.3.1 Depth Buffer Clear
609 * - 7.5.3.2 Depth Buffer Resolve
610 * - 7.5.3.3 Hierarchical Depth Buffer Resolve
611 */
612 void
613 iris_hiz_exec(struct iris_context *ice,
614 struct iris_batch *batch,
615 struct iris_resource *res,
616 unsigned int level, unsigned int start_layer,
617 unsigned int num_layers, enum isl_aux_op op,
618 bool update_clear_depth)
619 {
620 assert(iris_resource_level_has_hiz(res, level));
621 assert(op != ISL_AUX_OP_NONE);
622 UNUSED const char *name = NULL;
623
624 switch (op) {
625 case ISL_AUX_OP_FULL_RESOLVE:
626 name = "depth resolve";
627 break;
628 case ISL_AUX_OP_AMBIGUATE:
629 name = "hiz ambiguate";
630 break;
631 case ISL_AUX_OP_FAST_CLEAR:
632 name = "depth clear";
633 break;
634 case ISL_AUX_OP_PARTIAL_RESOLVE:
635 case ISL_AUX_OP_NONE:
636 unreachable("Invalid HiZ op");
637 }
638
639 //DBG("%s %s to mt %p level %d layers %d-%d\n",
640 //__func__, name, mt, level, start_layer, start_layer + num_layers - 1);
641
642 /* The following stalls and flushes are only documented to be required
643 * for HiZ clear operations. However, they also seem to be required for
644 * resolve operations.
645 *
646 * From the Ivybridge PRM, volume 2, "Depth Buffer Clear":
647 *
648 * "If other rendering operations have preceded this clear, a
649 * PIPE_CONTROL with depth cache flush enabled, Depth Stall bit
650 * enabled must be issued before the rectangle primitive used for
651 * the depth buffer clear operation."
652 *
653 * Same applies for Gen8 and Gen9.
654 *
655 * In addition, from the Ivybridge PRM, volume 2, 1.10.4.1
656 * PIPE_CONTROL, Depth Cache Flush Enable:
657 *
658 * "This bit must not be set when Depth Stall Enable bit is set in
659 * this packet."
660 *
661 * This is confirmed to hold for real, Haswell gets immediate gpu hangs.
662 *
663 * Therefore issue two pipe control flushes, one for cache flush and
664 * another for depth stall.
665 */
666 iris_emit_pipe_control_flush(batch,
667 "hiz op: pre-flushes (1/2)",
668 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
669 PIPE_CONTROL_CS_STALL);
670
671 iris_emit_pipe_control_flush(batch, "hiz op: pre-flushes (2/2)",
672 PIPE_CONTROL_DEPTH_STALL);
673
674 assert(isl_aux_usage_has_hiz(res->aux.usage) && res->aux.bo);
675
676 iris_batch_maybe_flush(batch, 1500);
677
678 struct blorp_surf surf;
679 iris_blorp_surf_for_resource(&ice->vtbl, &surf, &res->base,
680 res->aux.usage, level, true);
681
682 struct blorp_batch blorp_batch;
683 enum blorp_batch_flags flags = 0;
684 flags |= update_clear_depth ? 0 : BLORP_BATCH_NO_UPDATE_CLEAR_COLOR;
685 blorp_batch_init(&ice->blorp, &blorp_batch, batch, flags);
686 blorp_hiz_op(&blorp_batch, &surf, level, start_layer, num_layers, op);
687 blorp_batch_finish(&blorp_batch);
688
689 /* The following stalls and flushes are only documented to be required
690 * for HiZ clear operations. However, they also seem to be required for
691 * resolve operations.
692 *
693 * From the Broadwell PRM, volume 7, "Depth Buffer Clear":
694 *
695 * "Depth buffer clear pass using any of the methods (WM_STATE,
696 * 3DSTATE_WM or 3DSTATE_WM_HZ_OP) must be followed by a
697 * PIPE_CONTROL command with DEPTH_STALL bit and Depth FLUSH bits
698 * "set" before starting to render. DepthStall and DepthFlush are
699 * not needed between consecutive depth clear passes nor is it
700 * required if the depth clear pass was done with
701 * 'full_surf_clear' bit set in the 3DSTATE_WM_HZ_OP."
702 *
703 * TODO: Such as the spec says, this could be conditional.
704 */
705 iris_emit_pipe_control_flush(batch,
706 "hiz op: post flush",
707 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
708 PIPE_CONTROL_DEPTH_STALL);
709 }
710
711 /**
712 * Does the resource's slice have hiz enabled?
713 */
714 bool
715 iris_resource_level_has_hiz(const struct iris_resource *res, uint32_t level)
716 {
717 iris_resource_check_level_layer(res, level, 0);
718 return res->aux.has_hiz & 1 << level;
719 }
720
721 /** \brief Assert that the level and layer are valid for the resource. */
722 void
723 iris_resource_check_level_layer(UNUSED const struct iris_resource *res,
724 UNUSED uint32_t level, UNUSED uint32_t layer)
725 {
726 assert(level < res->surf.levels);
727 assert(layer < util_num_layers(&res->base, level));
728 }
729
730 static inline uint32_t
731 miptree_level_range_length(const struct iris_resource *res,
732 uint32_t start_level, uint32_t num_levels)
733 {
734 assert(start_level < res->surf.levels);
735
736 if (num_levels == INTEL_REMAINING_LAYERS)
737 num_levels = res->surf.levels;
738
739 /* Check for overflow */
740 assert(start_level + num_levels >= start_level);
741 assert(start_level + num_levels <= res->surf.levels);
742
743 return num_levels;
744 }
745
746 static inline uint32_t
747 miptree_layer_range_length(const struct iris_resource *res, uint32_t level,
748 uint32_t start_layer, uint32_t num_layers)
749 {
750 assert(level <= res->base.last_level);
751
752 const uint32_t total_num_layers = iris_get_num_logical_layers(res, level);
753 assert(start_layer < total_num_layers);
754 if (num_layers == INTEL_REMAINING_LAYERS)
755 num_layers = total_num_layers - start_layer;
756 /* Check for overflow */
757 assert(start_layer + num_layers >= start_layer);
758 assert(start_layer + num_layers <= total_num_layers);
759
760 return num_layers;
761 }
762
763 bool
764 iris_has_color_unresolved(const struct iris_resource *res,
765 unsigned start_level, unsigned num_levels,
766 unsigned start_layer, unsigned num_layers)
767 {
768 if (!res->aux.bo)
769 return false;
770
771 /* Clamp the level range to fit the resource */
772 num_levels = miptree_level_range_length(res, start_level, num_levels);
773
774 for (uint32_t l = 0; l < num_levels; l++) {
775 const uint32_t level = start_level + l;
776 const uint32_t level_layers =
777 miptree_layer_range_length(res, level, start_layer, num_layers);
778 for (unsigned a = 0; a < level_layers; a++) {
779 enum isl_aux_state aux_state =
780 iris_resource_get_aux_state(res, level, start_layer + a);
781 assert(aux_state != ISL_AUX_STATE_AUX_INVALID);
782 if (aux_state != ISL_AUX_STATE_PASS_THROUGH)
783 return true;
784 }
785 }
786
787 return false;
788 }
789
790 static enum isl_aux_op
791 get_ccs_d_resolve_op(enum isl_aux_state aux_state,
792 enum isl_aux_usage aux_usage,
793 bool fast_clear_supported)
794 {
795 assert(aux_usage == ISL_AUX_USAGE_NONE || aux_usage == ISL_AUX_USAGE_CCS_D);
796
797 const bool ccs_supported =
798 (aux_usage == ISL_AUX_USAGE_CCS_D) && fast_clear_supported;
799
800 switch (aux_state) {
801 case ISL_AUX_STATE_CLEAR:
802 case ISL_AUX_STATE_PARTIAL_CLEAR:
803 if (!ccs_supported)
804 return ISL_AUX_OP_FULL_RESOLVE;
805 else
806 return ISL_AUX_OP_NONE;
807
808 case ISL_AUX_STATE_PASS_THROUGH:
809 return ISL_AUX_OP_NONE;
810
811 case ISL_AUX_STATE_RESOLVED:
812 case ISL_AUX_STATE_AUX_INVALID:
813 case ISL_AUX_STATE_COMPRESSED_CLEAR:
814 case ISL_AUX_STATE_COMPRESSED_NO_CLEAR:
815 break;
816 }
817
818 unreachable("Invalid aux state for CCS_D");
819 }
820
821 static enum isl_aux_op
822 get_ccs_e_resolve_op(enum isl_aux_state aux_state,
823 enum isl_aux_usage aux_usage,
824 bool fast_clear_supported)
825 {
826 /* CCS_E surfaces can be accessed as CCS_D if we're careful. */
827 assert(aux_usage == ISL_AUX_USAGE_NONE ||
828 aux_usage == ISL_AUX_USAGE_CCS_D ||
829 aux_usage == ISL_AUX_USAGE_CCS_E);
830
831 switch (aux_state) {
832 case ISL_AUX_STATE_CLEAR:
833 case ISL_AUX_STATE_PARTIAL_CLEAR:
834 if (fast_clear_supported)
835 return ISL_AUX_OP_NONE;
836 else if (aux_usage == ISL_AUX_USAGE_CCS_E)
837 return ISL_AUX_OP_PARTIAL_RESOLVE;
838 else
839 return ISL_AUX_OP_FULL_RESOLVE;
840
841 case ISL_AUX_STATE_COMPRESSED_CLEAR:
842 if (aux_usage != ISL_AUX_USAGE_CCS_E)
843 return ISL_AUX_OP_FULL_RESOLVE;
844 else if (!fast_clear_supported)
845 return ISL_AUX_OP_PARTIAL_RESOLVE;
846 else
847 return ISL_AUX_OP_NONE;
848
849 case ISL_AUX_STATE_COMPRESSED_NO_CLEAR:
850 if (aux_usage != ISL_AUX_USAGE_CCS_E)
851 return ISL_AUX_OP_FULL_RESOLVE;
852 else
853 return ISL_AUX_OP_NONE;
854
855 case ISL_AUX_STATE_PASS_THROUGH:
856 return ISL_AUX_OP_NONE;
857
858 case ISL_AUX_STATE_RESOLVED:
859 case ISL_AUX_STATE_AUX_INVALID:
860 break;
861 }
862
863 unreachable("Invalid aux state for CCS_E");
864 }
865
866 static void
867 iris_resource_prepare_ccs_access(struct iris_context *ice,
868 struct iris_batch *batch,
869 struct iris_resource *res,
870 uint32_t level, uint32_t layer,
871 enum isl_aux_usage aux_usage,
872 bool fast_clear_supported)
873 {
874 enum isl_aux_state aux_state = iris_resource_get_aux_state(res, level, layer);
875
876 enum isl_aux_op resolve_op;
877 if (res->aux.usage == ISL_AUX_USAGE_CCS_E) {
878 resolve_op = get_ccs_e_resolve_op(aux_state, aux_usage,
879 fast_clear_supported);
880 } else {
881 assert(res->aux.usage == ISL_AUX_USAGE_CCS_D);
882 resolve_op = get_ccs_d_resolve_op(aux_state, aux_usage,
883 fast_clear_supported);
884 }
885
886 if (resolve_op != ISL_AUX_OP_NONE) {
887 iris_resolve_color(ice, batch, res, level, layer, resolve_op);
888
889 switch (resolve_op) {
890 case ISL_AUX_OP_FULL_RESOLVE:
891 /* The CCS full resolve operation destroys the CCS and sets it to the
892 * pass-through state. (You can also think of this as being both a
893 * resolve and an ambiguate in one operation.)
894 */
895 iris_resource_set_aux_state(ice, res, level, layer, 1,
896 ISL_AUX_STATE_PASS_THROUGH);
897 break;
898
899 case ISL_AUX_OP_PARTIAL_RESOLVE:
900 iris_resource_set_aux_state(ice, res, level, layer, 1,
901 ISL_AUX_STATE_COMPRESSED_NO_CLEAR);
902 break;
903
904 default:
905 unreachable("Invalid resolve op");
906 }
907 }
908 }
909
910 static void
911 iris_resource_finish_ccs_write(struct iris_context *ice,
912 struct iris_resource *res,
913 uint32_t level, uint32_t layer,
914 enum isl_aux_usage aux_usage)
915 {
916 assert(aux_usage == ISL_AUX_USAGE_NONE ||
917 aux_usage == ISL_AUX_USAGE_CCS_D ||
918 aux_usage == ISL_AUX_USAGE_CCS_E);
919
920 enum isl_aux_state aux_state =
921 iris_resource_get_aux_state(res, level, layer);
922
923 if (res->aux.usage == ISL_AUX_USAGE_CCS_E) {
924 switch (aux_state) {
925 case ISL_AUX_STATE_CLEAR:
926 case ISL_AUX_STATE_PARTIAL_CLEAR:
927 assert(aux_usage == ISL_AUX_USAGE_CCS_E ||
928 aux_usage == ISL_AUX_USAGE_CCS_D);
929
930 if (aux_usage == ISL_AUX_USAGE_CCS_E) {
931 iris_resource_set_aux_state(ice, res, level, layer, 1,
932 ISL_AUX_STATE_COMPRESSED_CLEAR);
933 } else if (aux_state != ISL_AUX_STATE_PARTIAL_CLEAR) {
934 iris_resource_set_aux_state(ice, res, level, layer, 1,
935 ISL_AUX_STATE_PARTIAL_CLEAR);
936 }
937 break;
938
939 case ISL_AUX_STATE_COMPRESSED_CLEAR:
940 case ISL_AUX_STATE_COMPRESSED_NO_CLEAR:
941 assert(aux_usage == ISL_AUX_USAGE_CCS_E);
942 break; /* Nothing to do */
943
944 case ISL_AUX_STATE_PASS_THROUGH:
945 if (aux_usage == ISL_AUX_USAGE_CCS_E) {
946 iris_resource_set_aux_state(ice, res, level, layer, 1,
947 ISL_AUX_STATE_COMPRESSED_NO_CLEAR);
948 } else {
949 /* Nothing to do */
950 }
951 break;
952
953 case ISL_AUX_STATE_RESOLVED:
954 case ISL_AUX_STATE_AUX_INVALID:
955 unreachable("Invalid aux state for CCS_E");
956 }
957 } else {
958 assert(res->aux.usage == ISL_AUX_USAGE_CCS_D);
959 /* CCS_D is a bit simpler */
960 switch (aux_state) {
961 case ISL_AUX_STATE_CLEAR:
962 assert(aux_usage == ISL_AUX_USAGE_CCS_D);
963 iris_resource_set_aux_state(ice, res, level, layer, 1,
964 ISL_AUX_STATE_PARTIAL_CLEAR);
965 break;
966
967 case ISL_AUX_STATE_PARTIAL_CLEAR:
968 assert(aux_usage == ISL_AUX_USAGE_CCS_D);
969 break; /* Nothing to do */
970
971 case ISL_AUX_STATE_PASS_THROUGH:
972 /* Nothing to do */
973 break;
974
975 case ISL_AUX_STATE_COMPRESSED_CLEAR:
976 case ISL_AUX_STATE_COMPRESSED_NO_CLEAR:
977 case ISL_AUX_STATE_RESOLVED:
978 case ISL_AUX_STATE_AUX_INVALID:
979 unreachable("Invalid aux state for CCS_D");
980 }
981 }
982 }
983
984 static void
985 iris_resource_prepare_mcs_access(struct iris_context *ice,
986 struct iris_batch *batch,
987 struct iris_resource *res,
988 uint32_t layer,
989 enum isl_aux_usage aux_usage,
990 bool fast_clear_supported)
991 {
992 assert(aux_usage == ISL_AUX_USAGE_MCS);
993
994 switch (iris_resource_get_aux_state(res, 0, layer)) {
995 case ISL_AUX_STATE_CLEAR:
996 case ISL_AUX_STATE_COMPRESSED_CLEAR:
997 if (!fast_clear_supported) {
998 iris_mcs_partial_resolve(ice, batch, res, layer, 1);
999 iris_resource_set_aux_state(ice, res, 0, layer, 1,
1000 ISL_AUX_STATE_COMPRESSED_NO_CLEAR);
1001 }
1002 break;
1003
1004 case ISL_AUX_STATE_COMPRESSED_NO_CLEAR:
1005 break; /* Nothing to do */
1006
1007 case ISL_AUX_STATE_RESOLVED:
1008 case ISL_AUX_STATE_PASS_THROUGH:
1009 case ISL_AUX_STATE_AUX_INVALID:
1010 case ISL_AUX_STATE_PARTIAL_CLEAR:
1011 unreachable("Invalid aux state for MCS");
1012 }
1013 }
1014
1015 static void
1016 iris_resource_finish_mcs_write(struct iris_context *ice,
1017 struct iris_resource *res,
1018 uint32_t layer,
1019 enum isl_aux_usage aux_usage)
1020 {
1021 assert(aux_usage == ISL_AUX_USAGE_MCS);
1022
1023 switch (iris_resource_get_aux_state(res, 0, layer)) {
1024 case ISL_AUX_STATE_CLEAR:
1025 iris_resource_set_aux_state(ice, res, 0, layer, 1,
1026 ISL_AUX_STATE_COMPRESSED_CLEAR);
1027 break;
1028
1029 case ISL_AUX_STATE_COMPRESSED_CLEAR:
1030 case ISL_AUX_STATE_COMPRESSED_NO_CLEAR:
1031 break; /* Nothing to do */
1032
1033 case ISL_AUX_STATE_RESOLVED:
1034 case ISL_AUX_STATE_PASS_THROUGH:
1035 case ISL_AUX_STATE_AUX_INVALID:
1036 case ISL_AUX_STATE_PARTIAL_CLEAR:
1037 unreachable("Invalid aux state for MCS");
1038 }
1039 }
1040
1041 static void
1042 iris_resource_prepare_hiz_access(struct iris_context *ice,
1043 struct iris_batch *batch,
1044 struct iris_resource *res,
1045 uint32_t level, uint32_t layer,
1046 enum isl_aux_usage aux_usage,
1047 bool fast_clear_supported)
1048 {
1049 assert(aux_usage == ISL_AUX_USAGE_NONE ||
1050 aux_usage == ISL_AUX_USAGE_HIZ ||
1051 aux_usage == ISL_AUX_USAGE_HIZ_CCS ||
1052 aux_usage == ISL_AUX_USAGE_CCS_E);
1053
1054 enum isl_aux_op hiz_op = ISL_AUX_OP_NONE;
1055 switch (iris_resource_get_aux_state(res, level, layer)) {
1056 case ISL_AUX_STATE_CLEAR:
1057 case ISL_AUX_STATE_COMPRESSED_CLEAR:
1058 if (aux_usage == ISL_AUX_USAGE_NONE || !fast_clear_supported)
1059 hiz_op = ISL_AUX_OP_FULL_RESOLVE;
1060 break;
1061
1062 case ISL_AUX_STATE_COMPRESSED_NO_CLEAR:
1063 if (aux_usage == ISL_AUX_USAGE_NONE)
1064 hiz_op = ISL_AUX_OP_FULL_RESOLVE;
1065 break;
1066
1067 case ISL_AUX_STATE_PASS_THROUGH:
1068 case ISL_AUX_STATE_RESOLVED:
1069 break;
1070
1071 case ISL_AUX_STATE_AUX_INVALID:
1072 if (aux_usage != ISL_AUX_USAGE_NONE)
1073 hiz_op = ISL_AUX_OP_AMBIGUATE;
1074 break;
1075
1076 case ISL_AUX_STATE_PARTIAL_CLEAR:
1077 unreachable("Invalid HiZ state");
1078 }
1079
1080 if (hiz_op != ISL_AUX_OP_NONE) {
1081 iris_hiz_exec(ice, batch, res, level, layer, 1, hiz_op, false);
1082
1083 switch (hiz_op) {
1084 case ISL_AUX_OP_FULL_RESOLVE:
1085 iris_resource_set_aux_state(ice, res, level, layer, 1,
1086 ISL_AUX_STATE_RESOLVED);
1087 break;
1088
1089 case ISL_AUX_OP_AMBIGUATE:
1090 /* The HiZ resolve operation is actually an ambiguate */
1091 iris_resource_set_aux_state(ice, res, level, layer, 1,
1092 ISL_AUX_STATE_PASS_THROUGH);
1093 break;
1094
1095 default:
1096 unreachable("Invalid HiZ op");
1097 }
1098 }
1099 }
1100
1101 static void
1102 iris_resource_finish_hiz_write(struct iris_context *ice,
1103 struct iris_resource *res,
1104 uint32_t level, uint32_t layer,
1105 enum isl_aux_usage aux_usage)
1106 {
1107 assert(aux_usage == ISL_AUX_USAGE_NONE ||
1108 isl_aux_usage_has_hiz(aux_usage));
1109
1110 switch (iris_resource_get_aux_state(res, level, layer)) {
1111 case ISL_AUX_STATE_CLEAR:
1112 assert(isl_aux_usage_has_hiz(aux_usage));
1113 iris_resource_set_aux_state(ice, res, level, layer, 1,
1114 ISL_AUX_STATE_COMPRESSED_CLEAR);
1115 break;
1116
1117 case ISL_AUX_STATE_COMPRESSED_NO_CLEAR:
1118 case ISL_AUX_STATE_COMPRESSED_CLEAR:
1119 assert(isl_aux_usage_has_hiz(aux_usage));
1120 break; /* Nothing to do */
1121
1122 case ISL_AUX_STATE_RESOLVED:
1123 if (isl_aux_usage_has_hiz(aux_usage)) {
1124 iris_resource_set_aux_state(ice, res, level, layer, 1,
1125 ISL_AUX_STATE_COMPRESSED_NO_CLEAR);
1126 } else {
1127 iris_resource_set_aux_state(ice, res, level, layer, 1,
1128 ISL_AUX_STATE_AUX_INVALID);
1129 }
1130 break;
1131
1132 case ISL_AUX_STATE_PASS_THROUGH:
1133 if (isl_aux_usage_has_hiz(aux_usage)) {
1134 iris_resource_set_aux_state(ice, res, level, layer, 1,
1135 ISL_AUX_STATE_COMPRESSED_NO_CLEAR);
1136 }
1137 break;
1138
1139 case ISL_AUX_STATE_AUX_INVALID:
1140 assert(!isl_aux_usage_has_hiz(aux_usage));
1141 break;
1142
1143 case ISL_AUX_STATE_PARTIAL_CLEAR:
1144 unreachable("Invalid HiZ state");
1145 }
1146 }
1147
1148 void
1149 iris_resource_prepare_access(struct iris_context *ice,
1150 struct iris_batch *batch,
1151 struct iris_resource *res,
1152 uint32_t start_level, uint32_t num_levels,
1153 uint32_t start_layer, uint32_t num_layers,
1154 enum isl_aux_usage aux_usage,
1155 bool fast_clear_supported)
1156 {
1157 num_levels = miptree_level_range_length(res, start_level, num_levels);
1158
1159 switch (res->aux.usage) {
1160 case ISL_AUX_USAGE_NONE:
1161 /* Nothing to do */
1162 break;
1163
1164 case ISL_AUX_USAGE_MCS:
1165 assert(start_level == 0 && num_levels == 1);
1166 const uint32_t level_layers =
1167 miptree_layer_range_length(res, 0, start_layer, num_layers);
1168 for (uint32_t a = 0; a < level_layers; a++) {
1169 iris_resource_prepare_mcs_access(ice, batch, res, start_layer + a,
1170 aux_usage, fast_clear_supported);
1171 }
1172 break;
1173
1174 case ISL_AUX_USAGE_CCS_D:
1175 case ISL_AUX_USAGE_CCS_E:
1176 for (uint32_t l = 0; l < num_levels; l++) {
1177 const uint32_t level = start_level + l;
1178 const uint32_t level_layers =
1179 miptree_layer_range_length(res, level, start_layer, num_layers);
1180 for (uint32_t a = 0; a < level_layers; a++) {
1181 iris_resource_prepare_ccs_access(ice, batch, res, level,
1182 start_layer + a,
1183 aux_usage, fast_clear_supported);
1184 }
1185 }
1186 break;
1187
1188 case ISL_AUX_USAGE_HIZ:
1189 case ISL_AUX_USAGE_HIZ_CCS:
1190 for (uint32_t l = 0; l < num_levels; l++) {
1191 const uint32_t level = start_level + l;
1192 if (!iris_resource_level_has_hiz(res, level))
1193 continue;
1194
1195 const uint32_t level_layers =
1196 miptree_layer_range_length(res, level, start_layer, num_layers);
1197 for (uint32_t a = 0; a < level_layers; a++) {
1198 iris_resource_prepare_hiz_access(ice, batch, res, level,
1199 start_layer + a, aux_usage,
1200 fast_clear_supported);
1201 }
1202 }
1203 break;
1204
1205 default:
1206 unreachable("Invalid aux usage");
1207 }
1208 }
1209
1210 void
1211 iris_resource_finish_write(struct iris_context *ice,
1212 struct iris_resource *res, uint32_t level,
1213 uint32_t start_layer, uint32_t num_layers,
1214 enum isl_aux_usage aux_usage)
1215 {
1216 num_layers = miptree_layer_range_length(res, level, start_layer, num_layers);
1217
1218 switch (res->aux.usage) {
1219 case ISL_AUX_USAGE_NONE:
1220 break;
1221
1222 case ISL_AUX_USAGE_MCS:
1223 for (uint32_t a = 0; a < num_layers; a++) {
1224 iris_resource_finish_mcs_write(ice, res, start_layer + a,
1225 aux_usage);
1226 }
1227 break;
1228
1229 case ISL_AUX_USAGE_CCS_D:
1230 case ISL_AUX_USAGE_CCS_E:
1231 for (uint32_t a = 0; a < num_layers; a++) {
1232 iris_resource_finish_ccs_write(ice, res, level, start_layer + a,
1233 aux_usage);
1234 }
1235 break;
1236
1237 case ISL_AUX_USAGE_HIZ:
1238 case ISL_AUX_USAGE_HIZ_CCS:
1239 if (!iris_resource_level_has_hiz(res, level))
1240 return;
1241
1242 for (uint32_t a = 0; a < num_layers; a++) {
1243 iris_resource_finish_hiz_write(ice, res, level, start_layer + a,
1244 aux_usage);
1245 }
1246 break;
1247
1248 default:
1249 unreachable("Invavlid aux usage");
1250 }
1251 }
1252
1253 enum isl_aux_state
1254 iris_resource_get_aux_state(const struct iris_resource *res,
1255 uint32_t level, uint32_t layer)
1256 {
1257 iris_resource_check_level_layer(res, level, layer);
1258
1259 if (res->surf.usage & ISL_SURF_USAGE_DEPTH_BIT) {
1260 assert(iris_resource_level_has_hiz(res, level));
1261 } else if (res->surf.usage & ISL_SURF_USAGE_STENCIL_BIT) {
1262 unreachable("Cannot get aux state for stencil");
1263 } else {
1264 assert(res->surf.samples == 1 ||
1265 res->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY);
1266 }
1267
1268 return res->aux.state[level][layer];
1269 }
1270
1271 void
1272 iris_resource_set_aux_state(struct iris_context *ice,
1273 struct iris_resource *res, uint32_t level,
1274 uint32_t start_layer, uint32_t num_layers,
1275 enum isl_aux_state aux_state)
1276 {
1277 num_layers = miptree_layer_range_length(res, level, start_layer, num_layers);
1278
1279 if (res->surf.usage & ISL_SURF_USAGE_DEPTH_BIT) {
1280 assert(iris_resource_level_has_hiz(res, level));
1281 } else if (res->surf.usage & ISL_SURF_USAGE_STENCIL_BIT) {
1282 unreachable("Cannot set aux state for stencil");
1283 } else {
1284 assert(res->surf.samples == 1 ||
1285 res->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY);
1286 }
1287
1288 for (unsigned a = 0; a < num_layers; a++) {
1289 if (res->aux.state[level][start_layer + a] != aux_state) {
1290 res->aux.state[level][start_layer + a] = aux_state;
1291 /* XXX: Need to track which bindings to make dirty */
1292 ice->state.dirty |= IRIS_ALL_DIRTY_BINDINGS;
1293 }
1294 }
1295 }
1296
1297 /* On Gen9 color buffers may be compressed by the hardware (lossless
1298 * compression). There are, however, format restrictions and care needs to be
1299 * taken that the sampler engine is capable for re-interpreting a buffer with
1300 * format different the buffer was originally written with.
1301 *
1302 * For example, SRGB formats are not compressible and the sampler engine isn't
1303 * capable of treating RGBA_UNORM as SRGB_ALPHA. In such a case the underlying
1304 * color buffer needs to be resolved so that the sampling surface can be
1305 * sampled as non-compressed (i.e., without the auxiliary MCS buffer being
1306 * set).
1307 */
1308 static bool
1309 can_texture_with_ccs(const struct gen_device_info *devinfo,
1310 struct pipe_debug_callback *dbg,
1311 const struct iris_resource *res,
1312 enum isl_format view_format)
1313 {
1314 if (res->aux.usage != ISL_AUX_USAGE_CCS_E)
1315 return false;
1316
1317 if (!format_ccs_e_compat_with_resource(devinfo, res, view_format)) {
1318 const struct isl_format_layout *res_fmtl =
1319 isl_format_get_layout(res->surf.format);
1320 const struct isl_format_layout *view_fmtl =
1321 isl_format_get_layout(view_format);
1322
1323 perf_debug(dbg, "Incompatible sampling format (%s) for CCS (%s)\n",
1324 view_fmtl->name, res_fmtl->name);
1325
1326 return false;
1327 }
1328
1329 return true;
1330 }
1331
1332 enum isl_aux_usage
1333 iris_resource_texture_aux_usage(struct iris_context *ice,
1334 const struct iris_resource *res,
1335 enum isl_format view_format,
1336 enum gen9_astc5x5_wa_tex_type astc5x5_wa_bits)
1337 {
1338 struct iris_screen *screen = (void *) ice->ctx.screen;
1339 struct gen_device_info *devinfo = &screen->devinfo;
1340
1341 assert(devinfo->gen == 9 || astc5x5_wa_bits == 0);
1342
1343 /* On gen9, ASTC 5x5 textures cannot live in the sampler cache along side
1344 * CCS or HiZ compressed textures. See gen9_apply_astc5x5_wa_flush() for
1345 * details.
1346 */
1347 if ((astc5x5_wa_bits & GEN9_ASTC5X5_WA_TEX_TYPE_ASTC5x5) &&
1348 res->aux.usage != ISL_AUX_USAGE_MCS)
1349 return ISL_AUX_USAGE_NONE;
1350
1351 switch (res->aux.usage) {
1352 case ISL_AUX_USAGE_HIZ:
1353 if (sample_with_depth_aux(devinfo, res))
1354 return ISL_AUX_USAGE_HIZ;
1355 break;
1356
1357 case ISL_AUX_USAGE_HIZ_CCS:
1358 if (sample_with_depth_aux(devinfo, res))
1359 return ISL_AUX_USAGE_CCS_E;
1360 break;
1361
1362 case ISL_AUX_USAGE_MCS:
1363 return ISL_AUX_USAGE_MCS;
1364
1365 case ISL_AUX_USAGE_CCS_D:
1366 case ISL_AUX_USAGE_CCS_E:
1367 /* If we don't have any unresolved color, report an aux usage of
1368 * ISL_AUX_USAGE_NONE. This way, texturing won't even look at the
1369 * aux surface and we can save some bandwidth.
1370 */
1371 if (!iris_has_color_unresolved(res, 0, INTEL_REMAINING_LEVELS,
1372 0, INTEL_REMAINING_LAYERS))
1373 return ISL_AUX_USAGE_NONE;
1374
1375 if (can_texture_with_ccs(devinfo, &ice->dbg, res, view_format))
1376 return ISL_AUX_USAGE_CCS_E;
1377 break;
1378
1379 default:
1380 break;
1381 }
1382
1383 return ISL_AUX_USAGE_NONE;
1384 }
1385
1386 static bool
1387 isl_formats_are_fast_clear_compatible(enum isl_format a, enum isl_format b)
1388 {
1389 /* On gen8 and earlier, the hardware was only capable of handling 0/1 clear
1390 * values so sRGB curve application was a no-op for all fast-clearable
1391 * formats.
1392 *
1393 * On gen9+, the hardware supports arbitrary clear values. For sRGB clear
1394 * values, the hardware interprets the floats, not as what would be
1395 * returned from the sampler (or written by the shader), but as being
1396 * between format conversion and sRGB curve application. This means that
1397 * we can switch between sRGB and UNORM without having to whack the clear
1398 * color.
1399 */
1400 return isl_format_srgb_to_linear(a) == isl_format_srgb_to_linear(b);
1401 }
1402
1403 void
1404 iris_resource_prepare_texture(struct iris_context *ice,
1405 struct iris_batch *batch,
1406 struct iris_resource *res,
1407 enum isl_format view_format,
1408 uint32_t start_level, uint32_t num_levels,
1409 uint32_t start_layer, uint32_t num_layers,
1410 enum gen9_astc5x5_wa_tex_type astc5x5_wa_bits)
1411 {
1412 enum isl_aux_usage aux_usage =
1413 iris_resource_texture_aux_usage(ice, res, view_format, astc5x5_wa_bits);
1414
1415 bool clear_supported = aux_usage != ISL_AUX_USAGE_NONE;
1416
1417 /* Clear color is specified as ints or floats and the conversion is done by
1418 * the sampler. If we have a texture view, we would have to perform the
1419 * clear color conversion manually. Just disable clear color.
1420 */
1421 if (!isl_formats_are_fast_clear_compatible(res->surf.format, view_format))
1422 clear_supported = false;
1423
1424 iris_resource_prepare_access(ice, batch, res, start_level, num_levels,
1425 start_layer, num_layers,
1426 aux_usage, clear_supported);
1427 }
1428
1429 enum isl_aux_usage
1430 iris_resource_render_aux_usage(struct iris_context *ice,
1431 struct iris_resource *res,
1432 enum isl_format render_format,
1433 bool blend_enabled,
1434 bool draw_aux_disabled)
1435 {
1436 struct iris_screen *screen = (void *) ice->ctx.screen;
1437 struct gen_device_info *devinfo = &screen->devinfo;
1438
1439 if (draw_aux_disabled)
1440 return ISL_AUX_USAGE_NONE;
1441
1442 switch (res->aux.usage) {
1443 case ISL_AUX_USAGE_MCS:
1444 return ISL_AUX_USAGE_MCS;
1445
1446 case ISL_AUX_USAGE_CCS_D:
1447 case ISL_AUX_USAGE_CCS_E:
1448 /* Gen9+ hardware technically supports non-0/1 clear colors with sRGB
1449 * formats. However, there are issues with blending where it doesn't
1450 * properly apply the sRGB curve to the clear color when blending.
1451 */
1452 if (devinfo->gen >= 9 && blend_enabled &&
1453 isl_format_is_srgb(render_format) &&
1454 !isl_color_value_is_zero_one(res->aux.clear_color, render_format))
1455 return ISL_AUX_USAGE_NONE;
1456
1457 if (res->aux.usage == ISL_AUX_USAGE_CCS_E &&
1458 format_ccs_e_compat_with_resource(devinfo, res, render_format))
1459 return ISL_AUX_USAGE_CCS_E;
1460
1461 /* Otherwise, we try to fall back to CCS_D */
1462 if (isl_format_supports_ccs_d(devinfo, render_format))
1463 return ISL_AUX_USAGE_CCS_D;
1464
1465 default:
1466 return ISL_AUX_USAGE_NONE;
1467 }
1468 }
1469
1470 void
1471 iris_resource_prepare_render(struct iris_context *ice,
1472 struct iris_batch *batch,
1473 struct iris_resource *res, uint32_t level,
1474 uint32_t start_layer, uint32_t layer_count,
1475 enum isl_aux_usage aux_usage)
1476 {
1477 iris_resource_prepare_access(ice, batch, res, level, 1, start_layer,
1478 layer_count, aux_usage,
1479 aux_usage != ISL_AUX_USAGE_NONE);
1480 }
1481
1482 void
1483 iris_resource_finish_render(struct iris_context *ice,
1484 struct iris_resource *res, uint32_t level,
1485 uint32_t start_layer, uint32_t layer_count,
1486 enum isl_aux_usage aux_usage)
1487 {
1488 iris_resource_finish_write(ice, res, level, start_layer, layer_count,
1489 aux_usage);
1490 }
1491
1492 void
1493 iris_resource_prepare_depth(struct iris_context *ice,
1494 struct iris_batch *batch,
1495 struct iris_resource *res, uint32_t level,
1496 uint32_t start_layer, uint32_t layer_count)
1497 {
1498 iris_resource_prepare_access(ice, batch, res, level, 1, start_layer,
1499 layer_count, res->aux.usage, !!res->aux.bo);
1500 }
1501
1502 void
1503 iris_resource_finish_depth(struct iris_context *ice,
1504 struct iris_resource *res, uint32_t level,
1505 uint32_t start_layer, uint32_t layer_count,
1506 bool depth_written)
1507 {
1508 if (depth_written) {
1509 iris_resource_finish_write(ice, res, level, start_layer, layer_count,
1510 res->aux.usage);
1511 }
1512 }