419122c8bbd65a5e59a7393f37033bf83bbfd4b3
[mesa.git] / src / gallium / drivers / iris / iris_resource.h
1 /*
2 * Copyright 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #ifndef IRIS_RESOURCE_H
24 #define IRIS_RESOURCE_H
25
26 #include "pipe/p_state.h"
27 #include "util/u_inlines.h"
28 #include "util/u_range.h"
29 #include "intel/isl/isl.h"
30
31 struct iris_batch;
32 struct iris_context;
33
34 #define IRIS_MAX_MIPLEVELS 15
35
36 struct iris_format_info {
37 enum isl_format fmt;
38 struct isl_swizzle swizzle;
39 };
40
41 #define IRIS_RESOURCE_FLAG_SHADER_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
42 #define IRIS_RESOURCE_FLAG_SURFACE_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
43 #define IRIS_RESOURCE_FLAG_DYNAMIC_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
44
45 enum gen9_astc5x5_wa_tex_type {
46 GEN9_ASTC5X5_WA_TEX_TYPE_ASTC5x5 = 1 << 0,
47 GEN9_ASTC5X5_WA_TEX_TYPE_AUX = 1 << 1,
48 };
49
50 /**
51 * Resources represent a GPU buffer object or image (mipmap tree).
52 *
53 * They contain the storage (BO) and layout information (ISL surface).
54 */
55 struct iris_resource {
56 struct pipe_resource base;
57 enum pipe_format internal_format;
58
59 /**
60 * The ISL surface layout information for this resource.
61 *
62 * This is not filled out for PIPE_BUFFER resources, but is guaranteed
63 * to be zeroed. Note that this also guarantees that res->surf.tiling
64 * will be ISL_TILING_LINEAR, so it's safe to check that.
65 */
66 struct isl_surf surf;
67
68 /** Backing storage for the resource */
69 struct iris_bo *bo;
70
71 /** offset at which data starts in the BO */
72 uint64_t offset;
73
74 /**
75 * A bitfield of PIPE_BIND_* indicating how this resource was bound
76 * in the past. Only meaningful for PIPE_BUFFER; used for flushing.
77 */
78 unsigned bind_history;
79
80 /**
81 * For PIPE_BUFFER resources, a range which may contain valid data.
82 *
83 * This is a conservative estimate of what part of the buffer contains
84 * valid data that we have to preserve. The rest of the buffer is
85 * considered invalid, and we can promote writes to that region to
86 * be unsynchronized writes, avoiding blit copies.
87 */
88 struct util_range valid_buffer_range;
89
90 /**
91 * Auxiliary buffer information (CCS, MCS, or HiZ).
92 */
93 struct {
94 /** The surface layout for the auxiliary buffer. */
95 struct isl_surf surf;
96
97 /** The buffer object containing the auxiliary data. */
98 struct iris_bo *bo;
99
100 /** Offset into 'bo' where the auxiliary surface starts. */
101 uint32_t offset;
102
103 /**
104 * Fast clear color for this surface. For depth surfaces, the clear
105 * value is stored as a float32 in the red component.
106 */
107 union isl_color_value clear_color;
108
109 /** Buffer object containing the indirect clear color. */
110 struct iris_bo *clear_color_bo;
111
112 /** Offset into bo where the clear color can be found. */
113 uint64_t clear_color_offset;
114
115 /**
116 * \brief The type of auxiliary compression used by this resource.
117 *
118 * This describes the type of auxiliary compression that is intended to
119 * be used by this resource. An aux usage of ISL_AUX_USAGE_NONE means
120 * that auxiliary compression is permanently disabled. An aux usage
121 * other than ISL_AUX_USAGE_NONE does not imply that auxiliary
122 * compression will always be enabled for this surface.
123 */
124 enum isl_aux_usage usage;
125
126 /**
127 * A bitfield of ISL_AUX_* modes that might this resource might use.
128 *
129 * For example, a surface might use both CCS_E and CCS_D at times.
130 */
131 unsigned possible_usages;
132
133 /**
134 * Same as possible_usages, but only with modes supported for sampling.
135 */
136 unsigned sampler_usages;
137
138 /**
139 * \brief Maps miptree slices to their current aux state.
140 *
141 * This two-dimensional array is indexed as [level][layer] and stores an
142 * aux state for each slice.
143 */
144 enum isl_aux_state **state;
145
146 /**
147 * If (1 << level) is set, HiZ is enabled for that miplevel.
148 */
149 uint16_t has_hiz;
150 } aux;
151
152 /**
153 * For external surfaces, this is DRM format modifier that was used to
154 * create or import the surface. For internal surfaces, this will always
155 * be DRM_FORMAT_MOD_INVALID.
156 */
157 const struct isl_drm_modifier_info *mod_info;
158 };
159
160 /**
161 * A simple <resource, offset> tuple for storing a reference to a
162 * piece of state stored in a GPU buffer object.
163 */
164 struct iris_state_ref {
165 struct pipe_resource *res;
166 uint32_t offset;
167 };
168
169 /**
170 * Gallium CSO for sampler views (texture views).
171 *
172 * In addition to the normal pipe_resource, this adds an ISL view
173 * which may reinterpret the format or restrict levels/layers.
174 *
175 * These can also be linear texture buffers.
176 */
177 struct iris_sampler_view {
178 struct pipe_sampler_view base;
179 struct isl_view view;
180
181 union isl_color_value clear_color;
182
183 /* A short-cut (not a reference) to the actual resource being viewed.
184 * Multi-planar (or depth+stencil) images may have multiple resources
185 * chained together; this skips having to traverse base->texture->*.
186 */
187 struct iris_resource *res;
188
189 /** The resource (BO) holding our SURFACE_STATE. */
190 struct iris_state_ref surface_state;
191 };
192
193 /**
194 * Image view representation.
195 */
196 struct iris_image_view {
197 struct pipe_image_view base;
198
199 /** The resource (BO) holding our SURFACE_STATE. */
200 struct iris_state_ref surface_state;
201 };
202
203 /**
204 * Gallium CSO for surfaces (framebuffer attachments).
205 *
206 * A view of a surface that can be bound to a color render target or
207 * depth/stencil attachment.
208 */
209 struct iris_surface {
210 struct pipe_surface base;
211 struct isl_view view;
212 union isl_color_value clear_color;
213
214 /** The resource (BO) holding our SURFACE_STATE. */
215 struct iris_state_ref surface_state;
216 };
217
218 /**
219 * Transfer object - information about a buffer mapping.
220 */
221 struct iris_transfer {
222 struct pipe_transfer base;
223 struct pipe_debug_callback *dbg;
224 void *buffer;
225 void *ptr;
226
227 /** A linear staging resource for GPU-based copy_region transfers. */
228 struct pipe_resource *staging;
229 struct blorp_context *blorp;
230 struct iris_batch *batch;
231
232 void (*unmap)(struct iris_transfer *);
233 };
234
235 /**
236 * Unwrap a pipe_resource to get the underlying iris_bo (for convenience).
237 */
238 static inline struct iris_bo *
239 iris_resource_bo(struct pipe_resource *p_res)
240 {
241 struct iris_resource *res = (void *) p_res;
242 return res->bo;
243 }
244
245 struct iris_format_info iris_format_for_usage(const struct gen_device_info *,
246 enum pipe_format pf,
247 isl_surf_usage_flags_t usage);
248
249 struct pipe_resource *iris_resource_get_separate_stencil(struct pipe_resource *);
250
251 void iris_get_depth_stencil_resources(struct pipe_resource *res,
252 struct iris_resource **out_z,
253 struct iris_resource **out_s);
254 bool iris_resource_set_clear_color(struct iris_context *ice,
255 struct iris_resource *res,
256 union isl_color_value color);
257 union isl_color_value
258 iris_resource_get_clear_color(const struct iris_resource *res,
259 struct iris_bo **clear_color_bo,
260 uint64_t *clear_color_offset);
261
262 void iris_init_screen_resource_functions(struct pipe_screen *pscreen);
263
264 void iris_dirty_for_history(struct iris_context *ice,
265 struct iris_resource *res);
266 uint32_t iris_flush_bits_for_history(struct iris_resource *res);
267
268 void iris_flush_and_dirty_for_history(struct iris_context *ice,
269 struct iris_batch *batch,
270 struct iris_resource *res,
271 const char *reason);
272
273 unsigned iris_get_num_logical_layers(const struct iris_resource *res,
274 unsigned level);
275
276 void iris_resource_disable_aux(struct iris_resource *res);
277
278 #define INTEL_REMAINING_LAYERS UINT32_MAX
279 #define INTEL_REMAINING_LEVELS UINT32_MAX
280
281 void
282 iris_hiz_exec(struct iris_context *ice,
283 struct iris_batch *batch,
284 struct iris_resource *res,
285 unsigned int level, unsigned int start_layer,
286 unsigned int num_layers, enum isl_aux_op op,
287 bool update_clear_depth);
288
289 /**
290 * Prepare a miptree for access
291 *
292 * This function should be called prior to any access to miptree in order to
293 * perform any needed resolves.
294 *
295 * \param[in] start_level The first mip level to be accessed
296 *
297 * \param[in] num_levels The number of miplevels to be accessed or
298 * INTEL_REMAINING_LEVELS to indicate every level
299 * above start_level will be accessed
300 *
301 * \param[in] start_layer The first array slice or 3D layer to be accessed
302 *
303 * \param[in] num_layers The number of array slices or 3D layers be
304 * accessed or INTEL_REMAINING_LAYERS to indicate
305 * every layer above start_layer will be accessed
306 *
307 * \param[in] aux_supported Whether or not the access will support the
308 * miptree's auxiliary compression format; this
309 * must be false for uncompressed miptrees
310 *
311 * \param[in] fast_clear_supported Whether or not the access will support
312 * fast clears in the miptree's auxiliary
313 * compression format
314 */
315 void
316 iris_resource_prepare_access(struct iris_context *ice,
317 struct iris_batch *batch,
318 struct iris_resource *res,
319 uint32_t start_level, uint32_t num_levels,
320 uint32_t start_layer, uint32_t num_layers,
321 enum isl_aux_usage aux_usage,
322 bool fast_clear_supported);
323
324 /**
325 * Complete a write operation
326 *
327 * This function should be called after any operation writes to a miptree.
328 * This will update the miptree's compression state so that future resolves
329 * happen correctly. Technically, this function can be called before the
330 * write occurs but the caller must ensure that they don't interlace
331 * iris_resource_prepare_access and iris_resource_finish_write calls to
332 * overlapping layer/level ranges.
333 *
334 * \param[in] level The mip level that was written
335 *
336 * \param[in] start_layer The first array slice or 3D layer written
337 *
338 * \param[in] num_layers The number of array slices or 3D layers
339 * written or INTEL_REMAINING_LAYERS to indicate
340 * every layer above start_layer was written
341 *
342 * \param[in] written_with_aux Whether or not the write was done with
343 * auxiliary compression enabled
344 */
345 void
346 iris_resource_finish_write(struct iris_context *ice,
347 struct iris_resource *res, uint32_t level,
348 uint32_t start_layer, uint32_t num_layers,
349 enum isl_aux_usage aux_usage);
350
351 /** Get the auxiliary compression state of a miptree slice */
352 enum isl_aux_state
353 iris_resource_get_aux_state(const struct iris_resource *res,
354 uint32_t level, uint32_t layer);
355
356 /**
357 * Set the auxiliary compression state of a miptree slice range
358 *
359 * This function directly sets the auxiliary compression state of a slice
360 * range of a miptree. It only modifies data structures and does not do any
361 * resolves. This should only be called by code which directly performs
362 * compression operations such as fast clears and resolves. Most code should
363 * use iris_resource_prepare_access or iris_resource_finish_write.
364 */
365 void
366 iris_resource_set_aux_state(struct iris_context *ice,
367 struct iris_resource *res, uint32_t level,
368 uint32_t start_layer, uint32_t num_layers,
369 enum isl_aux_state aux_state);
370
371 /**
372 * Prepare a miptree for raw access
373 *
374 * This helper prepares the miptree for access that knows nothing about any
375 * sort of compression whatsoever. This is useful when mapping the surface or
376 * using it with the blitter.
377 */
378 static inline void
379 iris_resource_access_raw(struct iris_context *ice,
380 struct iris_batch *batch,
381 struct iris_resource *res,
382 uint32_t level, uint32_t layer,
383 uint32_t num_layers,
384 bool write)
385 {
386 iris_resource_prepare_access(ice, batch, res, level, 1, layer, num_layers,
387 ISL_AUX_USAGE_NONE, false);
388 if (write) {
389 iris_resource_finish_write(ice, res, level, layer, num_layers,
390 ISL_AUX_USAGE_NONE);
391 }
392 }
393
394 enum isl_aux_usage iris_resource_texture_aux_usage(struct iris_context *ice,
395 const struct iris_resource *res,
396 enum isl_format view_fmt,
397 enum gen9_astc5x5_wa_tex_type);
398 void iris_resource_prepare_texture(struct iris_context *ice,
399 struct iris_batch *batch,
400 struct iris_resource *res,
401 enum isl_format view_format,
402 uint32_t start_level, uint32_t num_levels,
403 uint32_t start_layer, uint32_t num_layers,
404 enum gen9_astc5x5_wa_tex_type);
405 void iris_resource_prepare_image(struct iris_context *ice,
406 struct iris_batch *batch,
407 struct iris_resource *res);
408
409 void iris_resource_check_level_layer(const struct iris_resource *res,
410 uint32_t level, uint32_t layer);
411
412 bool iris_resource_level_has_hiz(const struct iris_resource *res,
413 uint32_t level);
414
415 enum isl_aux_usage iris_resource_render_aux_usage(struct iris_context *ice,
416 struct iris_resource *res,
417 enum isl_format render_fmt,
418 bool blend_enabled,
419 bool draw_aux_disabled);
420 void iris_resource_prepare_render(struct iris_context *ice,
421 struct iris_batch *batch,
422 struct iris_resource *res, uint32_t level,
423 uint32_t start_layer, uint32_t layer_count,
424 enum isl_aux_usage aux_usage);
425 void iris_resource_finish_render(struct iris_context *ice,
426 struct iris_resource *res, uint32_t level,
427 uint32_t start_layer, uint32_t layer_count,
428 enum isl_aux_usage aux_usage);
429 void iris_resource_prepare_depth(struct iris_context *ice,
430 struct iris_batch *batch,
431 struct iris_resource *res, uint32_t level,
432 uint32_t start_layer, uint32_t layer_count);
433 void iris_resource_finish_depth(struct iris_context *ice,
434 struct iris_resource *res, uint32_t level,
435 uint32_t start_layer, uint32_t layer_count,
436 bool depth_written);
437 #endif