iris: Enable HIZ_CCS in depth buffer instructions
[mesa.git] / src / gallium / drivers / iris / iris_state.c
1 /*
2 * Copyright © 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20 * DEALINGS IN THE SOFTWARE.
21 */
22
23 /**
24 * @file iris_state.c
25 *
26 * ============================= GENXML CODE =============================
27 * [This file is compiled once per generation.]
28 * =======================================================================
29 *
30 * This is the main state upload code.
31 *
32 * Gallium uses Constant State Objects, or CSOs, for most state. Large,
33 * complex, or highly reusable state can be created once, and bound and
34 * rebound multiple times. This is modeled with the pipe->create_*_state()
35 * and pipe->bind_*_state() hooks. Highly dynamic or inexpensive state is
36 * streamed out on the fly, via pipe->set_*_state() hooks.
37 *
38 * OpenGL involves frequently mutating context state, which is mirrored in
39 * core Mesa by highly mutable data structures. However, most applications
40 * typically draw the same things over and over - from frame to frame, most
41 * of the same objects are still visible and need to be redrawn. So, rather
42 * than inventing new state all the time, applications usually mutate to swap
43 * between known states that we've seen before.
44 *
45 * Gallium isolates us from this mutation by tracking API state, and
46 * distilling it into a set of Constant State Objects, or CSOs. Large,
47 * complex, or typically reusable state can be created once, then reused
48 * multiple times. Drivers can create and store their own associated data.
49 * This create/bind model corresponds to the pipe->create_*_state() and
50 * pipe->bind_*_state() driver hooks.
51 *
52 * Some state is cheap to create, or expected to be highly dynamic. Rather
53 * than creating and caching piles of CSOs for these, Gallium simply streams
54 * them out, via the pipe->set_*_state() driver hooks.
55 *
56 * To reduce draw time overhead, we try to compute as much state at create
57 * time as possible. Wherever possible, we translate the Gallium pipe state
58 * to 3DSTATE commands, and store those commands in the CSO. At draw time,
59 * we can simply memcpy them into a batch buffer.
60 *
61 * No hardware matches the abstraction perfectly, so some commands require
62 * information from multiple CSOs. In this case, we can store two copies
63 * of the packet (one in each CSO), and simply | together their DWords at
64 * draw time. Sometimes the second set is trivial (one or two fields), so
65 * we simply pack it at draw time.
66 *
67 * There are two main components in the file below. First, the CSO hooks
68 * create/bind/track state. The second are the draw-time upload functions,
69 * iris_upload_render_state() and iris_upload_compute_state(), which read
70 * the context state and emit the commands into the actual batch.
71 */
72
73 #include <stdio.h>
74 #include <errno.h>
75
76 #if HAVE_VALGRIND
77 #include <valgrind.h>
78 #include <memcheck.h>
79 #define VG(x) x
80 #ifdef DEBUG
81 #define __gen_validate_value(x) VALGRIND_CHECK_MEM_IS_DEFINED(&(x), sizeof(x))
82 #endif
83 #else
84 #define VG(x)
85 #endif
86
87 #include "pipe/p_defines.h"
88 #include "pipe/p_state.h"
89 #include "pipe/p_context.h"
90 #include "pipe/p_screen.h"
91 #include "util/u_dual_blend.h"
92 #include "util/u_inlines.h"
93 #include "util/u_format.h"
94 #include "util/u_framebuffer.h"
95 #include "util/u_transfer.h"
96 #include "util/u_upload_mgr.h"
97 #include "util/u_viewport.h"
98 #include "drm-uapi/i915_drm.h"
99 #include "nir.h"
100 #include "intel/compiler/brw_compiler.h"
101 #include "intel/common/gen_aux_map.h"
102 #include "intel/common/gen_l3_config.h"
103 #include "intel/common/gen_sample_positions.h"
104 #include "iris_batch.h"
105 #include "iris_context.h"
106 #include "iris_defines.h"
107 #include "iris_pipe.h"
108 #include "iris_resource.h"
109
110 #include "iris_genx_macros.h"
111 #include "intel/common/gen_guardband.h"
112
113 #if GEN_GEN == 8
114 #define MOCS_PTE 0x18
115 #define MOCS_WB 0x78
116 #else
117 #define MOCS_PTE (1 << 1)
118 #define MOCS_WB (2 << 1)
119 #endif
120
121 static uint32_t
122 mocs(const struct iris_bo *bo)
123 {
124 return bo && bo->external ? MOCS_PTE : MOCS_WB;
125 }
126
127 /**
128 * Statically assert that PIPE_* enums match the hardware packets.
129 * (As long as they match, we don't need to translate them.)
130 */
131 UNUSED static void pipe_asserts()
132 {
133 #define PIPE_ASSERT(x) STATIC_ASSERT((int)x)
134
135 /* pipe_logicop happens to match the hardware. */
136 PIPE_ASSERT(PIPE_LOGICOP_CLEAR == LOGICOP_CLEAR);
137 PIPE_ASSERT(PIPE_LOGICOP_NOR == LOGICOP_NOR);
138 PIPE_ASSERT(PIPE_LOGICOP_AND_INVERTED == LOGICOP_AND_INVERTED);
139 PIPE_ASSERT(PIPE_LOGICOP_COPY_INVERTED == LOGICOP_COPY_INVERTED);
140 PIPE_ASSERT(PIPE_LOGICOP_AND_REVERSE == LOGICOP_AND_REVERSE);
141 PIPE_ASSERT(PIPE_LOGICOP_INVERT == LOGICOP_INVERT);
142 PIPE_ASSERT(PIPE_LOGICOP_XOR == LOGICOP_XOR);
143 PIPE_ASSERT(PIPE_LOGICOP_NAND == LOGICOP_NAND);
144 PIPE_ASSERT(PIPE_LOGICOP_AND == LOGICOP_AND);
145 PIPE_ASSERT(PIPE_LOGICOP_EQUIV == LOGICOP_EQUIV);
146 PIPE_ASSERT(PIPE_LOGICOP_NOOP == LOGICOP_NOOP);
147 PIPE_ASSERT(PIPE_LOGICOP_OR_INVERTED == LOGICOP_OR_INVERTED);
148 PIPE_ASSERT(PIPE_LOGICOP_COPY == LOGICOP_COPY);
149 PIPE_ASSERT(PIPE_LOGICOP_OR_REVERSE == LOGICOP_OR_REVERSE);
150 PIPE_ASSERT(PIPE_LOGICOP_OR == LOGICOP_OR);
151 PIPE_ASSERT(PIPE_LOGICOP_SET == LOGICOP_SET);
152
153 /* pipe_blend_func happens to match the hardware. */
154 PIPE_ASSERT(PIPE_BLENDFACTOR_ONE == BLENDFACTOR_ONE);
155 PIPE_ASSERT(PIPE_BLENDFACTOR_SRC_COLOR == BLENDFACTOR_SRC_COLOR);
156 PIPE_ASSERT(PIPE_BLENDFACTOR_SRC_ALPHA == BLENDFACTOR_SRC_ALPHA);
157 PIPE_ASSERT(PIPE_BLENDFACTOR_DST_ALPHA == BLENDFACTOR_DST_ALPHA);
158 PIPE_ASSERT(PIPE_BLENDFACTOR_DST_COLOR == BLENDFACTOR_DST_COLOR);
159 PIPE_ASSERT(PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE == BLENDFACTOR_SRC_ALPHA_SATURATE);
160 PIPE_ASSERT(PIPE_BLENDFACTOR_CONST_COLOR == BLENDFACTOR_CONST_COLOR);
161 PIPE_ASSERT(PIPE_BLENDFACTOR_CONST_ALPHA == BLENDFACTOR_CONST_ALPHA);
162 PIPE_ASSERT(PIPE_BLENDFACTOR_SRC1_COLOR == BLENDFACTOR_SRC1_COLOR);
163 PIPE_ASSERT(PIPE_BLENDFACTOR_SRC1_ALPHA == BLENDFACTOR_SRC1_ALPHA);
164 PIPE_ASSERT(PIPE_BLENDFACTOR_ZERO == BLENDFACTOR_ZERO);
165 PIPE_ASSERT(PIPE_BLENDFACTOR_INV_SRC_COLOR == BLENDFACTOR_INV_SRC_COLOR);
166 PIPE_ASSERT(PIPE_BLENDFACTOR_INV_SRC_ALPHA == BLENDFACTOR_INV_SRC_ALPHA);
167 PIPE_ASSERT(PIPE_BLENDFACTOR_INV_DST_ALPHA == BLENDFACTOR_INV_DST_ALPHA);
168 PIPE_ASSERT(PIPE_BLENDFACTOR_INV_DST_COLOR == BLENDFACTOR_INV_DST_COLOR);
169 PIPE_ASSERT(PIPE_BLENDFACTOR_INV_CONST_COLOR == BLENDFACTOR_INV_CONST_COLOR);
170 PIPE_ASSERT(PIPE_BLENDFACTOR_INV_CONST_ALPHA == BLENDFACTOR_INV_CONST_ALPHA);
171 PIPE_ASSERT(PIPE_BLENDFACTOR_INV_SRC1_COLOR == BLENDFACTOR_INV_SRC1_COLOR);
172 PIPE_ASSERT(PIPE_BLENDFACTOR_INV_SRC1_ALPHA == BLENDFACTOR_INV_SRC1_ALPHA);
173
174 /* pipe_blend_func happens to match the hardware. */
175 PIPE_ASSERT(PIPE_BLEND_ADD == BLENDFUNCTION_ADD);
176 PIPE_ASSERT(PIPE_BLEND_SUBTRACT == BLENDFUNCTION_SUBTRACT);
177 PIPE_ASSERT(PIPE_BLEND_REVERSE_SUBTRACT == BLENDFUNCTION_REVERSE_SUBTRACT);
178 PIPE_ASSERT(PIPE_BLEND_MIN == BLENDFUNCTION_MIN);
179 PIPE_ASSERT(PIPE_BLEND_MAX == BLENDFUNCTION_MAX);
180
181 /* pipe_stencil_op happens to match the hardware. */
182 PIPE_ASSERT(PIPE_STENCIL_OP_KEEP == STENCILOP_KEEP);
183 PIPE_ASSERT(PIPE_STENCIL_OP_ZERO == STENCILOP_ZERO);
184 PIPE_ASSERT(PIPE_STENCIL_OP_REPLACE == STENCILOP_REPLACE);
185 PIPE_ASSERT(PIPE_STENCIL_OP_INCR == STENCILOP_INCRSAT);
186 PIPE_ASSERT(PIPE_STENCIL_OP_DECR == STENCILOP_DECRSAT);
187 PIPE_ASSERT(PIPE_STENCIL_OP_INCR_WRAP == STENCILOP_INCR);
188 PIPE_ASSERT(PIPE_STENCIL_OP_DECR_WRAP == STENCILOP_DECR);
189 PIPE_ASSERT(PIPE_STENCIL_OP_INVERT == STENCILOP_INVERT);
190
191 /* pipe_sprite_coord_mode happens to match 3DSTATE_SBE */
192 PIPE_ASSERT(PIPE_SPRITE_COORD_UPPER_LEFT == UPPERLEFT);
193 PIPE_ASSERT(PIPE_SPRITE_COORD_LOWER_LEFT == LOWERLEFT);
194 #undef PIPE_ASSERT
195 }
196
197 static unsigned
198 translate_prim_type(enum pipe_prim_type prim, uint8_t verts_per_patch)
199 {
200 static const unsigned map[] = {
201 [PIPE_PRIM_POINTS] = _3DPRIM_POINTLIST,
202 [PIPE_PRIM_LINES] = _3DPRIM_LINELIST,
203 [PIPE_PRIM_LINE_LOOP] = _3DPRIM_LINELOOP,
204 [PIPE_PRIM_LINE_STRIP] = _3DPRIM_LINESTRIP,
205 [PIPE_PRIM_TRIANGLES] = _3DPRIM_TRILIST,
206 [PIPE_PRIM_TRIANGLE_STRIP] = _3DPRIM_TRISTRIP,
207 [PIPE_PRIM_TRIANGLE_FAN] = _3DPRIM_TRIFAN,
208 [PIPE_PRIM_QUADS] = _3DPRIM_QUADLIST,
209 [PIPE_PRIM_QUAD_STRIP] = _3DPRIM_QUADSTRIP,
210 [PIPE_PRIM_POLYGON] = _3DPRIM_POLYGON,
211 [PIPE_PRIM_LINES_ADJACENCY] = _3DPRIM_LINELIST_ADJ,
212 [PIPE_PRIM_LINE_STRIP_ADJACENCY] = _3DPRIM_LINESTRIP_ADJ,
213 [PIPE_PRIM_TRIANGLES_ADJACENCY] = _3DPRIM_TRILIST_ADJ,
214 [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = _3DPRIM_TRISTRIP_ADJ,
215 [PIPE_PRIM_PATCHES] = _3DPRIM_PATCHLIST_1 - 1,
216 };
217
218 return map[prim] + (prim == PIPE_PRIM_PATCHES ? verts_per_patch : 0);
219 }
220
221 static unsigned
222 translate_compare_func(enum pipe_compare_func pipe_func)
223 {
224 static const unsigned map[] = {
225 [PIPE_FUNC_NEVER] = COMPAREFUNCTION_NEVER,
226 [PIPE_FUNC_LESS] = COMPAREFUNCTION_LESS,
227 [PIPE_FUNC_EQUAL] = COMPAREFUNCTION_EQUAL,
228 [PIPE_FUNC_LEQUAL] = COMPAREFUNCTION_LEQUAL,
229 [PIPE_FUNC_GREATER] = COMPAREFUNCTION_GREATER,
230 [PIPE_FUNC_NOTEQUAL] = COMPAREFUNCTION_NOTEQUAL,
231 [PIPE_FUNC_GEQUAL] = COMPAREFUNCTION_GEQUAL,
232 [PIPE_FUNC_ALWAYS] = COMPAREFUNCTION_ALWAYS,
233 };
234 return map[pipe_func];
235 }
236
237 static unsigned
238 translate_shadow_func(enum pipe_compare_func pipe_func)
239 {
240 /* Gallium specifies the result of shadow comparisons as:
241 *
242 * 1 if ref <op> texel,
243 * 0 otherwise.
244 *
245 * The hardware does:
246 *
247 * 0 if texel <op> ref,
248 * 1 otherwise.
249 *
250 * So we need to flip the operator and also negate.
251 */
252 static const unsigned map[] = {
253 [PIPE_FUNC_NEVER] = PREFILTEROPALWAYS,
254 [PIPE_FUNC_LESS] = PREFILTEROPLEQUAL,
255 [PIPE_FUNC_EQUAL] = PREFILTEROPNOTEQUAL,
256 [PIPE_FUNC_LEQUAL] = PREFILTEROPLESS,
257 [PIPE_FUNC_GREATER] = PREFILTEROPGEQUAL,
258 [PIPE_FUNC_NOTEQUAL] = PREFILTEROPEQUAL,
259 [PIPE_FUNC_GEQUAL] = PREFILTEROPGREATER,
260 [PIPE_FUNC_ALWAYS] = PREFILTEROPNEVER,
261 };
262 return map[pipe_func];
263 }
264
265 static unsigned
266 translate_cull_mode(unsigned pipe_face)
267 {
268 static const unsigned map[4] = {
269 [PIPE_FACE_NONE] = CULLMODE_NONE,
270 [PIPE_FACE_FRONT] = CULLMODE_FRONT,
271 [PIPE_FACE_BACK] = CULLMODE_BACK,
272 [PIPE_FACE_FRONT_AND_BACK] = CULLMODE_BOTH,
273 };
274 return map[pipe_face];
275 }
276
277 static unsigned
278 translate_fill_mode(unsigned pipe_polymode)
279 {
280 static const unsigned map[4] = {
281 [PIPE_POLYGON_MODE_FILL] = FILL_MODE_SOLID,
282 [PIPE_POLYGON_MODE_LINE] = FILL_MODE_WIREFRAME,
283 [PIPE_POLYGON_MODE_POINT] = FILL_MODE_POINT,
284 [PIPE_POLYGON_MODE_FILL_RECTANGLE] = FILL_MODE_SOLID,
285 };
286 return map[pipe_polymode];
287 }
288
289 static unsigned
290 translate_mip_filter(enum pipe_tex_mipfilter pipe_mip)
291 {
292 static const unsigned map[] = {
293 [PIPE_TEX_MIPFILTER_NEAREST] = MIPFILTER_NEAREST,
294 [PIPE_TEX_MIPFILTER_LINEAR] = MIPFILTER_LINEAR,
295 [PIPE_TEX_MIPFILTER_NONE] = MIPFILTER_NONE,
296 };
297 return map[pipe_mip];
298 }
299
300 static uint32_t
301 translate_wrap(unsigned pipe_wrap)
302 {
303 static const unsigned map[] = {
304 [PIPE_TEX_WRAP_REPEAT] = TCM_WRAP,
305 [PIPE_TEX_WRAP_CLAMP] = TCM_HALF_BORDER,
306 [PIPE_TEX_WRAP_CLAMP_TO_EDGE] = TCM_CLAMP,
307 [PIPE_TEX_WRAP_CLAMP_TO_BORDER] = TCM_CLAMP_BORDER,
308 [PIPE_TEX_WRAP_MIRROR_REPEAT] = TCM_MIRROR,
309 [PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE] = TCM_MIRROR_ONCE,
310
311 /* These are unsupported. */
312 [PIPE_TEX_WRAP_MIRROR_CLAMP] = -1,
313 [PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER] = -1,
314 };
315 return map[pipe_wrap];
316 }
317
318 /**
319 * Allocate space for some indirect state.
320 *
321 * Return a pointer to the map (to fill it out) and a state ref (for
322 * referring to the state in GPU commands).
323 */
324 static void *
325 upload_state(struct u_upload_mgr *uploader,
326 struct iris_state_ref *ref,
327 unsigned size,
328 unsigned alignment)
329 {
330 void *p = NULL;
331 u_upload_alloc(uploader, 0, size, alignment, &ref->offset, &ref->res, &p);
332 return p;
333 }
334
335 /**
336 * Stream out temporary/short-lived state.
337 *
338 * This allocates space, pins the BO, and includes the BO address in the
339 * returned offset (which works because all state lives in 32-bit memory
340 * zones).
341 */
342 static uint32_t *
343 stream_state(struct iris_batch *batch,
344 struct u_upload_mgr *uploader,
345 struct pipe_resource **out_res,
346 unsigned size,
347 unsigned alignment,
348 uint32_t *out_offset)
349 {
350 void *ptr = NULL;
351
352 u_upload_alloc(uploader, 0, size, alignment, out_offset, out_res, &ptr);
353
354 struct iris_bo *bo = iris_resource_bo(*out_res);
355 iris_use_pinned_bo(batch, bo, false);
356
357 *out_offset += iris_bo_offset_from_base_address(bo);
358
359 iris_record_state_size(batch->state_sizes, *out_offset, size);
360
361 return ptr;
362 }
363
364 /**
365 * stream_state() + memcpy.
366 */
367 static uint32_t
368 emit_state(struct iris_batch *batch,
369 struct u_upload_mgr *uploader,
370 struct pipe_resource **out_res,
371 const void *data,
372 unsigned size,
373 unsigned alignment)
374 {
375 unsigned offset = 0;
376 uint32_t *map =
377 stream_state(batch, uploader, out_res, size, alignment, &offset);
378
379 if (map)
380 memcpy(map, data, size);
381
382 return offset;
383 }
384
385 /**
386 * Did field 'x' change between 'old_cso' and 'new_cso'?
387 *
388 * (If so, we may want to set some dirty flags.)
389 */
390 #define cso_changed(x) (!old_cso || (old_cso->x != new_cso->x))
391 #define cso_changed_memcmp(x) \
392 (!old_cso || memcmp(old_cso->x, new_cso->x, sizeof(old_cso->x)) != 0)
393
394 static void
395 flush_before_state_base_change(struct iris_batch *batch)
396 {
397 /* Flush before emitting STATE_BASE_ADDRESS.
398 *
399 * This isn't documented anywhere in the PRM. However, it seems to be
400 * necessary prior to changing the surface state base adress. We've
401 * seen issues in Vulkan where we get GPU hangs when using multi-level
402 * command buffers which clear depth, reset state base address, and then
403 * go render stuff.
404 *
405 * Normally, in GL, we would trust the kernel to do sufficient stalls
406 * and flushes prior to executing our batch. However, it doesn't seem
407 * as if the kernel's flushing is always sufficient and we don't want to
408 * rely on it.
409 *
410 * We make this an end-of-pipe sync instead of a normal flush because we
411 * do not know the current status of the GPU. On Haswell at least,
412 * having a fast-clear operation in flight at the same time as a normal
413 * rendering operation can cause hangs. Since the kernel's flushing is
414 * insufficient, we need to ensure that any rendering operations from
415 * other processes are definitely complete before we try to do our own
416 * rendering. It's a bit of a big hammer but it appears to work.
417 */
418 iris_emit_end_of_pipe_sync(batch,
419 "change STATE_BASE_ADDRESS (flushes)",
420 PIPE_CONTROL_RENDER_TARGET_FLUSH |
421 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
422 PIPE_CONTROL_DATA_CACHE_FLUSH);
423 }
424
425 static void
426 flush_after_state_base_change(struct iris_batch *batch)
427 {
428 /* After re-setting the surface state base address, we have to do some
429 * cache flusing so that the sampler engine will pick up the new
430 * SURFACE_STATE objects and binding tables. From the Broadwell PRM,
431 * Shared Function > 3D Sampler > State > State Caching (page 96):
432 *
433 * Coherency with system memory in the state cache, like the texture
434 * cache is handled partially by software. It is expected that the
435 * command stream or shader will issue Cache Flush operation or
436 * Cache_Flush sampler message to ensure that the L1 cache remains
437 * coherent with system memory.
438 *
439 * [...]
440 *
441 * Whenever the value of the Dynamic_State_Base_Addr,
442 * Surface_State_Base_Addr are altered, the L1 state cache must be
443 * invalidated to ensure the new surface or sampler state is fetched
444 * from system memory.
445 *
446 * The PIPE_CONTROL command has a "State Cache Invalidation Enable" bit
447 * which, according the PIPE_CONTROL instruction documentation in the
448 * Broadwell PRM:
449 *
450 * Setting this bit is independent of any other bit in this packet.
451 * This bit controls the invalidation of the L1 and L2 state caches
452 * at the top of the pipe i.e. at the parsing time.
453 *
454 * Unfortunately, experimentation seems to indicate that state cache
455 * invalidation through a PIPE_CONTROL does nothing whatsoever in
456 * regards to surface state and binding tables. In stead, it seems that
457 * invalidating the texture cache is what is actually needed.
458 *
459 * XXX: As far as we have been able to determine through
460 * experimentation, shows that flush the texture cache appears to be
461 * sufficient. The theory here is that all of the sampling/rendering
462 * units cache the binding table in the texture cache. However, we have
463 * yet to be able to actually confirm this.
464 */
465 iris_emit_end_of_pipe_sync(batch,
466 "change STATE_BASE_ADDRESS (invalidates)",
467 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
468 PIPE_CONTROL_CONST_CACHE_INVALIDATE |
469 PIPE_CONTROL_STATE_CACHE_INVALIDATE);
470 }
471
472 static void
473 _iris_emit_lri(struct iris_batch *batch, uint32_t reg, uint32_t val)
474 {
475 iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_IMM), lri) {
476 lri.RegisterOffset = reg;
477 lri.DataDWord = val;
478 }
479 }
480 #define iris_emit_lri(b, r, v) _iris_emit_lri(b, GENX(r##_num), v)
481
482 static void
483 _iris_emit_lrr(struct iris_batch *batch, uint32_t dst, uint32_t src)
484 {
485 iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_REG), lrr) {
486 lrr.SourceRegisterAddress = src;
487 lrr.DestinationRegisterAddress = dst;
488 }
489 }
490
491 static void
492 iris_load_register_reg32(struct iris_batch *batch, uint32_t dst,
493 uint32_t src)
494 {
495 _iris_emit_lrr(batch, dst, src);
496 }
497
498 static void
499 iris_load_register_reg64(struct iris_batch *batch, uint32_t dst,
500 uint32_t src)
501 {
502 _iris_emit_lrr(batch, dst, src);
503 _iris_emit_lrr(batch, dst + 4, src + 4);
504 }
505
506 static void
507 iris_load_register_imm32(struct iris_batch *batch, uint32_t reg,
508 uint32_t val)
509 {
510 _iris_emit_lri(batch, reg, val);
511 }
512
513 static void
514 iris_load_register_imm64(struct iris_batch *batch, uint32_t reg,
515 uint64_t val)
516 {
517 _iris_emit_lri(batch, reg + 0, val & 0xffffffff);
518 _iris_emit_lri(batch, reg + 4, val >> 32);
519 }
520
521 /**
522 * Emit MI_LOAD_REGISTER_MEM to load a 32-bit MMIO register from a buffer.
523 */
524 static void
525 iris_load_register_mem32(struct iris_batch *batch, uint32_t reg,
526 struct iris_bo *bo, uint32_t offset)
527 {
528 iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) {
529 lrm.RegisterAddress = reg;
530 lrm.MemoryAddress = ro_bo(bo, offset);
531 }
532 }
533
534 /**
535 * Load a 64-bit value from a buffer into a MMIO register via
536 * two MI_LOAD_REGISTER_MEM commands.
537 */
538 static void
539 iris_load_register_mem64(struct iris_batch *batch, uint32_t reg,
540 struct iris_bo *bo, uint32_t offset)
541 {
542 iris_load_register_mem32(batch, reg + 0, bo, offset + 0);
543 iris_load_register_mem32(batch, reg + 4, bo, offset + 4);
544 }
545
546 static void
547 iris_store_register_mem32(struct iris_batch *batch, uint32_t reg,
548 struct iris_bo *bo, uint32_t offset,
549 bool predicated)
550 {
551 iris_emit_cmd(batch, GENX(MI_STORE_REGISTER_MEM), srm) {
552 srm.RegisterAddress = reg;
553 srm.MemoryAddress = rw_bo(bo, offset);
554 srm.PredicateEnable = predicated;
555 }
556 }
557
558 static void
559 iris_store_register_mem64(struct iris_batch *batch, uint32_t reg,
560 struct iris_bo *bo, uint32_t offset,
561 bool predicated)
562 {
563 iris_store_register_mem32(batch, reg + 0, bo, offset + 0, predicated);
564 iris_store_register_mem32(batch, reg + 4, bo, offset + 4, predicated);
565 }
566
567 static void
568 iris_store_data_imm32(struct iris_batch *batch,
569 struct iris_bo *bo, uint32_t offset,
570 uint32_t imm)
571 {
572 iris_emit_cmd(batch, GENX(MI_STORE_DATA_IMM), sdi) {
573 sdi.Address = rw_bo(bo, offset);
574 sdi.ImmediateData = imm;
575 }
576 }
577
578 static void
579 iris_store_data_imm64(struct iris_batch *batch,
580 struct iris_bo *bo, uint32_t offset,
581 uint64_t imm)
582 {
583 /* Can't use iris_emit_cmd because MI_STORE_DATA_IMM has a length of
584 * 2 in genxml but it's actually variable length and we need 5 DWords.
585 */
586 void *map = iris_get_command_space(batch, 4 * 5);
587 _iris_pack_command(batch, GENX(MI_STORE_DATA_IMM), map, sdi) {
588 sdi.DWordLength = 5 - 2;
589 sdi.Address = rw_bo(bo, offset);
590 sdi.ImmediateData = imm;
591 }
592 }
593
594 static void
595 iris_copy_mem_mem(struct iris_batch *batch,
596 struct iris_bo *dst_bo, uint32_t dst_offset,
597 struct iris_bo *src_bo, uint32_t src_offset,
598 unsigned bytes)
599 {
600 /* MI_COPY_MEM_MEM operates on DWords. */
601 assert(bytes % 4 == 0);
602 assert(dst_offset % 4 == 0);
603 assert(src_offset % 4 == 0);
604
605 for (unsigned i = 0; i < bytes; i += 4) {
606 iris_emit_cmd(batch, GENX(MI_COPY_MEM_MEM), cp) {
607 cp.DestinationMemoryAddress = rw_bo(dst_bo, dst_offset + i);
608 cp.SourceMemoryAddress = ro_bo(src_bo, src_offset + i);
609 }
610 }
611 }
612
613 static void
614 emit_pipeline_select(struct iris_batch *batch, uint32_t pipeline)
615 {
616 #if GEN_GEN >= 8 && GEN_GEN < 10
617 /* From the Broadwell PRM, Volume 2a: Instructions, PIPELINE_SELECT:
618 *
619 * Software must clear the COLOR_CALC_STATE Valid field in
620 * 3DSTATE_CC_STATE_POINTERS command prior to send a PIPELINE_SELECT
621 * with Pipeline Select set to GPGPU.
622 *
623 * The internal hardware docs recommend the same workaround for Gen9
624 * hardware too.
625 */
626 if (pipeline == GPGPU)
627 iris_emit_cmd(batch, GENX(3DSTATE_CC_STATE_POINTERS), t);
628 #endif
629
630
631 /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction]
632 * PIPELINE_SELECT [DevBWR+]":
633 *
634 * "Project: DEVSNB+
635 *
636 * Software must ensure all the write caches are flushed through a
637 * stalling PIPE_CONTROL command followed by another PIPE_CONTROL
638 * command to invalidate read only caches prior to programming
639 * MI_PIPELINE_SELECT command to change the Pipeline Select Mode."
640 */
641 iris_emit_pipe_control_flush(batch,
642 "workaround: PIPELINE_SELECT flushes (1/2)",
643 PIPE_CONTROL_RENDER_TARGET_FLUSH |
644 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
645 PIPE_CONTROL_DATA_CACHE_FLUSH |
646 PIPE_CONTROL_CS_STALL);
647
648 iris_emit_pipe_control_flush(batch,
649 "workaround: PIPELINE_SELECT flushes (2/2)",
650 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
651 PIPE_CONTROL_CONST_CACHE_INVALIDATE |
652 PIPE_CONTROL_STATE_CACHE_INVALIDATE |
653 PIPE_CONTROL_INSTRUCTION_INVALIDATE);
654
655 iris_emit_cmd(batch, GENX(PIPELINE_SELECT), sel) {
656 #if GEN_GEN >= 9
657 sel.MaskBits = 3;
658 #endif
659 sel.PipelineSelection = pipeline;
660 }
661 }
662
663 UNUSED static void
664 init_glk_barrier_mode(struct iris_batch *batch, uint32_t value)
665 {
666 #if GEN_GEN == 9
667 /* Project: DevGLK
668 *
669 * "This chicken bit works around a hardware issue with barrier
670 * logic encountered when switching between GPGPU and 3D pipelines.
671 * To workaround the issue, this mode bit should be set after a
672 * pipeline is selected."
673 */
674 uint32_t reg_val;
675 iris_pack_state(GENX(SLICE_COMMON_ECO_CHICKEN1), &reg_val, reg) {
676 reg.GLKBarrierMode = value;
677 reg.GLKBarrierModeMask = 1;
678 }
679 iris_emit_lri(batch, SLICE_COMMON_ECO_CHICKEN1, reg_val);
680 #endif
681 }
682
683 static void
684 init_state_base_address(struct iris_batch *batch)
685 {
686 flush_before_state_base_change(batch);
687
688 /* We program most base addresses once at context initialization time.
689 * Each base address points at a 4GB memory zone, and never needs to
690 * change. See iris_bufmgr.h for a description of the memory zones.
691 *
692 * The one exception is Surface State Base Address, which needs to be
693 * updated occasionally. See iris_binder.c for the details there.
694 */
695 iris_emit_cmd(batch, GENX(STATE_BASE_ADDRESS), sba) {
696 sba.GeneralStateMOCS = MOCS_WB;
697 sba.StatelessDataPortAccessMOCS = MOCS_WB;
698 sba.DynamicStateMOCS = MOCS_WB;
699 sba.IndirectObjectMOCS = MOCS_WB;
700 sba.InstructionMOCS = MOCS_WB;
701 sba.SurfaceStateMOCS = MOCS_WB;
702
703 sba.GeneralStateBaseAddressModifyEnable = true;
704 sba.DynamicStateBaseAddressModifyEnable = true;
705 sba.IndirectObjectBaseAddressModifyEnable = true;
706 sba.InstructionBaseAddressModifyEnable = true;
707 sba.GeneralStateBufferSizeModifyEnable = true;
708 sba.DynamicStateBufferSizeModifyEnable = true;
709 #if (GEN_GEN >= 9)
710 sba.BindlessSurfaceStateBaseAddressModifyEnable = true;
711 sba.BindlessSurfaceStateMOCS = MOCS_WB;
712 #endif
713 sba.IndirectObjectBufferSizeModifyEnable = true;
714 sba.InstructionBuffersizeModifyEnable = true;
715
716 sba.InstructionBaseAddress = ro_bo(NULL, IRIS_MEMZONE_SHADER_START);
717 sba.DynamicStateBaseAddress = ro_bo(NULL, IRIS_MEMZONE_DYNAMIC_START);
718
719 sba.GeneralStateBufferSize = 0xfffff;
720 sba.IndirectObjectBufferSize = 0xfffff;
721 sba.InstructionBufferSize = 0xfffff;
722 sba.DynamicStateBufferSize = 0xfffff;
723 }
724
725 flush_after_state_base_change(batch);
726 }
727
728 static void
729 iris_emit_l3_config(struct iris_batch *batch, const struct gen_l3_config *cfg,
730 bool has_slm, bool wants_dc_cache)
731 {
732 uint32_t reg_val;
733
734 #if GEN_GEN >= 12
735 #define L3_ALLOCATION_REG GENX(L3ALLOC)
736 #define L3_ALLOCATION_REG_num GENX(L3ALLOC_num)
737 #else
738 #define L3_ALLOCATION_REG GENX(L3CNTLREG)
739 #define L3_ALLOCATION_REG_num GENX(L3CNTLREG_num)
740 #endif
741
742 iris_pack_state(L3_ALLOCATION_REG, &reg_val, reg) {
743 #if GEN_GEN < 12
744 reg.SLMEnable = has_slm;
745 #endif
746 #if GEN_GEN == 11
747 /* WA_1406697149: Bit 9 "Error Detection Behavior Control" must be set
748 * in L3CNTLREG register. The default setting of the bit is not the
749 * desirable behavior.
750 */
751 reg.ErrorDetectionBehaviorControl = true;
752 reg.UseFullWays = true;
753 #endif
754 reg.URBAllocation = cfg->n[GEN_L3P_URB];
755 reg.ROAllocation = cfg->n[GEN_L3P_RO];
756 reg.DCAllocation = cfg->n[GEN_L3P_DC];
757 reg.AllAllocation = cfg->n[GEN_L3P_ALL];
758 }
759 _iris_emit_lri(batch, L3_ALLOCATION_REG_num, reg_val);
760 }
761
762 static void
763 iris_emit_default_l3_config(struct iris_batch *batch,
764 const struct gen_device_info *devinfo,
765 bool compute)
766 {
767 bool wants_dc_cache = true;
768 bool has_slm = compute;
769 const struct gen_l3_weights w =
770 gen_get_default_l3_weights(devinfo, wants_dc_cache, has_slm);
771 const struct gen_l3_config *cfg = gen_get_l3_config(devinfo, w);
772 iris_emit_l3_config(batch, cfg, has_slm, wants_dc_cache);
773 }
774
775 #if GEN_GEN == 9 || GEN_GEN == 10
776 static void
777 iris_enable_obj_preemption(struct iris_batch *batch, bool enable)
778 {
779 uint32_t reg_val;
780
781 /* A fixed function pipe flush is required before modifying this field */
782 iris_emit_end_of_pipe_sync(batch, enable ? "enable preemption"
783 : "disable preemption",
784 PIPE_CONTROL_RENDER_TARGET_FLUSH);
785
786 /* enable object level preemption */
787 iris_pack_state(GENX(CS_CHICKEN1), &reg_val, reg) {
788 reg.ReplayMode = enable;
789 reg.ReplayModeMask = true;
790 }
791 iris_emit_lri(batch, CS_CHICKEN1, reg_val);
792 }
793 #endif
794
795 #if GEN_GEN == 11
796 static void
797 iris_upload_slice_hashing_state(struct iris_batch *batch)
798 {
799 const struct gen_device_info *devinfo = &batch->screen->devinfo;
800 int subslices_delta =
801 devinfo->ppipe_subslices[0] - devinfo->ppipe_subslices[1];
802 if (subslices_delta == 0)
803 return;
804
805 struct iris_context *ice = NULL;
806 ice = container_of(batch, ice, batches[IRIS_BATCH_RENDER]);
807 assert(&ice->batches[IRIS_BATCH_RENDER] == batch);
808
809 unsigned size = GENX(SLICE_HASH_TABLE_length) * 4;
810 uint32_t hash_address;
811 struct pipe_resource *tmp = NULL;
812 uint32_t *map =
813 stream_state(batch, ice->state.dynamic_uploader, &tmp,
814 size, 64, &hash_address);
815 pipe_resource_reference(&tmp, NULL);
816
817 struct GENX(SLICE_HASH_TABLE) table0 = {
818 .Entry = {
819 { 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1 },
820 { 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1 },
821 { 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0 },
822 { 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1 },
823 { 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1 },
824 { 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0 },
825 { 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1 },
826 { 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1 },
827 { 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0 },
828 { 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1 },
829 { 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1 },
830 { 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0 },
831 { 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1 },
832 { 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1 },
833 { 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0 },
834 { 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1 }
835 }
836 };
837
838 struct GENX(SLICE_HASH_TABLE) table1 = {
839 .Entry = {
840 { 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0 },
841 { 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0 },
842 { 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1 },
843 { 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0 },
844 { 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0 },
845 { 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1 },
846 { 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0 },
847 { 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0 },
848 { 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1 },
849 { 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0 },
850 { 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0 },
851 { 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1 },
852 { 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0 },
853 { 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0 },
854 { 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1 },
855 { 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0 }
856 }
857 };
858
859 const struct GENX(SLICE_HASH_TABLE) *table =
860 subslices_delta < 0 ? &table0 : &table1;
861 GENX(SLICE_HASH_TABLE_pack)(NULL, map, table);
862
863 iris_emit_cmd(batch, GENX(3DSTATE_SLICE_TABLE_STATE_POINTERS), ptr) {
864 ptr.SliceHashStatePointerValid = true;
865 ptr.SliceHashTableStatePointer = hash_address;
866 }
867
868 iris_emit_cmd(batch, GENX(3DSTATE_3D_MODE), mode) {
869 mode.SliceHashingTableEnable = true;
870 }
871 }
872 #endif
873
874 static void
875 iris_alloc_push_constants(struct iris_batch *batch)
876 {
877 /* For now, we set a static partitioning of the push constant area,
878 * assuming that all stages could be in use.
879 *
880 * TODO: Try lazily allocating the HS/DS/GS sections as needed, and
881 * see if that improves performance by offering more space to
882 * the VS/FS when those aren't in use. Also, try dynamically
883 * enabling/disabling it like i965 does. This would be more
884 * stalls and may not actually help; we don't know yet.
885 */
886 for (int i = 0; i <= MESA_SHADER_FRAGMENT; i++) {
887 iris_emit_cmd(batch, GENX(3DSTATE_PUSH_CONSTANT_ALLOC_VS), alloc) {
888 alloc._3DCommandSubOpcode = 18 + i;
889 alloc.ConstantBufferOffset = 6 * i;
890 alloc.ConstantBufferSize = i == MESA_SHADER_FRAGMENT ? 8 : 6;
891 }
892 }
893 }
894
895 /**
896 * Upload the initial GPU state for a render context.
897 *
898 * This sets some invariant state that needs to be programmed a particular
899 * way, but we never actually change.
900 */
901 static void
902 iris_init_render_context(struct iris_batch *batch)
903 {
904 UNUSED const struct gen_device_info *devinfo = &batch->screen->devinfo;
905 uint32_t reg_val;
906
907 emit_pipeline_select(batch, _3D);
908
909 iris_emit_default_l3_config(batch, devinfo, false);
910
911 init_state_base_address(batch);
912
913 #if GEN_GEN >= 9
914 iris_pack_state(GENX(CS_DEBUG_MODE2), &reg_val, reg) {
915 reg.CONSTANT_BUFFERAddressOffsetDisable = true;
916 reg.CONSTANT_BUFFERAddressOffsetDisableMask = true;
917 }
918 iris_emit_lri(batch, CS_DEBUG_MODE2, reg_val);
919 #else
920 iris_pack_state(GENX(INSTPM), &reg_val, reg) {
921 reg.CONSTANT_BUFFERAddressOffsetDisable = true;
922 reg.CONSTANT_BUFFERAddressOffsetDisableMask = true;
923 }
924 iris_emit_lri(batch, INSTPM, reg_val);
925 #endif
926
927 #if GEN_GEN == 9
928 iris_pack_state(GENX(CACHE_MODE_1), &reg_val, reg) {
929 reg.FloatBlendOptimizationEnable = true;
930 reg.FloatBlendOptimizationEnableMask = true;
931 reg.PartialResolveDisableInVC = true;
932 reg.PartialResolveDisableInVCMask = true;
933 }
934 iris_emit_lri(batch, CACHE_MODE_1, reg_val);
935
936 if (devinfo->is_geminilake)
937 init_glk_barrier_mode(batch, GLK_BARRIER_MODE_3D_HULL);
938 #endif
939
940 #if GEN_GEN == 11
941 iris_pack_state(GENX(SAMPLER_MODE), &reg_val, reg) {
942 reg.HeaderlessMessageforPreemptableContexts = 1;
943 reg.HeaderlessMessageforPreemptableContextsMask = 1;
944 }
945 iris_emit_lri(batch, SAMPLER_MODE, reg_val);
946
947 /* Bit 1 must be set in HALF_SLICE_CHICKEN7. */
948 iris_pack_state(GENX(HALF_SLICE_CHICKEN7), &reg_val, reg) {
949 reg.EnabledTexelOffsetPrecisionFix = 1;
950 reg.EnabledTexelOffsetPrecisionFixMask = 1;
951 }
952 iris_emit_lri(batch, HALF_SLICE_CHICKEN7, reg_val);
953
954 /* Hardware specification recommends disabling repacking for the
955 * compatibility with decompression mechanism in display controller.
956 */
957 if (devinfo->disable_ccs_repack) {
958 iris_pack_state(GENX(CACHE_MODE_0), &reg_val, reg) {
959 reg.DisableRepackingforCompression = true;
960 reg.DisableRepackingforCompressionMask = true;
961 }
962 iris_emit_lri(batch, CACHE_MODE_0, reg_val);
963 }
964
965 iris_upload_slice_hashing_state(batch);
966 #endif
967
968 /* 3DSTATE_DRAWING_RECTANGLE is non-pipelined, so we want to avoid
969 * changing it dynamically. We set it to the maximum size here, and
970 * instead include the render target dimensions in the viewport, so
971 * viewport extents clipping takes care of pruning stray geometry.
972 */
973 iris_emit_cmd(batch, GENX(3DSTATE_DRAWING_RECTANGLE), rect) {
974 rect.ClippedDrawingRectangleXMax = UINT16_MAX;
975 rect.ClippedDrawingRectangleYMax = UINT16_MAX;
976 }
977
978 /* Set the initial MSAA sample positions. */
979 iris_emit_cmd(batch, GENX(3DSTATE_SAMPLE_PATTERN), pat) {
980 GEN_SAMPLE_POS_1X(pat._1xSample);
981 GEN_SAMPLE_POS_2X(pat._2xSample);
982 GEN_SAMPLE_POS_4X(pat._4xSample);
983 GEN_SAMPLE_POS_8X(pat._8xSample);
984 #if GEN_GEN >= 9
985 GEN_SAMPLE_POS_16X(pat._16xSample);
986 #endif
987 }
988
989 /* Use the legacy AA line coverage computation. */
990 iris_emit_cmd(batch, GENX(3DSTATE_AA_LINE_PARAMETERS), foo);
991
992 /* Disable chromakeying (it's for media) */
993 iris_emit_cmd(batch, GENX(3DSTATE_WM_CHROMAKEY), foo);
994
995 /* We want regular rendering, not special HiZ operations. */
996 iris_emit_cmd(batch, GENX(3DSTATE_WM_HZ_OP), foo);
997
998 /* No polygon stippling offsets are necessary. */
999 /* TODO: may need to set an offset for origin-UL framebuffers */
1000 iris_emit_cmd(batch, GENX(3DSTATE_POLY_STIPPLE_OFFSET), foo);
1001
1002 iris_alloc_push_constants(batch);
1003
1004 #if GEN_GEN == 10
1005 /* Gen11+ is enabled for us by the kernel. */
1006 iris_enable_obj_preemption(batch, true);
1007 #endif
1008 }
1009
1010 static void
1011 iris_init_compute_context(struct iris_batch *batch)
1012 {
1013 UNUSED const struct gen_device_info *devinfo = &batch->screen->devinfo;
1014
1015 emit_pipeline_select(batch, GPGPU);
1016
1017 iris_emit_default_l3_config(batch, devinfo, true);
1018
1019 init_state_base_address(batch);
1020
1021 #if GEN_GEN == 9
1022 if (devinfo->is_geminilake)
1023 init_glk_barrier_mode(batch, GLK_BARRIER_MODE_GPGPU);
1024 #endif
1025 }
1026
1027 struct iris_vertex_buffer_state {
1028 /** The VERTEX_BUFFER_STATE hardware structure. */
1029 uint32_t state[GENX(VERTEX_BUFFER_STATE_length)];
1030
1031 /** The resource to source vertex data from. */
1032 struct pipe_resource *resource;
1033
1034 int offset;
1035 };
1036
1037 struct iris_depth_buffer_state {
1038 /* Depth/HiZ/Stencil related hardware packets. */
1039 uint32_t packets[GENX(3DSTATE_DEPTH_BUFFER_length) +
1040 GENX(3DSTATE_STENCIL_BUFFER_length) +
1041 GENX(3DSTATE_HIER_DEPTH_BUFFER_length) +
1042 GENX(3DSTATE_CLEAR_PARAMS_length)];
1043 };
1044
1045 /**
1046 * Generation-specific context state (ice->state.genx->...).
1047 *
1048 * Most state can go in iris_context directly, but these encode hardware
1049 * packets which vary by generation.
1050 */
1051 struct iris_genx_state {
1052 struct iris_vertex_buffer_state vertex_buffers[33];
1053 uint32_t last_index_buffer[GENX(3DSTATE_INDEX_BUFFER_length)];
1054
1055 struct iris_depth_buffer_state depth_buffer;
1056
1057 uint32_t so_buffers[4 * GENX(3DSTATE_SO_BUFFER_length)];
1058
1059 #if GEN_GEN == 8
1060 bool pma_fix_enabled;
1061 #endif
1062
1063 #if GEN_GEN == 9
1064 /* Is object level preemption enabled? */
1065 bool object_preemption;
1066 #endif
1067
1068 struct {
1069 #if GEN_GEN == 8
1070 struct brw_image_param image_param[PIPE_MAX_SHADER_IMAGES];
1071 #endif
1072 } shaders[MESA_SHADER_STAGES];
1073 };
1074
1075 /**
1076 * The pipe->set_blend_color() driver hook.
1077 *
1078 * This corresponds to our COLOR_CALC_STATE.
1079 */
1080 static void
1081 iris_set_blend_color(struct pipe_context *ctx,
1082 const struct pipe_blend_color *state)
1083 {
1084 struct iris_context *ice = (struct iris_context *) ctx;
1085
1086 /* Our COLOR_CALC_STATE is exactly pipe_blend_color, so just memcpy */
1087 memcpy(&ice->state.blend_color, state, sizeof(struct pipe_blend_color));
1088 ice->state.dirty |= IRIS_DIRTY_COLOR_CALC_STATE;
1089 }
1090
1091 /**
1092 * Gallium CSO for blend state (see pipe_blend_state).
1093 */
1094 struct iris_blend_state {
1095 /** Partial 3DSTATE_PS_BLEND */
1096 uint32_t ps_blend[GENX(3DSTATE_PS_BLEND_length)];
1097
1098 /** Partial BLEND_STATE */
1099 uint32_t blend_state[GENX(BLEND_STATE_length) +
1100 BRW_MAX_DRAW_BUFFERS * GENX(BLEND_STATE_ENTRY_length)];
1101
1102 bool alpha_to_coverage; /* for shader key */
1103
1104 /** Bitfield of whether blending is enabled for RT[i] - for aux resolves */
1105 uint8_t blend_enables;
1106
1107 /** Bitfield of whether color writes are enabled for RT[i] */
1108 uint8_t color_write_enables;
1109
1110 /** Does RT[0] use dual color blending? */
1111 bool dual_color_blending;
1112 };
1113
1114 static enum pipe_blendfactor
1115 fix_blendfactor(enum pipe_blendfactor f, bool alpha_to_one)
1116 {
1117 if (alpha_to_one) {
1118 if (f == PIPE_BLENDFACTOR_SRC1_ALPHA)
1119 return PIPE_BLENDFACTOR_ONE;
1120
1121 if (f == PIPE_BLENDFACTOR_INV_SRC1_ALPHA)
1122 return PIPE_BLENDFACTOR_ZERO;
1123 }
1124
1125 return f;
1126 }
1127
1128 /**
1129 * The pipe->create_blend_state() driver hook.
1130 *
1131 * Translates a pipe_blend_state into iris_blend_state.
1132 */
1133 static void *
1134 iris_create_blend_state(struct pipe_context *ctx,
1135 const struct pipe_blend_state *state)
1136 {
1137 struct iris_blend_state *cso = malloc(sizeof(struct iris_blend_state));
1138 uint32_t *blend_entry = cso->blend_state + GENX(BLEND_STATE_length);
1139
1140 cso->blend_enables = 0;
1141 cso->color_write_enables = 0;
1142 STATIC_ASSERT(BRW_MAX_DRAW_BUFFERS <= 8);
1143
1144 cso->alpha_to_coverage = state->alpha_to_coverage;
1145
1146 bool indep_alpha_blend = false;
1147
1148 for (int i = 0; i < BRW_MAX_DRAW_BUFFERS; i++) {
1149 const struct pipe_rt_blend_state *rt =
1150 &state->rt[state->independent_blend_enable ? i : 0];
1151
1152 enum pipe_blendfactor src_rgb =
1153 fix_blendfactor(rt->rgb_src_factor, state->alpha_to_one);
1154 enum pipe_blendfactor src_alpha =
1155 fix_blendfactor(rt->alpha_src_factor, state->alpha_to_one);
1156 enum pipe_blendfactor dst_rgb =
1157 fix_blendfactor(rt->rgb_dst_factor, state->alpha_to_one);
1158 enum pipe_blendfactor dst_alpha =
1159 fix_blendfactor(rt->alpha_dst_factor, state->alpha_to_one);
1160
1161 if (rt->rgb_func != rt->alpha_func ||
1162 src_rgb != src_alpha || dst_rgb != dst_alpha)
1163 indep_alpha_blend = true;
1164
1165 if (rt->blend_enable)
1166 cso->blend_enables |= 1u << i;
1167
1168 if (rt->colormask)
1169 cso->color_write_enables |= 1u << i;
1170
1171 iris_pack_state(GENX(BLEND_STATE_ENTRY), blend_entry, be) {
1172 be.LogicOpEnable = state->logicop_enable;
1173 be.LogicOpFunction = state->logicop_func;
1174
1175 be.PreBlendSourceOnlyClampEnable = false;
1176 be.ColorClampRange = COLORCLAMP_RTFORMAT;
1177 be.PreBlendColorClampEnable = true;
1178 be.PostBlendColorClampEnable = true;
1179
1180 be.ColorBufferBlendEnable = rt->blend_enable;
1181
1182 be.ColorBlendFunction = rt->rgb_func;
1183 be.AlphaBlendFunction = rt->alpha_func;
1184 be.SourceBlendFactor = src_rgb;
1185 be.SourceAlphaBlendFactor = src_alpha;
1186 be.DestinationBlendFactor = dst_rgb;
1187 be.DestinationAlphaBlendFactor = dst_alpha;
1188
1189 be.WriteDisableRed = !(rt->colormask & PIPE_MASK_R);
1190 be.WriteDisableGreen = !(rt->colormask & PIPE_MASK_G);
1191 be.WriteDisableBlue = !(rt->colormask & PIPE_MASK_B);
1192 be.WriteDisableAlpha = !(rt->colormask & PIPE_MASK_A);
1193 }
1194 blend_entry += GENX(BLEND_STATE_ENTRY_length);
1195 }
1196
1197 iris_pack_command(GENX(3DSTATE_PS_BLEND), cso->ps_blend, pb) {
1198 /* pb.HasWriteableRT is filled in at draw time.
1199 * pb.AlphaTestEnable is filled in at draw time.
1200 *
1201 * pb.ColorBufferBlendEnable is filled in at draw time so we can avoid
1202 * setting it when dual color blending without an appropriate shader.
1203 */
1204
1205 pb.AlphaToCoverageEnable = state->alpha_to_coverage;
1206 pb.IndependentAlphaBlendEnable = indep_alpha_blend;
1207
1208 pb.SourceBlendFactor =
1209 fix_blendfactor(state->rt[0].rgb_src_factor, state->alpha_to_one);
1210 pb.SourceAlphaBlendFactor =
1211 fix_blendfactor(state->rt[0].alpha_src_factor, state->alpha_to_one);
1212 pb.DestinationBlendFactor =
1213 fix_blendfactor(state->rt[0].rgb_dst_factor, state->alpha_to_one);
1214 pb.DestinationAlphaBlendFactor =
1215 fix_blendfactor(state->rt[0].alpha_dst_factor, state->alpha_to_one);
1216 }
1217
1218 iris_pack_state(GENX(BLEND_STATE), cso->blend_state, bs) {
1219 bs.AlphaToCoverageEnable = state->alpha_to_coverage;
1220 bs.IndependentAlphaBlendEnable = indep_alpha_blend;
1221 bs.AlphaToOneEnable = state->alpha_to_one;
1222 bs.AlphaToCoverageDitherEnable = state->alpha_to_coverage;
1223 bs.ColorDitherEnable = state->dither;
1224 /* bl.AlphaTestEnable and bs.AlphaTestFunction are filled in later. */
1225 }
1226
1227 cso->dual_color_blending = util_blend_state_is_dual(state, 0);
1228
1229 return cso;
1230 }
1231
1232 /**
1233 * The pipe->bind_blend_state() driver hook.
1234 *
1235 * Bind a blending CSO and flag related dirty bits.
1236 */
1237 static void
1238 iris_bind_blend_state(struct pipe_context *ctx, void *state)
1239 {
1240 struct iris_context *ice = (struct iris_context *) ctx;
1241 struct iris_blend_state *cso = state;
1242
1243 ice->state.cso_blend = cso;
1244 ice->state.blend_enables = cso ? cso->blend_enables : 0;
1245
1246 ice->state.dirty |= IRIS_DIRTY_PS_BLEND;
1247 ice->state.dirty |= IRIS_DIRTY_BLEND_STATE;
1248 ice->state.dirty |= IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES;
1249 ice->state.dirty |= ice->state.dirty_for_nos[IRIS_NOS_BLEND];
1250
1251 if (GEN_GEN == 8)
1252 ice->state.dirty |= IRIS_DIRTY_PMA_FIX;
1253 }
1254
1255 /**
1256 * Return true if the FS writes to any color outputs which are not disabled
1257 * via color masking.
1258 */
1259 static bool
1260 has_writeable_rt(const struct iris_blend_state *cso_blend,
1261 const struct shader_info *fs_info)
1262 {
1263 if (!fs_info)
1264 return false;
1265
1266 unsigned rt_outputs = fs_info->outputs_written >> FRAG_RESULT_DATA0;
1267
1268 if (fs_info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_COLOR))
1269 rt_outputs = (1 << BRW_MAX_DRAW_BUFFERS) - 1;
1270
1271 return cso_blend->color_write_enables & rt_outputs;
1272 }
1273
1274 /**
1275 * Gallium CSO for depth, stencil, and alpha testing state.
1276 */
1277 struct iris_depth_stencil_alpha_state {
1278 /** Partial 3DSTATE_WM_DEPTH_STENCIL. */
1279 uint32_t wmds[GENX(3DSTATE_WM_DEPTH_STENCIL_length)];
1280
1281 #if GEN_GEN >= 12
1282 uint32_t depth_bounds[GENX(3DSTATE_DEPTH_BOUNDS_length)];
1283 #endif
1284
1285 /** Outbound to BLEND_STATE, 3DSTATE_PS_BLEND, COLOR_CALC_STATE. */
1286 struct pipe_alpha_state alpha;
1287
1288 /** Outbound to resolve and cache set tracking. */
1289 bool depth_writes_enabled;
1290 bool stencil_writes_enabled;
1291
1292 /** Outbound to Gen8-9 PMA stall equations */
1293 bool depth_test_enabled;
1294 };
1295
1296 /**
1297 * The pipe->create_depth_stencil_alpha_state() driver hook.
1298 *
1299 * We encode most of 3DSTATE_WM_DEPTH_STENCIL, and just save off the alpha
1300 * testing state since we need pieces of it in a variety of places.
1301 */
1302 static void *
1303 iris_create_zsa_state(struct pipe_context *ctx,
1304 const struct pipe_depth_stencil_alpha_state *state)
1305 {
1306 struct iris_depth_stencil_alpha_state *cso =
1307 malloc(sizeof(struct iris_depth_stencil_alpha_state));
1308
1309 bool two_sided_stencil = state->stencil[1].enabled;
1310
1311 cso->alpha = state->alpha;
1312 cso->depth_writes_enabled = state->depth.writemask;
1313 cso->depth_test_enabled = state->depth.enabled;
1314 cso->stencil_writes_enabled =
1315 state->stencil[0].writemask != 0 ||
1316 (two_sided_stencil && state->stencil[1].writemask != 0);
1317
1318 /* The state tracker needs to optimize away EQUAL writes for us. */
1319 assert(!(state->depth.func == PIPE_FUNC_EQUAL && state->depth.writemask));
1320
1321 iris_pack_command(GENX(3DSTATE_WM_DEPTH_STENCIL), cso->wmds, wmds) {
1322 wmds.StencilFailOp = state->stencil[0].fail_op;
1323 wmds.StencilPassDepthFailOp = state->stencil[0].zfail_op;
1324 wmds.StencilPassDepthPassOp = state->stencil[0].zpass_op;
1325 wmds.StencilTestFunction =
1326 translate_compare_func(state->stencil[0].func);
1327 wmds.BackfaceStencilFailOp = state->stencil[1].fail_op;
1328 wmds.BackfaceStencilPassDepthFailOp = state->stencil[1].zfail_op;
1329 wmds.BackfaceStencilPassDepthPassOp = state->stencil[1].zpass_op;
1330 wmds.BackfaceStencilTestFunction =
1331 translate_compare_func(state->stencil[1].func);
1332 wmds.DepthTestFunction = translate_compare_func(state->depth.func);
1333 wmds.DoubleSidedStencilEnable = two_sided_stencil;
1334 wmds.StencilTestEnable = state->stencil[0].enabled;
1335 wmds.StencilBufferWriteEnable =
1336 state->stencil[0].writemask != 0 ||
1337 (two_sided_stencil && state->stencil[1].writemask != 0);
1338 wmds.DepthTestEnable = state->depth.enabled;
1339 wmds.DepthBufferWriteEnable = state->depth.writemask;
1340 wmds.StencilTestMask = state->stencil[0].valuemask;
1341 wmds.StencilWriteMask = state->stencil[0].writemask;
1342 wmds.BackfaceStencilTestMask = state->stencil[1].valuemask;
1343 wmds.BackfaceStencilWriteMask = state->stencil[1].writemask;
1344 /* wmds.[Backface]StencilReferenceValue are merged later */
1345 }
1346
1347 #if GEN_GEN >= 12
1348 iris_pack_command(GENX(3DSTATE_DEPTH_BOUNDS), cso->depth_bounds, depth_bounds) {
1349 depth_bounds.DepthBoundsTestValueModifyDisable = false;
1350 depth_bounds.DepthBoundsTestEnableModifyDisable = false;
1351 depth_bounds.DepthBoundsTestEnable = state->depth.bounds_test;
1352 depth_bounds.DepthBoundsTestMinValue = state->depth.bounds_min;
1353 depth_bounds.DepthBoundsTestMaxValue = state->depth.bounds_max;
1354 }
1355 #endif
1356
1357 return cso;
1358 }
1359
1360 /**
1361 * The pipe->bind_depth_stencil_alpha_state() driver hook.
1362 *
1363 * Bind a depth/stencil/alpha CSO and flag related dirty bits.
1364 */
1365 static void
1366 iris_bind_zsa_state(struct pipe_context *ctx, void *state)
1367 {
1368 struct iris_context *ice = (struct iris_context *) ctx;
1369 struct iris_depth_stencil_alpha_state *old_cso = ice->state.cso_zsa;
1370 struct iris_depth_stencil_alpha_state *new_cso = state;
1371
1372 if (new_cso) {
1373 if (cso_changed(alpha.ref_value))
1374 ice->state.dirty |= IRIS_DIRTY_COLOR_CALC_STATE;
1375
1376 if (cso_changed(alpha.enabled))
1377 ice->state.dirty |= IRIS_DIRTY_PS_BLEND | IRIS_DIRTY_BLEND_STATE;
1378
1379 if (cso_changed(alpha.func))
1380 ice->state.dirty |= IRIS_DIRTY_BLEND_STATE;
1381
1382 if (cso_changed(depth_writes_enabled))
1383 ice->state.dirty |= IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES;
1384
1385 ice->state.depth_writes_enabled = new_cso->depth_writes_enabled;
1386 ice->state.stencil_writes_enabled = new_cso->stencil_writes_enabled;
1387
1388 #if GEN_GEN >= 12
1389 if (cso_changed(depth_bounds))
1390 ice->state.dirty |= IRIS_DIRTY_DEPTH_BOUNDS;
1391 #endif
1392 }
1393
1394 ice->state.cso_zsa = new_cso;
1395 ice->state.dirty |= IRIS_DIRTY_CC_VIEWPORT;
1396 ice->state.dirty |= IRIS_DIRTY_WM_DEPTH_STENCIL;
1397 ice->state.dirty |= ice->state.dirty_for_nos[IRIS_NOS_DEPTH_STENCIL_ALPHA];
1398
1399 if (GEN_GEN == 8)
1400 ice->state.dirty |= IRIS_DIRTY_PMA_FIX;
1401 }
1402
1403 #if GEN_GEN == 8
1404 static bool
1405 want_pma_fix(struct iris_context *ice)
1406 {
1407 UNUSED struct iris_screen *screen = (void *) ice->ctx.screen;
1408 UNUSED const struct gen_device_info *devinfo = &screen->devinfo;
1409 const struct brw_wm_prog_data *wm_prog_data = (void *)
1410 ice->shaders.prog[MESA_SHADER_FRAGMENT]->prog_data;
1411 const struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
1412 const struct iris_depth_stencil_alpha_state *cso_zsa = ice->state.cso_zsa;
1413 const struct iris_blend_state *cso_blend = ice->state.cso_blend;
1414
1415 /* In very specific combinations of state, we can instruct Gen8-9 hardware
1416 * to avoid stalling at the pixel mask array. The state equations are
1417 * documented in these places:
1418 *
1419 * - Gen8 Depth PMA Fix: CACHE_MODE_1::NP_PMA_FIX_ENABLE
1420 * - Gen9 Stencil PMA Fix: CACHE_MODE_0::STC PMA Optimization Enable
1421 *
1422 * Both equations share some common elements:
1423 *
1424 * no_hiz_op =
1425 * !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
1426 * 3DSTATE_WM_HZ_OP::DepthBufferResolve ||
1427 * 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable ||
1428 * 3DSTATE_WM_HZ_OP::StencilBufferClear) &&
1429 *
1430 * killpixels =
1431 * 3DSTATE_WM::ForceKillPix != ForceOff &&
1432 * (3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
1433 * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
1434 * 3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
1435 * 3DSTATE_PS_BLEND::AlphaTestEnable ||
1436 * 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable)
1437 *
1438 * (Technically the stencil PMA treats ForceKillPix differently,
1439 * but I think this is a documentation oversight, and we don't
1440 * ever use it in this way, so it doesn't matter).
1441 *
1442 * common_pma_fix =
1443 * 3DSTATE_WM::ForceThreadDispatch != 1 &&
1444 * 3DSTATE_RASTER::ForceSampleCount == NUMRASTSAMPLES_0 &&
1445 * 3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL &&
1446 * 3DSTATE_DEPTH_BUFFER::HIZ Enable &&
1447 * 3DSTATE_WM::EDSC_Mode != EDSC_PREPS &&
1448 * 3DSTATE_PS_EXTRA::PixelShaderValid &&
1449 * no_hiz_op
1450 *
1451 * These are always true:
1452 *
1453 * 3DSTATE_RASTER::ForceSampleCount == NUMRASTSAMPLES_0
1454 * 3DSTATE_PS_EXTRA::PixelShaderValid
1455 *
1456 * Also, we never use the normal drawing path for HiZ ops; these are true:
1457 *
1458 * !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
1459 * 3DSTATE_WM_HZ_OP::DepthBufferResolve ||
1460 * 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable ||
1461 * 3DSTATE_WM_HZ_OP::StencilBufferClear)
1462 *
1463 * This happens sometimes:
1464 *
1465 * 3DSTATE_WM::ForceThreadDispatch != 1
1466 *
1467 * However, we choose to ignore it as it either agrees with the signal
1468 * (dispatch was already enabled, so nothing out of the ordinary), or
1469 * there are no framebuffer attachments (so no depth or HiZ anyway,
1470 * meaning the PMA signal will already be disabled).
1471 */
1472
1473 if (!cso_fb->zsbuf)
1474 return false;
1475
1476 struct iris_resource *zres, *sres;
1477 iris_get_depth_stencil_resources(cso_fb->zsbuf->texture, &zres, &sres);
1478
1479 /* 3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL &&
1480 * 3DSTATE_DEPTH_BUFFER::HIZ Enable &&
1481 */
1482 if (!zres || !iris_resource_level_has_hiz(zres, cso_fb->zsbuf->u.tex.level))
1483 return false;
1484
1485 /* 3DSTATE_WM::EDSC_Mode != EDSC_PREPS */
1486 if (wm_prog_data->early_fragment_tests)
1487 return false;
1488
1489 /* 3DSTATE_WM::ForceKillPix != ForceOff &&
1490 * (3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
1491 * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
1492 * 3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
1493 * 3DSTATE_PS_BLEND::AlphaTestEnable ||
1494 * 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable)
1495 */
1496 bool killpixels = wm_prog_data->uses_kill || wm_prog_data->uses_omask ||
1497 cso_blend->alpha_to_coverage || cso_zsa->alpha.enabled;
1498
1499 /* The Gen8 depth PMA equation becomes:
1500 *
1501 * depth_writes =
1502 * 3DSTATE_WM_DEPTH_STENCIL::DepthWriteEnable &&
1503 * 3DSTATE_DEPTH_BUFFER::DEPTH_WRITE_ENABLE
1504 *
1505 * stencil_writes =
1506 * 3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable &&
1507 * 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE &&
1508 * 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE
1509 *
1510 * Z_PMA_OPT =
1511 * common_pma_fix &&
1512 * 3DSTATE_WM_DEPTH_STENCIL::DepthTestEnable &&
1513 * ((killpixels && (depth_writes || stencil_writes)) ||
1514 * 3DSTATE_PS_EXTRA::PixelShaderComputedDepthMode != PSCDEPTH_OFF)
1515 *
1516 */
1517 if (!cso_zsa->depth_test_enabled)
1518 return false;
1519
1520 return wm_prog_data->computed_depth_mode != PSCDEPTH_OFF ||
1521 (killpixels && (cso_zsa->depth_writes_enabled ||
1522 (sres && cso_zsa->stencil_writes_enabled)));
1523 }
1524 #endif
1525
1526 void
1527 genX(update_pma_fix)(struct iris_context *ice,
1528 struct iris_batch *batch,
1529 bool enable)
1530 {
1531 #if GEN_GEN == 8
1532 struct iris_genx_state *genx = ice->state.genx;
1533
1534 if (genx->pma_fix_enabled == enable)
1535 return;
1536
1537 genx->pma_fix_enabled = enable;
1538
1539 /* According to the Broadwell PIPE_CONTROL documentation, software should
1540 * emit a PIPE_CONTROL with the CS Stall and Depth Cache Flush bits set
1541 * prior to the LRI. If stencil buffer writes are enabled, then a Render * Cache Flush is also necessary.
1542 *
1543 * The Gen9 docs say to use a depth stall rather than a command streamer
1544 * stall. However, the hardware seems to violently disagree. A full
1545 * command streamer stall seems to be needed in both cases.
1546 */
1547 iris_emit_pipe_control_flush(batch, "PMA fix change (1/2)",
1548 PIPE_CONTROL_CS_STALL |
1549 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
1550 PIPE_CONTROL_RENDER_TARGET_FLUSH);
1551
1552 uint32_t reg_val;
1553 iris_pack_state(GENX(CACHE_MODE_1), &reg_val, reg) {
1554 reg.NPPMAFixEnable = enable;
1555 reg.NPEarlyZFailsDisable = enable;
1556 reg.NPPMAFixEnableMask = true;
1557 reg.NPEarlyZFailsDisableMask = true;
1558 }
1559 iris_emit_lri(batch, CACHE_MODE_1, reg_val);
1560
1561 /* After the LRI, a PIPE_CONTROL with both the Depth Stall and Depth Cache
1562 * Flush bits is often necessary. We do it regardless because it's easier.
1563 * The render cache flush is also necessary if stencil writes are enabled.
1564 *
1565 * Again, the Gen9 docs give a different set of flushes but the Broadwell
1566 * flushes seem to work just as well.
1567 */
1568 iris_emit_pipe_control_flush(batch, "PMA fix change (1/2)",
1569 PIPE_CONTROL_DEPTH_STALL |
1570 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
1571 PIPE_CONTROL_RENDER_TARGET_FLUSH);
1572 #endif
1573 }
1574
1575 /**
1576 * Gallium CSO for rasterizer state.
1577 */
1578 struct iris_rasterizer_state {
1579 uint32_t sf[GENX(3DSTATE_SF_length)];
1580 uint32_t clip[GENX(3DSTATE_CLIP_length)];
1581 uint32_t raster[GENX(3DSTATE_RASTER_length)];
1582 uint32_t wm[GENX(3DSTATE_WM_length)];
1583 uint32_t line_stipple[GENX(3DSTATE_LINE_STIPPLE_length)];
1584
1585 uint8_t num_clip_plane_consts;
1586 bool clip_halfz; /* for CC_VIEWPORT */
1587 bool depth_clip_near; /* for CC_VIEWPORT */
1588 bool depth_clip_far; /* for CC_VIEWPORT */
1589 bool flatshade; /* for shader state */
1590 bool flatshade_first; /* for stream output */
1591 bool clamp_fragment_color; /* for shader state */
1592 bool light_twoside; /* for shader state */
1593 bool rasterizer_discard; /* for 3DSTATE_STREAMOUT and 3DSTATE_CLIP */
1594 bool half_pixel_center; /* for 3DSTATE_MULTISAMPLE */
1595 bool line_stipple_enable;
1596 bool poly_stipple_enable;
1597 bool multisample;
1598 bool force_persample_interp;
1599 bool conservative_rasterization;
1600 bool fill_mode_point_or_line;
1601 enum pipe_sprite_coord_mode sprite_coord_mode; /* PIPE_SPRITE_* */
1602 uint16_t sprite_coord_enable;
1603 };
1604
1605 static float
1606 get_line_width(const struct pipe_rasterizer_state *state)
1607 {
1608 float line_width = state->line_width;
1609
1610 /* From the OpenGL 4.4 spec:
1611 *
1612 * "The actual width of non-antialiased lines is determined by rounding
1613 * the supplied width to the nearest integer, then clamping it to the
1614 * implementation-dependent maximum non-antialiased line width."
1615 */
1616 if (!state->multisample && !state->line_smooth)
1617 line_width = roundf(state->line_width);
1618
1619 if (!state->multisample && state->line_smooth && line_width < 1.5f) {
1620 /* For 1 pixel line thickness or less, the general anti-aliasing
1621 * algorithm gives up, and a garbage line is generated. Setting a
1622 * Line Width of 0.0 specifies the rasterization of the "thinnest"
1623 * (one-pixel-wide), non-antialiased lines.
1624 *
1625 * Lines rendered with zero Line Width are rasterized using the
1626 * "Grid Intersection Quantization" rules as specified by the
1627 * "Zero-Width (Cosmetic) Line Rasterization" section of the docs.
1628 */
1629 line_width = 0.0f;
1630 }
1631
1632 return line_width;
1633 }
1634
1635 /**
1636 * The pipe->create_rasterizer_state() driver hook.
1637 */
1638 static void *
1639 iris_create_rasterizer_state(struct pipe_context *ctx,
1640 const struct pipe_rasterizer_state *state)
1641 {
1642 struct iris_rasterizer_state *cso =
1643 malloc(sizeof(struct iris_rasterizer_state));
1644
1645 cso->multisample = state->multisample;
1646 cso->force_persample_interp = state->force_persample_interp;
1647 cso->clip_halfz = state->clip_halfz;
1648 cso->depth_clip_near = state->depth_clip_near;
1649 cso->depth_clip_far = state->depth_clip_far;
1650 cso->flatshade = state->flatshade;
1651 cso->flatshade_first = state->flatshade_first;
1652 cso->clamp_fragment_color = state->clamp_fragment_color;
1653 cso->light_twoside = state->light_twoside;
1654 cso->rasterizer_discard = state->rasterizer_discard;
1655 cso->half_pixel_center = state->half_pixel_center;
1656 cso->sprite_coord_mode = state->sprite_coord_mode;
1657 cso->sprite_coord_enable = state->sprite_coord_enable;
1658 cso->line_stipple_enable = state->line_stipple_enable;
1659 cso->poly_stipple_enable = state->poly_stipple_enable;
1660 cso->conservative_rasterization =
1661 state->conservative_raster_mode == PIPE_CONSERVATIVE_RASTER_POST_SNAP;
1662
1663 cso->fill_mode_point_or_line =
1664 state->fill_front == PIPE_POLYGON_MODE_LINE ||
1665 state->fill_front == PIPE_POLYGON_MODE_POINT ||
1666 state->fill_back == PIPE_POLYGON_MODE_LINE ||
1667 state->fill_back == PIPE_POLYGON_MODE_POINT;
1668
1669 if (state->clip_plane_enable != 0)
1670 cso->num_clip_plane_consts = util_logbase2(state->clip_plane_enable) + 1;
1671 else
1672 cso->num_clip_plane_consts = 0;
1673
1674 float line_width = get_line_width(state);
1675
1676 iris_pack_command(GENX(3DSTATE_SF), cso->sf, sf) {
1677 sf.StatisticsEnable = true;
1678 sf.AALineDistanceMode = AALINEDISTANCE_TRUE;
1679 sf.LineEndCapAntialiasingRegionWidth =
1680 state->line_smooth ? _10pixels : _05pixels;
1681 sf.LastPixelEnable = state->line_last_pixel;
1682 sf.LineWidth = line_width;
1683 sf.SmoothPointEnable = (state->point_smooth || state->multisample) &&
1684 !state->point_quad_rasterization;
1685 sf.PointWidthSource = state->point_size_per_vertex ? Vertex : State;
1686 sf.PointWidth = state->point_size;
1687
1688 if (state->flatshade_first) {
1689 sf.TriangleFanProvokingVertexSelect = 1;
1690 } else {
1691 sf.TriangleStripListProvokingVertexSelect = 2;
1692 sf.TriangleFanProvokingVertexSelect = 2;
1693 sf.LineStripListProvokingVertexSelect = 1;
1694 }
1695 }
1696
1697 iris_pack_command(GENX(3DSTATE_RASTER), cso->raster, rr) {
1698 rr.FrontWinding = state->front_ccw ? CounterClockwise : Clockwise;
1699 rr.CullMode = translate_cull_mode(state->cull_face);
1700 rr.FrontFaceFillMode = translate_fill_mode(state->fill_front);
1701 rr.BackFaceFillMode = translate_fill_mode(state->fill_back);
1702 rr.DXMultisampleRasterizationEnable = state->multisample;
1703 rr.GlobalDepthOffsetEnableSolid = state->offset_tri;
1704 rr.GlobalDepthOffsetEnableWireframe = state->offset_line;
1705 rr.GlobalDepthOffsetEnablePoint = state->offset_point;
1706 rr.GlobalDepthOffsetConstant = state->offset_units * 2;
1707 rr.GlobalDepthOffsetScale = state->offset_scale;
1708 rr.GlobalDepthOffsetClamp = state->offset_clamp;
1709 rr.SmoothPointEnable = state->point_smooth;
1710 rr.AntialiasingEnable = state->line_smooth;
1711 rr.ScissorRectangleEnable = state->scissor;
1712 #if GEN_GEN >= 9
1713 rr.ViewportZNearClipTestEnable = state->depth_clip_near;
1714 rr.ViewportZFarClipTestEnable = state->depth_clip_far;
1715 rr.ConservativeRasterizationEnable =
1716 cso->conservative_rasterization;
1717 #else
1718 rr.ViewportZClipTestEnable = (state->depth_clip_near || state->depth_clip_far);
1719 #endif
1720 }
1721
1722 iris_pack_command(GENX(3DSTATE_CLIP), cso->clip, cl) {
1723 /* cl.NonPerspectiveBarycentricEnable is filled in at draw time from
1724 * the FS program; cl.ForceZeroRTAIndexEnable is filled in from the FB.
1725 */
1726 cl.EarlyCullEnable = true;
1727 cl.UserClipDistanceClipTestEnableBitmask = state->clip_plane_enable;
1728 cl.ForceUserClipDistanceClipTestEnableBitmask = true;
1729 cl.APIMode = state->clip_halfz ? APIMODE_D3D : APIMODE_OGL;
1730 cl.GuardbandClipTestEnable = true;
1731 cl.ClipEnable = true;
1732 cl.MinimumPointWidth = 0.125;
1733 cl.MaximumPointWidth = 255.875;
1734
1735 if (state->flatshade_first) {
1736 cl.TriangleFanProvokingVertexSelect = 1;
1737 } else {
1738 cl.TriangleStripListProvokingVertexSelect = 2;
1739 cl.TriangleFanProvokingVertexSelect = 2;
1740 cl.LineStripListProvokingVertexSelect = 1;
1741 }
1742 }
1743
1744 iris_pack_command(GENX(3DSTATE_WM), cso->wm, wm) {
1745 /* wm.BarycentricInterpolationMode and wm.EarlyDepthStencilControl are
1746 * filled in at draw time from the FS program.
1747 */
1748 wm.LineAntialiasingRegionWidth = _10pixels;
1749 wm.LineEndCapAntialiasingRegionWidth = _05pixels;
1750 wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
1751 wm.LineStippleEnable = state->line_stipple_enable;
1752 wm.PolygonStippleEnable = state->poly_stipple_enable;
1753 }
1754
1755 /* Remap from 0..255 back to 1..256 */
1756 const unsigned line_stipple_factor = state->line_stipple_factor + 1;
1757
1758 iris_pack_command(GENX(3DSTATE_LINE_STIPPLE), cso->line_stipple, line) {
1759 if (state->line_stipple_enable) {
1760 line.LineStipplePattern = state->line_stipple_pattern;
1761 line.LineStippleInverseRepeatCount = 1.0f / line_stipple_factor;
1762 line.LineStippleRepeatCount = line_stipple_factor;
1763 }
1764 }
1765
1766 return cso;
1767 }
1768
1769 /**
1770 * The pipe->bind_rasterizer_state() driver hook.
1771 *
1772 * Bind a rasterizer CSO and flag related dirty bits.
1773 */
1774 static void
1775 iris_bind_rasterizer_state(struct pipe_context *ctx, void *state)
1776 {
1777 struct iris_context *ice = (struct iris_context *) ctx;
1778 struct iris_rasterizer_state *old_cso = ice->state.cso_rast;
1779 struct iris_rasterizer_state *new_cso = state;
1780
1781 if (new_cso) {
1782 /* Try to avoid re-emitting 3DSTATE_LINE_STIPPLE, it's non-pipelined */
1783 if (cso_changed_memcmp(line_stipple))
1784 ice->state.dirty |= IRIS_DIRTY_LINE_STIPPLE;
1785
1786 if (cso_changed(half_pixel_center))
1787 ice->state.dirty |= IRIS_DIRTY_MULTISAMPLE;
1788
1789 if (cso_changed(line_stipple_enable) || cso_changed(poly_stipple_enable))
1790 ice->state.dirty |= IRIS_DIRTY_WM;
1791
1792 if (cso_changed(rasterizer_discard))
1793 ice->state.dirty |= IRIS_DIRTY_STREAMOUT | IRIS_DIRTY_CLIP;
1794
1795 if (cso_changed(flatshade_first))
1796 ice->state.dirty |= IRIS_DIRTY_STREAMOUT;
1797
1798 if (cso_changed(depth_clip_near) || cso_changed(depth_clip_far) ||
1799 cso_changed(clip_halfz))
1800 ice->state.dirty |= IRIS_DIRTY_CC_VIEWPORT;
1801
1802 if (cso_changed(sprite_coord_enable) ||
1803 cso_changed(sprite_coord_mode) ||
1804 cso_changed(light_twoside))
1805 ice->state.dirty |= IRIS_DIRTY_SBE;
1806
1807 if (cso_changed(conservative_rasterization))
1808 ice->state.dirty |= IRIS_DIRTY_FS;
1809 }
1810
1811 ice->state.cso_rast = new_cso;
1812 ice->state.dirty |= IRIS_DIRTY_RASTER;
1813 ice->state.dirty |= IRIS_DIRTY_CLIP;
1814 ice->state.dirty |= ice->state.dirty_for_nos[IRIS_NOS_RASTERIZER];
1815 }
1816
1817 /**
1818 * Return true if the given wrap mode requires the border color to exist.
1819 *
1820 * (We can skip uploading it if the sampler isn't going to use it.)
1821 */
1822 static bool
1823 wrap_mode_needs_border_color(unsigned wrap_mode)
1824 {
1825 return wrap_mode == TCM_CLAMP_BORDER || wrap_mode == TCM_HALF_BORDER;
1826 }
1827
1828 /**
1829 * Gallium CSO for sampler state.
1830 */
1831 struct iris_sampler_state {
1832 union pipe_color_union border_color;
1833 bool needs_border_color;
1834
1835 uint32_t sampler_state[GENX(SAMPLER_STATE_length)];
1836 };
1837
1838 /**
1839 * The pipe->create_sampler_state() driver hook.
1840 *
1841 * We fill out SAMPLER_STATE (except for the border color pointer), and
1842 * store that on the CPU. It doesn't make sense to upload it to a GPU
1843 * buffer object yet, because 3DSTATE_SAMPLER_STATE_POINTERS requires
1844 * all bound sampler states to be in contiguous memor.
1845 */
1846 static void *
1847 iris_create_sampler_state(struct pipe_context *ctx,
1848 const struct pipe_sampler_state *state)
1849 {
1850 struct iris_sampler_state *cso = CALLOC_STRUCT(iris_sampler_state);
1851
1852 if (!cso)
1853 return NULL;
1854
1855 STATIC_ASSERT(PIPE_TEX_FILTER_NEAREST == MAPFILTER_NEAREST);
1856 STATIC_ASSERT(PIPE_TEX_FILTER_LINEAR == MAPFILTER_LINEAR);
1857
1858 unsigned wrap_s = translate_wrap(state->wrap_s);
1859 unsigned wrap_t = translate_wrap(state->wrap_t);
1860 unsigned wrap_r = translate_wrap(state->wrap_r);
1861
1862 memcpy(&cso->border_color, &state->border_color, sizeof(cso->border_color));
1863
1864 cso->needs_border_color = wrap_mode_needs_border_color(wrap_s) ||
1865 wrap_mode_needs_border_color(wrap_t) ||
1866 wrap_mode_needs_border_color(wrap_r);
1867
1868 float min_lod = state->min_lod;
1869 unsigned mag_img_filter = state->mag_img_filter;
1870
1871 // XXX: explain this code ported from ilo...I don't get it at all...
1872 if (state->min_mip_filter == PIPE_TEX_MIPFILTER_NONE &&
1873 state->min_lod > 0.0f) {
1874 min_lod = 0.0f;
1875 mag_img_filter = state->min_img_filter;
1876 }
1877
1878 iris_pack_state(GENX(SAMPLER_STATE), cso->sampler_state, samp) {
1879 samp.TCXAddressControlMode = wrap_s;
1880 samp.TCYAddressControlMode = wrap_t;
1881 samp.TCZAddressControlMode = wrap_r;
1882 samp.CubeSurfaceControlMode = state->seamless_cube_map;
1883 samp.NonnormalizedCoordinateEnable = !state->normalized_coords;
1884 samp.MinModeFilter = state->min_img_filter;
1885 samp.MagModeFilter = mag_img_filter;
1886 samp.MipModeFilter = translate_mip_filter(state->min_mip_filter);
1887 samp.MaximumAnisotropy = RATIO21;
1888
1889 if (state->max_anisotropy >= 2) {
1890 if (state->min_img_filter == PIPE_TEX_FILTER_LINEAR) {
1891 samp.MinModeFilter = MAPFILTER_ANISOTROPIC;
1892 samp.AnisotropicAlgorithm = EWAApproximation;
1893 }
1894
1895 if (state->mag_img_filter == PIPE_TEX_FILTER_LINEAR)
1896 samp.MagModeFilter = MAPFILTER_ANISOTROPIC;
1897
1898 samp.MaximumAnisotropy =
1899 MIN2((state->max_anisotropy - 2) / 2, RATIO161);
1900 }
1901
1902 /* Set address rounding bits if not using nearest filtering. */
1903 if (state->min_img_filter != PIPE_TEX_FILTER_NEAREST) {
1904 samp.UAddressMinFilterRoundingEnable = true;
1905 samp.VAddressMinFilterRoundingEnable = true;
1906 samp.RAddressMinFilterRoundingEnable = true;
1907 }
1908
1909 if (state->mag_img_filter != PIPE_TEX_FILTER_NEAREST) {
1910 samp.UAddressMagFilterRoundingEnable = true;
1911 samp.VAddressMagFilterRoundingEnable = true;
1912 samp.RAddressMagFilterRoundingEnable = true;
1913 }
1914
1915 if (state->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE)
1916 samp.ShadowFunction = translate_shadow_func(state->compare_func);
1917
1918 const float hw_max_lod = GEN_GEN >= 7 ? 14 : 13;
1919
1920 samp.LODPreClampMode = CLAMP_MODE_OGL;
1921 samp.MinLOD = CLAMP(min_lod, 0, hw_max_lod);
1922 samp.MaxLOD = CLAMP(state->max_lod, 0, hw_max_lod);
1923 samp.TextureLODBias = CLAMP(state->lod_bias, -16, 15);
1924
1925 /* .BorderColorPointer is filled in by iris_bind_sampler_states. */
1926 }
1927
1928 return cso;
1929 }
1930
1931 /**
1932 * The pipe->bind_sampler_states() driver hook.
1933 */
1934 static void
1935 iris_bind_sampler_states(struct pipe_context *ctx,
1936 enum pipe_shader_type p_stage,
1937 unsigned start, unsigned count,
1938 void **states)
1939 {
1940 struct iris_context *ice = (struct iris_context *) ctx;
1941 gl_shader_stage stage = stage_from_pipe(p_stage);
1942 struct iris_shader_state *shs = &ice->state.shaders[stage];
1943
1944 assert(start + count <= IRIS_MAX_TEXTURE_SAMPLERS);
1945
1946 bool dirty = false;
1947
1948 for (int i = 0; i < count; i++) {
1949 if (shs->samplers[start + i] != states[i]) {
1950 shs->samplers[start + i] = states[i];
1951 dirty = true;
1952 }
1953 }
1954
1955 if (dirty)
1956 ice->state.dirty |= IRIS_DIRTY_SAMPLER_STATES_VS << stage;
1957 }
1958
1959 /**
1960 * Upload the sampler states into a contiguous area of GPU memory, for
1961 * for 3DSTATE_SAMPLER_STATE_POINTERS_*.
1962 *
1963 * Also fill out the border color state pointers.
1964 */
1965 static void
1966 iris_upload_sampler_states(struct iris_context *ice, gl_shader_stage stage)
1967 {
1968 struct iris_shader_state *shs = &ice->state.shaders[stage];
1969 const struct shader_info *info = iris_get_shader_info(ice, stage);
1970
1971 /* We assume the state tracker will call pipe->bind_sampler_states()
1972 * if the program's number of textures changes.
1973 */
1974 unsigned count = info ? util_last_bit(info->textures_used) : 0;
1975
1976 if (!count)
1977 return;
1978
1979 /* Assemble the SAMPLER_STATEs into a contiguous table that lives
1980 * in the dynamic state memory zone, so we can point to it via the
1981 * 3DSTATE_SAMPLER_STATE_POINTERS_* commands.
1982 */
1983 unsigned size = count * 4 * GENX(SAMPLER_STATE_length);
1984 uint32_t *map =
1985 upload_state(ice->state.dynamic_uploader, &shs->sampler_table, size, 32);
1986 if (unlikely(!map))
1987 return;
1988
1989 struct pipe_resource *res = shs->sampler_table.res;
1990 shs->sampler_table.offset +=
1991 iris_bo_offset_from_base_address(iris_resource_bo(res));
1992
1993 iris_record_state_size(ice->state.sizes, shs->sampler_table.offset, size);
1994
1995 /* Make sure all land in the same BO */
1996 iris_border_color_pool_reserve(ice, IRIS_MAX_TEXTURE_SAMPLERS);
1997
1998 ice->state.need_border_colors &= ~(1 << stage);
1999
2000 for (int i = 0; i < count; i++) {
2001 struct iris_sampler_state *state = shs->samplers[i];
2002 struct iris_sampler_view *tex = shs->textures[i];
2003
2004 if (!state) {
2005 memset(map, 0, 4 * GENX(SAMPLER_STATE_length));
2006 } else if (!state->needs_border_color) {
2007 memcpy(map, state->sampler_state, 4 * GENX(SAMPLER_STATE_length));
2008 } else {
2009 ice->state.need_border_colors |= 1 << stage;
2010
2011 /* We may need to swizzle the border color for format faking.
2012 * A/LA formats are faked as R/RG with 000R or R00G swizzles.
2013 * This means we need to move the border color's A channel into
2014 * the R or G channels so that those read swizzles will move it
2015 * back into A.
2016 */
2017 union pipe_color_union *color = &state->border_color;
2018 union pipe_color_union tmp;
2019 if (tex) {
2020 enum pipe_format internal_format = tex->res->internal_format;
2021
2022 if (util_format_is_alpha(internal_format)) {
2023 unsigned char swz[4] = {
2024 PIPE_SWIZZLE_W, PIPE_SWIZZLE_0,
2025 PIPE_SWIZZLE_0, PIPE_SWIZZLE_0
2026 };
2027 util_format_apply_color_swizzle(&tmp, color, swz, true);
2028 color = &tmp;
2029 } else if (util_format_is_luminance_alpha(internal_format) &&
2030 internal_format != PIPE_FORMAT_L8A8_SRGB) {
2031 unsigned char swz[4] = {
2032 PIPE_SWIZZLE_X, PIPE_SWIZZLE_W,
2033 PIPE_SWIZZLE_0, PIPE_SWIZZLE_0
2034 };
2035 util_format_apply_color_swizzle(&tmp, color, swz, true);
2036 color = &tmp;
2037 }
2038 }
2039
2040 /* Stream out the border color and merge the pointer. */
2041 uint32_t offset = iris_upload_border_color(ice, color);
2042
2043 uint32_t dynamic[GENX(SAMPLER_STATE_length)];
2044 iris_pack_state(GENX(SAMPLER_STATE), dynamic, dyns) {
2045 dyns.BorderColorPointer = offset;
2046 }
2047
2048 for (uint32_t j = 0; j < GENX(SAMPLER_STATE_length); j++)
2049 map[j] = state->sampler_state[j] | dynamic[j];
2050 }
2051
2052 map += GENX(SAMPLER_STATE_length);
2053 }
2054 }
2055
2056 static enum isl_channel_select
2057 fmt_swizzle(const struct iris_format_info *fmt, enum pipe_swizzle swz)
2058 {
2059 switch (swz) {
2060 case PIPE_SWIZZLE_X: return fmt->swizzle.r;
2061 case PIPE_SWIZZLE_Y: return fmt->swizzle.g;
2062 case PIPE_SWIZZLE_Z: return fmt->swizzle.b;
2063 case PIPE_SWIZZLE_W: return fmt->swizzle.a;
2064 case PIPE_SWIZZLE_1: return SCS_ONE;
2065 case PIPE_SWIZZLE_0: return SCS_ZERO;
2066 default: unreachable("invalid swizzle");
2067 }
2068 }
2069
2070 static void
2071 fill_buffer_surface_state(struct isl_device *isl_dev,
2072 struct iris_resource *res,
2073 void *map,
2074 enum isl_format format,
2075 struct isl_swizzle swizzle,
2076 unsigned offset,
2077 unsigned size)
2078 {
2079 const struct isl_format_layout *fmtl = isl_format_get_layout(format);
2080 const unsigned cpp = format == ISL_FORMAT_RAW ? 1 : fmtl->bpb / 8;
2081
2082 /* The ARB_texture_buffer_specification says:
2083 *
2084 * "The number of texels in the buffer texture's texel array is given by
2085 *
2086 * floor(<buffer_size> / (<components> * sizeof(<base_type>)),
2087 *
2088 * where <buffer_size> is the size of the buffer object, in basic
2089 * machine units and <components> and <base_type> are the element count
2090 * and base data type for elements, as specified in Table X.1. The
2091 * number of texels in the texel array is then clamped to the
2092 * implementation-dependent limit MAX_TEXTURE_BUFFER_SIZE_ARB."
2093 *
2094 * We need to clamp the size in bytes to MAX_TEXTURE_BUFFER_SIZE * stride,
2095 * so that when ISL divides by stride to obtain the number of texels, that
2096 * texel count is clamped to MAX_TEXTURE_BUFFER_SIZE.
2097 */
2098 unsigned final_size =
2099 MIN3(size, res->bo->size - res->offset - offset,
2100 IRIS_MAX_TEXTURE_BUFFER_SIZE * cpp);
2101
2102 isl_buffer_fill_state(isl_dev, map,
2103 .address = res->bo->gtt_offset + res->offset + offset,
2104 .size_B = final_size,
2105 .format = format,
2106 .swizzle = swizzle,
2107 .stride_B = cpp,
2108 .mocs = mocs(res->bo));
2109 }
2110
2111 #define SURFACE_STATE_ALIGNMENT 64
2112
2113 /**
2114 * Allocate several contiguous SURFACE_STATE structures, one for each
2115 * supported auxiliary surface mode.
2116 */
2117 static void *
2118 alloc_surface_states(struct u_upload_mgr *mgr,
2119 struct iris_state_ref *ref,
2120 unsigned aux_usages)
2121 {
2122 const unsigned surf_size = 4 * GENX(RENDER_SURFACE_STATE_length);
2123
2124 /* If this changes, update this to explicitly align pointers */
2125 STATIC_ASSERT(surf_size == SURFACE_STATE_ALIGNMENT);
2126
2127 assert(aux_usages != 0);
2128
2129 void *map =
2130 upload_state(mgr, ref, util_bitcount(aux_usages) * surf_size,
2131 SURFACE_STATE_ALIGNMENT);
2132
2133 ref->offset += iris_bo_offset_from_base_address(iris_resource_bo(ref->res));
2134
2135 return map;
2136 }
2137
2138 #if GEN_GEN == 8
2139 /**
2140 * Return an ISL surface for use with non-coherent render target reads.
2141 *
2142 * In a few complex cases, we can't use the SURFACE_STATE for normal render
2143 * target writes. We need to make a separate one for sampling which refers
2144 * to the single slice of the texture being read.
2145 */
2146 static void
2147 get_rt_read_isl_surf(const struct gen_device_info *devinfo,
2148 struct iris_resource *res,
2149 enum pipe_texture_target target,
2150 struct isl_view *view,
2151 uint32_t *tile_x_sa,
2152 uint32_t *tile_y_sa,
2153 struct isl_surf *surf)
2154 {
2155
2156 *surf = res->surf;
2157
2158 const enum isl_dim_layout dim_layout =
2159 iris_get_isl_dim_layout(devinfo, res->surf.tiling, target);
2160
2161 surf->dim = target_to_isl_surf_dim(target);
2162
2163 if (surf->dim_layout == dim_layout)
2164 return;
2165
2166 /* The layout of the specified texture target is not compatible with the
2167 * actual layout of the miptree structure in memory -- You're entering
2168 * dangerous territory, this can only possibly work if you only intended
2169 * to access a single level and slice of the texture, and the hardware
2170 * supports the tile offset feature in order to allow non-tile-aligned
2171 * base offsets, since we'll have to point the hardware to the first
2172 * texel of the level instead of relying on the usual base level/layer
2173 * controls.
2174 */
2175 assert(view->levels == 1 && view->array_len == 1);
2176 assert(*tile_x_sa == 0 && *tile_y_sa == 0);
2177
2178 res->offset += iris_resource_get_tile_offsets(res, view->base_level,
2179 view->base_array_layer,
2180 tile_x_sa, tile_y_sa);
2181 const unsigned l = view->base_level;
2182
2183 surf->logical_level0_px.width = minify(surf->logical_level0_px.width, l);
2184 surf->logical_level0_px.height = surf->dim <= ISL_SURF_DIM_1D ? 1 :
2185 minify(surf->logical_level0_px.height, l);
2186 surf->logical_level0_px.depth = surf->dim <= ISL_SURF_DIM_2D ? 1 :
2187 minify(surf->logical_level0_px.depth, l);
2188
2189 surf->logical_level0_px.array_len = 1;
2190 surf->levels = 1;
2191 surf->dim_layout = dim_layout;
2192
2193 view->base_level = 0;
2194 view->base_array_layer = 0;
2195 }
2196 #endif
2197
2198 static void
2199 fill_surface_state(struct isl_device *isl_dev,
2200 void *map,
2201 struct iris_resource *res,
2202 struct isl_surf *surf,
2203 struct isl_view *view,
2204 unsigned aux_usage,
2205 uint32_t tile_x_sa,
2206 uint32_t tile_y_sa)
2207 {
2208 struct isl_surf_fill_state_info f = {
2209 .surf = surf,
2210 .view = view,
2211 .mocs = mocs(res->bo),
2212 .address = res->bo->gtt_offset + res->offset,
2213 .x_offset_sa = tile_x_sa,
2214 .y_offset_sa = tile_y_sa,
2215 };
2216
2217 assert(!iris_resource_unfinished_aux_import(res));
2218
2219 if (aux_usage != ISL_AUX_USAGE_NONE) {
2220 f.aux_surf = &res->aux.surf;
2221 f.aux_usage = aux_usage;
2222 f.aux_address = res->aux.bo->gtt_offset + res->aux.offset;
2223
2224 struct iris_bo *clear_bo = NULL;
2225 uint64_t clear_offset = 0;
2226 f.clear_color =
2227 iris_resource_get_clear_color(res, &clear_bo, &clear_offset);
2228 if (clear_bo) {
2229 f.clear_address = clear_bo->gtt_offset + clear_offset;
2230 f.use_clear_address = isl_dev->info->gen > 9;
2231 }
2232 }
2233
2234 isl_surf_fill_state_s(isl_dev, map, &f);
2235 }
2236
2237 /**
2238 * The pipe->create_sampler_view() driver hook.
2239 */
2240 static struct pipe_sampler_view *
2241 iris_create_sampler_view(struct pipe_context *ctx,
2242 struct pipe_resource *tex,
2243 const struct pipe_sampler_view *tmpl)
2244 {
2245 struct iris_context *ice = (struct iris_context *) ctx;
2246 struct iris_screen *screen = (struct iris_screen *)ctx->screen;
2247 const struct gen_device_info *devinfo = &screen->devinfo;
2248 struct iris_sampler_view *isv = calloc(1, sizeof(struct iris_sampler_view));
2249
2250 if (!isv)
2251 return NULL;
2252
2253 /* initialize base object */
2254 isv->base = *tmpl;
2255 isv->base.context = ctx;
2256 isv->base.texture = NULL;
2257 pipe_reference_init(&isv->base.reference, 1);
2258 pipe_resource_reference(&isv->base.texture, tex);
2259
2260 if (util_format_is_depth_or_stencil(tmpl->format)) {
2261 struct iris_resource *zres, *sres;
2262 const struct util_format_description *desc =
2263 util_format_description(tmpl->format);
2264
2265 iris_get_depth_stencil_resources(tex, &zres, &sres);
2266
2267 tex = util_format_has_depth(desc) ? &zres->base : &sres->base;
2268 }
2269
2270 isv->res = (struct iris_resource *) tex;
2271
2272 void *map = alloc_surface_states(ice->state.surface_uploader,
2273 &isv->surface_state,
2274 isv->res->aux.sampler_usages);
2275 if (!unlikely(map))
2276 return NULL;
2277
2278 isl_surf_usage_flags_t usage = ISL_SURF_USAGE_TEXTURE_BIT;
2279
2280 if (isv->base.target == PIPE_TEXTURE_CUBE ||
2281 isv->base.target == PIPE_TEXTURE_CUBE_ARRAY)
2282 usage |= ISL_SURF_USAGE_CUBE_BIT;
2283
2284 const struct iris_format_info fmt =
2285 iris_format_for_usage(devinfo, tmpl->format, usage);
2286
2287 isv->clear_color = isv->res->aux.clear_color;
2288
2289 isv->view = (struct isl_view) {
2290 .format = fmt.fmt,
2291 .swizzle = (struct isl_swizzle) {
2292 .r = fmt_swizzle(&fmt, tmpl->swizzle_r),
2293 .g = fmt_swizzle(&fmt, tmpl->swizzle_g),
2294 .b = fmt_swizzle(&fmt, tmpl->swizzle_b),
2295 .a = fmt_swizzle(&fmt, tmpl->swizzle_a),
2296 },
2297 .usage = usage,
2298 };
2299
2300 /* Fill out SURFACE_STATE for this view. */
2301 if (tmpl->target != PIPE_BUFFER) {
2302 isv->view.base_level = tmpl->u.tex.first_level;
2303 isv->view.levels = tmpl->u.tex.last_level - tmpl->u.tex.first_level + 1;
2304 // XXX: do I need to port f9fd0cf4790cb2a530e75d1a2206dbb9d8af7cb2?
2305 isv->view.base_array_layer = tmpl->u.tex.first_layer;
2306 isv->view.array_len =
2307 tmpl->u.tex.last_layer - tmpl->u.tex.first_layer + 1;
2308
2309 if (iris_resource_unfinished_aux_import(isv->res))
2310 iris_resource_finish_aux_import(&screen->base, isv->res);
2311
2312 unsigned aux_modes = isv->res->aux.sampler_usages;
2313 while (aux_modes) {
2314 enum isl_aux_usage aux_usage = u_bit_scan(&aux_modes);
2315
2316 /* If we have a multisampled depth buffer, do not create a sampler
2317 * surface state with HiZ.
2318 */
2319 fill_surface_state(&screen->isl_dev, map, isv->res, &isv->res->surf,
2320 &isv->view, aux_usage, 0, 0);
2321
2322 map += SURFACE_STATE_ALIGNMENT;
2323 }
2324 } else {
2325 fill_buffer_surface_state(&screen->isl_dev, isv->res, map,
2326 isv->view.format, isv->view.swizzle,
2327 tmpl->u.buf.offset, tmpl->u.buf.size);
2328 }
2329
2330 return &isv->base;
2331 }
2332
2333 static void
2334 iris_sampler_view_destroy(struct pipe_context *ctx,
2335 struct pipe_sampler_view *state)
2336 {
2337 struct iris_sampler_view *isv = (void *) state;
2338 pipe_resource_reference(&state->texture, NULL);
2339 pipe_resource_reference(&isv->surface_state.res, NULL);
2340 free(isv);
2341 }
2342
2343 /**
2344 * The pipe->create_surface() driver hook.
2345 *
2346 * In Gallium nomenclature, "surfaces" are a view of a resource that
2347 * can be bound as a render target or depth/stencil buffer.
2348 */
2349 static struct pipe_surface *
2350 iris_create_surface(struct pipe_context *ctx,
2351 struct pipe_resource *tex,
2352 const struct pipe_surface *tmpl)
2353 {
2354 struct iris_context *ice = (struct iris_context *) ctx;
2355 struct iris_screen *screen = (struct iris_screen *)ctx->screen;
2356 const struct gen_device_info *devinfo = &screen->devinfo;
2357
2358 isl_surf_usage_flags_t usage = 0;
2359 if (tmpl->writable)
2360 usage = ISL_SURF_USAGE_STORAGE_BIT;
2361 else if (util_format_is_depth_or_stencil(tmpl->format))
2362 usage = ISL_SURF_USAGE_DEPTH_BIT;
2363 else
2364 usage = ISL_SURF_USAGE_RENDER_TARGET_BIT;
2365
2366 const struct iris_format_info fmt =
2367 iris_format_for_usage(devinfo, tmpl->format, usage);
2368
2369 if ((usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) &&
2370 !isl_format_supports_rendering(devinfo, fmt.fmt)) {
2371 /* Framebuffer validation will reject this invalid case, but it
2372 * hasn't had the opportunity yet. In the meantime, we need to
2373 * avoid hitting ISL asserts about unsupported formats below.
2374 */
2375 return NULL;
2376 }
2377
2378 struct iris_surface *surf = calloc(1, sizeof(struct iris_surface));
2379 struct pipe_surface *psurf = &surf->base;
2380 struct iris_resource *res = (struct iris_resource *) tex;
2381
2382 if (!surf)
2383 return NULL;
2384
2385 pipe_reference_init(&psurf->reference, 1);
2386 pipe_resource_reference(&psurf->texture, tex);
2387 psurf->context = ctx;
2388 psurf->format = tmpl->format;
2389 psurf->width = tex->width0;
2390 psurf->height = tex->height0;
2391 psurf->texture = tex;
2392 psurf->u.tex.first_layer = tmpl->u.tex.first_layer;
2393 psurf->u.tex.last_layer = tmpl->u.tex.last_layer;
2394 psurf->u.tex.level = tmpl->u.tex.level;
2395
2396 uint32_t array_len = tmpl->u.tex.last_layer - tmpl->u.tex.first_layer + 1;
2397
2398 struct isl_view *view = &surf->view;
2399 *view = (struct isl_view) {
2400 .format = fmt.fmt,
2401 .base_level = tmpl->u.tex.level,
2402 .levels = 1,
2403 .base_array_layer = tmpl->u.tex.first_layer,
2404 .array_len = array_len,
2405 .swizzle = ISL_SWIZZLE_IDENTITY,
2406 .usage = usage,
2407 };
2408
2409 #if GEN_GEN == 8
2410 enum pipe_texture_target target = (tex->target == PIPE_TEXTURE_3D &&
2411 array_len == 1) ? PIPE_TEXTURE_2D :
2412 tex->target == PIPE_TEXTURE_1D_ARRAY ?
2413 PIPE_TEXTURE_2D_ARRAY : tex->target;
2414
2415 struct isl_view *read_view = &surf->read_view;
2416 *read_view = (struct isl_view) {
2417 .format = fmt.fmt,
2418 .base_level = tmpl->u.tex.level,
2419 .levels = 1,
2420 .base_array_layer = tmpl->u.tex.first_layer,
2421 .array_len = array_len,
2422 .swizzle = ISL_SWIZZLE_IDENTITY,
2423 .usage = ISL_SURF_USAGE_TEXTURE_BIT,
2424 };
2425 #endif
2426
2427 surf->clear_color = res->aux.clear_color;
2428
2429 /* Bail early for depth/stencil - we don't want SURFACE_STATE for them. */
2430 if (res->surf.usage & (ISL_SURF_USAGE_DEPTH_BIT |
2431 ISL_SURF_USAGE_STENCIL_BIT))
2432 return psurf;
2433
2434
2435 void *map = alloc_surface_states(ice->state.surface_uploader,
2436 &surf->surface_state,
2437 res->aux.possible_usages);
2438 if (!unlikely(map)) {
2439 pipe_resource_reference(&surf->surface_state.res, NULL);
2440 return NULL;
2441 }
2442
2443 #if GEN_GEN == 8
2444 void *map_read = alloc_surface_states(ice->state.surface_uploader,
2445 &surf->surface_state_read,
2446 res->aux.possible_usages);
2447 if (!unlikely(map_read)) {
2448 pipe_resource_reference(&surf->surface_state_read.res, NULL);
2449 return NULL;
2450 }
2451 #endif
2452
2453 if (!isl_format_is_compressed(res->surf.format)) {
2454 if (iris_resource_unfinished_aux_import(res))
2455 iris_resource_finish_aux_import(&screen->base, res);
2456
2457 /* This is a normal surface. Fill out a SURFACE_STATE for each possible
2458 * auxiliary surface mode and return the pipe_surface.
2459 */
2460 unsigned aux_modes = res->aux.possible_usages;
2461 while (aux_modes) {
2462 #if GEN_GEN == 8
2463 uint32_t offset = res->offset;
2464 #endif
2465 enum isl_aux_usage aux_usage = u_bit_scan(&aux_modes);
2466 fill_surface_state(&screen->isl_dev, map, res, &res->surf,
2467 view, aux_usage, 0, 0);
2468 map += SURFACE_STATE_ALIGNMENT;
2469
2470 #if GEN_GEN == 8
2471 struct isl_surf surf;
2472 uint32_t tile_x_sa = 0, tile_y_sa = 0;
2473 get_rt_read_isl_surf(devinfo, res, target, read_view,
2474 &tile_x_sa, &tile_y_sa, &surf);
2475 fill_surface_state(&screen->isl_dev, map_read, res, &surf, read_view,
2476 aux_usage, tile_x_sa, tile_y_sa);
2477 /* Restore offset because we change offset in case of handling
2478 * non_coherent fb fetch
2479 */
2480 res->offset = offset;
2481 map_read += SURFACE_STATE_ALIGNMENT;
2482 #endif
2483 }
2484
2485 return psurf;
2486 }
2487
2488 /* The resource has a compressed format, which is not renderable, but we
2489 * have a renderable view format. We must be attempting to upload blocks
2490 * of compressed data via an uncompressed view.
2491 *
2492 * In this case, we can assume there are no auxiliary buffers, a single
2493 * miplevel, and that the resource is single-sampled. Gallium may try
2494 * and create an uncompressed view with multiple layers, however.
2495 */
2496 assert(!isl_format_is_compressed(fmt.fmt));
2497 assert(res->aux.possible_usages == 1 << ISL_AUX_USAGE_NONE);
2498 assert(res->surf.samples == 1);
2499 assert(view->levels == 1);
2500
2501 struct isl_surf isl_surf;
2502 uint32_t offset_B = 0, tile_x_sa = 0, tile_y_sa = 0;
2503
2504 if (view->base_level > 0) {
2505 /* We can't rely on the hardware's miplevel selection with such
2506 * a substantial lie about the format, so we select a single image
2507 * using the Tile X/Y Offset fields. In this case, we can't handle
2508 * multiple array slices.
2509 *
2510 * On Broadwell, HALIGN and VALIGN are specified in pixels and are
2511 * hard-coded to align to exactly the block size of the compressed
2512 * texture. This means that, when reinterpreted as a non-compressed
2513 * texture, the tile offsets may be anything and we can't rely on
2514 * X/Y Offset.
2515 *
2516 * Return NULL to force the state tracker to take fallback paths.
2517 */
2518 if (view->array_len > 1 || GEN_GEN == 8)
2519 return NULL;
2520
2521 const bool is_3d = res->surf.dim == ISL_SURF_DIM_3D;
2522 isl_surf_get_image_surf(&screen->isl_dev, &res->surf,
2523 view->base_level,
2524 is_3d ? 0 : view->base_array_layer,
2525 is_3d ? view->base_array_layer : 0,
2526 &isl_surf,
2527 &offset_B, &tile_x_sa, &tile_y_sa);
2528
2529 /* We use address and tile offsets to access a single level/layer
2530 * as a subimage, so reset level/layer so it doesn't offset again.
2531 */
2532 view->base_array_layer = 0;
2533 view->base_level = 0;
2534 } else {
2535 /* Level 0 doesn't require tile offsets, and the hardware can find
2536 * array slices using QPitch even with the format override, so we
2537 * can allow layers in this case. Copy the original ISL surface.
2538 */
2539 memcpy(&isl_surf, &res->surf, sizeof(isl_surf));
2540 }
2541
2542 /* Scale down the image dimensions by the block size. */
2543 const struct isl_format_layout *fmtl =
2544 isl_format_get_layout(res->surf.format);
2545 isl_surf.format = fmt.fmt;
2546 isl_surf.logical_level0_px = isl_surf_get_logical_level0_el(&isl_surf);
2547 isl_surf.phys_level0_sa = isl_surf_get_phys_level0_el(&isl_surf);
2548 tile_x_sa /= fmtl->bw;
2549 tile_y_sa /= fmtl->bh;
2550
2551 psurf->width = isl_surf.logical_level0_px.width;
2552 psurf->height = isl_surf.logical_level0_px.height;
2553
2554 struct isl_surf_fill_state_info f = {
2555 .surf = &isl_surf,
2556 .view = view,
2557 .mocs = mocs(res->bo),
2558 .address = res->bo->gtt_offset + offset_B,
2559 .x_offset_sa = tile_x_sa,
2560 .y_offset_sa = tile_y_sa,
2561 };
2562
2563 isl_surf_fill_state_s(&screen->isl_dev, map, &f);
2564 return psurf;
2565 }
2566
2567 #if GEN_GEN < 9
2568 static void
2569 fill_default_image_param(struct brw_image_param *param)
2570 {
2571 memset(param, 0, sizeof(*param));
2572 /* Set the swizzling shifts to all-ones to effectively disable swizzling --
2573 * See emit_address_calculation() in brw_fs_surface_builder.cpp for a more
2574 * detailed explanation of these parameters.
2575 */
2576 param->swizzling[0] = 0xff;
2577 param->swizzling[1] = 0xff;
2578 }
2579
2580 static void
2581 fill_buffer_image_param(struct brw_image_param *param,
2582 enum pipe_format pfmt,
2583 unsigned size)
2584 {
2585 const unsigned cpp = util_format_get_blocksize(pfmt);
2586
2587 fill_default_image_param(param);
2588 param->size[0] = size / cpp;
2589 param->stride[0] = cpp;
2590 }
2591 #else
2592 #define isl_surf_fill_image_param(x, ...)
2593 #define fill_default_image_param(x, ...)
2594 #define fill_buffer_image_param(x, ...)
2595 #endif
2596
2597 /**
2598 * The pipe->set_shader_images() driver hook.
2599 */
2600 static void
2601 iris_set_shader_images(struct pipe_context *ctx,
2602 enum pipe_shader_type p_stage,
2603 unsigned start_slot, unsigned count,
2604 const struct pipe_image_view *p_images)
2605 {
2606 struct iris_context *ice = (struct iris_context *) ctx;
2607 struct iris_screen *screen = (struct iris_screen *)ctx->screen;
2608 const struct gen_device_info *devinfo = &screen->devinfo;
2609 gl_shader_stage stage = stage_from_pipe(p_stage);
2610 struct iris_shader_state *shs = &ice->state.shaders[stage];
2611 #if GEN_GEN == 8
2612 struct iris_genx_state *genx = ice->state.genx;
2613 struct brw_image_param *image_params = genx->shaders[stage].image_param;
2614 #endif
2615
2616 shs->bound_image_views &= ~u_bit_consecutive(start_slot, count);
2617
2618 for (unsigned i = 0; i < count; i++) {
2619 struct iris_image_view *iv = &shs->image[start_slot + i];
2620
2621 if (p_images && p_images[i].resource) {
2622 const struct pipe_image_view *img = &p_images[i];
2623 struct iris_resource *res = (void *) img->resource;
2624
2625 void *map =
2626 alloc_surface_states(ice->state.surface_uploader,
2627 &iv->surface_state, 1 << ISL_AUX_USAGE_NONE);
2628 if (!unlikely(map))
2629 return;
2630
2631 util_copy_image_view(&iv->base, img);
2632
2633 shs->bound_image_views |= 1 << (start_slot + i);
2634
2635 res->bind_history |= PIPE_BIND_SHADER_IMAGE;
2636 res->bind_stages |= 1 << stage;
2637
2638 isl_surf_usage_flags_t usage = ISL_SURF_USAGE_STORAGE_BIT;
2639 enum isl_format isl_fmt =
2640 iris_format_for_usage(devinfo, img->format, usage).fmt;
2641
2642 bool untyped_fallback = false;
2643
2644 if (img->shader_access & PIPE_IMAGE_ACCESS_READ) {
2645 /* On Gen8, try to use typed surfaces reads (which support a
2646 * limited number of formats), and if not possible, fall back
2647 * to untyped reads.
2648 */
2649 untyped_fallback = GEN_GEN == 8 &&
2650 !isl_has_matching_typed_storage_image_format(devinfo, isl_fmt);
2651
2652 if (untyped_fallback)
2653 isl_fmt = ISL_FORMAT_RAW;
2654 else
2655 isl_fmt = isl_lower_storage_image_format(devinfo, isl_fmt);
2656 }
2657
2658 if (res->base.target != PIPE_BUFFER) {
2659 struct isl_view view = {
2660 .format = isl_fmt,
2661 .base_level = img->u.tex.level,
2662 .levels = 1,
2663 .base_array_layer = img->u.tex.first_layer,
2664 .array_len = img->u.tex.last_layer - img->u.tex.first_layer + 1,
2665 .swizzle = ISL_SWIZZLE_IDENTITY,
2666 .usage = usage,
2667 };
2668
2669 if (untyped_fallback) {
2670 fill_buffer_surface_state(&screen->isl_dev, res, map,
2671 isl_fmt, ISL_SWIZZLE_IDENTITY,
2672 0, res->bo->size);
2673 } else {
2674 /* Images don't support compression */
2675 unsigned aux_modes = 1 << ISL_AUX_USAGE_NONE;
2676 while (aux_modes) {
2677 enum isl_aux_usage usage = u_bit_scan(&aux_modes);
2678
2679 fill_surface_state(&screen->isl_dev, map, res, &res->surf,
2680 &view, usage, 0, 0);
2681
2682 map += SURFACE_STATE_ALIGNMENT;
2683 }
2684 }
2685
2686 isl_surf_fill_image_param(&screen->isl_dev,
2687 &image_params[start_slot + i],
2688 &res->surf, &view);
2689 } else {
2690 util_range_add(&res->base, &res->valid_buffer_range, img->u.buf.offset,
2691 img->u.buf.offset + img->u.buf.size);
2692
2693 fill_buffer_surface_state(&screen->isl_dev, res, map,
2694 isl_fmt, ISL_SWIZZLE_IDENTITY,
2695 img->u.buf.offset, img->u.buf.size);
2696 fill_buffer_image_param(&image_params[start_slot + i],
2697 img->format, img->u.buf.size);
2698 }
2699 } else {
2700 pipe_resource_reference(&iv->base.resource, NULL);
2701 pipe_resource_reference(&iv->surface_state.res, NULL);
2702 fill_default_image_param(&image_params[start_slot + i]);
2703 }
2704 }
2705
2706 ice->state.dirty |= IRIS_DIRTY_BINDINGS_VS << stage;
2707 ice->state.dirty |=
2708 stage == MESA_SHADER_COMPUTE ? IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES
2709 : IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES;
2710
2711 /* Broadwell also needs brw_image_params re-uploaded */
2712 if (GEN_GEN < 9) {
2713 ice->state.dirty |= IRIS_DIRTY_CONSTANTS_VS << stage;
2714 shs->sysvals_need_upload = true;
2715 }
2716 }
2717
2718
2719 /**
2720 * The pipe->set_sampler_views() driver hook.
2721 */
2722 static void
2723 iris_set_sampler_views(struct pipe_context *ctx,
2724 enum pipe_shader_type p_stage,
2725 unsigned start, unsigned count,
2726 struct pipe_sampler_view **views)
2727 {
2728 struct iris_context *ice = (struct iris_context *) ctx;
2729 gl_shader_stage stage = stage_from_pipe(p_stage);
2730 struct iris_shader_state *shs = &ice->state.shaders[stage];
2731
2732 shs->bound_sampler_views &= ~u_bit_consecutive(start, count);
2733
2734 for (unsigned i = 0; i < count; i++) {
2735 struct pipe_sampler_view *pview = views ? views[i] : NULL;
2736 pipe_sampler_view_reference((struct pipe_sampler_view **)
2737 &shs->textures[start + i], pview);
2738 struct iris_sampler_view *view = (void *) pview;
2739 if (view) {
2740 view->res->bind_history |= PIPE_BIND_SAMPLER_VIEW;
2741 view->res->bind_stages |= 1 << stage;
2742
2743 shs->bound_sampler_views |= 1 << (start + i);
2744 }
2745 }
2746
2747 ice->state.dirty |= (IRIS_DIRTY_BINDINGS_VS << stage);
2748 ice->state.dirty |=
2749 stage == MESA_SHADER_COMPUTE ? IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES
2750 : IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES;
2751 }
2752
2753 /**
2754 * The pipe->set_tess_state() driver hook.
2755 */
2756 static void
2757 iris_set_tess_state(struct pipe_context *ctx,
2758 const float default_outer_level[4],
2759 const float default_inner_level[2])
2760 {
2761 struct iris_context *ice = (struct iris_context *) ctx;
2762 struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_TESS_CTRL];
2763
2764 memcpy(&ice->state.default_outer_level[0], &default_outer_level[0], 4 * sizeof(float));
2765 memcpy(&ice->state.default_inner_level[0], &default_inner_level[0], 2 * sizeof(float));
2766
2767 ice->state.dirty |= IRIS_DIRTY_CONSTANTS_TCS;
2768 shs->sysvals_need_upload = true;
2769 }
2770
2771 static void
2772 iris_surface_destroy(struct pipe_context *ctx, struct pipe_surface *p_surf)
2773 {
2774 struct iris_surface *surf = (void *) p_surf;
2775 pipe_resource_reference(&p_surf->texture, NULL);
2776 pipe_resource_reference(&surf->surface_state.res, NULL);
2777 pipe_resource_reference(&surf->surface_state_read.res, NULL);
2778 free(surf);
2779 }
2780
2781 static void
2782 iris_set_clip_state(struct pipe_context *ctx,
2783 const struct pipe_clip_state *state)
2784 {
2785 struct iris_context *ice = (struct iris_context *) ctx;
2786 struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_VERTEX];
2787 struct iris_shader_state *gshs = &ice->state.shaders[MESA_SHADER_GEOMETRY];
2788 struct iris_shader_state *tshs = &ice->state.shaders[MESA_SHADER_TESS_EVAL];
2789
2790 memcpy(&ice->state.clip_planes, state, sizeof(*state));
2791
2792 ice->state.dirty |= IRIS_DIRTY_CONSTANTS_VS | IRIS_DIRTY_CONSTANTS_GS |
2793 IRIS_DIRTY_CONSTANTS_TES;
2794 shs->sysvals_need_upload = true;
2795 gshs->sysvals_need_upload = true;
2796 tshs->sysvals_need_upload = true;
2797 }
2798
2799 /**
2800 * The pipe->set_polygon_stipple() driver hook.
2801 */
2802 static void
2803 iris_set_polygon_stipple(struct pipe_context *ctx,
2804 const struct pipe_poly_stipple *state)
2805 {
2806 struct iris_context *ice = (struct iris_context *) ctx;
2807 memcpy(&ice->state.poly_stipple, state, sizeof(*state));
2808 ice->state.dirty |= IRIS_DIRTY_POLYGON_STIPPLE;
2809 }
2810
2811 /**
2812 * The pipe->set_sample_mask() driver hook.
2813 */
2814 static void
2815 iris_set_sample_mask(struct pipe_context *ctx, unsigned sample_mask)
2816 {
2817 struct iris_context *ice = (struct iris_context *) ctx;
2818
2819 /* We only support 16x MSAA, so we have 16 bits of sample maks.
2820 * st/mesa may pass us 0xffffffff though, meaning "enable all samples".
2821 */
2822 ice->state.sample_mask = sample_mask & 0xffff;
2823 ice->state.dirty |= IRIS_DIRTY_SAMPLE_MASK;
2824 }
2825
2826 /**
2827 * The pipe->set_scissor_states() driver hook.
2828 *
2829 * This corresponds to our SCISSOR_RECT state structures. It's an
2830 * exact match, so we just store them, and memcpy them out later.
2831 */
2832 static void
2833 iris_set_scissor_states(struct pipe_context *ctx,
2834 unsigned start_slot,
2835 unsigned num_scissors,
2836 const struct pipe_scissor_state *rects)
2837 {
2838 struct iris_context *ice = (struct iris_context *) ctx;
2839
2840 for (unsigned i = 0; i < num_scissors; i++) {
2841 if (rects[i].minx == rects[i].maxx || rects[i].miny == rects[i].maxy) {
2842 /* If the scissor was out of bounds and got clamped to 0 width/height
2843 * at the bounds, the subtraction of 1 from maximums could produce a
2844 * negative number and thus not clip anything. Instead, just provide
2845 * a min > max scissor inside the bounds, which produces the expected
2846 * no rendering.
2847 */
2848 ice->state.scissors[start_slot + i] = (struct pipe_scissor_state) {
2849 .minx = 1, .maxx = 0, .miny = 1, .maxy = 0,
2850 };
2851 } else {
2852 ice->state.scissors[start_slot + i] = (struct pipe_scissor_state) {
2853 .minx = rects[i].minx, .miny = rects[i].miny,
2854 .maxx = rects[i].maxx - 1, .maxy = rects[i].maxy - 1,
2855 };
2856 }
2857 }
2858
2859 ice->state.dirty |= IRIS_DIRTY_SCISSOR_RECT;
2860 }
2861
2862 /**
2863 * The pipe->set_stencil_ref() driver hook.
2864 *
2865 * This is added to 3DSTATE_WM_DEPTH_STENCIL dynamically at draw time.
2866 */
2867 static void
2868 iris_set_stencil_ref(struct pipe_context *ctx,
2869 const struct pipe_stencil_ref *state)
2870 {
2871 struct iris_context *ice = (struct iris_context *) ctx;
2872 memcpy(&ice->state.stencil_ref, state, sizeof(*state));
2873 if (GEN_GEN == 8)
2874 ice->state.dirty |= IRIS_DIRTY_COLOR_CALC_STATE;
2875 else
2876 ice->state.dirty |= IRIS_DIRTY_WM_DEPTH_STENCIL;
2877 }
2878
2879 static float
2880 viewport_extent(const struct pipe_viewport_state *state, int axis, float sign)
2881 {
2882 return copysignf(state->scale[axis], sign) + state->translate[axis];
2883 }
2884
2885 /**
2886 * The pipe->set_viewport_states() driver hook.
2887 *
2888 * This corresponds to our SF_CLIP_VIEWPORT states. We can't calculate
2889 * the guardband yet, as we need the framebuffer dimensions, but we can
2890 * at least fill out the rest.
2891 */
2892 static void
2893 iris_set_viewport_states(struct pipe_context *ctx,
2894 unsigned start_slot,
2895 unsigned count,
2896 const struct pipe_viewport_state *states)
2897 {
2898 struct iris_context *ice = (struct iris_context *) ctx;
2899
2900 memcpy(&ice->state.viewports[start_slot], states, sizeof(*states) * count);
2901
2902 ice->state.dirty |= IRIS_DIRTY_SF_CL_VIEWPORT;
2903
2904 if (ice->state.cso_rast && (!ice->state.cso_rast->depth_clip_near ||
2905 !ice->state.cso_rast->depth_clip_far))
2906 ice->state.dirty |= IRIS_DIRTY_CC_VIEWPORT;
2907 }
2908
2909 /**
2910 * The pipe->set_framebuffer_state() driver hook.
2911 *
2912 * Sets the current draw FBO, including color render targets, depth,
2913 * and stencil buffers.
2914 */
2915 static void
2916 iris_set_framebuffer_state(struct pipe_context *ctx,
2917 const struct pipe_framebuffer_state *state)
2918 {
2919 struct iris_context *ice = (struct iris_context *) ctx;
2920 struct iris_screen *screen = (struct iris_screen *)ctx->screen;
2921 struct isl_device *isl_dev = &screen->isl_dev;
2922 struct pipe_framebuffer_state *cso = &ice->state.framebuffer;
2923 struct iris_resource *zres;
2924 struct iris_resource *stencil_res;
2925
2926 unsigned samples = util_framebuffer_get_num_samples(state);
2927 unsigned layers = util_framebuffer_get_num_layers(state);
2928
2929 if (cso->samples != samples) {
2930 ice->state.dirty |= IRIS_DIRTY_MULTISAMPLE;
2931
2932 /* We need to toggle 3DSTATE_PS::32 Pixel Dispatch Enable */
2933 if (GEN_GEN >= 9 && (cso->samples == 16 || samples == 16))
2934 ice->state.dirty |= IRIS_DIRTY_FS;
2935 }
2936
2937 if (cso->nr_cbufs != state->nr_cbufs) {
2938 ice->state.dirty |= IRIS_DIRTY_BLEND_STATE;
2939 }
2940
2941 if ((cso->layers == 0) != (layers == 0)) {
2942 ice->state.dirty |= IRIS_DIRTY_CLIP;
2943 }
2944
2945 if (cso->width != state->width || cso->height != state->height) {
2946 ice->state.dirty |= IRIS_DIRTY_SF_CL_VIEWPORT;
2947 }
2948
2949 if (cso->zsbuf || state->zsbuf) {
2950 ice->state.dirty |= IRIS_DIRTY_DEPTH_BUFFER;
2951 }
2952
2953 util_copy_framebuffer_state(cso, state);
2954 cso->samples = samples;
2955 cso->layers = layers;
2956
2957 struct iris_depth_buffer_state *cso_z = &ice->state.genx->depth_buffer;
2958
2959 struct isl_view view = {
2960 .base_level = 0,
2961 .levels = 1,
2962 .base_array_layer = 0,
2963 .array_len = 1,
2964 .swizzle = ISL_SWIZZLE_IDENTITY,
2965 };
2966
2967 struct isl_depth_stencil_hiz_emit_info info = { .view = &view };
2968
2969 if (cso->zsbuf) {
2970 iris_get_depth_stencil_resources(cso->zsbuf->texture, &zres,
2971 &stencil_res);
2972
2973 view.base_level = cso->zsbuf->u.tex.level;
2974 view.base_array_layer = cso->zsbuf->u.tex.first_layer;
2975 view.array_len =
2976 cso->zsbuf->u.tex.last_layer - cso->zsbuf->u.tex.first_layer + 1;
2977
2978 if (zres) {
2979 view.usage |= ISL_SURF_USAGE_DEPTH_BIT;
2980
2981 info.depth_surf = &zres->surf;
2982 info.depth_address = zres->bo->gtt_offset + zres->offset;
2983 info.mocs = mocs(zres->bo);
2984
2985 view.format = zres->surf.format;
2986
2987 if (iris_resource_level_has_hiz(zres, view.base_level)) {
2988 info.hiz_usage = zres->aux.usage;
2989 info.hiz_surf = &zres->aux.surf;
2990 info.hiz_address = zres->aux.bo->gtt_offset + zres->aux.offset;
2991 }
2992 }
2993
2994 if (stencil_res) {
2995 view.usage |= ISL_SURF_USAGE_STENCIL_BIT;
2996 info.stencil_surf = &stencil_res->surf;
2997 info.stencil_address = stencil_res->bo->gtt_offset + stencil_res->offset;
2998 if (!zres) {
2999 view.format = stencil_res->surf.format;
3000 info.mocs = mocs(stencil_res->bo);
3001 }
3002 }
3003 }
3004
3005 isl_emit_depth_stencil_hiz_s(isl_dev, cso_z->packets, &info);
3006
3007 /* Make a null surface for unbound buffers */
3008 void *null_surf_map =
3009 upload_state(ice->state.surface_uploader, &ice->state.null_fb,
3010 4 * GENX(RENDER_SURFACE_STATE_length), 64);
3011 isl_null_fill_state(&screen->isl_dev, null_surf_map,
3012 isl_extent3d(MAX2(cso->width, 1),
3013 MAX2(cso->height, 1),
3014 cso->layers ? cso->layers : 1));
3015 ice->state.null_fb.offset +=
3016 iris_bo_offset_from_base_address(iris_resource_bo(ice->state.null_fb.res));
3017
3018 /* Render target change */
3019 ice->state.dirty |= IRIS_DIRTY_BINDINGS_FS;
3020
3021 ice->state.dirty |= IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES;
3022
3023 ice->state.dirty |= ice->state.dirty_for_nos[IRIS_NOS_FRAMEBUFFER];
3024
3025 if (GEN_GEN == 8)
3026 ice->state.dirty |= IRIS_DIRTY_PMA_FIX;
3027
3028 #if GEN_GEN == 11
3029 // XXX: we may want to flag IRIS_DIRTY_MULTISAMPLE (or SAMPLE_MASK?)
3030 // XXX: see commit 979fc1bc9bcc64027ff2cfafd285676f31b930a6
3031
3032 /* The PIPE_CONTROL command description says:
3033 *
3034 * "Whenever a Binding Table Index (BTI) used by a Render Target Message
3035 * points to a different RENDER_SURFACE_STATE, SW must issue a Render
3036 * Target Cache Flush by enabling this bit. When render target flush
3037 * is set due to new association of BTI, PS Scoreboard Stall bit must
3038 * be set in this packet."
3039 */
3040 // XXX: does this need to happen at 3DSTATE_BTP_PS time?
3041 iris_emit_pipe_control_flush(&ice->batches[IRIS_BATCH_RENDER],
3042 "workaround: RT BTI change [draw]",
3043 PIPE_CONTROL_RENDER_TARGET_FLUSH |
3044 PIPE_CONTROL_STALL_AT_SCOREBOARD);
3045 #endif
3046 }
3047
3048 /**
3049 * The pipe->set_constant_buffer() driver hook.
3050 *
3051 * This uploads any constant data in user buffers, and references
3052 * any UBO resources containing constant data.
3053 */
3054 static void
3055 iris_set_constant_buffer(struct pipe_context *ctx,
3056 enum pipe_shader_type p_stage, unsigned index,
3057 const struct pipe_constant_buffer *input)
3058 {
3059 struct iris_context *ice = (struct iris_context *) ctx;
3060 gl_shader_stage stage = stage_from_pipe(p_stage);
3061 struct iris_shader_state *shs = &ice->state.shaders[stage];
3062 struct pipe_shader_buffer *cbuf = &shs->constbuf[index];
3063
3064 /* TODO: Only do this if the buffer changes? */
3065 pipe_resource_reference(&shs->constbuf_surf_state[index].res, NULL);
3066
3067 if (input && input->buffer_size && (input->buffer || input->user_buffer)) {
3068 shs->bound_cbufs |= 1u << index;
3069
3070 if (input->user_buffer) {
3071 void *map = NULL;
3072 pipe_resource_reference(&cbuf->buffer, NULL);
3073 u_upload_alloc(ice->ctx.const_uploader, 0, input->buffer_size, 64,
3074 &cbuf->buffer_offset, &cbuf->buffer, (void **) &map);
3075
3076 if (!cbuf->buffer) {
3077 /* Allocation was unsuccessful - just unbind */
3078 iris_set_constant_buffer(ctx, p_stage, index, NULL);
3079 return;
3080 }
3081
3082 assert(map);
3083 memcpy(map, input->user_buffer, input->buffer_size);
3084 } else if (input->buffer) {
3085 pipe_resource_reference(&cbuf->buffer, input->buffer);
3086
3087 cbuf->buffer_offset = input->buffer_offset;
3088 }
3089
3090 cbuf->buffer_size =
3091 MIN2(input->buffer_size,
3092 iris_resource_bo(cbuf->buffer)->size - cbuf->buffer_offset);
3093
3094 struct iris_resource *res = (void *) cbuf->buffer;
3095 res->bind_history |= PIPE_BIND_CONSTANT_BUFFER;
3096 res->bind_stages |= 1 << stage;
3097 } else {
3098 shs->bound_cbufs &= ~(1u << index);
3099 pipe_resource_reference(&cbuf->buffer, NULL);
3100 }
3101
3102 ice->state.dirty |= IRIS_DIRTY_CONSTANTS_VS << stage;
3103 }
3104
3105 static void
3106 upload_sysvals(struct iris_context *ice,
3107 gl_shader_stage stage)
3108 {
3109 UNUSED struct iris_genx_state *genx = ice->state.genx;
3110 struct iris_shader_state *shs = &ice->state.shaders[stage];
3111
3112 struct iris_compiled_shader *shader = ice->shaders.prog[stage];
3113 if (!shader || shader->num_system_values == 0)
3114 return;
3115
3116 assert(shader->num_cbufs > 0);
3117
3118 unsigned sysval_cbuf_index = shader->num_cbufs - 1;
3119 struct pipe_shader_buffer *cbuf = &shs->constbuf[sysval_cbuf_index];
3120 unsigned upload_size = shader->num_system_values * sizeof(uint32_t);
3121 uint32_t *map = NULL;
3122
3123 assert(sysval_cbuf_index < PIPE_MAX_CONSTANT_BUFFERS);
3124 u_upload_alloc(ice->ctx.const_uploader, 0, upload_size, 64,
3125 &cbuf->buffer_offset, &cbuf->buffer, (void **) &map);
3126
3127 for (int i = 0; i < shader->num_system_values; i++) {
3128 uint32_t sysval = shader->system_values[i];
3129 uint32_t value = 0;
3130
3131 if (BRW_PARAM_DOMAIN(sysval) == BRW_PARAM_DOMAIN_IMAGE) {
3132 #if GEN_GEN == 8
3133 unsigned img = BRW_PARAM_IMAGE_IDX(sysval);
3134 unsigned offset = BRW_PARAM_IMAGE_OFFSET(sysval);
3135 struct brw_image_param *param =
3136 &genx->shaders[stage].image_param[img];
3137
3138 assert(offset < sizeof(struct brw_image_param));
3139 value = ((uint32_t *) param)[offset];
3140 #endif
3141 } else if (sysval == BRW_PARAM_BUILTIN_ZERO) {
3142 value = 0;
3143 } else if (BRW_PARAM_BUILTIN_IS_CLIP_PLANE(sysval)) {
3144 int plane = BRW_PARAM_BUILTIN_CLIP_PLANE_IDX(sysval);
3145 int comp = BRW_PARAM_BUILTIN_CLIP_PLANE_COMP(sysval);
3146 value = fui(ice->state.clip_planes.ucp[plane][comp]);
3147 } else if (sysval == BRW_PARAM_BUILTIN_PATCH_VERTICES_IN) {
3148 if (stage == MESA_SHADER_TESS_CTRL) {
3149 value = ice->state.vertices_per_patch;
3150 } else {
3151 assert(stage == MESA_SHADER_TESS_EVAL);
3152 const struct shader_info *tcs_info =
3153 iris_get_shader_info(ice, MESA_SHADER_TESS_CTRL);
3154 if (tcs_info)
3155 value = tcs_info->tess.tcs_vertices_out;
3156 else
3157 value = ice->state.vertices_per_patch;
3158 }
3159 } else if (sysval >= BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X &&
3160 sysval <= BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_W) {
3161 unsigned i = sysval - BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X;
3162 value = fui(ice->state.default_outer_level[i]);
3163 } else if (sysval == BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_X) {
3164 value = fui(ice->state.default_inner_level[0]);
3165 } else if (sysval == BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_Y) {
3166 value = fui(ice->state.default_inner_level[1]);
3167 } else {
3168 assert(!"unhandled system value");
3169 }
3170
3171 *map++ = value;
3172 }
3173
3174 cbuf->buffer_size = upload_size;
3175 iris_upload_ubo_ssbo_surf_state(ice, cbuf,
3176 &shs->constbuf_surf_state[sysval_cbuf_index], false);
3177
3178 shs->sysvals_need_upload = false;
3179 }
3180
3181 /**
3182 * The pipe->set_shader_buffers() driver hook.
3183 *
3184 * This binds SSBOs and ABOs. Unfortunately, we need to stream out
3185 * SURFACE_STATE here, as the buffer offset may change each time.
3186 */
3187 static void
3188 iris_set_shader_buffers(struct pipe_context *ctx,
3189 enum pipe_shader_type p_stage,
3190 unsigned start_slot, unsigned count,
3191 const struct pipe_shader_buffer *buffers,
3192 unsigned writable_bitmask)
3193 {
3194 struct iris_context *ice = (struct iris_context *) ctx;
3195 gl_shader_stage stage = stage_from_pipe(p_stage);
3196 struct iris_shader_state *shs = &ice->state.shaders[stage];
3197
3198 unsigned modified_bits = u_bit_consecutive(start_slot, count);
3199
3200 shs->bound_ssbos &= ~modified_bits;
3201 shs->writable_ssbos &= ~modified_bits;
3202 shs->writable_ssbos |= writable_bitmask << start_slot;
3203
3204 for (unsigned i = 0; i < count; i++) {
3205 if (buffers && buffers[i].buffer) {
3206 struct iris_resource *res = (void *) buffers[i].buffer;
3207 struct pipe_shader_buffer *ssbo = &shs->ssbo[start_slot + i];
3208 struct iris_state_ref *surf_state =
3209 &shs->ssbo_surf_state[start_slot + i];
3210 pipe_resource_reference(&ssbo->buffer, &res->base);
3211 ssbo->buffer_offset = buffers[i].buffer_offset;
3212 ssbo->buffer_size =
3213 MIN2(buffers[i].buffer_size, res->bo->size - ssbo->buffer_offset);
3214
3215 shs->bound_ssbos |= 1 << (start_slot + i);
3216
3217 iris_upload_ubo_ssbo_surf_state(ice, ssbo, surf_state, true);
3218
3219 res->bind_history |= PIPE_BIND_SHADER_BUFFER;
3220 res->bind_stages |= 1 << stage;
3221
3222 util_range_add(&res->base, &res->valid_buffer_range, ssbo->buffer_offset,
3223 ssbo->buffer_offset + ssbo->buffer_size);
3224 } else {
3225 pipe_resource_reference(&shs->ssbo[start_slot + i].buffer, NULL);
3226 pipe_resource_reference(&shs->ssbo_surf_state[start_slot + i].res,
3227 NULL);
3228 }
3229 }
3230
3231 ice->state.dirty |= IRIS_DIRTY_BINDINGS_VS << stage;
3232 }
3233
3234 static void
3235 iris_delete_state(struct pipe_context *ctx, void *state)
3236 {
3237 free(state);
3238 }
3239
3240 /**
3241 * The pipe->set_vertex_buffers() driver hook.
3242 *
3243 * This translates pipe_vertex_buffer to our 3DSTATE_VERTEX_BUFFERS packet.
3244 */
3245 static void
3246 iris_set_vertex_buffers(struct pipe_context *ctx,
3247 unsigned start_slot, unsigned count,
3248 const struct pipe_vertex_buffer *buffers)
3249 {
3250 struct iris_context *ice = (struct iris_context *) ctx;
3251 struct iris_genx_state *genx = ice->state.genx;
3252
3253 ice->state.bound_vertex_buffers &= ~u_bit_consecutive64(start_slot, count);
3254
3255 for (unsigned i = 0; i < count; i++) {
3256 const struct pipe_vertex_buffer *buffer = buffers ? &buffers[i] : NULL;
3257 struct iris_vertex_buffer_state *state =
3258 &genx->vertex_buffers[start_slot + i];
3259
3260 if (!buffer) {
3261 pipe_resource_reference(&state->resource, NULL);
3262 continue;
3263 }
3264
3265 /* We may see user buffers that are NULL bindings. */
3266 assert(!(buffer->is_user_buffer && buffer->buffer.user != NULL));
3267
3268 pipe_resource_reference(&state->resource, buffer->buffer.resource);
3269 struct iris_resource *res = (void *) state->resource;
3270
3271 state->offset = (int) buffer->buffer_offset;
3272
3273 if (res) {
3274 ice->state.bound_vertex_buffers |= 1ull << (start_slot + i);
3275 res->bind_history |= PIPE_BIND_VERTEX_BUFFER;
3276 }
3277
3278 iris_pack_state(GENX(VERTEX_BUFFER_STATE), state->state, vb) {
3279 vb.VertexBufferIndex = start_slot + i;
3280 vb.AddressModifyEnable = true;
3281 vb.BufferPitch = buffer->stride;
3282 if (res) {
3283 vb.BufferSize = res->bo->size - (int) buffer->buffer_offset;
3284 vb.BufferStartingAddress =
3285 ro_bo(NULL, res->bo->gtt_offset + (int) buffer->buffer_offset);
3286 vb.MOCS = mocs(res->bo);
3287 } else {
3288 vb.NullVertexBuffer = true;
3289 }
3290 }
3291 }
3292
3293 ice->state.dirty |= IRIS_DIRTY_VERTEX_BUFFERS;
3294 }
3295
3296 /**
3297 * Gallium CSO for vertex elements.
3298 */
3299 struct iris_vertex_element_state {
3300 uint32_t vertex_elements[1 + 33 * GENX(VERTEX_ELEMENT_STATE_length)];
3301 uint32_t vf_instancing[33 * GENX(3DSTATE_VF_INSTANCING_length)];
3302 uint32_t edgeflag_ve[GENX(VERTEX_ELEMENT_STATE_length)];
3303 uint32_t edgeflag_vfi[GENX(3DSTATE_VF_INSTANCING_length)];
3304 unsigned count;
3305 };
3306
3307 /**
3308 * The pipe->create_vertex_elements() driver hook.
3309 *
3310 * This translates pipe_vertex_element to our 3DSTATE_VERTEX_ELEMENTS
3311 * and 3DSTATE_VF_INSTANCING commands. The vertex_elements and vf_instancing
3312 * arrays are ready to be emitted at draw time if no EdgeFlag or SGVs are
3313 * needed. In these cases we will need information available at draw time.
3314 * We setup edgeflag_ve and edgeflag_vfi as alternatives last
3315 * 3DSTATE_VERTEX_ELEMENT and 3DSTATE_VF_INSTANCING that can be used at
3316 * draw time if we detect that EdgeFlag is needed by the Vertex Shader.
3317 */
3318 static void *
3319 iris_create_vertex_elements(struct pipe_context *ctx,
3320 unsigned count,
3321 const struct pipe_vertex_element *state)
3322 {
3323 struct iris_screen *screen = (struct iris_screen *)ctx->screen;
3324 const struct gen_device_info *devinfo = &screen->devinfo;
3325 struct iris_vertex_element_state *cso =
3326 malloc(sizeof(struct iris_vertex_element_state));
3327
3328 cso->count = count;
3329
3330 iris_pack_command(GENX(3DSTATE_VERTEX_ELEMENTS), cso->vertex_elements, ve) {
3331 ve.DWordLength =
3332 1 + GENX(VERTEX_ELEMENT_STATE_length) * MAX2(count, 1) - 2;
3333 }
3334
3335 uint32_t *ve_pack_dest = &cso->vertex_elements[1];
3336 uint32_t *vfi_pack_dest = cso->vf_instancing;
3337
3338 if (count == 0) {
3339 iris_pack_state(GENX(VERTEX_ELEMENT_STATE), ve_pack_dest, ve) {
3340 ve.Valid = true;
3341 ve.SourceElementFormat = ISL_FORMAT_R32G32B32A32_FLOAT;
3342 ve.Component0Control = VFCOMP_STORE_0;
3343 ve.Component1Control = VFCOMP_STORE_0;
3344 ve.Component2Control = VFCOMP_STORE_0;
3345 ve.Component3Control = VFCOMP_STORE_1_FP;
3346 }
3347
3348 iris_pack_command(GENX(3DSTATE_VF_INSTANCING), vfi_pack_dest, vi) {
3349 }
3350 }
3351
3352 for (int i = 0; i < count; i++) {
3353 const struct iris_format_info fmt =
3354 iris_format_for_usage(devinfo, state[i].src_format, 0);
3355 unsigned comp[4] = { VFCOMP_STORE_SRC, VFCOMP_STORE_SRC,
3356 VFCOMP_STORE_SRC, VFCOMP_STORE_SRC };
3357
3358 switch (isl_format_get_num_channels(fmt.fmt)) {
3359 case 0: comp[0] = VFCOMP_STORE_0; /* fallthrough */
3360 case 1: comp[1] = VFCOMP_STORE_0; /* fallthrough */
3361 case 2: comp[2] = VFCOMP_STORE_0; /* fallthrough */
3362 case 3:
3363 comp[3] = isl_format_has_int_channel(fmt.fmt) ? VFCOMP_STORE_1_INT
3364 : VFCOMP_STORE_1_FP;
3365 break;
3366 }
3367 iris_pack_state(GENX(VERTEX_ELEMENT_STATE), ve_pack_dest, ve) {
3368 ve.EdgeFlagEnable = false;
3369 ve.VertexBufferIndex = state[i].vertex_buffer_index;
3370 ve.Valid = true;
3371 ve.SourceElementOffset = state[i].src_offset;
3372 ve.SourceElementFormat = fmt.fmt;
3373 ve.Component0Control = comp[0];
3374 ve.Component1Control = comp[1];
3375 ve.Component2Control = comp[2];
3376 ve.Component3Control = comp[3];
3377 }
3378
3379 iris_pack_command(GENX(3DSTATE_VF_INSTANCING), vfi_pack_dest, vi) {
3380 vi.VertexElementIndex = i;
3381 vi.InstancingEnable = state[i].instance_divisor > 0;
3382 vi.InstanceDataStepRate = state[i].instance_divisor;
3383 }
3384
3385 ve_pack_dest += GENX(VERTEX_ELEMENT_STATE_length);
3386 vfi_pack_dest += GENX(3DSTATE_VF_INSTANCING_length);
3387 }
3388
3389 /* An alternative version of the last VE and VFI is stored so it
3390 * can be used at draw time in case Vertex Shader uses EdgeFlag
3391 */
3392 if (count) {
3393 const unsigned edgeflag_index = count - 1;
3394 const struct iris_format_info fmt =
3395 iris_format_for_usage(devinfo, state[edgeflag_index].src_format, 0);
3396 iris_pack_state(GENX(VERTEX_ELEMENT_STATE), cso->edgeflag_ve, ve) {
3397 ve.EdgeFlagEnable = true ;
3398 ve.VertexBufferIndex = state[edgeflag_index].vertex_buffer_index;
3399 ve.Valid = true;
3400 ve.SourceElementOffset = state[edgeflag_index].src_offset;
3401 ve.SourceElementFormat = fmt.fmt;
3402 ve.Component0Control = VFCOMP_STORE_SRC;
3403 ve.Component1Control = VFCOMP_STORE_0;
3404 ve.Component2Control = VFCOMP_STORE_0;
3405 ve.Component3Control = VFCOMP_STORE_0;
3406 }
3407 iris_pack_command(GENX(3DSTATE_VF_INSTANCING), cso->edgeflag_vfi, vi) {
3408 /* The vi.VertexElementIndex of the EdgeFlag Vertex Element is filled
3409 * at draw time, as it should change if SGVs are emitted.
3410 */
3411 vi.InstancingEnable = state[edgeflag_index].instance_divisor > 0;
3412 vi.InstanceDataStepRate = state[edgeflag_index].instance_divisor;
3413 }
3414 }
3415
3416 return cso;
3417 }
3418
3419 /**
3420 * The pipe->bind_vertex_elements_state() driver hook.
3421 */
3422 static void
3423 iris_bind_vertex_elements_state(struct pipe_context *ctx, void *state)
3424 {
3425 struct iris_context *ice = (struct iris_context *) ctx;
3426 struct iris_vertex_element_state *old_cso = ice->state.cso_vertex_elements;
3427 struct iris_vertex_element_state *new_cso = state;
3428
3429 /* 3DSTATE_VF_SGVs overrides the last VE, so if the count is changing,
3430 * we need to re-emit it to ensure we're overriding the right one.
3431 */
3432 if (new_cso && cso_changed(count))
3433 ice->state.dirty |= IRIS_DIRTY_VF_SGVS;
3434
3435 ice->state.cso_vertex_elements = state;
3436 ice->state.dirty |= IRIS_DIRTY_VERTEX_ELEMENTS;
3437 }
3438
3439 /**
3440 * The pipe->create_stream_output_target() driver hook.
3441 *
3442 * "Target" here refers to a destination buffer. We translate this into
3443 * a 3DSTATE_SO_BUFFER packet. We can handle most fields, but don't yet
3444 * know which buffer this represents, or whether we ought to zero the
3445 * write-offsets, or append. Those are handled in the set() hook.
3446 */
3447 static struct pipe_stream_output_target *
3448 iris_create_stream_output_target(struct pipe_context *ctx,
3449 struct pipe_resource *p_res,
3450 unsigned buffer_offset,
3451 unsigned buffer_size)
3452 {
3453 struct iris_resource *res = (void *) p_res;
3454 struct iris_stream_output_target *cso = calloc(1, sizeof(*cso));
3455 if (!cso)
3456 return NULL;
3457
3458 res->bind_history |= PIPE_BIND_STREAM_OUTPUT;
3459
3460 pipe_reference_init(&cso->base.reference, 1);
3461 pipe_resource_reference(&cso->base.buffer, p_res);
3462 cso->base.buffer_offset = buffer_offset;
3463 cso->base.buffer_size = buffer_size;
3464 cso->base.context = ctx;
3465
3466 util_range_add(&res->base, &res->valid_buffer_range, buffer_offset,
3467 buffer_offset + buffer_size);
3468
3469 upload_state(ctx->stream_uploader, &cso->offset, sizeof(uint32_t), 4);
3470
3471 return &cso->base;
3472 }
3473
3474 static void
3475 iris_stream_output_target_destroy(struct pipe_context *ctx,
3476 struct pipe_stream_output_target *state)
3477 {
3478 struct iris_stream_output_target *cso = (void *) state;
3479
3480 pipe_resource_reference(&cso->base.buffer, NULL);
3481 pipe_resource_reference(&cso->offset.res, NULL);
3482
3483 free(cso);
3484 }
3485
3486 /**
3487 * The pipe->set_stream_output_targets() driver hook.
3488 *
3489 * At this point, we know which targets are bound to a particular index,
3490 * and also whether we want to append or start over. We can finish the
3491 * 3DSTATE_SO_BUFFER packets we started earlier.
3492 */
3493 static void
3494 iris_set_stream_output_targets(struct pipe_context *ctx,
3495 unsigned num_targets,
3496 struct pipe_stream_output_target **targets,
3497 const unsigned *offsets)
3498 {
3499 struct iris_context *ice = (struct iris_context *) ctx;
3500 struct iris_genx_state *genx = ice->state.genx;
3501 uint32_t *so_buffers = genx->so_buffers;
3502
3503 const bool active = num_targets > 0;
3504 if (ice->state.streamout_active != active) {
3505 ice->state.streamout_active = active;
3506 ice->state.dirty |= IRIS_DIRTY_STREAMOUT;
3507
3508 /* We only emit 3DSTATE_SO_DECL_LIST when streamout is active, because
3509 * it's a non-pipelined command. If we're switching streamout on, we
3510 * may have missed emitting it earlier, so do so now. (We're already
3511 * taking a stall to update 3DSTATE_SO_BUFFERS anyway...)
3512 */
3513 if (active) {
3514 ice->state.dirty |= IRIS_DIRTY_SO_DECL_LIST;
3515 } else {
3516 uint32_t flush = 0;
3517 for (int i = 0; i < PIPE_MAX_SO_BUFFERS; i++) {
3518 struct iris_stream_output_target *tgt =
3519 (void *) ice->state.so_target[i];
3520 if (tgt) {
3521 struct iris_resource *res = (void *) tgt->base.buffer;
3522
3523 flush |= iris_flush_bits_for_history(res);
3524 iris_dirty_for_history(ice, res);
3525 }
3526 }
3527 iris_emit_pipe_control_flush(&ice->batches[IRIS_BATCH_RENDER],
3528 "make streamout results visible", flush);
3529 }
3530 }
3531
3532 for (int i = 0; i < 4; i++) {
3533 pipe_so_target_reference(&ice->state.so_target[i],
3534 i < num_targets ? targets[i] : NULL);
3535 }
3536
3537 /* No need to update 3DSTATE_SO_BUFFER unless SOL is active. */
3538 if (!active)
3539 return;
3540
3541 for (unsigned i = 0; i < 4; i++,
3542 so_buffers += GENX(3DSTATE_SO_BUFFER_length)) {
3543
3544 struct iris_stream_output_target *tgt = (void *) ice->state.so_target[i];
3545 unsigned offset = offsets[i];
3546
3547 if (!tgt) {
3548 iris_pack_command(GENX(3DSTATE_SO_BUFFER), so_buffers, sob)
3549 sob.SOBufferIndex = i;
3550 continue;
3551 }
3552
3553 struct iris_resource *res = (void *) tgt->base.buffer;
3554
3555 /* Note that offsets[i] will either be 0, causing us to zero
3556 * the value in the buffer, or 0xFFFFFFFF, which happens to mean
3557 * "continue appending at the existing offset."
3558 */
3559 assert(offset == 0 || offset == 0xFFFFFFFF);
3560
3561 /* We might be called by Begin (offset = 0), Pause, then Resume
3562 * (offset = 0xFFFFFFFF) before ever drawing (where these commands
3563 * will actually be sent to the GPU). In this case, we don't want
3564 * to append - we still want to do our initial zeroing.
3565 */
3566 if (!tgt->zeroed)
3567 offset = 0;
3568
3569 iris_pack_command(GENX(3DSTATE_SO_BUFFER), so_buffers, sob) {
3570 sob.SurfaceBaseAddress =
3571 rw_bo(NULL, res->bo->gtt_offset + tgt->base.buffer_offset);
3572 sob.SOBufferEnable = true;
3573 sob.StreamOffsetWriteEnable = true;
3574 sob.StreamOutputBufferOffsetAddressEnable = true;
3575 sob.MOCS = mocs(res->bo);
3576
3577 sob.SurfaceSize = MAX2(tgt->base.buffer_size / 4, 1) - 1;
3578
3579 sob.SOBufferIndex = i;
3580 sob.StreamOffset = offset;
3581 sob.StreamOutputBufferOffsetAddress =
3582 rw_bo(NULL, iris_resource_bo(tgt->offset.res)->gtt_offset +
3583 tgt->offset.offset);
3584 }
3585 }
3586
3587 ice->state.dirty |= IRIS_DIRTY_SO_BUFFERS;
3588 }
3589
3590 /**
3591 * An iris-vtable helper for encoding the 3DSTATE_SO_DECL_LIST and
3592 * 3DSTATE_STREAMOUT packets.
3593 *
3594 * 3DSTATE_SO_DECL_LIST is a list of shader outputs we want the streamout
3595 * hardware to record. We can create it entirely based on the shader, with
3596 * no dynamic state dependencies.
3597 *
3598 * 3DSTATE_STREAMOUT is an annoying mix of shader-based information and
3599 * state-based settings. We capture the shader-related ones here, and merge
3600 * the rest in at draw time.
3601 */
3602 static uint32_t *
3603 iris_create_so_decl_list(const struct pipe_stream_output_info *info,
3604 const struct brw_vue_map *vue_map)
3605 {
3606 struct GENX(SO_DECL) so_decl[MAX_VERTEX_STREAMS][128];
3607 int buffer_mask[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
3608 int next_offset[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
3609 int decls[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
3610 int max_decls = 0;
3611 STATIC_ASSERT(ARRAY_SIZE(so_decl[0]) >= MAX_PROGRAM_OUTPUTS);
3612
3613 memset(so_decl, 0, sizeof(so_decl));
3614
3615 /* Construct the list of SO_DECLs to be emitted. The formatting of the
3616 * command feels strange -- each dword pair contains a SO_DECL per stream.
3617 */
3618 for (unsigned i = 0; i < info->num_outputs; i++) {
3619 const struct pipe_stream_output *output = &info->output[i];
3620 const int buffer = output->output_buffer;
3621 const int varying = output->register_index;
3622 const unsigned stream_id = output->stream;
3623 assert(stream_id < MAX_VERTEX_STREAMS);
3624
3625 buffer_mask[stream_id] |= 1 << buffer;
3626
3627 assert(vue_map->varying_to_slot[varying] >= 0);
3628
3629 /* Mesa doesn't store entries for gl_SkipComponents in the Outputs[]
3630 * array. Instead, it simply increments DstOffset for the following
3631 * input by the number of components that should be skipped.
3632 *
3633 * Our hardware is unusual in that it requires us to program SO_DECLs
3634 * for fake "hole" components, rather than simply taking the offset
3635 * for each real varying. Each hole can have size 1, 2, 3, or 4; we
3636 * program as many size = 4 holes as we can, then a final hole to
3637 * accommodate the final 1, 2, or 3 remaining.
3638 */
3639 int skip_components = output->dst_offset - next_offset[buffer];
3640
3641 while (skip_components > 0) {
3642 so_decl[stream_id][decls[stream_id]++] = (struct GENX(SO_DECL)) {
3643 .HoleFlag = 1,
3644 .OutputBufferSlot = output->output_buffer,
3645 .ComponentMask = (1 << MIN2(skip_components, 4)) - 1,
3646 };
3647 skip_components -= 4;
3648 }
3649
3650 next_offset[buffer] = output->dst_offset + output->num_components;
3651
3652 so_decl[stream_id][decls[stream_id]++] = (struct GENX(SO_DECL)) {
3653 .OutputBufferSlot = output->output_buffer,
3654 .RegisterIndex = vue_map->varying_to_slot[varying],
3655 .ComponentMask =
3656 ((1 << output->num_components) - 1) << output->start_component,
3657 };
3658
3659 if (decls[stream_id] > max_decls)
3660 max_decls = decls[stream_id];
3661 }
3662
3663 unsigned dwords = GENX(3DSTATE_STREAMOUT_length) + (3 + 2 * max_decls);
3664 uint32_t *map = ralloc_size(NULL, sizeof(uint32_t) * dwords);
3665 uint32_t *so_decl_map = map + GENX(3DSTATE_STREAMOUT_length);
3666
3667 iris_pack_command(GENX(3DSTATE_STREAMOUT), map, sol) {
3668 int urb_entry_read_offset = 0;
3669 int urb_entry_read_length = (vue_map->num_slots + 1) / 2 -
3670 urb_entry_read_offset;
3671
3672 /* We always read the whole vertex. This could be reduced at some
3673 * point by reading less and offsetting the register index in the
3674 * SO_DECLs.
3675 */
3676 sol.Stream0VertexReadOffset = urb_entry_read_offset;
3677 sol.Stream0VertexReadLength = urb_entry_read_length - 1;
3678 sol.Stream1VertexReadOffset = urb_entry_read_offset;
3679 sol.Stream1VertexReadLength = urb_entry_read_length - 1;
3680 sol.Stream2VertexReadOffset = urb_entry_read_offset;
3681 sol.Stream2VertexReadLength = urb_entry_read_length - 1;
3682 sol.Stream3VertexReadOffset = urb_entry_read_offset;
3683 sol.Stream3VertexReadLength = urb_entry_read_length - 1;
3684
3685 /* Set buffer pitches; 0 means unbound. */
3686 sol.Buffer0SurfacePitch = 4 * info->stride[0];
3687 sol.Buffer1SurfacePitch = 4 * info->stride[1];
3688 sol.Buffer2SurfacePitch = 4 * info->stride[2];
3689 sol.Buffer3SurfacePitch = 4 * info->stride[3];
3690 }
3691
3692 iris_pack_command(GENX(3DSTATE_SO_DECL_LIST), so_decl_map, list) {
3693 list.DWordLength = 3 + 2 * max_decls - 2;
3694 list.StreamtoBufferSelects0 = buffer_mask[0];
3695 list.StreamtoBufferSelects1 = buffer_mask[1];
3696 list.StreamtoBufferSelects2 = buffer_mask[2];
3697 list.StreamtoBufferSelects3 = buffer_mask[3];
3698 list.NumEntries0 = decls[0];
3699 list.NumEntries1 = decls[1];
3700 list.NumEntries2 = decls[2];
3701 list.NumEntries3 = decls[3];
3702 }
3703
3704 for (int i = 0; i < max_decls; i++) {
3705 iris_pack_state(GENX(SO_DECL_ENTRY), so_decl_map + 3 + i * 2, entry) {
3706 entry.Stream0Decl = so_decl[0][i];
3707 entry.Stream1Decl = so_decl[1][i];
3708 entry.Stream2Decl = so_decl[2][i];
3709 entry.Stream3Decl = so_decl[3][i];
3710 }
3711 }
3712
3713 return map;
3714 }
3715
3716 static void
3717 iris_compute_sbe_urb_read_interval(uint64_t fs_input_slots,
3718 const struct brw_vue_map *last_vue_map,
3719 bool two_sided_color,
3720 unsigned *out_offset,
3721 unsigned *out_length)
3722 {
3723 /* The compiler computes the first URB slot without considering COL/BFC
3724 * swizzling (because it doesn't know whether it's enabled), so we need
3725 * to do that here too. This may result in a smaller offset, which
3726 * should be safe.
3727 */
3728 const unsigned first_slot =
3729 brw_compute_first_urb_slot_required(fs_input_slots, last_vue_map);
3730
3731 /* This becomes the URB read offset (counted in pairs of slots). */
3732 assert(first_slot % 2 == 0);
3733 *out_offset = first_slot / 2;
3734
3735 /* We need to adjust the inputs read to account for front/back color
3736 * swizzling, as it can make the URB length longer.
3737 */
3738 for (int c = 0; c <= 1; c++) {
3739 if (fs_input_slots & (VARYING_BIT_COL0 << c)) {
3740 /* If two sided color is enabled, the fragment shader's gl_Color
3741 * (COL0) input comes from either the gl_FrontColor (COL0) or
3742 * gl_BackColor (BFC0) input varyings. Mark BFC as used, too.
3743 */
3744 if (two_sided_color)
3745 fs_input_slots |= (VARYING_BIT_BFC0 << c);
3746
3747 /* If front color isn't written, we opt to give them back color
3748 * instead of an undefined value. Switch from COL to BFC.
3749 */
3750 if (last_vue_map->varying_to_slot[VARYING_SLOT_COL0 + c] == -1) {
3751 fs_input_slots &= ~(VARYING_BIT_COL0 << c);
3752 fs_input_slots |= (VARYING_BIT_BFC0 << c);
3753 }
3754 }
3755 }
3756
3757 /* Compute the minimum URB Read Length necessary for the FS inputs.
3758 *
3759 * From the Sandy Bridge PRM, Volume 2, Part 1, documentation for
3760 * 3DSTATE_SF DWord 1 bits 15:11, "Vertex URB Entry Read Length":
3761 *
3762 * "This field should be set to the minimum length required to read the
3763 * maximum source attribute. The maximum source attribute is indicated
3764 * by the maximum value of the enabled Attribute # Source Attribute if
3765 * Attribute Swizzle Enable is set, Number of Output Attributes-1 if
3766 * enable is not set.
3767 * read_length = ceiling((max_source_attr + 1) / 2)
3768 *
3769 * [errata] Corruption/Hang possible if length programmed larger than
3770 * recommended"
3771 *
3772 * Similar text exists for Ivy Bridge.
3773 *
3774 * We find the last URB slot that's actually read by the FS.
3775 */
3776 unsigned last_read_slot = last_vue_map->num_slots - 1;
3777 while (last_read_slot > first_slot && !(fs_input_slots &
3778 (1ull << last_vue_map->slot_to_varying[last_read_slot])))
3779 --last_read_slot;
3780
3781 /* The URB read length is the difference of the two, counted in pairs. */
3782 *out_length = DIV_ROUND_UP(last_read_slot - first_slot + 1, 2);
3783 }
3784
3785 static void
3786 iris_emit_sbe_swiz(struct iris_batch *batch,
3787 const struct iris_context *ice,
3788 unsigned urb_read_offset,
3789 unsigned sprite_coord_enables)
3790 {
3791 struct GENX(SF_OUTPUT_ATTRIBUTE_DETAIL) attr_overrides[16] = {};
3792 const struct brw_wm_prog_data *wm_prog_data = (void *)
3793 ice->shaders.prog[MESA_SHADER_FRAGMENT]->prog_data;
3794 const struct brw_vue_map *vue_map = ice->shaders.last_vue_map;
3795 const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
3796
3797 /* XXX: this should be generated when putting programs in place */
3798
3799 for (int fs_attr = 0; fs_attr < VARYING_SLOT_MAX; fs_attr++) {
3800 const int input_index = wm_prog_data->urb_setup[fs_attr];
3801 if (input_index < 0 || input_index >= 16)
3802 continue;
3803
3804 struct GENX(SF_OUTPUT_ATTRIBUTE_DETAIL) *attr =
3805 &attr_overrides[input_index];
3806 int slot = vue_map->varying_to_slot[fs_attr];
3807
3808 /* Viewport and Layer are stored in the VUE header. We need to override
3809 * them to zero if earlier stages didn't write them, as GL requires that
3810 * they read back as zero when not explicitly set.
3811 */
3812 switch (fs_attr) {
3813 case VARYING_SLOT_VIEWPORT:
3814 case VARYING_SLOT_LAYER:
3815 attr->ComponentOverrideX = true;
3816 attr->ComponentOverrideW = true;
3817 attr->ConstantSource = CONST_0000;
3818
3819 if (!(vue_map->slots_valid & VARYING_BIT_LAYER))
3820 attr->ComponentOverrideY = true;
3821 if (!(vue_map->slots_valid & VARYING_BIT_VIEWPORT))
3822 attr->ComponentOverrideZ = true;
3823 continue;
3824
3825 case VARYING_SLOT_PRIMITIVE_ID:
3826 /* Override if the previous shader stage didn't write gl_PrimitiveID. */
3827 if (slot == -1) {
3828 attr->ComponentOverrideX = true;
3829 attr->ComponentOverrideY = true;
3830 attr->ComponentOverrideZ = true;
3831 attr->ComponentOverrideW = true;
3832 attr->ConstantSource = PRIM_ID;
3833 continue;
3834 }
3835
3836 default:
3837 break;
3838 }
3839
3840 if (sprite_coord_enables & (1 << input_index))
3841 continue;
3842
3843 /* If there was only a back color written but not front, use back
3844 * as the color instead of undefined.
3845 */
3846 if (slot == -1 && fs_attr == VARYING_SLOT_COL0)
3847 slot = vue_map->varying_to_slot[VARYING_SLOT_BFC0];
3848 if (slot == -1 && fs_attr == VARYING_SLOT_COL1)
3849 slot = vue_map->varying_to_slot[VARYING_SLOT_BFC1];
3850
3851 /* Not written by the previous stage - undefined. */
3852 if (slot == -1) {
3853 attr->ComponentOverrideX = true;
3854 attr->ComponentOverrideY = true;
3855 attr->ComponentOverrideZ = true;
3856 attr->ComponentOverrideW = true;
3857 attr->ConstantSource = CONST_0001_FLOAT;
3858 continue;
3859 }
3860
3861 /* Compute the location of the attribute relative to the read offset,
3862 * which is counted in 256-bit increments (two 128-bit VUE slots).
3863 */
3864 const int source_attr = slot - 2 * urb_read_offset;
3865 assert(source_attr >= 0 && source_attr <= 32);
3866 attr->SourceAttribute = source_attr;
3867
3868 /* If we are doing two-sided color, and the VUE slot following this one
3869 * represents a back-facing color, then we need to instruct the SF unit
3870 * to do back-facing swizzling.
3871 */
3872 if (cso_rast->light_twoside &&
3873 ((vue_map->slot_to_varying[slot] == VARYING_SLOT_COL0 &&
3874 vue_map->slot_to_varying[slot+1] == VARYING_SLOT_BFC0) ||
3875 (vue_map->slot_to_varying[slot] == VARYING_SLOT_COL1 &&
3876 vue_map->slot_to_varying[slot+1] == VARYING_SLOT_BFC1)))
3877 attr->SwizzleSelect = INPUTATTR_FACING;
3878 }
3879
3880 iris_emit_cmd(batch, GENX(3DSTATE_SBE_SWIZ), sbes) {
3881 for (int i = 0; i < 16; i++)
3882 sbes.Attribute[i] = attr_overrides[i];
3883 }
3884 }
3885
3886 static unsigned
3887 iris_calculate_point_sprite_overrides(const struct brw_wm_prog_data *prog_data,
3888 const struct iris_rasterizer_state *cso)
3889 {
3890 unsigned overrides = 0;
3891
3892 if (prog_data->urb_setup[VARYING_SLOT_PNTC] != -1)
3893 overrides |= 1 << prog_data->urb_setup[VARYING_SLOT_PNTC];
3894
3895 for (int i = 0; i < 8; i++) {
3896 if ((cso->sprite_coord_enable & (1 << i)) &&
3897 prog_data->urb_setup[VARYING_SLOT_TEX0 + i] != -1)
3898 overrides |= 1 << prog_data->urb_setup[VARYING_SLOT_TEX0 + i];
3899 }
3900
3901 return overrides;
3902 }
3903
3904 static void
3905 iris_emit_sbe(struct iris_batch *batch, const struct iris_context *ice)
3906 {
3907 const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
3908 const struct brw_wm_prog_data *wm_prog_data = (void *)
3909 ice->shaders.prog[MESA_SHADER_FRAGMENT]->prog_data;
3910 const struct shader_info *fs_info =
3911 iris_get_shader_info(ice, MESA_SHADER_FRAGMENT);
3912
3913 unsigned urb_read_offset, urb_read_length;
3914 iris_compute_sbe_urb_read_interval(fs_info->inputs_read,
3915 ice->shaders.last_vue_map,
3916 cso_rast->light_twoside,
3917 &urb_read_offset, &urb_read_length);
3918
3919 unsigned sprite_coord_overrides =
3920 iris_calculate_point_sprite_overrides(wm_prog_data, cso_rast);
3921
3922 iris_emit_cmd(batch, GENX(3DSTATE_SBE), sbe) {
3923 sbe.AttributeSwizzleEnable = true;
3924 sbe.NumberofSFOutputAttributes = wm_prog_data->num_varying_inputs;
3925 sbe.PointSpriteTextureCoordinateOrigin = cso_rast->sprite_coord_mode;
3926 sbe.VertexURBEntryReadOffset = urb_read_offset;
3927 sbe.VertexURBEntryReadLength = urb_read_length;
3928 sbe.ForceVertexURBEntryReadOffset = true;
3929 sbe.ForceVertexURBEntryReadLength = true;
3930 sbe.ConstantInterpolationEnable = wm_prog_data->flat_inputs;
3931 sbe.PointSpriteTextureCoordinateEnable = sprite_coord_overrides;
3932 #if GEN_GEN >= 9
3933 for (int i = 0; i < 32; i++) {
3934 sbe.AttributeActiveComponentFormat[i] = ACTIVE_COMPONENT_XYZW;
3935 }
3936 #endif
3937 }
3938
3939 iris_emit_sbe_swiz(batch, ice, urb_read_offset, sprite_coord_overrides);
3940 }
3941
3942 /* ------------------------------------------------------------------- */
3943
3944 /**
3945 * Populate VS program key fields based on the current state.
3946 */
3947 static void
3948 iris_populate_vs_key(const struct iris_context *ice,
3949 const struct shader_info *info,
3950 gl_shader_stage last_stage,
3951 struct brw_vs_prog_key *key)
3952 {
3953 const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
3954
3955 if (info->clip_distance_array_size == 0 &&
3956 (info->outputs_written & (VARYING_BIT_POS | VARYING_BIT_CLIP_VERTEX)) &&
3957 last_stage == MESA_SHADER_VERTEX)
3958 key->nr_userclip_plane_consts = cso_rast->num_clip_plane_consts;
3959 }
3960
3961 /**
3962 * Populate TCS program key fields based on the current state.
3963 */
3964 static void
3965 iris_populate_tcs_key(const struct iris_context *ice,
3966 struct brw_tcs_prog_key *key)
3967 {
3968 }
3969
3970 /**
3971 * Populate TES program key fields based on the current state.
3972 */
3973 static void
3974 iris_populate_tes_key(const struct iris_context *ice,
3975 const struct shader_info *info,
3976 gl_shader_stage last_stage,
3977 struct brw_tes_prog_key *key)
3978 {
3979 const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
3980
3981 if (info->clip_distance_array_size == 0 &&
3982 (info->outputs_written & (VARYING_BIT_POS | VARYING_BIT_CLIP_VERTEX)) &&
3983 last_stage == MESA_SHADER_TESS_EVAL)
3984 key->nr_userclip_plane_consts = cso_rast->num_clip_plane_consts;
3985 }
3986
3987 /**
3988 * Populate GS program key fields based on the current state.
3989 */
3990 static void
3991 iris_populate_gs_key(const struct iris_context *ice,
3992 const struct shader_info *info,
3993 gl_shader_stage last_stage,
3994 struct brw_gs_prog_key *key)
3995 {
3996 const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
3997
3998 if (info->clip_distance_array_size == 0 &&
3999 (info->outputs_written & (VARYING_BIT_POS | VARYING_BIT_CLIP_VERTEX)) &&
4000 last_stage == MESA_SHADER_GEOMETRY)
4001 key->nr_userclip_plane_consts = cso_rast->num_clip_plane_consts;
4002 }
4003
4004 /**
4005 * Populate FS program key fields based on the current state.
4006 */
4007 static void
4008 iris_populate_fs_key(const struct iris_context *ice,
4009 const struct shader_info *info,
4010 struct brw_wm_prog_key *key)
4011 {
4012 struct iris_screen *screen = (void *) ice->ctx.screen;
4013 const struct pipe_framebuffer_state *fb = &ice->state.framebuffer;
4014 const struct iris_depth_stencil_alpha_state *zsa = ice->state.cso_zsa;
4015 const struct iris_rasterizer_state *rast = ice->state.cso_rast;
4016 const struct iris_blend_state *blend = ice->state.cso_blend;
4017
4018 key->nr_color_regions = fb->nr_cbufs;
4019
4020 key->clamp_fragment_color = rast->clamp_fragment_color;
4021
4022 key->alpha_to_coverage = blend->alpha_to_coverage;
4023
4024 key->alpha_test_replicate_alpha = fb->nr_cbufs > 1 && zsa->alpha.enabled;
4025
4026 key->flat_shade = rast->flatshade &&
4027 (info->inputs_read & (VARYING_BIT_COL0 | VARYING_BIT_COL1));
4028
4029 key->persample_interp = rast->force_persample_interp;
4030 key->multisample_fbo = rast->multisample && fb->samples > 1;
4031
4032 key->coherent_fb_fetch = GEN_GEN >= 9;
4033
4034 key->force_dual_color_blend =
4035 screen->driconf.dual_color_blend_by_location &&
4036 (blend->blend_enables & 1) && blend->dual_color_blending;
4037
4038 /* TODO: Respect glHint for key->high_quality_derivatives */
4039 }
4040
4041 static void
4042 iris_populate_cs_key(const struct iris_context *ice,
4043 struct brw_cs_prog_key *key)
4044 {
4045 }
4046
4047 static uint64_t
4048 KSP(const struct iris_compiled_shader *shader)
4049 {
4050 struct iris_resource *res = (void *) shader->assembly.res;
4051 return iris_bo_offset_from_base_address(res->bo) + shader->assembly.offset;
4052 }
4053
4054 /* Gen11 workaround table #2056 WABTPPrefetchDisable suggests to disable
4055 * prefetching of binding tables in A0 and B0 steppings. XXX: Revisit
4056 * this WA on C0 stepping.
4057 *
4058 * TODO: Fill out SamplerCount for prefetching?
4059 */
4060
4061 #define INIT_THREAD_DISPATCH_FIELDS(pkt, prefix, stage) \
4062 pkt.KernelStartPointer = KSP(shader); \
4063 pkt.BindingTableEntryCount = GEN_GEN == 11 ? 0 : \
4064 shader->bt.size_bytes / 4; \
4065 pkt.FloatingPointMode = prog_data->use_alt_mode; \
4066 \
4067 pkt.DispatchGRFStartRegisterForURBData = \
4068 prog_data->dispatch_grf_start_reg; \
4069 pkt.prefix##URBEntryReadLength = vue_prog_data->urb_read_length; \
4070 pkt.prefix##URBEntryReadOffset = 0; \
4071 \
4072 pkt.StatisticsEnable = true; \
4073 pkt.Enable = true; \
4074 \
4075 if (prog_data->total_scratch) { \
4076 struct iris_bo *bo = \
4077 iris_get_scratch_space(ice, prog_data->total_scratch, stage); \
4078 uint32_t scratch_addr = bo->gtt_offset; \
4079 pkt.PerThreadScratchSpace = ffs(prog_data->total_scratch) - 11; \
4080 pkt.ScratchSpaceBasePointer = rw_bo(NULL, scratch_addr); \
4081 }
4082
4083 /**
4084 * Encode most of 3DSTATE_VS based on the compiled shader.
4085 */
4086 static void
4087 iris_store_vs_state(struct iris_context *ice,
4088 const struct gen_device_info *devinfo,
4089 struct iris_compiled_shader *shader)
4090 {
4091 struct brw_stage_prog_data *prog_data = shader->prog_data;
4092 struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
4093
4094 iris_pack_command(GENX(3DSTATE_VS), shader->derived_data, vs) {
4095 INIT_THREAD_DISPATCH_FIELDS(vs, Vertex, MESA_SHADER_VERTEX);
4096 vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1;
4097 vs.SIMD8DispatchEnable = true;
4098 vs.UserClipDistanceCullTestEnableBitmask =
4099 vue_prog_data->cull_distance_mask;
4100 }
4101 }
4102
4103 /**
4104 * Encode most of 3DSTATE_HS based on the compiled shader.
4105 */
4106 static void
4107 iris_store_tcs_state(struct iris_context *ice,
4108 const struct gen_device_info *devinfo,
4109 struct iris_compiled_shader *shader)
4110 {
4111 struct brw_stage_prog_data *prog_data = shader->prog_data;
4112 struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
4113 struct brw_tcs_prog_data *tcs_prog_data = (void *) prog_data;
4114
4115 iris_pack_command(GENX(3DSTATE_HS), shader->derived_data, hs) {
4116 INIT_THREAD_DISPATCH_FIELDS(hs, Vertex, MESA_SHADER_TESS_CTRL);
4117
4118 hs.InstanceCount = tcs_prog_data->instances - 1;
4119 hs.MaximumNumberofThreads = devinfo->max_tcs_threads - 1;
4120 hs.IncludeVertexHandles = true;
4121
4122 #if GEN_GEN >= 9
4123 hs.DispatchMode = vue_prog_data->dispatch_mode;
4124 hs.IncludePrimitiveID = tcs_prog_data->include_primitive_id;
4125 #endif
4126 }
4127 }
4128
4129 /**
4130 * Encode 3DSTATE_TE and most of 3DSTATE_DS based on the compiled shader.
4131 */
4132 static void
4133 iris_store_tes_state(struct iris_context *ice,
4134 const struct gen_device_info *devinfo,
4135 struct iris_compiled_shader *shader)
4136 {
4137 struct brw_stage_prog_data *prog_data = shader->prog_data;
4138 struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
4139 struct brw_tes_prog_data *tes_prog_data = (void *) prog_data;
4140
4141 uint32_t *te_state = (void *) shader->derived_data;
4142 uint32_t *ds_state = te_state + GENX(3DSTATE_TE_length);
4143
4144 iris_pack_command(GENX(3DSTATE_TE), te_state, te) {
4145 te.Partitioning = tes_prog_data->partitioning;
4146 te.OutputTopology = tes_prog_data->output_topology;
4147 te.TEDomain = tes_prog_data->domain;
4148 te.TEEnable = true;
4149 te.MaximumTessellationFactorOdd = 63.0;
4150 te.MaximumTessellationFactorNotOdd = 64.0;
4151 }
4152
4153 iris_pack_command(GENX(3DSTATE_DS), ds_state, ds) {
4154 INIT_THREAD_DISPATCH_FIELDS(ds, Patch, MESA_SHADER_TESS_EVAL);
4155
4156 ds.DispatchMode = DISPATCH_MODE_SIMD8_SINGLE_PATCH;
4157 ds.MaximumNumberofThreads = devinfo->max_tes_threads - 1;
4158 ds.ComputeWCoordinateEnable =
4159 tes_prog_data->domain == BRW_TESS_DOMAIN_TRI;
4160
4161 ds.UserClipDistanceCullTestEnableBitmask =
4162 vue_prog_data->cull_distance_mask;
4163 }
4164
4165 }
4166
4167 /**
4168 * Encode most of 3DSTATE_GS based on the compiled shader.
4169 */
4170 static void
4171 iris_store_gs_state(struct iris_context *ice,
4172 const struct gen_device_info *devinfo,
4173 struct iris_compiled_shader *shader)
4174 {
4175 struct brw_stage_prog_data *prog_data = shader->prog_data;
4176 struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
4177 struct brw_gs_prog_data *gs_prog_data = (void *) prog_data;
4178
4179 iris_pack_command(GENX(3DSTATE_GS), shader->derived_data, gs) {
4180 INIT_THREAD_DISPATCH_FIELDS(gs, Vertex, MESA_SHADER_GEOMETRY);
4181
4182 gs.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1;
4183 gs.OutputTopology = gs_prog_data->output_topology;
4184 gs.ControlDataHeaderSize =
4185 gs_prog_data->control_data_header_size_hwords;
4186 gs.InstanceControl = gs_prog_data->invocations - 1;
4187 gs.DispatchMode = DISPATCH_MODE_SIMD8;
4188 gs.IncludePrimitiveID = gs_prog_data->include_primitive_id;
4189 gs.ControlDataFormat = gs_prog_data->control_data_format;
4190 gs.ReorderMode = TRAILING;
4191 gs.ExpectedVertexCount = gs_prog_data->vertices_in;
4192 gs.MaximumNumberofThreads =
4193 GEN_GEN == 8 ? (devinfo->max_gs_threads / 2 - 1)
4194 : (devinfo->max_gs_threads - 1);
4195
4196 if (gs_prog_data->static_vertex_count != -1) {
4197 gs.StaticOutput = true;
4198 gs.StaticOutputVertexCount = gs_prog_data->static_vertex_count;
4199 }
4200 gs.IncludeVertexHandles = vue_prog_data->include_vue_handles;
4201
4202 gs.UserClipDistanceCullTestEnableBitmask =
4203 vue_prog_data->cull_distance_mask;
4204
4205 const int urb_entry_write_offset = 1;
4206 const uint32_t urb_entry_output_length =
4207 DIV_ROUND_UP(vue_prog_data->vue_map.num_slots, 2) -
4208 urb_entry_write_offset;
4209
4210 gs.VertexURBEntryOutputReadOffset = urb_entry_write_offset;
4211 gs.VertexURBEntryOutputLength = MAX2(urb_entry_output_length, 1);
4212 }
4213 }
4214
4215 /**
4216 * Encode most of 3DSTATE_PS and 3DSTATE_PS_EXTRA based on the shader.
4217 */
4218 static void
4219 iris_store_fs_state(struct iris_context *ice,
4220 const struct gen_device_info *devinfo,
4221 struct iris_compiled_shader *shader)
4222 {
4223 struct brw_stage_prog_data *prog_data = shader->prog_data;
4224 struct brw_wm_prog_data *wm_prog_data = (void *) shader->prog_data;
4225
4226 uint32_t *ps_state = (void *) shader->derived_data;
4227 uint32_t *psx_state = ps_state + GENX(3DSTATE_PS_length);
4228
4229 iris_pack_command(GENX(3DSTATE_PS), ps_state, ps) {
4230 ps.VectorMaskEnable = true;
4231 // XXX: WABTPPrefetchDisable, see above, drop at C0
4232 ps.BindingTableEntryCount = GEN_GEN == 11 ? 0 :
4233 shader->bt.size_bytes / 4;
4234 ps.FloatingPointMode = prog_data->use_alt_mode;
4235 ps.MaximumNumberofThreadsPerPSD = 64 - (GEN_GEN == 8 ? 2 : 1);
4236
4237 ps.PushConstantEnable = prog_data->ubo_ranges[0].length > 0;
4238
4239 /* From the documentation for this packet:
4240 * "If the PS kernel does not need the Position XY Offsets to
4241 * compute a Position Value, then this field should be programmed
4242 * to POSOFFSET_NONE."
4243 *
4244 * "SW Recommendation: If the PS kernel needs the Position Offsets
4245 * to compute a Position XY value, this field should match Position
4246 * ZW Interpolation Mode to ensure a consistent position.xyzw
4247 * computation."
4248 *
4249 * We only require XY sample offsets. So, this recommendation doesn't
4250 * look useful at the moment. We might need this in future.
4251 */
4252 ps.PositionXYOffsetSelect =
4253 wm_prog_data->uses_pos_offset ? POSOFFSET_SAMPLE : POSOFFSET_NONE;
4254
4255 if (prog_data->total_scratch) {
4256 struct iris_bo *bo =
4257 iris_get_scratch_space(ice, prog_data->total_scratch,
4258 MESA_SHADER_FRAGMENT);
4259 uint32_t scratch_addr = bo->gtt_offset;
4260 ps.PerThreadScratchSpace = ffs(prog_data->total_scratch) - 11;
4261 ps.ScratchSpaceBasePointer = rw_bo(NULL, scratch_addr);
4262 }
4263 }
4264
4265 iris_pack_command(GENX(3DSTATE_PS_EXTRA), psx_state, psx) {
4266 psx.PixelShaderValid = true;
4267 psx.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
4268 psx.PixelShaderKillsPixel = wm_prog_data->uses_kill;
4269 psx.AttributeEnable = wm_prog_data->num_varying_inputs != 0;
4270 psx.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth;
4271 psx.PixelShaderUsesSourceW = wm_prog_data->uses_src_w;
4272 psx.PixelShaderIsPerSample = wm_prog_data->persample_dispatch;
4273 psx.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask;
4274
4275 #if GEN_GEN >= 9
4276 psx.PixelShaderPullsBary = wm_prog_data->pulls_bary;
4277 psx.PixelShaderComputesStencil = wm_prog_data->computed_stencil;
4278 #endif
4279 }
4280 }
4281
4282 /**
4283 * Compute the size of the derived data (shader command packets).
4284 *
4285 * This must match the data written by the iris_store_xs_state() functions.
4286 */
4287 static void
4288 iris_store_cs_state(struct iris_context *ice,
4289 const struct gen_device_info *devinfo,
4290 struct iris_compiled_shader *shader)
4291 {
4292 struct brw_stage_prog_data *prog_data = shader->prog_data;
4293 struct brw_cs_prog_data *cs_prog_data = (void *) shader->prog_data;
4294 void *map = shader->derived_data;
4295
4296 iris_pack_state(GENX(INTERFACE_DESCRIPTOR_DATA), map, desc) {
4297 desc.KernelStartPointer = KSP(shader);
4298 desc.ConstantURBEntryReadLength = cs_prog_data->push.per_thread.regs;
4299 desc.NumberofThreadsinGPGPUThreadGroup = cs_prog_data->threads;
4300 desc.SharedLocalMemorySize =
4301 encode_slm_size(GEN_GEN, prog_data->total_shared);
4302 desc.BarrierEnable = cs_prog_data->uses_barrier;
4303 desc.CrossThreadConstantDataReadLength =
4304 cs_prog_data->push.cross_thread.regs;
4305 }
4306 }
4307
4308 static unsigned
4309 iris_derived_program_state_size(enum iris_program_cache_id cache_id)
4310 {
4311 assert(cache_id <= IRIS_CACHE_BLORP);
4312
4313 static const unsigned dwords[] = {
4314 [IRIS_CACHE_VS] = GENX(3DSTATE_VS_length),
4315 [IRIS_CACHE_TCS] = GENX(3DSTATE_HS_length),
4316 [IRIS_CACHE_TES] = GENX(3DSTATE_TE_length) + GENX(3DSTATE_DS_length),
4317 [IRIS_CACHE_GS] = GENX(3DSTATE_GS_length),
4318 [IRIS_CACHE_FS] =
4319 GENX(3DSTATE_PS_length) + GENX(3DSTATE_PS_EXTRA_length),
4320 [IRIS_CACHE_CS] = GENX(INTERFACE_DESCRIPTOR_DATA_length),
4321 [IRIS_CACHE_BLORP] = 0,
4322 };
4323
4324 return sizeof(uint32_t) * dwords[cache_id];
4325 }
4326
4327 /**
4328 * Create any state packets corresponding to the given shader stage
4329 * (i.e. 3DSTATE_VS) and save them as "derived data" in the shader variant.
4330 * This means that we can look up a program in the in-memory cache and
4331 * get most of the state packet without having to reconstruct it.
4332 */
4333 static void
4334 iris_store_derived_program_state(struct iris_context *ice,
4335 enum iris_program_cache_id cache_id,
4336 struct iris_compiled_shader *shader)
4337 {
4338 struct iris_screen *screen = (void *) ice->ctx.screen;
4339 const struct gen_device_info *devinfo = &screen->devinfo;
4340
4341 switch (cache_id) {
4342 case IRIS_CACHE_VS:
4343 iris_store_vs_state(ice, devinfo, shader);
4344 break;
4345 case IRIS_CACHE_TCS:
4346 iris_store_tcs_state(ice, devinfo, shader);
4347 break;
4348 case IRIS_CACHE_TES:
4349 iris_store_tes_state(ice, devinfo, shader);
4350 break;
4351 case IRIS_CACHE_GS:
4352 iris_store_gs_state(ice, devinfo, shader);
4353 break;
4354 case IRIS_CACHE_FS:
4355 iris_store_fs_state(ice, devinfo, shader);
4356 break;
4357 case IRIS_CACHE_CS:
4358 iris_store_cs_state(ice, devinfo, shader);
4359 case IRIS_CACHE_BLORP:
4360 break;
4361 default:
4362 break;
4363 }
4364 }
4365
4366 /* ------------------------------------------------------------------- */
4367
4368 static const uint32_t push_constant_opcodes[] = {
4369 [MESA_SHADER_VERTEX] = 21,
4370 [MESA_SHADER_TESS_CTRL] = 25, /* HS */
4371 [MESA_SHADER_TESS_EVAL] = 26, /* DS */
4372 [MESA_SHADER_GEOMETRY] = 22,
4373 [MESA_SHADER_FRAGMENT] = 23,
4374 [MESA_SHADER_COMPUTE] = 0,
4375 };
4376
4377 static uint32_t
4378 use_null_surface(struct iris_batch *batch, struct iris_context *ice)
4379 {
4380 struct iris_bo *state_bo = iris_resource_bo(ice->state.unbound_tex.res);
4381
4382 iris_use_pinned_bo(batch, state_bo, false);
4383
4384 return ice->state.unbound_tex.offset;
4385 }
4386
4387 static uint32_t
4388 use_null_fb_surface(struct iris_batch *batch, struct iris_context *ice)
4389 {
4390 /* If set_framebuffer_state() was never called, fall back to 1x1x1 */
4391 if (!ice->state.null_fb.res)
4392 return use_null_surface(batch, ice);
4393
4394 struct iris_bo *state_bo = iris_resource_bo(ice->state.null_fb.res);
4395
4396 iris_use_pinned_bo(batch, state_bo, false);
4397
4398 return ice->state.null_fb.offset;
4399 }
4400
4401 static uint32_t
4402 surf_state_offset_for_aux(struct iris_resource *res,
4403 unsigned aux_modes,
4404 enum isl_aux_usage aux_usage)
4405 {
4406 return SURFACE_STATE_ALIGNMENT *
4407 util_bitcount(aux_modes & ((1 << aux_usage) - 1));
4408 }
4409
4410 #if GEN_GEN == 9
4411 static void
4412 surf_state_update_clear_value(struct iris_batch *batch,
4413 struct iris_resource *res,
4414 struct iris_state_ref *state,
4415 unsigned aux_modes,
4416 enum isl_aux_usage aux_usage)
4417 {
4418 struct isl_device *isl_dev = &batch->screen->isl_dev;
4419 struct iris_bo *state_bo = iris_resource_bo(state->res);
4420 uint64_t real_offset = state->offset + IRIS_MEMZONE_BINDER_START;
4421 uint32_t offset_into_bo = real_offset - state_bo->gtt_offset;
4422 uint32_t clear_offset = offset_into_bo +
4423 isl_dev->ss.clear_value_offset +
4424 surf_state_offset_for_aux(res, aux_modes, aux_usage);
4425 uint32_t *color = res->aux.clear_color.u32;
4426
4427 assert(isl_dev->ss.clear_value_size == 16);
4428
4429 if (aux_usage == ISL_AUX_USAGE_HIZ) {
4430 iris_emit_pipe_control_write(batch, "update fast clear value (Z)",
4431 PIPE_CONTROL_WRITE_IMMEDIATE,
4432 state_bo, clear_offset, color[0]);
4433 } else {
4434 iris_emit_pipe_control_write(batch, "update fast clear color (RG__)",
4435 PIPE_CONTROL_WRITE_IMMEDIATE,
4436 state_bo, clear_offset,
4437 (uint64_t) color[0] |
4438 (uint64_t) color[1] << 32);
4439 iris_emit_pipe_control_write(batch, "update fast clear color (__BA)",
4440 PIPE_CONTROL_WRITE_IMMEDIATE,
4441 state_bo, clear_offset + 8,
4442 (uint64_t) color[2] |
4443 (uint64_t) color[3] << 32);
4444 }
4445
4446 iris_emit_pipe_control_flush(batch,
4447 "update fast clear: state cache invalidate",
4448 PIPE_CONTROL_FLUSH_ENABLE |
4449 PIPE_CONTROL_STATE_CACHE_INVALIDATE);
4450 }
4451 #endif
4452
4453 static void
4454 update_clear_value(struct iris_context *ice,
4455 struct iris_batch *batch,
4456 struct iris_resource *res,
4457 struct iris_state_ref *state,
4458 unsigned all_aux_modes,
4459 struct isl_view *view)
4460 {
4461 UNUSED struct isl_device *isl_dev = &batch->screen->isl_dev;
4462 UNUSED unsigned aux_modes = all_aux_modes;
4463
4464 /* We only need to update the clear color in the surface state for gen8 and
4465 * gen9. Newer gens can read it directly from the clear color state buffer.
4466 */
4467 #if GEN_GEN == 9
4468 /* Skip updating the ISL_AUX_USAGE_NONE surface state */
4469 aux_modes &= ~(1 << ISL_AUX_USAGE_NONE);
4470
4471 while (aux_modes) {
4472 enum isl_aux_usage aux_usage = u_bit_scan(&aux_modes);
4473
4474 surf_state_update_clear_value(batch, res, state, all_aux_modes,
4475 aux_usage);
4476 }
4477 #elif GEN_GEN == 8
4478 pipe_resource_reference(&state->res, NULL);
4479
4480 void *map = alloc_surface_states(ice->state.surface_uploader,
4481 state, all_aux_modes);
4482 while (aux_modes) {
4483 enum isl_aux_usage aux_usage = u_bit_scan(&aux_modes);
4484 fill_surface_state(isl_dev, map, res, &res->surf, view, aux_usage, 0, 0);
4485 map += SURFACE_STATE_ALIGNMENT;
4486 }
4487 #endif
4488 }
4489
4490 /**
4491 * Add a surface to the validation list, as well as the buffer containing
4492 * the corresponding SURFACE_STATE.
4493 *
4494 * Returns the binding table entry (offset to SURFACE_STATE).
4495 */
4496 static uint32_t
4497 use_surface(struct iris_context *ice,
4498 struct iris_batch *batch,
4499 struct pipe_surface *p_surf,
4500 bool writeable,
4501 enum isl_aux_usage aux_usage,
4502 bool is_read_surface)
4503 {
4504 struct iris_surface *surf = (void *) p_surf;
4505 struct iris_resource *res = (void *) p_surf->texture;
4506 uint32_t offset = 0;
4507
4508 iris_use_pinned_bo(batch, iris_resource_bo(p_surf->texture), writeable);
4509 if (GEN_GEN == 8 && is_read_surface) {
4510 iris_use_pinned_bo(batch, iris_resource_bo(surf->surface_state_read.res), false);
4511 } else {
4512 iris_use_pinned_bo(batch, iris_resource_bo(surf->surface_state.res), false);
4513 }
4514
4515 if (res->aux.bo) {
4516 iris_use_pinned_bo(batch, res->aux.bo, writeable);
4517 if (res->aux.clear_color_bo)
4518 iris_use_pinned_bo(batch, res->aux.clear_color_bo, false);
4519
4520 if (memcmp(&res->aux.clear_color, &surf->clear_color,
4521 sizeof(surf->clear_color)) != 0) {
4522 update_clear_value(ice, batch, res, &surf->surface_state,
4523 res->aux.possible_usages, &surf->view);
4524 if (GEN_GEN == 8) {
4525 update_clear_value(ice, batch, res, &surf->surface_state_read,
4526 res->aux.possible_usages, &surf->read_view);
4527 }
4528 surf->clear_color = res->aux.clear_color;
4529 }
4530 }
4531
4532 offset = (GEN_GEN == 8 && is_read_surface) ? surf->surface_state_read.offset
4533 : surf->surface_state.offset;
4534
4535 return offset +
4536 surf_state_offset_for_aux(res, res->aux.possible_usages, aux_usage);
4537 }
4538
4539 static uint32_t
4540 use_sampler_view(struct iris_context *ice,
4541 struct iris_batch *batch,
4542 struct iris_sampler_view *isv)
4543 {
4544 // XXX: ASTC hacks
4545 enum isl_aux_usage aux_usage =
4546 iris_resource_texture_aux_usage(ice, isv->res, isv->view.format, 0);
4547
4548 iris_use_pinned_bo(batch, isv->res->bo, false);
4549 iris_use_pinned_bo(batch, iris_resource_bo(isv->surface_state.res), false);
4550
4551 if (isv->res->aux.bo) {
4552 iris_use_pinned_bo(batch, isv->res->aux.bo, false);
4553 if (isv->res->aux.clear_color_bo)
4554 iris_use_pinned_bo(batch, isv->res->aux.clear_color_bo, false);
4555 if (memcmp(&isv->res->aux.clear_color, &isv->clear_color,
4556 sizeof(isv->clear_color)) != 0) {
4557 update_clear_value(ice, batch, isv->res, &isv->surface_state,
4558 isv->res->aux.sampler_usages, &isv->view);
4559 isv->clear_color = isv->res->aux.clear_color;
4560 }
4561 }
4562
4563 return isv->surface_state.offset +
4564 surf_state_offset_for_aux(isv->res, isv->res->aux.sampler_usages,
4565 aux_usage);
4566 }
4567
4568 static uint32_t
4569 use_ubo_ssbo(struct iris_batch *batch,
4570 struct iris_context *ice,
4571 struct pipe_shader_buffer *buf,
4572 struct iris_state_ref *surf_state,
4573 bool writable)
4574 {
4575 if (!buf->buffer || !surf_state->res)
4576 return use_null_surface(batch, ice);
4577
4578 iris_use_pinned_bo(batch, iris_resource_bo(buf->buffer), writable);
4579 iris_use_pinned_bo(batch, iris_resource_bo(surf_state->res), false);
4580
4581 return surf_state->offset;
4582 }
4583
4584 static uint32_t
4585 use_image(struct iris_batch *batch, struct iris_context *ice,
4586 struct iris_shader_state *shs, int i)
4587 {
4588 struct iris_image_view *iv = &shs->image[i];
4589 struct iris_resource *res = (void *) iv->base.resource;
4590
4591 if (!res)
4592 return use_null_surface(batch, ice);
4593
4594 bool write = iv->base.shader_access & PIPE_IMAGE_ACCESS_WRITE;
4595
4596 iris_use_pinned_bo(batch, res->bo, write);
4597 iris_use_pinned_bo(batch, iris_resource_bo(iv->surface_state.res), false);
4598
4599 if (res->aux.bo)
4600 iris_use_pinned_bo(batch, res->aux.bo, write);
4601
4602 return iv->surface_state.offset;
4603 }
4604
4605 #define push_bt_entry(addr) \
4606 assert(addr >= binder_addr); \
4607 assert(s < shader->bt.size_bytes / sizeof(uint32_t)); \
4608 if (!pin_only) bt_map[s++] = (addr) - binder_addr;
4609
4610 #define bt_assert(section) \
4611 if (!pin_only && shader->bt.used_mask[section] != 0) \
4612 assert(shader->bt.offsets[section] == s);
4613
4614 /**
4615 * Populate the binding table for a given shader stage.
4616 *
4617 * This fills out the table of pointers to surfaces required by the shader,
4618 * and also adds those buffers to the validation list so the kernel can make
4619 * resident before running our batch.
4620 */
4621 static void
4622 iris_populate_binding_table(struct iris_context *ice,
4623 struct iris_batch *batch,
4624 gl_shader_stage stage,
4625 bool pin_only)
4626 {
4627 const struct iris_binder *binder = &ice->state.binder;
4628 struct iris_uncompiled_shader *ish = ice->shaders.uncompiled[stage];
4629 struct iris_compiled_shader *shader = ice->shaders.prog[stage];
4630 if (!shader)
4631 return;
4632
4633 struct iris_binding_table *bt = &shader->bt;
4634 UNUSED struct brw_stage_prog_data *prog_data = shader->prog_data;
4635 struct iris_shader_state *shs = &ice->state.shaders[stage];
4636 uint32_t binder_addr = binder->bo->gtt_offset;
4637
4638 uint32_t *bt_map = binder->map + binder->bt_offset[stage];
4639 int s = 0;
4640
4641 const struct shader_info *info = iris_get_shader_info(ice, stage);
4642 if (!info) {
4643 /* TCS passthrough doesn't need a binding table. */
4644 assert(stage == MESA_SHADER_TESS_CTRL);
4645 return;
4646 }
4647
4648 if (stage == MESA_SHADER_COMPUTE &&
4649 shader->bt.used_mask[IRIS_SURFACE_GROUP_CS_WORK_GROUPS]) {
4650 /* surface for gl_NumWorkGroups */
4651 struct iris_state_ref *grid_data = &ice->state.grid_size;
4652 struct iris_state_ref *grid_state = &ice->state.grid_surf_state;
4653 iris_use_pinned_bo(batch, iris_resource_bo(grid_data->res), false);
4654 iris_use_pinned_bo(batch, iris_resource_bo(grid_state->res), false);
4655 push_bt_entry(grid_state->offset);
4656 }
4657
4658 if (stage == MESA_SHADER_FRAGMENT) {
4659 struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
4660 /* Note that cso_fb->nr_cbufs == fs_key->nr_color_regions. */
4661 if (cso_fb->nr_cbufs) {
4662 for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
4663 uint32_t addr;
4664 if (cso_fb->cbufs[i]) {
4665 addr = use_surface(ice, batch, cso_fb->cbufs[i], true,
4666 ice->state.draw_aux_usage[i], false);
4667 } else {
4668 addr = use_null_fb_surface(batch, ice);
4669 }
4670 push_bt_entry(addr);
4671 }
4672 } else if (GEN_GEN < 11) {
4673 uint32_t addr = use_null_fb_surface(batch, ice);
4674 push_bt_entry(addr);
4675 }
4676 }
4677
4678 #define foreach_surface_used(index, group) \
4679 bt_assert(group); \
4680 for (int index = 0; index < bt->sizes[group]; index++) \
4681 if (iris_group_index_to_bti(bt, group, index) != \
4682 IRIS_SURFACE_NOT_USED)
4683
4684 foreach_surface_used(i, IRIS_SURFACE_GROUP_RENDER_TARGET_READ) {
4685 struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
4686 uint32_t addr;
4687 if (cso_fb->cbufs[i]) {
4688 addr = use_surface(ice, batch, cso_fb->cbufs[i],
4689 true, ice->state.draw_aux_usage[i], true);
4690 push_bt_entry(addr);
4691 }
4692 }
4693
4694 foreach_surface_used(i, IRIS_SURFACE_GROUP_TEXTURE) {
4695 struct iris_sampler_view *view = shs->textures[i];
4696 uint32_t addr = view ? use_sampler_view(ice, batch, view)
4697 : use_null_surface(batch, ice);
4698 push_bt_entry(addr);
4699 }
4700
4701 foreach_surface_used(i, IRIS_SURFACE_GROUP_IMAGE) {
4702 uint32_t addr = use_image(batch, ice, shs, i);
4703 push_bt_entry(addr);
4704 }
4705
4706 foreach_surface_used(i, IRIS_SURFACE_GROUP_UBO) {
4707 uint32_t addr;
4708
4709 if (i == bt->sizes[IRIS_SURFACE_GROUP_UBO] - 1) {
4710 if (ish->const_data) {
4711 iris_use_pinned_bo(batch, iris_resource_bo(ish->const_data), false);
4712 iris_use_pinned_bo(batch, iris_resource_bo(ish->const_data_state.res),
4713 false);
4714 addr = ish->const_data_state.offset;
4715 } else {
4716 /* This can only happen with INTEL_DISABLE_COMPACT_BINDING_TABLE=1. */
4717 addr = use_null_surface(batch, ice);
4718 }
4719 } else {
4720 addr = use_ubo_ssbo(batch, ice, &shs->constbuf[i],
4721 &shs->constbuf_surf_state[i], false);
4722 }
4723
4724 push_bt_entry(addr);
4725 }
4726
4727 foreach_surface_used(i, IRIS_SURFACE_GROUP_SSBO) {
4728 uint32_t addr =
4729 use_ubo_ssbo(batch, ice, &shs->ssbo[i], &shs->ssbo_surf_state[i],
4730 shs->writable_ssbos & (1u << i));
4731 push_bt_entry(addr);
4732 }
4733
4734 #if 0
4735 /* XXX: YUV surfaces not implemented yet */
4736 bt_assert(plane_start[1], ...);
4737 bt_assert(plane_start[2], ...);
4738 #endif
4739 }
4740
4741 static void
4742 iris_use_optional_res(struct iris_batch *batch,
4743 struct pipe_resource *res,
4744 bool writeable)
4745 {
4746 if (res) {
4747 struct iris_bo *bo = iris_resource_bo(res);
4748 iris_use_pinned_bo(batch, bo, writeable);
4749 }
4750 }
4751
4752 static void
4753 pin_depth_and_stencil_buffers(struct iris_batch *batch,
4754 struct pipe_surface *zsbuf,
4755 struct iris_depth_stencil_alpha_state *cso_zsa)
4756 {
4757 if (!zsbuf)
4758 return;
4759
4760 struct iris_resource *zres, *sres;
4761 iris_get_depth_stencil_resources(zsbuf->texture, &zres, &sres);
4762
4763 if (zres) {
4764 iris_use_pinned_bo(batch, zres->bo, cso_zsa->depth_writes_enabled);
4765 if (zres->aux.bo) {
4766 iris_use_pinned_bo(batch, zres->aux.bo,
4767 cso_zsa->depth_writes_enabled);
4768 }
4769 }
4770
4771 if (sres) {
4772 iris_use_pinned_bo(batch, sres->bo, cso_zsa->stencil_writes_enabled);
4773 }
4774 }
4775
4776 /* ------------------------------------------------------------------- */
4777
4778 /**
4779 * Pin any BOs which were installed by a previous batch, and restored
4780 * via the hardware logical context mechanism.
4781 *
4782 * We don't need to re-emit all state every batch - the hardware context
4783 * mechanism will save and restore it for us. This includes pointers to
4784 * various BOs...which won't exist unless we ask the kernel to pin them
4785 * by adding them to the validation list.
4786 *
4787 * We can skip buffers if we've re-emitted those packets, as we're
4788 * overwriting those stale pointers with new ones, and don't actually
4789 * refer to the old BOs.
4790 */
4791 static void
4792 iris_restore_render_saved_bos(struct iris_context *ice,
4793 struct iris_batch *batch,
4794 const struct pipe_draw_info *draw)
4795 {
4796 struct iris_genx_state *genx = ice->state.genx;
4797
4798 const uint64_t clean = ~ice->state.dirty;
4799
4800 if (clean & IRIS_DIRTY_CC_VIEWPORT) {
4801 iris_use_optional_res(batch, ice->state.last_res.cc_vp, false);
4802 }
4803
4804 if (clean & IRIS_DIRTY_SF_CL_VIEWPORT) {
4805 iris_use_optional_res(batch, ice->state.last_res.sf_cl_vp, false);
4806 }
4807
4808 if (clean & IRIS_DIRTY_BLEND_STATE) {
4809 iris_use_optional_res(batch, ice->state.last_res.blend, false);
4810 }
4811
4812 if (clean & IRIS_DIRTY_COLOR_CALC_STATE) {
4813 iris_use_optional_res(batch, ice->state.last_res.color_calc, false);
4814 }
4815
4816 if (clean & IRIS_DIRTY_SCISSOR_RECT) {
4817 iris_use_optional_res(batch, ice->state.last_res.scissor, false);
4818 }
4819
4820 if (ice->state.streamout_active && (clean & IRIS_DIRTY_SO_BUFFERS)) {
4821 for (int i = 0; i < 4; i++) {
4822 struct iris_stream_output_target *tgt =
4823 (void *) ice->state.so_target[i];
4824 if (tgt) {
4825 iris_use_pinned_bo(batch, iris_resource_bo(tgt->base.buffer),
4826 true);
4827 iris_use_pinned_bo(batch, iris_resource_bo(tgt->offset.res),
4828 true);
4829 }
4830 }
4831 }
4832
4833 for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
4834 if (!(clean & (IRIS_DIRTY_CONSTANTS_VS << stage)))
4835 continue;
4836
4837 struct iris_shader_state *shs = &ice->state.shaders[stage];
4838 struct iris_compiled_shader *shader = ice->shaders.prog[stage];
4839
4840 if (!shader)
4841 continue;
4842
4843 struct brw_stage_prog_data *prog_data = (void *) shader->prog_data;
4844
4845 for (int i = 0; i < 4; i++) {
4846 const struct brw_ubo_range *range = &prog_data->ubo_ranges[i];
4847
4848 if (range->length == 0)
4849 continue;
4850
4851 /* Range block is a binding table index, map back to UBO index. */
4852 unsigned block_index = iris_bti_to_group_index(
4853 &shader->bt, IRIS_SURFACE_GROUP_UBO, range->block);
4854 assert(block_index != IRIS_SURFACE_NOT_USED);
4855
4856 struct pipe_shader_buffer *cbuf = &shs->constbuf[block_index];
4857 struct iris_resource *res = (void *) cbuf->buffer;
4858
4859 if (res)
4860 iris_use_pinned_bo(batch, res->bo, false);
4861 else
4862 iris_use_pinned_bo(batch, batch->screen->workaround_bo, false);
4863 }
4864 }
4865
4866 for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
4867 if (clean & (IRIS_DIRTY_BINDINGS_VS << stage)) {
4868 /* Re-pin any buffers referred to by the binding table. */
4869 iris_populate_binding_table(ice, batch, stage, true);
4870 }
4871 }
4872
4873 for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
4874 struct iris_shader_state *shs = &ice->state.shaders[stage];
4875 struct pipe_resource *res = shs->sampler_table.res;
4876 if (res)
4877 iris_use_pinned_bo(batch, iris_resource_bo(res), false);
4878 }
4879
4880 for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
4881 if (clean & (IRIS_DIRTY_VS << stage)) {
4882 struct iris_compiled_shader *shader = ice->shaders.prog[stage];
4883
4884 if (shader) {
4885 struct iris_bo *bo = iris_resource_bo(shader->assembly.res);
4886 iris_use_pinned_bo(batch, bo, false);
4887
4888 struct brw_stage_prog_data *prog_data = shader->prog_data;
4889
4890 if (prog_data->total_scratch > 0) {
4891 struct iris_bo *bo =
4892 iris_get_scratch_space(ice, prog_data->total_scratch, stage);
4893 iris_use_pinned_bo(batch, bo, true);
4894 }
4895 }
4896 }
4897 }
4898
4899 if ((clean & IRIS_DIRTY_DEPTH_BUFFER) &&
4900 (clean & IRIS_DIRTY_WM_DEPTH_STENCIL)) {
4901 struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
4902 pin_depth_and_stencil_buffers(batch, cso_fb->zsbuf, ice->state.cso_zsa);
4903 }
4904
4905 iris_use_optional_res(batch, ice->state.last_res.index_buffer, false);
4906
4907 if (clean & IRIS_DIRTY_VERTEX_BUFFERS) {
4908 uint64_t bound = ice->state.bound_vertex_buffers;
4909 while (bound) {
4910 const int i = u_bit_scan64(&bound);
4911 struct pipe_resource *res = genx->vertex_buffers[i].resource;
4912 iris_use_pinned_bo(batch, iris_resource_bo(res), false);
4913 }
4914 }
4915 }
4916
4917 static void
4918 iris_restore_compute_saved_bos(struct iris_context *ice,
4919 struct iris_batch *batch,
4920 const struct pipe_grid_info *grid)
4921 {
4922 const uint64_t clean = ~ice->state.dirty;
4923
4924 const int stage = MESA_SHADER_COMPUTE;
4925 struct iris_shader_state *shs = &ice->state.shaders[stage];
4926
4927 if (clean & IRIS_DIRTY_BINDINGS_CS) {
4928 /* Re-pin any buffers referred to by the binding table. */
4929 iris_populate_binding_table(ice, batch, stage, true);
4930 }
4931
4932 struct pipe_resource *sampler_res = shs->sampler_table.res;
4933 if (sampler_res)
4934 iris_use_pinned_bo(batch, iris_resource_bo(sampler_res), false);
4935
4936 if ((clean & IRIS_DIRTY_SAMPLER_STATES_CS) &&
4937 (clean & IRIS_DIRTY_BINDINGS_CS) &&
4938 (clean & IRIS_DIRTY_CONSTANTS_CS) &&
4939 (clean & IRIS_DIRTY_CS)) {
4940 iris_use_optional_res(batch, ice->state.last_res.cs_desc, false);
4941 }
4942
4943 if (clean & IRIS_DIRTY_CS) {
4944 struct iris_compiled_shader *shader = ice->shaders.prog[stage];
4945
4946 if (shader) {
4947 struct iris_bo *bo = iris_resource_bo(shader->assembly.res);
4948 iris_use_pinned_bo(batch, bo, false);
4949
4950 struct iris_bo *curbe_bo =
4951 iris_resource_bo(ice->state.last_res.cs_thread_ids);
4952 iris_use_pinned_bo(batch, curbe_bo, false);
4953
4954 struct brw_stage_prog_data *prog_data = shader->prog_data;
4955
4956 if (prog_data->total_scratch > 0) {
4957 struct iris_bo *bo =
4958 iris_get_scratch_space(ice, prog_data->total_scratch, stage);
4959 iris_use_pinned_bo(batch, bo, true);
4960 }
4961 }
4962 }
4963 }
4964
4965 /**
4966 * Possibly emit STATE_BASE_ADDRESS to update Surface State Base Address.
4967 */
4968 static void
4969 iris_update_surface_base_address(struct iris_batch *batch,
4970 struct iris_binder *binder)
4971 {
4972 if (batch->last_surface_base_address == binder->bo->gtt_offset)
4973 return;
4974
4975 flush_before_state_base_change(batch);
4976
4977 iris_emit_cmd(batch, GENX(STATE_BASE_ADDRESS), sba) {
4978 sba.SurfaceStateBaseAddressModifyEnable = true;
4979 sba.SurfaceStateBaseAddress = ro_bo(binder->bo, 0);
4980
4981 /* The hardware appears to pay attention to the MOCS fields even
4982 * if you don't set the "Address Modify Enable" bit for the base.
4983 */
4984 sba.GeneralStateMOCS = MOCS_WB;
4985 sba.StatelessDataPortAccessMOCS = MOCS_WB;
4986 sba.DynamicStateMOCS = MOCS_WB;
4987 sba.IndirectObjectMOCS = MOCS_WB;
4988 sba.InstructionMOCS = MOCS_WB;
4989 sba.SurfaceStateMOCS = MOCS_WB;
4990 #if GEN_GEN >= 9
4991 sba.BindlessSurfaceStateMOCS = MOCS_WB;
4992 #endif
4993 }
4994
4995 flush_after_state_base_change(batch);
4996
4997 batch->last_surface_base_address = binder->bo->gtt_offset;
4998 }
4999
5000 static inline void
5001 iris_viewport_zmin_zmax(const struct pipe_viewport_state *vp, bool halfz,
5002 bool window_space_position, float *zmin, float *zmax)
5003 {
5004 if (window_space_position) {
5005 *zmin = 0.f;
5006 *zmax = 1.f;
5007 return;
5008 }
5009 util_viewport_zmin_zmax(vp, halfz, zmin, zmax);
5010 }
5011
5012 #if GEN_GEN >= 12
5013 void
5014 genX(emit_aux_map_state)(struct iris_batch *batch)
5015 {
5016 struct iris_screen *screen = batch->screen;
5017 void *aux_map_ctx = iris_bufmgr_get_aux_map_context(screen->bufmgr);
5018 if (!aux_map_ctx)
5019 return;
5020 uint32_t aux_map_state_num = gen_aux_map_get_state_num(aux_map_ctx);
5021 if (batch->last_aux_map_state != aux_map_state_num) {
5022 /* If the aux-map state number increased, then we need to rewrite the
5023 * register. Rewriting the register is used to both set the aux-map
5024 * translation table address, and also to invalidate any previously
5025 * cached translations.
5026 */
5027 uint64_t base_addr = gen_aux_map_get_base(aux_map_ctx);
5028 assert(base_addr != 0 && ALIGN(base_addr, 32 * 1024) == base_addr);
5029 iris_load_register_imm64(batch, GENX(GFX_AUX_TABLE_BASE_ADDR_num),
5030 base_addr);
5031 batch->last_aux_map_state = aux_map_state_num;
5032 }
5033 }
5034 #endif
5035
5036 static void
5037 iris_upload_dirty_render_state(struct iris_context *ice,
5038 struct iris_batch *batch,
5039 const struct pipe_draw_info *draw)
5040 {
5041 const uint64_t dirty = ice->state.dirty;
5042
5043 if (!(dirty & IRIS_ALL_DIRTY_FOR_RENDER))
5044 return;
5045
5046 struct iris_genx_state *genx = ice->state.genx;
5047 struct iris_binder *binder = &ice->state.binder;
5048 struct brw_wm_prog_data *wm_prog_data = (void *)
5049 ice->shaders.prog[MESA_SHADER_FRAGMENT]->prog_data;
5050
5051 if (dirty & IRIS_DIRTY_CC_VIEWPORT) {
5052 const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
5053 uint32_t cc_vp_address;
5054
5055 /* XXX: could avoid streaming for depth_clip [0,1] case. */
5056 uint32_t *cc_vp_map =
5057 stream_state(batch, ice->state.dynamic_uploader,
5058 &ice->state.last_res.cc_vp,
5059 4 * ice->state.num_viewports *
5060 GENX(CC_VIEWPORT_length), 32, &cc_vp_address);
5061 for (int i = 0; i < ice->state.num_viewports; i++) {
5062 float zmin, zmax;
5063 iris_viewport_zmin_zmax(&ice->state.viewports[i], cso_rast->clip_halfz,
5064 ice->state.window_space_position,
5065 &zmin, &zmax);
5066 if (cso_rast->depth_clip_near)
5067 zmin = 0.0;
5068 if (cso_rast->depth_clip_far)
5069 zmax = 1.0;
5070
5071 iris_pack_state(GENX(CC_VIEWPORT), cc_vp_map, ccv) {
5072 ccv.MinimumDepth = zmin;
5073 ccv.MaximumDepth = zmax;
5074 }
5075
5076 cc_vp_map += GENX(CC_VIEWPORT_length);
5077 }
5078
5079 iris_emit_cmd(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), ptr) {
5080 ptr.CCViewportPointer = cc_vp_address;
5081 }
5082 }
5083
5084 if (dirty & IRIS_DIRTY_SF_CL_VIEWPORT) {
5085 struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
5086 uint32_t sf_cl_vp_address;
5087 uint32_t *vp_map =
5088 stream_state(batch, ice->state.dynamic_uploader,
5089 &ice->state.last_res.sf_cl_vp,
5090 4 * ice->state.num_viewports *
5091 GENX(SF_CLIP_VIEWPORT_length), 64, &sf_cl_vp_address);
5092
5093 for (unsigned i = 0; i < ice->state.num_viewports; i++) {
5094 const struct pipe_viewport_state *state = &ice->state.viewports[i];
5095 float gb_xmin, gb_xmax, gb_ymin, gb_ymax;
5096
5097 float vp_xmin = viewport_extent(state, 0, -1.0f);
5098 float vp_xmax = viewport_extent(state, 0, 1.0f);
5099 float vp_ymin = viewport_extent(state, 1, -1.0f);
5100 float vp_ymax = viewport_extent(state, 1, 1.0f);
5101
5102 gen_calculate_guardband_size(cso_fb->width, cso_fb->height,
5103 state->scale[0], state->scale[1],
5104 state->translate[0], state->translate[1],
5105 &gb_xmin, &gb_xmax, &gb_ymin, &gb_ymax);
5106
5107 iris_pack_state(GENX(SF_CLIP_VIEWPORT), vp_map, vp) {
5108 vp.ViewportMatrixElementm00 = state->scale[0];
5109 vp.ViewportMatrixElementm11 = state->scale[1];
5110 vp.ViewportMatrixElementm22 = state->scale[2];
5111 vp.ViewportMatrixElementm30 = state->translate[0];
5112 vp.ViewportMatrixElementm31 = state->translate[1];
5113 vp.ViewportMatrixElementm32 = state->translate[2];
5114 vp.XMinClipGuardband = gb_xmin;
5115 vp.XMaxClipGuardband = gb_xmax;
5116 vp.YMinClipGuardband = gb_ymin;
5117 vp.YMaxClipGuardband = gb_ymax;
5118 vp.XMinViewPort = MAX2(vp_xmin, 0);
5119 vp.XMaxViewPort = MIN2(vp_xmax, cso_fb->width) - 1;
5120 vp.YMinViewPort = MAX2(vp_ymin, 0);
5121 vp.YMaxViewPort = MIN2(vp_ymax, cso_fb->height) - 1;
5122 }
5123
5124 vp_map += GENX(SF_CLIP_VIEWPORT_length);
5125 }
5126
5127 iris_emit_cmd(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP), ptr) {
5128 ptr.SFClipViewportPointer = sf_cl_vp_address;
5129 }
5130 }
5131
5132 if (dirty & IRIS_DIRTY_URB) {
5133 unsigned size[4];
5134
5135 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
5136 if (!ice->shaders.prog[i]) {
5137 size[i] = 1;
5138 } else {
5139 struct brw_vue_prog_data *vue_prog_data =
5140 (void *) ice->shaders.prog[i]->prog_data;
5141 size[i] = vue_prog_data->urb_entry_size;
5142 }
5143 assert(size[i] != 0);
5144 }
5145
5146 genX(emit_urb_setup)(ice, batch, size,
5147 ice->shaders.prog[MESA_SHADER_TESS_EVAL] != NULL,
5148 ice->shaders.prog[MESA_SHADER_GEOMETRY] != NULL);
5149 }
5150
5151 if (dirty & IRIS_DIRTY_BLEND_STATE) {
5152 struct iris_blend_state *cso_blend = ice->state.cso_blend;
5153 struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
5154 struct iris_depth_stencil_alpha_state *cso_zsa = ice->state.cso_zsa;
5155 const int header_dwords = GENX(BLEND_STATE_length);
5156
5157 /* Always write at least one BLEND_STATE - the final RT message will
5158 * reference BLEND_STATE[0] even if there aren't color writes. There
5159 * may still be alpha testing, computed depth, and so on.
5160 */
5161 const int rt_dwords =
5162 MAX2(cso_fb->nr_cbufs, 1) * GENX(BLEND_STATE_ENTRY_length);
5163
5164 uint32_t blend_offset;
5165 uint32_t *blend_map =
5166 stream_state(batch, ice->state.dynamic_uploader,
5167 &ice->state.last_res.blend,
5168 4 * (header_dwords + rt_dwords), 64, &blend_offset);
5169
5170 uint32_t blend_state_header;
5171 iris_pack_state(GENX(BLEND_STATE), &blend_state_header, bs) {
5172 bs.AlphaTestEnable = cso_zsa->alpha.enabled;
5173 bs.AlphaTestFunction = translate_compare_func(cso_zsa->alpha.func);
5174 }
5175
5176 blend_map[0] = blend_state_header | cso_blend->blend_state[0];
5177 memcpy(&blend_map[1], &cso_blend->blend_state[1], 4 * rt_dwords);
5178
5179 iris_emit_cmd(batch, GENX(3DSTATE_BLEND_STATE_POINTERS), ptr) {
5180 ptr.BlendStatePointer = blend_offset;
5181 ptr.BlendStatePointerValid = true;
5182 }
5183 }
5184
5185 if (dirty & IRIS_DIRTY_COLOR_CALC_STATE) {
5186 struct iris_depth_stencil_alpha_state *cso = ice->state.cso_zsa;
5187 #if GEN_GEN == 8
5188 struct pipe_stencil_ref *p_stencil_refs = &ice->state.stencil_ref;
5189 #endif
5190 uint32_t cc_offset;
5191 void *cc_map =
5192 stream_state(batch, ice->state.dynamic_uploader,
5193 &ice->state.last_res.color_calc,
5194 sizeof(uint32_t) * GENX(COLOR_CALC_STATE_length),
5195 64, &cc_offset);
5196 iris_pack_state(GENX(COLOR_CALC_STATE), cc_map, cc) {
5197 cc.AlphaTestFormat = ALPHATEST_FLOAT32;
5198 cc.AlphaReferenceValueAsFLOAT32 = cso->alpha.ref_value;
5199 cc.BlendConstantColorRed = ice->state.blend_color.color[0];
5200 cc.BlendConstantColorGreen = ice->state.blend_color.color[1];
5201 cc.BlendConstantColorBlue = ice->state.blend_color.color[2];
5202 cc.BlendConstantColorAlpha = ice->state.blend_color.color[3];
5203 #if GEN_GEN == 8
5204 cc.StencilReferenceValue = p_stencil_refs->ref_value[0];
5205 cc.BackfaceStencilReferenceValue = p_stencil_refs->ref_value[1];
5206 #endif
5207 }
5208 iris_emit_cmd(batch, GENX(3DSTATE_CC_STATE_POINTERS), ptr) {
5209 ptr.ColorCalcStatePointer = cc_offset;
5210 ptr.ColorCalcStatePointerValid = true;
5211 }
5212 }
5213
5214 for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
5215 if (!(dirty & (IRIS_DIRTY_CONSTANTS_VS << stage)))
5216 continue;
5217
5218 struct iris_shader_state *shs = &ice->state.shaders[stage];
5219 struct iris_compiled_shader *shader = ice->shaders.prog[stage];
5220
5221 if (!shader)
5222 continue;
5223
5224 if (shs->sysvals_need_upload)
5225 upload_sysvals(ice, stage);
5226
5227 struct brw_stage_prog_data *prog_data = (void *) shader->prog_data;
5228
5229 iris_emit_cmd(batch, GENX(3DSTATE_CONSTANT_VS), pkt) {
5230 pkt._3DCommandSubOpcode = push_constant_opcodes[stage];
5231 if (prog_data) {
5232 /* The Skylake PRM contains the following restriction:
5233 *
5234 * "The driver must ensure The following case does not occur
5235 * without a flush to the 3D engine: 3DSTATE_CONSTANT_* with
5236 * buffer 3 read length equal to zero committed followed by a
5237 * 3DSTATE_CONSTANT_* with buffer 0 read length not equal to
5238 * zero committed."
5239 *
5240 * To avoid this, we program the buffers in the highest slots.
5241 * This way, slot 0 is only used if slot 3 is also used.
5242 */
5243 int n = 3;
5244
5245 for (int i = 3; i >= 0; i--) {
5246 const struct brw_ubo_range *range = &prog_data->ubo_ranges[i];
5247
5248 if (range->length == 0)
5249 continue;
5250
5251 /* Range block is a binding table index, map back to UBO index. */
5252 unsigned block_index = iris_bti_to_group_index(
5253 &shader->bt, IRIS_SURFACE_GROUP_UBO, range->block);
5254 assert(block_index != IRIS_SURFACE_NOT_USED);
5255
5256 struct pipe_shader_buffer *cbuf = &shs->constbuf[block_index];
5257 struct iris_resource *res = (void *) cbuf->buffer;
5258
5259 assert(cbuf->buffer_offset % 32 == 0);
5260
5261 pkt.ConstantBody.ReadLength[n] = range->length;
5262 pkt.ConstantBody.Buffer[n] =
5263 res ? ro_bo(res->bo, range->start * 32 + cbuf->buffer_offset)
5264 : ro_bo(batch->screen->workaround_bo, 0);
5265 n--;
5266 }
5267 }
5268 }
5269 }
5270
5271 for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
5272 /* Gen9 requires 3DSTATE_BINDING_TABLE_POINTERS_XS to be re-emitted
5273 * in order to commit constants. TODO: Investigate "Disable Gather
5274 * at Set Shader" to go back to legacy mode...
5275 */
5276 if (dirty & ((IRIS_DIRTY_BINDINGS_VS |
5277 (GEN_GEN == 9 ? IRIS_DIRTY_CONSTANTS_VS : 0)) << stage)) {
5278 iris_emit_cmd(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_VS), ptr) {
5279 ptr._3DCommandSubOpcode = 38 + stage;
5280 ptr.PointertoVSBindingTable = binder->bt_offset[stage];
5281 }
5282 }
5283 }
5284
5285 for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
5286 if (dirty & (IRIS_DIRTY_BINDINGS_VS << stage)) {
5287 iris_populate_binding_table(ice, batch, stage, false);
5288 }
5289 }
5290
5291 for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
5292 if (!(dirty & (IRIS_DIRTY_SAMPLER_STATES_VS << stage)) ||
5293 !ice->shaders.prog[stage])
5294 continue;
5295
5296 iris_upload_sampler_states(ice, stage);
5297
5298 struct iris_shader_state *shs = &ice->state.shaders[stage];
5299 struct pipe_resource *res = shs->sampler_table.res;
5300 if (res)
5301 iris_use_pinned_bo(batch, iris_resource_bo(res), false);
5302
5303 iris_emit_cmd(batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS_VS), ptr) {
5304 ptr._3DCommandSubOpcode = 43 + stage;
5305 ptr.PointertoVSSamplerState = shs->sampler_table.offset;
5306 }
5307 }
5308
5309 if (ice->state.need_border_colors)
5310 iris_use_pinned_bo(batch, ice->state.border_color_pool.bo, false);
5311
5312 if (dirty & IRIS_DIRTY_MULTISAMPLE) {
5313 iris_emit_cmd(batch, GENX(3DSTATE_MULTISAMPLE), ms) {
5314 ms.PixelLocation =
5315 ice->state.cso_rast->half_pixel_center ? CENTER : UL_CORNER;
5316 if (ice->state.framebuffer.samples > 0)
5317 ms.NumberofMultisamples = ffs(ice->state.framebuffer.samples) - 1;
5318 }
5319 }
5320
5321 if (dirty & IRIS_DIRTY_SAMPLE_MASK) {
5322 iris_emit_cmd(batch, GENX(3DSTATE_SAMPLE_MASK), ms) {
5323 ms.SampleMask = ice->state.sample_mask;
5324 }
5325 }
5326
5327 for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
5328 if (!(dirty & (IRIS_DIRTY_VS << stage)))
5329 continue;
5330
5331 struct iris_compiled_shader *shader = ice->shaders.prog[stage];
5332
5333 if (shader) {
5334 struct brw_stage_prog_data *prog_data = shader->prog_data;
5335 struct iris_resource *cache = (void *) shader->assembly.res;
5336 iris_use_pinned_bo(batch, cache->bo, false);
5337
5338 if (prog_data->total_scratch > 0) {
5339 struct iris_bo *bo =
5340 iris_get_scratch_space(ice, prog_data->total_scratch, stage);
5341 iris_use_pinned_bo(batch, bo, true);
5342 }
5343
5344 if (stage == MESA_SHADER_FRAGMENT) {
5345 UNUSED struct iris_rasterizer_state *cso = ice->state.cso_rast;
5346 struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
5347
5348 uint32_t ps_state[GENX(3DSTATE_PS_length)] = {0};
5349 iris_pack_command(GENX(3DSTATE_PS), ps_state, ps) {
5350 ps._8PixelDispatchEnable = wm_prog_data->dispatch_8;
5351 ps._16PixelDispatchEnable = wm_prog_data->dispatch_16;
5352 ps._32PixelDispatchEnable = wm_prog_data->dispatch_32;
5353
5354 /* The docs for 3DSTATE_PS::32 Pixel Dispatch Enable say:
5355 *
5356 * "When NUM_MULTISAMPLES = 16 or FORCE_SAMPLE_COUNT = 16,
5357 * SIMD32 Dispatch must not be enabled for PER_PIXEL dispatch
5358 * mode."
5359 *
5360 * 16x MSAA only exists on Gen9+, so we can skip this on Gen8.
5361 */
5362 if (GEN_GEN >= 9 && cso_fb->samples == 16 &&
5363 !wm_prog_data->persample_dispatch) {
5364 assert(ps._8PixelDispatchEnable || ps._16PixelDispatchEnable);
5365 ps._32PixelDispatchEnable = false;
5366 }
5367
5368 ps.DispatchGRFStartRegisterForConstantSetupData0 =
5369 brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 0);
5370 ps.DispatchGRFStartRegisterForConstantSetupData1 =
5371 brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 1);
5372 ps.DispatchGRFStartRegisterForConstantSetupData2 =
5373 brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 2);
5374
5375 ps.KernelStartPointer0 = KSP(shader) +
5376 brw_wm_prog_data_prog_offset(wm_prog_data, ps, 0);
5377 ps.KernelStartPointer1 = KSP(shader) +
5378 brw_wm_prog_data_prog_offset(wm_prog_data, ps, 1);
5379 ps.KernelStartPointer2 = KSP(shader) +
5380 brw_wm_prog_data_prog_offset(wm_prog_data, ps, 2);
5381 }
5382
5383 uint32_t psx_state[GENX(3DSTATE_PS_EXTRA_length)] = {0};
5384 iris_pack_command(GENX(3DSTATE_PS_EXTRA), psx_state, psx) {
5385 #if GEN_GEN >= 9
5386 if (!wm_prog_data->uses_sample_mask)
5387 psx.InputCoverageMaskState = ICMS_NONE;
5388 else if (wm_prog_data->post_depth_coverage)
5389 psx.InputCoverageMaskState = ICMS_DEPTH_COVERAGE;
5390 else if (wm_prog_data->inner_coverage &&
5391 cso->conservative_rasterization)
5392 psx.InputCoverageMaskState = ICMS_INNER_CONSERVATIVE;
5393 else
5394 psx.InputCoverageMaskState = ICMS_NORMAL;
5395 #else
5396 psx.PixelShaderUsesInputCoverageMask =
5397 wm_prog_data->uses_sample_mask;
5398 #endif
5399 }
5400
5401 uint32_t *shader_ps = (uint32_t *) shader->derived_data;
5402 uint32_t *shader_psx = shader_ps + GENX(3DSTATE_PS_length);
5403 iris_emit_merge(batch, shader_ps, ps_state,
5404 GENX(3DSTATE_PS_length));
5405 iris_emit_merge(batch, shader_psx, psx_state,
5406 GENX(3DSTATE_PS_EXTRA_length));
5407 } else {
5408 iris_batch_emit(batch, shader->derived_data,
5409 iris_derived_program_state_size(stage));
5410 }
5411 } else {
5412 if (stage == MESA_SHADER_TESS_EVAL) {
5413 iris_emit_cmd(batch, GENX(3DSTATE_HS), hs);
5414 iris_emit_cmd(batch, GENX(3DSTATE_TE), te);
5415 iris_emit_cmd(batch, GENX(3DSTATE_DS), ds);
5416 } else if (stage == MESA_SHADER_GEOMETRY) {
5417 iris_emit_cmd(batch, GENX(3DSTATE_GS), gs);
5418 }
5419 }
5420 }
5421
5422 if (ice->state.streamout_active) {
5423 if (dirty & IRIS_DIRTY_SO_BUFFERS) {
5424 iris_batch_emit(batch, genx->so_buffers,
5425 4 * 4 * GENX(3DSTATE_SO_BUFFER_length));
5426 for (int i = 0; i < 4; i++) {
5427 struct iris_stream_output_target *tgt =
5428 (void *) ice->state.so_target[i];
5429 if (tgt) {
5430 tgt->zeroed = true;
5431 iris_use_pinned_bo(batch, iris_resource_bo(tgt->base.buffer),
5432 true);
5433 iris_use_pinned_bo(batch, iris_resource_bo(tgt->offset.res),
5434 true);
5435 }
5436 }
5437 }
5438
5439 if ((dirty & IRIS_DIRTY_SO_DECL_LIST) && ice->state.streamout) {
5440 uint32_t *decl_list =
5441 ice->state.streamout + GENX(3DSTATE_STREAMOUT_length);
5442 iris_batch_emit(batch, decl_list, 4 * ((decl_list[0] & 0xff) + 2));
5443 }
5444
5445 if (dirty & IRIS_DIRTY_STREAMOUT) {
5446 const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
5447
5448 uint32_t dynamic_sol[GENX(3DSTATE_STREAMOUT_length)];
5449 iris_pack_command(GENX(3DSTATE_STREAMOUT), dynamic_sol, sol) {
5450 sol.SOFunctionEnable = true;
5451 sol.SOStatisticsEnable = true;
5452
5453 sol.RenderingDisable = cso_rast->rasterizer_discard &&
5454 !ice->state.prims_generated_query_active;
5455 sol.ReorderMode = cso_rast->flatshade_first ? LEADING : TRAILING;
5456 }
5457
5458 assert(ice->state.streamout);
5459
5460 iris_emit_merge(batch, ice->state.streamout, dynamic_sol,
5461 GENX(3DSTATE_STREAMOUT_length));
5462 }
5463 } else {
5464 if (dirty & IRIS_DIRTY_STREAMOUT) {
5465 iris_emit_cmd(batch, GENX(3DSTATE_STREAMOUT), sol);
5466 }
5467 }
5468
5469 if (dirty & IRIS_DIRTY_CLIP) {
5470 struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
5471 struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
5472
5473 bool gs_or_tes = ice->shaders.prog[MESA_SHADER_GEOMETRY] ||
5474 ice->shaders.prog[MESA_SHADER_TESS_EVAL];
5475 bool points_or_lines = cso_rast->fill_mode_point_or_line ||
5476 (gs_or_tes ? ice->shaders.output_topology_is_points_or_lines
5477 : ice->state.prim_is_points_or_lines);
5478
5479 uint32_t dynamic_clip[GENX(3DSTATE_CLIP_length)];
5480 iris_pack_command(GENX(3DSTATE_CLIP), &dynamic_clip, cl) {
5481 cl.StatisticsEnable = ice->state.statistics_counters_enabled;
5482 if (cso_rast->rasterizer_discard)
5483 cl.ClipMode = CLIPMODE_REJECT_ALL;
5484 else if (ice->state.window_space_position)
5485 cl.ClipMode = CLIPMODE_ACCEPT_ALL;
5486 else
5487 cl.ClipMode = CLIPMODE_NORMAL;
5488
5489 cl.PerspectiveDivideDisable = ice->state.window_space_position;
5490 cl.ViewportXYClipTestEnable = !points_or_lines;
5491
5492 if (wm_prog_data->barycentric_interp_modes &
5493 BRW_BARYCENTRIC_NONPERSPECTIVE_BITS)
5494 cl.NonPerspectiveBarycentricEnable = true;
5495
5496 cl.ForceZeroRTAIndexEnable = cso_fb->layers == 0;
5497 cl.MaximumVPIndex = ice->state.num_viewports - 1;
5498 }
5499 iris_emit_merge(batch, cso_rast->clip, dynamic_clip,
5500 ARRAY_SIZE(cso_rast->clip));
5501 }
5502
5503 if (dirty & IRIS_DIRTY_RASTER) {
5504 struct iris_rasterizer_state *cso = ice->state.cso_rast;
5505 iris_batch_emit(batch, cso->raster, sizeof(cso->raster));
5506
5507 uint32_t dynamic_sf[GENX(3DSTATE_SF_length)];
5508 iris_pack_command(GENX(3DSTATE_SF), &dynamic_sf, sf) {
5509 sf.ViewportTransformEnable = !ice->state.window_space_position;
5510 }
5511 iris_emit_merge(batch, cso->sf, dynamic_sf,
5512 ARRAY_SIZE(dynamic_sf));
5513 }
5514
5515 if (dirty & IRIS_DIRTY_WM) {
5516 struct iris_rasterizer_state *cso = ice->state.cso_rast;
5517 uint32_t dynamic_wm[GENX(3DSTATE_WM_length)];
5518
5519 iris_pack_command(GENX(3DSTATE_WM), &dynamic_wm, wm) {
5520 wm.StatisticsEnable = ice->state.statistics_counters_enabled;
5521
5522 wm.BarycentricInterpolationMode =
5523 wm_prog_data->barycentric_interp_modes;
5524
5525 if (wm_prog_data->early_fragment_tests)
5526 wm.EarlyDepthStencilControl = EDSC_PREPS;
5527 else if (wm_prog_data->has_side_effects)
5528 wm.EarlyDepthStencilControl = EDSC_PSEXEC;
5529
5530 /* We could skip this bit if color writes are enabled. */
5531 if (wm_prog_data->has_side_effects || wm_prog_data->uses_kill)
5532 wm.ForceThreadDispatchEnable = ForceON;
5533 }
5534 iris_emit_merge(batch, cso->wm, dynamic_wm, ARRAY_SIZE(cso->wm));
5535 }
5536
5537 if (dirty & IRIS_DIRTY_SBE) {
5538 iris_emit_sbe(batch, ice);
5539 }
5540
5541 if (dirty & IRIS_DIRTY_PS_BLEND) {
5542 struct iris_blend_state *cso_blend = ice->state.cso_blend;
5543 struct iris_depth_stencil_alpha_state *cso_zsa = ice->state.cso_zsa;
5544 const struct shader_info *fs_info =
5545 iris_get_shader_info(ice, MESA_SHADER_FRAGMENT);
5546
5547 uint32_t dynamic_pb[GENX(3DSTATE_PS_BLEND_length)];
5548 iris_pack_command(GENX(3DSTATE_PS_BLEND), &dynamic_pb, pb) {
5549 pb.HasWriteableRT = has_writeable_rt(cso_blend, fs_info);
5550 pb.AlphaTestEnable = cso_zsa->alpha.enabled;
5551
5552 /* The dual source blending docs caution against using SRC1 factors
5553 * when the shader doesn't use a dual source render target write.
5554 * Empirically, this can lead to GPU hangs, and the results are
5555 * undefined anyway, so simply disable blending to avoid the hang.
5556 */
5557 pb.ColorBufferBlendEnable = (cso_blend->blend_enables & 1) &&
5558 (!cso_blend->dual_color_blending || wm_prog_data->dual_src_blend);
5559 }
5560
5561 iris_emit_merge(batch, cso_blend->ps_blend, dynamic_pb,
5562 ARRAY_SIZE(cso_blend->ps_blend));
5563 }
5564
5565 if (dirty & IRIS_DIRTY_WM_DEPTH_STENCIL) {
5566 struct iris_depth_stencil_alpha_state *cso = ice->state.cso_zsa;
5567 #if GEN_GEN >= 9
5568 struct pipe_stencil_ref *p_stencil_refs = &ice->state.stencil_ref;
5569 uint32_t stencil_refs[GENX(3DSTATE_WM_DEPTH_STENCIL_length)];
5570 iris_pack_command(GENX(3DSTATE_WM_DEPTH_STENCIL), &stencil_refs, wmds) {
5571 wmds.StencilReferenceValue = p_stencil_refs->ref_value[0];
5572 wmds.BackfaceStencilReferenceValue = p_stencil_refs->ref_value[1];
5573 }
5574 iris_emit_merge(batch, cso->wmds, stencil_refs, ARRAY_SIZE(cso->wmds));
5575 #else
5576 iris_batch_emit(batch, cso->wmds, sizeof(cso->wmds));
5577 #endif
5578
5579 #if GEN_GEN >= 12
5580 iris_batch_emit(batch, cso->depth_bounds, sizeof(cso->depth_bounds));
5581 #endif
5582 }
5583
5584 if (dirty & IRIS_DIRTY_SCISSOR_RECT) {
5585 uint32_t scissor_offset =
5586 emit_state(batch, ice->state.dynamic_uploader,
5587 &ice->state.last_res.scissor,
5588 ice->state.scissors,
5589 sizeof(struct pipe_scissor_state) *
5590 ice->state.num_viewports, 32);
5591
5592 iris_emit_cmd(batch, GENX(3DSTATE_SCISSOR_STATE_POINTERS), ptr) {
5593 ptr.ScissorRectPointer = scissor_offset;
5594 }
5595 }
5596
5597 if (dirty & IRIS_DIRTY_DEPTH_BUFFER) {
5598 struct iris_depth_buffer_state *cso_z = &ice->state.genx->depth_buffer;
5599
5600 /* Do not emit the clear params yets. We need to update the clear value
5601 * first.
5602 */
5603 uint32_t clear_length = GENX(3DSTATE_CLEAR_PARAMS_length) * 4;
5604 uint32_t cso_z_size = sizeof(cso_z->packets) - clear_length;
5605 iris_batch_emit(batch, cso_z->packets, cso_z_size);
5606
5607 union isl_color_value clear_value = { .f32 = { 0, } };
5608
5609 struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
5610 if (cso_fb->zsbuf) {
5611 struct iris_resource *zres, *sres;
5612 iris_get_depth_stencil_resources(cso_fb->zsbuf->texture,
5613 &zres, &sres);
5614 if (zres && zres->aux.bo)
5615 clear_value = iris_resource_get_clear_color(zres, NULL, NULL);
5616 }
5617
5618 uint32_t clear_params[GENX(3DSTATE_CLEAR_PARAMS_length)];
5619 iris_pack_command(GENX(3DSTATE_CLEAR_PARAMS), clear_params, clear) {
5620 clear.DepthClearValueValid = true;
5621 clear.DepthClearValue = clear_value.f32[0];
5622 }
5623 iris_batch_emit(batch, clear_params, clear_length);
5624 }
5625
5626 if (dirty & (IRIS_DIRTY_DEPTH_BUFFER | IRIS_DIRTY_WM_DEPTH_STENCIL)) {
5627 /* Listen for buffer changes, and also write enable changes. */
5628 struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
5629 pin_depth_and_stencil_buffers(batch, cso_fb->zsbuf, ice->state.cso_zsa);
5630 }
5631
5632 if (dirty & IRIS_DIRTY_POLYGON_STIPPLE) {
5633 iris_emit_cmd(batch, GENX(3DSTATE_POLY_STIPPLE_PATTERN), poly) {
5634 for (int i = 0; i < 32; i++) {
5635 poly.PatternRow[i] = ice->state.poly_stipple.stipple[i];
5636 }
5637 }
5638 }
5639
5640 if (dirty & IRIS_DIRTY_LINE_STIPPLE) {
5641 struct iris_rasterizer_state *cso = ice->state.cso_rast;
5642 iris_batch_emit(batch, cso->line_stipple, sizeof(cso->line_stipple));
5643 }
5644
5645 if (dirty & IRIS_DIRTY_VF_TOPOLOGY) {
5646 iris_emit_cmd(batch, GENX(3DSTATE_VF_TOPOLOGY), topo) {
5647 topo.PrimitiveTopologyType =
5648 translate_prim_type(draw->mode, draw->vertices_per_patch);
5649 }
5650 }
5651
5652 if (dirty & IRIS_DIRTY_VERTEX_BUFFERS) {
5653 int count = util_bitcount64(ice->state.bound_vertex_buffers);
5654 int dynamic_bound = ice->state.bound_vertex_buffers;
5655
5656 if (ice->state.vs_uses_draw_params) {
5657 assert(ice->draw.draw_params.res);
5658
5659 struct iris_vertex_buffer_state *state =
5660 &(ice->state.genx->vertex_buffers[count]);
5661 pipe_resource_reference(&state->resource, ice->draw.draw_params.res);
5662 struct iris_resource *res = (void *) state->resource;
5663
5664 iris_pack_state(GENX(VERTEX_BUFFER_STATE), state->state, vb) {
5665 vb.VertexBufferIndex = count;
5666 vb.AddressModifyEnable = true;
5667 vb.BufferPitch = 0;
5668 vb.BufferSize = res->bo->size - ice->draw.draw_params.offset;
5669 vb.BufferStartingAddress =
5670 ro_bo(NULL, res->bo->gtt_offset +
5671 (int) ice->draw.draw_params.offset);
5672 vb.MOCS = mocs(res->bo);
5673 }
5674 dynamic_bound |= 1ull << count;
5675 count++;
5676 }
5677
5678 if (ice->state.vs_uses_derived_draw_params) {
5679 struct iris_vertex_buffer_state *state =
5680 &(ice->state.genx->vertex_buffers[count]);
5681 pipe_resource_reference(&state->resource,
5682 ice->draw.derived_draw_params.res);
5683 struct iris_resource *res = (void *) ice->draw.derived_draw_params.res;
5684
5685 iris_pack_state(GENX(VERTEX_BUFFER_STATE), state->state, vb) {
5686 vb.VertexBufferIndex = count;
5687 vb.AddressModifyEnable = true;
5688 vb.BufferPitch = 0;
5689 vb.BufferSize =
5690 res->bo->size - ice->draw.derived_draw_params.offset;
5691 vb.BufferStartingAddress =
5692 ro_bo(NULL, res->bo->gtt_offset +
5693 (int) ice->draw.derived_draw_params.offset);
5694 vb.MOCS = mocs(res->bo);
5695 }
5696 dynamic_bound |= 1ull << count;
5697 count++;
5698 }
5699
5700 if (count) {
5701 /* The VF cache designers cut corners, and made the cache key's
5702 * <VertexBufferIndex, Memory Address> tuple only consider the bottom
5703 * 32 bits of the address. If you have two vertex buffers which get
5704 * placed exactly 4 GiB apart and use them in back-to-back draw calls,
5705 * you can get collisions (even within a single batch).
5706 *
5707 * So, we need to do a VF cache invalidate if the buffer for a VB
5708 * slot slot changes [48:32] address bits from the previous time.
5709 */
5710 unsigned flush_flags = 0;
5711
5712 uint64_t bound = dynamic_bound;
5713 while (bound) {
5714 const int i = u_bit_scan64(&bound);
5715 uint16_t high_bits = 0;
5716
5717 struct iris_resource *res =
5718 (void *) genx->vertex_buffers[i].resource;
5719 if (res) {
5720 iris_use_pinned_bo(batch, res->bo, false);
5721
5722 high_bits = res->bo->gtt_offset >> 32ull;
5723 if (high_bits != ice->state.last_vbo_high_bits[i]) {
5724 flush_flags |= PIPE_CONTROL_VF_CACHE_INVALIDATE |
5725 PIPE_CONTROL_CS_STALL;
5726 ice->state.last_vbo_high_bits[i] = high_bits;
5727 }
5728 }
5729 }
5730
5731 if (flush_flags) {
5732 iris_emit_pipe_control_flush(batch,
5733 "workaround: VF cache 32-bit key [VB]",
5734 flush_flags);
5735 }
5736
5737 const unsigned vb_dwords = GENX(VERTEX_BUFFER_STATE_length);
5738
5739 uint32_t *map =
5740 iris_get_command_space(batch, 4 * (1 + vb_dwords * count));
5741 _iris_pack_command(batch, GENX(3DSTATE_VERTEX_BUFFERS), map, vb) {
5742 vb.DWordLength = (vb_dwords * count + 1) - 2;
5743 }
5744 map += 1;
5745
5746 bound = dynamic_bound;
5747 while (bound) {
5748 const int i = u_bit_scan64(&bound);
5749 memcpy(map, genx->vertex_buffers[i].state,
5750 sizeof(uint32_t) * vb_dwords);
5751 map += vb_dwords;
5752 }
5753 }
5754 }
5755
5756 if (dirty & IRIS_DIRTY_VERTEX_ELEMENTS) {
5757 struct iris_vertex_element_state *cso = ice->state.cso_vertex_elements;
5758 const unsigned entries = MAX2(cso->count, 1);
5759 if (!(ice->state.vs_needs_sgvs_element ||
5760 ice->state.vs_uses_derived_draw_params ||
5761 ice->state.vs_needs_edge_flag)) {
5762 iris_batch_emit(batch, cso->vertex_elements, sizeof(uint32_t) *
5763 (1 + entries * GENX(VERTEX_ELEMENT_STATE_length)));
5764 } else {
5765 uint32_t dynamic_ves[1 + 33 * GENX(VERTEX_ELEMENT_STATE_length)];
5766 const unsigned dyn_count = cso->count +
5767 ice->state.vs_needs_sgvs_element +
5768 ice->state.vs_uses_derived_draw_params;
5769
5770 iris_pack_command(GENX(3DSTATE_VERTEX_ELEMENTS),
5771 &dynamic_ves, ve) {
5772 ve.DWordLength =
5773 1 + GENX(VERTEX_ELEMENT_STATE_length) * dyn_count - 2;
5774 }
5775 memcpy(&dynamic_ves[1], &cso->vertex_elements[1],
5776 (cso->count - ice->state.vs_needs_edge_flag) *
5777 GENX(VERTEX_ELEMENT_STATE_length) * sizeof(uint32_t));
5778 uint32_t *ve_pack_dest =
5779 &dynamic_ves[1 + (cso->count - ice->state.vs_needs_edge_flag) *
5780 GENX(VERTEX_ELEMENT_STATE_length)];
5781
5782 if (ice->state.vs_needs_sgvs_element) {
5783 uint32_t base_ctrl = ice->state.vs_uses_draw_params ?
5784 VFCOMP_STORE_SRC : VFCOMP_STORE_0;
5785 iris_pack_state(GENX(VERTEX_ELEMENT_STATE), ve_pack_dest, ve) {
5786 ve.Valid = true;
5787 ve.VertexBufferIndex =
5788 util_bitcount64(ice->state.bound_vertex_buffers);
5789 ve.SourceElementFormat = ISL_FORMAT_R32G32_UINT;
5790 ve.Component0Control = base_ctrl;
5791 ve.Component1Control = base_ctrl;
5792 ve.Component2Control = VFCOMP_STORE_0;
5793 ve.Component3Control = VFCOMP_STORE_0;
5794 }
5795 ve_pack_dest += GENX(VERTEX_ELEMENT_STATE_length);
5796 }
5797 if (ice->state.vs_uses_derived_draw_params) {
5798 iris_pack_state(GENX(VERTEX_ELEMENT_STATE), ve_pack_dest, ve) {
5799 ve.Valid = true;
5800 ve.VertexBufferIndex =
5801 util_bitcount64(ice->state.bound_vertex_buffers) +
5802 ice->state.vs_uses_draw_params;
5803 ve.SourceElementFormat = ISL_FORMAT_R32G32_UINT;
5804 ve.Component0Control = VFCOMP_STORE_SRC;
5805 ve.Component1Control = VFCOMP_STORE_SRC;
5806 ve.Component2Control = VFCOMP_STORE_0;
5807 ve.Component3Control = VFCOMP_STORE_0;
5808 }
5809 ve_pack_dest += GENX(VERTEX_ELEMENT_STATE_length);
5810 }
5811 if (ice->state.vs_needs_edge_flag) {
5812 for (int i = 0; i < GENX(VERTEX_ELEMENT_STATE_length); i++)
5813 ve_pack_dest[i] = cso->edgeflag_ve[i];
5814 }
5815
5816 iris_batch_emit(batch, &dynamic_ves, sizeof(uint32_t) *
5817 (1 + dyn_count * GENX(VERTEX_ELEMENT_STATE_length)));
5818 }
5819
5820 if (!ice->state.vs_needs_edge_flag) {
5821 iris_batch_emit(batch, cso->vf_instancing, sizeof(uint32_t) *
5822 entries * GENX(3DSTATE_VF_INSTANCING_length));
5823 } else {
5824 assert(cso->count > 0);
5825 const unsigned edgeflag_index = cso->count - 1;
5826 uint32_t dynamic_vfi[33 * GENX(3DSTATE_VF_INSTANCING_length)];
5827 memcpy(&dynamic_vfi[0], cso->vf_instancing, edgeflag_index *
5828 GENX(3DSTATE_VF_INSTANCING_length) * sizeof(uint32_t));
5829
5830 uint32_t *vfi_pack_dest = &dynamic_vfi[0] +
5831 edgeflag_index * GENX(3DSTATE_VF_INSTANCING_length);
5832 iris_pack_command(GENX(3DSTATE_VF_INSTANCING), vfi_pack_dest, vi) {
5833 vi.VertexElementIndex = edgeflag_index +
5834 ice->state.vs_needs_sgvs_element +
5835 ice->state.vs_uses_derived_draw_params;
5836 }
5837 for (int i = 0; i < GENX(3DSTATE_VF_INSTANCING_length); i++)
5838 vfi_pack_dest[i] |= cso->edgeflag_vfi[i];
5839
5840 iris_batch_emit(batch, &dynamic_vfi[0], sizeof(uint32_t) *
5841 entries * GENX(3DSTATE_VF_INSTANCING_length));
5842 }
5843 }
5844
5845 if (dirty & IRIS_DIRTY_VF_SGVS) {
5846 const struct brw_vs_prog_data *vs_prog_data = (void *)
5847 ice->shaders.prog[MESA_SHADER_VERTEX]->prog_data;
5848 struct iris_vertex_element_state *cso = ice->state.cso_vertex_elements;
5849
5850 iris_emit_cmd(batch, GENX(3DSTATE_VF_SGVS), sgv) {
5851 if (vs_prog_data->uses_vertexid) {
5852 sgv.VertexIDEnable = true;
5853 sgv.VertexIDComponentNumber = 2;
5854 sgv.VertexIDElementOffset =
5855 cso->count - ice->state.vs_needs_edge_flag;
5856 }
5857
5858 if (vs_prog_data->uses_instanceid) {
5859 sgv.InstanceIDEnable = true;
5860 sgv.InstanceIDComponentNumber = 3;
5861 sgv.InstanceIDElementOffset =
5862 cso->count - ice->state.vs_needs_edge_flag;
5863 }
5864 }
5865 }
5866
5867 if (dirty & IRIS_DIRTY_VF) {
5868 iris_emit_cmd(batch, GENX(3DSTATE_VF), vf) {
5869 if (draw->primitive_restart) {
5870 vf.IndexedDrawCutIndexEnable = true;
5871 vf.CutIndex = draw->restart_index;
5872 }
5873 }
5874 }
5875
5876 if (dirty & IRIS_DIRTY_VF_STATISTICS) {
5877 iris_emit_cmd(batch, GENX(3DSTATE_VF_STATISTICS), vf) {
5878 vf.StatisticsEnable = true;
5879 }
5880 }
5881
5882 #if GEN_GEN == 8
5883 if (dirty & IRIS_DIRTY_PMA_FIX) {
5884 bool enable = want_pma_fix(ice);
5885 genX(update_pma_fix)(ice, batch, enable);
5886 }
5887 #endif
5888
5889 if (ice->state.current_hash_scale != 1)
5890 genX(emit_hashing_mode)(ice, batch, UINT_MAX, UINT_MAX, 1);
5891
5892 #if GEN_GEN >= 12
5893 genX(emit_aux_map_state)(batch);
5894 #endif
5895 }
5896
5897 static void
5898 iris_upload_render_state(struct iris_context *ice,
5899 struct iris_batch *batch,
5900 const struct pipe_draw_info *draw)
5901 {
5902 bool use_predicate = ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT;
5903
5904 /* Always pin the binder. If we're emitting new binding table pointers,
5905 * we need it. If not, we're probably inheriting old tables via the
5906 * context, and need it anyway. Since true zero-bindings cases are
5907 * practically non-existent, just pin it and avoid last_res tracking.
5908 */
5909 iris_use_pinned_bo(batch, ice->state.binder.bo, false);
5910
5911 if (!batch->contains_draw) {
5912 iris_restore_render_saved_bos(ice, batch, draw);
5913 batch->contains_draw = true;
5914 }
5915
5916 iris_upload_dirty_render_state(ice, batch, draw);
5917
5918 if (draw->index_size > 0) {
5919 unsigned offset;
5920
5921 if (draw->has_user_indices) {
5922 u_upload_data(ice->ctx.stream_uploader, 0,
5923 draw->count * draw->index_size, 4, draw->index.user,
5924 &offset, &ice->state.last_res.index_buffer);
5925 } else {
5926 struct iris_resource *res = (void *) draw->index.resource;
5927 res->bind_history |= PIPE_BIND_INDEX_BUFFER;
5928
5929 pipe_resource_reference(&ice->state.last_res.index_buffer,
5930 draw->index.resource);
5931 offset = 0;
5932 }
5933
5934 struct iris_genx_state *genx = ice->state.genx;
5935 struct iris_bo *bo = iris_resource_bo(ice->state.last_res.index_buffer);
5936
5937 uint32_t ib_packet[GENX(3DSTATE_INDEX_BUFFER_length)];
5938 iris_pack_command(GENX(3DSTATE_INDEX_BUFFER), ib_packet, ib) {
5939 ib.IndexFormat = draw->index_size >> 1;
5940 ib.MOCS = mocs(bo);
5941 ib.BufferSize = bo->size - offset;
5942 ib.BufferStartingAddress = ro_bo(NULL, bo->gtt_offset + offset);
5943 }
5944
5945 if (memcmp(genx->last_index_buffer, ib_packet, sizeof(ib_packet)) != 0) {
5946 memcpy(genx->last_index_buffer, ib_packet, sizeof(ib_packet));
5947 iris_batch_emit(batch, ib_packet, sizeof(ib_packet));
5948 iris_use_pinned_bo(batch, bo, false);
5949 }
5950
5951 /* The VF cache key only uses 32-bits, see vertex buffer comment above */
5952 uint16_t high_bits = bo->gtt_offset >> 32ull;
5953 if (high_bits != ice->state.last_index_bo_high_bits) {
5954 iris_emit_pipe_control_flush(batch,
5955 "workaround: VF cache 32-bit key [IB]",
5956 PIPE_CONTROL_VF_CACHE_INVALIDATE |
5957 PIPE_CONTROL_CS_STALL);
5958 ice->state.last_index_bo_high_bits = high_bits;
5959 }
5960 }
5961
5962 #define _3DPRIM_END_OFFSET 0x2420
5963 #define _3DPRIM_START_VERTEX 0x2430
5964 #define _3DPRIM_VERTEX_COUNT 0x2434
5965 #define _3DPRIM_INSTANCE_COUNT 0x2438
5966 #define _3DPRIM_START_INSTANCE 0x243C
5967 #define _3DPRIM_BASE_VERTEX 0x2440
5968
5969 if (draw->indirect) {
5970 if (draw->indirect->indirect_draw_count) {
5971 use_predicate = true;
5972
5973 struct iris_bo *draw_count_bo =
5974 iris_resource_bo(draw->indirect->indirect_draw_count);
5975 unsigned draw_count_offset =
5976 draw->indirect->indirect_draw_count_offset;
5977
5978 iris_emit_pipe_control_flush(batch,
5979 "ensure indirect draw buffer is flushed",
5980 PIPE_CONTROL_FLUSH_ENABLE);
5981
5982 if (ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT) {
5983 struct gen_mi_builder b;
5984 gen_mi_builder_init(&b, batch);
5985
5986 /* comparison = draw id < draw count */
5987 struct gen_mi_value comparison =
5988 gen_mi_ult(&b, gen_mi_imm(draw->drawid),
5989 gen_mi_mem32(ro_bo(draw_count_bo,
5990 draw_count_offset)));
5991
5992 /* predicate = comparison & conditional rendering predicate */
5993 gen_mi_store(&b, gen_mi_reg32(MI_PREDICATE_RESULT),
5994 gen_mi_iand(&b, comparison,
5995 gen_mi_reg32(CS_GPR(15))));
5996 } else {
5997 uint32_t mi_predicate;
5998
5999 /* Upload the id of the current primitive to MI_PREDICATE_SRC1. */
6000 iris_load_register_imm64(batch, MI_PREDICATE_SRC1, draw->drawid);
6001 /* Upload the current draw count from the draw parameters buffer
6002 * to MI_PREDICATE_SRC0.
6003 */
6004 iris_load_register_mem32(batch, MI_PREDICATE_SRC0,
6005 draw_count_bo, draw_count_offset);
6006 /* Zero the top 32-bits of MI_PREDICATE_SRC0 */
6007 iris_load_register_imm32(batch, MI_PREDICATE_SRC0 + 4, 0);
6008
6009 if (draw->drawid == 0) {
6010 mi_predicate = MI_PREDICATE | MI_PREDICATE_LOADOP_LOADINV |
6011 MI_PREDICATE_COMBINEOP_SET |
6012 MI_PREDICATE_COMPAREOP_SRCS_EQUAL;
6013 } else {
6014 /* While draw_index < draw_count the predicate's result will be
6015 * (draw_index == draw_count) ^ TRUE = TRUE
6016 * When draw_index == draw_count the result is
6017 * (TRUE) ^ TRUE = FALSE
6018 * After this all results will be:
6019 * (FALSE) ^ FALSE = FALSE
6020 */
6021 mi_predicate = MI_PREDICATE | MI_PREDICATE_LOADOP_LOAD |
6022 MI_PREDICATE_COMBINEOP_XOR |
6023 MI_PREDICATE_COMPAREOP_SRCS_EQUAL;
6024 }
6025 iris_batch_emit(batch, &mi_predicate, sizeof(uint32_t));
6026 }
6027 }
6028 struct iris_bo *bo = iris_resource_bo(draw->indirect->buffer);
6029 assert(bo);
6030
6031 iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) {
6032 lrm.RegisterAddress = _3DPRIM_VERTEX_COUNT;
6033 lrm.MemoryAddress = ro_bo(bo, draw->indirect->offset + 0);
6034 }
6035 iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) {
6036 lrm.RegisterAddress = _3DPRIM_INSTANCE_COUNT;
6037 lrm.MemoryAddress = ro_bo(bo, draw->indirect->offset + 4);
6038 }
6039 iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) {
6040 lrm.RegisterAddress = _3DPRIM_START_VERTEX;
6041 lrm.MemoryAddress = ro_bo(bo, draw->indirect->offset + 8);
6042 }
6043 if (draw->index_size) {
6044 iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) {
6045 lrm.RegisterAddress = _3DPRIM_BASE_VERTEX;
6046 lrm.MemoryAddress = ro_bo(bo, draw->indirect->offset + 12);
6047 }
6048 iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) {
6049 lrm.RegisterAddress = _3DPRIM_START_INSTANCE;
6050 lrm.MemoryAddress = ro_bo(bo, draw->indirect->offset + 16);
6051 }
6052 } else {
6053 iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) {
6054 lrm.RegisterAddress = _3DPRIM_START_INSTANCE;
6055 lrm.MemoryAddress = ro_bo(bo, draw->indirect->offset + 12);
6056 }
6057 iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_IMM), lri) {
6058 lri.RegisterOffset = _3DPRIM_BASE_VERTEX;
6059 lri.DataDWord = 0;
6060 }
6061 }
6062 } else if (draw->count_from_stream_output) {
6063 struct iris_stream_output_target *so =
6064 (void *) draw->count_from_stream_output;
6065
6066 /* XXX: Replace with actual cache tracking */
6067 iris_emit_pipe_control_flush(batch,
6068 "draw count from stream output stall",
6069 PIPE_CONTROL_CS_STALL);
6070
6071 struct gen_mi_builder b;
6072 gen_mi_builder_init(&b, batch);
6073
6074 struct iris_address addr =
6075 ro_bo(iris_resource_bo(so->offset.res), so->offset.offset);
6076 struct gen_mi_value offset =
6077 gen_mi_iadd_imm(&b, gen_mi_mem32(addr), -so->base.buffer_offset);
6078
6079 gen_mi_store(&b, gen_mi_reg32(_3DPRIM_VERTEX_COUNT),
6080 gen_mi_udiv32_imm(&b, offset, so->stride));
6081
6082 _iris_emit_lri(batch, _3DPRIM_START_VERTEX, 0);
6083 _iris_emit_lri(batch, _3DPRIM_BASE_VERTEX, 0);
6084 _iris_emit_lri(batch, _3DPRIM_START_INSTANCE, 0);
6085 _iris_emit_lri(batch, _3DPRIM_INSTANCE_COUNT, draw->instance_count);
6086 }
6087
6088 iris_emit_cmd(batch, GENX(3DPRIMITIVE), prim) {
6089 prim.VertexAccessType = draw->index_size > 0 ? RANDOM : SEQUENTIAL;
6090 prim.PredicateEnable = use_predicate;
6091
6092 if (draw->indirect || draw->count_from_stream_output) {
6093 prim.IndirectParameterEnable = true;
6094 } else {
6095 prim.StartInstanceLocation = draw->start_instance;
6096 prim.InstanceCount = draw->instance_count;
6097 prim.VertexCountPerInstance = draw->count;
6098
6099 prim.StartVertexLocation = draw->start;
6100
6101 if (draw->index_size) {
6102 prim.BaseVertexLocation += draw->index_bias;
6103 } else {
6104 prim.StartVertexLocation += draw->index_bias;
6105 }
6106 }
6107 }
6108 }
6109
6110 static void
6111 iris_upload_compute_state(struct iris_context *ice,
6112 struct iris_batch *batch,
6113 const struct pipe_grid_info *grid)
6114 {
6115 const uint64_t dirty = ice->state.dirty;
6116 struct iris_screen *screen = batch->screen;
6117 const struct gen_device_info *devinfo = &screen->devinfo;
6118 struct iris_binder *binder = &ice->state.binder;
6119 struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_COMPUTE];
6120 struct iris_compiled_shader *shader =
6121 ice->shaders.prog[MESA_SHADER_COMPUTE];
6122 struct brw_stage_prog_data *prog_data = shader->prog_data;
6123 struct brw_cs_prog_data *cs_prog_data = (void *) prog_data;
6124
6125 /* Always pin the binder. If we're emitting new binding table pointers,
6126 * we need it. If not, we're probably inheriting old tables via the
6127 * context, and need it anyway. Since true zero-bindings cases are
6128 * practically non-existent, just pin it and avoid last_res tracking.
6129 */
6130 iris_use_pinned_bo(batch, ice->state.binder.bo, false);
6131
6132 if ((dirty & IRIS_DIRTY_CONSTANTS_CS) && shs->sysvals_need_upload)
6133 upload_sysvals(ice, MESA_SHADER_COMPUTE);
6134
6135 if (dirty & IRIS_DIRTY_BINDINGS_CS)
6136 iris_populate_binding_table(ice, batch, MESA_SHADER_COMPUTE, false);
6137
6138 if (dirty & IRIS_DIRTY_SAMPLER_STATES_CS)
6139 iris_upload_sampler_states(ice, MESA_SHADER_COMPUTE);
6140
6141 iris_use_optional_res(batch, shs->sampler_table.res, false);
6142 iris_use_pinned_bo(batch, iris_resource_bo(shader->assembly.res), false);
6143
6144 if (ice->state.need_border_colors)
6145 iris_use_pinned_bo(batch, ice->state.border_color_pool.bo, false);
6146
6147 #if GEN_GEN >= 12
6148 genX(emit_aux_map_state)(batch);
6149 #endif
6150
6151 if (dirty & IRIS_DIRTY_CS) {
6152 /* The MEDIA_VFE_STATE documentation for Gen8+ says:
6153 *
6154 * "A stalling PIPE_CONTROL is required before MEDIA_VFE_STATE unless
6155 * the only bits that are changed are scoreboard related: Scoreboard
6156 * Enable, Scoreboard Type, Scoreboard Mask, Scoreboard Delta. For
6157 * these scoreboard related states, a MEDIA_STATE_FLUSH is
6158 * sufficient."
6159 */
6160 iris_emit_pipe_control_flush(batch,
6161 "workaround: stall before MEDIA_VFE_STATE",
6162 PIPE_CONTROL_CS_STALL);
6163
6164 iris_emit_cmd(batch, GENX(MEDIA_VFE_STATE), vfe) {
6165 if (prog_data->total_scratch) {
6166 struct iris_bo *bo =
6167 iris_get_scratch_space(ice, prog_data->total_scratch,
6168 MESA_SHADER_COMPUTE);
6169 vfe.PerThreadScratchSpace = ffs(prog_data->total_scratch) - 11;
6170 vfe.ScratchSpaceBasePointer = rw_bo(bo, 0);
6171 }
6172
6173 vfe.MaximumNumberofThreads =
6174 devinfo->max_cs_threads * screen->subslice_total - 1;
6175 #if GEN_GEN < 11
6176 vfe.ResetGatewayTimer =
6177 Resettingrelativetimerandlatchingtheglobaltimestamp;
6178 #endif
6179 #if GEN_GEN == 8
6180 vfe.BypassGatewayControl = true;
6181 #endif
6182 vfe.NumberofURBEntries = 2;
6183 vfe.URBEntryAllocationSize = 2;
6184
6185 vfe.CURBEAllocationSize =
6186 ALIGN(cs_prog_data->push.per_thread.regs * cs_prog_data->threads +
6187 cs_prog_data->push.cross_thread.regs, 2);
6188 }
6189 }
6190
6191 /* TODO: Combine subgroup-id with cbuf0 so we can push regular uniforms */
6192 if (dirty & IRIS_DIRTY_CS) {
6193 uint32_t curbe_data_offset = 0;
6194 assert(cs_prog_data->push.cross_thread.dwords == 0 &&
6195 cs_prog_data->push.per_thread.dwords == 1 &&
6196 cs_prog_data->base.param[0] == BRW_PARAM_BUILTIN_SUBGROUP_ID);
6197 uint32_t *curbe_data_map =
6198 stream_state(batch, ice->state.dynamic_uploader,
6199 &ice->state.last_res.cs_thread_ids,
6200 ALIGN(cs_prog_data->push.total.size, 64), 64,
6201 &curbe_data_offset);
6202 assert(curbe_data_map);
6203 memset(curbe_data_map, 0x5a, ALIGN(cs_prog_data->push.total.size, 64));
6204 iris_fill_cs_push_const_buffer(cs_prog_data, curbe_data_map);
6205
6206 iris_emit_cmd(batch, GENX(MEDIA_CURBE_LOAD), curbe) {
6207 curbe.CURBETotalDataLength =
6208 ALIGN(cs_prog_data->push.total.size, 64);
6209 curbe.CURBEDataStartAddress = curbe_data_offset;
6210 }
6211 }
6212
6213 if (dirty & (IRIS_DIRTY_SAMPLER_STATES_CS |
6214 IRIS_DIRTY_BINDINGS_CS |
6215 IRIS_DIRTY_CONSTANTS_CS |
6216 IRIS_DIRTY_CS)) {
6217 uint32_t desc[GENX(INTERFACE_DESCRIPTOR_DATA_length)];
6218
6219 iris_pack_state(GENX(INTERFACE_DESCRIPTOR_DATA), desc, idd) {
6220 idd.SamplerStatePointer = shs->sampler_table.offset;
6221 idd.BindingTablePointer = binder->bt_offset[MESA_SHADER_COMPUTE];
6222 }
6223
6224 for (int i = 0; i < GENX(INTERFACE_DESCRIPTOR_DATA_length); i++)
6225 desc[i] |= ((uint32_t *) shader->derived_data)[i];
6226
6227 iris_emit_cmd(batch, GENX(MEDIA_INTERFACE_DESCRIPTOR_LOAD), load) {
6228 load.InterfaceDescriptorTotalLength =
6229 GENX(INTERFACE_DESCRIPTOR_DATA_length) * sizeof(uint32_t);
6230 load.InterfaceDescriptorDataStartAddress =
6231 emit_state(batch, ice->state.dynamic_uploader,
6232 &ice->state.last_res.cs_desc, desc, sizeof(desc), 64);
6233 }
6234 }
6235
6236 uint32_t group_size = grid->block[0] * grid->block[1] * grid->block[2];
6237 uint32_t remainder = group_size & (cs_prog_data->simd_size - 1);
6238 uint32_t right_mask;
6239
6240 if (remainder > 0)
6241 right_mask = ~0u >> (32 - remainder);
6242 else
6243 right_mask = ~0u >> (32 - cs_prog_data->simd_size);
6244
6245 #define GPGPU_DISPATCHDIMX 0x2500
6246 #define GPGPU_DISPATCHDIMY 0x2504
6247 #define GPGPU_DISPATCHDIMZ 0x2508
6248
6249 if (grid->indirect) {
6250 struct iris_state_ref *grid_size = &ice->state.grid_size;
6251 struct iris_bo *bo = iris_resource_bo(grid_size->res);
6252 iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) {
6253 lrm.RegisterAddress = GPGPU_DISPATCHDIMX;
6254 lrm.MemoryAddress = ro_bo(bo, grid_size->offset + 0);
6255 }
6256 iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) {
6257 lrm.RegisterAddress = GPGPU_DISPATCHDIMY;
6258 lrm.MemoryAddress = ro_bo(bo, grid_size->offset + 4);
6259 }
6260 iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) {
6261 lrm.RegisterAddress = GPGPU_DISPATCHDIMZ;
6262 lrm.MemoryAddress = ro_bo(bo, grid_size->offset + 8);
6263 }
6264 }
6265
6266 iris_emit_cmd(batch, GENX(GPGPU_WALKER), ggw) {
6267 ggw.IndirectParameterEnable = grid->indirect != NULL;
6268 ggw.SIMDSize = cs_prog_data->simd_size / 16;
6269 ggw.ThreadDepthCounterMaximum = 0;
6270 ggw.ThreadHeightCounterMaximum = 0;
6271 ggw.ThreadWidthCounterMaximum = cs_prog_data->threads - 1;
6272 ggw.ThreadGroupIDXDimension = grid->grid[0];
6273 ggw.ThreadGroupIDYDimension = grid->grid[1];
6274 ggw.ThreadGroupIDZDimension = grid->grid[2];
6275 ggw.RightExecutionMask = right_mask;
6276 ggw.BottomExecutionMask = 0xffffffff;
6277 }
6278
6279 iris_emit_cmd(batch, GENX(MEDIA_STATE_FLUSH), msf);
6280
6281 if (!batch->contains_draw) {
6282 iris_restore_compute_saved_bos(ice, batch, grid);
6283 batch->contains_draw = true;
6284 }
6285 }
6286
6287 /**
6288 * State module teardown.
6289 */
6290 static void
6291 iris_destroy_state(struct iris_context *ice)
6292 {
6293 struct iris_genx_state *genx = ice->state.genx;
6294
6295 pipe_resource_reference(&ice->draw.draw_params.res, NULL);
6296 pipe_resource_reference(&ice->draw.derived_draw_params.res, NULL);
6297
6298 /* Loop over all VBOs, including ones for draw parameters */
6299 for (unsigned i = 0; i < ARRAY_SIZE(genx->vertex_buffers); i++) {
6300 pipe_resource_reference(&genx->vertex_buffers[i].resource, NULL);
6301 }
6302
6303 free(ice->state.genx);
6304
6305 for (int i = 0; i < 4; i++) {
6306 pipe_so_target_reference(&ice->state.so_target[i], NULL);
6307 }
6308
6309 for (unsigned i = 0; i < ice->state.framebuffer.nr_cbufs; i++) {
6310 pipe_surface_reference(&ice->state.framebuffer.cbufs[i], NULL);
6311 }
6312 pipe_surface_reference(&ice->state.framebuffer.zsbuf, NULL);
6313
6314 for (int stage = 0; stage < MESA_SHADER_STAGES; stage++) {
6315 struct iris_shader_state *shs = &ice->state.shaders[stage];
6316 pipe_resource_reference(&shs->sampler_table.res, NULL);
6317 for (int i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
6318 pipe_resource_reference(&shs->constbuf[i].buffer, NULL);
6319 pipe_resource_reference(&shs->constbuf_surf_state[i].res, NULL);
6320 }
6321 for (int i = 0; i < PIPE_MAX_SHADER_IMAGES; i++) {
6322 pipe_resource_reference(&shs->image[i].base.resource, NULL);
6323 pipe_resource_reference(&shs->image[i].surface_state.res, NULL);
6324 }
6325 for (int i = 0; i < PIPE_MAX_SHADER_BUFFERS; i++) {
6326 pipe_resource_reference(&shs->ssbo[i].buffer, NULL);
6327 pipe_resource_reference(&shs->ssbo_surf_state[i].res, NULL);
6328 }
6329 for (int i = 0; i < IRIS_MAX_TEXTURE_SAMPLERS; i++) {
6330 pipe_sampler_view_reference((struct pipe_sampler_view **)
6331 &shs->textures[i], NULL);
6332 }
6333 }
6334
6335 pipe_resource_reference(&ice->state.grid_size.res, NULL);
6336 pipe_resource_reference(&ice->state.grid_surf_state.res, NULL);
6337
6338 pipe_resource_reference(&ice->state.null_fb.res, NULL);
6339 pipe_resource_reference(&ice->state.unbound_tex.res, NULL);
6340
6341 pipe_resource_reference(&ice->state.last_res.cc_vp, NULL);
6342 pipe_resource_reference(&ice->state.last_res.sf_cl_vp, NULL);
6343 pipe_resource_reference(&ice->state.last_res.color_calc, NULL);
6344 pipe_resource_reference(&ice->state.last_res.scissor, NULL);
6345 pipe_resource_reference(&ice->state.last_res.blend, NULL);
6346 pipe_resource_reference(&ice->state.last_res.index_buffer, NULL);
6347 pipe_resource_reference(&ice->state.last_res.cs_thread_ids, NULL);
6348 pipe_resource_reference(&ice->state.last_res.cs_desc, NULL);
6349 }
6350
6351 /* ------------------------------------------------------------------- */
6352
6353 static void
6354 iris_rebind_buffer(struct iris_context *ice,
6355 struct iris_resource *res,
6356 uint64_t old_address)
6357 {
6358 struct pipe_context *ctx = &ice->ctx;
6359 struct iris_screen *screen = (void *) ctx->screen;
6360 struct iris_genx_state *genx = ice->state.genx;
6361
6362 assert(res->base.target == PIPE_BUFFER);
6363
6364 /* Buffers can't be framebuffer attachments, nor display related,
6365 * and we don't have upstream Clover support.
6366 */
6367 assert(!(res->bind_history & (PIPE_BIND_DEPTH_STENCIL |
6368 PIPE_BIND_RENDER_TARGET |
6369 PIPE_BIND_BLENDABLE |
6370 PIPE_BIND_DISPLAY_TARGET |
6371 PIPE_BIND_CURSOR |
6372 PIPE_BIND_COMPUTE_RESOURCE |
6373 PIPE_BIND_GLOBAL)));
6374
6375 if (res->bind_history & PIPE_BIND_VERTEX_BUFFER) {
6376 uint64_t bound_vbs = ice->state.bound_vertex_buffers;
6377 while (bound_vbs) {
6378 const int i = u_bit_scan64(&bound_vbs);
6379 struct iris_vertex_buffer_state *state = &genx->vertex_buffers[i];
6380
6381 /* Update the CPU struct */
6382 STATIC_ASSERT(GENX(VERTEX_BUFFER_STATE_BufferStartingAddress_start) == 32);
6383 STATIC_ASSERT(GENX(VERTEX_BUFFER_STATE_BufferStartingAddress_bits) == 64);
6384 uint64_t *addr = (uint64_t *) &state->state[1];
6385
6386 if (*addr == old_address + state->offset) {
6387 *addr = res->bo->gtt_offset + state->offset;
6388 ice->state.dirty |= IRIS_DIRTY_VERTEX_BUFFERS;
6389 }
6390 }
6391 }
6392
6393 /* We don't need to handle PIPE_BIND_INDEX_BUFFER here: we re-emit
6394 * the 3DSTATE_INDEX_BUFFER packet whenever the address changes.
6395 *
6396 * There is also no need to handle these:
6397 * - PIPE_BIND_COMMAND_ARGS_BUFFER (emitted for every indirect draw)
6398 * - PIPE_BIND_QUERY_BUFFER (no persistent state references)
6399 */
6400
6401 if (res->bind_history & PIPE_BIND_STREAM_OUTPUT) {
6402 /* XXX: be careful about resetting vs appending... */
6403 assert(false);
6404 }
6405
6406 for (int s = MESA_SHADER_VERTEX; s < MESA_SHADER_STAGES; s++) {
6407 struct iris_shader_state *shs = &ice->state.shaders[s];
6408 enum pipe_shader_type p_stage = stage_to_pipe(s);
6409
6410 if (!(res->bind_stages & (1 << s)))
6411 continue;
6412
6413 if (res->bind_history & PIPE_BIND_CONSTANT_BUFFER) {
6414 /* Skip constant buffer 0, it's for regular uniforms, not UBOs */
6415 uint32_t bound_cbufs = shs->bound_cbufs & ~1u;
6416 while (bound_cbufs) {
6417 const int i = u_bit_scan(&bound_cbufs);
6418 struct pipe_shader_buffer *cbuf = &shs->constbuf[i];
6419 struct iris_state_ref *surf_state = &shs->constbuf_surf_state[i];
6420
6421 if (res->bo == iris_resource_bo(cbuf->buffer)) {
6422 pipe_resource_reference(&surf_state->res, NULL);
6423 ice->state.dirty |= IRIS_DIRTY_CONSTANTS_VS << s;
6424 }
6425 }
6426 }
6427
6428 if (res->bind_history & PIPE_BIND_SHADER_BUFFER) {
6429 uint32_t bound_ssbos = shs->bound_ssbos;
6430 while (bound_ssbos) {
6431 const int i = u_bit_scan(&bound_ssbos);
6432 struct pipe_shader_buffer *ssbo = &shs->ssbo[i];
6433
6434 if (res->bo == iris_resource_bo(ssbo->buffer)) {
6435 struct pipe_shader_buffer buf = {
6436 .buffer = &res->base,
6437 .buffer_offset = ssbo->buffer_offset,
6438 .buffer_size = ssbo->buffer_size,
6439 };
6440 iris_set_shader_buffers(ctx, p_stage, i, 1, &buf,
6441 (shs->writable_ssbos >> i) & 1);
6442 }
6443 }
6444 }
6445
6446 if (res->bind_history & PIPE_BIND_SAMPLER_VIEW) {
6447 uint32_t bound_sampler_views = shs->bound_sampler_views;
6448 while (bound_sampler_views) {
6449 const int i = u_bit_scan(&bound_sampler_views);
6450 struct iris_sampler_view *isv = shs->textures[i];
6451
6452 if (res->bo == iris_resource_bo(isv->base.texture)) {
6453 void *map = alloc_surface_states(ice->state.surface_uploader,
6454 &isv->surface_state,
6455 isv->res->aux.sampler_usages);
6456 assert(map);
6457 fill_buffer_surface_state(&screen->isl_dev, isv->res, map,
6458 isv->view.format, isv->view.swizzle,
6459 isv->base.u.buf.offset,
6460 isv->base.u.buf.size);
6461 ice->state.dirty |= IRIS_DIRTY_BINDINGS_VS << s;
6462 }
6463 }
6464 }
6465
6466 if (res->bind_history & PIPE_BIND_SHADER_IMAGE) {
6467 uint32_t bound_image_views = shs->bound_image_views;
6468 while (bound_image_views) {
6469 const int i = u_bit_scan(&bound_image_views);
6470 struct iris_image_view *iv = &shs->image[i];
6471
6472 if (res->bo == iris_resource_bo(iv->base.resource)) {
6473 iris_set_shader_images(ctx, p_stage, i, 1, &iv->base);
6474 }
6475 }
6476 }
6477 }
6478 }
6479
6480 /* ------------------------------------------------------------------- */
6481
6482 static unsigned
6483 flags_to_post_sync_op(uint32_t flags)
6484 {
6485 if (flags & PIPE_CONTROL_WRITE_IMMEDIATE)
6486 return WriteImmediateData;
6487
6488 if (flags & PIPE_CONTROL_WRITE_DEPTH_COUNT)
6489 return WritePSDepthCount;
6490
6491 if (flags & PIPE_CONTROL_WRITE_TIMESTAMP)
6492 return WriteTimestamp;
6493
6494 return 0;
6495 }
6496
6497 /**
6498 * Do the given flags have a Post Sync or LRI Post Sync operation?
6499 */
6500 static enum pipe_control_flags
6501 get_post_sync_flags(enum pipe_control_flags flags)
6502 {
6503 flags &= PIPE_CONTROL_WRITE_IMMEDIATE |
6504 PIPE_CONTROL_WRITE_DEPTH_COUNT |
6505 PIPE_CONTROL_WRITE_TIMESTAMP |
6506 PIPE_CONTROL_LRI_POST_SYNC_OP;
6507
6508 /* Only one "Post Sync Op" is allowed, and it's mutually exclusive with
6509 * "LRI Post Sync Operation". So more than one bit set would be illegal.
6510 */
6511 assert(util_bitcount(flags) <= 1);
6512
6513 return flags;
6514 }
6515
6516 #define IS_COMPUTE_PIPELINE(batch) (batch->name == IRIS_BATCH_COMPUTE)
6517
6518 /**
6519 * Emit a series of PIPE_CONTROL commands, taking into account any
6520 * workarounds necessary to actually accomplish the caller's request.
6521 *
6522 * Unless otherwise noted, spec quotations in this function come from:
6523 *
6524 * Synchronization of the 3D Pipeline > PIPE_CONTROL Command > Programming
6525 * Restrictions for PIPE_CONTROL.
6526 *
6527 * You should not use this function directly. Use the helpers in
6528 * iris_pipe_control.c instead, which may split the pipe control further.
6529 */
6530 static void
6531 iris_emit_raw_pipe_control(struct iris_batch *batch,
6532 const char *reason,
6533 uint32_t flags,
6534 struct iris_bo *bo,
6535 uint32_t offset,
6536 uint64_t imm)
6537 {
6538 UNUSED const struct gen_device_info *devinfo = &batch->screen->devinfo;
6539 enum pipe_control_flags post_sync_flags = get_post_sync_flags(flags);
6540 enum pipe_control_flags non_lri_post_sync_flags =
6541 post_sync_flags & ~PIPE_CONTROL_LRI_POST_SYNC_OP;
6542
6543 /* Recursive PIPE_CONTROL workarounds --------------------------------
6544 * (http://knowyourmeme.com/memes/xzibit-yo-dawg)
6545 *
6546 * We do these first because we want to look at the original operation,
6547 * rather than any workarounds we set.
6548 */
6549 if (GEN_GEN == 9 && (flags & PIPE_CONTROL_VF_CACHE_INVALIDATE)) {
6550 /* The PIPE_CONTROL "VF Cache Invalidation Enable" bit description
6551 * lists several workarounds:
6552 *
6553 * "Project: SKL, KBL, BXT
6554 *
6555 * If the VF Cache Invalidation Enable is set to a 1 in a
6556 * PIPE_CONTROL, a separate Null PIPE_CONTROL, all bitfields
6557 * sets to 0, with the VF Cache Invalidation Enable set to 0
6558 * needs to be sent prior to the PIPE_CONTROL with VF Cache
6559 * Invalidation Enable set to a 1."
6560 */
6561 iris_emit_raw_pipe_control(batch,
6562 "workaround: recursive VF cache invalidate",
6563 0, NULL, 0, 0);
6564 }
6565
6566 if (GEN_GEN == 9 && IS_COMPUTE_PIPELINE(batch) && post_sync_flags) {
6567 /* Project: SKL / Argument: LRI Post Sync Operation [23]
6568 *
6569 * "PIPECONTROL command with “Command Streamer Stall Enable” must be
6570 * programmed prior to programming a PIPECONTROL command with "LRI
6571 * Post Sync Operation" in GPGPU mode of operation (i.e when
6572 * PIPELINE_SELECT command is set to GPGPU mode of operation)."
6573 *
6574 * The same text exists a few rows below for Post Sync Op.
6575 */
6576 iris_emit_raw_pipe_control(batch,
6577 "workaround: CS stall before gpgpu post-sync",
6578 PIPE_CONTROL_CS_STALL, bo, offset, imm);
6579 }
6580
6581 if (GEN_GEN == 10 && (flags & PIPE_CONTROL_RENDER_TARGET_FLUSH)) {
6582 /* Cannonlake:
6583 * "Before sending a PIPE_CONTROL command with bit 12 set, SW must issue
6584 * another PIPE_CONTROL with Render Target Cache Flush Enable (bit 12)
6585 * = 0 and Pipe Control Flush Enable (bit 7) = 1"
6586 */
6587 iris_emit_raw_pipe_control(batch,
6588 "workaround: PC flush before RT flush",
6589 PIPE_CONTROL_FLUSH_ENABLE, bo, offset, imm);
6590 }
6591
6592 /* "Flush Types" workarounds ---------------------------------------------
6593 * We do these now because they may add post-sync operations or CS stalls.
6594 */
6595
6596 if (GEN_GEN < 11 && flags & PIPE_CONTROL_VF_CACHE_INVALIDATE) {
6597 /* Project: BDW, SKL+ (stopping at CNL) / Argument: VF Invalidate
6598 *
6599 * "'Post Sync Operation' must be enabled to 'Write Immediate Data' or
6600 * 'Write PS Depth Count' or 'Write Timestamp'."
6601 */
6602 if (!bo) {
6603 flags |= PIPE_CONTROL_WRITE_IMMEDIATE;
6604 post_sync_flags |= PIPE_CONTROL_WRITE_IMMEDIATE;
6605 non_lri_post_sync_flags |= PIPE_CONTROL_WRITE_IMMEDIATE;
6606 bo = batch->screen->workaround_bo;
6607 }
6608 }
6609
6610 /* #1130 from Gen10 workarounds page:
6611 *
6612 * "Enable Depth Stall on every Post Sync Op if Render target Cache
6613 * Flush is not enabled in same PIPE CONTROL and Enable Pixel score
6614 * board stall if Render target cache flush is enabled."
6615 *
6616 * Applicable to CNL B0 and C0 steppings only.
6617 *
6618 * The wording here is unclear, and this workaround doesn't look anything
6619 * like the internal bug report recommendations, but leave it be for now...
6620 */
6621 if (GEN_GEN == 10) {
6622 if (flags & PIPE_CONTROL_RENDER_TARGET_FLUSH) {
6623 flags |= PIPE_CONTROL_STALL_AT_SCOREBOARD;
6624 } else if (flags & non_lri_post_sync_flags) {
6625 flags |= PIPE_CONTROL_DEPTH_STALL;
6626 }
6627 }
6628
6629 if (flags & PIPE_CONTROL_DEPTH_STALL) {
6630 /* From the PIPE_CONTROL instruction table, bit 13 (Depth Stall Enable):
6631 *
6632 * "This bit must be DISABLED for operations other than writing
6633 * PS_DEPTH_COUNT."
6634 *
6635 * This seems like nonsense. An Ivybridge workaround requires us to
6636 * emit a PIPE_CONTROL with a depth stall and write immediate post-sync
6637 * operation. Gen8+ requires us to emit depth stalls and depth cache
6638 * flushes together. So, it's hard to imagine this means anything other
6639 * than "we originally intended this to be used for PS_DEPTH_COUNT".
6640 *
6641 * We ignore the supposed restriction and do nothing.
6642 */
6643 }
6644
6645 if (flags & (PIPE_CONTROL_RENDER_TARGET_FLUSH |
6646 PIPE_CONTROL_STALL_AT_SCOREBOARD)) {
6647 /* From the PIPE_CONTROL instruction table, bit 12 and bit 1:
6648 *
6649 * "This bit must be DISABLED for End-of-pipe (Read) fences,
6650 * PS_DEPTH_COUNT or TIMESTAMP queries."
6651 *
6652 * TODO: Implement end-of-pipe checking.
6653 */
6654 assert(!(post_sync_flags & (PIPE_CONTROL_WRITE_DEPTH_COUNT |
6655 PIPE_CONTROL_WRITE_TIMESTAMP)));
6656 }
6657
6658 if (GEN_GEN < 11 && (flags & PIPE_CONTROL_STALL_AT_SCOREBOARD)) {
6659 /* From the PIPE_CONTROL instruction table, bit 1:
6660 *
6661 * "This bit is ignored if Depth Stall Enable is set.
6662 * Further, the render cache is not flushed even if Write Cache
6663 * Flush Enable bit is set."
6664 *
6665 * We assert that the caller doesn't do this combination, to try and
6666 * prevent mistakes. It shouldn't hurt the GPU, though.
6667 *
6668 * We skip this check on Gen11+ as the "Stall at Pixel Scoreboard"
6669 * and "Render Target Flush" combo is explicitly required for BTI
6670 * update workarounds.
6671 */
6672 assert(!(flags & (PIPE_CONTROL_DEPTH_STALL |
6673 PIPE_CONTROL_RENDER_TARGET_FLUSH)));
6674 }
6675
6676 /* PIPE_CONTROL page workarounds ------------------------------------- */
6677
6678 if (GEN_GEN <= 8 && (flags & PIPE_CONTROL_STATE_CACHE_INVALIDATE)) {
6679 /* From the PIPE_CONTROL page itself:
6680 *
6681 * "IVB, HSW, BDW
6682 * Restriction: Pipe_control with CS-stall bit set must be issued
6683 * before a pipe-control command that has the State Cache
6684 * Invalidate bit set."
6685 */
6686 flags |= PIPE_CONTROL_CS_STALL;
6687 }
6688
6689 if (flags & PIPE_CONTROL_FLUSH_LLC) {
6690 /* From the PIPE_CONTROL instruction table, bit 26 (Flush LLC):
6691 *
6692 * "Project: ALL
6693 * SW must always program Post-Sync Operation to "Write Immediate
6694 * Data" when Flush LLC is set."
6695 *
6696 * For now, we just require the caller to do it.
6697 */
6698 assert(flags & PIPE_CONTROL_WRITE_IMMEDIATE);
6699 }
6700
6701 /* "Post-Sync Operation" workarounds -------------------------------- */
6702
6703 /* Project: All / Argument: Global Snapshot Count Reset [19]
6704 *
6705 * "This bit must not be exercised on any product.
6706 * Requires stall bit ([20] of DW1) set."
6707 *
6708 * We don't use this, so we just assert that it isn't used. The
6709 * PIPE_CONTROL instruction page indicates that they intended this
6710 * as a debug feature and don't think it is useful in production,
6711 * but it may actually be usable, should we ever want to.
6712 */
6713 assert((flags & PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET) == 0);
6714
6715 if (flags & (PIPE_CONTROL_MEDIA_STATE_CLEAR |
6716 PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE)) {
6717 /* Project: All / Arguments:
6718 *
6719 * - Generic Media State Clear [16]
6720 * - Indirect State Pointers Disable [16]
6721 *
6722 * "Requires stall bit ([20] of DW1) set."
6723 *
6724 * Also, the PIPE_CONTROL instruction table, bit 16 (Generic Media
6725 * State Clear) says:
6726 *
6727 * "PIPECONTROL command with “Command Streamer Stall Enable” must be
6728 * programmed prior to programming a PIPECONTROL command with "Media
6729 * State Clear" set in GPGPU mode of operation"
6730 *
6731 * This is a subset of the earlier rule, so there's nothing to do.
6732 */
6733 flags |= PIPE_CONTROL_CS_STALL;
6734 }
6735
6736 if (flags & PIPE_CONTROL_STORE_DATA_INDEX) {
6737 /* Project: All / Argument: Store Data Index
6738 *
6739 * "Post-Sync Operation ([15:14] of DW1) must be set to something other
6740 * than '0'."
6741 *
6742 * For now, we just assert that the caller does this. We might want to
6743 * automatically add a write to the workaround BO...
6744 */
6745 assert(non_lri_post_sync_flags != 0);
6746 }
6747
6748 if (flags & PIPE_CONTROL_SYNC_GFDT) {
6749 /* Project: All / Argument: Sync GFDT
6750 *
6751 * "Post-Sync Operation ([15:14] of DW1) must be set to something other
6752 * than '0' or 0x2520[13] must be set."
6753 *
6754 * For now, we just assert that the caller does this.
6755 */
6756 assert(non_lri_post_sync_flags != 0);
6757 }
6758
6759 if (flags & PIPE_CONTROL_TLB_INVALIDATE) {
6760 /* Project: IVB+ / Argument: TLB inv
6761 *
6762 * "Requires stall bit ([20] of DW1) set."
6763 *
6764 * Also, from the PIPE_CONTROL instruction table:
6765 *
6766 * "Project: SKL+
6767 * Post Sync Operation or CS stall must be set to ensure a TLB
6768 * invalidation occurs. Otherwise no cycle will occur to the TLB
6769 * cache to invalidate."
6770 *
6771 * This is not a subset of the earlier rule, so there's nothing to do.
6772 */
6773 flags |= PIPE_CONTROL_CS_STALL;
6774 }
6775
6776 if (GEN_GEN == 9 && devinfo->gt == 4) {
6777 /* TODO: The big Skylake GT4 post sync op workaround */
6778 }
6779
6780 /* "GPGPU specific workarounds" (both post-sync and flush) ------------ */
6781
6782 if (IS_COMPUTE_PIPELINE(batch)) {
6783 if (GEN_GEN >= 9 && (flags & PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE)) {
6784 /* Project: SKL+ / Argument: Tex Invalidate
6785 * "Requires stall bit ([20] of DW) set for all GPGPU Workloads."
6786 */
6787 flags |= PIPE_CONTROL_CS_STALL;
6788 }
6789
6790 if (GEN_GEN == 8 && (post_sync_flags ||
6791 (flags & (PIPE_CONTROL_NOTIFY_ENABLE |
6792 PIPE_CONTROL_DEPTH_STALL |
6793 PIPE_CONTROL_RENDER_TARGET_FLUSH |
6794 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
6795 PIPE_CONTROL_DATA_CACHE_FLUSH)))) {
6796 /* Project: BDW / Arguments:
6797 *
6798 * - LRI Post Sync Operation [23]
6799 * - Post Sync Op [15:14]
6800 * - Notify En [8]
6801 * - Depth Stall [13]
6802 * - Render Target Cache Flush [12]
6803 * - Depth Cache Flush [0]
6804 * - DC Flush Enable [5]
6805 *
6806 * "Requires stall bit ([20] of DW) set for all GPGPU and Media
6807 * Workloads."
6808 */
6809 flags |= PIPE_CONTROL_CS_STALL;
6810
6811 /* Also, from the PIPE_CONTROL instruction table, bit 20:
6812 *
6813 * "Project: BDW
6814 * This bit must be always set when PIPE_CONTROL command is
6815 * programmed by GPGPU and MEDIA workloads, except for the cases
6816 * when only Read Only Cache Invalidation bits are set (State
6817 * Cache Invalidation Enable, Instruction cache Invalidation
6818 * Enable, Texture Cache Invalidation Enable, Constant Cache
6819 * Invalidation Enable). This is to WA FFDOP CG issue, this WA
6820 * need not implemented when FF_DOP_CG is disable via "Fixed
6821 * Function DOP Clock Gate Disable" bit in RC_PSMI_CTRL register."
6822 *
6823 * It sounds like we could avoid CS stalls in some cases, but we
6824 * don't currently bother. This list isn't exactly the list above,
6825 * either...
6826 */
6827 }
6828 }
6829
6830 /* "Stall" workarounds ----------------------------------------------
6831 * These have to come after the earlier ones because we may have added
6832 * some additional CS stalls above.
6833 */
6834
6835 if (GEN_GEN < 9 && (flags & PIPE_CONTROL_CS_STALL)) {
6836 /* Project: PRE-SKL, VLV, CHV
6837 *
6838 * "[All Stepping][All SKUs]:
6839 *
6840 * One of the following must also be set:
6841 *
6842 * - Render Target Cache Flush Enable ([12] of DW1)
6843 * - Depth Cache Flush Enable ([0] of DW1)
6844 * - Stall at Pixel Scoreboard ([1] of DW1)
6845 * - Depth Stall ([13] of DW1)
6846 * - Post-Sync Operation ([13] of DW1)
6847 * - DC Flush Enable ([5] of DW1)"
6848 *
6849 * If we don't already have one of those bits set, we choose to add
6850 * "Stall at Pixel Scoreboard". Some of the other bits require a
6851 * CS stall as a workaround (see above), which would send us into
6852 * an infinite recursion of PIPE_CONTROLs. "Stall at Pixel Scoreboard"
6853 * appears to be safe, so we choose that.
6854 */
6855 const uint32_t wa_bits = PIPE_CONTROL_RENDER_TARGET_FLUSH |
6856 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
6857 PIPE_CONTROL_WRITE_IMMEDIATE |
6858 PIPE_CONTROL_WRITE_DEPTH_COUNT |
6859 PIPE_CONTROL_WRITE_TIMESTAMP |
6860 PIPE_CONTROL_STALL_AT_SCOREBOARD |
6861 PIPE_CONTROL_DEPTH_STALL |
6862 PIPE_CONTROL_DATA_CACHE_FLUSH;
6863 if (!(flags & wa_bits))
6864 flags |= PIPE_CONTROL_STALL_AT_SCOREBOARD;
6865 }
6866
6867 /* Emit --------------------------------------------------------------- */
6868
6869 if (INTEL_DEBUG & DEBUG_PIPE_CONTROL) {
6870 fprintf(stderr,
6871 " PC [%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%"PRIx64"]: %s\n",
6872 (flags & PIPE_CONTROL_FLUSH_ENABLE) ? "PipeCon " : "",
6873 (flags & PIPE_CONTROL_CS_STALL) ? "CS " : "",
6874 (flags & PIPE_CONTROL_STALL_AT_SCOREBOARD) ? "Scoreboard " : "",
6875 (flags & PIPE_CONTROL_VF_CACHE_INVALIDATE) ? "VF " : "",
6876 (flags & PIPE_CONTROL_RENDER_TARGET_FLUSH) ? "RT " : "",
6877 (flags & PIPE_CONTROL_CONST_CACHE_INVALIDATE) ? "Const " : "",
6878 (flags & PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE) ? "TC " : "",
6879 (flags & PIPE_CONTROL_DATA_CACHE_FLUSH) ? "DC " : "",
6880 (flags & PIPE_CONTROL_DEPTH_CACHE_FLUSH) ? "ZFlush " : "",
6881 (flags & PIPE_CONTROL_DEPTH_STALL) ? "ZStall " : "",
6882 (flags & PIPE_CONTROL_STATE_CACHE_INVALIDATE) ? "State " : "",
6883 (flags & PIPE_CONTROL_TLB_INVALIDATE) ? "TLB " : "",
6884 (flags & PIPE_CONTROL_INSTRUCTION_INVALIDATE) ? "Inst " : "",
6885 (flags & PIPE_CONTROL_MEDIA_STATE_CLEAR) ? "MediaClear " : "",
6886 (flags & PIPE_CONTROL_NOTIFY_ENABLE) ? "Notify " : "",
6887 (flags & PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET) ?
6888 "SnapRes" : "",
6889 (flags & PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE) ?
6890 "ISPDis" : "",
6891 (flags & PIPE_CONTROL_WRITE_IMMEDIATE) ? "WriteImm " : "",
6892 (flags & PIPE_CONTROL_WRITE_DEPTH_COUNT) ? "WriteZCount " : "",
6893 (flags & PIPE_CONTROL_WRITE_TIMESTAMP) ? "WriteTimestamp " : "",
6894 imm, reason);
6895 }
6896
6897 iris_emit_cmd(batch, GENX(PIPE_CONTROL), pc) {
6898 pc.LRIPostSyncOperation = NoLRIOperation;
6899 pc.PipeControlFlushEnable = flags & PIPE_CONTROL_FLUSH_ENABLE;
6900 pc.DCFlushEnable = flags & PIPE_CONTROL_DATA_CACHE_FLUSH;
6901 pc.StoreDataIndex = 0;
6902 pc.CommandStreamerStallEnable = flags & PIPE_CONTROL_CS_STALL;
6903 pc.GlobalSnapshotCountReset =
6904 flags & PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET;
6905 pc.TLBInvalidate = flags & PIPE_CONTROL_TLB_INVALIDATE;
6906 pc.GenericMediaStateClear = flags & PIPE_CONTROL_MEDIA_STATE_CLEAR;
6907 pc.StallAtPixelScoreboard = flags & PIPE_CONTROL_STALL_AT_SCOREBOARD;
6908 pc.RenderTargetCacheFlushEnable =
6909 flags & PIPE_CONTROL_RENDER_TARGET_FLUSH;
6910 pc.DepthCacheFlushEnable = flags & PIPE_CONTROL_DEPTH_CACHE_FLUSH;
6911 pc.StateCacheInvalidationEnable =
6912 flags & PIPE_CONTROL_STATE_CACHE_INVALIDATE;
6913 pc.VFCacheInvalidationEnable = flags & PIPE_CONTROL_VF_CACHE_INVALIDATE;
6914 pc.ConstantCacheInvalidationEnable =
6915 flags & PIPE_CONTROL_CONST_CACHE_INVALIDATE;
6916 pc.PostSyncOperation = flags_to_post_sync_op(flags);
6917 pc.DepthStallEnable = flags & PIPE_CONTROL_DEPTH_STALL;
6918 pc.InstructionCacheInvalidateEnable =
6919 flags & PIPE_CONTROL_INSTRUCTION_INVALIDATE;
6920 pc.NotifyEnable = flags & PIPE_CONTROL_NOTIFY_ENABLE;
6921 pc.IndirectStatePointersDisable =
6922 flags & PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE;
6923 pc.TextureCacheInvalidationEnable =
6924 flags & PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE;
6925 pc.Address = rw_bo(bo, offset);
6926 pc.ImmediateData = imm;
6927 }
6928 }
6929
6930 void
6931 genX(emit_urb_setup)(struct iris_context *ice,
6932 struct iris_batch *batch,
6933 const unsigned size[4],
6934 bool tess_present, bool gs_present)
6935 {
6936 const struct gen_device_info *devinfo = &batch->screen->devinfo;
6937 const unsigned push_size_kB = 32;
6938 unsigned entries[4];
6939 unsigned start[4];
6940
6941 ice->shaders.last_vs_entry_size = size[MESA_SHADER_VERTEX];
6942
6943 gen_get_urb_config(devinfo, 1024 * push_size_kB,
6944 1024 * ice->shaders.urb_size,
6945 tess_present, gs_present,
6946 size, entries, start);
6947
6948 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
6949 iris_emit_cmd(batch, GENX(3DSTATE_URB_VS), urb) {
6950 urb._3DCommandSubOpcode += i;
6951 urb.VSURBStartingAddress = start[i];
6952 urb.VSURBEntryAllocationSize = size[i] - 1;
6953 urb.VSNumberofURBEntries = entries[i];
6954 }
6955 }
6956 }
6957
6958 #if GEN_GEN == 9
6959 /**
6960 * Preemption on Gen9 has to be enabled or disabled in various cases.
6961 *
6962 * See these workarounds for preemption:
6963 * - WaDisableMidObjectPreemptionForGSLineStripAdj
6964 * - WaDisableMidObjectPreemptionForTrifanOrPolygon
6965 * - WaDisableMidObjectPreemptionForLineLoop
6966 * - WA#0798
6967 *
6968 * We don't put this in the vtable because it's only used on Gen9.
6969 */
6970 void
6971 gen9_toggle_preemption(struct iris_context *ice,
6972 struct iris_batch *batch,
6973 const struct pipe_draw_info *draw)
6974 {
6975 struct iris_genx_state *genx = ice->state.genx;
6976 bool object_preemption = true;
6977
6978 /* WaDisableMidObjectPreemptionForGSLineStripAdj
6979 *
6980 * "WA: Disable mid-draw preemption when draw-call is a linestrip_adj
6981 * and GS is enabled."
6982 */
6983 if (draw->mode == PIPE_PRIM_LINE_STRIP_ADJACENCY &&
6984 ice->shaders.prog[MESA_SHADER_GEOMETRY])
6985 object_preemption = false;
6986
6987 /* WaDisableMidObjectPreemptionForTrifanOrPolygon
6988 *
6989 * "TriFan miscompare in Execlist Preemption test. Cut index that is
6990 * on a previous context. End the previous, the resume another context
6991 * with a tri-fan or polygon, and the vertex count is corrupted. If we
6992 * prempt again we will cause corruption.
6993 *
6994 * WA: Disable mid-draw preemption when draw-call has a tri-fan."
6995 */
6996 if (draw->mode == PIPE_PRIM_TRIANGLE_FAN)
6997 object_preemption = false;
6998
6999 /* WaDisableMidObjectPreemptionForLineLoop
7000 *
7001 * "VF Stats Counters Missing a vertex when preemption enabled.
7002 *
7003 * WA: Disable mid-draw preemption when the draw uses a lineloop
7004 * topology."
7005 */
7006 if (draw->mode == PIPE_PRIM_LINE_LOOP)
7007 object_preemption = false;
7008
7009 /* WA#0798
7010 *
7011 * "VF is corrupting GAFS data when preempted on an instance boundary
7012 * and replayed with instancing enabled.
7013 *
7014 * WA: Disable preemption when using instanceing."
7015 */
7016 if (draw->instance_count > 1)
7017 object_preemption = false;
7018
7019 if (genx->object_preemption != object_preemption) {
7020 iris_enable_obj_preemption(batch, object_preemption);
7021 genx->object_preemption = object_preemption;
7022 }
7023 }
7024 #endif
7025
7026 static void
7027 iris_lost_genx_state(struct iris_context *ice, struct iris_batch *batch)
7028 {
7029 struct iris_genx_state *genx = ice->state.genx;
7030
7031 memset(genx->last_index_buffer, 0, sizeof(genx->last_index_buffer));
7032 }
7033
7034 static void
7035 iris_emit_mi_report_perf_count(struct iris_batch *batch,
7036 struct iris_bo *bo,
7037 uint32_t offset_in_bytes,
7038 uint32_t report_id)
7039 {
7040 iris_emit_cmd(batch, GENX(MI_REPORT_PERF_COUNT), mi_rpc) {
7041 mi_rpc.MemoryAddress = rw_bo(bo, offset_in_bytes);
7042 mi_rpc.ReportID = report_id;
7043 }
7044 }
7045
7046 /**
7047 * Update the pixel hashing modes that determine the balancing of PS threads
7048 * across subslices and slices.
7049 *
7050 * \param width Width bound of the rendering area (already scaled down if \p
7051 * scale is greater than 1).
7052 * \param height Height bound of the rendering area (already scaled down if \p
7053 * scale is greater than 1).
7054 * \param scale The number of framebuffer samples that could potentially be
7055 * affected by an individual channel of the PS thread. This is
7056 * typically one for single-sampled rendering, but for operations
7057 * like CCS resolves and fast clears a single PS invocation may
7058 * update a huge number of pixels, in which case a finer
7059 * balancing is desirable in order to maximally utilize the
7060 * bandwidth available. UINT_MAX can be used as shorthand for
7061 * "finest hashing mode available".
7062 */
7063 void
7064 genX(emit_hashing_mode)(struct iris_context *ice, struct iris_batch *batch,
7065 unsigned width, unsigned height, unsigned scale)
7066 {
7067 #if GEN_GEN == 9
7068 const struct gen_device_info *devinfo = &batch->screen->devinfo;
7069 const unsigned slice_hashing[] = {
7070 /* Because all Gen9 platforms with more than one slice require
7071 * three-way subslice hashing, a single "normal" 16x16 slice hashing
7072 * block is guaranteed to suffer from substantial imbalance, with one
7073 * subslice receiving twice as much work as the other two in the
7074 * slice.
7075 *
7076 * The performance impact of that would be particularly severe when
7077 * three-way hashing is also in use for slice balancing (which is the
7078 * case for all Gen9 GT4 platforms), because one of the slices
7079 * receives one every three 16x16 blocks in either direction, which
7080 * is roughly the periodicity of the underlying subslice imbalance
7081 * pattern ("roughly" because in reality the hardware's
7082 * implementation of three-way hashing doesn't do exact modulo 3
7083 * arithmetic, which somewhat decreases the magnitude of this effect
7084 * in practice). This leads to a systematic subslice imbalance
7085 * within that slice regardless of the size of the primitive. The
7086 * 32x32 hashing mode guarantees that the subslice imbalance within a
7087 * single slice hashing block is minimal, largely eliminating this
7088 * effect.
7089 */
7090 _32x32,
7091 /* Finest slice hashing mode available. */
7092 NORMAL
7093 };
7094 const unsigned subslice_hashing[] = {
7095 /* 16x16 would provide a slight cache locality benefit especially
7096 * visible in the sampler L1 cache efficiency of low-bandwidth
7097 * non-LLC platforms, but it comes at the cost of greater subslice
7098 * imbalance for primitives of dimensions approximately intermediate
7099 * between 16x4 and 16x16.
7100 */
7101 _16x4,
7102 /* Finest subslice hashing mode available. */
7103 _8x4
7104 };
7105 /* Dimensions of the smallest hashing block of a given hashing mode. If
7106 * the rendering area is smaller than this there can't possibly be any
7107 * benefit from switching to this mode, so we optimize out the
7108 * transition.
7109 */
7110 const unsigned min_size[][2] = {
7111 { 16, 4 },
7112 { 8, 4 }
7113 };
7114 const unsigned idx = scale > 1;
7115
7116 if (width > min_size[idx][0] || height > min_size[idx][1]) {
7117 uint32_t gt_mode;
7118
7119 iris_pack_state(GENX(GT_MODE), &gt_mode, reg) {
7120 reg.SliceHashing = (devinfo->num_slices > 1 ? slice_hashing[idx] : 0);
7121 reg.SliceHashingMask = (devinfo->num_slices > 1 ? -1 : 0);
7122 reg.SubsliceHashing = subslice_hashing[idx];
7123 reg.SubsliceHashingMask = -1;
7124 };
7125
7126 iris_emit_raw_pipe_control(batch,
7127 "workaround: CS stall before GT_MODE LRI",
7128 PIPE_CONTROL_STALL_AT_SCOREBOARD |
7129 PIPE_CONTROL_CS_STALL,
7130 NULL, 0, 0);
7131
7132 iris_emit_lri(batch, GT_MODE, gt_mode);
7133
7134 ice->state.current_hash_scale = scale;
7135 }
7136 #endif
7137 }
7138
7139 void
7140 genX(init_state)(struct iris_context *ice)
7141 {
7142 struct pipe_context *ctx = &ice->ctx;
7143 struct iris_screen *screen = (struct iris_screen *)ctx->screen;
7144
7145 ctx->create_blend_state = iris_create_blend_state;
7146 ctx->create_depth_stencil_alpha_state = iris_create_zsa_state;
7147 ctx->create_rasterizer_state = iris_create_rasterizer_state;
7148 ctx->create_sampler_state = iris_create_sampler_state;
7149 ctx->create_sampler_view = iris_create_sampler_view;
7150 ctx->create_surface = iris_create_surface;
7151 ctx->create_vertex_elements_state = iris_create_vertex_elements;
7152 ctx->bind_blend_state = iris_bind_blend_state;
7153 ctx->bind_depth_stencil_alpha_state = iris_bind_zsa_state;
7154 ctx->bind_sampler_states = iris_bind_sampler_states;
7155 ctx->bind_rasterizer_state = iris_bind_rasterizer_state;
7156 ctx->bind_vertex_elements_state = iris_bind_vertex_elements_state;
7157 ctx->delete_blend_state = iris_delete_state;
7158 ctx->delete_depth_stencil_alpha_state = iris_delete_state;
7159 ctx->delete_rasterizer_state = iris_delete_state;
7160 ctx->delete_sampler_state = iris_delete_state;
7161 ctx->delete_vertex_elements_state = iris_delete_state;
7162 ctx->set_blend_color = iris_set_blend_color;
7163 ctx->set_clip_state = iris_set_clip_state;
7164 ctx->set_constant_buffer = iris_set_constant_buffer;
7165 ctx->set_shader_buffers = iris_set_shader_buffers;
7166 ctx->set_shader_images = iris_set_shader_images;
7167 ctx->set_sampler_views = iris_set_sampler_views;
7168 ctx->set_tess_state = iris_set_tess_state;
7169 ctx->set_framebuffer_state = iris_set_framebuffer_state;
7170 ctx->set_polygon_stipple = iris_set_polygon_stipple;
7171 ctx->set_sample_mask = iris_set_sample_mask;
7172 ctx->set_scissor_states = iris_set_scissor_states;
7173 ctx->set_stencil_ref = iris_set_stencil_ref;
7174 ctx->set_vertex_buffers = iris_set_vertex_buffers;
7175 ctx->set_viewport_states = iris_set_viewport_states;
7176 ctx->sampler_view_destroy = iris_sampler_view_destroy;
7177 ctx->surface_destroy = iris_surface_destroy;
7178 ctx->draw_vbo = iris_draw_vbo;
7179 ctx->launch_grid = iris_launch_grid;
7180 ctx->create_stream_output_target = iris_create_stream_output_target;
7181 ctx->stream_output_target_destroy = iris_stream_output_target_destroy;
7182 ctx->set_stream_output_targets = iris_set_stream_output_targets;
7183
7184 ice->vtbl.destroy_state = iris_destroy_state;
7185 ice->vtbl.init_render_context = iris_init_render_context;
7186 ice->vtbl.init_compute_context = iris_init_compute_context;
7187 ice->vtbl.upload_render_state = iris_upload_render_state;
7188 ice->vtbl.update_surface_base_address = iris_update_surface_base_address;
7189 ice->vtbl.upload_compute_state = iris_upload_compute_state;
7190 ice->vtbl.emit_raw_pipe_control = iris_emit_raw_pipe_control;
7191 ice->vtbl.emit_mi_report_perf_count = iris_emit_mi_report_perf_count;
7192 ice->vtbl.rebind_buffer = iris_rebind_buffer;
7193 ice->vtbl.load_register_reg32 = iris_load_register_reg32;
7194 ice->vtbl.load_register_reg64 = iris_load_register_reg64;
7195 ice->vtbl.load_register_imm32 = iris_load_register_imm32;
7196 ice->vtbl.load_register_imm64 = iris_load_register_imm64;
7197 ice->vtbl.load_register_mem32 = iris_load_register_mem32;
7198 ice->vtbl.load_register_mem64 = iris_load_register_mem64;
7199 ice->vtbl.store_register_mem32 = iris_store_register_mem32;
7200 ice->vtbl.store_register_mem64 = iris_store_register_mem64;
7201 ice->vtbl.store_data_imm32 = iris_store_data_imm32;
7202 ice->vtbl.store_data_imm64 = iris_store_data_imm64;
7203 ice->vtbl.copy_mem_mem = iris_copy_mem_mem;
7204 ice->vtbl.derived_program_state_size = iris_derived_program_state_size;
7205 ice->vtbl.store_derived_program_state = iris_store_derived_program_state;
7206 ice->vtbl.create_so_decl_list = iris_create_so_decl_list;
7207 ice->vtbl.populate_vs_key = iris_populate_vs_key;
7208 ice->vtbl.populate_tcs_key = iris_populate_tcs_key;
7209 ice->vtbl.populate_tes_key = iris_populate_tes_key;
7210 ice->vtbl.populate_gs_key = iris_populate_gs_key;
7211 ice->vtbl.populate_fs_key = iris_populate_fs_key;
7212 ice->vtbl.populate_cs_key = iris_populate_cs_key;
7213 ice->vtbl.mocs = mocs;
7214 ice->vtbl.lost_genx_state = iris_lost_genx_state;
7215
7216 ice->state.dirty = ~0ull;
7217
7218 ice->state.statistics_counters_enabled = true;
7219
7220 ice->state.sample_mask = 0xffff;
7221 ice->state.num_viewports = 1;
7222 ice->state.prim_mode = PIPE_PRIM_MAX;
7223 ice->state.genx = calloc(1, sizeof(struct iris_genx_state));
7224 ice->draw.derived_params.drawid = -1;
7225
7226 /* Make a 1x1x1 null surface for unbound textures */
7227 void *null_surf_map =
7228 upload_state(ice->state.surface_uploader, &ice->state.unbound_tex,
7229 4 * GENX(RENDER_SURFACE_STATE_length), 64);
7230 isl_null_fill_state(&screen->isl_dev, null_surf_map, isl_extent3d(1, 1, 1));
7231 ice->state.unbound_tex.offset +=
7232 iris_bo_offset_from_base_address(iris_resource_bo(ice->state.unbound_tex.res));
7233
7234 /* Default all scissor rectangles to be empty regions. */
7235 for (int i = 0; i < IRIS_MAX_VIEWPORTS; i++) {
7236 ice->state.scissors[i] = (struct pipe_scissor_state) {
7237 .minx = 1, .maxx = 0, .miny = 1, .maxy = 0,
7238 };
7239 }
7240 }