2 * Copyright © 2017 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
30 #define __gen_validate_value(x) VALGRIND_CHECK_MEM_IS_DEFINED(&(x), sizeof(x))
35 #include "pipe/p_defines.h"
36 #include "pipe/p_state.h"
37 #include "pipe/p_context.h"
38 #include "pipe/p_screen.h"
39 #include "util/u_inlines.h"
40 #include "util/u_transfer.h"
42 #include "intel/compiler/brw_compiler.h"
43 #include "intel/common/gen_l3_config.h"
44 #include "intel/common/gen_sample_positions.h"
45 #include "iris_batch.h"
46 #include "iris_context.h"
47 #include "iris_pipe.h"
48 #include "iris_resource.h"
50 #define __gen_address_type struct iris_address
51 #define __gen_user_data struct iris_batch
53 #define ARRAY_BYTES(x) (sizeof(uint32_t) * ARRAY_SIZE(x))
56 __gen_combine_address(struct iris_batch
*batch
, void *location
,
57 struct iris_address addr
, uint32_t delta
)
60 return addr
.offset
+ delta
;
62 return iris_batch_reloc(batch
, location
- batch
->cmdbuf
.map
, addr
.bo
,
63 addr
.offset
+ delta
, addr
.reloc_flags
);
66 #define __genxml_cmd_length(cmd) cmd ## _length
67 #define __genxml_cmd_length_bias(cmd) cmd ## _length_bias
68 #define __genxml_cmd_header(cmd) cmd ## _header
69 #define __genxml_cmd_pack(cmd) cmd ## _pack
72 get_command_space(struct iris_batch
*batch
, unsigned bytes
)
74 iris_require_command_space(batch
, bytes
);
75 void *map
= batch
->cmdbuf
.map_next
;
76 batch
->cmdbuf
.map_next
+= bytes
;
80 #define _iris_pack_command(batch, cmd, dst, name) \
81 for (struct cmd name = { __genxml_cmd_header(cmd) }, \
82 *_dst = (void *)(dst); __builtin_expect(_dst != NULL, 1); \
83 ({ __genxml_cmd_pack(cmd)(batch, (void *)_dst, &name); \
87 #define iris_pack_command(cmd, dst, name) \
88 _iris_pack_command(NULL, cmd, dst, name)
90 #define iris_pack_state(cmd, dst, name) \
91 for (struct cmd name = {}, \
92 *_dst = (void *)(dst); __builtin_expect(_dst != NULL, 1); \
93 __genxml_cmd_pack(cmd)(NULL, (void *)_dst, &name), \
96 #define iris_emit_cmd(batch, cmd, name) \
97 _iris_pack_command(batch, cmd, get_command_space(batch, 4 * __genxml_cmd_length(cmd)), name)
99 #define iris_emit_merge(batch, dwords0, dwords1, num_dwords) \
101 uint32_t *dw = get_command_space(batch, 4 * num_dwords); \
102 for (uint32_t i = 0; i < num_dwords; i++) \
103 dw[i] = (dwords0)[i] | (dwords1)[i]; \
104 VG(VALGRIND_CHECK_MEM_IS_DEFINED(dw, num_dwords)); \
107 #define iris_emit_with_addr(batch, dwords, num_dw, addr_field, addr) \
109 STATIC_ASSERT((GENX(addr_field) % 64) == 0); \
110 assert(num_dw <= ARRAY_SIZE(dwords)); \
111 int addr_idx = GENX(addr_field) / 32; \
112 uint32_t *dw = get_command_space(batch, 4 * num_dw); \
113 for (uint32_t i = 0; i < addr_idx; i++) { \
114 dw[i] = (dwords)[i]; \
116 uint64_t *qw = (uint64_t *) &dw[addr_idx]; \
117 *qw = iris_batch_reloc(batch, (void *)qw - batch->cmdbuf.map, \
119 addr.offset + (dwords)[addr_idx + 1], \
121 for (uint32_t i = addr_idx + 1; i < num_dw; i++) { \
122 dw[i] = (dwords)[i]; \
124 VG(VALGRIND_CHECK_MEM_IS_DEFINED(dw, num_dw * 4)); \
127 #include "genxml/genX_pack.h"
128 #include "genxml/gen_macros.h"
129 #include "genxml/genX_bits.h"
131 #define MOCS_WB (2 << 1)
133 UNUSED
static void pipe_asserts()
135 #define PIPE_ASSERT(x) STATIC_ASSERT((int)x)
137 /* pipe_logicop happens to match the hardware. */
138 PIPE_ASSERT(PIPE_LOGICOP_CLEAR
== LOGICOP_CLEAR
);
139 PIPE_ASSERT(PIPE_LOGICOP_NOR
== LOGICOP_NOR
);
140 PIPE_ASSERT(PIPE_LOGICOP_AND_INVERTED
== LOGICOP_AND_INVERTED
);
141 PIPE_ASSERT(PIPE_LOGICOP_COPY_INVERTED
== LOGICOP_COPY_INVERTED
);
142 PIPE_ASSERT(PIPE_LOGICOP_AND_REVERSE
== LOGICOP_AND_REVERSE
);
143 PIPE_ASSERT(PIPE_LOGICOP_INVERT
== LOGICOP_INVERT
);
144 PIPE_ASSERT(PIPE_LOGICOP_XOR
== LOGICOP_XOR
);
145 PIPE_ASSERT(PIPE_LOGICOP_NAND
== LOGICOP_NAND
);
146 PIPE_ASSERT(PIPE_LOGICOP_AND
== LOGICOP_AND
);
147 PIPE_ASSERT(PIPE_LOGICOP_EQUIV
== LOGICOP_EQUIV
);
148 PIPE_ASSERT(PIPE_LOGICOP_NOOP
== LOGICOP_NOOP
);
149 PIPE_ASSERT(PIPE_LOGICOP_OR_INVERTED
== LOGICOP_OR_INVERTED
);
150 PIPE_ASSERT(PIPE_LOGICOP_COPY
== LOGICOP_COPY
);
151 PIPE_ASSERT(PIPE_LOGICOP_OR_REVERSE
== LOGICOP_OR_REVERSE
);
152 PIPE_ASSERT(PIPE_LOGICOP_OR
== LOGICOP_OR
);
153 PIPE_ASSERT(PIPE_LOGICOP_SET
== LOGICOP_SET
);
155 /* pipe_blend_func happens to match the hardware. */
156 PIPE_ASSERT(PIPE_BLENDFACTOR_ONE
== BLENDFACTOR_ONE
);
157 PIPE_ASSERT(PIPE_BLENDFACTOR_SRC_COLOR
== BLENDFACTOR_SRC_COLOR
);
158 PIPE_ASSERT(PIPE_BLENDFACTOR_SRC_ALPHA
== BLENDFACTOR_SRC_ALPHA
);
159 PIPE_ASSERT(PIPE_BLENDFACTOR_DST_ALPHA
== BLENDFACTOR_DST_ALPHA
);
160 PIPE_ASSERT(PIPE_BLENDFACTOR_DST_COLOR
== BLENDFACTOR_DST_COLOR
);
161 PIPE_ASSERT(PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
== BLENDFACTOR_SRC_ALPHA_SATURATE
);
162 PIPE_ASSERT(PIPE_BLENDFACTOR_CONST_COLOR
== BLENDFACTOR_CONST_COLOR
);
163 PIPE_ASSERT(PIPE_BLENDFACTOR_CONST_ALPHA
== BLENDFACTOR_CONST_ALPHA
);
164 PIPE_ASSERT(PIPE_BLENDFACTOR_SRC1_COLOR
== BLENDFACTOR_SRC1_COLOR
);
165 PIPE_ASSERT(PIPE_BLENDFACTOR_SRC1_ALPHA
== BLENDFACTOR_SRC1_ALPHA
);
166 PIPE_ASSERT(PIPE_BLENDFACTOR_ZERO
== BLENDFACTOR_ZERO
);
167 PIPE_ASSERT(PIPE_BLENDFACTOR_INV_SRC_COLOR
== BLENDFACTOR_INV_SRC_COLOR
);
168 PIPE_ASSERT(PIPE_BLENDFACTOR_INV_SRC_ALPHA
== BLENDFACTOR_INV_SRC_ALPHA
);
169 PIPE_ASSERT(PIPE_BLENDFACTOR_INV_DST_ALPHA
== BLENDFACTOR_INV_DST_ALPHA
);
170 PIPE_ASSERT(PIPE_BLENDFACTOR_INV_DST_COLOR
== BLENDFACTOR_INV_DST_COLOR
);
171 PIPE_ASSERT(PIPE_BLENDFACTOR_INV_CONST_COLOR
== BLENDFACTOR_INV_CONST_COLOR
);
172 PIPE_ASSERT(PIPE_BLENDFACTOR_INV_CONST_ALPHA
== BLENDFACTOR_INV_CONST_ALPHA
);
173 PIPE_ASSERT(PIPE_BLENDFACTOR_INV_SRC1_COLOR
== BLENDFACTOR_INV_SRC1_COLOR
);
174 PIPE_ASSERT(PIPE_BLENDFACTOR_INV_SRC1_ALPHA
== BLENDFACTOR_INV_SRC1_ALPHA
);
176 /* pipe_blend_func happens to match the hardware. */
177 PIPE_ASSERT(PIPE_BLEND_ADD
== BLENDFUNCTION_ADD
);
178 PIPE_ASSERT(PIPE_BLEND_SUBTRACT
== BLENDFUNCTION_SUBTRACT
);
179 PIPE_ASSERT(PIPE_BLEND_REVERSE_SUBTRACT
== BLENDFUNCTION_REVERSE_SUBTRACT
);
180 PIPE_ASSERT(PIPE_BLEND_MIN
== BLENDFUNCTION_MIN
);
181 PIPE_ASSERT(PIPE_BLEND_MAX
== BLENDFUNCTION_MAX
);
183 /* pipe_stencil_op happens to match the hardware. */
184 PIPE_ASSERT(PIPE_STENCIL_OP_KEEP
== STENCILOP_KEEP
);
185 PIPE_ASSERT(PIPE_STENCIL_OP_ZERO
== STENCILOP_ZERO
);
186 PIPE_ASSERT(PIPE_STENCIL_OP_REPLACE
== STENCILOP_REPLACE
);
187 PIPE_ASSERT(PIPE_STENCIL_OP_INCR
== STENCILOP_INCRSAT
);
188 PIPE_ASSERT(PIPE_STENCIL_OP_DECR
== STENCILOP_DECRSAT
);
189 PIPE_ASSERT(PIPE_STENCIL_OP_INCR_WRAP
== STENCILOP_INCR
);
190 PIPE_ASSERT(PIPE_STENCIL_OP_DECR_WRAP
== STENCILOP_DECR
);
191 PIPE_ASSERT(PIPE_STENCIL_OP_INVERT
== STENCILOP_INVERT
);
193 /* pipe_sprite_coord_mode happens to match 3DSTATE_SBE */
194 PIPE_ASSERT(PIPE_SPRITE_COORD_UPPER_LEFT
== UPPERLEFT
);
195 PIPE_ASSERT(PIPE_SPRITE_COORD_LOWER_LEFT
== LOWERLEFT
);
200 translate_prim_type(enum pipe_prim_type prim
, uint8_t verts_per_patch
)
202 static const unsigned map
[] = {
203 [PIPE_PRIM_POINTS
] = _3DPRIM_POINTLIST
,
204 [PIPE_PRIM_LINES
] = _3DPRIM_LINELIST
,
205 [PIPE_PRIM_LINE_LOOP
] = _3DPRIM_LINELOOP
,
206 [PIPE_PRIM_LINE_STRIP
] = _3DPRIM_LINESTRIP
,
207 [PIPE_PRIM_TRIANGLES
] = _3DPRIM_TRILIST
,
208 [PIPE_PRIM_TRIANGLE_STRIP
] = _3DPRIM_TRISTRIP
,
209 [PIPE_PRIM_TRIANGLE_FAN
] = _3DPRIM_TRIFAN
,
210 [PIPE_PRIM_QUADS
] = _3DPRIM_QUADLIST
,
211 [PIPE_PRIM_QUAD_STRIP
] = _3DPRIM_QUADSTRIP
,
212 [PIPE_PRIM_POLYGON
] = _3DPRIM_POLYGON
,
213 [PIPE_PRIM_LINES_ADJACENCY
] = _3DPRIM_LINELIST_ADJ
,
214 [PIPE_PRIM_LINE_STRIP_ADJACENCY
] = _3DPRIM_LINESTRIP_ADJ
,
215 [PIPE_PRIM_TRIANGLES_ADJACENCY
] = _3DPRIM_TRILIST_ADJ
,
216 [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
] = _3DPRIM_TRISTRIP_ADJ
,
217 [PIPE_PRIM_PATCHES
] = _3DPRIM_PATCHLIST_1
- 1,
220 return map
[prim
] + (prim
== PIPE_PRIM_PATCHES
? verts_per_patch
: 0);
224 translate_compare_func(enum pipe_compare_func pipe_func
)
226 static const unsigned map
[] = {
227 [PIPE_FUNC_NEVER
] = COMPAREFUNCTION_NEVER
,
228 [PIPE_FUNC_LESS
] = COMPAREFUNCTION_LESS
,
229 [PIPE_FUNC_EQUAL
] = COMPAREFUNCTION_EQUAL
,
230 [PIPE_FUNC_LEQUAL
] = COMPAREFUNCTION_LEQUAL
,
231 [PIPE_FUNC_GREATER
] = COMPAREFUNCTION_GREATER
,
232 [PIPE_FUNC_NOTEQUAL
] = COMPAREFUNCTION_NOTEQUAL
,
233 [PIPE_FUNC_GEQUAL
] = COMPAREFUNCTION_GEQUAL
,
234 [PIPE_FUNC_ALWAYS
] = COMPAREFUNCTION_ALWAYS
,
236 return map
[pipe_func
];
240 translate_shadow_func(enum pipe_compare_func pipe_func
)
242 /* Gallium specifies the result of shadow comparisons as:
244 * 1 if ref <op> texel,
249 * 0 if texel <op> ref,
252 * So we need to flip the operator and also negate.
254 static const unsigned map
[] = {
255 [PIPE_FUNC_NEVER
] = PREFILTEROPALWAYS
,
256 [PIPE_FUNC_LESS
] = PREFILTEROPLEQUAL
,
257 [PIPE_FUNC_EQUAL
] = PREFILTEROPNOTEQUAL
,
258 [PIPE_FUNC_LEQUAL
] = PREFILTEROPLESS
,
259 [PIPE_FUNC_GREATER
] = PREFILTEROPGEQUAL
,
260 [PIPE_FUNC_NOTEQUAL
] = PREFILTEROPEQUAL
,
261 [PIPE_FUNC_GEQUAL
] = PREFILTEROPGREATER
,
262 [PIPE_FUNC_ALWAYS
] = PREFILTEROPNEVER
,
264 return map
[pipe_func
];
268 translate_cull_mode(unsigned pipe_face
)
270 static const unsigned map
[4] = {
271 [PIPE_FACE_NONE
] = CULLMODE_NONE
,
272 [PIPE_FACE_FRONT
] = CULLMODE_FRONT
,
273 [PIPE_FACE_BACK
] = CULLMODE_BACK
,
274 [PIPE_FACE_FRONT_AND_BACK
] = CULLMODE_BOTH
,
276 return map
[pipe_face
];
280 translate_fill_mode(unsigned pipe_polymode
)
282 static const unsigned map
[4] = {
283 [PIPE_POLYGON_MODE_FILL
] = FILL_MODE_SOLID
,
284 [PIPE_POLYGON_MODE_LINE
] = FILL_MODE_WIREFRAME
,
285 [PIPE_POLYGON_MODE_POINT
] = FILL_MODE_POINT
,
286 [PIPE_POLYGON_MODE_FILL_RECTANGLE
] = FILL_MODE_SOLID
,
288 return map
[pipe_polymode
];
291 static struct iris_address
292 ro_bo(struct iris_bo
*bo
, uint32_t offset
)
294 return (struct iris_address
) { .bo
= bo
, .offset
= offset
};
298 iris_emit_state_base_address(struct iris_batch
*batch
)
300 /* XXX: PIPE_CONTROLs */
302 iris_emit_cmd(batch
, GENX(STATE_BASE_ADDRESS
), sba
) {
304 // XXX: MOCS is stupid for this.
305 sba
.GeneralStateMemoryObjectControlState
= MOCS_WB
;
306 sba
.StatelessDataPortAccessMemoryObjectControlState
= MOCS_WB
;
307 sba
.SurfaceStateMemoryObjectControlState
= MOCS_WB
;
308 sba
.DynamicStateMemoryObjectControlState
= MOCS_WB
;
309 sba
.IndirectObjectMemoryObjectControlState
= MOCS_WB
;
310 sba
.InstructionMemoryObjectControlState
= MOCS_WB
;
311 sba
.BindlessSurfaceStateMemoryObjectControlState
= MOCS_WB
;
314 sba
.GeneralStateBaseAddressModifyEnable
= true;
315 sba
.SurfaceStateBaseAddressModifyEnable
= true;
316 sba
.DynamicStateBaseAddressModifyEnable
= true;
317 sba
.IndirectObjectBaseAddressModifyEnable
= true;
318 sba
.InstructionBaseAddressModifyEnable
= true;
319 sba
.GeneralStateBufferSizeModifyEnable
= true;
320 sba
.DynamicStateBufferSizeModifyEnable
= true;
321 sba
.BindlessSurfaceStateBaseAddressModifyEnable
= true;
322 sba
.IndirectObjectBufferSizeModifyEnable
= true;
323 sba
.InstructionBuffersizeModifyEnable
= true;
325 sba
.SurfaceStateBaseAddress
= ro_bo(batch
->statebuf
.bo
, 0);
326 sba
.DynamicStateBaseAddress
= ro_bo(batch
->statebuf
.bo
, 0);
328 sba
.GeneralStateBufferSize
= 0xfffff;
329 sba
.IndirectObjectBufferSize
= 0xfffff;
330 sba
.InstructionBufferSize
= 0xfffff;
331 sba
.DynamicStateBufferSize
= ALIGN(MAX_STATE_SIZE
, 4096);
336 iris_init_render_context(struct iris_screen
*screen
,
337 struct iris_batch
*batch
,
338 struct pipe_debug_callback
*dbg
)
340 batch
->emit_state_base_address
= iris_emit_state_base_address
;
341 iris_init_batch(batch
, screen
, dbg
, I915_EXEC_RENDER
);
343 iris_emit_cmd(batch
, GENX(3DSTATE_DRAWING_RECTANGLE
), rect
) {
344 rect
.ClippedDrawingRectangleXMax
= UINT16_MAX
;
345 rect
.ClippedDrawingRectangleYMax
= UINT16_MAX
;
347 iris_emit_cmd(batch
, GENX(3DSTATE_SAMPLE_PATTERN
), pat
) {
348 GEN_SAMPLE_POS_1X(pat
._1xSample
);
349 GEN_SAMPLE_POS_2X(pat
._2xSample
);
350 GEN_SAMPLE_POS_4X(pat
._4xSample
);
351 GEN_SAMPLE_POS_8X(pat
._8xSample
);
352 GEN_SAMPLE_POS_16X(pat
._16xSample
);
354 iris_emit_cmd(batch
, GENX(3DSTATE_AA_LINE_PARAMETERS
), foo
);
355 iris_emit_cmd(batch
, GENX(3DSTATE_WM_CHROMAKEY
), foo
);
356 iris_emit_cmd(batch
, GENX(3DSTATE_WM_HZ_OP
), foo
);
357 /* XXX: may need to set an offset for origin-UL framebuffers */
358 iris_emit_cmd(batch
, GENX(3DSTATE_POLY_STIPPLE_OFFSET
), foo
);
360 /* Just assign a static partitioning. */
361 for (int i
= 0; i
<= MESA_SHADER_FRAGMENT
; i
++) {
362 iris_emit_cmd(batch
, GENX(3DSTATE_PUSH_CONSTANT_ALLOC_VS
), alloc
) {
363 alloc
._3DCommandSubOpcode
= 18 + i
;
364 alloc
.ConstantBufferOffset
= 6 * i
;
365 alloc
.ConstantBufferSize
= i
== MESA_SHADER_FRAGMENT
? 8 : 6;
371 iris_launch_grid(struct pipe_context
*ctx
, const struct pipe_grid_info
*info
)
376 iris_set_blend_color(struct pipe_context
*ctx
,
377 const struct pipe_blend_color
*state
)
379 struct iris_context
*ice
= (struct iris_context
*) ctx
;
381 memcpy(&ice
->state
.blend_color
, state
, sizeof(struct pipe_blend_color
));
382 ice
->state
.dirty
|= IRIS_DIRTY_COLOR_CALC_STATE
;
385 struct iris_blend_state
{
386 uint32_t ps_blend
[GENX(3DSTATE_PS_BLEND_length
)];
387 uint32_t blend_state
[GENX(BLEND_STATE_length
) +
388 BRW_MAX_DRAW_BUFFERS
* GENX(BLEND_STATE_ENTRY_length
)];
390 bool alpha_to_coverage
; /* for shader key */
394 iris_create_blend_state(struct pipe_context
*ctx
,
395 const struct pipe_blend_state
*state
)
397 struct iris_blend_state
*cso
= malloc(sizeof(struct iris_blend_state
));
398 uint32_t *blend_state
= cso
->blend_state
;
400 cso
->alpha_to_coverage
= state
->alpha_to_coverage
;
402 iris_pack_command(GENX(3DSTATE_PS_BLEND
), cso
->ps_blend
, pb
) {
403 /* pb.HasWriteableRT is filled in at draw time. */
404 /* pb.AlphaTestEnable is filled in at draw time. */
405 pb
.AlphaToCoverageEnable
= state
->alpha_to_coverage
;
406 pb
.IndependentAlphaBlendEnable
= state
->independent_blend_enable
;
408 pb
.ColorBufferBlendEnable
= state
->rt
[0].blend_enable
;
410 pb
.SourceBlendFactor
= state
->rt
[0].rgb_src_factor
;
411 pb
.SourceAlphaBlendFactor
= state
->rt
[0].alpha_func
;
412 pb
.DestinationBlendFactor
= state
->rt
[0].rgb_dst_factor
;
413 pb
.DestinationAlphaBlendFactor
= state
->rt
[0].alpha_dst_factor
;
416 iris_pack_state(GENX(BLEND_STATE
), blend_state
, bs
) {
417 bs
.AlphaToCoverageEnable
= state
->alpha_to_coverage
;
418 bs
.IndependentAlphaBlendEnable
= state
->independent_blend_enable
;
419 bs
.AlphaToOneEnable
= state
->alpha_to_one
;
420 bs
.AlphaToCoverageDitherEnable
= state
->alpha_to_coverage
;
421 bs
.ColorDitherEnable
= state
->dither
;
422 /* bl.AlphaTestEnable and bs.AlphaTestFunction are filled in later. */
425 blend_state
+= GENX(BLEND_STATE_length
);
427 for (int i
= 0; i
< BRW_MAX_DRAW_BUFFERS
; i
++) {
428 iris_pack_state(GENX(BLEND_STATE_ENTRY
), blend_state
, be
) {
429 be
.LogicOpEnable
= state
->logicop_enable
;
430 be
.LogicOpFunction
= state
->logicop_func
;
432 be
.PreBlendSourceOnlyClampEnable
= false;
433 be
.ColorClampRange
= COLORCLAMP_RTFORMAT
;
434 be
.PreBlendColorClampEnable
= true;
435 be
.PostBlendColorClampEnable
= true;
437 be
.ColorBufferBlendEnable
= state
->rt
[i
].blend_enable
;
439 be
.ColorBlendFunction
= state
->rt
[i
].rgb_func
;
440 be
.AlphaBlendFunction
= state
->rt
[i
].alpha_func
;
441 be
.SourceBlendFactor
= state
->rt
[i
].rgb_src_factor
;
442 be
.SourceAlphaBlendFactor
= state
->rt
[i
].alpha_func
;
443 be
.DestinationBlendFactor
= state
->rt
[i
].rgb_dst_factor
;
444 be
.DestinationAlphaBlendFactor
= state
->rt
[i
].alpha_dst_factor
;
446 be
.WriteDisableRed
= state
->rt
[i
].colormask
& PIPE_MASK_R
;
447 be
.WriteDisableGreen
= state
->rt
[i
].colormask
& PIPE_MASK_G
;
448 be
.WriteDisableBlue
= state
->rt
[i
].colormask
& PIPE_MASK_B
;
449 be
.WriteDisableAlpha
= state
->rt
[i
].colormask
& PIPE_MASK_A
;
451 blend_state
+= GENX(BLEND_STATE_ENTRY_length
);
458 iris_bind_blend_state(struct pipe_context
*ctx
, void *state
)
460 struct iris_context
*ice
= (struct iris_context
*) ctx
;
461 ice
->state
.cso_blend
= state
;
462 ice
->state
.dirty
|= IRIS_DIRTY_CC_VIEWPORT
;
463 ice
->state
.dirty
|= IRIS_DIRTY_WM_DEPTH_STENCIL
;
466 struct iris_depth_stencil_alpha_state
{
467 uint32_t wmds
[GENX(3DSTATE_WM_DEPTH_STENCIL_length
)];
468 uint32_t cc_vp
[GENX(CC_VIEWPORT_length
)];
470 struct pipe_alpha_state alpha
; /* to BLEND_STATE, 3DSTATE_PS_BLEND */
474 iris_create_zsa_state(struct pipe_context
*ctx
,
475 const struct pipe_depth_stencil_alpha_state
*state
)
477 struct iris_depth_stencil_alpha_state
*cso
=
478 malloc(sizeof(struct iris_depth_stencil_alpha_state
));
480 cso
->alpha
= state
->alpha
;
482 bool two_sided_stencil
= state
->stencil
[1].enabled
;
484 /* The state tracker needs to optimize away EQUAL writes for us. */
485 assert(!(state
->depth
.func
== PIPE_FUNC_EQUAL
&& state
->depth
.writemask
));
487 iris_pack_command(GENX(3DSTATE_WM_DEPTH_STENCIL
), cso
->wmds
, wmds
) {
488 wmds
.StencilFailOp
= state
->stencil
[0].fail_op
;
489 wmds
.StencilPassDepthFailOp
= state
->stencil
[0].zfail_op
;
490 wmds
.StencilPassDepthPassOp
= state
->stencil
[0].zpass_op
;
491 wmds
.StencilTestFunction
=
492 translate_compare_func(state
->stencil
[0].func
);
493 wmds
.BackfaceStencilFailOp
= state
->stencil
[1].fail_op
;
494 wmds
.BackfaceStencilPassDepthFailOp
= state
->stencil
[1].zfail_op
;
495 wmds
.BackfaceStencilPassDepthPassOp
= state
->stencil
[1].zpass_op
;
496 wmds
.BackfaceStencilTestFunction
=
497 translate_compare_func(state
->stencil
[1].func
);
498 wmds
.DepthTestFunction
= translate_compare_func(state
->depth
.func
);
499 wmds
.DoubleSidedStencilEnable
= two_sided_stencil
;
500 wmds
.StencilTestEnable
= state
->stencil
[0].enabled
;
501 wmds
.StencilBufferWriteEnable
=
502 state
->stencil
[0].writemask
!= 0 ||
503 (two_sided_stencil
&& state
->stencil
[1].writemask
!= 0);
504 wmds
.DepthTestEnable
= state
->depth
.enabled
;
505 wmds
.DepthBufferWriteEnable
= state
->depth
.writemask
;
506 wmds
.StencilTestMask
= state
->stencil
[0].valuemask
;
507 wmds
.StencilWriteMask
= state
->stencil
[0].writemask
;
508 wmds
.BackfaceStencilTestMask
= state
->stencil
[1].valuemask
;
509 wmds
.BackfaceStencilWriteMask
= state
->stencil
[1].writemask
;
510 /* wmds.[Backface]StencilReferenceValue are merged later */
513 iris_pack_state(GENX(CC_VIEWPORT
), cso
->cc_vp
, ccvp
) {
514 ccvp
.MinimumDepth
= state
->depth
.bounds_min
;
515 ccvp
.MaximumDepth
= state
->depth
.bounds_max
;
522 iris_bind_zsa_state(struct pipe_context
*ctx
, void *state
)
524 struct iris_context
*ice
= (struct iris_context
*) ctx
;
525 struct iris_depth_stencil_alpha_state
*old_cso
= ice
->state
.cso_zsa
;
526 struct iris_depth_stencil_alpha_state
*new_cso
= state
;
529 if (!old_cso
|| old_cso
->alpha
.ref_value
!= new_cso
->alpha
.ref_value
) {
530 ice
->state
.dirty
|= IRIS_DIRTY_COLOR_CALC_STATE
;
534 ice
->state
.cso_zsa
= new_cso
;
535 ice
->state
.dirty
|= IRIS_DIRTY_CC_VIEWPORT
;
536 ice
->state
.dirty
|= IRIS_DIRTY_WM_DEPTH_STENCIL
;
539 struct iris_rasterizer_state
{
540 uint32_t sf
[GENX(3DSTATE_SF_length
)];
541 uint32_t clip
[GENX(3DSTATE_CLIP_length
)];
542 uint32_t raster
[GENX(3DSTATE_RASTER_length
)];
543 uint32_t wm
[GENX(3DSTATE_WM_length
)];
544 uint32_t line_stipple
[GENX(3DSTATE_LINE_STIPPLE_length
)];
546 bool flatshade
; /* for shader state */
547 bool clamp_fragment_color
; /* for shader state */
548 bool light_twoside
; /* for shader state */
549 bool rasterizer_discard
; /* for 3DSTATE_STREAMOUT */
550 bool half_pixel_center
; /* for 3DSTATE_MULTISAMPLE */
551 enum pipe_sprite_coord_mode sprite_coord_mode
; /* PIPE_SPRITE_* */
552 uint16_t sprite_coord_enable
;
556 iris_create_rasterizer_state(struct pipe_context
*ctx
,
557 const struct pipe_rasterizer_state
*state
)
559 struct iris_rasterizer_state
*cso
=
560 malloc(sizeof(struct iris_rasterizer_state
));
563 point_quad_rasterization
-> SBE
?
568 force_persample_interp
- ?
571 offset_units_unscaled
- cap
not exposed
575 cso
->flatshade
= state
->flatshade
;
576 cso
->clamp_fragment_color
= state
->clamp_fragment_color
;
577 cso
->light_twoside
= state
->light_twoside
;
578 cso
->rasterizer_discard
= state
->rasterizer_discard
;
579 cso
->half_pixel_center
= state
->half_pixel_center
;
580 cso
->sprite_coord_mode
= state
->sprite_coord_mode
;
581 cso
->sprite_coord_enable
= state
->sprite_coord_enable
;
583 iris_pack_command(GENX(3DSTATE_SF
), cso
->sf
, sf
) {
584 sf
.StatisticsEnable
= true;
585 sf
.ViewportTransformEnable
= true;
586 sf
.AALineDistanceMode
= AALINEDISTANCE_TRUE
;
587 sf
.LineEndCapAntialiasingRegionWidth
=
588 state
->line_smooth
? _10pixels
: _05pixels
;
589 sf
.LastPixelEnable
= state
->line_last_pixel
;
590 sf
.LineWidth
= state
->line_width
;
591 sf
.SmoothPointEnable
= state
->point_smooth
;
592 sf
.PointWidthSource
= state
->point_size_per_vertex
? Vertex
: State
;
593 sf
.PointWidth
= state
->point_size
;
595 if (state
->flatshade_first
) {
596 sf
.TriangleStripListProvokingVertexSelect
= 2;
597 sf
.TriangleFanProvokingVertexSelect
= 2;
598 sf
.LineStripListProvokingVertexSelect
= 1;
600 sf
.TriangleFanProvokingVertexSelect
= 1;
605 iris_pack_command(GENX(3DSTATE_RASTER
), cso
->raster
, rr
) {
606 rr
.FrontWinding
= state
->front_ccw
? CounterClockwise
: Clockwise
;
607 rr
.CullMode
= translate_cull_mode(state
->cull_face
);
608 rr
.FrontFaceFillMode
= translate_fill_mode(state
->fill_front
);
609 rr
.BackFaceFillMode
= translate_fill_mode(state
->fill_back
);
610 rr
.DXMultisampleRasterizationEnable
= state
->multisample
;
611 rr
.GlobalDepthOffsetEnableSolid
= state
->offset_tri
;
612 rr
.GlobalDepthOffsetEnableWireframe
= state
->offset_line
;
613 rr
.GlobalDepthOffsetEnablePoint
= state
->offset_point
;
614 rr
.GlobalDepthOffsetConstant
= state
->offset_units
;
615 rr
.GlobalDepthOffsetScale
= state
->offset_scale
;
616 rr
.GlobalDepthOffsetClamp
= state
->offset_clamp
;
617 rr
.SmoothPointEnable
= state
->point_smooth
;
618 rr
.AntialiasingEnable
= state
->line_smooth
;
619 rr
.ScissorRectangleEnable
= state
->scissor
;
620 rr
.ViewportZNearClipTestEnable
= state
->depth_clip_near
;
621 rr
.ViewportZFarClipTestEnable
= state
->depth_clip_far
;
622 //rr.ConservativeRasterizationEnable = not yet supported by Gallium...
625 iris_pack_command(GENX(3DSTATE_CLIP
), cso
->clip
, cl
) {
626 /* cl.NonPerspectiveBarycentricEnable is filled in at draw time from
627 * the FS program; cl.ForceZeroRTAIndexEnable is filled in from the FB.
629 cl
.StatisticsEnable
= true;
630 cl
.EarlyCullEnable
= true;
631 cl
.UserClipDistanceClipTestEnableBitmask
= state
->clip_plane_enable
;
632 cl
.ForceUserClipDistanceClipTestEnableBitmask
= true;
633 cl
.APIMode
= state
->clip_halfz
? APIMODE_D3D
: APIMODE_OGL
;
634 cl
.GuardbandClipTestEnable
= true;
635 cl
.ClipMode
= CLIPMODE_NORMAL
;
636 cl
.ClipEnable
= true;
637 cl
.ViewportXYClipTestEnable
= state
->point_tri_clip
;
638 cl
.MinimumPointWidth
= 0.125;
639 cl
.MaximumPointWidth
= 255.875;
641 if (state
->flatshade_first
) {
642 cl
.TriangleStripListProvokingVertexSelect
= 2;
643 cl
.TriangleFanProvokingVertexSelect
= 2;
644 cl
.LineStripListProvokingVertexSelect
= 1;
646 cl
.TriangleFanProvokingVertexSelect
= 1;
650 iris_pack_command(GENX(3DSTATE_WM
), cso
->wm
, wm
) {
651 /* wm.BarycentricInterpolationMode and wm.EarlyDepthStencilControl are
652 * filled in at draw time from the FS program.
654 wm
.LineAntialiasingRegionWidth
= _10pixels
;
655 wm
.LineEndCapAntialiasingRegionWidth
= _05pixels
;
656 wm
.PointRasterizationRule
= RASTRULE_UPPER_RIGHT
;
657 wm
.StatisticsEnable
= true;
658 wm
.LineStippleEnable
= state
->line_stipple_enable
;
659 wm
.PolygonStippleEnable
= state
->poly_stipple_enable
;
662 /* Remap from 0..255 back to 1..256 */
663 const unsigned line_stipple_factor
= state
->line_stipple_factor
+ 1;
665 iris_pack_command(GENX(3DSTATE_LINE_STIPPLE
), cso
->line_stipple
, line
) {
666 line
.LineStipplePattern
= state
->line_stipple_pattern
;
667 line
.LineStippleInverseRepeatCount
= 1.0f
/ line_stipple_factor
;
668 line
.LineStippleRepeatCount
= line_stipple_factor
;
675 iris_bind_rasterizer_state(struct pipe_context
*ctx
, void *state
)
677 struct iris_context
*ice
= (struct iris_context
*) ctx
;
678 struct iris_rasterizer_state
*old_cso
= ice
->state
.cso_rast
;
679 struct iris_rasterizer_state
*new_cso
= state
;
682 /* Try to avoid re-emitting 3DSTATE_LINE_STIPPLE, it's non-pipelined */
683 if (!old_cso
|| memcmp(old_cso
->line_stipple
, new_cso
->line_stipple
,
684 sizeof(old_cso
->line_stipple
)) != 0) {
685 ice
->state
.dirty
|= IRIS_DIRTY_LINE_STIPPLE
;
689 old_cso
->half_pixel_center
!= new_cso
->half_pixel_center
) {
690 ice
->state
.dirty
|= IRIS_DIRTY_MULTISAMPLE
;
694 ice
->state
.cso_rast
= new_cso
;
695 ice
->state
.dirty
|= IRIS_DIRTY_RASTER
;
699 translate_wrap(unsigned pipe_wrap
)
701 static const unsigned map
[] = {
702 [PIPE_TEX_WRAP_REPEAT
] = TCM_WRAP
,
703 [PIPE_TEX_WRAP_CLAMP
] = TCM_HALF_BORDER
,
704 [PIPE_TEX_WRAP_CLAMP_TO_EDGE
] = TCM_CLAMP
,
705 [PIPE_TEX_WRAP_CLAMP_TO_BORDER
] = TCM_CLAMP_BORDER
,
706 [PIPE_TEX_WRAP_MIRROR_REPEAT
] = TCM_MIRROR
,
707 [PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
] = TCM_MIRROR_ONCE
,
708 [PIPE_TEX_WRAP_MIRROR_CLAMP
] = -1, // XXX: ???
709 [PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
] = -1, // XXX: ???
711 return map
[pipe_wrap
];
715 * Return true if the given wrap mode requires the border color to exist.
718 wrap_mode_needs_border_color(unsigned wrap_mode
)
720 return wrap_mode
== TCM_CLAMP_BORDER
|| wrap_mode
== TCM_HALF_BORDER
;
724 translate_mip_filter(enum pipe_tex_mipfilter pipe_mip
)
726 static const unsigned map
[] = {
727 [PIPE_TEX_MIPFILTER_NEAREST
] = MIPFILTER_NEAREST
,
728 [PIPE_TEX_MIPFILTER_LINEAR
] = MIPFILTER_LINEAR
,
729 [PIPE_TEX_MIPFILTER_NONE
] = MIPFILTER_NONE
,
731 return map
[pipe_mip
];
734 struct iris_sampler_state
{
735 struct pipe_sampler_state base
;
737 bool needs_border_color
;
739 uint32_t sampler_state
[GENX(SAMPLER_STATE_length
)];
743 iris_create_sampler_state(struct pipe_context
*pctx
,
744 const struct pipe_sampler_state
*state
)
746 struct iris_sampler_state
*cso
= CALLOC_STRUCT(iris_sampler_state
);
751 STATIC_ASSERT(PIPE_TEX_FILTER_NEAREST
== MAPFILTER_NEAREST
);
752 STATIC_ASSERT(PIPE_TEX_FILTER_LINEAR
== MAPFILTER_LINEAR
);
754 unsigned wrap_s
= translate_wrap(state
->wrap_s
);
755 unsigned wrap_t
= translate_wrap(state
->wrap_t
);
756 unsigned wrap_r
= translate_wrap(state
->wrap_r
);
758 cso
->needs_border_color
= wrap_mode_needs_border_color(wrap_s
) ||
759 wrap_mode_needs_border_color(wrap_t
) ||
760 wrap_mode_needs_border_color(wrap_r
);
762 iris_pack_state(GENX(SAMPLER_STATE
), cso
->sampler_state
, samp
) {
763 samp
.TCXAddressControlMode
= wrap_s
;
764 samp
.TCYAddressControlMode
= wrap_t
;
765 samp
.TCZAddressControlMode
= wrap_r
;
766 samp
.CubeSurfaceControlMode
= state
->seamless_cube_map
;
767 samp
.NonnormalizedCoordinateEnable
= !state
->normalized_coords
;
768 samp
.MinModeFilter
= state
->min_img_filter
;
769 samp
.MagModeFilter
= state
->mag_img_filter
;
770 samp
.MipModeFilter
= translate_mip_filter(state
->min_mip_filter
);
771 samp
.MaximumAnisotropy
= RATIO21
;
773 if (state
->max_anisotropy
>= 2) {
774 if (state
->min_img_filter
== PIPE_TEX_FILTER_LINEAR
) {
775 samp
.MinModeFilter
= MAPFILTER_ANISOTROPIC
;
776 samp
.AnisotropicAlgorithm
= EWAApproximation
;
779 if (state
->mag_img_filter
== PIPE_TEX_FILTER_LINEAR
)
780 samp
.MagModeFilter
= MAPFILTER_ANISOTROPIC
;
782 samp
.MaximumAnisotropy
=
783 MIN2((state
->max_anisotropy
- 2) / 2, RATIO161
);
786 /* Set address rounding bits if not using nearest filtering. */
787 if (state
->min_img_filter
!= PIPE_TEX_FILTER_NEAREST
) {
788 samp
.UAddressMinFilterRoundingEnable
= true;
789 samp
.VAddressMinFilterRoundingEnable
= true;
790 samp
.RAddressMinFilterRoundingEnable
= true;
793 if (state
->mag_img_filter
!= PIPE_TEX_FILTER_NEAREST
) {
794 samp
.UAddressMagFilterRoundingEnable
= true;
795 samp
.VAddressMagFilterRoundingEnable
= true;
796 samp
.RAddressMagFilterRoundingEnable
= true;
799 if (state
->compare_mode
== PIPE_TEX_COMPARE_R_TO_TEXTURE
)
800 samp
.ShadowFunction
= translate_shadow_func(state
->compare_func
);
802 const float hw_max_lod
= GEN_GEN
>= 7 ? 14 : 13;
804 samp
.LODPreClampMode
= CLAMP_MODE_OGL
;
805 samp
.MinLOD
= CLAMP(state
->min_lod
, 0, hw_max_lod
);
806 samp
.MaxLOD
= CLAMP(state
->max_lod
, 0, hw_max_lod
);
807 samp
.TextureLODBias
= CLAMP(state
->lod_bias
, -16, 15);
809 //samp.BorderColorPointer = <<comes from elsewhere>>
816 iris_bind_sampler_states(struct pipe_context
*ctx
,
817 enum pipe_shader_type p_stage
,
818 unsigned start
, unsigned count
,
821 struct iris_context
*ice
= (struct iris_context
*) ctx
;
822 gl_shader_stage stage
= stage_from_pipe(p_stage
);
824 assert(start
+ count
<= IRIS_MAX_TEXTURE_SAMPLERS
);
826 for (int i
= 0; i
< count
; i
++) {
827 ice
->state
.samplers
[stage
][start
+ i
] = states
[i
];
830 ice
->state
.dirty
|= IRIS_DIRTY_SAMPLER_STATES_VS
<< stage
;
833 struct iris_sampler_view
{
834 struct pipe_sampler_view pipe
;
835 struct isl_view view
;
836 uint32_t surface_state
[GENX(RENDER_SURFACE_STATE_length
)];
840 * Convert an swizzle enumeration (i.e. SWIZZLE_X) to one of the Gen7.5+
841 * "Shader Channel Select" enumerations (i.e. HSW_SCS_RED). The mappings are
843 * SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_ZERO, SWIZZLE_ONE
846 * SCS_RED, SCS_GREEN, SCS_BLUE, SCS_ALPHA, SCS_ZERO, SCS_ONE
848 * which is simply adding 4 then modding by 8 (or anding with 7).
850 * We then may need to apply workarounds for textureGather hardware bugs.
852 static enum isl_channel_select
853 pipe_swizzle_to_isl_channel(enum pipe_swizzle swizzle
)
855 return (swizzle
+ 4) & 7;
858 static struct pipe_sampler_view
*
859 iris_create_sampler_view(struct pipe_context
*ctx
,
860 struct pipe_resource
*tex
,
861 const struct pipe_sampler_view
*tmpl
)
863 struct iris_screen
*screen
= (struct iris_screen
*)ctx
->screen
;
864 struct iris_resource
*itex
= (struct iris_resource
*) tex
;
865 struct iris_sampler_view
*isv
= calloc(1, sizeof(struct iris_sampler_view
));
870 /* initialize base object */
872 isv
->pipe
.context
= ctx
;
873 isv
->pipe
.texture
= NULL
;
874 pipe_reference_init(&isv
->pipe
.reference
, 1);
875 pipe_resource_reference(&isv
->pipe
.texture
, tex
);
877 /* XXX: do we need brw_get_texture_swizzle hacks here? */
879 isv
->view
= (struct isl_view
) {
880 .format
= iris_isl_format_for_pipe_format(tmpl
->format
),
881 .base_level
= tmpl
->u
.tex
.first_level
,
882 .levels
= tmpl
->u
.tex
.last_level
- tmpl
->u
.tex
.first_level
+ 1,
883 .base_array_layer
= tmpl
->u
.tex
.first_layer
,
884 .array_len
= tmpl
->u
.tex
.last_layer
- tmpl
->u
.tex
.first_layer
+ 1,
885 .swizzle
= (struct isl_swizzle
) {
886 .r
= pipe_swizzle_to_isl_channel(tmpl
->swizzle_r
),
887 .g
= pipe_swizzle_to_isl_channel(tmpl
->swizzle_g
),
888 .b
= pipe_swizzle_to_isl_channel(tmpl
->swizzle_b
),
889 .a
= pipe_swizzle_to_isl_channel(tmpl
->swizzle_a
),
891 .usage
= ISL_SURF_USAGE_TEXTURE_BIT
,
894 isl_surf_fill_state(&screen
->isl_dev
, isv
->surface_state
,
895 .surf
= &itex
->surf
, .view
= &isv
->view
,
899 // .clear_color = clear_color,
904 struct iris_surface
{
905 struct pipe_surface pipe
;
906 struct isl_view view
;
907 uint32_t surface_state
[GENX(RENDER_SURFACE_STATE_length
)];
910 static struct pipe_surface
*
911 iris_create_surface(struct pipe_context
*ctx
,
912 struct pipe_resource
*tex
,
913 const struct pipe_surface
*tmpl
)
915 struct iris_screen
*screen
= (struct iris_screen
*)ctx
->screen
;
916 struct iris_surface
*surf
= calloc(1, sizeof(struct iris_surface
));
917 struct pipe_surface
*psurf
= &surf
->pipe
;
918 struct iris_resource
*itex
= (struct iris_resource
*) tex
;
923 pipe_reference_init(&psurf
->reference
, 1);
924 pipe_resource_reference(&psurf
->texture
, tex
);
925 psurf
->context
= ctx
;
926 psurf
->format
= tmpl
->format
;
927 psurf
->width
= tex
->width0
;
928 psurf
->height
= tex
->height0
;
929 psurf
->texture
= tex
;
930 psurf
->u
.tex
.first_layer
= tmpl
->u
.tex
.first_layer
;
931 psurf
->u
.tex
.last_layer
= tmpl
->u
.tex
.last_layer
;
932 psurf
->u
.tex
.level
= tmpl
->u
.tex
.level
;
934 surf
->view
= (struct isl_view
) {
935 .format
= iris_isl_format_for_pipe_format(tmpl
->format
),
936 .base_level
= tmpl
->u
.tex
.level
,
938 .base_array_layer
= tmpl
->u
.tex
.first_layer
,
939 .array_len
= tmpl
->u
.tex
.last_layer
- tmpl
->u
.tex
.first_layer
+ 1,
940 .swizzle
= ISL_SWIZZLE_IDENTITY
,
941 // XXX: DEPTH_BIt, STENCIL_BIT...CUBE_BIT? Other bits?!
942 .usage
= ISL_SURF_USAGE_RENDER_TARGET_BIT
,
945 isl_surf_fill_state(&screen
->isl_dev
, surf
->surface_state
,
946 .surf
= &itex
->surf
, .view
= &surf
->view
,
950 // .clear_color = clear_color,
956 iris_set_sampler_views(struct pipe_context
*ctx
,
957 enum pipe_shader_type shader
,
958 unsigned start
, unsigned count
,
959 struct pipe_sampler_view
**views
)
964 iris_set_clip_state(struct pipe_context
*ctx
,
965 const struct pipe_clip_state
*state
)
970 iris_set_polygon_stipple(struct pipe_context
*ctx
,
971 const struct pipe_poly_stipple
*state
)
973 struct iris_context
*ice
= (struct iris_context
*) ctx
;
974 memcpy(&ice
->state
.poly_stipple
, state
, sizeof(*state
));
975 ice
->state
.dirty
|= IRIS_DIRTY_POLYGON_STIPPLE
;
979 iris_set_sample_mask(struct pipe_context
*ctx
, unsigned sample_mask
)
981 struct iris_context
*ice
= (struct iris_context
*) ctx
;
983 ice
->state
.sample_mask
= sample_mask
;
984 ice
->state
.dirty
|= IRIS_DIRTY_SAMPLE_MASK
;
988 iris_set_scissor_states(struct pipe_context
*ctx
,
990 unsigned num_scissors
,
991 const struct pipe_scissor_state
*states
)
993 struct iris_context
*ice
= (struct iris_context
*) ctx
;
995 ice
->state
.num_scissors
= num_scissors
;
997 for (unsigned i
= 0; i
< num_scissors
; i
++) {
998 ice
->state
.scissors
[start_slot
+ i
] = states
[i
];
1001 ice
->state
.dirty
|= IRIS_DIRTY_SCISSOR_RECT
;
1005 iris_set_stencil_ref(struct pipe_context
*ctx
,
1006 const struct pipe_stencil_ref
*state
)
1008 struct iris_context
*ice
= (struct iris_context
*) ctx
;
1009 memcpy(&ice
->state
.stencil_ref
, state
, sizeof(*state
));
1010 ice
->state
.dirty
|= IRIS_DIRTY_WM_DEPTH_STENCIL
;
1014 struct iris_viewport_state
{
1015 uint32_t sf_cl_vp
[GENX(SF_CLIP_VIEWPORT_length
)];
1019 extent_from_matrix(const struct pipe_viewport_state
*state
, int axis
)
1021 return fabsf(state
->scale
[axis
]) * state
->translate
[axis
];
1026 calculate_guardband_size(uint32_t fb_width
, uint32_t fb_height
,
1027 float m00
, float m11
, float m30
, float m31
,
1028 float *xmin
, float *xmax
,
1029 float *ymin
, float *ymax
)
1031 /* According to the "Vertex X,Y Clamping and Quantization" section of the
1032 * Strips and Fans documentation:
1034 * "The vertex X and Y screen-space coordinates are also /clamped/ to the
1035 * fixed-point "guardband" range supported by the rasterization hardware"
1039 * "In almost all circumstances, if an object’s vertices are actually
1040 * modified by this clamping (i.e., had X or Y coordinates outside of
1041 * the guardband extent the rendered object will not match the intended
1042 * result. Therefore software should take steps to ensure that this does
1043 * not happen - e.g., by clipping objects such that they do not exceed
1044 * these limits after the Drawing Rectangle is applied."
1046 * I believe the fundamental restriction is that the rasterizer (in
1047 * the SF/WM stages) have a limit on the number of pixels that can be
1048 * rasterized. We need to ensure any coordinates beyond the rasterizer
1049 * limit are handled by the clipper. So effectively that limit becomes
1050 * the clipper's guardband size.
1052 * It goes on to say:
1054 * "In addition, in order to be correctly rendered, objects must have a
1055 * screenspace bounding box not exceeding 8K in the X or Y direction.
1056 * This additional restriction must also be comprehended by software,
1057 * i.e., enforced by use of clipping."
1059 * This makes no sense. Gen7+ hardware supports 16K render targets,
1060 * and you definitely need to be able to draw polygons that fill the
1061 * surface. Our assumption is that the rasterizer was limited to 8K
1062 * on Sandybridge, which only supports 8K surfaces, and it was actually
1063 * increased to 16K on Ivybridge and later.
1065 * So, limit the guardband to 16K on Gen7+ and 8K on Sandybridge.
1067 const float gb_size
= GEN_GEN
>= 7 ? 16384.0f
: 8192.0f
;
1069 if (m00
!= 0 && m11
!= 0) {
1070 /* First, we compute the screen-space render area */
1071 const float ss_ra_xmin
= MIN3( 0, m30
+ m00
, m30
- m00
);
1072 const float ss_ra_xmax
= MAX3( fb_width
, m30
+ m00
, m30
- m00
);
1073 const float ss_ra_ymin
= MIN3( 0, m31
+ m11
, m31
- m11
);
1074 const float ss_ra_ymax
= MAX3(fb_height
, m31
+ m11
, m31
- m11
);
1076 /* We want the guardband to be centered on that */
1077 const float ss_gb_xmin
= (ss_ra_xmin
+ ss_ra_xmax
) / 2 - gb_size
;
1078 const float ss_gb_xmax
= (ss_ra_xmin
+ ss_ra_xmax
) / 2 + gb_size
;
1079 const float ss_gb_ymin
= (ss_ra_ymin
+ ss_ra_ymax
) / 2 - gb_size
;
1080 const float ss_gb_ymax
= (ss_ra_ymin
+ ss_ra_ymax
) / 2 + gb_size
;
1082 /* Now we need it in native device coordinates */
1083 const float ndc_gb_xmin
= (ss_gb_xmin
- m30
) / m00
;
1084 const float ndc_gb_xmax
= (ss_gb_xmax
- m30
) / m00
;
1085 const float ndc_gb_ymin
= (ss_gb_ymin
- m31
) / m11
;
1086 const float ndc_gb_ymax
= (ss_gb_ymax
- m31
) / m11
;
1088 /* Thanks to Y-flipping and ORIGIN_UPPER_LEFT, the Y coordinates may be
1089 * flipped upside-down. X should be fine though.
1091 assert(ndc_gb_xmin
<= ndc_gb_xmax
);
1092 *xmin
= ndc_gb_xmin
;
1093 *xmax
= ndc_gb_xmax
;
1094 *ymin
= MIN2(ndc_gb_ymin
, ndc_gb_ymax
);
1095 *ymax
= MAX2(ndc_gb_ymin
, ndc_gb_ymax
);
1097 /* The viewport scales to 0, so nothing will be rendered. */
1107 iris_set_viewport_states(struct pipe_context
*ctx
,
1108 unsigned start_slot
,
1109 unsigned num_viewports
,
1110 const struct pipe_viewport_state
*state
)
1112 struct iris_context
*ice
= (struct iris_context
*) ctx
;
1113 struct iris_viewport_state
*cso
=
1114 malloc(sizeof(struct iris_viewport_state
));
1116 // XXX: sf_cl_vp is only big enough for one slot, we don't iterate right
1117 for (unsigned i
= start_slot
; i
< start_slot
+ num_viewports
; i
++) {
1118 float x_extent
= extent_from_matrix(&state
[i
], 0);
1119 float y_extent
= extent_from_matrix(&state
[i
], 1);
1121 iris_pack_state(GENX(SF_CLIP_VIEWPORT
), cso
->sf_cl_vp
, vp
) {
1122 vp
.ViewportMatrixElementm00
= state
[i
].scale
[0];
1123 vp
.ViewportMatrixElementm11
= state
[i
].scale
[1];
1124 vp
.ViewportMatrixElementm22
= state
[i
].scale
[2];
1125 vp
.ViewportMatrixElementm30
= state
[i
].translate
[0];
1126 vp
.ViewportMatrixElementm31
= state
[i
].translate
[1];
1127 vp
.ViewportMatrixElementm32
= state
[i
].translate
[2];
1128 /* XXX: in i965 this is computed based on the drawbuffer size,
1129 * but we don't have that here...
1131 vp
.XMinClipGuardband
= -1.0;
1132 vp
.XMaxClipGuardband
= 1.0;
1133 vp
.YMinClipGuardband
= -1.0;
1134 vp
.YMaxClipGuardband
= 1.0;
1135 vp
.XMinViewPort
= -x_extent
;
1136 vp
.XMaxViewPort
= x_extent
;
1137 vp
.YMinViewPort
= -y_extent
;
1138 vp
.YMaxViewPort
= y_extent
;
1142 ice
->state
.cso_vp
= cso
;
1144 ice
->state
.num_viewports
= num_viewports
;
1145 ice
->state
.dirty
|= IRIS_DIRTY_SF_CL_VIEWPORT
;
1148 struct iris_depth_state
1150 uint32_t depth_buffer
[GENX(3DSTATE_DEPTH_BUFFER_length
)];
1151 uint32_t hier_depth_buffer
[GENX(3DSTATE_HIER_DEPTH_BUFFER_length
)];
1152 uint32_t stencil_buffer
[GENX(3DSTATE_STENCIL_BUFFER_length
)];
1156 iris_set_framebuffer_state(struct pipe_context
*ctx
,
1157 const struct pipe_framebuffer_state
*state
)
1159 struct iris_context
*ice
= (struct iris_context
*) ctx
;
1160 struct pipe_framebuffer_state
*cso
= &ice
->state
.framebuffer
;
1162 if (cso
->samples
!= state
->samples
) {
1163 ice
->state
.dirty
|= IRIS_DIRTY_MULTISAMPLE
;
1166 if (cso
->nr_cbufs
!= state
->nr_cbufs
) {
1167 ice
->state
.dirty
|= IRIS_DIRTY_BLEND_STATE
;
1170 cso
->width
= state
->width
;
1171 cso
->height
= state
->height
;
1172 cso
->layers
= state
->layers
;
1173 cso
->samples
= state
->samples
;
1176 for (i
= 0; i
< state
->nr_cbufs
; i
++)
1177 pipe_surface_reference(&cso
->cbufs
[i
], state
->cbufs
[i
]);
1178 for (; i
< cso
->nr_cbufs
; i
++)
1179 pipe_surface_reference(&cso
->cbufs
[i
], NULL
);
1181 cso
->nr_cbufs
= state
->nr_cbufs
;
1183 pipe_surface_reference(&cso
->zsbuf
, state
->zsbuf
);
1185 struct isl_depth_stencil_hiz_emit_info info
= {
1189 // XXX: depth buffers
1193 iris_set_constant_buffer(struct pipe_context
*ctx
,
1194 enum pipe_shader_type shader
, uint index
,
1195 const struct pipe_constant_buffer
*cb
)
1201 iris_sampler_view_destroy(struct pipe_context
*ctx
,
1202 struct pipe_sampler_view
*state
)
1204 pipe_resource_reference(&state
->texture
, NULL
);
1210 iris_surface_destroy(struct pipe_context
*ctx
, struct pipe_surface
*surface
)
1212 pipe_resource_reference(&surface
->texture
, NULL
);
1217 iris_delete_state(struct pipe_context
*ctx
, void *state
)
1222 struct iris_vertex_buffer_state
{
1223 uint32_t vertex_buffers
[1 + 33 * GENX(VERTEX_BUFFER_STATE_length
)];
1224 struct iris_address bos
[33];
1225 unsigned num_buffers
;
1229 iris_free_vertex_buffers(struct iris_vertex_buffer_state
*cso
)
1232 for (unsigned i
= 0; i
< cso
->num_buffers
; i
++)
1233 iris_bo_unreference(cso
->bos
[i
].bo
);
1239 iris_set_vertex_buffers(struct pipe_context
*ctx
,
1240 unsigned start_slot
, unsigned count
,
1241 const struct pipe_vertex_buffer
*buffers
)
1243 struct iris_context
*ice
= (struct iris_context
*) ctx
;
1244 struct iris_vertex_buffer_state
*cso
=
1245 malloc(sizeof(struct iris_vertex_buffer_state
));
1247 /* If there are no buffers, do nothing. We can leave the stale
1248 * 3DSTATE_VERTEX_BUFFERS in place - as long as there are no vertex
1249 * elements that point to them, it should be fine.
1254 iris_free_vertex_buffers(ice
->state
.cso_vertex_buffers
);
1256 cso
->num_buffers
= count
;
1258 iris_pack_command(GENX(3DSTATE_VERTEX_BUFFERS
), cso
->vertex_buffers
, vb
) {
1259 vb
.DWordLength
= 4 * cso
->num_buffers
- 1;
1262 uint32_t *vb_pack_dest
= &cso
->vertex_buffers
[1];
1264 for (unsigned i
= 0; i
< count
; i
++) {
1265 assert(!buffers
[i
].is_user_buffer
);
1267 struct iris_resource
*res
= (void *) buffers
[i
].buffer
.resource
;
1268 iris_bo_reference(res
->bo
);
1269 cso
->bos
[i
] = ro_bo(res
->bo
, buffers
[i
].buffer_offset
);
1271 iris_pack_state(GENX(VERTEX_BUFFER_STATE
), vb_pack_dest
, vb
) {
1272 vb
.VertexBufferIndex
= start_slot
+ i
;
1274 vb
.AddressModifyEnable
= true;
1275 vb
.BufferPitch
= buffers
[i
].stride
;
1276 vb
.BufferSize
= res
->bo
->size
;
1277 /* vb.BufferStartingAddress is filled in at draw time */
1280 vb_pack_dest
+= GENX(VERTEX_BUFFER_STATE_length
);
1283 ice
->state
.cso_vertex_buffers
= cso
;
1284 ice
->state
.dirty
|= IRIS_DIRTY_VERTEX_BUFFERS
;
1287 struct iris_vertex_element_state
{
1288 uint32_t vertex_elements
[1 + 33 * GENX(VERTEX_ELEMENT_STATE_length
)];
1289 uint32_t vf_instancing
[GENX(3DSTATE_VF_INSTANCING_length
)][33];
1294 iris_create_vertex_elements(struct pipe_context
*ctx
,
1296 const struct pipe_vertex_element
*state
)
1298 struct iris_vertex_element_state
*cso
=
1299 malloc(sizeof(struct iris_vertex_element_state
));
1304 * - create edge flag one
1306 * - if those are necessary, use count + 1/2/3... OR in the length
1308 iris_pack_command(GENX(3DSTATE_VERTEX_ELEMENTS
), cso
->vertex_elements
, ve
);
1310 uint32_t *ve_pack_dest
= &cso
->vertex_elements
[1];
1312 for (int i
= 0; i
< count
; i
++) {
1313 enum isl_format isl_format
=
1314 iris_isl_format_for_pipe_format(state
[i
].src_format
);
1315 unsigned comp
[4] = { VFCOMP_STORE_SRC
, VFCOMP_STORE_SRC
,
1316 VFCOMP_STORE_SRC
, VFCOMP_STORE_SRC
};
1318 switch (isl_format_get_num_channels(isl_format
)) {
1319 case 0: comp
[0] = VFCOMP_STORE_0
;
1320 case 1: comp
[1] = VFCOMP_STORE_0
;
1321 case 2: comp
[2] = VFCOMP_STORE_0
;
1323 comp
[3] = isl_format_has_int_channel(isl_format
) ? VFCOMP_STORE_1_INT
1324 : VFCOMP_STORE_1_FP
;
1327 iris_pack_state(GENX(VERTEX_ELEMENT_STATE
), ve_pack_dest
, ve
) {
1328 ve
.VertexBufferIndex
= state
[i
].vertex_buffer_index
;
1330 ve
.SourceElementOffset
= state
[i
].src_offset
;
1331 ve
.SourceElementFormat
= isl_format
;
1332 ve
.Component0Control
= comp
[0];
1333 ve
.Component1Control
= comp
[1];
1334 ve
.Component2Control
= comp
[2];
1335 ve
.Component3Control
= comp
[3];
1338 iris_pack_command(GENX(3DSTATE_VF_INSTANCING
), cso
->vf_instancing
[i
], vi
) {
1339 vi
.VertexElementIndex
= i
;
1340 vi
.InstancingEnable
= state
[i
].instance_divisor
> 0;
1341 vi
.InstanceDataStepRate
= state
[i
].instance_divisor
;
1344 ve_pack_dest
+= GENX(VERTEX_ELEMENT_STATE_length
);
1351 iris_bind_vertex_elements_state(struct pipe_context
*ctx
, void *state
)
1353 struct iris_context
*ice
= (struct iris_context
*) ctx
;
1355 ice
->state
.cso_vertex_elements
= state
;
1356 ice
->state
.dirty
|= IRIS_DIRTY_VERTEX_ELEMENTS
;
1360 iris_create_compute_state(struct pipe_context
*ctx
,
1361 const struct pipe_compute_state
*state
)
1366 static struct pipe_stream_output_target
*
1367 iris_create_stream_output_target(struct pipe_context
*ctx
,
1368 struct pipe_resource
*res
,
1369 unsigned buffer_offset
,
1370 unsigned buffer_size
)
1372 struct pipe_stream_output_target
*t
=
1373 CALLOC_STRUCT(pipe_stream_output_target
);
1377 pipe_reference_init(&t
->reference
, 1);
1378 pipe_resource_reference(&t
->buffer
, res
);
1379 t
->buffer_offset
= buffer_offset
;
1380 t
->buffer_size
= buffer_size
;
1385 iris_stream_output_target_destroy(struct pipe_context
*ctx
,
1386 struct pipe_stream_output_target
*t
)
1388 pipe_resource_reference(&t
->buffer
, NULL
);
1393 iris_set_stream_output_targets(struct pipe_context
*ctx
,
1394 unsigned num_targets
,
1395 struct pipe_stream_output_target
**targets
,
1396 const unsigned *offsets
)
1402 iris_compute_sbe(const struct iris_context
*ice
,
1403 const struct brw_wm_prog_data
*wm_prog_data
)
1405 uint32_t sbe_map
[GENX(3DSTATE_SBE_length
)];
1406 struct iris_rasterizer_state
*cso_rast
= ice
->state
.cso_rast
;
1408 unsigned urb_read_offset
, urb_read_length
;
1409 brw_compute_sbe_urb_slot_interval(fp
->info
.inputs_read
,
1410 ice
->shaders
.last_vue_map
,
1411 &urb_read_offset
, &urb_read_length
);
1413 iris_pack_command(GENX(3DSTATE_SBE
), sbe_map
, sbe
) {
1414 sbe
.AttributeSwizzleEnable
= true;
1415 sbe
.NumberofSFOutputAttributes
= wm_prog_data
->num_varying_inputs
;
1416 sbe
.PointSpriteTextureCoordinateOrigin
= cso_rast
->sprite_coord_mode
;
1417 sbe
.VertexURBEntryReadOffset
= urb_read_offset
;
1418 sbe
.VertexURBEntryReadLength
= urb_read_length
;
1419 sbe
.ForceVertexURBEntryReadOffset
= true;
1420 sbe
.ForceVertexURBEntryReadLength
= true;
1421 sbe
.ConstantInterpolationEnable
= wm_prog_data
->flat_inputs
;
1423 for (int i
= 0; i
< urb_read_length
* 2; i
++) {
1424 sbe
.AttributeActiveComponentFormat
[i
] = ACTIVE_COMPONENT_XYZW
;
1431 iris_bind_compute_state(struct pipe_context
*ctx
, void *state
)
1436 iris_populate_vs_key(const struct iris_context
*ice
,
1437 struct brw_vs_prog_key
*key
)
1439 memset(key
, 0, sizeof(*key
));
1443 iris_populate_tcs_key(const struct iris_context
*ice
,
1444 struct brw_tcs_prog_key
*key
)
1446 memset(key
, 0, sizeof(*key
));
1450 iris_populate_tes_key(const struct iris_context
*ice
,
1451 struct brw_tes_prog_key
*key
)
1453 memset(key
, 0, sizeof(*key
));
1457 iris_populate_gs_key(const struct iris_context
*ice
,
1458 struct brw_gs_prog_key
*key
)
1460 memset(key
, 0, sizeof(*key
));
1464 iris_populate_fs_key(const struct iris_context
*ice
,
1465 struct brw_wm_prog_key
*key
)
1467 memset(key
, 0, sizeof(*key
));
1469 /* XXX: dirty flags? */
1470 const struct pipe_framebuffer_state
*fb
= &ice
->state
.framebuffer
;
1471 const struct iris_depth_stencil_alpha_state
*zsa
= ice
->state
.cso_zsa
;
1472 const struct iris_rasterizer_state
*rast
= ice
->state
.cso_rast
;
1473 const struct iris_blend_state
*blend
= ice
->state
.cso_blend
;
1475 key
->nr_color_regions
= fb
->nr_cbufs
;
1477 key
->clamp_fragment_color
= rast
->clamp_fragment_color
;
1479 key
->replicate_alpha
= fb
->nr_cbufs
> 1 &&
1480 (zsa
->alpha
.enabled
|| blend
->alpha_to_coverage
);
1482 // key->force_dual_color_blend for unigine
1484 if (cso_rast
->multisample
) {
1485 key
->persample_interp
=
1486 ctx
->Multisample
.SampleShading
&&
1487 (ctx
->Multisample
.MinSampleShadingValue
*
1488 _mesa_geometric_samples(ctx
->DrawBuffer
) > 1);
1490 key
->multisample_fbo
= fb
->samples
> 1;
1494 key
->coherent_fb_fetch
= true;
1497 //pkt.SamplerCount = \
1498 //DIV_ROUND_UP(CLAMP(stage_state->sampler_count, 0, 16), 4); \
1499 //pkt.PerThreadScratchSpace = prog_data->total_scratch == 0 ? 0 : \
1500 //ffs(stage_state->per_thread_scratch) - 11; \
1503 KSP(const struct iris_compiled_shader
*shader
)
1505 struct iris_resource
*res
= (void *) shader
->buffer
;
1506 return res
->bo
->gtt_offset
+ shader
->offset
;
1509 #define INIT_THREAD_DISPATCH_FIELDS(pkt, prefix) \
1510 pkt.KernelStartPointer = KSP(shader); \
1511 pkt.BindingTableEntryCount = prog_data->binding_table.size_bytes / 4; \
1512 pkt.FloatingPointMode = prog_data->use_alt_mode; \
1514 pkt.DispatchGRFStartRegisterForURBData = \
1515 prog_data->dispatch_grf_start_reg; \
1516 pkt.prefix##URBEntryReadLength = vue_prog_data->urb_read_length; \
1517 pkt.prefix##URBEntryReadOffset = 0; \
1519 pkt.StatisticsEnable = true; \
1523 iris_set_vs_state(const struct gen_device_info
*devinfo
,
1524 struct iris_compiled_shader
*shader
)
1526 struct brw_stage_prog_data
*prog_data
= shader
->prog_data
;
1527 struct brw_vue_prog_data
*vue_prog_data
= (void *) prog_data
;
1529 iris_pack_command(GENX(3DSTATE_VS
), shader
->derived_data
, vs
) {
1530 INIT_THREAD_DISPATCH_FIELDS(vs
, Vertex
);
1531 vs
.MaximumNumberofThreads
= devinfo
->max_vs_threads
- 1;
1532 vs
.SIMD8DispatchEnable
= true;
1533 vs
.UserClipDistanceCullTestEnableBitmask
=
1534 vue_prog_data
->cull_distance_mask
;
1539 iris_set_tcs_state(const struct gen_device_info
*devinfo
,
1540 struct iris_compiled_shader
*shader
)
1542 struct brw_stage_prog_data
*prog_data
= shader
->prog_data
;
1543 struct brw_vue_prog_data
*vue_prog_data
= (void *) prog_data
;
1544 struct brw_tcs_prog_data
*tcs_prog_data
= (void *) prog_data
;
1546 iris_pack_command(GENX(3DSTATE_HS
), shader
->derived_data
, hs
) {
1547 INIT_THREAD_DISPATCH_FIELDS(hs
, Vertex
);
1549 hs
.InstanceCount
= tcs_prog_data
->instances
- 1;
1550 hs
.MaximumNumberofThreads
= devinfo
->max_tcs_threads
- 1;
1551 hs
.IncludeVertexHandles
= true;
1556 iris_set_tes_state(const struct gen_device_info
*devinfo
,
1557 struct iris_compiled_shader
*shader
)
1559 struct brw_stage_prog_data
*prog_data
= shader
->prog_data
;
1560 struct brw_vue_prog_data
*vue_prog_data
= (void *) prog_data
;
1561 struct brw_tes_prog_data
*tes_prog_data
= (void *) prog_data
;
1563 uint32_t *te_state
= (void *) shader
->derived_data
;
1564 uint32_t *ds_state
= te_state
+ GENX(3DSTATE_TE_length
);
1566 iris_pack_command(GENX(3DSTATE_TE
), te_state
, te
) {
1567 te
.Partitioning
= tes_prog_data
->partitioning
;
1568 te
.OutputTopology
= tes_prog_data
->output_topology
;
1569 te
.TEDomain
= tes_prog_data
->domain
;
1571 te
.MaximumTessellationFactorOdd
= 63.0;
1572 te
.MaximumTessellationFactorNotOdd
= 64.0;
1575 iris_pack_command(GENX(3DSTATE_DS
), ds_state
, ds
) {
1576 INIT_THREAD_DISPATCH_FIELDS(ds
, Patch
);
1578 ds
.DispatchMode
= DISPATCH_MODE_SIMD8_SINGLE_PATCH
;
1579 ds
.MaximumNumberofThreads
= devinfo
->max_tes_threads
- 1;
1580 ds
.ComputeWCoordinateEnable
=
1581 tes_prog_data
->domain
== BRW_TESS_DOMAIN_TRI
;
1583 ds
.UserClipDistanceCullTestEnableBitmask
=
1584 vue_prog_data
->cull_distance_mask
;
1590 iris_set_gs_state(const struct gen_device_info
*devinfo
,
1591 struct iris_compiled_shader
*shader
)
1593 struct brw_stage_prog_data
*prog_data
= shader
->prog_data
;
1594 struct brw_vue_prog_data
*vue_prog_data
= (void *) prog_data
;
1595 struct brw_gs_prog_data
*gs_prog_data
= (void *) prog_data
;
1597 iris_pack_command(GENX(3DSTATE_GS
), shader
->derived_data
, gs
) {
1598 INIT_THREAD_DISPATCH_FIELDS(gs
, Vertex
);
1600 gs
.OutputVertexSize
= gs_prog_data
->output_vertex_size_hwords
* 2 - 1;
1601 gs
.OutputTopology
= gs_prog_data
->output_topology
;
1602 gs
.ControlDataHeaderSize
=
1603 gs_prog_data
->control_data_header_size_hwords
;
1604 gs
.InstanceControl
= gs_prog_data
->invocations
- 1;
1605 gs
.DispatchMode
= SIMD8
;
1606 gs
.IncludePrimitiveID
= gs_prog_data
->include_primitive_id
;
1607 gs
.ControlDataFormat
= gs_prog_data
->control_data_format
;
1608 gs
.ReorderMode
= TRAILING
;
1609 gs
.ExpectedVertexCount
= gs_prog_data
->vertices_in
;
1610 gs
.MaximumNumberofThreads
=
1611 GEN_GEN
== 8 ? (devinfo
->max_gs_threads
/ 2 - 1)
1612 : (devinfo
->max_gs_threads
- 1);
1614 if (gs_prog_data
->static_vertex_count
!= -1) {
1615 gs
.StaticOutput
= true;
1616 gs
.StaticOutputVertexCount
= gs_prog_data
->static_vertex_count
;
1618 gs
.IncludeVertexHandles
= vue_prog_data
->include_vue_handles
;
1620 gs
.UserClipDistanceCullTestEnableBitmask
=
1621 vue_prog_data
->cull_distance_mask
;
1623 const int urb_entry_write_offset
= 1;
1624 const uint32_t urb_entry_output_length
=
1625 DIV_ROUND_UP(vue_prog_data
->vue_map
.num_slots
, 2) -
1626 urb_entry_write_offset
;
1628 gs
.VertexURBEntryOutputReadOffset
= urb_entry_write_offset
;
1629 gs
.VertexURBEntryOutputLength
= MAX2(urb_entry_output_length
, 1);
1634 iris_set_fs_state(const struct gen_device_info
*devinfo
,
1635 struct iris_compiled_shader
*shader
)
1637 struct brw_stage_prog_data
*prog_data
= shader
->prog_data
;
1638 struct brw_wm_prog_data
*wm_prog_data
= (void *) shader
->prog_data
;
1640 uint32_t *ps_state
= (void *) shader
->derived_data
;
1641 uint32_t *psx_state
= ps_state
+ GENX(3DSTATE_PS_length
);
1643 iris_pack_command(GENX(3DSTATE_PS
), ps_state
, ps
) {
1644 ps
.VectorMaskEnable
= true;
1645 //ps.SamplerCount = ...
1646 ps
.BindingTableEntryCount
= prog_data
->binding_table
.size_bytes
/ 4;
1647 ps
.FloatingPointMode
= prog_data
->use_alt_mode
;
1648 ps
.MaximumNumberofThreadsPerPSD
= 64 - (GEN_GEN
== 8 ? 2 : 1);
1650 ps
.PushConstantEnable
= prog_data
->nr_params
> 0 ||
1651 prog_data
->ubo_ranges
[0].length
> 0;
1653 /* From the documentation for this packet:
1654 * "If the PS kernel does not need the Position XY Offsets to
1655 * compute a Position Value, then this field should be programmed
1656 * to POSOFFSET_NONE."
1658 * "SW Recommendation: If the PS kernel needs the Position Offsets
1659 * to compute a Position XY value, this field should match Position
1660 * ZW Interpolation Mode to ensure a consistent position.xyzw
1663 * We only require XY sample offsets. So, this recommendation doesn't
1664 * look useful at the moment. We might need this in future.
1666 ps
.PositionXYOffsetSelect
=
1667 wm_prog_data
->uses_pos_offset
? POSOFFSET_SAMPLE
: POSOFFSET_NONE
;
1668 ps
._8PixelDispatchEnable
= wm_prog_data
->dispatch_8
;
1669 ps
._16PixelDispatchEnable
= wm_prog_data
->dispatch_16
;
1670 ps
._32PixelDispatchEnable
= wm_prog_data
->dispatch_32
;
1672 // XXX: Disable SIMD32 with 16x MSAA
1674 ps
.DispatchGRFStartRegisterForConstantSetupData0
=
1675 brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data
, ps
, 0);
1676 ps
.DispatchGRFStartRegisterForConstantSetupData1
=
1677 brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data
, ps
, 1);
1678 ps
.DispatchGRFStartRegisterForConstantSetupData2
=
1679 brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data
, ps
, 2);
1681 ps
.KernelStartPointer0
=
1682 KSP(shader
) + brw_wm_prog_data_prog_offset(wm_prog_data
, ps
, 0);
1683 ps
.KernelStartPointer1
=
1684 KSP(shader
) + brw_wm_prog_data_prog_offset(wm_prog_data
, ps
, 1);
1685 ps
.KernelStartPointer2
=
1686 KSP(shader
) + brw_wm_prog_data_prog_offset(wm_prog_data
, ps
, 2);
1689 iris_pack_command(GENX(3DSTATE_PS_EXTRA
), psx_state
, psx
) {
1690 psx
.PixelShaderValid
= true;
1691 psx
.PixelShaderComputedDepthMode
= wm_prog_data
->computed_depth_mode
;
1692 psx
.PixelShaderKillsPixel
= wm_prog_data
->uses_kill
;
1693 psx
.AttributeEnable
= wm_prog_data
->num_varying_inputs
!= 0;
1694 psx
.PixelShaderUsesSourceDepth
= wm_prog_data
->uses_src_depth
;
1695 psx
.PixelShaderUsesSourceW
= wm_prog_data
->uses_src_w
;
1696 psx
.PixelShaderIsPerSample
= wm_prog_data
->persample_dispatch
;
1698 if (wm_prog_data
->uses_sample_mask
) {
1699 /* TODO: conservative rasterization */
1700 if (wm_prog_data
->post_depth_coverage
)
1701 psx
.InputCoverageMaskState
= ICMS_DEPTH_COVERAGE
;
1703 psx
.InputCoverageMaskState
= ICMS_NORMAL
;
1706 psx
.oMaskPresenttoRenderTarget
= wm_prog_data
->uses_omask
;
1707 psx
.PixelShaderPullsBary
= wm_prog_data
->pulls_bary
;
1708 psx
.PixelShaderComputesStencil
= wm_prog_data
->computed_stencil
;
1715 iris_derived_program_state_size(enum iris_program_cache_id cache_id
)
1717 assert(cache_id
<= IRIS_CACHE_CS
);
1719 static const unsigned dwords
[] = {
1720 [IRIS_CACHE_VS
] = GENX(3DSTATE_VS_length
),
1721 [IRIS_CACHE_TCS
] = GENX(3DSTATE_HS_length
),
1722 [IRIS_CACHE_TES
] = GENX(3DSTATE_TE_length
) + GENX(3DSTATE_DS_length
),
1723 [IRIS_CACHE_GS
] = GENX(3DSTATE_GS_length
),
1725 GENX(3DSTATE_PS_length
) + GENX(3DSTATE_PS_EXTRA_length
),
1726 [IRIS_CACHE_CS
] = 0,
1727 [IRIS_CACHE_BLORP_BLIT
] = 0,
1730 return sizeof(uint32_t) * dwords
[cache_id
];
1734 iris_set_derived_program_state(const struct gen_device_info
*devinfo
,
1735 enum iris_program_cache_id cache_id
,
1736 struct iris_compiled_shader
*shader
)
1740 iris_set_vs_state(devinfo
, shader
);
1742 case IRIS_CACHE_TCS
:
1743 iris_set_tcs_state(devinfo
, shader
);
1745 case IRIS_CACHE_TES
:
1746 iris_set_tes_state(devinfo
, shader
);
1749 iris_set_gs_state(devinfo
, shader
);
1752 iris_set_fs_state(devinfo
, shader
);
1762 iris_upload_urb_config(struct iris_context
*ice
, struct iris_batch
*batch
)
1764 const struct gen_device_info
*devinfo
= &batch
->screen
->devinfo
;
1765 const unsigned push_size_kB
= 32;
1766 unsigned entries
[4];
1770 for (int i
= MESA_SHADER_VERTEX
; i
<= MESA_SHADER_GEOMETRY
; i
++) {
1771 if (!ice
->shaders
.prog
[i
]) {
1774 struct brw_vue_prog_data
*vue_prog_data
=
1775 (void *) ice
->shaders
.prog
[i
]->prog_data
;
1776 size
[i
] = vue_prog_data
->urb_entry_size
;
1778 assert(size
[i
] != 0);
1781 gen_get_urb_config(devinfo
, 1024 * push_size_kB
,
1782 1024 * ice
->shaders
.urb_size
,
1783 ice
->shaders
.prog
[MESA_SHADER_TESS_EVAL
] != NULL
,
1784 ice
->shaders
.prog
[MESA_SHADER_GEOMETRY
] != NULL
,
1785 size
, entries
, start
);
1787 for (int i
= MESA_SHADER_VERTEX
; i
<= MESA_SHADER_GEOMETRY
; i
++) {
1788 iris_emit_cmd(batch
, GENX(3DSTATE_URB_VS
), urb
) {
1789 urb
._3DCommandSubOpcode
+= i
;
1790 urb
.VSURBStartingAddress
= start
[i
];
1791 urb
.VSURBEntryAllocationSize
= size
[i
] - 1;
1792 urb
.VSNumberofURBEntries
= entries
[i
];
1797 static const uint32_t push_constant_opcodes
[] = {
1798 [MESA_SHADER_VERTEX
] = 21,
1799 [MESA_SHADER_TESS_CTRL
] = 25, /* HS */
1800 [MESA_SHADER_TESS_EVAL
] = 26, /* DS */
1801 [MESA_SHADER_GEOMETRY
] = 22,
1802 [MESA_SHADER_FRAGMENT
] = 23,
1803 [MESA_SHADER_COMPUTE
] = 0,
1807 emit_patched_surface_state(struct iris_batch
*batch
,
1808 uint32_t *surface_state
,
1809 const struct iris_resource
*res
,
1810 unsigned reloc_flags
)
1812 const int num_dwords
= GENX(RENDER_SURFACE_STATE_length
);
1814 uint32_t *dw
= iris_alloc_state(batch
, 4 * num_dwords
, 64, &offset
);
1816 STATIC_ASSERT(GENX(RENDER_SURFACE_STATE_SurfaceBaseAddress_start
) % 32 == 0);
1817 int addr_idx
= GENX(RENDER_SURFACE_STATE_SurfaceBaseAddress_start
) / 32;
1818 for (uint32_t i
= 0; i
< addr_idx
; i
++)
1819 dw
[i
] = surface_state
[i
];
1821 uint64_t *qw
= (uint64_t *) &dw
[addr_idx
];
1822 // XXX: mt->offset, if needed
1823 *qw
= iris_state_reloc(batch
, (void *)qw
- batch
->statebuf
.map
, res
->bo
,
1824 surface_state
[addr_idx
+ 1], reloc_flags
);
1826 for (uint32_t i
= addr_idx
+ 1; i
< num_dwords
; i
++)
1827 dw
[i
] = surface_state
[i
];
1833 iris_upload_render_state(struct iris_context
*ice
,
1834 struct iris_batch
*batch
,
1835 const struct pipe_draw_info
*draw
)
1837 const uint64_t dirty
= ice
->state
.dirty
;
1839 struct brw_wm_prog_data
*wm_prog_data
= (void *)
1840 ice
->shaders
.prog
[MESA_SHADER_FRAGMENT
]->prog_data
;
1842 if (dirty
& IRIS_DIRTY_CC_VIEWPORT
) {
1843 struct iris_depth_stencil_alpha_state
*cso
= ice
->state
.cso_zsa
;
1844 iris_emit_cmd(batch
, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC
), ptr
) {
1845 ptr
.CCViewportPointer
=
1846 iris_emit_state(batch
, cso
->cc_vp
, sizeof(cso
->cc_vp
), 32);
1850 if (dirty
& IRIS_DIRTY_SF_CL_VIEWPORT
) {
1851 struct iris_viewport_state
*cso
= ice
->state
.cso_vp
;
1852 iris_emit_cmd(batch
, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP
), ptr
) {
1853 ptr
.SFClipViewportPointer
=
1854 iris_emit_state(batch
, cso
->sf_cl_vp
, sizeof(cso
->sf_cl_vp
), 64);
1860 if (dirty
& IRIS_DIRTY_URB
) {
1861 iris_upload_urb_config(ice
, batch
);
1864 if (dirty
& IRIS_DIRTY_BLEND_STATE
) {
1865 struct iris_blend_state
*cso_blend
= ice
->state
.cso_blend
;
1866 struct pipe_framebuffer_state
*cso_fb
= &ice
->state
.framebuffer
;
1867 struct iris_depth_stencil_alpha_state
*cso_zsa
= ice
->state
.cso_zsa
;
1868 const int num_dwords
= 4 * (GENX(BLEND_STATE_length
) +
1869 cso_fb
->nr_cbufs
* GENX(BLEND_STATE_ENTRY_length
));
1870 uint32_t blend_offset
;
1871 uint32_t *blend_map
=
1872 iris_alloc_state(batch
, num_dwords
, 64, &blend_offset
);
1874 uint32_t blend_state_header
;
1875 iris_pack_state(GENX(BLEND_STATE
), &blend_state_header
, bs
) {
1876 bs
.AlphaTestEnable
= cso_zsa
->alpha
.enabled
;
1877 bs
.AlphaTestFunction
= translate_compare_func(cso_zsa
->alpha
.func
);
1880 blend_map
[0] = blend_state_header
| cso_blend
->blend_state
[0];
1881 memcpy(&blend_map
[1], &cso_blend
->blend_state
[1],
1882 sizeof(cso_blend
->blend_state
) - sizeof(uint32_t));
1884 iris_emit_cmd(batch
, GENX(3DSTATE_BLEND_STATE_POINTERS
), ptr
) {
1885 ptr
.BlendStatePointer
= blend_offset
;
1886 ptr
.BlendStatePointerValid
= true;
1890 if (dirty
& IRIS_DIRTY_COLOR_CALC_STATE
) {
1891 struct iris_depth_stencil_alpha_state
*cso
= ice
->state
.cso_zsa
;
1894 iris_alloc_state(batch
,
1895 sizeof(uint32_t) * GENX(COLOR_CALC_STATE_length
),
1897 iris_pack_state(GENX(COLOR_CALC_STATE
), cc_map
, cc
) {
1898 cc
.AlphaTestFormat
= ALPHATEST_FLOAT32
;
1899 cc
.AlphaReferenceValueAsFLOAT32
= cso
->alpha
.ref_value
;
1900 cc
.BlendConstantColorRed
= ice
->state
.blend_color
.color
[0];
1901 cc
.BlendConstantColorGreen
= ice
->state
.blend_color
.color
[1];
1902 cc
.BlendConstantColorBlue
= ice
->state
.blend_color
.color
[2];
1903 cc
.BlendConstantColorAlpha
= ice
->state
.blend_color
.color
[3];
1905 iris_emit_cmd(batch
, GENX(3DSTATE_CC_STATE_POINTERS
), ptr
) {
1906 ptr
.ColorCalcStatePointer
= cc_offset
;
1907 ptr
.ColorCalcStatePointerValid
= true;
1911 for (int stage
= 0; stage
<= MESA_SHADER_FRAGMENT
; stage
++) {
1912 if (!(dirty
& (IRIS_DIRTY_CONSTANTS_VS
<< stage
)))
1915 iris_emit_cmd(batch
, GENX(3DSTATE_CONSTANT_VS
), pkt
) {
1916 pkt
._3DCommandSubOpcode
= push_constant_opcodes
[stage
];
1917 if (ice
->shaders
.prog
[stage
]) {
1918 // XXX: 3DSTATE_CONSTANT_XS
1925 // - ubos/ssbos/abos
1928 // - render targets - write and read
1929 // XXX: 3DSTATE_BINDING_TABLE_POINTERS_XS
1931 for (int stage
= 0; stage
<= MESA_SHADER_FRAGMENT
; stage
++) {
1932 struct iris_compiled_shader
*shader
= ice
->shaders
.prog
[stage
];
1933 if (!shader
) // XXX: dirty bits...also, emit a disable maybe?
1936 struct brw_stage_prog_data
*prog_data
= (void *) shader
->prog_data
;
1937 uint32_t bt_offset
= 0;
1938 uint32_t *bt_map
= NULL
;
1940 if (prog_data
->binding_table
.size_bytes
!= 0) {
1941 bt_map
= iris_alloc_state(batch
, prog_data
->binding_table
.size_bytes
,
1945 iris_emit_cmd(batch
, GENX(3DSTATE_BINDING_TABLE_POINTERS_VS
), ptr
) {
1946 ptr
._3DCommandSubOpcode
= 38 + stage
;
1947 ptr
.PointertoVSBindingTable
= bt_offset
;
1950 if (stage
== MESA_SHADER_FRAGMENT
) {
1951 struct pipe_framebuffer_state
*cso_fb
= &ice
->state
.framebuffer
;
1952 for (unsigned i
= 0; i
< cso_fb
->nr_cbufs
; i
++) {
1953 struct iris_surface
*surf
= (void *) cso_fb
->cbufs
[i
];
1954 struct iris_resource
*res
= (void *) surf
->pipe
.texture
;
1956 *bt_map
++ = emit_patched_surface_state(batch
, surf
->surface_state
,
1962 for (int stage
= 0; stage
<= MESA_SHADER_FRAGMENT
; stage
++) {
1963 if (!(dirty
& (IRIS_DIRTY_SAMPLER_STATES_VS
<< stage
)) ||
1964 !ice
->shaders
.prog
[stage
])
1967 // XXX: get sampler count from shader; don't emit them all...
1968 const int count
= IRIS_MAX_TEXTURE_SAMPLERS
;
1971 uint32_t *map
= iris_alloc_state(batch
,
1972 count
* 4 * GENX(SAMPLER_STATE_length
),
1975 for (int i
= 0; i
< count
; i
++) {
1976 // XXX: when we have a correct count, these better be bound
1977 if (!ice
->state
.samplers
[stage
][i
])
1979 memcpy(map
, ice
->state
.samplers
[stage
][i
]->sampler_state
,
1980 4 * GENX(SAMPLER_STATE_length
));
1981 map
+= GENX(SAMPLER_STATE_length
);
1984 iris_emit_cmd(batch
, GENX(3DSTATE_SAMPLER_STATE_POINTERS_VS
), ptr
) {
1985 ptr
._3DCommandSubOpcode
= 43 + stage
;
1986 ptr
.PointertoVSSamplerState
= offset
;
1990 if (dirty
& IRIS_DIRTY_MULTISAMPLE
) {
1991 iris_emit_cmd(batch
, GENX(3DSTATE_MULTISAMPLE
), ms
) {
1993 ice
->state
.cso_rast
->half_pixel_center
? CENTER
: UL_CORNER
;
1994 if (ice
->state
.framebuffer
.samples
> 0)
1995 ms
.NumberofMultisamples
= ffs(ice
->state
.framebuffer
.samples
) - 1;
1999 if (dirty
& IRIS_DIRTY_SAMPLE_MASK
) {
2000 iris_emit_cmd(batch
, GENX(3DSTATE_SAMPLE_MASK
), ms
) {
2001 ms
.SampleMask
= ice
->state
.sample_mask
;
2005 for (int stage
= 0; stage
<= MESA_SHADER_FRAGMENT
; stage
++) {
2006 if (!(dirty
& (IRIS_DIRTY_VS
<< stage
)))
2009 struct iris_compiled_shader
*shader
= ice
->shaders
.prog
[stage
];
2012 struct iris_resource
*cache
= (void *) shader
->buffer
;
2013 iris_use_pinned_bo(batch
, cache
->bo
);
2014 iris_batch_emit(batch
, shader
->derived_data
,
2015 iris_derived_program_state_size(stage
));
2017 if (stage
== MESA_SHADER_TESS_EVAL
) {
2018 iris_emit_cmd(batch
, GENX(3DSTATE_HS
), hs
);
2019 iris_emit_cmd(batch
, GENX(3DSTATE_TE
), te
);
2020 iris_emit_cmd(batch
, GENX(3DSTATE_DS
), ds
);
2021 } else if (stage
== MESA_SHADER_GEOMETRY
) {
2022 iris_emit_cmd(batch
, GENX(3DSTATE_GS
), gs
);
2028 // 3DSTATE_STREAMOUT
2029 // 3DSTATE_SO_BUFFER
2030 // 3DSTATE_SO_DECL_LIST
2032 if (dirty
& IRIS_DIRTY_CLIP
) {
2033 struct iris_rasterizer_state
*cso_rast
= ice
->state
.cso_rast
;
2034 struct pipe_framebuffer_state
*cso_fb
= &ice
->state
.framebuffer
;
2036 uint32_t dynamic_clip
[GENX(3DSTATE_CLIP_length
)];
2037 iris_pack_command(GENX(3DSTATE_CLIP
), &dynamic_clip
, cl
) {
2038 if (wm_prog_data
->barycentric_interp_modes
&
2039 BRW_BARYCENTRIC_NONPERSPECTIVE_BITS
)
2040 cl
.NonPerspectiveBarycentricEnable
= true;
2042 cl
.ForceZeroRTAIndexEnable
= cso_fb
->layers
== 0;
2044 iris_emit_merge(batch
, cso_rast
->clip
, dynamic_clip
,
2045 ARRAY_SIZE(cso_rast
->clip
));
2048 if (dirty
& IRIS_DIRTY_RASTER
) {
2049 struct iris_rasterizer_state
*cso
= ice
->state
.cso_rast
;
2050 iris_batch_emit(batch
, cso
->raster
, sizeof(cso
->raster
));
2051 iris_batch_emit(batch
, cso
->sf
, sizeof(cso
->sf
));
2055 if (dirty
& (IRIS_DIRTY_RASTER
| IRIS_DIRTY_FS
)) {
2056 struct iris_rasterizer_state
*cso
= ice
->state
.cso_rast
;
2057 uint32_t dynamic_wm
[GENX(3DSTATE_WM_length
)];
2059 iris_pack_command(GENX(3DSTATE_WM
), &dynamic_wm
, wm
) {
2060 wm
.BarycentricInterpolationMode
=
2061 wm_prog_data
->barycentric_interp_modes
;
2063 if (wm_prog_data
->early_fragment_tests
)
2064 wm
.EarlyDepthStencilControl
= EDSC_PREPS
;
2065 else if (wm_prog_data
->has_side_effects
)
2066 wm
.EarlyDepthStencilControl
= EDSC_PSEXEC
;
2068 iris_emit_merge(batch
, cso
->wm
, dynamic_wm
, ARRAY_SIZE(cso
->wm
));
2072 // XXX: 3DSTATE_SBE, 3DSTATE_SBE_SWIZ
2073 // -> iris_raster_state (point sprite texture coordinate origin)
2074 // -> bunch of shader state...
2075 iris_emit_cmd(batch
, GENX(3DSTATE_SBE
), sbe
) {
2077 iris_emit_cmd(batch
, GENX(3DSTATE_SBE_SWIZ
), sbe
) {
2081 if (dirty
& IRIS_DIRTY_PS_BLEND
) {
2082 struct iris_blend_state
*cso_blend
= ice
->state
.cso_blend
;
2083 struct iris_depth_stencil_alpha_state
*cso_zsa
= ice
->state
.cso_zsa
;
2084 uint32_t dynamic_pb
[GENX(3DSTATE_PS_BLEND_length
)];
2085 iris_pack_command(GENX(3DSTATE_PS_BLEND
), &dynamic_pb
, pb
) {
2086 pb
.HasWriteableRT
= true; // XXX: comes from somewhere :(
2087 pb
.AlphaTestEnable
= cso_zsa
->alpha
.enabled
;
2090 iris_emit_merge(batch
, cso_blend
->ps_blend
, dynamic_pb
,
2091 ARRAY_SIZE(cso_blend
->ps_blend
));
2094 if (dirty
& IRIS_DIRTY_WM_DEPTH_STENCIL
) {
2095 struct iris_depth_stencil_alpha_state
*cso
= ice
->state
.cso_zsa
;
2096 struct pipe_stencil_ref
*p_stencil_refs
= &ice
->state
.stencil_ref
;
2098 uint32_t stencil_refs
[GENX(3DSTATE_WM_DEPTH_STENCIL_length
)];
2099 iris_pack_command(GENX(3DSTATE_WM_DEPTH_STENCIL
), &stencil_refs
, wmds
) {
2100 wmds
.StencilReferenceValue
= p_stencil_refs
->ref_value
[0];
2101 wmds
.BackfaceStencilReferenceValue
= p_stencil_refs
->ref_value
[1];
2103 iris_emit_merge(batch
, cso
->wmds
, stencil_refs
, ARRAY_SIZE(cso
->wmds
));
2106 if (dirty
& IRIS_DIRTY_SCISSOR
) {
2107 uint32_t scissor_offset
=
2108 iris_emit_state(batch
, ice
->state
.scissors
,
2109 sizeof(struct pipe_scissor_state
) *
2110 ice
->state
.num_scissors
, 32);
2112 iris_emit_cmd(batch
, GENX(3DSTATE_SCISSOR_STATE_POINTERS
), ptr
) {
2113 ptr
.ScissorRectPointer
= scissor_offset
;
2117 // XXX: 3DSTATE_DEPTH_BUFFER
2118 // XXX: 3DSTATE_HIER_DEPTH_BUFFER
2119 // XXX: 3DSTATE_STENCIL_BUFFER
2120 // XXX: 3DSTATE_CLEAR_PARAMS
2122 if (dirty
& IRIS_DIRTY_POLYGON_STIPPLE
) {
2123 iris_emit_cmd(batch
, GENX(3DSTATE_POLY_STIPPLE_PATTERN
), poly
) {
2124 for (int i
= 0; i
< 32; i
++) {
2125 poly
.PatternRow
[i
] = ice
->state
.poly_stipple
.stipple
[i
];
2130 if (dirty
& IRIS_DIRTY_LINE_STIPPLE
) {
2131 struct iris_rasterizer_state
*cso
= ice
->state
.cso_rast
;
2132 iris_batch_emit(batch
, cso
->line_stipple
, sizeof(cso
->line_stipple
));
2136 iris_emit_cmd(batch
, GENX(3DSTATE_VF_TOPOLOGY
), topo
) {
2137 topo
.PrimitiveTopologyType
=
2138 translate_prim_type(draw
->mode
, draw
->vertices_per_patch
);
2142 if (draw
->index_size
> 0) {
2143 struct iris_resource
*res
= (struct iris_resource
*)draw
->index
.resource
;
2145 assert(!draw
->has_user_indices
);
2147 iris_emit_cmd(batch
, GENX(3DSTATE_INDEX_BUFFER
), ib
) {
2148 ib
.IndexFormat
= draw
->index_size
;
2150 ib
.BufferSize
= res
->bo
->size
;
2151 ib
.BufferStartingAddress
= ro_bo(res
->bo
, 0);
2155 if (dirty
& IRIS_DIRTY_VERTEX_BUFFERS
) {
2156 struct iris_vertex_buffer_state
*cso
= ice
->state
.cso_vertex_buffers
;
2158 STATIC_ASSERT(GENX(VERTEX_BUFFER_STATE_length
) == 4);
2159 STATIC_ASSERT((GENX(VERTEX_BUFFER_STATE_BufferStartingAddress_bits
) % 32) == 0);
2161 uint64_t *addr
= batch
->cmdbuf
.map_next
+ sizeof(uint32_t) *
2162 (GENX(VERTEX_BUFFER_STATE_BufferStartingAddress_bits
) / 32);
2163 uint32_t *delta
= cso
->vertex_buffers
+
2164 (1 + GENX(VERTEX_BUFFER_STATE_BufferStartingAddress_bits
) / 32);
2166 iris_batch_emit(batch
, cso
->vertex_buffers
,
2167 sizeof(uint32_t) * (1 + 4 * cso
->num_buffers
));
2169 for (unsigned i
= 0; i
< cso
->num_buffers
; i
++) {
2170 *addr
= iris_batch_reloc(batch
, (void *) addr
- batch
->cmdbuf
.map
,
2171 cso
->bos
[i
].bo
, cso
->bos
[i
].offset
+
2172 *delta
, cso
->bos
[i
].reloc_flags
);
2173 addr
= (void *) addr
+ 16;
2174 delta
= (void *) delta
+ 16;
2178 if (dirty
& IRIS_DIRTY_VERTEX_ELEMENTS
) {
2179 struct iris_vertex_element_state
*cso
= ice
->state
.cso_vertex_elements
;
2180 iris_batch_emit(batch
, cso
->vertex_elements
, sizeof(uint32_t) *
2181 (1 + cso
->count
* GENX(VERTEX_ELEMENT_STATE_length
)));
2182 for (int i
= 0; i
< cso
->count
; i
++) {
2183 iris_batch_emit(batch
, cso
->vf_instancing
[i
], sizeof(uint32_t) *
2184 (cso
->count
* GENX(3DSTATE_VF_INSTANCING_length
)));
2186 for (int i
= 0; i
< cso
->count
; i
++) {
2187 /* TODO: vertexid, instanceid support */
2188 iris_emit_cmd(batch
, GENX(3DSTATE_VF_SGVS
), sgvs
);
2193 iris_emit_cmd(batch
, GENX(3DSTATE_VF
), vf
) {
2194 if (draw
->primitive_restart
) {
2195 vf
.IndexedDrawCutIndexEnable
= true;
2196 vf
.CutIndex
= draw
->restart_index
;
2201 // XXX: Gen8 - PMA fix
2203 assert(!draw
->indirect
); // XXX: indirect support
2205 iris_emit_cmd(batch
, GENX(3DPRIMITIVE
), prim
) {
2206 prim
.StartInstanceLocation
= draw
->start_instance
;
2207 prim
.InstanceCount
= draw
->instance_count
;
2208 prim
.VertexCountPerInstance
= draw
->count
;
2209 prim
.VertexAccessType
= draw
->index_size
> 0 ? RANDOM
: SEQUENTIAL
;
2211 // XXX: this is probably bonkers.
2212 prim
.StartVertexLocation
= draw
->start
;
2214 if (draw
->index_size
) {
2215 prim
.BaseVertexLocation
+= draw
->index_bias
;
2217 prim
.StartVertexLocation
+= draw
->index_bias
;
2220 //prim.BaseVertexLocation = ...;
2225 iris_destroy_state(struct iris_context
*ice
)
2227 // XXX: unreference resources/surfaces.
2228 for (unsigned i
= 0; i
< ice
->state
.framebuffer
.nr_cbufs
; i
++) {
2229 pipe_surface_reference(&ice
->state
.framebuffer
.cbufs
[i
], NULL
);
2231 pipe_surface_reference(&ice
->state
.framebuffer
.zsbuf
, NULL
);
2235 genX(init_state
)(struct iris_context
*ice
)
2237 struct pipe_context
*ctx
= &ice
->ctx
;
2239 ctx
->create_blend_state
= iris_create_blend_state
;
2240 ctx
->create_depth_stencil_alpha_state
= iris_create_zsa_state
;
2241 ctx
->create_rasterizer_state
= iris_create_rasterizer_state
;
2242 ctx
->create_sampler_state
= iris_create_sampler_state
;
2243 ctx
->create_sampler_view
= iris_create_sampler_view
;
2244 ctx
->create_surface
= iris_create_surface
;
2245 ctx
->create_vertex_elements_state
= iris_create_vertex_elements
;
2246 ctx
->create_compute_state
= iris_create_compute_state
;
2247 ctx
->bind_blend_state
= iris_bind_blend_state
;
2248 ctx
->bind_depth_stencil_alpha_state
= iris_bind_zsa_state
;
2249 ctx
->bind_sampler_states
= iris_bind_sampler_states
;
2250 ctx
->bind_rasterizer_state
= iris_bind_rasterizer_state
;
2251 ctx
->bind_vertex_elements_state
= iris_bind_vertex_elements_state
;
2252 ctx
->bind_compute_state
= iris_bind_compute_state
;
2253 ctx
->delete_blend_state
= iris_delete_state
;
2254 ctx
->delete_depth_stencil_alpha_state
= iris_delete_state
;
2255 ctx
->delete_fs_state
= iris_delete_state
;
2256 ctx
->delete_rasterizer_state
= iris_delete_state
;
2257 ctx
->delete_sampler_state
= iris_delete_state
;
2258 ctx
->delete_vertex_elements_state
= iris_delete_state
;
2259 ctx
->delete_compute_state
= iris_delete_state
;
2260 ctx
->delete_tcs_state
= iris_delete_state
;
2261 ctx
->delete_tes_state
= iris_delete_state
;
2262 ctx
->delete_gs_state
= iris_delete_state
;
2263 ctx
->delete_vs_state
= iris_delete_state
;
2264 ctx
->set_blend_color
= iris_set_blend_color
;
2265 ctx
->set_clip_state
= iris_set_clip_state
;
2266 ctx
->set_constant_buffer
= iris_set_constant_buffer
;
2267 ctx
->set_sampler_views
= iris_set_sampler_views
;
2268 ctx
->set_framebuffer_state
= iris_set_framebuffer_state
;
2269 ctx
->set_polygon_stipple
= iris_set_polygon_stipple
;
2270 ctx
->set_sample_mask
= iris_set_sample_mask
;
2271 ctx
->set_scissor_states
= iris_set_scissor_states
;
2272 ctx
->set_stencil_ref
= iris_set_stencil_ref
;
2273 ctx
->set_vertex_buffers
= iris_set_vertex_buffers
;
2274 ctx
->set_viewport_states
= iris_set_viewport_states
;
2275 ctx
->sampler_view_destroy
= iris_sampler_view_destroy
;
2276 ctx
->surface_destroy
= iris_surface_destroy
;
2277 ctx
->draw_vbo
= iris_draw_vbo
;
2278 ctx
->launch_grid
= iris_launch_grid
;
2279 ctx
->create_stream_output_target
= iris_create_stream_output_target
;
2280 ctx
->stream_output_target_destroy
= iris_stream_output_target_destroy
;
2281 ctx
->set_stream_output_targets
= iris_set_stream_output_targets
;
2283 ice
->state
.destroy_state
= iris_destroy_state
;
2284 ice
->state
.init_render_context
= iris_init_render_context
;
2285 ice
->state
.upload_render_state
= iris_upload_render_state
;
2286 ice
->state
.derived_program_state_size
= iris_derived_program_state_size
;
2287 ice
->state
.set_derived_program_state
= iris_set_derived_program_state
;
2288 ice
->state
.populate_vs_key
= iris_populate_vs_key
;
2289 ice
->state
.populate_tcs_key
= iris_populate_tcs_key
;
2290 ice
->state
.populate_tes_key
= iris_populate_tes_key
;
2291 ice
->state
.populate_gs_key
= iris_populate_gs_key
;
2292 ice
->state
.populate_fs_key
= iris_populate_fs_key
;
2295 ice
->state
.dirty
= ~0ull;