2 * Copyright © 2017 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
30 #define __gen_validate_value(x) VALGRIND_CHECK_MEM_IS_DEFINED(&(x), sizeof(x))
35 #include "pipe/p_defines.h"
36 #include "pipe/p_state.h"
37 #include "pipe/p_context.h"
38 #include "pipe/p_screen.h"
39 #include "util/u_inlines.h"
40 #include "util/u_transfer.h"
41 #include "intel/compiler/brw_compiler.h"
42 #include "intel/common/gen_sample_positions.h"
43 #include "iris_batch.h"
44 #include "iris_context.h"
45 #include "iris_pipe.h"
46 #include "iris_resource.h"
48 #define __gen_address_type struct iris_address
49 #define __gen_user_data struct iris_batch
52 __gen_combine_address(struct iris_batch
*batch
, void *location
,
53 struct iris_address addr
, uint32_t delta
)
56 return addr
.offset
+ delta
;
58 return iris_batch_reloc(batch
, location
- batch
->cmdbuf
.map
, addr
.bo
,
59 addr
.offset
+ delta
, addr
.reloc_flags
);
62 #define __genxml_cmd_length(cmd) cmd ## _length
63 #define __genxml_cmd_length_bias(cmd) cmd ## _length_bias
64 #define __genxml_cmd_header(cmd) cmd ## _header
65 #define __genxml_cmd_pack(cmd) cmd ## _pack
67 #define iris_pack_command(cmd, dst, name) \
68 for (struct cmd name = { __genxml_cmd_header(cmd) }, \
69 *_dst = (void *)(dst); __builtin_expect(_dst != NULL, 1); \
70 ({ __genxml_cmd_pack(cmd)(NULL, (void *)_dst, &name); \
71 VG(VALGRIND_CHECK_MEM_IS_DEFINED(_dst, __genxml_cmd_length(cmd) * 4)); \
75 #define iris_pack_state(cmd, dst, name) \
76 for (struct cmd name = {}, \
77 *_dst = (void *)(dst); __builtin_expect(_dst != NULL, 1); \
78 __genxml_cmd_pack(cmd)(NULL, (void *)_dst, &name), \
81 #define iris_emit_cmd(batch, cmd, name) \
82 iris_require_command_space(batch, 4 * __genxml_cmd_length(cmd)); \
83 iris_pack_command(cmd, batch->cmdbuf.map_next, name)
85 #define iris_emit_merge(batch, dwords0, dwords1, num_dwords) \
87 iris_require_command_space(batch, 4 * num_dwords); \
88 uint32_t *dw = batch->cmdbuf.map_next; \
89 for (uint32_t i = 0; i < num_dwords; i++) \
90 dw[i] = (dwords0)[i] | (dwords1)[i]; \
91 VG(VALGRIND_CHECK_MEM_IS_DEFINED(dw, num_dwords)); \
94 #define iris_emit_with_addr(batch, dwords, num_dw, addr_field, addr) \
96 STATIC_ASSERT((GENX(addr_field) % 64) == 0); \
97 assert(num_dw <= ARRAY_SIZE(dwords)); \
98 iris_require_command_space(batch, 4 * num_dw); \
99 int addr_idx = GENX(addr_field) / 32; \
100 uint32_t *dw = batch->cmdbuf.map_next; \
101 for (uint32_t i = 0; i < addr_idx; i++) { \
102 dw[i] = (dwords)[i]; \
104 uint64_t *qw = (uint64_t *) &dw[addr_idx]; \
105 qw = iris_batch_reloc(batch, qw - batch->cmdbuf.map, addr.bo, \
106 addr.offset + (dwords)[addr_idx + 1], \
108 for (uint32_t i = addr_idx + 1; i < num_dw; i++) { \
109 dw[i] = (dwords)[i]; \
111 VG(VALGRIND_CHECK_MEM_IS_DEFINED(dw, num_dw * 4)); \
114 #include "genxml/genX_pack.h"
115 #include "genxml/gen_macros.h"
116 #include "genxml/genX_bits.h"
118 #define MOCS_WB (2 << 1)
120 UNUSED
static void pipe_asserts()
122 #define PIPE_ASSERT(x) STATIC_ASSERT((int)x)
124 /* pipe_logicop happens to match the hardware. */
125 PIPE_ASSERT(PIPE_LOGICOP_CLEAR
== LOGICOP_CLEAR
);
126 PIPE_ASSERT(PIPE_LOGICOP_NOR
== LOGICOP_NOR
);
127 PIPE_ASSERT(PIPE_LOGICOP_AND_INVERTED
== LOGICOP_AND_INVERTED
);
128 PIPE_ASSERT(PIPE_LOGICOP_COPY_INVERTED
== LOGICOP_COPY_INVERTED
);
129 PIPE_ASSERT(PIPE_LOGICOP_AND_REVERSE
== LOGICOP_AND_REVERSE
);
130 PIPE_ASSERT(PIPE_LOGICOP_INVERT
== LOGICOP_INVERT
);
131 PIPE_ASSERT(PIPE_LOGICOP_XOR
== LOGICOP_XOR
);
132 PIPE_ASSERT(PIPE_LOGICOP_NAND
== LOGICOP_NAND
);
133 PIPE_ASSERT(PIPE_LOGICOP_AND
== LOGICOP_AND
);
134 PIPE_ASSERT(PIPE_LOGICOP_EQUIV
== LOGICOP_EQUIV
);
135 PIPE_ASSERT(PIPE_LOGICOP_NOOP
== LOGICOP_NOOP
);
136 PIPE_ASSERT(PIPE_LOGICOP_OR_INVERTED
== LOGICOP_OR_INVERTED
);
137 PIPE_ASSERT(PIPE_LOGICOP_COPY
== LOGICOP_COPY
);
138 PIPE_ASSERT(PIPE_LOGICOP_OR_REVERSE
== LOGICOP_OR_REVERSE
);
139 PIPE_ASSERT(PIPE_LOGICOP_OR
== LOGICOP_OR
);
140 PIPE_ASSERT(PIPE_LOGICOP_SET
== LOGICOP_SET
);
142 /* pipe_blend_func happens to match the hardware. */
143 PIPE_ASSERT(PIPE_BLENDFACTOR_ONE
== BLENDFACTOR_ONE
);
144 PIPE_ASSERT(PIPE_BLENDFACTOR_SRC_COLOR
== BLENDFACTOR_SRC_COLOR
);
145 PIPE_ASSERT(PIPE_BLENDFACTOR_SRC_ALPHA
== BLENDFACTOR_SRC_ALPHA
);
146 PIPE_ASSERT(PIPE_BLENDFACTOR_DST_ALPHA
== BLENDFACTOR_DST_ALPHA
);
147 PIPE_ASSERT(PIPE_BLENDFACTOR_DST_COLOR
== BLENDFACTOR_DST_COLOR
);
148 PIPE_ASSERT(PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
== BLENDFACTOR_SRC_ALPHA_SATURATE
);
149 PIPE_ASSERT(PIPE_BLENDFACTOR_CONST_COLOR
== BLENDFACTOR_CONST_COLOR
);
150 PIPE_ASSERT(PIPE_BLENDFACTOR_CONST_ALPHA
== BLENDFACTOR_CONST_ALPHA
);
151 PIPE_ASSERT(PIPE_BLENDFACTOR_SRC1_COLOR
== BLENDFACTOR_SRC1_COLOR
);
152 PIPE_ASSERT(PIPE_BLENDFACTOR_SRC1_ALPHA
== BLENDFACTOR_SRC1_ALPHA
);
153 PIPE_ASSERT(PIPE_BLENDFACTOR_ZERO
== BLENDFACTOR_ZERO
);
154 PIPE_ASSERT(PIPE_BLENDFACTOR_INV_SRC_COLOR
== BLENDFACTOR_INV_SRC_COLOR
);
155 PIPE_ASSERT(PIPE_BLENDFACTOR_INV_SRC_ALPHA
== BLENDFACTOR_INV_SRC_ALPHA
);
156 PIPE_ASSERT(PIPE_BLENDFACTOR_INV_DST_ALPHA
== BLENDFACTOR_INV_DST_ALPHA
);
157 PIPE_ASSERT(PIPE_BLENDFACTOR_INV_DST_COLOR
== BLENDFACTOR_INV_DST_COLOR
);
158 PIPE_ASSERT(PIPE_BLENDFACTOR_INV_CONST_COLOR
== BLENDFACTOR_INV_CONST_COLOR
);
159 PIPE_ASSERT(PIPE_BLENDFACTOR_INV_CONST_ALPHA
== BLENDFACTOR_INV_CONST_ALPHA
);
160 PIPE_ASSERT(PIPE_BLENDFACTOR_INV_SRC1_COLOR
== BLENDFACTOR_INV_SRC1_COLOR
);
161 PIPE_ASSERT(PIPE_BLENDFACTOR_INV_SRC1_ALPHA
== BLENDFACTOR_INV_SRC1_ALPHA
);
163 /* pipe_blend_func happens to match the hardware. */
164 PIPE_ASSERT(PIPE_BLEND_ADD
== BLENDFUNCTION_ADD
);
165 PIPE_ASSERT(PIPE_BLEND_SUBTRACT
== BLENDFUNCTION_SUBTRACT
);
166 PIPE_ASSERT(PIPE_BLEND_REVERSE_SUBTRACT
== BLENDFUNCTION_REVERSE_SUBTRACT
);
167 PIPE_ASSERT(PIPE_BLEND_MIN
== BLENDFUNCTION_MIN
);
168 PIPE_ASSERT(PIPE_BLEND_MAX
== BLENDFUNCTION_MAX
);
170 /* pipe_stencil_op happens to match the hardware. */
171 PIPE_ASSERT(PIPE_STENCIL_OP_KEEP
== STENCILOP_KEEP
);
172 PIPE_ASSERT(PIPE_STENCIL_OP_ZERO
== STENCILOP_ZERO
);
173 PIPE_ASSERT(PIPE_STENCIL_OP_REPLACE
== STENCILOP_REPLACE
);
174 PIPE_ASSERT(PIPE_STENCIL_OP_INCR
== STENCILOP_INCRSAT
);
175 PIPE_ASSERT(PIPE_STENCIL_OP_DECR
== STENCILOP_DECRSAT
);
176 PIPE_ASSERT(PIPE_STENCIL_OP_INCR_WRAP
== STENCILOP_INCR
);
177 PIPE_ASSERT(PIPE_STENCIL_OP_DECR_WRAP
== STENCILOP_DECR
);
178 PIPE_ASSERT(PIPE_STENCIL_OP_INVERT
== STENCILOP_INVERT
);
183 translate_prim_type(enum pipe_prim_type prim
, uint8_t verts_per_patch
)
185 static const unsigned map
[] = {
186 [PIPE_PRIM_POINTS
] = _3DPRIM_POINTLIST
,
187 [PIPE_PRIM_LINES
] = _3DPRIM_LINELIST
,
188 [PIPE_PRIM_LINE_LOOP
] = _3DPRIM_LINELOOP
,
189 [PIPE_PRIM_LINE_STRIP
] = _3DPRIM_LINESTRIP
,
190 [PIPE_PRIM_TRIANGLES
] = _3DPRIM_TRILIST
,
191 [PIPE_PRIM_TRIANGLE_STRIP
] = _3DPRIM_TRISTRIP
,
192 [PIPE_PRIM_TRIANGLE_FAN
] = _3DPRIM_TRIFAN
,
193 [PIPE_PRIM_QUADS
] = _3DPRIM_QUADLIST
,
194 [PIPE_PRIM_QUAD_STRIP
] = _3DPRIM_QUADSTRIP
,
195 [PIPE_PRIM_POLYGON
] = _3DPRIM_POLYGON
,
196 [PIPE_PRIM_LINES_ADJACENCY
] = _3DPRIM_LINELIST_ADJ
,
197 [PIPE_PRIM_LINE_STRIP_ADJACENCY
] = _3DPRIM_LINESTRIP_ADJ
,
198 [PIPE_PRIM_TRIANGLES_ADJACENCY
] = _3DPRIM_TRILIST_ADJ
,
199 [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
] = _3DPRIM_TRISTRIP_ADJ
,
200 [PIPE_PRIM_PATCHES
] = _3DPRIM_PATCHLIST_1
- 1,
203 return map
[prim
] + (prim
== PIPE_PRIM_PATCHES
? verts_per_patch
: 0);
207 translate_compare_func(enum pipe_compare_func pipe_func
)
209 static const unsigned map
[] = {
210 [PIPE_FUNC_NEVER
] = COMPAREFUNCTION_NEVER
,
211 [PIPE_FUNC_LESS
] = COMPAREFUNCTION_LESS
,
212 [PIPE_FUNC_EQUAL
] = COMPAREFUNCTION_EQUAL
,
213 [PIPE_FUNC_LEQUAL
] = COMPAREFUNCTION_LEQUAL
,
214 [PIPE_FUNC_GREATER
] = COMPAREFUNCTION_GREATER
,
215 [PIPE_FUNC_NOTEQUAL
] = COMPAREFUNCTION_NOTEQUAL
,
216 [PIPE_FUNC_GEQUAL
] = COMPAREFUNCTION_GEQUAL
,
217 [PIPE_FUNC_ALWAYS
] = COMPAREFUNCTION_ALWAYS
,
219 return map
[pipe_func
];
223 translate_shadow_func(enum pipe_compare_func pipe_func
)
225 /* Gallium specifies the result of shadow comparisons as:
227 * 1 if ref <op> texel,
232 * 0 if texel <op> ref,
235 * So we need to flip the operator and also negate.
237 static const unsigned map
[] = {
238 [PIPE_FUNC_NEVER
] = PREFILTEROPALWAYS
,
239 [PIPE_FUNC_LESS
] = PREFILTEROPLEQUAL
,
240 [PIPE_FUNC_EQUAL
] = PREFILTEROPNOTEQUAL
,
241 [PIPE_FUNC_LEQUAL
] = PREFILTEROPLESS
,
242 [PIPE_FUNC_GREATER
] = PREFILTEROPGEQUAL
,
243 [PIPE_FUNC_NOTEQUAL
] = PREFILTEROPEQUAL
,
244 [PIPE_FUNC_GEQUAL
] = PREFILTEROPGREATER
,
245 [PIPE_FUNC_ALWAYS
] = PREFILTEROPNEVER
,
247 return map
[pipe_func
];
251 translate_cull_mode(unsigned pipe_face
)
253 static const unsigned map
[4] = {
254 [PIPE_FACE_NONE
] = CULLMODE_NONE
,
255 [PIPE_FACE_FRONT
] = CULLMODE_FRONT
,
256 [PIPE_FACE_BACK
] = CULLMODE_BACK
,
257 [PIPE_FACE_FRONT_AND_BACK
] = CULLMODE_BOTH
,
259 return map
[pipe_face
];
263 translate_fill_mode(unsigned pipe_polymode
)
265 static const unsigned map
[4] = {
266 [PIPE_POLYGON_MODE_FILL
] = FILL_MODE_SOLID
,
267 [PIPE_POLYGON_MODE_LINE
] = FILL_MODE_WIREFRAME
,
268 [PIPE_POLYGON_MODE_POINT
] = FILL_MODE_POINT
,
269 [PIPE_POLYGON_MODE_FILL_RECTANGLE
] = FILL_MODE_SOLID
,
271 return map
[pipe_polymode
];
274 static struct iris_address
275 ro_bo(struct iris_bo
*bo
, uint32_t offset
)
277 return (struct iris_address
) { .bo
= bo
, .offset
= offset
};
281 iris_upload_initial_gpu_state(struct iris_context
*ice
,
282 struct iris_batch
*batch
)
284 iris_emit_cmd(batch
, GENX(3DSTATE_DRAWING_RECTANGLE
), rect
) {
285 rect
.ClippedDrawingRectangleXMax
= UINT16_MAX
;
286 rect
.ClippedDrawingRectangleYMax
= UINT16_MAX
;
288 iris_emit_cmd(batch
, GENX(3DSTATE_SAMPLE_PATTERN
), pat
) {
289 GEN_SAMPLE_POS_1X(pat
._1xSample
);
290 GEN_SAMPLE_POS_2X(pat
._2xSample
);
291 GEN_SAMPLE_POS_4X(pat
._4xSample
);
292 GEN_SAMPLE_POS_8X(pat
._8xSample
);
293 GEN_SAMPLE_POS_16X(pat
._16xSample
);
295 iris_emit_cmd(batch
, GENX(3DSTATE_AA_LINE_PARAMETERS
), foo
);
296 iris_emit_cmd(batch
, GENX(3DSTATE_WM_CHROMAKEY
), foo
);
297 iris_emit_cmd(batch
, GENX(3DSTATE_WM_HZ_OP
), foo
);
298 /* XXX: may need to set an offset for origin-UL framebuffers */
299 iris_emit_cmd(batch
, GENX(3DSTATE_POLY_STIPPLE_OFFSET
), foo
);
301 /* Just assign a static partitioning. */
302 for (int i
= 0; i
<= MESA_SHADER_FRAGMENT
; i
++) {
303 iris_emit_cmd(batch
, GENX(3DSTATE_PUSH_CONSTANT_ALLOC_VS
), alloc
) {
304 alloc
._3DCommandSubOpcode
= 18 + i
;
305 alloc
.ConstantBufferOffset
= 6 * i
;
306 alloc
.ConstantBufferSize
= i
== MESA_SHADER_FRAGMENT
? 8 : 6;
312 iris_launch_grid(struct pipe_context
*ctx
, const struct pipe_grid_info
*info
)
317 iris_set_blend_color(struct pipe_context
*ctx
,
318 const struct pipe_blend_color
*state
)
320 struct iris_context
*ice
= (struct iris_context
*) ctx
;
322 memcpy(&ice
->state
.blend_color
, state
, sizeof(struct pipe_blend_color
));
323 ice
->state
.dirty
|= IRIS_DIRTY_COLOR_CALC_STATE
;
326 struct iris_blend_state
{
327 uint32_t ps_blend
[GENX(3DSTATE_PS_BLEND_length
)];
328 uint32_t blend_state
[GENX(BLEND_STATE_length
)];
329 uint32_t blend_entries
[BRW_MAX_DRAW_BUFFERS
*
330 GENX(BLEND_STATE_ENTRY_length
)];
334 iris_create_blend_state(struct pipe_context
*ctx
,
335 const struct pipe_blend_state
*state
)
337 struct iris_blend_state
*cso
= malloc(sizeof(struct iris_blend_state
));
339 iris_pack_state(GENX(BLEND_STATE
), cso
->blend_state
, bs
) {
340 bs
.AlphaToCoverageEnable
= state
->alpha_to_coverage
;
341 bs
.IndependentAlphaBlendEnable
= state
->independent_blend_enable
;
342 bs
.AlphaToOneEnable
= state
->alpha_to_one
;
343 bs
.AlphaToCoverageDitherEnable
= state
->alpha_to_coverage
;
344 bs
.ColorDitherEnable
= state
->dither
;
345 //bs.AlphaTestEnable = <comes from alpha state> :(
346 //bs.AlphaTestFunction = <comes from alpha state> :(
349 iris_pack_command(GENX(3DSTATE_PS_BLEND
), cso
->ps_blend
, pb
) {
350 //pb.HasWriteableRT = <comes from somewhere> :(
351 //pb.AlphaTestEnable = <comes from alpha state> :(
352 pb
.AlphaToCoverageEnable
= state
->alpha_to_coverage
;
353 pb
.IndependentAlphaBlendEnable
= state
->independent_blend_enable
;
355 pb
.ColorBufferBlendEnable
= state
->rt
[0].blend_enable
;
357 pb
.SourceBlendFactor
= state
->rt
[0].rgb_src_factor
;
358 pb
.SourceAlphaBlendFactor
= state
->rt
[0].alpha_func
;
359 pb
.DestinationBlendFactor
= state
->rt
[0].rgb_dst_factor
;
360 pb
.DestinationAlphaBlendFactor
= state
->rt
[0].alpha_dst_factor
;
363 for (int i
= 0; i
< BRW_MAX_DRAW_BUFFERS
; i
++) {
364 iris_pack_state(GENX(BLEND_STATE_ENTRY
), &cso
->blend_entries
[i
], be
) {
365 be
.LogicOpEnable
= state
->logicop_enable
;
366 be
.LogicOpFunction
= state
->logicop_func
;
368 be
.PreBlendSourceOnlyClampEnable
= false;
369 be
.ColorClampRange
= COLORCLAMP_RTFORMAT
;
370 be
.PreBlendColorClampEnable
= true;
371 be
.PostBlendColorClampEnable
= true;
373 be
.ColorBufferBlendEnable
= state
->rt
[i
].blend_enable
;
375 be
.ColorBlendFunction
= state
->rt
[i
].rgb_func
;
376 be
.AlphaBlendFunction
= state
->rt
[i
].alpha_func
;
377 be
.SourceBlendFactor
= state
->rt
[i
].rgb_src_factor
;
378 be
.SourceAlphaBlendFactor
= state
->rt
[i
].alpha_func
;
379 be
.DestinationBlendFactor
= state
->rt
[i
].rgb_dst_factor
;
380 be
.DestinationAlphaBlendFactor
= state
->rt
[i
].alpha_dst_factor
;
382 be
.WriteDisableRed
= state
->rt
[i
].colormask
& PIPE_MASK_R
;
383 be
.WriteDisableGreen
= state
->rt
[i
].colormask
& PIPE_MASK_G
;
384 be
.WriteDisableBlue
= state
->rt
[i
].colormask
& PIPE_MASK_B
;
385 be
.WriteDisableAlpha
= state
->rt
[i
].colormask
& PIPE_MASK_A
;
393 iris_bind_blend_state(struct pipe_context
*ctx
, void *state
)
395 struct iris_context
*ice
= (struct iris_context
*) ctx
;
396 ice
->state
.cso_blend
= state
;
397 ice
->state
.dirty
|= IRIS_DIRTY_CC_VIEWPORT
;
398 ice
->state
.dirty
|= IRIS_DIRTY_WM_DEPTH_STENCIL
;
401 struct iris_depth_stencil_alpha_state
{
402 uint32_t wmds
[GENX(3DSTATE_WM_DEPTH_STENCIL_length
)];
403 uint32_t cc_vp
[GENX(CC_VIEWPORT_length
)];
405 struct pipe_alpha_state alpha
; /* to BLEND_STATE, 3DSTATE_PS_BLEND */
409 iris_create_zsa_state(struct pipe_context
*ctx
,
410 const struct pipe_depth_stencil_alpha_state
*state
)
412 struct iris_depth_stencil_alpha_state
*cso
=
413 malloc(sizeof(struct iris_depth_stencil_alpha_state
));
415 cso
->alpha
= state
->alpha
;
417 bool two_sided_stencil
= state
->stencil
[1].enabled
;
419 /* The state tracker needs to optimize away EQUAL writes for us. */
420 assert(!(state
->depth
.func
== PIPE_FUNC_EQUAL
&& state
->depth
.writemask
));
422 iris_pack_command(GENX(3DSTATE_WM_DEPTH_STENCIL
), cso
->wmds
, wmds
) {
423 wmds
.StencilFailOp
= state
->stencil
[0].fail_op
;
424 wmds
.StencilPassDepthFailOp
= state
->stencil
[0].zfail_op
;
425 wmds
.StencilPassDepthPassOp
= state
->stencil
[0].zpass_op
;
426 wmds
.StencilTestFunction
=
427 translate_compare_func(state
->stencil
[0].func
);
428 wmds
.BackfaceStencilFailOp
= state
->stencil
[1].fail_op
;
429 wmds
.BackfaceStencilPassDepthFailOp
= state
->stencil
[1].zfail_op
;
430 wmds
.BackfaceStencilPassDepthPassOp
= state
->stencil
[1].zpass_op
;
431 wmds
.BackfaceStencilTestFunction
=
432 translate_compare_func(state
->stencil
[1].func
);
433 wmds
.DepthTestFunction
= translate_compare_func(state
->depth
.func
);
434 wmds
.DoubleSidedStencilEnable
= two_sided_stencil
;
435 wmds
.StencilTestEnable
= state
->stencil
[0].enabled
;
436 wmds
.StencilBufferWriteEnable
=
437 state
->stencil
[0].writemask
!= 0 ||
438 (two_sided_stencil
&& state
->stencil
[1].writemask
!= 0);
439 wmds
.DepthTestEnable
= state
->depth
.enabled
;
440 wmds
.DepthBufferWriteEnable
= state
->depth
.writemask
;
441 wmds
.StencilTestMask
= state
->stencil
[0].valuemask
;
442 wmds
.StencilWriteMask
= state
->stencil
[0].writemask
;
443 wmds
.BackfaceStencilTestMask
= state
->stencil
[1].valuemask
;
444 wmds
.BackfaceStencilWriteMask
= state
->stencil
[1].writemask
;
445 /* wmds.[Backface]StencilReferenceValue are merged later */
448 iris_pack_state(GENX(CC_VIEWPORT
), cso
->cc_vp
, ccvp
) {
449 ccvp
.MinimumDepth
= state
->depth
.bounds_min
;
450 ccvp
.MaximumDepth
= state
->depth
.bounds_max
;
457 iris_bind_zsa_state(struct pipe_context
*ctx
, void *state
)
459 struct iris_context
*ice
= (struct iris_context
*) ctx
;
460 struct iris_depth_stencil_alpha_state
*old_cso
= ice
->state
.cso_zsa
;
461 struct iris_depth_stencil_alpha_state
*new_cso
= state
;
464 if (!old_cso
|| old_cso
->alpha
.ref_value
!= new_cso
->alpha
.ref_value
) {
465 ice
->state
.dirty
|= IRIS_DIRTY_COLOR_CALC_STATE
;
469 ice
->state
.cso_zsa
= new_cso
;
470 ice
->state
.dirty
|= IRIS_DIRTY_CC_VIEWPORT
;
471 ice
->state
.dirty
|= IRIS_DIRTY_WM_DEPTH_STENCIL
;
474 struct iris_rasterizer_state
{
475 uint32_t sf
[GENX(3DSTATE_SF_length
)];
476 uint32_t clip
[GENX(3DSTATE_CLIP_length
)];
477 uint32_t raster
[GENX(3DSTATE_RASTER_length
)];
478 uint32_t wm
[GENX(3DSTATE_WM_length
)];
479 uint32_t line_stipple
[GENX(3DSTATE_LINE_STIPPLE_length
)];
481 bool flatshade
; /* for shader state */
482 bool light_twoside
; /* for shader state */
483 bool rasterizer_discard
; /* for 3DSTATE_STREAMOUT */
484 bool half_pixel_center
; /* for 3DSTATE_MULTISAMPLE */
485 enum pipe_sprite_coord_mode sprite_coord_mode
; /* PIPE_SPRITE_* */
489 iris_create_rasterizer_state(struct pipe_context
*ctx
,
490 const struct pipe_rasterizer_state
*state
)
492 struct iris_rasterizer_state
*cso
=
493 malloc(sizeof(struct iris_rasterizer_state
));
496 sprite_coord_mode
-> SBE PointSpriteTextureCoordinateOrigin
497 sprite_coord_enable
-> SBE PointSpriteTextureCoordinateEnable
498 point_quad_rasterization
-> SBE
?
503 force_persample_interp
- ?
506 offset_units_unscaled
- cap
not exposed
510 cso
->flatshade
= state
->flatshade
;
511 cso
->light_twoside
= state
->light_twoside
;
512 cso
->rasterizer_discard
= state
->rasterizer_discard
;
513 cso
->half_pixel_center
= state
->half_pixel_center
;
515 iris_pack_command(GENX(3DSTATE_SF
), cso
->sf
, sf
) {
516 sf
.StatisticsEnable
= true;
517 sf
.ViewportTransformEnable
= true;
518 sf
.AALineDistanceMode
= AALINEDISTANCE_TRUE
;
519 sf
.LineEndCapAntialiasingRegionWidth
=
520 state
->line_smooth
? _10pixels
: _05pixels
;
521 sf
.LastPixelEnable
= state
->line_last_pixel
;
522 sf
.LineWidth
= state
->line_width
;
523 sf
.SmoothPointEnable
= state
->point_smooth
;
524 sf
.PointWidthSource
= state
->point_size_per_vertex
? Vertex
: State
;
525 sf
.PointWidth
= state
->point_size
;
527 if (state
->flatshade_first
) {
528 sf
.TriangleStripListProvokingVertexSelect
= 2;
529 sf
.TriangleFanProvokingVertexSelect
= 2;
530 sf
.LineStripListProvokingVertexSelect
= 1;
532 sf
.TriangleFanProvokingVertexSelect
= 1;
537 iris_pack_command(GENX(3DSTATE_RASTER
), cso
->raster
, rr
) {
538 rr
.FrontWinding
= state
->front_ccw
? CounterClockwise
: Clockwise
;
539 rr
.CullMode
= translate_cull_mode(state
->cull_face
);
540 rr
.FrontFaceFillMode
= translate_fill_mode(state
->fill_front
);
541 rr
.BackFaceFillMode
= translate_fill_mode(state
->fill_back
);
542 rr
.DXMultisampleRasterizationEnable
= state
->multisample
;
543 rr
.GlobalDepthOffsetEnableSolid
= state
->offset_tri
;
544 rr
.GlobalDepthOffsetEnableWireframe
= state
->offset_line
;
545 rr
.GlobalDepthOffsetEnablePoint
= state
->offset_point
;
546 rr
.GlobalDepthOffsetConstant
= state
->offset_units
;
547 rr
.GlobalDepthOffsetScale
= state
->offset_scale
;
548 rr
.GlobalDepthOffsetClamp
= state
->offset_clamp
;
549 rr
.SmoothPointEnable
= state
->point_smooth
;
550 rr
.AntialiasingEnable
= state
->line_smooth
;
551 rr
.ScissorRectangleEnable
= state
->scissor
;
552 rr
.ViewportZNearClipTestEnable
= state
->depth_clip_near
;
553 rr
.ViewportZFarClipTestEnable
= state
->depth_clip_far
;
554 //rr.ConservativeRasterizationEnable = not yet supported by Gallium...
557 iris_pack_command(GENX(3DSTATE_CLIP
), cso
->clip
, cl
) {
558 cl
.StatisticsEnable
= true;
559 cl
.EarlyCullEnable
= true;
560 cl
.UserClipDistanceClipTestEnableBitmask
= state
->clip_plane_enable
;
561 cl
.ForceUserClipDistanceClipTestEnableBitmask
= true;
562 cl
.APIMode
= state
->clip_halfz
? APIMODE_D3D
: APIMODE_OGL
;
563 cl
.GuardbandClipTestEnable
= true;
564 cl
.ClipMode
= CLIPMODE_NORMAL
;
565 cl
.ClipEnable
= true;
566 cl
.ViewportXYClipTestEnable
= state
->point_tri_clip
;
567 cl
.MinimumPointWidth
= 0.125;
568 cl
.MaximumPointWidth
= 255.875;
569 //.NonPerspectiveBarycentricEnable = <comes from FS prog> :(
570 //.ForceZeroRTAIndexEnable = <comes from FB layers being 0>
572 if (state
->flatshade_first
) {
573 cl
.TriangleStripListProvokingVertexSelect
= 2;
574 cl
.TriangleFanProvokingVertexSelect
= 2;
575 cl
.LineStripListProvokingVertexSelect
= 1;
577 cl
.TriangleFanProvokingVertexSelect
= 1;
581 iris_pack_command(GENX(3DSTATE_WM
), cso
->wm
, wm
) {
582 wm
.LineAntialiasingRegionWidth
= _10pixels
;
583 wm
.LineEndCapAntialiasingRegionWidth
= _05pixels
;
584 wm
.PointRasterizationRule
= RASTRULE_UPPER_RIGHT
;
585 wm
.StatisticsEnable
= true;
586 wm
.LineStippleEnable
= state
->line_stipple_enable
;
587 wm
.PolygonStippleEnable
= state
->poly_stipple_enable
;
588 // wm.BarycentricInterpolationMode = <comes from FS program> :(
589 // wm.EarlyDepthStencilControl = <comes from FS program> :(
592 /* Remap from 0..255 back to 1..256 */
593 const unsigned line_stipple_factor
= state
->line_stipple_factor
+ 1;
595 iris_pack_command(GENX(3DSTATE_LINE_STIPPLE
), cso
->line_stipple
, line
) {
596 line
.LineStipplePattern
= state
->line_stipple_pattern
;
597 line
.LineStippleInverseRepeatCount
= 1.0f
/ line_stipple_factor
;
598 line
.LineStippleRepeatCount
= line_stipple_factor
;
605 iris_bind_rasterizer_state(struct pipe_context
*ctx
, void *state
)
607 struct iris_context
*ice
= (struct iris_context
*) ctx
;
608 struct iris_rasterizer_state
*old_cso
= ice
->state
.cso_rast
;
609 struct iris_rasterizer_state
*new_cso
= state
;
612 /* Try to avoid re-emitting 3DSTATE_LINE_STIPPLE, it's non-pipelined */
613 if (!old_cso
|| memcmp(old_cso
->line_stipple
, new_cso
->line_stipple
,
614 sizeof(old_cso
->line_stipple
)) != 0) {
615 ice
->state
.dirty
|= IRIS_DIRTY_LINE_STIPPLE
;
619 old_cso
->half_pixel_center
!= new_cso
->half_pixel_center
) {
620 ice
->state
.dirty
|= IRIS_DIRTY_MULTISAMPLE
;
624 ice
->state
.cso_rast
= new_cso
;
625 ice
->state
.dirty
|= IRIS_DIRTY_RASTER
;
629 translate_wrap(unsigned pipe_wrap
)
631 static const unsigned map
[] = {
632 [PIPE_TEX_WRAP_REPEAT
] = TCM_WRAP
,
633 [PIPE_TEX_WRAP_CLAMP
] = TCM_HALF_BORDER
,
634 [PIPE_TEX_WRAP_CLAMP_TO_EDGE
] = TCM_CLAMP
,
635 [PIPE_TEX_WRAP_CLAMP_TO_BORDER
] = TCM_CLAMP_BORDER
,
636 [PIPE_TEX_WRAP_MIRROR_REPEAT
] = TCM_MIRROR
,
637 [PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
] = TCM_MIRROR_ONCE
,
638 [PIPE_TEX_WRAP_MIRROR_CLAMP
] = -1, // XXX: ???
639 [PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
] = -1, // XXX: ???
641 return map
[pipe_wrap
];
645 * Return true if the given wrap mode requires the border color to exist.
648 wrap_mode_needs_border_color(unsigned wrap_mode
)
650 return wrap_mode
== TCM_CLAMP_BORDER
|| wrap_mode
== TCM_HALF_BORDER
;
654 translate_mip_filter(enum pipe_tex_mipfilter pipe_mip
)
656 static const unsigned map
[] = {
657 [PIPE_TEX_MIPFILTER_NEAREST
] = MIPFILTER_NEAREST
,
658 [PIPE_TEX_MIPFILTER_LINEAR
] = MIPFILTER_LINEAR
,
659 [PIPE_TEX_MIPFILTER_NONE
] = MIPFILTER_NONE
,
661 return map
[pipe_mip
];
664 struct iris_sampler_state
{
665 struct pipe_sampler_state base
;
667 bool needs_border_color
;
669 uint32_t sampler_state
[GENX(SAMPLER_STATE_length
)];
673 iris_create_sampler_state(struct pipe_context
*pctx
,
674 const struct pipe_sampler_state
*state
)
676 struct iris_sampler_state
*cso
= CALLOC_STRUCT(iris_sampler_state
);
681 STATIC_ASSERT(PIPE_TEX_FILTER_NEAREST
== MAPFILTER_NEAREST
);
682 STATIC_ASSERT(PIPE_TEX_FILTER_LINEAR
== MAPFILTER_LINEAR
);
684 unsigned wrap_s
= translate_wrap(state
->wrap_s
);
685 unsigned wrap_t
= translate_wrap(state
->wrap_t
);
686 unsigned wrap_r
= translate_wrap(state
->wrap_r
);
688 cso
->needs_border_color
= wrap_mode_needs_border_color(wrap_s
) ||
689 wrap_mode_needs_border_color(wrap_t
) ||
690 wrap_mode_needs_border_color(wrap_r
);
692 iris_pack_state(GENX(SAMPLER_STATE
), cso
->sampler_state
, samp
) {
693 samp
.TCXAddressControlMode
= wrap_s
;
694 samp
.TCYAddressControlMode
= wrap_t
;
695 samp
.TCZAddressControlMode
= wrap_r
;
696 samp
.CubeSurfaceControlMode
= state
->seamless_cube_map
;
697 samp
.NonnormalizedCoordinateEnable
= !state
->normalized_coords
;
698 samp
.MinModeFilter
= state
->min_img_filter
;
699 samp
.MagModeFilter
= state
->mag_img_filter
;
700 samp
.MipModeFilter
= translate_mip_filter(state
->min_mip_filter
);
701 samp
.MaximumAnisotropy
= RATIO21
;
703 if (state
->max_anisotropy
>= 2) {
704 if (state
->min_img_filter
== PIPE_TEX_FILTER_LINEAR
) {
705 samp
.MinModeFilter
= MAPFILTER_ANISOTROPIC
;
706 samp
.AnisotropicAlgorithm
= EWAApproximation
;
709 if (state
->mag_img_filter
== PIPE_TEX_FILTER_LINEAR
)
710 samp
.MagModeFilter
= MAPFILTER_ANISOTROPIC
;
712 samp
.MaximumAnisotropy
=
713 MIN2((state
->max_anisotropy
- 2) / 2, RATIO161
);
716 /* Set address rounding bits if not using nearest filtering. */
717 if (state
->min_img_filter
!= PIPE_TEX_FILTER_NEAREST
) {
718 samp
.UAddressMinFilterRoundingEnable
= true;
719 samp
.VAddressMinFilterRoundingEnable
= true;
720 samp
.RAddressMinFilterRoundingEnable
= true;
723 if (state
->mag_img_filter
!= PIPE_TEX_FILTER_NEAREST
) {
724 samp
.UAddressMagFilterRoundingEnable
= true;
725 samp
.VAddressMagFilterRoundingEnable
= true;
726 samp
.RAddressMagFilterRoundingEnable
= true;
729 if (state
->compare_mode
== PIPE_TEX_COMPARE_R_TO_TEXTURE
)
730 samp
.ShadowFunction
= translate_shadow_func(state
->compare_func
);
732 const float hw_max_lod
= GEN_GEN
>= 7 ? 14 : 13;
734 samp
.LODPreClampMode
= CLAMP_MODE_OGL
;
735 samp
.MinLOD
= CLAMP(state
->min_lod
, 0, hw_max_lod
);
736 samp
.MaxLOD
= CLAMP(state
->max_lod
, 0, hw_max_lod
);
737 samp
.TextureLODBias
= CLAMP(state
->lod_bias
, -16, 15);
739 //samp.BorderColorPointer = <<comes from elsewhere>>
746 iris_bind_sampler_states(struct pipe_context
*ctx
,
747 enum pipe_shader_type p_stage
,
748 unsigned start
, unsigned count
,
751 struct iris_context
*ice
= (struct iris_context
*) ctx
;
752 gl_shader_stage stage
= stage_from_pipe(p_stage
);
754 assert(start
+ count
<= IRIS_MAX_TEXTURE_SAMPLERS
);
756 for (int i
= 0; i
< count
; i
++) {
757 ice
->state
.samplers
[stage
][start
+ i
] = states
[i
];
760 ice
->state
.dirty
|= IRIS_DIRTY_SAMPLER_STATES_VS
<< stage
;
763 struct iris_sampler_view
{
764 struct pipe_sampler_view pipe
;
765 struct isl_view view
;
766 uint32_t surface_state
[GENX(RENDER_SURFACE_STATE_length
)];
770 * Convert an swizzle enumeration (i.e. SWIZZLE_X) to one of the Gen7.5+
771 * "Shader Channel Select" enumerations (i.e. HSW_SCS_RED). The mappings are
773 * SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_ZERO, SWIZZLE_ONE
776 * SCS_RED, SCS_GREEN, SCS_BLUE, SCS_ALPHA, SCS_ZERO, SCS_ONE
778 * which is simply adding 4 then modding by 8 (or anding with 7).
780 * We then may need to apply workarounds for textureGather hardware bugs.
782 static enum isl_channel_select
783 pipe_swizzle_to_isl_channel(enum pipe_swizzle swizzle
)
785 return (swizzle
+ 4) & 7;
788 static struct pipe_sampler_view
*
789 iris_create_sampler_view(struct pipe_context
*ctx
,
790 struct pipe_resource
*tex
,
791 const struct pipe_sampler_view
*tmpl
)
793 struct iris_screen
*screen
= (struct iris_screen
*)ctx
->screen
;
794 struct iris_resource
*itex
= (struct iris_resource
*) tex
;
795 struct iris_sampler_view
*isv
= calloc(1, sizeof(struct iris_sampler_view
));
800 /* initialize base object */
802 isv
->pipe
.context
= ctx
;
803 isv
->pipe
.texture
= NULL
;
804 pipe_reference_init(&isv
->pipe
.reference
, 1);
805 pipe_resource_reference(&isv
->pipe
.texture
, tex
);
807 /* XXX: do we need brw_get_texture_swizzle hacks here? */
809 isv
->view
= (struct isl_view
) {
810 .format
= iris_isl_format_for_pipe_format(tmpl
->format
),
811 .base_level
= tmpl
->u
.tex
.first_level
,
812 .levels
= tmpl
->u
.tex
.last_level
- tmpl
->u
.tex
.first_level
+ 1,
813 .base_array_layer
= tmpl
->u
.tex
.first_layer
,
814 .array_len
= tmpl
->u
.tex
.last_layer
- tmpl
->u
.tex
.first_layer
+ 1,
815 .swizzle
= (struct isl_swizzle
) {
816 .r
= pipe_swizzle_to_isl_channel(tmpl
->swizzle_r
),
817 .g
= pipe_swizzle_to_isl_channel(tmpl
->swizzle_g
),
818 .b
= pipe_swizzle_to_isl_channel(tmpl
->swizzle_b
),
819 .a
= pipe_swizzle_to_isl_channel(tmpl
->swizzle_a
),
821 .usage
= ISL_SURF_USAGE_TEXTURE_BIT
,
824 isl_surf_fill_state(&screen
->isl_dev
, isv
->surface_state
,
825 .surf
= &itex
->surf
, .view
= &isv
->view
,
829 // .clear_color = clear_color,
834 struct iris_surface
{
835 struct pipe_surface pipe
;
836 struct isl_view view
;
837 uint32_t surface_state
[GENX(RENDER_SURFACE_STATE_length
)];
840 static struct pipe_surface
*
841 iris_create_surface(struct pipe_context
*ctx
,
842 struct pipe_resource
*tex
,
843 const struct pipe_surface
*tmpl
)
845 struct iris_screen
*screen
= (struct iris_screen
*)ctx
->screen
;
846 struct iris_surface
*surf
= calloc(1, sizeof(struct iris_surface
));
847 struct pipe_surface
*psurf
= &surf
->pipe
;
848 struct iris_resource
*itex
= (struct iris_resource
*) tex
;
853 pipe_reference_init(&psurf
->reference
, 1);
854 pipe_resource_reference(&psurf
->texture
, tex
);
855 psurf
->context
= ctx
;
856 psurf
->format
= tmpl
->format
;
857 psurf
->width
= tex
->width0
;
858 psurf
->height
= tex
->height0
;
859 psurf
->texture
= tex
;
860 psurf
->u
.tex
.first_layer
= tmpl
->u
.tex
.first_layer
;
861 psurf
->u
.tex
.last_layer
= tmpl
->u
.tex
.last_layer
;
862 psurf
->u
.tex
.level
= tmpl
->u
.tex
.level
;
864 surf
->view
= (struct isl_view
) {
865 .format
= iris_isl_format_for_pipe_format(tmpl
->format
),
866 .base_level
= tmpl
->u
.tex
.level
,
868 .base_array_layer
= tmpl
->u
.tex
.first_layer
,
869 .array_len
= tmpl
->u
.tex
.last_layer
- tmpl
->u
.tex
.first_layer
+ 1,
870 .swizzle
= ISL_SWIZZLE_IDENTITY
,
871 // XXX: DEPTH_BIt, STENCIL_BIT...CUBE_BIT? Other bits?!
872 .usage
= ISL_SURF_USAGE_RENDER_TARGET_BIT
,
875 isl_surf_fill_state(&screen
->isl_dev
, surf
->surface_state
,
876 .surf
= &itex
->surf
, .view
= &surf
->view
,
880 // .clear_color = clear_color,
886 iris_set_sampler_views(struct pipe_context
*ctx
,
887 enum pipe_shader_type shader
,
888 unsigned start
, unsigned count
,
889 struct pipe_sampler_view
**views
)
894 iris_set_clip_state(struct pipe_context
*ctx
,
895 const struct pipe_clip_state
*state
)
900 iris_set_polygon_stipple(struct pipe_context
*ctx
,
901 const struct pipe_poly_stipple
*state
)
903 struct iris_context
*ice
= (struct iris_context
*) ctx
;
904 memcpy(&ice
->state
.poly_stipple
, state
, sizeof(*state
));
905 ice
->state
.dirty
|= IRIS_DIRTY_POLYGON_STIPPLE
;
909 iris_set_sample_mask(struct pipe_context
*ctx
, unsigned sample_mask
)
911 struct iris_context
*ice
= (struct iris_context
*) ctx
;
913 ice
->state
.sample_mask
= sample_mask
;
914 ice
->state
.dirty
|= IRIS_DIRTY_SAMPLE_MASK
;
918 iris_set_scissor_states(struct pipe_context
*ctx
,
920 unsigned num_scissors
,
921 const struct pipe_scissor_state
*state
)
923 struct iris_context
*ice
= (struct iris_context
*) ctx
;
926 ice
->state
.num_scissors
= num_scissors
;
928 for (unsigned i
= start_slot
; i
< start_slot
+ num_scissors
; i
++) {
929 ice
->state
.scissors
[i
] = *state
;
932 ice
->state
.dirty
|= IRIS_DIRTY_SCISSOR_RECT
;
936 iris_set_stencil_ref(struct pipe_context
*ctx
,
937 const struct pipe_stencil_ref
*state
)
939 struct iris_context
*ice
= (struct iris_context
*) ctx
;
940 memcpy(&ice
->state
.stencil_ref
, state
, sizeof(*state
));
941 ice
->state
.dirty
|= IRIS_DIRTY_WM_DEPTH_STENCIL
;
945 struct iris_viewport_state
{
946 uint32_t sf_cl_vp
[GENX(SF_CLIP_VIEWPORT_length
)];
950 extent_from_matrix(const struct pipe_viewport_state
*state
, int axis
)
952 return fabsf(state
->scale
[axis
]) * state
->translate
[axis
];
957 calculate_guardband_size(uint32_t fb_width
, uint32_t fb_height
,
958 float m00
, float m11
, float m30
, float m31
,
959 float *xmin
, float *xmax
,
960 float *ymin
, float *ymax
)
962 /* According to the "Vertex X,Y Clamping and Quantization" section of the
963 * Strips and Fans documentation:
965 * "The vertex X and Y screen-space coordinates are also /clamped/ to the
966 * fixed-point "guardband" range supported by the rasterization hardware"
970 * "In almost all circumstances, if an object’s vertices are actually
971 * modified by this clamping (i.e., had X or Y coordinates outside of
972 * the guardband extent the rendered object will not match the intended
973 * result. Therefore software should take steps to ensure that this does
974 * not happen - e.g., by clipping objects such that they do not exceed
975 * these limits after the Drawing Rectangle is applied."
977 * I believe the fundamental restriction is that the rasterizer (in
978 * the SF/WM stages) have a limit on the number of pixels that can be
979 * rasterized. We need to ensure any coordinates beyond the rasterizer
980 * limit are handled by the clipper. So effectively that limit becomes
981 * the clipper's guardband size.
985 * "In addition, in order to be correctly rendered, objects must have a
986 * screenspace bounding box not exceeding 8K in the X or Y direction.
987 * This additional restriction must also be comprehended by software,
988 * i.e., enforced by use of clipping."
990 * This makes no sense. Gen7+ hardware supports 16K render targets,
991 * and you definitely need to be able to draw polygons that fill the
992 * surface. Our assumption is that the rasterizer was limited to 8K
993 * on Sandybridge, which only supports 8K surfaces, and it was actually
994 * increased to 16K on Ivybridge and later.
996 * So, limit the guardband to 16K on Gen7+ and 8K on Sandybridge.
998 const float gb_size
= GEN_GEN
>= 7 ? 16384.0f
: 8192.0f
;
1000 if (m00
!= 0 && m11
!= 0) {
1001 /* First, we compute the screen-space render area */
1002 const float ss_ra_xmin
= MIN3( 0, m30
+ m00
, m30
- m00
);
1003 const float ss_ra_xmax
= MAX3( fb_width
, m30
+ m00
, m30
- m00
);
1004 const float ss_ra_ymin
= MIN3( 0, m31
+ m11
, m31
- m11
);
1005 const float ss_ra_ymax
= MAX3(fb_height
, m31
+ m11
, m31
- m11
);
1007 /* We want the guardband to be centered on that */
1008 const float ss_gb_xmin
= (ss_ra_xmin
+ ss_ra_xmax
) / 2 - gb_size
;
1009 const float ss_gb_xmax
= (ss_ra_xmin
+ ss_ra_xmax
) / 2 + gb_size
;
1010 const float ss_gb_ymin
= (ss_ra_ymin
+ ss_ra_ymax
) / 2 - gb_size
;
1011 const float ss_gb_ymax
= (ss_ra_ymin
+ ss_ra_ymax
) / 2 + gb_size
;
1013 /* Now we need it in native device coordinates */
1014 const float ndc_gb_xmin
= (ss_gb_xmin
- m30
) / m00
;
1015 const float ndc_gb_xmax
= (ss_gb_xmax
- m30
) / m00
;
1016 const float ndc_gb_ymin
= (ss_gb_ymin
- m31
) / m11
;
1017 const float ndc_gb_ymax
= (ss_gb_ymax
- m31
) / m11
;
1019 /* Thanks to Y-flipping and ORIGIN_UPPER_LEFT, the Y coordinates may be
1020 * flipped upside-down. X should be fine though.
1022 assert(ndc_gb_xmin
<= ndc_gb_xmax
);
1023 *xmin
= ndc_gb_xmin
;
1024 *xmax
= ndc_gb_xmax
;
1025 *ymin
= MIN2(ndc_gb_ymin
, ndc_gb_ymax
);
1026 *ymax
= MAX2(ndc_gb_ymin
, ndc_gb_ymax
);
1028 /* The viewport scales to 0, so nothing will be rendered. */
1038 iris_set_viewport_states(struct pipe_context
*ctx
,
1039 unsigned start_slot
,
1040 unsigned num_viewports
,
1041 const struct pipe_viewport_state
*state
)
1043 struct iris_context
*ice
= (struct iris_context
*) ctx
;
1044 struct iris_viewport_state
*cso
=
1045 malloc(sizeof(struct iris_viewport_state
));
1047 for (unsigned i
= start_slot
; i
< start_slot
+ num_viewports
; i
++) {
1048 float x_extent
= extent_from_matrix(&state
[i
], 0);
1049 float y_extent
= extent_from_matrix(&state
[i
], 1);
1051 iris_pack_state(GENX(SF_CLIP_VIEWPORT
), cso
->sf_cl_vp
, vp
) {
1052 vp
.ViewportMatrixElementm00
= state
[i
].scale
[0];
1053 vp
.ViewportMatrixElementm11
= state
[i
].scale
[1];
1054 vp
.ViewportMatrixElementm22
= state
[i
].scale
[2];
1055 vp
.ViewportMatrixElementm30
= state
[i
].translate
[0];
1056 vp
.ViewportMatrixElementm31
= state
[i
].translate
[1];
1057 vp
.ViewportMatrixElementm32
= state
[i
].translate
[2];
1058 /* XXX: in i965 this is computed based on the drawbuffer size,
1059 * but we don't have that here...
1061 vp
.XMinClipGuardband
= -1.0;
1062 vp
.XMaxClipGuardband
= 1.0;
1063 vp
.YMinClipGuardband
= -1.0;
1064 vp
.YMaxClipGuardband
= 1.0;
1065 vp
.XMinViewPort
= -x_extent
;
1066 vp
.XMaxViewPort
= x_extent
;
1067 vp
.YMinViewPort
= -y_extent
;
1068 vp
.YMaxViewPort
= y_extent
;
1072 ice
->state
.cso_vp
= cso
;
1074 ice
->state
.num_viewports
= num_viewports
;
1075 ice
->state
.dirty
|= IRIS_DIRTY_SF_CL_VIEWPORT
;
1078 struct iris_depth_state
1080 uint32_t depth_buffer
[GENX(3DSTATE_DEPTH_BUFFER_length
)];
1081 uint32_t hier_depth_buffer
[GENX(3DSTATE_HIER_DEPTH_BUFFER_length
)];
1082 uint32_t stencil_buffer
[GENX(3DSTATE_STENCIL_BUFFER_length
)];
1086 iris_set_framebuffer_state(struct pipe_context
*ctx
,
1087 const struct pipe_framebuffer_state
*state
)
1089 struct iris_context
*ice
= (struct iris_context
*) ctx
;
1090 struct pipe_framebuffer_state
*cso
= &ice
->state
.framebuffer
;
1092 if (cso
->samples
!= state
->samples
) {
1093 ice
->state
.dirty
|= IRIS_DIRTY_MULTISAMPLE
;
1096 cso
->width
= state
->width
;
1097 cso
->height
= state
->height
;
1098 cso
->layers
= state
->layers
;
1099 cso
->samples
= state
->samples
;
1102 for (i
= 0; i
< state
->nr_cbufs
; i
++)
1103 pipe_surface_reference(&cso
->cbufs
[i
], state
->cbufs
[i
]);
1104 for (; i
< cso
->nr_cbufs
; i
++)
1105 pipe_surface_reference(&cso
->cbufs
[i
], NULL
);
1107 cso
->nr_cbufs
= state
->nr_cbufs
;
1109 pipe_surface_reference(&cso
->zsbuf
, state
->zsbuf
);
1111 struct isl_depth_stencil_hiz_emit_info info
= {
1115 // XXX: depth buffers
1119 iris_set_constant_buffer(struct pipe_context
*ctx
,
1120 enum pipe_shader_type shader
, uint index
,
1121 const struct pipe_constant_buffer
*cb
)
1127 iris_sampler_view_destroy(struct pipe_context
*ctx
,
1128 struct pipe_sampler_view
*state
)
1130 pipe_resource_reference(&state
->texture
, NULL
);
1136 iris_surface_destroy(struct pipe_context
*ctx
, struct pipe_surface
*surface
)
1138 pipe_resource_reference(&surface
->texture
, NULL
);
1143 iris_delete_state(struct pipe_context
*ctx
, void *state
)
1148 struct iris_vertex_buffer_state
{
1149 uint32_t vertex_buffers
[1 + 33 * GENX(VERTEX_BUFFER_STATE_length
)];
1150 struct iris_address bos
[33];
1151 unsigned num_buffers
;
1155 iris_free_vertex_buffers(struct iris_vertex_buffer_state
*cso
)
1158 for (unsigned i
= 0; i
< cso
->num_buffers
; i
++)
1159 iris_bo_unreference(cso
->bos
[i
].bo
);
1165 iris_set_vertex_buffers(struct pipe_context
*ctx
,
1166 unsigned start_slot
, unsigned count
,
1167 const struct pipe_vertex_buffer
*buffers
)
1169 struct iris_context
*ice
= (struct iris_context
*) ctx
;
1170 struct iris_vertex_buffer_state
*cso
=
1171 malloc(sizeof(struct iris_vertex_buffer_state
));
1173 /* If there are no buffers, do nothing. We can leave the stale
1174 * 3DSTATE_VERTEX_BUFFERS in place - as long as there are no vertex
1175 * elements that point to them, it should be fine.
1180 iris_free_vertex_buffers(ice
->state
.cso_vertex_buffers
);
1182 cso
->num_buffers
= count
;
1184 iris_pack_state(GENX(3DSTATE_VERTEX_BUFFERS
), cso
->vertex_buffers
, vb
) {
1185 vb
.DWordLength
= 4 * cso
->num_buffers
- 1;
1188 uint32_t *vb_pack_dest
= &cso
->vertex_buffers
[1];
1190 for (unsigned i
= 0; i
< count
; i
++) {
1191 assert(!buffers
[i
].is_user_buffer
);
1193 struct iris_resource
*res
= (void *) buffers
[i
].buffer
.resource
;
1194 iris_bo_reference(res
->bo
);
1195 cso
->bos
[i
] = ro_bo(res
->bo
, buffers
[i
].buffer_offset
);
1197 iris_pack_state(GENX(VERTEX_BUFFER_STATE
), vb_pack_dest
, vb
) {
1198 vb
.VertexBufferIndex
= start_slot
+ i
;
1200 vb
.AddressModifyEnable
= true;
1201 vb
.BufferPitch
= buffers
[i
].stride
;
1202 //vb.BufferStartingAddress = ro_bo(bo, buffers[i].buffer_offset);
1203 //vb.BufferSize = bo->size;
1206 vb_pack_dest
+= GENX(VERTEX_BUFFER_STATE_length
);
1209 ice
->state
.cso_vertex_buffers
= cso
;
1210 ice
->state
.dirty
|= IRIS_DIRTY_VERTEX_BUFFERS
;
1213 struct iris_vertex_element_state
{
1214 uint32_t vertex_elements
[1 + 33 * GENX(VERTEX_ELEMENT_STATE_length
)];
1215 uint32_t vf_instancing
[GENX(3DSTATE_VF_INSTANCING_length
)][33];
1220 iris_create_vertex_elements(struct pipe_context
*ctx
,
1222 const struct pipe_vertex_element
*state
)
1224 struct iris_vertex_element_state
*cso
=
1225 malloc(sizeof(struct iris_vertex_element_state
));
1230 * - create edge flag one
1232 * - if those are necessary, use count + 1/2/3... OR in the length
1234 iris_pack_state(GENX(3DSTATE_VERTEX_ELEMENTS
), cso
->vertex_elements
, ve
);
1236 uint32_t *ve_pack_dest
= &cso
->vertex_elements
[1];
1238 for (int i
= 0; i
< count
; i
++) {
1239 iris_pack_state(GENX(VERTEX_ELEMENT_STATE
), ve_pack_dest
, ve
) {
1240 ve
.VertexBufferIndex
= state
[i
].vertex_buffer_index
;
1242 ve
.SourceElementOffset
= state
[i
].src_offset
;
1243 ve
.SourceElementFormat
=
1244 iris_isl_format_for_pipe_format(state
[i
].src_format
);
1247 iris_pack_state(GENX(3DSTATE_VF_INSTANCING
), cso
->vf_instancing
[i
], vi
) {
1248 vi
.VertexElementIndex
= i
;
1249 vi
.InstancingEnable
= state
[i
].instance_divisor
> 0;
1250 vi
.InstanceDataStepRate
= state
[i
].instance_divisor
;
1253 ve_pack_dest
+= GENX(VERTEX_ELEMENT_STATE_length
);
1260 iris_bind_vertex_elements_state(struct pipe_context
*ctx
, void *state
)
1262 struct iris_context
*ice
= (struct iris_context
*) ctx
;
1264 ice
->state
.cso_vertex_elements
= state
;
1265 ice
->state
.dirty
|= IRIS_DIRTY_VERTEX_ELEMENTS
;
1269 iris_create_compute_state(struct pipe_context
*ctx
,
1270 const struct pipe_compute_state
*state
)
1275 static struct pipe_stream_output_target
*
1276 iris_create_stream_output_target(struct pipe_context
*ctx
,
1277 struct pipe_resource
*res
,
1278 unsigned buffer_offset
,
1279 unsigned buffer_size
)
1281 struct pipe_stream_output_target
*t
=
1282 CALLOC_STRUCT(pipe_stream_output_target
);
1286 pipe_reference_init(&t
->reference
, 1);
1287 pipe_resource_reference(&t
->buffer
, res
);
1288 t
->buffer_offset
= buffer_offset
;
1289 t
->buffer_size
= buffer_size
;
1294 iris_stream_output_target_destroy(struct pipe_context
*ctx
,
1295 struct pipe_stream_output_target
*t
)
1297 pipe_resource_reference(&t
->buffer
, NULL
);
1302 iris_set_stream_output_targets(struct pipe_context
*ctx
,
1303 unsigned num_targets
,
1304 struct pipe_stream_output_target
**targets
,
1305 const unsigned *offsets
)
1310 iris_setup_state_base_address(struct iris_context
*ice
,
1311 struct iris_batch
*batch
,
1312 struct iris_bo
*instruction_bo
)
1314 if (!(ice
->state
.dirty
& IRIS_DIRTY_STATE_BASE_ADDRESS
))
1317 //iris_batchbuffer_flush(...)
1319 ice
->state
.dirty
&= ~IRIS_DIRTY_STATE_BASE_ADDRESS
;
1321 /* XXX: PIPE_CONTROLs */
1323 iris_emit_cmd(batch
, GENX(STATE_BASE_ADDRESS
), sba
) {
1325 // XXX: MOCS is stupid for this.
1326 sba
.GeneralStateMemoryObjectControlState
= MOCS_WB
;
1327 sba
.StatelessDataPortAccessMemoryObjectControlState
= MOCS_WB
;
1328 sba
.SurfaceStateMemoryObjectControlState
= MOCS_WB
;
1329 sba
.DynamicStateMemoryObjectControlState
= MOCS_WB
;
1330 sba
.IndirectObjectMemoryObjectControlState
= MOCS_WB
;
1331 sba
.InstructionMemoryObjectControlState
= MOCS_WB
;
1332 sba
.BindlessSurfaceStateMemoryObjectControlState
= MOCS_WB
;
1335 sba
.GeneralStateBaseAddressModifyEnable
= true;
1336 sba
.SurfaceStateBaseAddressModifyEnable
= true;
1337 sba
.DynamicStateBaseAddressModifyEnable
= true;
1338 sba
.IndirectObjectBaseAddressModifyEnable
= true;
1339 sba
.InstructionBaseAddressModifyEnable
= true;
1340 sba
.GeneralStateBufferSizeModifyEnable
= true;
1341 sba
.DynamicStateBufferSizeModifyEnable
= true;
1342 sba
.BindlessSurfaceStateBaseAddressModifyEnable
= true;
1343 sba
.IndirectObjectBufferSizeModifyEnable
= true;
1344 sba
.InstructionBuffersizeModifyEnable
= true;
1346 sba
.SurfaceStateBaseAddress
= ro_bo(batch
->statebuf
.bo
, 0);
1347 sba
.DynamicStateBaseAddress
= ro_bo(batch
->statebuf
.bo
, 0);
1348 sba
.InstructionBaseAddress
= ro_bo(instruction_bo
, 0);
1350 sba
.GeneralStateBufferSize
= 0xfffff000;
1351 sba
.DynamicStateBufferSize
= ALIGN(MAX_STATE_SIZE
, 4096);
1352 sba
.IndirectObjectBufferSize
= 0xfffff000;
1353 sba
.InstructionBufferSize
= ALIGN(ice
->shaders
.cache
.bo
->size
, 4096);
1354 sba
.BindlessSurfaceStateSize
= 0;
1359 iris_upload_render_state(struct iris_context
*ice
,
1360 struct iris_batch
*batch
,
1361 const struct pipe_draw_info
*draw
)
1363 const uint64_t dirty
= ice
->state
.dirty
;
1365 if (dirty
& IRIS_DIRTY_WM_DEPTH_STENCIL
) {
1366 struct iris_depth_stencil_alpha_state
*cso
= ice
->state
.cso_zsa
;
1367 struct pipe_stencil_ref
*p_stencil_refs
= &ice
->state
.stencil_ref
;
1369 uint32_t stencil_refs
[GENX(3DSTATE_WM_DEPTH_STENCIL_length
)];
1370 iris_pack_command(GENX(3DSTATE_WM_DEPTH_STENCIL
), &stencil_refs
, wmds
) {
1371 wmds
.StencilReferenceValue
= p_stencil_refs
->ref_value
[0];
1372 wmds
.BackfaceStencilReferenceValue
= p_stencil_refs
->ref_value
[1];
1374 iris_emit_merge(batch
, cso
->wmds
, stencil_refs
, ARRAY_SIZE(cso
->wmds
));
1377 if (dirty
& IRIS_DIRTY_CC_VIEWPORT
) {
1378 struct iris_depth_stencil_alpha_state
*cso
= ice
->state
.cso_zsa
;
1379 iris_emit_cmd(batch
, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC
), ptr
) {
1380 ptr
.CCViewportPointer
=
1381 iris_emit_state(batch
, cso
->cc_vp
, sizeof(cso
->cc_vp
), 32);
1385 if (dirty
& IRIS_DIRTY_PS_BLEND
) {
1386 struct iris_blend_state
*cso
= ice
->state
.cso_blend
;
1387 iris_batch_emit(batch
, cso
->ps_blend
, sizeof(cso
->ps_blend
));
1390 if (dirty
& IRIS_DIRTY_BLEND_STATE
) {
1391 //struct iris_blend_state *cso = ice->state.cso_blend;
1392 // XXX: 3DSTATE_BLEND_STATE_POINTERS - BLEND_STATE
1393 // -> from iris_blend_state (most) + iris_depth_stencil_alpha_state
1394 // (alpha test function/enable) + has writeable RT from ???????
1397 if (dirty
& IRIS_DIRTY_SF_CL_VIEWPORT
) {
1398 struct iris_viewport_state
*cso
= ice
->state
.cso_vp
;
1399 iris_emit_cmd(batch
, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP
), ptr
) {
1400 ptr
.SFClipViewportPointer
=
1401 iris_emit_state(batch
, cso
->sf_cl_vp
, sizeof(cso
->sf_cl_vp
), 64);
1405 if (dirty
& IRIS_DIRTY_CLIP
) {
1406 struct iris_rasterizer_state
*cso
= ice
->state
.cso_rast
;
1408 uint32_t dynamic_clip
[GENX(3DSTATE_CLIP_length
)];
1409 iris_pack_command(GENX(3DSTATE_CLIP
), &dynamic_clip
, cl
) {
1410 //.NonPerspectiveBarycentricEnable = <comes from FS prog> :(
1411 //.ForceZeroRTAIndexEnable = <comes from FB layers being 0>
1412 // also userclip stuffs...
1414 iris_emit_merge(batch
, cso
->clip
, dynamic_clip
, ARRAY_SIZE(cso
->clip
));
1417 if (dirty
& IRIS_DIRTY_RASTER
) {
1418 struct iris_rasterizer_state
*cso
= ice
->state
.cso_rast
;
1419 iris_batch_emit(batch
, cso
->raster
, sizeof(cso
->raster
));
1420 iris_batch_emit(batch
, cso
->sf
, sizeof(cso
->sf
));
1423 if (dirty
& IRIS_DIRTY_LINE_STIPPLE
) {
1424 struct iris_rasterizer_state
*cso
= ice
->state
.cso_rast
;
1425 iris_batch_emit(batch
, cso
->line_stipple
, sizeof(cso
->line_stipple
));
1428 if (dirty
& IRIS_DIRTY_SCISSOR
) {
1429 uint32_t scissor_offset
=
1430 iris_emit_state(batch
, ice
->state
.scissors
,
1431 sizeof(struct pipe_scissor_state
) *
1432 ice
->state
.num_scissors
, 32);
1434 iris_emit_cmd(batch
, GENX(3DSTATE_SCISSOR_STATE_POINTERS
), ptr
) {
1435 ptr
.ScissorRectPointer
= scissor_offset
;
1439 if (dirty
& IRIS_DIRTY_POLYGON_STIPPLE
) {
1440 iris_emit_cmd(batch
, GENX(3DSTATE_POLY_STIPPLE_PATTERN
), poly
) {
1441 for (int i
= 0; i
< 32; i
++) {
1442 poly
.PatternRow
[i
] = ice
->state
.poly_stipple
.stipple
[i
];
1447 if (dirty
& IRIS_DIRTY_COLOR_CALC_STATE
) {
1448 struct iris_depth_stencil_alpha_state
*cso
= ice
->state
.cso_zsa
;
1451 iris_alloc_state(batch
,
1452 sizeof(uint32_t) * GENX(COLOR_CALC_STATE_length
),
1454 iris_pack_state(GENX(COLOR_CALC_STATE
), cc_map
, cc
) {
1455 cc
.AlphaTestFormat
= ALPHATEST_FLOAT32
;
1456 cc
.AlphaReferenceValueAsFLOAT32
= cso
->alpha
.ref_value
;
1457 cc
.BlendConstantColorRed
= ice
->state
.blend_color
.color
[0];
1458 cc
.BlendConstantColorGreen
= ice
->state
.blend_color
.color
[1];
1459 cc
.BlendConstantColorBlue
= ice
->state
.blend_color
.color
[2];
1460 cc
.BlendConstantColorAlpha
= ice
->state
.blend_color
.color
[3];
1462 iris_emit_cmd(batch
, GENX(3DSTATE_CC_STATE_POINTERS
), ptr
) {
1463 ptr
.ColorCalcStatePointer
= cc_offset
;
1464 ptr
.ColorCalcStatePointerValid
= true;
1468 if (dirty
& IRIS_DIRTY_VERTEX_BUFFERS
) {
1469 struct iris_vertex_buffer_state
*cso
= ice
->state
.cso_vertex_buffers
;
1471 STATIC_ASSERT(GENX(VERTEX_BUFFER_STATE_length
) == 4);
1473 uint64_t *addr
= batch
->cmdbuf
.map_next
+ sizeof(uint32_t) *
1474 (1 + GENX(VERTEX_BUFFER_STATE_BufferStartingAddress_bits
) % 32);
1475 uint32_t *delta
= cso
->vertex_buffers
+
1476 (2 + GENX(VERTEX_BUFFER_STATE_BufferStartingAddress_bits
) % 32);
1478 iris_batch_emit(batch
, cso
->vertex_buffers
, sizeof(uint32_t) *
1479 (1 + 4 * cso
->num_buffers
));
1481 for (unsigned i
= 0; i
< cso
->num_buffers
; i
++) {
1482 *addr
= iris_batch_reloc(batch
, (void *) addr
- batch
->cmdbuf
.map
,
1483 cso
->bos
[i
].bo
, cso
->bos
[i
].offset
+
1484 *delta
, cso
->bos
[i
].reloc_flags
);
1485 addr
= (void *) addr
+ 16;
1486 delta
= (void *) delta
+ 16;
1490 if (dirty
& IRIS_DIRTY_VERTEX_ELEMENTS
) {
1491 struct iris_vertex_element_state
*cso
= ice
->state
.cso_vertex_elements
;
1492 iris_batch_emit(batch
, cso
->vertex_elements
, sizeof(uint32_t) *
1493 (1 + cso
->count
* GENX(VERTEX_ELEMENT_STATE_length
)));
1494 for (int i
= 0; i
< cso
->count
; i
++) {
1495 iris_batch_emit(batch
, cso
->vf_instancing
[i
],
1496 sizeof(cso
->vf_instancing
[0]));
1498 for (int i
= 0; i
< cso
->count
; i
++) {
1499 /* TODO: vertexid, instanceid support */
1500 iris_emit_cmd(batch
, GENX(3DSTATE_VF_SGVS
), sgvs
);
1504 if (dirty
& IRIS_DIRTY_MULTISAMPLE
) {
1505 iris_emit_cmd(batch
, GENX(3DSTATE_MULTISAMPLE
), ms
) {
1507 ice
->state
.cso_rast
->half_pixel_center
? CENTER
: UL_CORNER
;
1508 if (ice
->state
.framebuffer
.samples
> 0)
1509 ms
.NumberofMultisamples
= ffs(ice
->state
.framebuffer
.samples
) - 1;
1513 if (dirty
& IRIS_DIRTY_SAMPLE_MASK
) {
1514 iris_emit_cmd(batch
, GENX(3DSTATE_SAMPLE_MASK
), ms
) {
1515 ms
.SampleMask
= ice
->state
.sample_mask
;
1519 for (int stage
= 0; stage
<= MESA_SHADER_FRAGMENT
; stage
++) {
1520 if (!(dirty
& (IRIS_DIRTY_SAMPLER_STATES_VS
<< stage
)))
1523 // XXX: get sampler count from shader; don't emit them all...
1524 const int count
= IRIS_MAX_TEXTURE_SAMPLERS
;
1527 uint32_t *map
= iris_alloc_state(batch
,
1528 count
* 4 * GENX(SAMPLER_STATE_length
),
1531 for (int i
= 0; i
< count
; i
++) {
1532 memcpy(map
, ice
->state
.samplers
[stage
][i
]->sampler_state
,
1533 4 * GENX(SAMPLER_STATE_length
));
1534 map
+= GENX(SAMPLER_STATE_length
);
1537 iris_emit_cmd(batch
, GENX(3DSTATE_SAMPLER_STATE_POINTERS_VS
), ptr
) {
1538 ptr
._3DCommandSubOpcode
= 43 + stage
;
1539 ptr
.PointertoVSSamplerState
= offset
;
1544 iris_emit_cmd(batch
, GENX(3DSTATE_VF_TOPOLOGY
), topo
) {
1545 topo
.PrimitiveTopologyType
=
1546 translate_prim_type(draw
->mode
, draw
->vertices_per_patch
);
1551 iris_emit_cmd(batch
, GENX(3DSTATE_VF
), vf
) {
1552 if (draw
->primitive_restart
) {
1553 vf
.IndexedDrawCutIndexEnable
= true;
1554 vf
.CutIndex
= draw
->restart_index
;
1559 // draw->index_size > 0
1560 if (draw
->index_size
> 0) {
1561 struct iris_resource
*res
= (struct iris_resource
*)draw
->index
.resource
;
1563 assert(!draw
->has_user_indices
);
1565 iris_emit_cmd(batch
, GENX(3DSTATE_INDEX_BUFFER
), ib
) {
1566 ib
.IndexFormat
= draw
->index_size
;
1568 ib
.BufferSize
= res
->bo
->size
;
1569 // XXX: gah, addresses :( need two different combine address funcs
1570 // ib.BufferStartingAddress = res->bo;
1574 assert(!draw
->indirect
); // XXX: indirect support
1576 iris_emit_cmd(batch
, GENX(3DPRIMITIVE
), prim
) {
1577 prim
.StartInstanceLocation
= draw
->start_instance
;
1578 prim
.InstanceCount
= draw
->instance_count
;
1580 // XXX: this is probably bonkers.
1581 prim
.StartVertexLocation
= draw
->start
;
1583 if (draw
->index_size
) {
1584 prim
.BaseVertexLocation
+= draw
->index_bias
;
1586 prim
.StartVertexLocation
+= draw
->index_bias
;
1589 //prim.BaseVertexLocation = ...;
1597 3DSTATE_CONSTANT_
* - push constants
1605 - render targets
- write
and read
1606 3DSTATE_BINDING_TABLE_POINTERS_
*
1618 3DSTATE_SO_DECL_LIST
1621 -> iris_raster_state
+ FS
state (barycentric
, EDSC
)
1623 -> iris_raster_state (point sprite texture coordinate origin
)
1624 -> bunch of shader state
...
1628 3DSTATE_DEPTH_BUFFER
1629 3DSTATE_HIER_DEPTH_BUFFER
1630 3DSTATE_STENCIL_BUFFER
1631 3DSTATE_CLEAR_PARAMS
1632 -> iris_framebuffer_state
?
1637 iris_bind_state(struct pipe_context
*ctx
, void *state
)
1642 iris_destroy_state(struct iris_context
*ice
)
1644 // XXX: unreference resources/surfaces.
1645 for (unsigned i
= 0; i
< ice
->state
.framebuffer
.nr_cbufs
; i
++) {
1646 pipe_surface_reference(&ice
->state
.framebuffer
.cbufs
[i
], NULL
);
1648 pipe_surface_reference(&ice
->state
.framebuffer
.zsbuf
, NULL
);
1652 iris_init_state_functions(struct pipe_context
*ctx
)
1654 ctx
->create_blend_state
= iris_create_blend_state
;
1655 ctx
->create_depth_stencil_alpha_state
= iris_create_zsa_state
;
1656 ctx
->create_rasterizer_state
= iris_create_rasterizer_state
;
1657 ctx
->create_sampler_state
= iris_create_sampler_state
;
1658 ctx
->create_sampler_view
= iris_create_sampler_view
;
1659 ctx
->create_surface
= iris_create_surface
;
1660 ctx
->create_vertex_elements_state
= iris_create_vertex_elements
;
1661 ctx
->create_compute_state
= iris_create_compute_state
;
1662 ctx
->bind_blend_state
= iris_bind_blend_state
;
1663 ctx
->bind_depth_stencil_alpha_state
= iris_bind_zsa_state
;
1664 ctx
->bind_sampler_states
= iris_bind_sampler_states
;
1665 ctx
->bind_rasterizer_state
= iris_bind_rasterizer_state
;
1666 ctx
->bind_vertex_elements_state
= iris_bind_vertex_elements_state
;
1667 ctx
->bind_compute_state
= iris_bind_state
;
1668 ctx
->delete_blend_state
= iris_delete_state
;
1669 ctx
->delete_depth_stencil_alpha_state
= iris_delete_state
;
1670 ctx
->delete_fs_state
= iris_delete_state
;
1671 ctx
->delete_rasterizer_state
= iris_delete_state
;
1672 ctx
->delete_sampler_state
= iris_delete_state
;
1673 ctx
->delete_vertex_elements_state
= iris_delete_state
;
1674 ctx
->delete_compute_state
= iris_delete_state
;
1675 ctx
->delete_tcs_state
= iris_delete_state
;
1676 ctx
->delete_tes_state
= iris_delete_state
;
1677 ctx
->delete_gs_state
= iris_delete_state
;
1678 ctx
->delete_vs_state
= iris_delete_state
;
1679 ctx
->set_blend_color
= iris_set_blend_color
;
1680 ctx
->set_clip_state
= iris_set_clip_state
;
1681 ctx
->set_constant_buffer
= iris_set_constant_buffer
;
1682 ctx
->set_sampler_views
= iris_set_sampler_views
;
1683 ctx
->set_framebuffer_state
= iris_set_framebuffer_state
;
1684 ctx
->set_polygon_stipple
= iris_set_polygon_stipple
;
1685 ctx
->set_sample_mask
= iris_set_sample_mask
;
1686 ctx
->set_scissor_states
= iris_set_scissor_states
;
1687 ctx
->set_stencil_ref
= iris_set_stencil_ref
;
1688 ctx
->set_vertex_buffers
= iris_set_vertex_buffers
;
1689 ctx
->set_viewport_states
= iris_set_viewport_states
;
1690 ctx
->sampler_view_destroy
= iris_sampler_view_destroy
;
1691 ctx
->surface_destroy
= iris_surface_destroy
;
1692 ctx
->draw_vbo
= iris_draw_vbo
;
1693 ctx
->launch_grid
= iris_launch_grid
;
1694 ctx
->create_stream_output_target
= iris_create_stream_output_target
;
1695 ctx
->stream_output_target_destroy
= iris_stream_output_target_destroy
;
1696 ctx
->set_stream_output_targets
= iris_set_stream_output_targets
;