2 * Copyright (c) 2011-2013 Luc Verhaegen <libv@skynet.be>
3 * Copyright (c) 2017-2019 Lima Project
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sub license,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the
13 * next paragraph) shall be included in all copies or substantial portions
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
26 #include "util/u_math.h"
27 #include "util/format/u_format.h"
28 #include "util/u_debug.h"
29 #include "util/u_half.h"
30 #include "util/u_helpers.h"
31 #include "util/u_inlines.h"
32 #include "util/u_pack_color.h"
33 #include "util/hash_table.h"
34 #include "util/u_split_draw.h"
35 #include "util/u_upload_mgr.h"
36 #include "util/u_prim.h"
37 #include "util/u_vbuf.h"
39 #include "lima_context.h"
40 #include "lima_screen.h"
41 #include "lima_resource.h"
42 #include "lima_program.h"
44 #include "lima_submit.h"
45 #include "lima_texture.h"
46 #include "lima_util.h"
47 #include "lima_fence.h"
48 #include "lima_format.h"
50 #include <drm-uapi/lima_drm.h>
52 struct lima_gp_frame_reg
{
53 uint32_t vs_cmd_start
;
55 uint32_t plbu_cmd_start
;
56 uint32_t plbu_cmd_end
;
57 uint32_t tile_heap_start
;
58 uint32_t tile_heap_end
;
61 struct lima_pp_frame_reg
{
62 uint32_t plbu_array_address
;
63 uint32_t render_address
;
66 uint32_t clear_value_depth
;
67 uint32_t clear_value_stencil
;
68 uint32_t clear_value_color
;
69 uint32_t clear_value_color_1
;
70 uint32_t clear_value_color_2
;
71 uint32_t clear_value_color_3
;
74 uint32_t fragment_stack_address
;
75 uint32_t fragment_stack_size
;
79 uint32_t supersampled_height
;
87 struct lima_pp_wb_reg
{
90 uint32_t pixel_format
;
91 uint32_t downsample_factor
;
92 uint32_t pixel_layout
;
102 struct lima_render_state
{
103 uint32_t blend_color_bg
;
104 uint32_t blend_color_ra
;
105 uint32_t alpha_blend
;
107 uint32_t depth_range
;
108 uint32_t stencil_front
;
109 uint32_t stencil_back
;
110 uint32_t stencil_test
;
111 uint32_t multi_sample
;
112 uint32_t shader_address
;
113 uint32_t varying_types
;
114 uint32_t uniforms_address
;
115 uint32_t textures_address
;
118 uint32_t varyings_address
;
123 #define PLBU_CMD_BEGIN(max) { \
124 int i = 0, max_n = max; \
125 uint32_t *plbu_cmd = util_dynarray_ensure_cap(&ctx->plbu_cmd_array, ctx->plbu_cmd_array.size + max_n * 4);
127 #define PLBU_CMD_END() \
128 assert(i <= max_n); \
129 ctx->plbu_cmd_array.size += i * 4; \
132 #define PLBU_CMD(v1, v2) \
134 plbu_cmd[i++] = v1; \
135 plbu_cmd[i++] = v2; \
138 #define PLBU_CMD_BLOCK_STEP(shift_min, shift_h, shift_w) \
139 PLBU_CMD(((shift_min) << 28) | ((shift_h) << 16) | (shift_w), 0x1000010C)
140 #define PLBU_CMD_TILED_DIMENSIONS(tiled_w, tiled_h) \
141 PLBU_CMD((((tiled_w) - 1) << 24) | (((tiled_h) - 1) << 8), 0x10000109)
142 #define PLBU_CMD_BLOCK_STRIDE(block_w) PLBU_CMD((block_w) & 0xff, 0x30000000)
143 #define PLBU_CMD_ARRAY_ADDRESS(gp_stream, block_num) \
144 PLBU_CMD(gp_stream, 0x28000000 | ((block_num) - 1) | 1)
145 #define PLBU_CMD_VIEWPORT_LEFT(v) PLBU_CMD(v, 0x10000107)
146 #define PLBU_CMD_VIEWPORT_RIGHT(v) PLBU_CMD(v, 0x10000108)
147 #define PLBU_CMD_VIEWPORT_BOTTOM(v) PLBU_CMD(v, 0x10000105)
148 #define PLBU_CMD_VIEWPORT_TOP(v) PLBU_CMD(v, 0x10000106)
149 #define PLBU_CMD_ARRAYS_SEMAPHORE_BEGIN() PLBU_CMD(0x00010002, 0x60000000)
150 #define PLBU_CMD_ARRAYS_SEMAPHORE_END() PLBU_CMD(0x00010001, 0x60000000)
151 #define PLBU_CMD_PRIMITIVE_SETUP(force_point_size, cull, index_size) \
152 PLBU_CMD(0x2200 | ((force_point_size) ? 0x1000 : 0) | \
153 (cull) | ((index_size) << 9), 0x1000010B)
154 #define PLBU_CMD_RSW_VERTEX_ARRAY(rsw, gl_pos) \
155 PLBU_CMD(rsw, 0x80000000 | ((gl_pos) >> 4))
156 #define PLBU_CMD_SCISSORS(minx, maxx, miny, maxy) \
157 PLBU_CMD(((minx) << 30) | ((maxy) - 1) << 15 | (miny), \
158 0x70000000 | ((maxx) - 1) << 13 | ((minx) >> 2))
159 #define PLBU_CMD_UNKNOWN1() PLBU_CMD(0x00000000, 0x1000010A)
160 #define PLBU_CMD_UNKNOWN2() PLBU_CMD(0x00000200, 0x1000010B)
161 #define PLBU_CMD_LOW_PRIM_SIZE(v) PLBU_CMD(v, 0x1000010D)
162 #define PLBU_CMD_DEPTH_RANGE_NEAR(v) PLBU_CMD(v, 0x1000010E)
163 #define PLBU_CMD_DEPTH_RANGE_FAR(v) PLBU_CMD(v, 0x1000010F)
164 #define PLBU_CMD_INDEXED_DEST(gl_pos) PLBU_CMD(gl_pos, 0x10000100)
165 #define PLBU_CMD_INDEXED_PT_SIZE(pt_size) PLBU_CMD(pt_size, 0x10000102)
166 #define PLBU_CMD_INDICES(va) PLBU_CMD(va, 0x10000101)
167 #define PLBU_CMD_DRAW_ARRAYS(mode, start, count) \
168 PLBU_CMD(((count) << 24) | (start), (((mode) & 0x1F) << 16) | ((count) >> 8))
169 #define PLBU_CMD_DRAW_ELEMENTS(mode, start, count) \
170 PLBU_CMD(((count) << 24) | (start), \
171 0x00200000 | (((mode) & 0x1F) << 16) | ((count) >> 8))
174 #define VS_CMD_BEGIN(max) { \
175 int i = 0, max_n = max; \
176 uint32_t *vs_cmd = util_dynarray_ensure_cap(&ctx->vs_cmd_array, ctx->vs_cmd_array.size + max_n * 4);
178 #define VS_CMD_END() \
179 assert(i <= max_n); \
180 ctx->vs_cmd_array.size += i * 4; \
183 #define VS_CMD(v1, v2) \
189 #define VS_CMD_ARRAYS_SEMAPHORE_BEGIN_1() VS_CMD(0x00028000, 0x50000000)
190 #define VS_CMD_ARRAYS_SEMAPHORE_BEGIN_2() VS_CMD(0x00000001, 0x50000000)
191 #define VS_CMD_ARRAYS_SEMAPHORE_END(index_draw) \
192 VS_CMD((index_draw) ? 0x00018000 : 0x00000000, 0x50000000)
193 #define VS_CMD_UNIFORMS_ADDRESS(addr, size) \
194 VS_CMD(addr, 0x30000000 | ((size) << 12))
195 #define VS_CMD_SHADER_ADDRESS(addr, size) \
196 VS_CMD(addr, 0x40000000 | ((size) << 12))
197 #define VS_CMD_SHADER_INFO(prefetch, size) \
198 VS_CMD(((prefetch) << 20) | ((((size) >> 4) - 1) << 10), 0x10000040)
199 #define VS_CMD_VARYING_ATTRIBUTE_COUNT(nv, na) \
200 VS_CMD((((nv) - 1) << 8) | (((na) - 1) << 24), 0x10000042)
201 #define VS_CMD_UNKNOWN1() VS_CMD(0x00000003, 0x10000041)
202 #define VS_CMD_UNKNOWN2() VS_CMD(0x00000000, 0x60000000)
203 #define VS_CMD_ATTRIBUTES_ADDRESS(addr, na) \
204 VS_CMD(addr, 0x20000000 | ((na) << 17))
205 #define VS_CMD_VARYINGS_ADDRESS(addr, nv) \
206 VS_CMD(addr, 0x20000008 | ((nv) << 17))
207 #define VS_CMD_DRAW(num, index_draw) \
208 VS_CMD(((num) << 24) | ((index_draw) ? 1 : 0), ((num) >> 8))
211 lima_ctx_dirty(struct lima_context
*ctx
)
213 return ctx
->plbu_cmd_array
.size
;
216 static inline struct lima_damage_region
*
217 lima_ctx_get_damage(struct lima_context
*ctx
)
219 if (!ctx
->framebuffer
.base
.nr_cbufs
)
222 struct lima_surface
*surf
= lima_surface(ctx
->framebuffer
.base
.cbufs
[0]);
223 struct lima_resource
*res
= lima_resource(surf
->base
.texture
);
228 lima_fb_need_reload(struct lima_context
*ctx
)
230 /* Depth buffer is always discarded */
231 if (!ctx
->framebuffer
.base
.nr_cbufs
)
234 struct lima_surface
*surf
= lima_surface(ctx
->framebuffer
.base
.cbufs
[0]);
235 struct lima_resource
*res
= lima_resource(surf
->base
.texture
);
236 if (res
->damage
.region
) {
237 /* for EGL_KHR_partial_update, when EGL_EXT_buffer_age is enabled,
238 * we need to reload damage region, otherwise just want to reload
239 * the region not aligned to tile boundary */
240 //if (!res->damage.aligned)
244 else if (surf
->reload
)
251 lima_pack_reload_plbu_cmd(struct lima_context
*ctx
)
253 #define lima_reload_render_state_offset 0x0000
254 #define lima_reload_gl_pos_offset 0x0040
255 #define lima_reload_varying_offset 0x0080
256 #define lima_reload_tex_desc_offset 0x00c0
257 #define lima_reload_tex_array_offset 0x0100
258 #define lima_reload_buffer_size 0x0140
262 struct pipe_resource
*pres
= NULL
;
263 u_upload_alloc(ctx
->uploader
, 0, lima_reload_buffer_size
,
264 0x40, &offset
, &pres
, &cpu
);
266 struct lima_resource
*res
= lima_resource(pres
);
267 uint32_t va
= res
->bo
->va
+ offset
;
269 struct lima_screen
*screen
= lima_screen(ctx
->base
.screen
);
271 uint32_t reload_shader_first_instr_size
=
272 ((uint32_t *)(screen
->pp_buffer
->map
+ pp_reload_program_offset
))[0] & 0x1f;
273 uint32_t reload_shader_va
= screen
->pp_buffer
->va
+ pp_reload_program_offset
;
275 struct lima_render_state reload_render_state
= {
276 .alpha_blend
= 0xf03b1ad2,
277 .depth_test
= 0x0000000e,
278 .depth_range
= 0xffff0000,
279 .stencil_front
= 0x00000007,
280 .stencil_back
= 0x00000007,
281 .multi_sample
= 0x0000f007,
282 .shader_address
= reload_shader_va
| reload_shader_first_instr_size
,
283 .varying_types
= 0x00000001,
284 .textures_address
= va
+ lima_reload_tex_array_offset
,
286 .varyings_address
= va
+ lima_reload_varying_offset
,
288 memcpy(cpu
+ lima_reload_render_state_offset
, &reload_render_state
,
289 sizeof(reload_render_state
));
291 struct lima_context_framebuffer
*fb
= &ctx
->framebuffer
;
292 lima_tex_desc
*td
= cpu
+ lima_reload_tex_desc_offset
;
293 memset(td
, 0, lima_min_tex_desc_size
);
294 lima_texture_desc_set_res(ctx
, td
, fb
->base
.cbufs
[0]->texture
, 0, 0);
295 td
->unnorm_coords
= 1;
296 td
->texture_type
= LIMA_TEXTURE_TYPE_2D
;
297 td
->min_img_filter_nearest
= 1;
298 td
->mag_img_filter_nearest
= 1;
299 td
->wrap_s_clamp_to_edge
= 1;
300 td
->wrap_t_clamp_to_edge
= 1;
301 td
->unknown_2_2
= 0x1;
303 uint32_t *ta
= cpu
+ lima_reload_tex_array_offset
;
304 ta
[0] = va
+ lima_reload_tex_desc_offset
;
306 float reload_gl_pos
[] = {
307 fb
->base
.width
, 0, 0, 1,
309 0, fb
->base
.height
, 0, 1,
311 memcpy(cpu
+ lima_reload_gl_pos_offset
, reload_gl_pos
,
312 sizeof(reload_gl_pos
));
314 float reload_varying
[] = {
315 fb
->base
.width
, 0, 0, 0,
316 0, fb
->base
.height
, 0, 0,
318 memcpy(cpu
+ lima_reload_varying_offset
, reload_varying
,
319 sizeof(reload_varying
));
321 lima_submit_add_bo(ctx
->pp_submit
, res
->bo
, LIMA_SUBMIT_BO_READ
);
322 pipe_resource_reference(&pres
, NULL
);
326 PLBU_CMD_VIEWPORT_LEFT(0);
327 PLBU_CMD_VIEWPORT_RIGHT(fui(fb
->base
.width
));
328 PLBU_CMD_VIEWPORT_BOTTOM(0);
329 PLBU_CMD_VIEWPORT_TOP(fui(fb
->base
.height
));
331 PLBU_CMD_RSW_VERTEX_ARRAY(
332 va
+ lima_reload_render_state_offset
,
333 va
+ lima_reload_gl_pos_offset
);
338 PLBU_CMD_INDICES(screen
->pp_buffer
->va
+ pp_shared_index_offset
);
339 PLBU_CMD_INDEXED_DEST(va
+ lima_reload_gl_pos_offset
);
340 PLBU_CMD_DRAW_ELEMENTS(0xf, 0, 3);
346 lima_pack_head_plbu_cmd(struct lima_context
*ctx
)
348 /* first draw need create a PLBU command header */
349 if (lima_ctx_dirty(ctx
))
352 struct lima_context_framebuffer
*fb
= &ctx
->framebuffer
;
357 PLBU_CMD_BLOCK_STEP(fb
->shift_min
, fb
->shift_h
, fb
->shift_w
);
358 PLBU_CMD_TILED_DIMENSIONS(fb
->tiled_w
, fb
->tiled_h
);
359 PLBU_CMD_BLOCK_STRIDE(fb
->block_w
);
361 PLBU_CMD_ARRAY_ADDRESS(
362 ctx
->plb_gp_stream
->va
+ ctx
->plb_index
* ctx
->plb_gp_size
,
363 fb
->block_w
* fb
->block_h
);
367 if (lima_fb_need_reload(ctx
))
368 lima_pack_reload_plbu_cmd(ctx
);
372 lima_is_scissor_zero(struct lima_context
*ctx
)
374 if (!ctx
->rasterizer
|| !ctx
->rasterizer
->base
.scissor
)
377 struct pipe_scissor_state
*scissor
= &ctx
->scissor
;
379 scissor
->minx
== scissor
->maxx
380 && scissor
->miny
== scissor
->maxy
;
384 hilbert_rotate(int n
, int *x
, int *y
, int rx
, int ry
)
400 hilbert_coords(int n
, int d
, int *x
, int *y
)
406 for (i
= 0; (1 << i
) < n
; i
++) {
411 hilbert_rotate(1 << i
, x
, y
, rx
, ry
);
421 lima_get_pp_stream_size(int num_pp
, int tiled_w
, int tiled_h
, uint32_t *off
)
423 /* carefully calculate each stream start address:
424 * 1. overflow: each stream size may be different due to
425 * fb->tiled_w * fb->tiled_h can't be divided by num_pp,
426 * extra size should be added to the preceeding stream
427 * 2. alignment: each stream address should be 0x20 aligned
429 int delta
= tiled_w
* tiled_h
/ num_pp
* 16 + 16;
430 int remain
= tiled_w
* tiled_h
% num_pp
;
433 for (int i
= 0; i
< num_pp
; i
++) {
441 offset
= align(offset
, 0x20);
448 inside_damage_region(int x
, int y
, struct lima_damage_region
*ds
)
450 if (!ds
|| !ds
->region
)
453 for (int i
= 0; i
< ds
->num_region
; i
++) {
454 struct pipe_scissor_state
*ss
= ds
->region
+ i
;
455 if (x
>= ss
->minx
&& x
< ss
->maxx
&&
456 y
>= ss
->miny
&& y
< ss
->maxy
)
464 lima_generate_pp_stream(struct lima_context
*ctx
, int off_x
, int off_y
,
465 int tiled_w
, int tiled_h
)
467 struct lima_pp_stream_state
*ps
= &ctx
->pp_stream
;
468 struct lima_context_framebuffer
*fb
= &ctx
->framebuffer
;
469 struct lima_damage_region
*damage
= lima_ctx_get_damage(ctx
);
470 struct lima_screen
*screen
= lima_screen(ctx
->base
.screen
);
471 int i
, num_pp
= screen
->num_pp
;
473 /* use hilbert_coords to generates 1D to 2D relationship.
474 * 1D for pp stream index and 2D for plb block x/y on framebuffer.
475 * if multi pp, interleave the 1D index to make each pp's render target
476 * close enough which should result close workload
478 int max
= MAX2(tiled_w
, tiled_h
);
485 /* Don't update count if we get zero rect. We'll just generate
486 * PP stream with just terminators in it.
488 if ((tiled_w
* tiled_h
) != 0) {
489 dim
= util_logbase2_ceil(max
);
490 count
= 1 << (dim
+ dim
);
493 for (i
= 0; i
< num_pp
; i
++)
494 stream
[i
] = ps
->bo
->map
+ ps
->bo_offset
+ ps
->offset
[i
];
496 for (i
= 0; i
< count
; i
++) {
498 hilbert_coords(max
, i
, &x
, &y
);
499 if (x
< tiled_w
&& y
< tiled_h
) {
503 if (!inside_damage_region(x
, y
, damage
))
506 int pp
= index
% num_pp
;
507 int offset
= ((y
>> fb
->shift_h
) * fb
->block_w
+
508 (x
>> fb
->shift_w
)) * LIMA_CTX_PLB_BLK_SIZE
;
509 int plb_va
= ctx
->plb
[ctx
->plb_index
]->va
+ offset
;
511 stream
[pp
][si
[pp
]++] = 0;
512 stream
[pp
][si
[pp
]++] = 0xB8000000 | x
| (y
<< 8);
513 stream
[pp
][si
[pp
]++] = 0xE0000002 | ((plb_va
>> 3) & ~0xE0000003);
514 stream
[pp
][si
[pp
]++] = 0xB0000000;
520 for (i
= 0; i
< num_pp
; i
++) {
521 stream
[i
][si
[i
]++] = 0;
522 stream
[i
][si
[i
]++] = 0xBC000000;
523 stream
[i
][si
[i
]++] = 0;
524 stream
[i
][si
[i
]++] = 0;
526 lima_dump_command_stream_print(
527 stream
[i
], si
[i
] * 4, false, "pp plb stream %d at va %x\n",
528 i
, ps
->bo
->va
+ ps
->bo_offset
+ ps
->offset
[i
]);
533 lima_update_damage_pp_stream(struct lima_context
*ctx
)
535 struct lima_damage_region
*ds
= lima_ctx_get_damage(ctx
);
536 struct lima_context_framebuffer
*fb
= &ctx
->framebuffer
;
537 struct pipe_scissor_state bound
;
539 if (ds
&& ds
->region
) {
540 struct pipe_scissor_state
*dbound
= &ds
->bound
;
541 bound
.minx
= MAX2(dbound
->minx
, ctx
->damage_rect
.minx
>> 4);
542 bound
.miny
= MAX2(dbound
->miny
, ctx
->damage_rect
.miny
>> 4);
543 bound
.maxx
= MIN2(dbound
->maxx
, (ctx
->damage_rect
.maxx
+ 0xf) >> 4);
544 bound
.maxy
= MIN2(dbound
->maxy
, (ctx
->damage_rect
.maxy
+ 0xf) >> 4);
546 bound
.minx
= ctx
->damage_rect
.minx
>> 4;
547 bound
.miny
= ctx
->damage_rect
.miny
>> 4;
548 bound
.maxx
= (ctx
->damage_rect
.maxx
+ 0xf) >> 4;
549 bound
.maxy
= (ctx
->damage_rect
.maxy
+ 0xf) >> 4;
552 /* Clamp to FB size */
553 bound
.minx
= MIN2(bound
.minx
, fb
->tiled_w
);
554 bound
.miny
= MIN2(bound
.miny
, fb
->tiled_h
);
555 bound
.maxx
= MIN2(bound
.maxx
, fb
->tiled_w
);
556 bound
.maxy
= MIN2(bound
.maxy
, fb
->tiled_h
);
558 int tiled_w
= bound
.maxx
- bound
.minx
;
559 int tiled_h
= bound
.maxy
- bound
.miny
;
561 struct lima_screen
*screen
= lima_screen(ctx
->base
.screen
);
562 int size
= lima_get_pp_stream_size(
563 screen
->num_pp
, tiled_w
, tiled_h
, ctx
->pp_stream
.offset
);
567 struct pipe_resource
*pres
= NULL
;
568 u_upload_alloc(ctx
->uploader
, 0, size
, 0x40, &offset
, &pres
, &cpu
);
570 struct lima_resource
*res
= lima_resource(pres
);
571 ctx
->pp_stream
.bo
= res
->bo
;
572 ctx
->pp_stream
.bo_offset
= offset
;
574 lima_generate_pp_stream(ctx
, bound
.minx
, bound
.miny
, tiled_w
, tiled_h
);
576 lima_submit_add_bo(ctx
->pp_submit
, res
->bo
, LIMA_SUBMIT_BO_READ
);
577 pipe_resource_reference(&pres
, NULL
);
581 lima_update_full_pp_stream(struct lima_context
*ctx
)
583 struct lima_context_framebuffer
*fb
= &ctx
->framebuffer
;
584 struct lima_ctx_plb_pp_stream_key key
= {
585 .plb_index
= ctx
->plb_index
,
586 .tiled_w
= fb
->tiled_w
,
587 .tiled_h
= fb
->tiled_h
,
590 struct hash_entry
*entry
=
591 _mesa_hash_table_search(ctx
->plb_pp_stream
, &key
);
592 struct lima_ctx_plb_pp_stream
*s
= entry
->data
;
595 ctx
->pp_stream
.bo
= s
->bo
;
596 ctx
->pp_stream
.bo_offset
= 0;
597 memcpy(ctx
->pp_stream
.offset
, s
->offset
, sizeof(s
->offset
));
600 struct lima_screen
*screen
= lima_screen(ctx
->base
.screen
);
601 int size
= lima_get_pp_stream_size(
602 screen
->num_pp
, fb
->tiled_w
, fb
->tiled_h
, s
->offset
);
603 s
->bo
= lima_bo_create(screen
, size
, 0);
606 ctx
->pp_stream
.bo
= s
->bo
;
607 ctx
->pp_stream
.bo_offset
= 0;
608 memcpy(ctx
->pp_stream
.offset
, s
->offset
, sizeof(s
->offset
));
610 lima_generate_pp_stream(ctx
, 0, 0, fb
->tiled_w
, fb
->tiled_h
);
613 lima_submit_add_bo(ctx
->pp_submit
, s
->bo
, LIMA_SUBMIT_BO_READ
);
617 lima_damage_fullscreen(struct lima_context
*ctx
)
619 return ctx
->damage_rect
.minx
== 0 &&
620 ctx
->damage_rect
.miny
== 0 &&
621 ctx
->damage_rect
.maxx
== ctx
->framebuffer
.base
.width
&&
622 ctx
->damage_rect
.maxy
== ctx
->framebuffer
.base
.height
;
626 lima_update_pp_stream(struct lima_context
*ctx
)
628 struct lima_damage_region
*damage
= lima_ctx_get_damage(ctx
);
629 if ((damage
&& damage
->region
) || !lima_damage_fullscreen(ctx
))
630 lima_update_damage_pp_stream(ctx
);
631 else if (ctx
->plb_pp_stream
)
632 lima_update_full_pp_stream(ctx
);
634 ctx
->pp_stream
.bo
= NULL
;
638 lima_update_submit_bo(struct lima_context
*ctx
)
640 if (lima_ctx_dirty(ctx
))
643 struct lima_screen
*screen
= lima_screen(ctx
->base
.screen
);
644 lima_submit_add_bo(ctx
->gp_submit
, ctx
->plb_gp_stream
, LIMA_SUBMIT_BO_READ
);
645 lima_submit_add_bo(ctx
->gp_submit
, ctx
->plb
[ctx
->plb_index
], LIMA_SUBMIT_BO_WRITE
);
646 lima_submit_add_bo(ctx
->gp_submit
, ctx
->gp_tile_heap
[ctx
->plb_index
], LIMA_SUBMIT_BO_WRITE
);
648 lima_dump_command_stream_print(
649 ctx
->plb_gp_stream
->map
+ ctx
->plb_index
* ctx
->plb_gp_size
,
650 ctx
->plb_gp_size
, false, "gp plb stream at va %x\n",
651 ctx
->plb_gp_stream
->va
+ ctx
->plb_index
* ctx
->plb_gp_size
);
653 if (ctx
->framebuffer
.base
.nr_cbufs
) {
654 struct lima_resource
*res
= lima_resource(ctx
->framebuffer
.base
.cbufs
[0]->texture
);
655 lima_submit_add_bo(ctx
->pp_submit
, res
->bo
, LIMA_SUBMIT_BO_WRITE
);
657 if (ctx
->framebuffer
.base
.zsbuf
) {
658 struct lima_resource
*res
= lima_resource(ctx
->framebuffer
.base
.zsbuf
->texture
);
659 lima_submit_add_bo(ctx
->pp_submit
, res
->bo
, LIMA_SUBMIT_BO_WRITE
);
661 lima_submit_add_bo(ctx
->pp_submit
, ctx
->plb
[ctx
->plb_index
], LIMA_SUBMIT_BO_READ
);
662 lima_submit_add_bo(ctx
->pp_submit
, ctx
->gp_tile_heap
[ctx
->plb_index
], LIMA_SUBMIT_BO_READ
);
663 lima_submit_add_bo(ctx
->pp_submit
, screen
->pp_buffer
, LIMA_SUBMIT_BO_READ
);
667 lima_damage_rect_union(struct lima_context
*ctx
, unsigned minx
, unsigned maxx
, unsigned miny
, unsigned maxy
)
669 ctx
->damage_rect
.minx
= MIN2(ctx
->damage_rect
.minx
, minx
);
670 ctx
->damage_rect
.miny
= MIN2(ctx
->damage_rect
.miny
, miny
);
671 ctx
->damage_rect
.maxx
= MAX2(ctx
->damage_rect
.maxx
, maxx
);
672 ctx
->damage_rect
.maxy
= MAX2(ctx
->damage_rect
.maxy
, maxy
);
676 lima_clear(struct pipe_context
*pctx
, unsigned buffers
,
677 const union pipe_color_union
*color
, double depth
, unsigned stencil
)
679 struct lima_context
*ctx
= lima_context(pctx
);
683 /* no need to reload if cleared */
684 if (ctx
->framebuffer
.base
.nr_cbufs
&& (buffers
& PIPE_CLEAR_COLOR0
)) {
685 struct lima_surface
*surf
= lima_surface(ctx
->framebuffer
.base
.cbufs
[0]);
686 surf
->reload
= false;
689 struct lima_context_clear
*clear
= &ctx
->clear
;
690 clear
->buffers
= buffers
;
692 if (buffers
& PIPE_CLEAR_COLOR0
) {
694 ((uint32_t)float_to_ubyte(color
->f
[3]) << 24) |
695 ((uint32_t)float_to_ubyte(color
->f
[2]) << 16) |
696 ((uint32_t)float_to_ubyte(color
->f
[1]) << 8) |
697 float_to_ubyte(color
->f
[0]);
700 ((uint64_t)float_to_ushort(color
->f
[3]) << 48) |
701 ((uint64_t)float_to_ushort(color
->f
[2]) << 32) |
702 ((uint64_t)float_to_ushort(color
->f
[1]) << 16) |
703 float_to_ushort(color
->f
[0]);
706 if (buffers
& PIPE_CLEAR_DEPTH
)
707 clear
->depth
= util_pack_z(PIPE_FORMAT_Z24X8_UNORM
, depth
);
709 if (buffers
& PIPE_CLEAR_STENCIL
)
710 clear
->stencil
= stencil
;
712 lima_update_submit_bo(ctx
);
714 lima_pack_head_plbu_cmd(ctx
);
716 ctx
->dirty
|= LIMA_CONTEXT_DIRTY_CLEAR
;
718 lima_damage_rect_union(ctx
, 0, ctx
->framebuffer
.base
.width
,
719 0, ctx
->framebuffer
.base
.height
);
722 enum lima_attrib_type
{
723 LIMA_ATTRIB_FLOAT
= 0x000,
724 /* todo: find out what lives here. */
725 LIMA_ATTRIB_I16
= 0x004,
726 LIMA_ATTRIB_U16
= 0x005,
727 LIMA_ATTRIB_I8
= 0x006,
728 LIMA_ATTRIB_U8
= 0x007,
729 LIMA_ATTRIB_I8N
= 0x008,
730 LIMA_ATTRIB_U8N
= 0x009,
731 LIMA_ATTRIB_I16N
= 0x00A,
732 LIMA_ATTRIB_U16N
= 0x00B,
733 /* todo: where is the 32 int */
734 /* todo: find out what lives here. */
735 LIMA_ATTRIB_FIXED
= 0x101
738 static enum lima_attrib_type
739 lima_pipe_format_to_attrib_type(enum pipe_format format
)
741 const struct util_format_description
*desc
= util_format_description(format
);
742 int i
= util_format_get_first_non_void_channel(format
);
743 const struct util_format_channel_description
*c
= desc
->channel
+ i
;
746 case UTIL_FORMAT_TYPE_FLOAT
:
747 return LIMA_ATTRIB_FLOAT
;
748 case UTIL_FORMAT_TYPE_FIXED
:
749 return LIMA_ATTRIB_FIXED
;
750 case UTIL_FORMAT_TYPE_SIGNED
:
753 return LIMA_ATTRIB_I8N
;
755 return LIMA_ATTRIB_I8
;
757 else if (c
->size
== 16) {
759 return LIMA_ATTRIB_I16N
;
761 return LIMA_ATTRIB_I16
;
764 case UTIL_FORMAT_TYPE_UNSIGNED
:
767 return LIMA_ATTRIB_U8N
;
769 return LIMA_ATTRIB_U8
;
771 else if (c
->size
== 16) {
773 return LIMA_ATTRIB_U16N
;
775 return LIMA_ATTRIB_U16
;
780 return LIMA_ATTRIB_FLOAT
;
784 lima_pack_vs_cmd(struct lima_context
*ctx
, const struct pipe_draw_info
*info
)
788 if (!info
->index_size
) {
789 VS_CMD_ARRAYS_SEMAPHORE_BEGIN_1();
790 VS_CMD_ARRAYS_SEMAPHORE_BEGIN_2();
793 int uniform_size
= ctx
->vs
->uniform_pending_offset
+ ctx
->vs
->constant_size
+ 32;
794 VS_CMD_UNIFORMS_ADDRESS(
795 lima_ctx_buff_va(ctx
, lima_ctx_buff_gp_uniform
, LIMA_CTX_BUFF_SUBMIT_GP
),
796 align(uniform_size
, 16));
798 VS_CMD_SHADER_ADDRESS(ctx
->vs
->bo
->va
, ctx
->vs
->shader_size
);
799 VS_CMD_SHADER_INFO(ctx
->vs
->prefetch
, ctx
->vs
->shader_size
);
801 int num_outputs
= ctx
->vs
->num_outputs
;
802 int num_attributes
= ctx
->vertex_elements
->num_elements
;
803 VS_CMD_VARYING_ATTRIBUTE_COUNT(num_outputs
, MAX2(1, num_attributes
));
807 VS_CMD_ATTRIBUTES_ADDRESS(
808 lima_ctx_buff_va(ctx
, lima_ctx_buff_gp_attribute_info
, LIMA_CTX_BUFF_SUBMIT_GP
),
809 MAX2(1, num_attributes
));
811 VS_CMD_VARYINGS_ADDRESS(
812 lima_ctx_buff_va(ctx
, lima_ctx_buff_gp_varying_info
, LIMA_CTX_BUFF_SUBMIT_GP
),
815 unsigned num
= info
->index_size
? (ctx
->max_index
- ctx
->min_index
+ 1) : info
->count
;
816 VS_CMD_DRAW(num
, info
->index_size
);
820 VS_CMD_ARRAYS_SEMAPHORE_END(info
->index_size
);
826 lima_pack_plbu_cmd(struct lima_context
*ctx
, const struct pipe_draw_info
*info
)
828 struct lima_context_framebuffer
*fb
= &ctx
->framebuffer
;
829 struct lima_vs_shader_state
*vs
= ctx
->vs
;
831 lima_pack_head_plbu_cmd(ctx
);
833 /* If it's zero scissor, we skip adding all other commands */
834 if (lima_is_scissor_zero(ctx
))
839 PLBU_CMD_VIEWPORT_LEFT(fui(ctx
->viewport
.left
));
840 PLBU_CMD_VIEWPORT_RIGHT(fui(ctx
->viewport
.right
));
841 PLBU_CMD_VIEWPORT_BOTTOM(fui(ctx
->viewport
.bottom
));
842 PLBU_CMD_VIEWPORT_TOP(fui(ctx
->viewport
.top
));
844 if (!info
->index_size
)
845 PLBU_CMD_ARRAYS_SEMAPHORE_BEGIN();
847 int cf
= ctx
->rasterizer
->base
.cull_face
;
848 int ccw
= ctx
->rasterizer
->base
.front_ccw
;
850 bool force_point_size
= false;
852 if (cf
!= PIPE_FACE_NONE
) {
853 if (cf
& PIPE_FACE_FRONT
)
854 cull
|= ccw
? 0x00040000 : 0x00020000;
855 if (cf
& PIPE_FACE_BACK
)
856 cull
|= ccw
? 0x00020000 : 0x00040000;
859 /* Specify point size with PLBU command if shader doesn't write */
860 if (info
->mode
== PIPE_PRIM_POINTS
&& ctx
->vs
->point_size_idx
== -1)
861 force_point_size
= true;
863 /* Specify line width with PLBU command for lines */
864 if (info
->mode
> PIPE_PRIM_POINTS
&& info
->mode
< PIPE_PRIM_TRIANGLES
)
865 force_point_size
= true;
867 PLBU_CMD_PRIMITIVE_SETUP(force_point_size
, cull
, info
->index_size
);
869 PLBU_CMD_RSW_VERTEX_ARRAY(
870 lima_ctx_buff_va(ctx
, lima_ctx_buff_pp_plb_rsw
, LIMA_CTX_BUFF_SUBMIT_PP
),
874 * - we should set it only for the first draw that enabled the scissor and for
875 * latter draw only if scissor is dirty
877 if (ctx
->rasterizer
->base
.scissor
) {
878 struct pipe_scissor_state
*scissor
= &ctx
->scissor
;
879 PLBU_CMD_SCISSORS(scissor
->minx
, scissor
->maxx
, scissor
->miny
, scissor
->maxy
);
880 lima_damage_rect_union(ctx
, scissor
->minx
, scissor
->maxx
,
881 scissor
->miny
, scissor
->maxy
);
883 PLBU_CMD_SCISSORS(0, fb
->base
.width
, 0, fb
->base
.height
);
884 lima_damage_rect_union(ctx
, 0, fb
->base
.width
, 0, fb
->base
.height
);
889 PLBU_CMD_DEPTH_RANGE_NEAR(fui(ctx
->viewport
.near
));
890 PLBU_CMD_DEPTH_RANGE_FAR(fui(ctx
->viewport
.far
));
892 if ((info
->mode
== PIPE_PRIM_POINTS
&& ctx
->vs
->point_size_idx
== -1) ||
893 ((info
->mode
>= PIPE_PRIM_LINES
) && (info
->mode
< PIPE_PRIM_TRIANGLES
)))
895 uint32_t v
= info
->mode
== PIPE_PRIM_POINTS
?
896 fui(ctx
->rasterizer
->base
.point_size
) : fui(ctx
->rasterizer
->base
.line_width
);
897 PLBU_CMD_LOW_PRIM_SIZE(v
);
900 if (info
->index_size
) {
901 PLBU_CMD_INDEXED_DEST(ctx
->gp_output
->va
);
902 if (vs
->point_size_idx
!= -1)
903 PLBU_CMD_INDEXED_PT_SIZE(ctx
->gp_output
->va
+ ctx
->gp_output_point_size_offt
);
905 PLBU_CMD_INDICES(ctx
->index_res
->bo
->va
+ info
->start
* info
->index_size
+ ctx
->index_offset
);
908 /* can this make the attribute info static? */
909 PLBU_CMD_DRAW_ARRAYS(info
->mode
, info
->start
, info
->count
);
912 PLBU_CMD_ARRAYS_SEMAPHORE_END();
914 if (info
->index_size
)
915 PLBU_CMD_DRAW_ELEMENTS(info
->mode
, ctx
->min_index
, info
->count
);
921 lima_blend_func(enum pipe_blend_func pipe
)
926 case PIPE_BLEND_SUBTRACT
:
928 case PIPE_BLEND_REVERSE_SUBTRACT
:
939 lima_blend_factor(enum pipe_blendfactor pipe
)
942 case PIPE_BLENDFACTOR_ONE
:
944 case PIPE_BLENDFACTOR_SRC_COLOR
:
946 case PIPE_BLENDFACTOR_SRC_ALPHA
:
948 case PIPE_BLENDFACTOR_DST_ALPHA
:
950 case PIPE_BLENDFACTOR_DST_COLOR
:
952 case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
:
954 case PIPE_BLENDFACTOR_CONST_COLOR
:
956 case PIPE_BLENDFACTOR_CONST_ALPHA
:
958 case PIPE_BLENDFACTOR_ZERO
:
960 case PIPE_BLENDFACTOR_INV_SRC_COLOR
:
962 case PIPE_BLENDFACTOR_INV_SRC_ALPHA
:
964 case PIPE_BLENDFACTOR_INV_DST_ALPHA
:
966 case PIPE_BLENDFACTOR_INV_DST_COLOR
:
968 case PIPE_BLENDFACTOR_INV_CONST_COLOR
:
970 case PIPE_BLENDFACTOR_INV_CONST_ALPHA
:
972 case PIPE_BLENDFACTOR_SRC1_COLOR
:
973 case PIPE_BLENDFACTOR_SRC1_ALPHA
:
974 case PIPE_BLENDFACTOR_INV_SRC1_COLOR
:
975 case PIPE_BLENDFACTOR_INV_SRC1_ALPHA
:
976 return -1; /* not support */
982 lima_calculate_alpha_blend(enum pipe_blend_func rgb_func
, enum pipe_blend_func alpha_func
,
983 enum pipe_blendfactor rgb_src_factor
, enum pipe_blendfactor rgb_dst_factor
,
984 enum pipe_blendfactor alpha_src_factor
, enum pipe_blendfactor alpha_dst_factor
)
986 return lima_blend_func(rgb_func
) |
987 (lima_blend_func(alpha_func
) << 3) |
988 (lima_blend_factor(rgb_src_factor
) << 6) |
989 (lima_blend_factor(rgb_dst_factor
) << 11) |
990 ((lima_blend_factor(alpha_src_factor
) & 0xF) << 16) |
991 ((lima_blend_factor(alpha_dst_factor
) & 0xF) << 20) |
992 0x0C000000; /* need check if this GLESv1 glAlphaFunc */
997 lima_stencil_op(enum pipe_stencil_op pipe
)
1000 case PIPE_STENCIL_OP_KEEP
:
1002 case PIPE_STENCIL_OP_ZERO
:
1004 case PIPE_STENCIL_OP_REPLACE
:
1006 case PIPE_STENCIL_OP_INCR
:
1008 case PIPE_STENCIL_OP_DECR
:
1010 case PIPE_STENCIL_OP_INCR_WRAP
:
1012 case PIPE_STENCIL_OP_DECR_WRAP
:
1014 case PIPE_STENCIL_OP_INVERT
:
1022 lima_calculate_depth_test(struct pipe_depth_state
*depth
, struct pipe_rasterizer_state
*rst
)
1024 enum pipe_compare_func func
= (depth
->enabled
? depth
->func
: PIPE_FUNC_ALWAYS
);
1026 int offset_scale
= 0;
1028 //TODO: implement polygon offset
1030 if (rst
->offset_scale
< -32)
1032 else if (rst
->offset_scale
> 31)
1035 offset_scale
= rst
->offset_scale
* 4;
1037 if (offset_scale
< 0)
1038 offset_scale
= 0x100 + offset_scale
;
1041 return (depth
->enabled
&& depth
->writemask
) |
1043 (offset_scale
<< 16) |
1044 0x30; /* find out what is this */
1048 lima_pack_render_state(struct lima_context
*ctx
, const struct pipe_draw_info
*info
)
1050 struct lima_render_state
*render
=
1051 lima_ctx_buff_alloc(ctx
, lima_ctx_buff_pp_plb_rsw
,
1054 /* do hw support RGBA independ blend?
1055 * PIPE_CAP_INDEP_BLEND_ENABLE
1057 * how to handle the no cbuf only zbuf case?
1059 struct pipe_rt_blend_state
*rt
= ctx
->blend
->base
.rt
;
1060 render
->blend_color_bg
= float_to_ubyte(ctx
->blend_color
.color
[2]) |
1061 (float_to_ubyte(ctx
->blend_color
.color
[1]) << 16);
1062 render
->blend_color_ra
= float_to_ubyte(ctx
->blend_color
.color
[0]) |
1063 (float_to_ubyte(ctx
->blend_color
.color
[3]) << 16);
1065 if (rt
->blend_enable
) {
1066 render
->alpha_blend
= lima_calculate_alpha_blend(rt
->rgb_func
, rt
->alpha_func
,
1067 rt
->rgb_src_factor
, rt
->rgb_dst_factor
,
1068 rt
->alpha_src_factor
, rt
->alpha_dst_factor
);
1072 * Special handling for blending disabled.
1073 * Binary driver is generating the same alpha_value,
1074 * as when we would just enable blending, without changing/setting any blend equation/params.
1075 * Normaly in this case mesa would set all rt fields (func/factor) to zero.
1077 render
->alpha_blend
= lima_calculate_alpha_blend(PIPE_BLEND_ADD
, PIPE_BLEND_ADD
,
1078 PIPE_BLENDFACTOR_ONE
, PIPE_BLENDFACTOR_ZERO
,
1079 PIPE_BLENDFACTOR_ONE
, PIPE_BLENDFACTOR_ZERO
);
1082 render
->alpha_blend
|= (rt
->colormask
& PIPE_MASK_RGBA
) << 28;
1084 struct pipe_rasterizer_state
*rst
= &ctx
->rasterizer
->base
;
1085 struct pipe_depth_state
*depth
= &ctx
->zsa
->base
.depth
;
1086 render
->depth_test
= lima_calculate_depth_test(depth
, rst
);
1088 /* overlap with plbu? any place can remove one? */
1089 render
->depth_range
= float_to_ushort(ctx
->viewport
.near
) |
1090 (float_to_ushort(ctx
->viewport
.far
) << 16);
1093 struct pipe_stencil_state
*stencil
= ctx
->zsa
->base
.stencil
;
1094 struct pipe_stencil_ref
*ref
= &ctx
->stencil_ref
;
1095 render
->stencil_front
= stencil
[0].func
|
1096 (lima_stencil_op(stencil
[0].fail_op
) << 3) |
1097 (lima_stencil_op(stencil
[0].zfail_op
) << 6) |
1098 (lima_stencil_op(stencil
[0].zpass_op
) << 9) |
1099 (ref
->ref_value
[0] << 16) |
1100 (stencil
[0].valuemask
<< 24);
1101 render
->stencil_back
= stencil
[1].func
|
1102 (lima_stencil_op(stencil
[1].fail_op
) << 3) |
1103 (lima_stencil_op(stencil
[1].zfail_op
) << 6) |
1104 (lima_stencil_op(stencil
[1].zpass_op
) << 9) |
1105 (ref
->ref_value
[1] << 16) |
1106 (stencil
[1].valuemask
<< 24);
1108 render
->stencil_front
= 0xff000007;
1109 render
->stencil_back
= 0xff000007;
1112 /* seems not correct? */
1113 //struct pipe_alpha_state *alpha = &ctx->zsa->base.alpha;
1114 render
->stencil_test
= 0;
1115 //(stencil->enabled ? 0xFF : 0x00) | (float_to_ubyte(alpha->ref_value) << 16)
1117 /* need more investigation */
1118 if (info
->mode
== PIPE_PRIM_POINTS
)
1119 render
->multi_sample
= 0x0000F007;
1120 else if (info
->mode
< PIPE_PRIM_TRIANGLES
)
1121 render
->multi_sample
= 0x0000F407;
1123 render
->multi_sample
= 0x0000F807;
1124 if (ctx
->framebuffer
.base
.samples
)
1125 render
->multi_sample
|= 0x68;
1127 render
->shader_address
=
1128 ctx
->fs
->bo
->va
| (((uint32_t *)ctx
->fs
->bo
->map
)[0] & 0x1F);
1130 /* seems not needed */
1131 render
->uniforms_address
= 0x00000000;
1133 render
->textures_address
= 0x00000000;
1135 /* more investigation */
1136 render
->aux0
= 0x00000300 | (ctx
->vs
->varying_stride
>> 3);
1137 render
->aux1
= 0x00001000;
1138 if (ctx
->blend
->base
.dither
)
1139 render
->aux1
|= 0x00002000;
1141 if (ctx
->tex_stateobj
.num_samplers
) {
1142 render
->textures_address
=
1143 lima_ctx_buff_va(ctx
, lima_ctx_buff_pp_tex_desc
, LIMA_CTX_BUFF_SUBMIT_PP
);
1144 render
->aux0
|= ctx
->tex_stateobj
.num_samplers
<< 14;
1145 render
->aux0
|= 0x20;
1148 if (ctx
->const_buffer
[PIPE_SHADER_FRAGMENT
].buffer
) {
1149 render
->uniforms_address
=
1150 lima_ctx_buff_va(ctx
, lima_ctx_buff_pp_uniform_array
, LIMA_CTX_BUFF_SUBMIT_PP
);
1151 uint32_t size
= ctx
->buffer_state
[lima_ctx_buff_pp_uniform
].size
;
1154 bits
= util_last_bit(size
>> 3) - 1;
1155 bits
+= size
& u_bit_consecutive(0, bits
+ 3) ? 1 : 0;
1157 render
->uniforms_address
|= bits
> 0xf ? 0xf : bits
;
1159 render
->aux0
|= 0x80;
1160 render
->aux1
|= 0x10000;
1163 if (ctx
->vs
->num_varyings
) {
1164 render
->varying_types
= 0x00000000;
1165 render
->varyings_address
= ctx
->gp_output
->va
+
1166 ctx
->gp_output_varyings_offt
;
1167 for (int i
= 0, index
= 0; i
< ctx
->vs
->num_outputs
; i
++) {
1170 if (i
== ctx
->vs
->gl_pos_idx
||
1171 i
== ctx
->vs
->point_size_idx
)
1174 struct lima_varying_info
*v
= ctx
->vs
->varying
+ i
;
1175 if (v
->component_size
== 4)
1176 val
= v
->components
> 2 ? 0 : 1;
1178 val
= v
->components
> 2 ? 2 : 3;
1181 render
->varying_types
|= val
<< (3 * index
);
1182 else if (index
== 10) {
1183 render
->varying_types
|= val
<< 30;
1184 render
->varyings_address
|= val
>> 2;
1186 else if (index
== 11)
1187 render
->varyings_address
|= val
<< 1;
1193 render
->varying_types
= 0x00000000;
1194 render
->varyings_address
= 0x00000000;
1197 lima_dump_command_stream_print(
1198 render
, sizeof(*render
), false, "add render state at va %x\n",
1199 lima_ctx_buff_va(ctx
, lima_ctx_buff_pp_plb_rsw
, 0));
1201 lima_dump_rsw_command_stream_print(render
, sizeof(*render
),
1202 lima_ctx_buff_va(ctx
, lima_ctx_buff_pp_plb_rsw
, 0));
1207 lima_update_gp_attribute_info(struct lima_context
*ctx
, const struct pipe_draw_info
*info
)
1209 struct lima_vertex_element_state
*ve
= ctx
->vertex_elements
;
1210 struct lima_context_vertex_buffer
*vb
= &ctx
->vertex_buffers
;
1212 uint32_t *attribute
=
1213 lima_ctx_buff_alloc(ctx
, lima_ctx_buff_gp_attribute_info
,
1214 MAX2(1, ve
->num_elements
) * 8);
1217 for (int i
= 0; i
< ve
->num_elements
; i
++) {
1218 struct pipe_vertex_element
*pve
= ve
->pipe
+ i
;
1220 assert(pve
->vertex_buffer_index
< vb
->count
);
1221 assert(vb
->enabled_mask
& (1 << pve
->vertex_buffer_index
));
1223 struct pipe_vertex_buffer
*pvb
= vb
->vb
+ pve
->vertex_buffer_index
;
1224 struct lima_resource
*res
= lima_resource(pvb
->buffer
.resource
);
1226 lima_submit_add_bo(ctx
->gp_submit
, res
->bo
, LIMA_SUBMIT_BO_READ
);
1228 unsigned start
= info
->index_size
? (ctx
->min_index
+ info
->index_bias
) : info
->start
;
1229 attribute
[n
++] = res
->bo
->va
+ pvb
->buffer_offset
+ pve
->src_offset
1230 + start
* pvb
->stride
;
1231 attribute
[n
++] = (pvb
->stride
<< 11) |
1232 (lima_pipe_format_to_attrib_type(pve
->src_format
) << 2) |
1233 (util_format_get_nr_components(pve
->src_format
) - 1);
1236 lima_dump_command_stream_print(
1237 attribute
, n
* 4, false, "update attribute info at va %x\n",
1238 lima_ctx_buff_va(ctx
, lima_ctx_buff_gp_attribute_info
, 0));
1242 lima_update_gp_uniform(struct lima_context
*ctx
)
1244 struct lima_context_constant_buffer
*ccb
=
1245 ctx
->const_buffer
+ PIPE_SHADER_VERTEX
;
1246 struct lima_vs_shader_state
*vs
= ctx
->vs
;
1248 int size
= vs
->uniform_pending_offset
+ vs
->constant_size
+ 32;
1249 void *vs_const_buff
=
1250 lima_ctx_buff_alloc(ctx
, lima_ctx_buff_gp_uniform
, size
);
1253 memcpy(vs_const_buff
, ccb
->buffer
, ccb
->size
);
1255 memcpy(vs_const_buff
+ vs
->uniform_pending_offset
,
1256 ctx
->viewport
.transform
.scale
,
1257 sizeof(ctx
->viewport
.transform
.scale
));
1258 memcpy(vs_const_buff
+ vs
->uniform_pending_offset
+ 16,
1259 ctx
->viewport
.transform
.translate
,
1260 sizeof(ctx
->viewport
.transform
.translate
));
1263 memcpy(vs_const_buff
+ vs
->uniform_pending_offset
+ 32,
1264 vs
->constant
, vs
->constant_size
);
1266 lima_dump_command_stream_print(
1267 vs_const_buff
, size
, true,
1268 "update gp uniform at va %x\n",
1269 lima_ctx_buff_va(ctx
, lima_ctx_buff_gp_uniform
, 0));
1273 lima_update_pp_uniform(struct lima_context
*ctx
)
1275 const float *const_buff
= ctx
->const_buffer
[PIPE_SHADER_FRAGMENT
].buffer
;
1276 size_t const_buff_size
= ctx
->const_buffer
[PIPE_SHADER_FRAGMENT
].size
/ sizeof(float);
1281 uint16_t *fp16_const_buff
=
1282 lima_ctx_buff_alloc(ctx
, lima_ctx_buff_pp_uniform
,
1283 const_buff_size
* sizeof(uint16_t));
1286 lima_ctx_buff_alloc(ctx
, lima_ctx_buff_pp_uniform_array
, 4);
1288 for (int i
= 0; i
< const_buff_size
; i
++)
1289 fp16_const_buff
[i
] = util_float_to_half(const_buff
[i
]);
1291 *array
= lima_ctx_buff_va(ctx
, lima_ctx_buff_pp_uniform
, LIMA_CTX_BUFF_SUBMIT_PP
);
1293 lima_dump_command_stream_print(
1294 fp16_const_buff
, const_buff_size
* 2, false, "add pp uniform data at va %x\n",
1295 lima_ctx_buff_va(ctx
, lima_ctx_buff_pp_uniform
, 0));
1296 lima_dump_command_stream_print(
1297 array
, 4, false, "add pp uniform info at va %x\n",
1298 lima_ctx_buff_va(ctx
, lima_ctx_buff_pp_uniform_array
, 0));
1302 lima_update_varying(struct lima_context
*ctx
, const struct pipe_draw_info
*info
)
1304 struct lima_screen
*screen
= lima_screen(ctx
->base
.screen
);
1305 struct lima_vs_shader_state
*vs
= ctx
->vs
;
1306 uint32_t gp_output_size
;
1307 unsigned num
= info
->index_size
? (ctx
->max_index
- ctx
->min_index
+ 1) : info
->count
;
1310 lima_ctx_buff_alloc(ctx
, lima_ctx_buff_gp_varying_info
,
1311 vs
->num_outputs
* 8);
1316 for (int i
= 0; i
< vs
->num_outputs
; i
++) {
1317 struct lima_varying_info
*v
= vs
->varying
+ i
;
1319 if (i
== vs
->gl_pos_idx
||
1320 i
== vs
->point_size_idx
)
1323 int size
= v
->component_size
* 4;
1325 /* does component_size == 2 need to be 16 aligned? */
1326 if (v
->component_size
== 4)
1327 offset
= align(offset
, 16);
1333 vs
->varying_stride
= align(offset
, 16);
1335 /* gl_Position is always present, allocate space for it */
1336 gp_output_size
= align(4 * 4 * num
, 0x40);
1338 /* Allocate space for varyings if there're any */
1339 if (vs
->num_varyings
) {
1340 ctx
->gp_output_varyings_offt
= gp_output_size
;
1341 gp_output_size
+= align(vs
->varying_stride
* num
, 0x40);
1344 /* Allocate space for gl_PointSize if it's there */
1345 if (vs
->point_size_idx
!= -1) {
1346 ctx
->gp_output_point_size_offt
= gp_output_size
;
1347 gp_output_size
+= 4 * num
;
1350 /* gp_output can be too large for the suballocator, so create a
1351 * separate bo for it. The bo cache should prevent performance hit.
1353 ctx
->gp_output
= lima_bo_create(screen
, gp_output_size
, 0);
1354 assert(ctx
->gp_output
);
1355 lima_submit_add_bo(ctx
->gp_submit
, ctx
->gp_output
, LIMA_SUBMIT_BO_WRITE
);
1356 lima_submit_add_bo(ctx
->pp_submit
, ctx
->gp_output
, LIMA_SUBMIT_BO_READ
);
1358 for (int i
= 0; i
< vs
->num_outputs
; i
++) {
1359 struct lima_varying_info
*v
= vs
->varying
+ i
;
1361 if (i
== vs
->gl_pos_idx
) {
1363 varying
[n
++] = ctx
->gp_output
->va
;
1364 varying
[n
++] = 0x8020;
1365 } else if (i
== vs
->point_size_idx
) {
1367 varying
[n
++] = ctx
->gp_output
->va
+ ctx
->gp_output_point_size_offt
;
1368 varying
[n
++] = 0x2021;
1371 varying
[n
++] = ctx
->gp_output
->va
+ ctx
->gp_output_varyings_offt
+
1373 varying
[n
++] = (vs
->varying_stride
<< 11) | (v
->components
- 1) |
1374 (v
->component_size
== 2 ? 0x0C : 0);
1378 lima_dump_command_stream_print(
1379 varying
, n
* 4, false, "update varying info at va %x\n",
1380 lima_ctx_buff_va(ctx
, lima_ctx_buff_gp_varying_info
, 0));
1384 lima_draw_vbo_update(struct pipe_context
*pctx
,
1385 const struct pipe_draw_info
*info
)
1387 struct lima_context
*ctx
= lima_context(pctx
);
1389 lima_update_submit_bo(ctx
);
1391 lima_update_gp_attribute_info(ctx
, info
);
1393 if ((ctx
->dirty
& LIMA_CONTEXT_DIRTY_CONST_BUFF
&&
1394 ctx
->const_buffer
[PIPE_SHADER_VERTEX
].dirty
) ||
1395 ctx
->dirty
& LIMA_CONTEXT_DIRTY_VIEWPORT
||
1396 ctx
->dirty
& LIMA_CONTEXT_DIRTY_SHADER_VERT
) {
1397 lima_update_gp_uniform(ctx
);
1398 ctx
->const_buffer
[PIPE_SHADER_VERTEX
].dirty
= false;
1401 lima_update_varying(ctx
, info
);
1403 /* If it's zero scissor, don't build vs cmd list */
1404 if (!lima_is_scissor_zero(ctx
))
1405 lima_pack_vs_cmd(ctx
, info
);
1407 if (ctx
->dirty
& LIMA_CONTEXT_DIRTY_CONST_BUFF
&&
1408 ctx
->const_buffer
[PIPE_SHADER_FRAGMENT
].dirty
) {
1409 lima_update_pp_uniform(ctx
);
1410 ctx
->const_buffer
[PIPE_SHADER_FRAGMENT
].dirty
= false;
1413 if (ctx
->dirty
& LIMA_CONTEXT_DIRTY_TEXTURES
)
1414 lima_update_textures(ctx
);
1416 lima_pack_render_state(ctx
, info
);
1417 lima_pack_plbu_cmd(ctx
, info
);
1419 if (ctx
->gp_output
) {
1420 lima_bo_unreference(ctx
->gp_output
); /* held by submit */
1421 ctx
->gp_output
= NULL
;
1428 lima_draw_vbo_indexed(struct pipe_context
*pctx
,
1429 const struct pipe_draw_info
*info
)
1431 struct lima_context
*ctx
= lima_context(pctx
);
1432 struct pipe_resource
*indexbuf
= NULL
;
1434 /* Mali Utgard GPU always need min/max index info for index draw,
1435 * compute it if upper layer does not do for us */
1436 if (info
->max_index
== ~0u)
1437 u_vbuf_get_minmax_index(pctx
, info
, &ctx
->min_index
, &ctx
->max_index
);
1439 ctx
->min_index
= info
->min_index
;
1440 ctx
->max_index
= info
->max_index
;
1443 if (info
->has_user_indices
) {
1444 util_upload_index_buffer(&ctx
->base
, info
, &indexbuf
, &ctx
->index_offset
, 0x40);
1445 ctx
->index_res
= lima_resource(indexbuf
);
1448 ctx
->index_res
= lima_resource(info
->index
.resource
);
1449 ctx
->index_offset
= 0;
1452 lima_submit_add_bo(ctx
->gp_submit
, ctx
->index_res
->bo
, LIMA_SUBMIT_BO_READ
);
1453 lima_submit_add_bo(ctx
->pp_submit
, ctx
->index_res
->bo
, LIMA_SUBMIT_BO_READ
);
1454 lima_draw_vbo_update(pctx
, info
);
1457 pipe_resource_reference(&indexbuf
, NULL
);
1461 lima_draw_vbo_count(struct pipe_context
*pctx
,
1462 const struct pipe_draw_info
*info
)
1464 static const uint32_t max_verts
= 65535;
1466 struct pipe_draw_info local_info
= *info
;
1467 unsigned start
= info
->start
;
1468 unsigned count
= info
->count
;
1471 unsigned this_count
= count
;
1474 u_split_draw(info
, max_verts
, &this_count
, &step
);
1476 local_info
.start
= start
;
1477 local_info
.count
= this_count
;
1479 lima_draw_vbo_update(pctx
, &local_info
);
1487 lima_draw_vbo(struct pipe_context
*pctx
,
1488 const struct pipe_draw_info
*info
)
1490 /* check if draw mode and vertex/index count match,
1491 * otherwise gp will hang */
1492 if (!u_trim_pipe_prim(info
->mode
, (unsigned*)&info
->count
)) {
1493 debug_printf("draw mode and vertex/index count mismatch\n");
1497 struct lima_context
*ctx
= lima_context(pctx
);
1499 if (!ctx
->vs
|| !ctx
->fs
) {
1500 debug_warn_once("no shader, skip draw\n");
1504 if (!lima_update_vs_state(ctx
) || !lima_update_fs_state(ctx
))
1507 lima_dump_command_stream_print(
1508 ctx
->vs
->bo
->map
, ctx
->vs
->shader_size
, false,
1509 "add vs at va %x\n", ctx
->vs
->bo
->va
);
1511 lima_dump_command_stream_print(
1512 ctx
->fs
->bo
->map
, ctx
->fs
->shader_size
, false,
1513 "add fs at va %x\n", ctx
->fs
->bo
->va
);
1515 lima_submit_add_bo(ctx
->gp_submit
, ctx
->vs
->bo
, LIMA_SUBMIT_BO_READ
);
1516 lima_submit_add_bo(ctx
->pp_submit
, ctx
->fs
->bo
, LIMA_SUBMIT_BO_READ
);
1518 if (info
->index_size
)
1519 lima_draw_vbo_indexed(pctx
, info
);
1521 lima_draw_vbo_count(pctx
, info
);
1525 lima_finish_plbu_cmd(struct lima_context
*ctx
)
1528 uint32_t *plbu_cmd
= util_dynarray_ensure_cap(&ctx
->plbu_cmd_array
, ctx
->plbu_cmd_array
.size
+ 2 * 4);
1530 plbu_cmd
[i
++] = 0x00000000;
1531 plbu_cmd
[i
++] = 0x50000000; /* END */
1533 ctx
->plbu_cmd_array
.size
+= i
* 4;
1537 lima_pack_wb_zsbuf_reg(struct lima_context
*ctx
, uint32_t *wb_reg
, int wb_idx
)
1539 struct lima_context_framebuffer
*fb
= &ctx
->framebuffer
;
1540 struct lima_resource
*res
= lima_resource(fb
->base
.zsbuf
->texture
);
1541 int level
= fb
->base
.zsbuf
->u
.tex
.level
;
1542 uint32_t format
= lima_format_get_pixel(fb
->base
.zsbuf
->format
);
1544 struct lima_pp_wb_reg
*wb
= (void *)wb_reg
;
1545 wb
[wb_idx
].type
= 0x01; /* 1 for depth, stencil */
1546 wb
[wb_idx
].address
= res
->bo
->va
+ res
->levels
[level
].offset
;
1547 wb
[wb_idx
].pixel_format
= format
;
1549 wb
[wb_idx
].pixel_layout
= 0x2;
1550 wb
[wb_idx
].pitch
= fb
->tiled_w
;
1552 wb
[wb_idx
].pixel_layout
= 0x0;
1553 wb
[wb_idx
].pitch
= res
->levels
[level
].stride
/ 8;
1555 wb
[wb_idx
].mrt_bits
= 0;
1559 lima_pack_wb_cbuf_reg(struct lima_context
*ctx
, uint32_t *wb_reg
, int wb_idx
)
1561 struct lima_context_framebuffer
*fb
= &ctx
->framebuffer
;
1562 struct lima_resource
*res
= lima_resource(fb
->base
.cbufs
[0]->texture
);
1563 int level
= fb
->base
.cbufs
[0]->u
.tex
.level
;
1564 unsigned layer
= fb
->base
.cbufs
[0]->u
.tex
.first_layer
;
1565 uint32_t format
= lima_format_get_pixel(fb
->base
.cbufs
[0]->format
);
1566 bool swap_channels
= lima_format_get_swap_rb(fb
->base
.cbufs
[0]->format
);
1568 struct lima_pp_wb_reg
*wb
= (void *)wb_reg
;
1569 wb
[wb_idx
].type
= 0x02; /* 2 for color buffer */
1570 wb
[wb_idx
].address
= res
->bo
->va
+ res
->levels
[level
].offset
+ layer
* res
->levels
[level
].layer_stride
;
1571 wb
[wb_idx
].pixel_format
= format
;
1573 wb
[wb_idx
].pixel_layout
= 0x2;
1574 wb
[wb_idx
].pitch
= fb
->tiled_w
;
1576 wb
[wb_idx
].pixel_layout
= 0x0;
1577 wb
[wb_idx
].pitch
= res
->levels
[level
].stride
/ 8;
1579 wb
[wb_idx
].mrt_bits
= swap_channels
? 0x4 : 0x0;
1584 lima_pack_pp_frame_reg(struct lima_context
*ctx
, uint32_t *frame_reg
,
1587 struct lima_context_framebuffer
*fb
= &ctx
->framebuffer
;
1588 struct lima_pp_frame_reg
*frame
= (void *)frame_reg
;
1589 struct lima_screen
*screen
= lima_screen(ctx
->base
.screen
);
1592 frame
->render_address
= screen
->pp_buffer
->va
+ pp_frame_rsw_offset
;
1593 frame
->flags
= 0x02;
1594 frame
->clear_value_depth
= ctx
->clear
.depth
;
1595 frame
->clear_value_stencil
= ctx
->clear
.stencil
;
1596 frame
->clear_value_color
= ctx
->clear
.color_8pc
;
1597 frame
->clear_value_color_1
= ctx
->clear
.color_8pc
;
1598 frame
->clear_value_color_2
= ctx
->clear
.color_8pc
;
1599 frame
->clear_value_color_3
= ctx
->clear
.color_8pc
;
1602 frame
->width
= fb
->base
.width
- 1;
1603 frame
->height
= fb
->base
.height
- 1;
1605 /* frame->fragment_stack_address is overwritten per-pp in the kernel
1606 * by the values of pp_frame.fragment_stack_address[i] */
1608 /* These are "stack size" and "stack offset" shifted,
1609 * here they are assumed to be always the same. */
1610 frame
->fragment_stack_size
= ctx
->pp_max_stack_size
<< 16 | ctx
->pp_max_stack_size
;
1612 /* related with MSAA and different value when r4p0/r7p0 */
1613 frame
->supersampled_height
= fb
->base
.height
* 2 - 1;
1614 frame
->scale
= 0xE0C;
1616 frame
->dubya
= 0x77;
1617 frame
->onscreen
= 1;
1618 frame
->blocking
= (fb
->shift_min
<< 28) | (fb
->shift_h
<< 16) | fb
->shift_w
;
1619 frame
->foureight
= 0x8888;
1621 if (fb
->base
.nr_cbufs
)
1622 lima_pack_wb_cbuf_reg(ctx
, wb_reg
, wb_idx
++);
1624 /* Mali4x0 can use on-tile buffer for depth/stencil, so to save some
1625 * memory bandwidth don't write depth/stencil back to memory if we're
1626 * rendering to scanout
1628 if (!lima_is_scanout(ctx
) && fb
->base
.zsbuf
)
1629 lima_pack_wb_zsbuf_reg(ctx
, wb_reg
, wb_idx
++);
1633 _lima_flush(struct lima_context
*ctx
, bool end_of_frame
)
1635 #define pp_stack_pp_size 0x400
1637 lima_finish_plbu_cmd(ctx
);
1639 int vs_cmd_size
= ctx
->vs_cmd_array
.size
;
1640 int plbu_cmd_size
= ctx
->plbu_cmd_array
.size
;
1641 uint32_t vs_cmd_va
= 0;
1642 uint32_t plbu_cmd_va
;
1646 lima_ctx_buff_alloc(ctx
, lima_ctx_buff_gp_vs_cmd
, vs_cmd_size
);
1647 memcpy(vs_cmd
, util_dynarray_begin(&ctx
->vs_cmd_array
), vs_cmd_size
);
1648 util_dynarray_clear(&ctx
->vs_cmd_array
);
1649 vs_cmd_va
= lima_ctx_buff_va(ctx
, lima_ctx_buff_gp_vs_cmd
,
1650 LIMA_CTX_BUFF_SUBMIT_GP
);
1652 lima_dump_command_stream_print(
1653 vs_cmd
, vs_cmd_size
, false, "flush vs cmd at va %x\n", vs_cmd_va
);
1654 lima_dump_vs_command_stream_print(vs_cmd
, vs_cmd_size
, vs_cmd_va
);
1658 lima_ctx_buff_alloc(ctx
, lima_ctx_buff_gp_plbu_cmd
, plbu_cmd_size
);
1659 memcpy(plbu_cmd
, util_dynarray_begin(&ctx
->plbu_cmd_array
), plbu_cmd_size
);
1660 util_dynarray_clear(&ctx
->plbu_cmd_array
);
1661 plbu_cmd_va
= lima_ctx_buff_va(ctx
, lima_ctx_buff_gp_plbu_cmd
,
1662 LIMA_CTX_BUFF_SUBMIT_GP
);
1664 lima_dump_command_stream_print(
1665 plbu_cmd
, plbu_cmd_size
, false, "flush plbu cmd at va %x\n", plbu_cmd_va
);
1666 lima_dump_plbu_command_stream_print(plbu_cmd
, plbu_cmd_size
, plbu_cmd_va
);
1668 struct lima_screen
*screen
= lima_screen(ctx
->base
.screen
);
1669 struct drm_lima_gp_frame gp_frame
;
1670 struct lima_gp_frame_reg
*gp_frame_reg
= (void *)gp_frame
.frame
;
1671 gp_frame_reg
->vs_cmd_start
= vs_cmd_va
;
1672 gp_frame_reg
->vs_cmd_end
= vs_cmd_va
+ vs_cmd_size
;
1673 gp_frame_reg
->plbu_cmd_start
= plbu_cmd_va
;
1674 gp_frame_reg
->plbu_cmd_end
= plbu_cmd_va
+ plbu_cmd_size
;
1675 gp_frame_reg
->tile_heap_start
= ctx
->gp_tile_heap
[ctx
->plb_index
]->va
;
1676 gp_frame_reg
->tile_heap_end
= ctx
->gp_tile_heap
[ctx
->plb_index
]->va
+ gp_tile_heap_size
;
1678 lima_dump_command_stream_print(
1679 &gp_frame
, sizeof(gp_frame
), false, "add gp frame\n");
1681 if (!lima_submit_start(ctx
->gp_submit
, &gp_frame
, sizeof(gp_frame
)))
1682 fprintf(stderr
, "gp submit error\n");
1684 if (lima_dump_command_stream
) {
1685 if (lima_submit_wait(ctx
->gp_submit
, PIPE_TIMEOUT_INFINITE
)) {
1686 if (ctx
->gp_output
) {
1687 float *pos
= lima_bo_map(ctx
->gp_output
);
1688 lima_dump_command_stream_print(
1689 pos
, 4 * 4 * 16, true, "gl_pos dump at va %x\n",
1690 ctx
->gp_output
->va
);
1693 uint32_t *plb
= lima_bo_map(ctx
->plb
[ctx
->plb_index
]);
1694 lima_dump_command_stream_print(
1695 plb
, LIMA_CTX_PLB_BLK_SIZE
, false, "plb dump at va %x\n",
1696 ctx
->plb
[ctx
->plb_index
]->va
);
1699 fprintf(stderr
, "gp submit wait error\n");
1704 uint32_t pp_stack_va
= 0;
1705 if (ctx
->pp_max_stack_size
) {
1706 lima_ctx_buff_alloc(ctx
, lima_ctx_buff_pp_stack
, screen
->num_pp
*
1707 ctx
->pp_max_stack_size
* pp_stack_pp_size
);
1708 pp_stack_va
= lima_ctx_buff_va(ctx
, lima_ctx_buff_pp_stack
,
1709 LIMA_CTX_BUFF_SUBMIT_PP
);
1712 lima_update_pp_stream(ctx
);
1714 struct lima_pp_stream_state
*ps
= &ctx
->pp_stream
;
1715 if (screen
->gpu_type
== DRM_LIMA_PARAM_GPU_ID_MALI400
) {
1716 struct drm_lima_m400_pp_frame pp_frame
= {0};
1717 lima_pack_pp_frame_reg(ctx
, pp_frame
.frame
, pp_frame
.wb
);
1718 pp_frame
.num_pp
= screen
->num_pp
;
1720 for (int i
= 0; i
< screen
->num_pp
; i
++) {
1721 pp_frame
.plbu_array_address
[i
] = ps
->bo
->va
+ ps
->bo_offset
+ ps
->offset
[i
];
1722 if (ctx
->pp_max_stack_size
)
1723 pp_frame
.fragment_stack_address
[i
] = pp_stack_va
+
1724 ctx
->pp_max_stack_size
* pp_stack_pp_size
* i
;
1727 lima_dump_command_stream_print(
1728 &pp_frame
, sizeof(pp_frame
), false, "add pp frame\n");
1730 if (!lima_submit_start(ctx
->pp_submit
, &pp_frame
, sizeof(pp_frame
)))
1731 fprintf(stderr
, "pp submit error\n");
1734 struct drm_lima_m450_pp_frame pp_frame
= {0};
1735 lima_pack_pp_frame_reg(ctx
, pp_frame
.frame
, pp_frame
.wb
);
1736 pp_frame
.num_pp
= screen
->num_pp
;
1738 if (ctx
->pp_max_stack_size
)
1739 for (int i
= 0; i
< screen
->num_pp
; i
++)
1740 pp_frame
.fragment_stack_address
[i
] = pp_stack_va
+
1741 ctx
->pp_max_stack_size
* pp_stack_pp_size
* i
;
1744 for (int i
= 0; i
< screen
->num_pp
; i
++)
1745 pp_frame
.plbu_array_address
[i
] = ps
->bo
->va
+ ps
->bo_offset
+ ps
->offset
[i
];
1748 pp_frame
.use_dlbu
= true;
1750 struct lima_context_framebuffer
*fb
= &ctx
->framebuffer
;
1751 pp_frame
.dlbu_regs
[0] = ctx
->plb
[ctx
->plb_index
]->va
;
1752 pp_frame
.dlbu_regs
[1] = ((fb
->tiled_h
- 1) << 16) | (fb
->tiled_w
- 1);
1753 unsigned s
= util_logbase2(LIMA_CTX_PLB_BLK_SIZE
) - 7;
1754 pp_frame
.dlbu_regs
[2] = (s
<< 28) | (fb
->shift_h
<< 16) | fb
->shift_w
;
1755 pp_frame
.dlbu_regs
[3] = ((fb
->tiled_h
- 1) << 24) | ((fb
->tiled_w
- 1) << 16);
1758 lima_dump_command_stream_print(
1759 &pp_frame
, sizeof(pp_frame
), false, "add pp frame\n");
1761 if (!lima_submit_start(ctx
->pp_submit
, &pp_frame
, sizeof(pp_frame
)))
1762 fprintf(stderr
, "pp submit error\n");
1765 if (lima_dump_command_stream
) {
1766 if (!lima_submit_wait(ctx
->pp_submit
, PIPE_TIMEOUT_INFINITE
)) {
1767 fprintf(stderr
, "pp wait error\n");
1772 ctx
->plb_index
= (ctx
->plb_index
+ 1) % lima_ctx_num_plb
;
1774 if (ctx
->framebuffer
.base
.nr_cbufs
) {
1775 /* Set reload flag for next draw. It'll be unset if buffer is cleared */
1776 struct lima_surface
*surf
= lima_surface(ctx
->framebuffer
.base
.cbufs
[0]);
1777 surf
->reload
= true;
1780 ctx
->pp_max_stack_size
= 0;
1782 ctx
->damage_rect
.minx
= ctx
->damage_rect
.miny
= 0xffff;
1783 ctx
->damage_rect
.maxx
= ctx
->damage_rect
.maxy
= 0;
1785 lima_dump_file_next();
1789 lima_flush(struct lima_context
*ctx
)
1791 if (!lima_ctx_dirty(ctx
))
1794 _lima_flush(ctx
, false);
1798 lima_pipe_flush(struct pipe_context
*pctx
, struct pipe_fence_handle
**fence
,
1801 struct lima_context
*ctx
= lima_context(pctx
);
1802 if (lima_ctx_dirty(ctx
))
1803 _lima_flush(ctx
, flags
& PIPE_FLUSH_END_OF_FRAME
);
1807 if (lima_submit_get_out_sync(ctx
->pp_submit
, &fd
))
1808 *fence
= lima_fence_create(fd
);
1813 lima_draw_init(struct lima_context
*ctx
)
1815 ctx
->base
.clear
= lima_clear
;
1816 ctx
->base
.draw_vbo
= lima_draw_vbo
;
1817 ctx
->base
.flush
= lima_pipe_flush
;