2 * Copyright (c) 2011-2013 Luc Verhaegen <libv@skynet.be>
3 * Copyright (c) 2017-2019 Lima Project
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sub license,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the
13 * next paragraph) shall be included in all copies or substantial portions
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
26 #include "util/u_math.h"
27 #include "util/format/u_format.h"
28 #include "util/u_debug.h"
29 #include "util/u_half.h"
30 #include "util/u_helpers.h"
31 #include "util/u_inlines.h"
32 #include "util/u_pack_color.h"
33 #include "util/hash_table.h"
34 #include "util/u_split_draw.h"
35 #include "util/u_upload_mgr.h"
36 #include "util/u_prim.h"
37 #include "util/u_vbuf.h"
39 #include "lima_context.h"
40 #include "lima_screen.h"
41 #include "lima_resource.h"
42 #include "lima_program.h"
44 #include "lima_submit.h"
45 #include "lima_texture.h"
46 #include "lima_util.h"
47 #include "lima_fence.h"
48 #include "lima_format.h"
50 #include <drm-uapi/lima_drm.h>
52 struct lima_gp_frame_reg
{
53 uint32_t vs_cmd_start
;
55 uint32_t plbu_cmd_start
;
56 uint32_t plbu_cmd_end
;
57 uint32_t tile_heap_start
;
58 uint32_t tile_heap_end
;
61 struct lima_pp_frame_reg
{
62 uint32_t plbu_array_address
;
63 uint32_t render_address
;
66 uint32_t clear_value_depth
;
67 uint32_t clear_value_stencil
;
68 uint32_t clear_value_color
;
69 uint32_t clear_value_color_1
;
70 uint32_t clear_value_color_2
;
71 uint32_t clear_value_color_3
;
74 uint32_t fragment_stack_address
;
75 uint32_t fragment_stack_size
;
79 uint32_t supersampled_height
;
87 struct lima_pp_wb_reg
{
90 uint32_t pixel_format
;
91 uint32_t downsample_factor
;
92 uint32_t pixel_layout
;
102 struct lima_render_state
{
103 uint32_t blend_color_bg
;
104 uint32_t blend_color_ra
;
105 uint32_t alpha_blend
;
107 uint32_t depth_range
;
108 uint32_t stencil_front
;
109 uint32_t stencil_back
;
110 uint32_t stencil_test
;
111 uint32_t multi_sample
;
112 uint32_t shader_address
;
113 uint32_t varying_types
;
114 uint32_t uniforms_address
;
115 uint32_t textures_address
;
118 uint32_t varyings_address
;
123 #define PLBU_CMD_BEGIN(max) { \
124 int i = 0, max_n = max; \
125 uint32_t *plbu_cmd = util_dynarray_ensure_cap(&ctx->plbu_cmd_array, ctx->plbu_cmd_array.size + max_n * 4);
127 #define PLBU_CMD_END() \
128 assert(i <= max_n); \
129 ctx->plbu_cmd_array.size += i * 4; \
132 #define PLBU_CMD(v1, v2) \
134 plbu_cmd[i++] = v1; \
135 plbu_cmd[i++] = v2; \
138 #define PLBU_CMD_BLOCK_STEP(shift_min, shift_h, shift_w) \
139 PLBU_CMD(((shift_min) << 28) | ((shift_h) << 16) | (shift_w), 0x1000010C)
140 #define PLBU_CMD_TILED_DIMENSIONS(tiled_w, tiled_h) \
141 PLBU_CMD((((tiled_w) - 1) << 24) | (((tiled_h) - 1) << 8), 0x10000109)
142 #define PLBU_CMD_BLOCK_STRIDE(block_w) PLBU_CMD((block_w) & 0xff, 0x30000000)
143 #define PLBU_CMD_ARRAY_ADDRESS(gp_stream, block_num) \
144 PLBU_CMD(gp_stream, 0x28000000 | ((block_num) - 1) | 1)
145 #define PLBU_CMD_VIEWPORT_LEFT(v) PLBU_CMD(v, 0x10000107)
146 #define PLBU_CMD_VIEWPORT_RIGHT(v) PLBU_CMD(v, 0x10000108)
147 #define PLBU_CMD_VIEWPORT_BOTTOM(v) PLBU_CMD(v, 0x10000105)
148 #define PLBU_CMD_VIEWPORT_TOP(v) PLBU_CMD(v, 0x10000106)
149 #define PLBU_CMD_ARRAYS_SEMAPHORE_BEGIN() PLBU_CMD(0x00010002, 0x60000000)
150 #define PLBU_CMD_ARRAYS_SEMAPHORE_END() PLBU_CMD(0x00010001, 0x60000000)
151 #define PLBU_CMD_PRIMITIVE_SETUP(prim, cull, index_size) \
152 PLBU_CMD(0x200 | (prim) | (cull) | ((index_size) << 9), 0x1000010B)
153 #define PLBU_CMD_RSW_VERTEX_ARRAY(rsw, gl_pos) \
154 PLBU_CMD(rsw, 0x80000000 | ((gl_pos) >> 4))
155 #define PLBU_CMD_SCISSORS(minx, maxx, miny, maxy) \
156 PLBU_CMD(((minx) << 30) | ((maxy) - 1) << 15 | (miny), \
157 0x70000000 | ((maxx) - 1) << 13 | ((minx) >> 2))
158 #define PLBU_CMD_UNKNOWN1() PLBU_CMD(0x00000000, 0x1000010A)
159 #define PLBU_CMD_UNKNOWN2() PLBU_CMD(0x00000200, 0x1000010B)
160 #define PLBU_CMD_LOW_PRIM_SIZE(v) PLBU_CMD(v, 0x1000010D)
161 #define PLBU_CMD_DEPTH_RANGE_NEAR(v) PLBU_CMD(v, 0x1000010E)
162 #define PLBU_CMD_DEPTH_RANGE_FAR(v) PLBU_CMD(v, 0x1000010F)
163 #define PLBU_CMD_INDEXED_DEST(gl_pos) PLBU_CMD(gl_pos, 0x10000100)
164 #define PLBU_CMD_INDEXED_PT_SIZE(pt_size) PLBU_CMD(pt_size, 0x10000102)
165 #define PLBU_CMD_INDICES(va) PLBU_CMD(va, 0x10000101)
166 #define PLBU_CMD_DRAW_ARRAYS(mode, start, count) \
167 PLBU_CMD(((count) << 24) | (start), (((mode) & 0x1F) << 16) | ((count) >> 8))
168 #define PLBU_CMD_DRAW_ELEMENTS(mode, start, count) \
169 PLBU_CMD(((count) << 24) | (start), \
170 0x00200000 | (((mode) & 0x1F) << 16) | ((count) >> 8))
173 #define VS_CMD_BEGIN(max) { \
174 int i = 0, max_n = max; \
175 uint32_t *vs_cmd = util_dynarray_ensure_cap(&ctx->vs_cmd_array, ctx->vs_cmd_array.size + max_n * 4);
177 #define VS_CMD_END() \
178 assert(i <= max_n); \
179 ctx->vs_cmd_array.size += i * 4; \
182 #define VS_CMD(v1, v2) \
188 #define VS_CMD_ARRAYS_SEMAPHORE_BEGIN_1() VS_CMD(0x00028000, 0x50000000)
189 #define VS_CMD_ARRAYS_SEMAPHORE_BEGIN_2() VS_CMD(0x00000001, 0x50000000)
190 #define VS_CMD_ARRAYS_SEMAPHORE_END(index_draw) \
191 VS_CMD((index_draw) ? 0x00018000 : 0x00000000, 0x50000000)
192 #define VS_CMD_UNIFORMS_ADDRESS(addr, size) \
193 VS_CMD(addr, 0x30000000 | ((size) << 12))
194 #define VS_CMD_SHADER_ADDRESS(addr, size) \
195 VS_CMD(addr, 0x40000000 | ((size) << 12))
196 #define VS_CMD_SHADER_INFO(prefetch, size) \
197 VS_CMD(((prefetch) << 20) | ((((size) >> 4) - 1) << 10), 0x10000040)
198 #define VS_CMD_VARYING_ATTRIBUTE_COUNT(nv, na) \
199 VS_CMD((((nv) - 1) << 8) | (((na) - 1) << 24), 0x10000042)
200 #define VS_CMD_UNKNOWN1() VS_CMD(0x00000003, 0x10000041)
201 #define VS_CMD_UNKNOWN2() VS_CMD(0x00000000, 0x60000000)
202 #define VS_CMD_ATTRIBUTES_ADDRESS(addr, na) \
203 VS_CMD(addr, 0x20000000 | ((na) << 17))
204 #define VS_CMD_VARYINGS_ADDRESS(addr, nv) \
205 VS_CMD(addr, 0x20000008 | ((nv) << 17))
206 #define VS_CMD_DRAW(num, index_draw) \
207 VS_CMD(((num) << 24) | ((index_draw) ? 1 : 0), ((num) >> 8))
210 lima_ctx_dirty(struct lima_context
*ctx
)
212 return ctx
->plbu_cmd_array
.size
;
215 static inline struct lima_damage_region
*
216 lima_ctx_get_damage(struct lima_context
*ctx
)
218 if (!ctx
->framebuffer
.base
.nr_cbufs
)
221 struct lima_surface
*surf
= lima_surface(ctx
->framebuffer
.base
.cbufs
[0]);
222 struct lima_resource
*res
= lima_resource(surf
->base
.texture
);
227 lima_fb_need_reload(struct lima_context
*ctx
)
229 /* Depth buffer is always discarded */
230 if (!ctx
->framebuffer
.base
.nr_cbufs
)
233 struct lima_surface
*surf
= lima_surface(ctx
->framebuffer
.base
.cbufs
[0]);
234 struct lima_resource
*res
= lima_resource(surf
->base
.texture
);
235 if (res
->damage
.region
) {
236 /* for EGL_KHR_partial_update, when EGL_EXT_buffer_age is enabled,
237 * we need to reload damage region, otherwise just want to reload
238 * the region not aligned to tile boundary */
239 //if (!res->damage.aligned)
243 else if (surf
->reload
)
250 lima_pack_reload_plbu_cmd(struct lima_context
*ctx
)
252 #define lima_reload_render_state_offset 0x0000
253 #define lima_reload_gl_pos_offset 0x0040
254 #define lima_reload_varying_offset 0x0080
255 #define lima_reload_tex_desc_offset 0x00c0
256 #define lima_reload_tex_array_offset 0x0100
257 #define lima_reload_buffer_size 0x0140
261 struct pipe_resource
*pres
= NULL
;
262 u_upload_alloc(ctx
->uploader
, 0, lima_reload_buffer_size
,
263 0x40, &offset
, &pres
, &cpu
);
265 struct lima_resource
*res
= lima_resource(pres
);
266 uint32_t va
= res
->bo
->va
+ offset
;
268 struct lima_screen
*screen
= lima_screen(ctx
->base
.screen
);
270 uint32_t reload_shader_first_instr_size
=
271 ((uint32_t *)(screen
->pp_buffer
->map
+ pp_reload_program_offset
))[0] & 0x1f;
272 uint32_t reload_shader_va
= screen
->pp_buffer
->va
+ pp_reload_program_offset
;
274 struct lima_render_state reload_render_state
= {
275 .alpha_blend
= 0xf03b1ad2,
276 .depth_test
= 0x0000000e,
277 .depth_range
= 0xffff0000,
278 .stencil_front
= 0x00000007,
279 .stencil_back
= 0x00000007,
280 .multi_sample
= 0x0000f007,
281 .shader_address
= reload_shader_va
| reload_shader_first_instr_size
,
282 .varying_types
= 0x00000001,
283 .textures_address
= va
+ lima_reload_tex_array_offset
,
285 .varyings_address
= va
+ lima_reload_varying_offset
,
287 memcpy(cpu
+ lima_reload_render_state_offset
, &reload_render_state
,
288 sizeof(reload_render_state
));
290 struct lima_context_framebuffer
*fb
= &ctx
->framebuffer
;
291 lima_tex_desc
*td
= cpu
+ lima_reload_tex_desc_offset
;
292 memset(td
, 0, lima_min_tex_desc_size
);
293 lima_texture_desc_set_res(ctx
, td
, fb
->base
.cbufs
[0]->texture
, 0, 0);
294 td
->unnorm_coords
= 1;
295 td
->texture_type
= LIMA_TEXTURE_TYPE_2D
;
296 td
->min_img_filter_nearest
= 1;
297 td
->mag_img_filter_nearest
= 1;
298 td
->wrap_s_clamp_to_edge
= 1;
299 td
->wrap_t_clamp_to_edge
= 1;
300 td
->unknown_2_2
= 0x1;
302 uint32_t *ta
= cpu
+ lima_reload_tex_array_offset
;
303 ta
[0] = va
+ lima_reload_tex_desc_offset
;
305 float reload_gl_pos
[] = {
306 fb
->base
.width
, 0, 0, 1,
308 0, fb
->base
.height
, 0, 1,
310 memcpy(cpu
+ lima_reload_gl_pos_offset
, reload_gl_pos
,
311 sizeof(reload_gl_pos
));
313 float reload_varying
[] = {
314 fb
->base
.width
, 0, 0, 0,
315 0, fb
->base
.height
, 0, 0,
317 memcpy(cpu
+ lima_reload_varying_offset
, reload_varying
,
318 sizeof(reload_varying
));
320 lima_submit_add_bo(ctx
->pp_submit
, res
->bo
, LIMA_SUBMIT_BO_READ
);
321 pipe_resource_reference(&pres
, NULL
);
325 PLBU_CMD_VIEWPORT_LEFT(0);
326 PLBU_CMD_VIEWPORT_RIGHT(fui(fb
->base
.width
));
327 PLBU_CMD_VIEWPORT_BOTTOM(0);
328 PLBU_CMD_VIEWPORT_TOP(fui(fb
->base
.height
));
330 PLBU_CMD_RSW_VERTEX_ARRAY(
331 va
+ lima_reload_render_state_offset
,
332 va
+ lima_reload_gl_pos_offset
);
337 PLBU_CMD_INDICES(screen
->pp_buffer
->va
+ pp_shared_index_offset
);
338 PLBU_CMD_INDEXED_DEST(va
+ lima_reload_gl_pos_offset
);
339 PLBU_CMD_DRAW_ELEMENTS(0xf, 0, 3);
345 lima_pack_head_plbu_cmd(struct lima_context
*ctx
)
347 /* first draw need create a PLBU command header */
348 if (lima_ctx_dirty(ctx
))
351 struct lima_context_framebuffer
*fb
= &ctx
->framebuffer
;
356 PLBU_CMD_BLOCK_STEP(fb
->shift_min
, fb
->shift_h
, fb
->shift_w
);
357 PLBU_CMD_TILED_DIMENSIONS(fb
->tiled_w
, fb
->tiled_h
);
358 PLBU_CMD_BLOCK_STRIDE(fb
->block_w
);
360 PLBU_CMD_ARRAY_ADDRESS(
361 ctx
->plb_gp_stream
->va
+ ctx
->plb_index
* ctx
->plb_gp_size
,
362 fb
->block_w
* fb
->block_h
);
366 if (lima_fb_need_reload(ctx
))
367 lima_pack_reload_plbu_cmd(ctx
);
371 lima_is_scissor_zero(struct lima_context
*ctx
)
373 if (!ctx
->rasterizer
|| !ctx
->rasterizer
->base
.scissor
)
376 struct pipe_scissor_state
*scissor
= &ctx
->scissor
;
378 scissor
->minx
== scissor
->maxx
379 && scissor
->miny
== scissor
->maxy
;
383 hilbert_rotate(int n
, int *x
, int *y
, int rx
, int ry
)
399 hilbert_coords(int n
, int d
, int *x
, int *y
)
405 for (i
= 0; (1 << i
) < n
; i
++) {
410 hilbert_rotate(1 << i
, x
, y
, rx
, ry
);
420 lima_get_pp_stream_size(int num_pp
, int tiled_w
, int tiled_h
, uint32_t *off
)
422 /* carefully calculate each stream start address:
423 * 1. overflow: each stream size may be different due to
424 * fb->tiled_w * fb->tiled_h can't be divided by num_pp,
425 * extra size should be added to the preceeding stream
426 * 2. alignment: each stream address should be 0x20 aligned
428 int delta
= tiled_w
* tiled_h
/ num_pp
* 16 + 8;
429 int remain
= tiled_w
* tiled_h
% num_pp
;
432 for (int i
= 0; i
< num_pp
; i
++) {
440 offset
= align(offset
, 0x20);
447 inside_damage_region(int x
, int y
, struct lima_damage_region
*ds
)
449 if (!ds
|| !ds
->region
)
452 for (int i
= 0; i
< ds
->num_region
; i
++) {
453 struct pipe_scissor_state
*ss
= ds
->region
+ i
;
454 if (x
>= ss
->minx
&& x
< ss
->maxx
&&
455 y
>= ss
->miny
&& y
< ss
->maxy
)
463 lima_update_pp_stream(struct lima_context
*ctx
, int off_x
, int off_y
,
464 int tiled_w
, int tiled_h
)
466 struct lima_pp_stream_state
*ps
= &ctx
->pp_stream
;
467 struct lima_context_framebuffer
*fb
= &ctx
->framebuffer
;
468 struct lima_damage_region
*damage
= lima_ctx_get_damage(ctx
);
469 struct lima_screen
*screen
= lima_screen(ctx
->base
.screen
);
470 int i
, num_pp
= screen
->num_pp
;
472 /* use hilbert_coords to generates 1D to 2D relationship.
473 * 1D for pp stream index and 2D for plb block x/y on framebuffer.
474 * if multi pp, interleave the 1D index to make each pp's render target
475 * close enough which should result close workload
477 int max
= MAX2(tiled_w
, tiled_h
);
478 int dim
= util_logbase2_ceil(max
);
479 int count
= 1 << (dim
+ dim
);
484 for (i
= 0; i
< num_pp
; i
++)
485 stream
[i
] = ps
->bo
->map
+ ps
->bo_offset
+ ps
->offset
[i
];
487 for (i
= 0; i
< count
; i
++) {
489 hilbert_coords(max
, i
, &x
, &y
);
490 if (x
< tiled_w
&& y
< tiled_h
) {
494 if (!inside_damage_region(x
, y
, damage
))
497 int pp
= index
% num_pp
;
498 int offset
= ((y
>> fb
->shift_h
) * fb
->block_w
+
499 (x
>> fb
->shift_w
)) * LIMA_CTX_PLB_BLK_SIZE
;
500 int plb_va
= ctx
->plb
[ctx
->plb_index
]->va
+ offset
;
502 stream
[pp
][si
[pp
]++] = 0;
503 stream
[pp
][si
[pp
]++] = 0xB8000000 | x
| (y
<< 8);
504 stream
[pp
][si
[pp
]++] = 0xE0000002 | ((plb_va
>> 3) & ~0xE0000003);
505 stream
[pp
][si
[pp
]++] = 0xB0000000;
511 for (i
= 0; i
< num_pp
; i
++) {
512 stream
[i
][si
[i
]++] = 0;
513 stream
[i
][si
[i
]++] = 0xBC000000;
515 lima_dump_command_stream_print(
516 stream
[i
], si
[i
] * 4, false, "pp plb stream %d at va %x\n",
517 i
, ps
->bo
->va
+ ps
->bo_offset
+ ps
->offset
[i
]);
522 lima_update_damage_pp_stream(struct lima_context
*ctx
)
524 struct lima_damage_region
*ds
= lima_ctx_get_damage(ctx
);
525 struct pipe_scissor_state
*bound
= &ds
->bound
;
527 int tiled_w
= bound
->maxx
- bound
->minx
;
528 int tiled_h
= bound
->maxy
- bound
->miny
;
529 struct lima_screen
*screen
= lima_screen(ctx
->base
.screen
);
530 int size
= lima_get_pp_stream_size(
531 screen
->num_pp
, tiled_w
, tiled_h
, ctx
->pp_stream
.offset
);
535 struct pipe_resource
*pres
= NULL
;
536 u_upload_alloc(ctx
->uploader
, 0, size
, 0x40, &offset
, &pres
, &cpu
);
538 struct lima_resource
*res
= lima_resource(pres
);
539 ctx
->pp_stream
.bo
= res
->bo
;
540 ctx
->pp_stream
.bo_offset
= offset
;
542 lima_update_pp_stream(ctx
, bound
->minx
, bound
->miny
, tiled_w
, tiled_h
);
544 lima_submit_add_bo(ctx
->pp_submit
, res
->bo
, LIMA_SUBMIT_BO_READ
);
545 pipe_resource_reference(&pres
, NULL
);
549 lima_update_full_pp_stream(struct lima_context
*ctx
)
551 struct lima_context_framebuffer
*fb
= &ctx
->framebuffer
;
552 struct lima_ctx_plb_pp_stream_key key
= {
553 .plb_index
= ctx
->plb_index
,
554 .tiled_w
= fb
->tiled_w
,
555 .tiled_h
= fb
->tiled_h
,
558 struct hash_entry
*entry
=
559 _mesa_hash_table_search(ctx
->plb_pp_stream
, &key
);
560 struct lima_ctx_plb_pp_stream
*s
= entry
->data
;
563 ctx
->pp_stream
.bo
= s
->bo
;
564 ctx
->pp_stream
.bo_offset
= 0;
565 memcpy(ctx
->pp_stream
.offset
, s
->offset
, sizeof(s
->offset
));
568 struct lima_screen
*screen
= lima_screen(ctx
->base
.screen
);
569 int size
= lima_get_pp_stream_size(
570 screen
->num_pp
, fb
->tiled_w
, fb
->tiled_h
, s
->offset
);
571 s
->bo
= lima_bo_create(screen
, size
, 0);
574 ctx
->pp_stream
.bo
= s
->bo
;
575 ctx
->pp_stream
.bo_offset
= 0;
576 memcpy(ctx
->pp_stream
.offset
, s
->offset
, sizeof(s
->offset
));
578 lima_update_pp_stream(ctx
, 0, 0, fb
->tiled_w
, fb
->tiled_h
);
581 lima_submit_add_bo(ctx
->pp_submit
, s
->bo
, LIMA_SUBMIT_BO_READ
);
585 lima_update_submit_bo(struct lima_context
*ctx
)
587 if (lima_ctx_dirty(ctx
))
590 struct lima_screen
*screen
= lima_screen(ctx
->base
.screen
);
591 lima_submit_add_bo(ctx
->gp_submit
, ctx
->plb_gp_stream
, LIMA_SUBMIT_BO_READ
);
592 lima_submit_add_bo(ctx
->gp_submit
, ctx
->plb
[ctx
->plb_index
], LIMA_SUBMIT_BO_WRITE
);
593 lima_submit_add_bo(ctx
->gp_submit
, ctx
->gp_tile_heap
[ctx
->plb_index
], LIMA_SUBMIT_BO_WRITE
);
595 lima_dump_command_stream_print(
596 ctx
->plb_gp_stream
->map
+ ctx
->plb_index
* ctx
->plb_gp_size
,
597 ctx
->plb_gp_size
, false, "gp plb stream at va %x\n",
598 ctx
->plb_gp_stream
->va
+ ctx
->plb_index
* ctx
->plb_gp_size
);
600 struct lima_damage_region
*damage
= lima_ctx_get_damage(ctx
);
601 if (damage
&& damage
->region
)
602 lima_update_damage_pp_stream(ctx
);
603 else if (ctx
->plb_pp_stream
)
604 lima_update_full_pp_stream(ctx
);
606 ctx
->pp_stream
.bo
= NULL
;
608 if (ctx
->framebuffer
.base
.nr_cbufs
) {
609 struct lima_resource
*res
= lima_resource(ctx
->framebuffer
.base
.cbufs
[0]->texture
);
610 lima_submit_add_bo(ctx
->pp_submit
, res
->bo
, LIMA_SUBMIT_BO_WRITE
);
612 if (ctx
->framebuffer
.base
.zsbuf
) {
613 struct lima_resource
*res
= lima_resource(ctx
->framebuffer
.base
.zsbuf
->texture
);
614 lima_submit_add_bo(ctx
->pp_submit
, res
->bo
, LIMA_SUBMIT_BO_WRITE
);
616 lima_submit_add_bo(ctx
->pp_submit
, ctx
->plb
[ctx
->plb_index
], LIMA_SUBMIT_BO_READ
);
617 lima_submit_add_bo(ctx
->pp_submit
, ctx
->gp_tile_heap
[ctx
->plb_index
], LIMA_SUBMIT_BO_READ
);
618 lima_submit_add_bo(ctx
->pp_submit
, screen
->pp_buffer
, LIMA_SUBMIT_BO_READ
);
622 lima_clear(struct pipe_context
*pctx
, unsigned buffers
,
623 const union pipe_color_union
*color
, double depth
, unsigned stencil
)
625 struct lima_context
*ctx
= lima_context(pctx
);
629 /* no need to reload if cleared */
630 if (ctx
->framebuffer
.base
.nr_cbufs
&& (buffers
& PIPE_CLEAR_COLOR0
)) {
631 struct lima_surface
*surf
= lima_surface(ctx
->framebuffer
.base
.cbufs
[0]);
632 surf
->reload
= false;
635 struct lima_context_clear
*clear
= &ctx
->clear
;
636 clear
->buffers
= buffers
;
638 if (buffers
& PIPE_CLEAR_COLOR0
) {
640 ((uint32_t)float_to_ubyte(color
->f
[3]) << 24) |
641 ((uint32_t)float_to_ubyte(color
->f
[2]) << 16) |
642 ((uint32_t)float_to_ubyte(color
->f
[1]) << 8) |
643 float_to_ubyte(color
->f
[0]);
646 ((uint64_t)float_to_ushort(color
->f
[3]) << 48) |
647 ((uint64_t)float_to_ushort(color
->f
[2]) << 32) |
648 ((uint64_t)float_to_ushort(color
->f
[1]) << 16) |
649 float_to_ushort(color
->f
[0]);
652 if (buffers
& PIPE_CLEAR_DEPTH
)
653 clear
->depth
= util_pack_z(PIPE_FORMAT_Z24X8_UNORM
, depth
);
655 if (buffers
& PIPE_CLEAR_STENCIL
)
656 clear
->stencil
= stencil
;
658 lima_update_submit_bo(ctx
);
660 lima_pack_head_plbu_cmd(ctx
);
662 ctx
->dirty
|= LIMA_CONTEXT_DIRTY_CLEAR
;
665 enum lima_attrib_type
{
666 LIMA_ATTRIB_FLOAT
= 0x000,
667 /* todo: find out what lives here. */
668 LIMA_ATTRIB_I16
= 0x004,
669 LIMA_ATTRIB_U16
= 0x005,
670 LIMA_ATTRIB_I8
= 0x006,
671 LIMA_ATTRIB_U8
= 0x007,
672 LIMA_ATTRIB_I8N
= 0x008,
673 LIMA_ATTRIB_U8N
= 0x009,
674 LIMA_ATTRIB_I16N
= 0x00A,
675 LIMA_ATTRIB_U16N
= 0x00B,
676 /* todo: where is the 32 int */
677 /* todo: find out what lives here. */
678 LIMA_ATTRIB_FIXED
= 0x101
681 static enum lima_attrib_type
682 lima_pipe_format_to_attrib_type(enum pipe_format format
)
684 const struct util_format_description
*desc
= util_format_description(format
);
685 int i
= util_format_get_first_non_void_channel(format
);
686 const struct util_format_channel_description
*c
= desc
->channel
+ i
;
689 case UTIL_FORMAT_TYPE_FLOAT
:
690 return LIMA_ATTRIB_FLOAT
;
691 case UTIL_FORMAT_TYPE_FIXED
:
692 return LIMA_ATTRIB_FIXED
;
693 case UTIL_FORMAT_TYPE_SIGNED
:
696 return LIMA_ATTRIB_I8N
;
698 return LIMA_ATTRIB_I8
;
700 else if (c
->size
== 16) {
702 return LIMA_ATTRIB_I16N
;
704 return LIMA_ATTRIB_I16
;
707 case UTIL_FORMAT_TYPE_UNSIGNED
:
710 return LIMA_ATTRIB_U8N
;
712 return LIMA_ATTRIB_U8
;
714 else if (c
->size
== 16) {
716 return LIMA_ATTRIB_U16N
;
718 return LIMA_ATTRIB_U16
;
723 return LIMA_ATTRIB_FLOAT
;
727 lima_pack_vs_cmd(struct lima_context
*ctx
, const struct pipe_draw_info
*info
)
731 if (!info
->index_size
) {
732 VS_CMD_ARRAYS_SEMAPHORE_BEGIN_1();
733 VS_CMD_ARRAYS_SEMAPHORE_BEGIN_2();
736 int uniform_size
= ctx
->vs
->uniform_pending_offset
+ ctx
->vs
->constant_size
+ 32;
737 VS_CMD_UNIFORMS_ADDRESS(
738 lima_ctx_buff_va(ctx
, lima_ctx_buff_gp_uniform
, LIMA_CTX_BUFF_SUBMIT_GP
),
739 align(uniform_size
, 16));
741 VS_CMD_SHADER_ADDRESS(ctx
->vs
->bo
->va
, ctx
->vs
->shader_size
);
742 VS_CMD_SHADER_INFO(ctx
->vs
->prefetch
, ctx
->vs
->shader_size
);
744 int num_outputs
= ctx
->vs
->num_outputs
;
745 int num_attributes
= ctx
->vertex_elements
->num_elements
;
746 VS_CMD_VARYING_ATTRIBUTE_COUNT(num_outputs
, MAX2(1, num_attributes
));
750 VS_CMD_ATTRIBUTES_ADDRESS(
751 lima_ctx_buff_va(ctx
, lima_ctx_buff_gp_attribute_info
, LIMA_CTX_BUFF_SUBMIT_GP
),
752 MAX2(1, num_attributes
));
754 VS_CMD_VARYINGS_ADDRESS(
755 lima_ctx_buff_va(ctx
, lima_ctx_buff_gp_varying_info
, LIMA_CTX_BUFF_SUBMIT_GP
),
758 unsigned num
= info
->index_size
? (ctx
->max_index
- ctx
->min_index
+ 1) : info
->count
;
759 VS_CMD_DRAW(num
, info
->index_size
);
763 VS_CMD_ARRAYS_SEMAPHORE_END(info
->index_size
);
769 lima_pack_plbu_cmd(struct lima_context
*ctx
, const struct pipe_draw_info
*info
)
771 struct lima_context_framebuffer
*fb
= &ctx
->framebuffer
;
772 struct lima_vs_shader_state
*vs
= ctx
->vs
;
774 lima_pack_head_plbu_cmd(ctx
);
776 /* If it's zero scissor, we skip adding all other commands */
777 if (lima_is_scissor_zero(ctx
))
782 PLBU_CMD_VIEWPORT_LEFT(fui(ctx
->viewport
.left
));
783 PLBU_CMD_VIEWPORT_RIGHT(fui(ctx
->viewport
.right
));
784 PLBU_CMD_VIEWPORT_BOTTOM(fui(ctx
->viewport
.bottom
));
785 PLBU_CMD_VIEWPORT_TOP(fui(ctx
->viewport
.top
));
787 if (!info
->index_size
)
788 PLBU_CMD_ARRAYS_SEMAPHORE_BEGIN();
790 int cf
= ctx
->rasterizer
->base
.cull_face
;
791 int ccw
= ctx
->rasterizer
->base
.front_ccw
;
793 if (cf
!= PIPE_FACE_NONE
) {
794 if (cf
& PIPE_FACE_FRONT
)
795 cull
|= ccw
? 0x00040000 : 0x00020000;
796 if (cf
& PIPE_FACE_BACK
)
797 cull
|= ccw
? 0x00020000 : 0x00040000;
800 if (info
->mode
== PIPE_PRIM_POINTS
&& ctx
->vs
->point_size_idx
!= -1)
801 PLBU_CMD_PRIMITIVE_SETUP(0x0000, cull
, info
->index_size
);
802 else if (info
->mode
< PIPE_PRIM_TRIANGLES
)
803 PLBU_CMD_PRIMITIVE_SETUP(0x3000, cull
, info
->index_size
);
805 PLBU_CMD_PRIMITIVE_SETUP(0x2000, cull
, info
->index_size
);
807 PLBU_CMD_RSW_VERTEX_ARRAY(
808 lima_ctx_buff_va(ctx
, lima_ctx_buff_pp_plb_rsw
, LIMA_CTX_BUFF_SUBMIT_PP
),
812 * - we should set it only for the first draw that enabled the scissor and for
813 * latter draw only if scissor is dirty
815 if (ctx
->rasterizer
->base
.scissor
) {
816 struct pipe_scissor_state
*scissor
= &ctx
->scissor
;
817 PLBU_CMD_SCISSORS(scissor
->minx
, scissor
->maxx
, scissor
->miny
, scissor
->maxy
);
819 PLBU_CMD_SCISSORS(0, fb
->base
.width
, 0, fb
->base
.height
);
824 PLBU_CMD_DEPTH_RANGE_NEAR(fui(ctx
->viewport
.near
));
825 PLBU_CMD_DEPTH_RANGE_FAR(fui(ctx
->viewport
.far
));
827 if ((info
->mode
== PIPE_PRIM_POINTS
&& ctx
->vs
->point_size_idx
== -1) ||
828 ((info
->mode
>= PIPE_PRIM_LINES
) && (info
->mode
< PIPE_PRIM_TRIANGLES
)))
830 uint32_t v
= info
->mode
== PIPE_PRIM_POINTS
?
831 fui(ctx
->rasterizer
->base
.point_size
) : fui(ctx
->rasterizer
->base
.line_width
);
832 PLBU_CMD_LOW_PRIM_SIZE(v
);
835 if (info
->index_size
) {
836 PLBU_CMD_INDEXED_DEST(ctx
->gp_output
->va
);
837 if (vs
->point_size_idx
!= -1)
838 PLBU_CMD_INDEXED_PT_SIZE(ctx
->gp_output
->va
+ ctx
->gp_output_point_size_offt
);
840 PLBU_CMD_INDICES(ctx
->index_res
->bo
->va
+ info
->start
* info
->index_size
+ ctx
->index_offset
);
843 /* can this make the attribute info static? */
844 PLBU_CMD_DRAW_ARRAYS(info
->mode
, info
->start
, info
->count
);
847 PLBU_CMD_ARRAYS_SEMAPHORE_END();
849 if (info
->index_size
)
850 PLBU_CMD_DRAW_ELEMENTS(info
->mode
, ctx
->min_index
, info
->count
);
856 lima_blend_func(enum pipe_blend_func pipe
)
861 case PIPE_BLEND_SUBTRACT
:
863 case PIPE_BLEND_REVERSE_SUBTRACT
:
874 lima_blend_factor(enum pipe_blendfactor pipe
)
877 case PIPE_BLENDFACTOR_ONE
:
879 case PIPE_BLENDFACTOR_SRC_COLOR
:
881 case PIPE_BLENDFACTOR_SRC_ALPHA
:
883 case PIPE_BLENDFACTOR_DST_ALPHA
:
885 case PIPE_BLENDFACTOR_DST_COLOR
:
887 case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
:
889 case PIPE_BLENDFACTOR_CONST_COLOR
:
891 case PIPE_BLENDFACTOR_CONST_ALPHA
:
893 case PIPE_BLENDFACTOR_ZERO
:
895 case PIPE_BLENDFACTOR_INV_SRC_COLOR
:
897 case PIPE_BLENDFACTOR_INV_SRC_ALPHA
:
899 case PIPE_BLENDFACTOR_INV_DST_ALPHA
:
901 case PIPE_BLENDFACTOR_INV_DST_COLOR
:
903 case PIPE_BLENDFACTOR_INV_CONST_COLOR
:
905 case PIPE_BLENDFACTOR_INV_CONST_ALPHA
:
907 case PIPE_BLENDFACTOR_SRC1_COLOR
:
908 case PIPE_BLENDFACTOR_SRC1_ALPHA
:
909 case PIPE_BLENDFACTOR_INV_SRC1_COLOR
:
910 case PIPE_BLENDFACTOR_INV_SRC1_ALPHA
:
911 return -1; /* not support */
917 lima_calculate_alpha_blend(enum pipe_blend_func rgb_func
, enum pipe_blend_func alpha_func
,
918 enum pipe_blendfactor rgb_src_factor
, enum pipe_blendfactor rgb_dst_factor
,
919 enum pipe_blendfactor alpha_src_factor
, enum pipe_blendfactor alpha_dst_factor
)
921 return lima_blend_func(rgb_func
) |
922 (lima_blend_func(alpha_func
) << 3) |
923 (lima_blend_factor(rgb_src_factor
) << 6) |
924 (lima_blend_factor(rgb_dst_factor
) << 11) |
925 ((lima_blend_factor(alpha_src_factor
) & 0xF) << 16) |
926 ((lima_blend_factor(alpha_dst_factor
) & 0xF) << 20) |
927 0x0C000000; /* need check if this GLESv1 glAlphaFunc */
932 lima_stencil_op(enum pipe_stencil_op pipe
)
935 case PIPE_STENCIL_OP_KEEP
:
937 case PIPE_STENCIL_OP_ZERO
:
939 case PIPE_STENCIL_OP_REPLACE
:
941 case PIPE_STENCIL_OP_INCR
:
943 case PIPE_STENCIL_OP_DECR
:
945 case PIPE_STENCIL_OP_INCR_WRAP
:
947 case PIPE_STENCIL_OP_DECR_WRAP
:
949 case PIPE_STENCIL_OP_INVERT
:
957 lima_calculate_depth_test(struct pipe_depth_state
*depth
, struct pipe_rasterizer_state
*rst
)
959 enum pipe_compare_func func
= (depth
->enabled
? depth
->func
: PIPE_FUNC_ALWAYS
);
961 int offset_scale
= 0;
963 //TODO: implement polygon offset
965 if (rst
->offset_scale
< -32)
967 else if (rst
->offset_scale
> 31)
970 offset_scale
= rst
->offset_scale
* 4;
972 if (offset_scale
< 0)
973 offset_scale
= 0x100 + offset_scale
;
976 return (depth
->enabled
&& depth
->writemask
) |
978 (offset_scale
<< 16) |
979 0x30; /* find out what is this */
983 lima_pack_render_state(struct lima_context
*ctx
, const struct pipe_draw_info
*info
)
985 struct lima_render_state
*render
=
986 lima_ctx_buff_alloc(ctx
, lima_ctx_buff_pp_plb_rsw
,
987 sizeof(*render
), true);
989 /* do hw support RGBA independ blend?
990 * PIPE_CAP_INDEP_BLEND_ENABLE
992 * how to handle the no cbuf only zbuf case?
994 struct pipe_rt_blend_state
*rt
= ctx
->blend
->base
.rt
;
995 render
->blend_color_bg
= float_to_ubyte(ctx
->blend_color
.color
[2]) |
996 (float_to_ubyte(ctx
->blend_color
.color
[1]) << 16);
997 render
->blend_color_ra
= float_to_ubyte(ctx
->blend_color
.color
[0]) |
998 (float_to_ubyte(ctx
->blend_color
.color
[3]) << 16);
1000 if (rt
->blend_enable
) {
1001 render
->alpha_blend
= lima_calculate_alpha_blend(rt
->rgb_func
, rt
->alpha_func
,
1002 rt
->rgb_src_factor
, rt
->rgb_dst_factor
,
1003 rt
->alpha_src_factor
, rt
->alpha_dst_factor
);
1007 * Special handling for blending disabled.
1008 * Binary driver is generating the same alpha_value,
1009 * as when we would just enable blending, without changing/setting any blend equation/params.
1010 * Normaly in this case mesa would set all rt fields (func/factor) to zero.
1012 render
->alpha_blend
= lima_calculate_alpha_blend(PIPE_BLEND_ADD
, PIPE_BLEND_ADD
,
1013 PIPE_BLENDFACTOR_ONE
, PIPE_BLENDFACTOR_ZERO
,
1014 PIPE_BLENDFACTOR_ONE
, PIPE_BLENDFACTOR_ZERO
);
1017 render
->alpha_blend
|= (rt
->colormask
& PIPE_MASK_RGBA
) << 28;
1019 struct pipe_rasterizer_state
*rst
= &ctx
->rasterizer
->base
;
1020 struct pipe_depth_state
*depth
= &ctx
->zsa
->base
.depth
;
1021 render
->depth_test
= lima_calculate_depth_test(depth
, rst
);
1023 /* overlap with plbu? any place can remove one? */
1024 render
->depth_range
= float_to_ushort(ctx
->viewport
.near
) |
1025 (float_to_ushort(ctx
->viewport
.far
) << 16);
1028 struct pipe_stencil_state
*stencil
= ctx
->zsa
->base
.stencil
;
1029 struct pipe_stencil_ref
*ref
= &ctx
->stencil_ref
;
1030 render
->stencil_front
= stencil
[0].func
|
1031 (lima_stencil_op(stencil
[0].fail_op
) << 3) |
1032 (lima_stencil_op(stencil
[0].zfail_op
) << 6) |
1033 (lima_stencil_op(stencil
[0].zpass_op
) << 9) |
1034 (ref
->ref_value
[0] << 16) |
1035 (stencil
[0].valuemask
<< 24);
1036 render
->stencil_back
= stencil
[1].func
|
1037 (lima_stencil_op(stencil
[1].fail_op
) << 3) |
1038 (lima_stencil_op(stencil
[1].zfail_op
) << 6) |
1039 (lima_stencil_op(stencil
[1].zpass_op
) << 9) |
1040 (ref
->ref_value
[1] << 16) |
1041 (stencil
[1].valuemask
<< 24);
1043 render
->stencil_front
= 0xff000007;
1044 render
->stencil_back
= 0xff000007;
1047 /* seems not correct? */
1048 //struct pipe_alpha_state *alpha = &ctx->zsa->base.alpha;
1049 render
->stencil_test
= 0;
1050 //(stencil->enabled ? 0xFF : 0x00) | (float_to_ubyte(alpha->ref_value) << 16)
1052 /* need more investigation */
1053 if (info
->mode
== PIPE_PRIM_POINTS
)
1054 render
->multi_sample
= 0x0000F007;
1055 else if (info
->mode
< PIPE_PRIM_TRIANGLES
)
1056 render
->multi_sample
= 0x0000F407;
1058 render
->multi_sample
= 0x0000F807;
1059 if (ctx
->framebuffer
.base
.samples
)
1060 render
->multi_sample
|= 0x68;
1062 render
->shader_address
=
1063 ctx
->fs
->bo
->va
| (((uint32_t *)ctx
->fs
->bo
->map
)[0] & 0x1F);
1065 /* seems not needed */
1066 render
->uniforms_address
= 0x00000000;
1068 render
->textures_address
= 0x00000000;
1070 /* more investigation */
1071 render
->aux0
= 0x00000300 | (ctx
->vs
->varying_stride
>> 3);
1072 render
->aux1
= 0x00001000;
1073 if (ctx
->blend
->base
.dither
)
1074 render
->aux1
|= 0x00002000;
1076 if (ctx
->tex_stateobj
.num_samplers
) {
1077 render
->textures_address
=
1078 lima_ctx_buff_va(ctx
, lima_ctx_buff_pp_tex_desc
, LIMA_CTX_BUFF_SUBMIT_PP
);
1079 render
->aux0
|= ctx
->tex_stateobj
.num_samplers
<< 14;
1080 render
->aux0
|= 0x20;
1083 if (ctx
->const_buffer
[PIPE_SHADER_FRAGMENT
].buffer
) {
1084 render
->uniforms_address
=
1085 lima_ctx_buff_va(ctx
, lima_ctx_buff_pp_uniform_array
, LIMA_CTX_BUFF_SUBMIT_PP
);
1086 uint32_t size
= ctx
->buffer_state
[lima_ctx_buff_pp_uniform
].size
;
1089 bits
= util_last_bit(size
>> 3) - 1;
1090 bits
+= size
& u_bit_consecutive(0, bits
+ 3) ? 1 : 0;
1092 render
->uniforms_address
|= bits
> 0xf ? 0xf : bits
;
1094 render
->aux0
|= 0x80;
1095 render
->aux1
|= 0x10000;
1098 if (ctx
->vs
->num_varyings
) {
1099 render
->varying_types
= 0x00000000;
1100 render
->varyings_address
= ctx
->gp_output
->va
+
1101 ctx
->gp_output_varyings_offt
;
1102 for (int i
= 0, index
= 0; i
< ctx
->vs
->num_outputs
; i
++) {
1105 if (i
== ctx
->vs
->gl_pos_idx
||
1106 i
== ctx
->vs
->point_size_idx
)
1109 struct lima_varying_info
*v
= ctx
->vs
->varying
+ i
;
1110 if (v
->component_size
== 4)
1111 val
= v
->components
> 2 ? 0 : 1;
1113 val
= v
->components
> 2 ? 2 : 3;
1116 render
->varying_types
|= val
<< (3 * index
);
1117 else if (index
== 10) {
1118 render
->varying_types
|= val
<< 30;
1119 render
->varyings_address
|= val
>> 2;
1121 else if (index
== 11)
1122 render
->varyings_address
|= val
<< 1;
1128 render
->varying_types
= 0x00000000;
1129 render
->varyings_address
= 0x00000000;
1132 lima_dump_command_stream_print(
1133 render
, sizeof(*render
), false, "add render state at va %x\n",
1134 lima_ctx_buff_va(ctx
, lima_ctx_buff_pp_plb_rsw
, 0));
1136 lima_dump_rsw_command_stream_print(render
, sizeof(*render
),
1137 lima_ctx_buff_va(ctx
, lima_ctx_buff_pp_plb_rsw
, 0));
1142 lima_update_gp_attribute_info(struct lima_context
*ctx
, const struct pipe_draw_info
*info
)
1144 struct lima_vertex_element_state
*ve
= ctx
->vertex_elements
;
1145 struct lima_context_vertex_buffer
*vb
= &ctx
->vertex_buffers
;
1147 uint32_t *attribute
=
1148 lima_ctx_buff_alloc(ctx
, lima_ctx_buff_gp_attribute_info
,
1149 MAX2(1, ve
->num_elements
) * 8, true);
1152 for (int i
= 0; i
< ve
->num_elements
; i
++) {
1153 struct pipe_vertex_element
*pve
= ve
->pipe
+ i
;
1155 assert(pve
->vertex_buffer_index
< vb
->count
);
1156 assert(vb
->enabled_mask
& (1 << pve
->vertex_buffer_index
));
1158 struct pipe_vertex_buffer
*pvb
= vb
->vb
+ pve
->vertex_buffer_index
;
1159 struct lima_resource
*res
= lima_resource(pvb
->buffer
.resource
);
1161 lima_submit_add_bo(ctx
->gp_submit
, res
->bo
, LIMA_SUBMIT_BO_READ
);
1163 unsigned start
= info
->index_size
? (ctx
->min_index
+ info
->index_bias
) : info
->start
;
1164 attribute
[n
++] = res
->bo
->va
+ pvb
->buffer_offset
+ pve
->src_offset
1165 + start
* pvb
->stride
;
1166 attribute
[n
++] = (pvb
->stride
<< 11) |
1167 (lima_pipe_format_to_attrib_type(pve
->src_format
) << 2) |
1168 (util_format_get_nr_components(pve
->src_format
) - 1);
1171 lima_dump_command_stream_print(
1172 attribute
, n
* 4, false, "update attribute info at va %x\n",
1173 lima_ctx_buff_va(ctx
, lima_ctx_buff_gp_attribute_info
, 0));
1177 lima_update_gp_uniform(struct lima_context
*ctx
)
1179 struct lima_context_constant_buffer
*ccb
=
1180 ctx
->const_buffer
+ PIPE_SHADER_VERTEX
;
1181 struct lima_vs_shader_state
*vs
= ctx
->vs
;
1183 int size
= vs
->uniform_pending_offset
+ vs
->constant_size
+ 32;
1184 void *vs_const_buff
=
1185 lima_ctx_buff_alloc(ctx
, lima_ctx_buff_gp_uniform
, size
, true);
1188 memcpy(vs_const_buff
, ccb
->buffer
, ccb
->size
);
1190 memcpy(vs_const_buff
+ vs
->uniform_pending_offset
,
1191 ctx
->viewport
.transform
.scale
,
1192 sizeof(ctx
->viewport
.transform
.scale
));
1193 memcpy(vs_const_buff
+ vs
->uniform_pending_offset
+ 16,
1194 ctx
->viewport
.transform
.translate
,
1195 sizeof(ctx
->viewport
.transform
.translate
));
1198 memcpy(vs_const_buff
+ vs
->uniform_pending_offset
+ 32,
1199 vs
->constant
, vs
->constant_size
);
1201 lima_dump_command_stream_print(
1202 vs_const_buff
, size
, true,
1203 "update gp uniform at va %x\n",
1204 lima_ctx_buff_va(ctx
, lima_ctx_buff_gp_uniform
, 0));
1208 lima_update_pp_uniform(struct lima_context
*ctx
)
1210 const float *const_buff
= ctx
->const_buffer
[PIPE_SHADER_FRAGMENT
].buffer
;
1211 size_t const_buff_size
= ctx
->const_buffer
[PIPE_SHADER_FRAGMENT
].size
/ sizeof(float);
1216 uint16_t *fp16_const_buff
=
1217 lima_ctx_buff_alloc(ctx
, lima_ctx_buff_pp_uniform
,
1218 const_buff_size
* sizeof(uint16_t), true);
1221 lima_ctx_buff_alloc(ctx
, lima_ctx_buff_pp_uniform_array
, 4, true);
1223 for (int i
= 0; i
< const_buff_size
; i
++)
1224 fp16_const_buff
[i
] = util_float_to_half(const_buff
[i
]);
1226 *array
= lima_ctx_buff_va(ctx
, lima_ctx_buff_pp_uniform
, LIMA_CTX_BUFF_SUBMIT_PP
);
1228 lima_dump_command_stream_print(
1229 fp16_const_buff
, const_buff_size
* 2, false, "add pp uniform data at va %x\n",
1230 lima_ctx_buff_va(ctx
, lima_ctx_buff_pp_uniform
, 0));
1231 lima_dump_command_stream_print(
1232 array
, 4, false, "add pp uniform info at va %x\n",
1233 lima_ctx_buff_va(ctx
, lima_ctx_buff_pp_uniform_array
, 0));
1237 lima_update_varying(struct lima_context
*ctx
, const struct pipe_draw_info
*info
)
1239 struct lima_screen
*screen
= lima_screen(ctx
->base
.screen
);
1240 struct lima_vs_shader_state
*vs
= ctx
->vs
;
1241 uint32_t gp_output_size
;
1244 lima_ctx_buff_alloc(ctx
, lima_ctx_buff_gp_varying_info
,
1245 vs
->num_outputs
* 8, true);
1250 for (int i
= 0; i
< vs
->num_outputs
; i
++) {
1251 struct lima_varying_info
*v
= vs
->varying
+ i
;
1253 if (i
== vs
->gl_pos_idx
||
1254 i
== vs
->point_size_idx
)
1257 int size
= v
->component_size
* 4;
1259 /* does component_size == 2 need to be 16 aligned? */
1260 if (v
->component_size
== 4)
1261 offset
= align(offset
, 16);
1267 vs
->varying_stride
= align(offset
, 16);
1269 /* gl_Position is always present, allocate space for it */
1270 gp_output_size
= align(4 * 4 * info
->count
, 0x40);
1272 /* Allocate space for varyings if there're any */
1273 if (vs
->num_varyings
) {
1274 ctx
->gp_output_varyings_offt
= gp_output_size
;
1275 gp_output_size
+= align(vs
->varying_stride
* info
->count
, 0x40);
1278 /* Allocate space for gl_PointSize if it's there */
1279 if (vs
->point_size_idx
!= -1) {
1280 ctx
->gp_output_point_size_offt
= gp_output_size
;
1281 gp_output_size
+= 4 * info
->count
;
1284 /* gp_output can be too large for the suballocator, so create a
1285 * separate bo for it. The bo cache should prevent performance hit.
1287 ctx
->gp_output
= lima_bo_create(screen
, gp_output_size
, 0);
1288 assert(ctx
->gp_output
);
1289 lima_submit_add_bo(ctx
->gp_submit
, ctx
->gp_output
, LIMA_SUBMIT_BO_WRITE
);
1290 lima_submit_add_bo(ctx
->pp_submit
, ctx
->gp_output
, LIMA_SUBMIT_BO_READ
);
1292 for (int i
= 0; i
< vs
->num_outputs
; i
++) {
1293 struct lima_varying_info
*v
= vs
->varying
+ i
;
1295 if (i
== vs
->gl_pos_idx
) {
1297 varying
[n
++] = ctx
->gp_output
->va
;
1298 varying
[n
++] = 0x8020;
1299 } else if (i
== vs
->point_size_idx
) {
1301 varying
[n
++] = ctx
->gp_output
->va
+ ctx
->gp_output_point_size_offt
;
1302 varying
[n
++] = 0x2021;
1305 varying
[n
++] = ctx
->gp_output
->va
+ ctx
->gp_output_varyings_offt
+
1307 varying
[n
++] = (vs
->varying_stride
<< 11) | (v
->components
- 1) |
1308 (v
->component_size
== 2 ? 0x0C : 0);
1312 lima_dump_command_stream_print(
1313 varying
, n
* 4, false, "update varying info at va %x\n",
1314 lima_ctx_buff_va(ctx
, lima_ctx_buff_gp_varying_info
, 0));
1318 lima_draw_vbo_update(struct pipe_context
*pctx
,
1319 const struct pipe_draw_info
*info
)
1321 struct lima_context
*ctx
= lima_context(pctx
);
1323 lima_update_submit_bo(ctx
);
1325 lima_update_gp_attribute_info(ctx
, info
);
1327 if ((ctx
->dirty
& LIMA_CONTEXT_DIRTY_CONST_BUFF
&&
1328 ctx
->const_buffer
[PIPE_SHADER_VERTEX
].dirty
) ||
1329 ctx
->dirty
& LIMA_CONTEXT_DIRTY_VIEWPORT
||
1330 ctx
->dirty
& LIMA_CONTEXT_DIRTY_SHADER_VERT
) {
1331 lima_update_gp_uniform(ctx
);
1332 ctx
->const_buffer
[PIPE_SHADER_VERTEX
].dirty
= false;
1335 lima_update_varying(ctx
, info
);
1337 /* If it's zero scissor, don't build vs cmd list */
1338 if (!lima_is_scissor_zero(ctx
))
1339 lima_pack_vs_cmd(ctx
, info
);
1341 if (ctx
->dirty
& LIMA_CONTEXT_DIRTY_CONST_BUFF
&&
1342 ctx
->const_buffer
[PIPE_SHADER_FRAGMENT
].dirty
) {
1343 lima_update_pp_uniform(ctx
);
1344 ctx
->const_buffer
[PIPE_SHADER_FRAGMENT
].dirty
= false;
1347 if (ctx
->dirty
& LIMA_CONTEXT_DIRTY_TEXTURES
)
1348 lima_update_textures(ctx
);
1350 lima_pack_render_state(ctx
, info
);
1351 lima_pack_plbu_cmd(ctx
, info
);
1353 if (ctx
->gp_output
) {
1354 lima_bo_unreference(ctx
->gp_output
); /* held by submit */
1355 ctx
->gp_output
= NULL
;
1362 lima_draw_vbo_indexed(struct pipe_context
*pctx
,
1363 const struct pipe_draw_info
*info
)
1365 struct lima_context
*ctx
= lima_context(pctx
);
1366 struct pipe_resource
*indexbuf
= NULL
;
1368 /* Mali Utgard GPU always need min/max index info for index draw,
1369 * compute it if upper layer does not do for us */
1370 if (info
->max_index
== ~0u)
1371 u_vbuf_get_minmax_index(pctx
, info
, &ctx
->min_index
, &ctx
->max_index
);
1373 ctx
->min_index
= info
->min_index
;
1374 ctx
->max_index
= info
->max_index
;
1377 if (info
->has_user_indices
) {
1378 util_upload_index_buffer(&ctx
->base
, info
, &indexbuf
, &ctx
->index_offset
, 0x40);
1379 ctx
->index_res
= lima_resource(indexbuf
);
1382 ctx
->index_res
= lima_resource(info
->index
.resource
);
1383 ctx
->index_offset
= 0;
1386 lima_submit_add_bo(ctx
->gp_submit
, ctx
->index_res
->bo
, LIMA_SUBMIT_BO_READ
);
1387 lima_submit_add_bo(ctx
->pp_submit
, ctx
->index_res
->bo
, LIMA_SUBMIT_BO_READ
);
1388 lima_draw_vbo_update(pctx
, info
);
1391 pipe_resource_reference(&indexbuf
, NULL
);
1395 lima_draw_vbo_count(struct pipe_context
*pctx
,
1396 const struct pipe_draw_info
*info
)
1398 static const uint32_t max_verts
= 65535;
1400 struct pipe_draw_info local_info
= *info
;
1401 unsigned start
= info
->start
;
1402 unsigned count
= info
->count
;
1405 unsigned this_count
= count
;
1408 u_split_draw(info
, max_verts
, &this_count
, &step
);
1410 local_info
.start
= start
;
1411 local_info
.count
= this_count
;
1413 lima_draw_vbo_update(pctx
, &local_info
);
1421 lima_draw_vbo(struct pipe_context
*pctx
,
1422 const struct pipe_draw_info
*info
)
1424 /* check if draw mode and vertex/index count match,
1425 * otherwise gp will hang */
1426 if (!u_trim_pipe_prim(info
->mode
, (unsigned*)&info
->count
)) {
1427 debug_printf("draw mode and vertex/index count mismatch\n");
1431 struct lima_context
*ctx
= lima_context(pctx
);
1433 if (!ctx
->vs
|| !ctx
->fs
) {
1434 debug_warn_once("no shader, skip draw\n");
1438 if (!lima_update_vs_state(ctx
) || !lima_update_fs_state(ctx
))
1441 lima_dump_command_stream_print(
1442 ctx
->vs
->bo
->map
, ctx
->vs
->shader_size
, false,
1443 "add vs at va %x\n", ctx
->vs
->bo
->va
);
1445 lima_dump_command_stream_print(
1446 ctx
->fs
->bo
->map
, ctx
->fs
->shader_size
, false,
1447 "add fs at va %x\n", ctx
->fs
->bo
->va
);
1449 lima_submit_add_bo(ctx
->gp_submit
, ctx
->vs
->bo
, LIMA_SUBMIT_BO_READ
);
1450 lima_submit_add_bo(ctx
->pp_submit
, ctx
->fs
->bo
, LIMA_SUBMIT_BO_READ
);
1452 if (info
->index_size
)
1453 lima_draw_vbo_indexed(pctx
, info
);
1455 lima_draw_vbo_count(pctx
, info
);
1459 lima_finish_plbu_cmd(struct lima_context
*ctx
)
1462 uint32_t *plbu_cmd
= util_dynarray_ensure_cap(&ctx
->plbu_cmd_array
, ctx
->plbu_cmd_array
.size
+ 2 * 4);
1464 plbu_cmd
[i
++] = 0x00000000;
1465 plbu_cmd
[i
++] = 0x50000000; /* END */
1467 ctx
->plbu_cmd_array
.size
+= i
* 4;
1471 lima_pack_wb_zsbuf_reg(struct lima_context
*ctx
, uint32_t *wb_reg
, int wb_idx
)
1473 struct lima_context_framebuffer
*fb
= &ctx
->framebuffer
;
1474 struct lima_resource
*res
= lima_resource(fb
->base
.zsbuf
->texture
);
1475 int level
= fb
->base
.zsbuf
->u
.tex
.level
;
1476 uint32_t format
= lima_format_get_pixel(fb
->base
.zsbuf
->format
);
1478 struct lima_pp_wb_reg
*wb
= (void *)wb_reg
;
1479 wb
[wb_idx
].type
= 0x01; /* 1 for depth, stencil */
1480 wb
[wb_idx
].address
= res
->bo
->va
+ res
->levels
[level
].offset
;
1481 wb
[wb_idx
].pixel_format
= format
;
1483 wb
[wb_idx
].pixel_layout
= 0x2;
1484 wb
[wb_idx
].pitch
= fb
->tiled_w
;
1486 wb
[wb_idx
].pixel_layout
= 0x0;
1487 wb
[wb_idx
].pitch
= res
->levels
[level
].stride
/ 8;
1489 wb
[wb_idx
].mrt_bits
= 0;
1493 lima_pack_wb_cbuf_reg(struct lima_context
*ctx
, uint32_t *wb_reg
, int wb_idx
)
1495 struct lima_context_framebuffer
*fb
= &ctx
->framebuffer
;
1496 struct lima_resource
*res
= lima_resource(fb
->base
.cbufs
[0]->texture
);
1497 int level
= fb
->base
.cbufs
[0]->u
.tex
.level
;
1498 unsigned layer
= fb
->base
.cbufs
[0]->u
.tex
.first_layer
;
1499 uint32_t format
= lima_format_get_pixel(fb
->base
.cbufs
[0]->format
);
1500 bool swap_channels
= lima_format_get_swap_rb(fb
->base
.cbufs
[0]->format
);
1502 struct lima_pp_wb_reg
*wb
= (void *)wb_reg
;
1503 wb
[wb_idx
].type
= 0x02; /* 2 for color buffer */
1504 wb
[wb_idx
].address
= res
->bo
->va
+ res
->levels
[level
].offset
+ layer
* res
->levels
[level
].layer_stride
;
1505 wb
[wb_idx
].pixel_format
= format
;
1507 wb
[wb_idx
].pixel_layout
= 0x2;
1508 wb
[wb_idx
].pitch
= fb
->tiled_w
;
1510 wb
[wb_idx
].pixel_layout
= 0x0;
1511 wb
[wb_idx
].pitch
= res
->levels
[level
].stride
/ 8;
1513 wb
[wb_idx
].mrt_bits
= swap_channels
? 0x4 : 0x0;
1518 lima_pack_pp_frame_reg(struct lima_context
*ctx
, uint32_t *frame_reg
,
1521 struct lima_context_framebuffer
*fb
= &ctx
->framebuffer
;
1522 struct lima_pp_frame_reg
*frame
= (void *)frame_reg
;
1523 struct lima_screen
*screen
= lima_screen(ctx
->base
.screen
);
1526 frame
->render_address
= screen
->pp_buffer
->va
+ pp_frame_rsw_offset
;
1527 frame
->flags
= 0x02;
1528 frame
->clear_value_depth
= ctx
->clear
.depth
;
1529 frame
->clear_value_stencil
= ctx
->clear
.stencil
;
1530 frame
->clear_value_color
= ctx
->clear
.color_8pc
;
1531 frame
->clear_value_color_1
= ctx
->clear
.color_8pc
;
1532 frame
->clear_value_color_2
= ctx
->clear
.color_8pc
;
1533 frame
->clear_value_color_3
= ctx
->clear
.color_8pc
;
1536 frame
->width
= fb
->base
.width
- 1;
1537 frame
->height
= fb
->base
.height
- 1;
1539 /* frame->fragment_stack_address is overwritten per-pp in the kernel
1540 * by the values of pp_frame.fragment_stack_address[i] */
1542 /* These are "stack size" and "stack offset" shifted,
1543 * here they are assumed to be always the same. */
1544 frame
->fragment_stack_size
= ctx
->pp_max_stack_size
<< 16 | ctx
->pp_max_stack_size
;
1546 /* related with MSAA and different value when r4p0/r7p0 */
1547 frame
->supersampled_height
= fb
->base
.height
* 2 - 1;
1548 frame
->scale
= 0xE0C;
1550 frame
->dubya
= 0x77;
1551 frame
->onscreen
= 1;
1552 frame
->blocking
= (fb
->shift_min
<< 28) | (fb
->shift_h
<< 16) | fb
->shift_w
;
1553 frame
->foureight
= 0x8888;
1555 if (fb
->base
.nr_cbufs
)
1556 lima_pack_wb_cbuf_reg(ctx
, wb_reg
, wb_idx
++);
1558 /* Mali4x0 can use on-tile buffer for depth/stencil, so to save some
1559 * memory bandwidth don't write depth/stencil back to memory if we're
1560 * rendering to scanout
1562 if (!lima_is_scanout(ctx
) && fb
->base
.zsbuf
)
1563 lima_pack_wb_zsbuf_reg(ctx
, wb_reg
, wb_idx
++);
1567 _lima_flush(struct lima_context
*ctx
, bool end_of_frame
)
1569 #define pp_stack_pp_size 0x400
1571 lima_finish_plbu_cmd(ctx
);
1573 int vs_cmd_size
= ctx
->vs_cmd_array
.size
;
1574 int plbu_cmd_size
= ctx
->plbu_cmd_array
.size
;
1575 uint32_t vs_cmd_va
= 0;
1576 uint32_t plbu_cmd_va
;
1580 lima_ctx_buff_alloc(ctx
, lima_ctx_buff_gp_vs_cmd
, vs_cmd_size
, true);
1581 memcpy(vs_cmd
, util_dynarray_begin(&ctx
->vs_cmd_array
), vs_cmd_size
);
1582 util_dynarray_clear(&ctx
->vs_cmd_array
);
1583 vs_cmd_va
= lima_ctx_buff_va(ctx
, lima_ctx_buff_gp_vs_cmd
,
1584 LIMA_CTX_BUFF_SUBMIT_GP
);
1586 lima_dump_command_stream_print(
1587 vs_cmd
, vs_cmd_size
, false, "flush vs cmd at va %x\n", vs_cmd_va
);
1588 lima_dump_vs_command_stream_print(vs_cmd
, vs_cmd_size
, vs_cmd_va
);
1592 lima_ctx_buff_alloc(ctx
, lima_ctx_buff_gp_plbu_cmd
, plbu_cmd_size
, true);
1593 memcpy(plbu_cmd
, util_dynarray_begin(&ctx
->plbu_cmd_array
), plbu_cmd_size
);
1594 util_dynarray_clear(&ctx
->plbu_cmd_array
);
1595 plbu_cmd_va
= lima_ctx_buff_va(ctx
, lima_ctx_buff_gp_plbu_cmd
,
1596 LIMA_CTX_BUFF_SUBMIT_GP
);
1598 lima_dump_command_stream_print(
1599 plbu_cmd
, plbu_cmd_size
, false, "flush plbu cmd at va %x\n", plbu_cmd_va
);
1600 lima_dump_plbu_command_stream_print(plbu_cmd
, plbu_cmd_size
, plbu_cmd_va
);
1602 struct lima_screen
*screen
= lima_screen(ctx
->base
.screen
);
1603 struct drm_lima_gp_frame gp_frame
;
1604 struct lima_gp_frame_reg
*gp_frame_reg
= (void *)gp_frame
.frame
;
1605 gp_frame_reg
->vs_cmd_start
= vs_cmd_va
;
1606 gp_frame_reg
->vs_cmd_end
= vs_cmd_va
+ vs_cmd_size
;
1607 gp_frame_reg
->plbu_cmd_start
= plbu_cmd_va
;
1608 gp_frame_reg
->plbu_cmd_end
= plbu_cmd_va
+ plbu_cmd_size
;
1609 gp_frame_reg
->tile_heap_start
= ctx
->gp_tile_heap
[ctx
->plb_index
]->va
;
1610 gp_frame_reg
->tile_heap_end
= ctx
->gp_tile_heap
[ctx
->plb_index
]->va
+ gp_tile_heap_size
;
1612 lima_dump_command_stream_print(
1613 &gp_frame
, sizeof(gp_frame
), false, "add gp frame\n");
1615 if (!lima_submit_start(ctx
->gp_submit
, &gp_frame
, sizeof(gp_frame
)))
1616 fprintf(stderr
, "gp submit error\n");
1618 if (lima_dump_command_stream
) {
1619 if (lima_submit_wait(ctx
->gp_submit
, PIPE_TIMEOUT_INFINITE
)) {
1620 if (ctx
->gp_output
) {
1621 float *pos
= lima_bo_map(ctx
->gp_output
);
1622 lima_dump_command_stream_print(
1623 pos
, 4 * 4 * 16, true, "gl_pos dump at va %x\n",
1624 ctx
->gp_output
->va
);
1627 uint32_t *plb
= lima_bo_map(ctx
->plb
[ctx
->plb_index
]);
1628 lima_dump_command_stream_print(
1629 plb
, LIMA_CTX_PLB_BLK_SIZE
, false, "plb dump at va %x\n",
1630 ctx
->plb
[ctx
->plb_index
]->va
);
1633 fprintf(stderr
, "gp submit wait error\n");
1638 uint32_t pp_stack_va
= 0;
1639 if (ctx
->pp_max_stack_size
) {
1640 lima_ctx_buff_alloc(ctx
, lima_ctx_buff_pp_stack
, screen
->num_pp
*
1641 ctx
->pp_max_stack_size
* pp_stack_pp_size
, true);
1642 pp_stack_va
= lima_ctx_buff_va(ctx
, lima_ctx_buff_pp_stack
,
1643 LIMA_CTX_BUFF_SUBMIT_PP
);
1646 struct lima_pp_stream_state
*ps
= &ctx
->pp_stream
;
1647 if (screen
->gpu_type
== DRM_LIMA_PARAM_GPU_ID_MALI400
) {
1648 struct drm_lima_m400_pp_frame pp_frame
= {0};
1649 lima_pack_pp_frame_reg(ctx
, pp_frame
.frame
, pp_frame
.wb
);
1650 pp_frame
.num_pp
= screen
->num_pp
;
1652 for (int i
= 0; i
< screen
->num_pp
; i
++) {
1653 pp_frame
.plbu_array_address
[i
] = ps
->bo
->va
+ ps
->bo_offset
+ ps
->offset
[i
];
1654 if (ctx
->pp_max_stack_size
)
1655 pp_frame
.fragment_stack_address
[i
] = pp_stack_va
+
1656 ctx
->pp_max_stack_size
* pp_stack_pp_size
* i
;
1659 lima_dump_command_stream_print(
1660 &pp_frame
, sizeof(pp_frame
), false, "add pp frame\n");
1662 if (!lima_submit_start(ctx
->pp_submit
, &pp_frame
, sizeof(pp_frame
)))
1663 fprintf(stderr
, "pp submit error\n");
1666 struct drm_lima_m450_pp_frame pp_frame
= {0};
1667 lima_pack_pp_frame_reg(ctx
, pp_frame
.frame
, pp_frame
.wb
);
1668 pp_frame
.num_pp
= screen
->num_pp
;
1670 if (ctx
->pp_max_stack_size
)
1671 for (int i
= 0; i
< screen
->num_pp
; i
++)
1672 pp_frame
.fragment_stack_address
[i
] = pp_stack_va
+
1673 ctx
->pp_max_stack_size
* pp_stack_pp_size
* i
;
1676 for (int i
= 0; i
< screen
->num_pp
; i
++)
1677 pp_frame
.plbu_array_address
[i
] = ps
->bo
->va
+ ps
->bo_offset
+ ps
->offset
[i
];
1680 pp_frame
.use_dlbu
= true;
1682 struct lima_context_framebuffer
*fb
= &ctx
->framebuffer
;
1683 pp_frame
.dlbu_regs
[0] = ctx
->plb
[ctx
->plb_index
]->va
;
1684 pp_frame
.dlbu_regs
[1] = ((fb
->tiled_h
- 1) << 16) | (fb
->tiled_w
- 1);
1685 unsigned s
= util_logbase2(LIMA_CTX_PLB_BLK_SIZE
) - 7;
1686 pp_frame
.dlbu_regs
[2] = (s
<< 28) | (fb
->shift_h
<< 16) | fb
->shift_w
;
1687 pp_frame
.dlbu_regs
[3] = ((fb
->tiled_h
- 1) << 24) | ((fb
->tiled_w
- 1) << 16);
1690 lima_dump_command_stream_print(
1691 &pp_frame
, sizeof(pp_frame
), false, "add pp frame\n");
1693 if (!lima_submit_start(ctx
->pp_submit
, &pp_frame
, sizeof(pp_frame
)))
1694 fprintf(stderr
, "pp submit error\n");
1697 if (lima_dump_command_stream
) {
1698 if (!lima_submit_wait(ctx
->pp_submit
, PIPE_TIMEOUT_INFINITE
)) {
1699 fprintf(stderr
, "pp wait error\n");
1704 ctx
->plb_index
= (ctx
->plb_index
+ 1) % lima_ctx_num_plb
;
1706 if (ctx
->framebuffer
.base
.nr_cbufs
) {
1707 /* Set reload flag for next draw. It'll be unset if buffer is cleared */
1708 struct lima_surface
*surf
= lima_surface(ctx
->framebuffer
.base
.cbufs
[0]);
1709 surf
->reload
= true;
1712 ctx
->pp_max_stack_size
= 0;
1716 lima_flush(struct lima_context
*ctx
)
1718 if (!lima_ctx_dirty(ctx
))
1721 _lima_flush(ctx
, false);
1725 lima_pipe_flush(struct pipe_context
*pctx
, struct pipe_fence_handle
**fence
,
1728 struct lima_context
*ctx
= lima_context(pctx
);
1729 if (lima_ctx_dirty(ctx
))
1730 _lima_flush(ctx
, flags
& PIPE_FLUSH_END_OF_FRAME
);
1734 if (lima_submit_get_out_sync(ctx
->pp_submit
, &fd
))
1735 *fence
= lima_fence_create(fd
);
1740 lima_draw_init(struct lima_context
*ctx
)
1742 ctx
->base
.clear
= lima_clear
;
1743 ctx
->base
.draw_vbo
= lima_draw_vbo
;
1744 ctx
->base
.flush
= lima_pipe_flush
;