2 * Copyright (c) 2011-2013 Luc Verhaegen <libv@skynet.be>
3 * Copyright (c) 2017-2019 Lima Project
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sub license,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the
13 * next paragraph) shall be included in all copies or substantial portions
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
26 #include "util/u_math.h"
27 #include "util/u_format.h"
28 #include "util/u_debug.h"
29 #include "util/u_half.h"
30 #include "util/u_helpers.h"
31 #include "util/u_inlines.h"
32 #include "util/u_pack_color.h"
33 #include "util/hash_table.h"
34 #include "util/u_upload_mgr.h"
35 #include "util/u_prim.h"
36 #include "util/u_vbuf.h"
38 #include "lima_context.h"
39 #include "lima_screen.h"
40 #include "lima_resource.h"
41 #include "lima_program.h"
43 #include "lima_submit.h"
44 #include "lima_texture.h"
45 #include "lima_util.h"
46 #include "lima_fence.h"
48 #include <drm-uapi/lima_drm.h>
50 struct lima_gp_frame_reg
{
51 uint32_t vs_cmd_start
;
53 uint32_t plbu_cmd_start
;
54 uint32_t plbu_cmd_end
;
55 uint32_t tile_heap_start
;
56 uint32_t tile_heap_end
;
59 struct lima_pp_frame_reg
{
60 uint32_t plbu_array_address
;
61 uint32_t render_address
;
64 uint32_t clear_value_depth
;
65 uint32_t clear_value_stencil
;
66 uint32_t clear_value_color
;
67 uint32_t clear_value_color_1
;
68 uint32_t clear_value_color_2
;
69 uint32_t clear_value_color_3
;
72 uint32_t fragment_stack_address
;
73 uint32_t fragment_stack_size
;
77 uint32_t supersampled_height
;
85 struct lima_pp_wb_reg
{
88 uint32_t pixel_format
;
89 uint32_t downsample_factor
;
90 uint32_t pixel_layout
;
100 struct lima_render_state
{
101 uint32_t blend_color_bg
;
102 uint32_t blend_color_ra
;
103 uint32_t alpha_blend
;
105 uint32_t depth_range
;
106 uint32_t stencil_front
;
107 uint32_t stencil_back
;
108 uint32_t stencil_test
;
109 uint32_t multi_sample
;
110 uint32_t shader_address
;
111 uint32_t varying_types
;
112 uint32_t uniforms_address
;
113 uint32_t textures_address
;
116 uint32_t varyings_address
;
120 #define PLBU_CMD_BEGIN(max) { \
121 int i = 0, max_n = max; \
122 uint32_t *plbu_cmd = util_dynarray_grow_cap(&ctx->plbu_cmd_array, max_n * 4);
124 #define PLBU_CMD_END() \
125 assert(i <= max_n); \
126 ctx->plbu_cmd_array.size += i * 4; \
129 #define PLBU_CMD(v1, v2) \
131 plbu_cmd[i++] = v1; \
132 plbu_cmd[i++] = v2; \
135 #define PLBU_CMD_BLOCK_STEP(shift_min, shift_h, shift_w) \
136 PLBU_CMD(((shift_min) << 28) | ((shift_h) << 16) | (shift_w), 0x1000010C)
137 #define PLBU_CMD_TILED_DIMENSIONS(tiled_w, tiled_h) \
138 PLBU_CMD((((tiled_w) - 1) << 24) | (((tiled_h) - 1) << 8), 0x10000109)
139 #define PLBU_CMD_BLOCK_STRIDE(block_w) PLBU_CMD(block_w, 0x30000000)
140 #define PLBU_CMD_ARRAY_ADDRESS(gp_stream, block_num) \
141 PLBU_CMD(gp_stream, 0x28000000 | ((block_num) - 1) | 1)
142 #define PLBU_CMD_VIEWPORT_X(v) PLBU_CMD(v, 0x10000107)
143 #define PLBU_CMD_VIEWPORT_W(v) PLBU_CMD(v, 0x10000108)
144 #define PLBU_CMD_VIEWPORT_Y(v) PLBU_CMD(v, 0x10000105)
145 #define PLBU_CMD_VIEWPORT_H(v) PLBU_CMD(v, 0x10000106)
146 #define PLBU_CMD_ARRAYS_SEMAPHORE_BEGIN() PLBU_CMD(0x00010002, 0x60000000)
147 #define PLBU_CMD_ARRAYS_SEMAPHORE_END() PLBU_CMD(0x00010001, 0x60000000)
148 #define PLBU_CMD_PRIMITIVE_SETUP(low_prim, cull, index_size) \
149 PLBU_CMD(((low_prim) ? 0x00003200 : 0x00002200) | (cull) | ((index_size) << 9), 0x1000010B)
150 #define PLBU_CMD_RSW_VERTEX_ARRAY(rsw, gl_pos) \
151 PLBU_CMD(rsw, 0x80000000 | ((gl_pos) >> 4))
152 #define PLBU_CMD_SCISSORS(minx, maxx, miny, maxy) \
153 PLBU_CMD(((minx) << 30) | ((maxy) - 1) << 15 | (miny), \
154 0x70000000 | ((maxx) - 1) << 13 | ((minx) >> 2))
155 #define PLBU_CMD_UNKNOWN1() PLBU_CMD(0x00000000, 0x1000010A)
156 #define PLBU_CMD_UNKNOWN2() PLBU_CMD(0x00000200, 0x1000010B)
157 #define PLBU_CMD_LOW_PRIM_SIZE(v) PLBU_CMD(v, 0x1000010D)
158 #define PLBU_CMD_DEPTH_RANGE_NEAR(v) PLBU_CMD(v, 0x1000010E)
159 #define PLBU_CMD_DEPTH_RANGE_FAR(v) PLBU_CMD(v, 0x1000010F)
160 #define PLBU_CMD_INDEXED_DEST(gl_pos) PLBU_CMD(gl_pos, 0x10000100)
161 #define PLBU_CMD_INDICES(va) PLBU_CMD(va, 0x10000101)
162 #define PLBU_CMD_DRAW_ARRAYS(mode, start, count) \
163 PLBU_CMD(((count) << 24) | (start), (((mode) & 0x1F) << 16) | ((count) >> 8))
164 #define PLBU_CMD_DRAW_ELEMENTS(mode, start, count) \
165 PLBU_CMD(((count) << 24) | (start), \
166 0x00200000 | (((mode) & 0x1F) << 16) | ((count) >> 8))
169 #define VS_CMD_BEGIN(max) { \
170 int i = 0, max_n = max; \
171 uint32_t *vs_cmd = util_dynarray_grow_cap(&ctx->vs_cmd_array, max_n * 4);
173 #define VS_CMD_END() \
174 assert(i <= max_n); \
175 ctx->vs_cmd_array.size += i * 4; \
178 #define VS_CMD(v1, v2) \
184 #define VS_CMD_ARRAYS_SEMAPHORE_BEGIN_1() VS_CMD(0x00028000, 0x50000000)
185 #define VS_CMD_ARRAYS_SEMAPHORE_BEGIN_2() VS_CMD(0x00000001, 0x50000000)
186 #define VS_CMD_ARRAYS_SEMAPHORE_END(index_draw) \
187 VS_CMD((index_draw) ? 0x00018000 : 0x00000000, 0x50000000)
188 #define VS_CMD_UNIFORMS_ADDRESS(addr, size) \
189 VS_CMD(addr, 0x30000000 | ((size) << 12))
190 #define VS_CMD_SHADER_ADDRESS(addr, size) \
191 VS_CMD(addr, 0x40000000 | ((size) << 12))
192 #define VS_CMD_SHADER_INFO(prefetch, size) \
193 VS_CMD(((prefetch) << 20) | ((((size) >> 4) - 1) << 10), 0x10000040)
194 #define VS_CMD_VARYING_ATTRIBUTE_COUNT(nv, na) \
195 VS_CMD((((nv) - 1) << 8) | (((na) - 1) << 24), 0x10000042)
196 #define VS_CMD_UNKNOWN1() VS_CMD(0x00000003, 0x10000041)
197 #define VS_CMD_UNKNOWN2() VS_CMD(0x00000000, 0x60000000)
198 #define VS_CMD_ATTRIBUTES_ADDRESS(addr, na) \
199 VS_CMD(addr, 0x20000000 | ((na) << 17))
200 #define VS_CMD_VARYINGS_ADDRESS(addr, nv) \
201 VS_CMD(addr, 0x20000008 | ((nv) << 17))
202 #define VS_CMD_DRAW(num, index_draw) \
203 VS_CMD(((num) << 24) | ((index_draw) ? 1 : 0), ((num) >> 8))
206 lima_ctx_dirty(struct lima_context
*ctx
)
208 return ctx
->plbu_cmd_array
.size
;
212 lima_fb_need_reload(struct lima_context
*ctx
)
214 if (ctx
->damage
.region
) {
215 /* for EGL_KHR_partial_update we just want to reload the
216 * region not aligned to tile boundary */
217 if (!ctx
->damage
.aligned
)
221 struct lima_surface
*surf
= lima_surface(ctx
->framebuffer
.cbuf
);
230 lima_pack_reload_plbu_cmd(struct lima_context
*ctx
)
232 #define lima_reload_render_state_offset 0x0000
233 #define lima_reload_gl_pos_offset 0x0040
234 #define lima_reload_varying_offset 0x0080
235 #define lima_reload_tex_desc_offset 0x00c0
236 #define lima_reload_tex_array_offset 0x0100
237 #define lima_reload_buffer_size 0x0140
241 struct pipe_resource
*pres
= NULL
;
242 u_upload_alloc(ctx
->uploader
, 0, lima_reload_buffer_size
,
243 0x40, &offset
, &pres
, &cpu
);
245 struct lima_resource
*res
= lima_resource(pres
);
246 uint32_t va
= res
->bo
->va
+ offset
;
248 struct lima_screen
*screen
= lima_screen(ctx
->base
.screen
);
250 uint32_t reload_shader_first_instr_size
=
251 ((uint32_t *)(screen
->pp_buffer
->map
+ pp_reload_program_offset
))[0] & 0x1f;
252 uint32_t reload_shader_va
= screen
->pp_buffer
->va
+ pp_reload_program_offset
;
254 struct lima_render_state reload_render_state
= {
255 .alpha_blend
= 0xf03b1ad2,
256 .depth_test
= 0x0000000e,
257 .depth_range
= 0xffff0000,
258 .stencil_front
= 0x00000007,
259 .stencil_back
= 0x00000007,
260 .multi_sample
= 0x0000f007,
261 .shader_address
= reload_shader_va
| reload_shader_first_instr_size
,
262 .varying_types
= 0x00000001,
263 .textures_address
= va
+ lima_reload_tex_array_offset
,
265 .varyings_address
= va
+ lima_reload_varying_offset
,
267 memcpy(cpu
+ lima_reload_render_state_offset
, &reload_render_state
,
268 sizeof(reload_render_state
));
270 struct lima_context_framebuffer
*fb
= &ctx
->framebuffer
;
271 uint32_t *td
= cpu
+ lima_reload_tex_desc_offset
;
272 memset(td
, 0, lima_tex_desc_size
);
273 lima_texture_desc_set_res(ctx
, td
, fb
->cbuf
->texture
, 0, 0);
279 uint32_t *ta
= cpu
+ lima_reload_tex_array_offset
;
280 ta
[0] = va
+ lima_reload_tex_desc_offset
;
282 float reload_gl_pos
[] = {
287 memcpy(cpu
+ lima_reload_gl_pos_offset
, reload_gl_pos
,
288 sizeof(reload_gl_pos
));
290 float reload_varying
[] = {
294 memcpy(cpu
+ lima_reload_varying_offset
, reload_varying
,
295 sizeof(reload_varying
));
297 lima_submit_add_bo(ctx
->pp_submit
, res
->bo
, LIMA_SUBMIT_BO_READ
);
298 pipe_resource_reference(&pres
, NULL
);
302 PLBU_CMD_VIEWPORT_X(0);
303 PLBU_CMD_VIEWPORT_W(fui(fb
->width
));
304 PLBU_CMD_VIEWPORT_Y(0);
305 PLBU_CMD_VIEWPORT_H(fui(fb
->height
));
307 PLBU_CMD_RSW_VERTEX_ARRAY(
308 va
+ lima_reload_render_state_offset
,
309 va
+ lima_reload_gl_pos_offset
);
314 PLBU_CMD_INDICES(screen
->pp_buffer
->va
+ pp_shared_index_offset
);
315 PLBU_CMD_INDEXED_DEST(va
+ lima_reload_gl_pos_offset
);
316 PLBU_CMD_DRAW_ELEMENTS(0xf, 0, 3);
322 lima_pack_clear_plbu_cmd(struct lima_context
*ctx
)
324 #define lima_clear_render_state_offset 0x0000
325 #define lima_clear_shader_offset 0x0040
326 #define lima_clear_buffer_size 0x0080
330 struct pipe_resource
*pres
= NULL
;
331 u_upload_alloc(ctx
->uploader
, 0, lima_clear_buffer_size
,
332 0x40, &offset
, &pres
, &cpu
);
334 struct lima_resource
*res
= lima_resource(pres
);
335 uint32_t va
= res
->bo
->va
+ offset
;
337 struct lima_screen
*screen
= lima_screen(ctx
->base
.screen
);
338 uint32_t gl_pos_va
= screen
->pp_buffer
->va
+ pp_clear_gl_pos_offset
;
340 /* const0 clear_color, mov.v1 $0 ^const0.xxxx, stop */
341 uint32_t clear_shader
[] = {
342 0x00021025, 0x0000000c,
343 (ctx
->clear
.color_16pc
<< 12) | 0x000007cf,
344 ctx
->clear
.color_16pc
>> 12,
345 ctx
->clear
.color_16pc
>> 44,
347 memcpy(cpu
+ lima_clear_shader_offset
, &clear_shader
,
348 sizeof(clear_shader
));
350 uint32_t clear_shader_va
= va
+ lima_clear_shader_offset
;
351 uint32_t clear_shader_first_instr_size
= clear_shader
[0] & 0x1f;
353 struct lima_render_state clear_render_state
= {
354 .blend_color_bg
= 0x00800080,
355 .blend_color_ra
= 0x00ff0080,
356 .alpha_blend
= 0xfc321892,
357 .depth_test
= 0x0000003e,
358 .depth_range
= 0xffff0000,
359 .stencil_front
= 0x00000007,
360 .stencil_back
= 0x00000007,
361 .multi_sample
= 0x0000f007,
362 .shader_address
= clear_shader_va
| clear_shader_first_instr_size
,
364 memcpy(cpu
+ lima_clear_render_state_offset
, &clear_render_state
,
365 sizeof(clear_render_state
));
369 PLBU_CMD_VIEWPORT_X(0);
370 PLBU_CMD_VIEWPORT_W(0x45800000);
371 PLBU_CMD_VIEWPORT_Y(0);
372 PLBU_CMD_VIEWPORT_H(0x45800000);
374 struct pipe_scissor_state
*scissor
= &ctx
->scissor
;
375 PLBU_CMD_SCISSORS(scissor
->minx
, scissor
->maxx
, scissor
->miny
, scissor
->maxy
);
377 PLBU_CMD_RSW_VERTEX_ARRAY(va
+ lima_clear_render_state_offset
, gl_pos_va
);
382 PLBU_CMD_INDICES(screen
->pp_buffer
->va
+ pp_shared_index_offset
);
383 PLBU_CMD_INDEXED_DEST(gl_pos_va
);
384 PLBU_CMD_DRAW_ELEMENTS(0xf, 0, 3);
390 lima_pack_head_plbu_cmd(struct lima_context
*ctx
)
392 /* first draw need create a PLBU command header */
393 if (lima_ctx_dirty(ctx
))
396 struct lima_context_framebuffer
*fb
= &ctx
->framebuffer
;
401 PLBU_CMD_BLOCK_STEP(fb
->shift_min
, fb
->shift_h
, fb
->shift_w
);
402 PLBU_CMD_TILED_DIMENSIONS(fb
->tiled_w
, fb
->tiled_h
);
403 PLBU_CMD_BLOCK_STRIDE(fb
->block_w
);
405 PLBU_CMD_ARRAY_ADDRESS(
406 ctx
->plb_gp_stream
->va
+ ctx
->plb_index
* ctx
->plb_gp_size
,
407 fb
->block_w
* fb
->block_h
);
411 if (lima_fb_need_reload(ctx
))
412 lima_pack_reload_plbu_cmd(ctx
);
416 lima_is_scissor_zero(struct lima_context
*ctx
)
418 if (!ctx
->rasterizer
|| !ctx
->rasterizer
->base
.scissor
)
421 struct pipe_scissor_state
*scissor
= &ctx
->scissor
;
423 scissor
->minx
== scissor
->maxx
424 && scissor
->miny
== scissor
->maxy
;
428 lima_is_scissor_full_fb(struct lima_context
*ctx
)
430 if (!ctx
->rasterizer
|| !ctx
->rasterizer
->base
.scissor
)
433 struct pipe_scissor_state
*scissor
= &ctx
->scissor
;
434 struct lima_context_framebuffer
*fb
= &ctx
->framebuffer
;
436 scissor
->minx
== 0 && scissor
->maxx
== fb
->width
&&
437 scissor
->miny
== 0 && scissor
->maxy
== fb
->height
;
441 hilbert_rotate(int n
, int *x
, int *y
, int rx
, int ry
)
457 hilbert_coords(int n
, int d
, int *x
, int *y
)
463 for (i
= 0; (1 << i
) < n
; i
++) {
468 hilbert_rotate(1 << i
, x
, y
, rx
, ry
);
478 lima_get_pp_stream_size(int num_pp
, int tiled_w
, int tiled_h
, uint32_t *off
)
480 /* carefully calculate each stream start address:
481 * 1. overflow: each stream size may be different due to
482 * fb->tiled_w * fb->tiled_h can't be divided by num_pp,
483 * extra size should be added to the preceeding stream
484 * 2. alignment: each stream address should be 0x20 aligned
486 int delta
= tiled_w
* tiled_h
/ num_pp
* 16 + 8;
487 int remain
= tiled_w
* tiled_h
% num_pp
;
490 for (int i
= 0; i
< num_pp
; i
++) {
498 offset
= align(offset
, 0x20);
505 inside_damage_region(int x
, int y
, struct lima_damage_state
*ds
)
510 for (int i
= 0; i
< ds
->num_region
; i
++) {
511 struct pipe_scissor_state
*ss
= ds
->region
+ i
;
512 if (x
>= ss
->minx
&& x
< ss
->maxx
&&
513 y
>= ss
->miny
&& y
< ss
->maxy
)
521 lima_update_pp_stream(struct lima_context
*ctx
, int off_x
, int off_y
,
522 int tiled_w
, int tiled_h
)
524 struct lima_pp_stream_state
*ps
= &ctx
->pp_stream
;
525 struct lima_context_framebuffer
*fb
= &ctx
->framebuffer
;
526 struct lima_screen
*screen
= lima_screen(ctx
->base
.screen
);
527 int i
, num_pp
= screen
->num_pp
;
529 /* use hilbert_coords to generates 1D to 2D relationship.
530 * 1D for pp stream index and 2D for plb block x/y on framebuffer.
531 * if multi pp, interleave the 1D index to make each pp's render target
532 * close enough which should result close workload
534 int max
= MAX2(tiled_w
, tiled_h
);
535 int dim
= util_logbase2_ceil(max
);
536 int count
= 1 << (dim
+ dim
);
541 for (i
= 0; i
< num_pp
; i
++)
542 stream
[i
] = ps
->bo
->map
+ ps
->bo_offset
+ ps
->offset
[i
];
544 for (i
= 0; i
< count
; i
++) {
546 hilbert_coords(max
, i
, &x
, &y
);
547 if (x
< tiled_w
&& y
< tiled_h
) {
551 if (!inside_damage_region(x
, y
, &ctx
->damage
))
554 int pp
= index
% num_pp
;
555 int offset
= ((y
>> fb
->shift_h
) * fb
->block_w
+
556 (x
>> fb
->shift_w
)) * LIMA_CTX_PLB_BLK_SIZE
;
557 int plb_va
= ctx
->plb
[ctx
->plb_index
]->va
+ offset
;
559 stream
[pp
][si
[pp
]++] = 0;
560 stream
[pp
][si
[pp
]++] = 0xB8000000 | x
| (y
<< 8);
561 stream
[pp
][si
[pp
]++] = 0xE0000002 | ((plb_va
>> 3) & ~0xE0000003);
562 stream
[pp
][si
[pp
]++] = 0xB0000000;
568 for (i
= 0; i
< num_pp
; i
++) {
569 stream
[i
][si
[i
]++] = 0;
570 stream
[i
][si
[i
]++] = 0xBC000000;
572 lima_dump_command_stream_print(
573 stream
[i
], si
[i
] * 4, false, "pp plb stream %d at va %x\n",
574 i
, ps
->bo
->va
+ ps
->bo_offset
+ ps
->offset
[i
]);
579 lima_update_damage_pp_stream(struct lima_context
*ctx
)
581 struct lima_damage_state
*ds
= &ctx
->damage
;
582 struct pipe_scissor_state max
= ds
->region
[0];
584 /* find a max region to cover all the damage region */
585 for (int i
= 1; i
< ds
->num_region
; i
++) {
586 struct pipe_scissor_state
*ss
= ds
->region
+ i
;
587 max
.minx
= MIN2(max
.minx
, ss
->minx
);
588 max
.miny
= MIN2(max
.miny
, ss
->miny
);
589 max
.maxx
= MAX2(max
.maxx
, ss
->maxx
);
590 max
.maxy
= MAX2(max
.maxy
, ss
->maxy
);
593 int tiled_w
= max
.maxx
- max
.minx
;
594 int tiled_h
= max
.maxy
- max
.miny
;
595 struct lima_screen
*screen
= lima_screen(ctx
->base
.screen
);
596 int size
= lima_get_pp_stream_size(
597 screen
->num_pp
, tiled_w
, tiled_h
, ctx
->pp_stream
.offset
);
601 struct pipe_resource
*pres
= NULL
;
602 u_upload_alloc(ctx
->uploader
, 0, size
, 0x40, &offset
, &pres
, &cpu
);
604 struct lima_resource
*res
= lima_resource(pres
);
605 ctx
->pp_stream
.bo
= res
->bo
;
606 ctx
->pp_stream
.bo_offset
= offset
;
608 lima_update_pp_stream(ctx
, max
.minx
, max
.miny
, tiled_w
, tiled_h
);
610 lima_submit_add_bo(ctx
->pp_submit
, res
->bo
, LIMA_SUBMIT_BO_READ
);
611 pipe_resource_reference(&pres
, NULL
);
615 lima_update_full_pp_stream(struct lima_context
*ctx
)
617 struct lima_context_framebuffer
*fb
= &ctx
->framebuffer
;
618 struct lima_ctx_plb_pp_stream_key key
= {
619 .plb_index
= ctx
->plb_index
,
620 .tiled_w
= fb
->tiled_w
,
621 .tiled_h
= fb
->tiled_h
,
624 struct hash_entry
*entry
=
625 _mesa_hash_table_search(ctx
->plb_pp_stream
, &key
);
626 struct lima_ctx_plb_pp_stream
*s
= entry
->data
;
629 ctx
->pp_stream
.bo
= s
->bo
;
630 ctx
->pp_stream
.bo_offset
= 0;
631 memcpy(ctx
->pp_stream
.offset
, s
->offset
, sizeof(s
->offset
));
634 struct lima_screen
*screen
= lima_screen(ctx
->base
.screen
);
635 int size
= lima_get_pp_stream_size(
636 screen
->num_pp
, fb
->tiled_w
, fb
->tiled_h
, s
->offset
);
637 s
->bo
= lima_bo_create(screen
, size
, 0);
640 ctx
->pp_stream
.bo
= s
->bo
;
641 ctx
->pp_stream
.bo_offset
= 0;
642 memcpy(ctx
->pp_stream
.offset
, s
->offset
, sizeof(s
->offset
));
644 lima_update_pp_stream(ctx
, 0, 0, fb
->tiled_w
, fb
->tiled_h
);
647 lima_submit_add_bo(ctx
->pp_submit
, s
->bo
, LIMA_SUBMIT_BO_READ
);
651 lima_update_submit_bo(struct lima_context
*ctx
)
653 if (lima_ctx_dirty(ctx
))
656 struct lima_screen
*screen
= lima_screen(ctx
->base
.screen
);
657 lima_submit_add_bo(ctx
->gp_submit
, ctx
->plb_gp_stream
, LIMA_SUBMIT_BO_READ
);
658 lima_submit_add_bo(ctx
->gp_submit
, ctx
->plb
[ctx
->plb_index
], LIMA_SUBMIT_BO_WRITE
);
659 lima_submit_add_bo(ctx
->gp_submit
, screen
->gp_buffer
, LIMA_SUBMIT_BO_READ
);
661 lima_dump_command_stream_print(
662 ctx
->plb_gp_stream
->map
+ ctx
->plb_index
* ctx
->plb_gp_size
,
663 ctx
->plb_gp_size
, false, "gp plb stream at va %x\n",
664 ctx
->plb_gp_stream
->va
+ ctx
->plb_index
* ctx
->plb_gp_size
);
666 if (ctx
->damage
.region
)
667 lima_update_damage_pp_stream(ctx
);
668 else if (ctx
->plb_pp_stream
)
669 lima_update_full_pp_stream(ctx
);
671 ctx
->pp_stream
.bo
= NULL
;
673 struct lima_resource
*res
= lima_resource(ctx
->framebuffer
.cbuf
->texture
);
674 lima_submit_add_bo(ctx
->pp_submit
, res
->bo
, LIMA_SUBMIT_BO_WRITE
);
675 lima_submit_add_bo(ctx
->pp_submit
, ctx
->plb
[ctx
->plb_index
], LIMA_SUBMIT_BO_READ
);
676 lima_submit_add_bo(ctx
->pp_submit
, screen
->pp_buffer
, LIMA_SUBMIT_BO_READ
);
680 lima_clear(struct pipe_context
*pctx
, unsigned buffers
,
681 const union pipe_color_union
*color
, double depth
, unsigned stencil
)
683 struct lima_context
*ctx
= lima_context(pctx
);
684 bool full_fb_clear
= lima_is_scissor_full_fb(ctx
);
689 /* no need to reload if cleared */
690 if (buffers
& PIPE_CLEAR_COLOR0
) {
691 struct lima_surface
*surf
= lima_surface(ctx
->framebuffer
.cbuf
);
692 surf
->reload
= false;
696 struct lima_context_clear
*clear
= &ctx
->clear
;
697 clear
->buffers
= buffers
;
699 if (buffers
& PIPE_CLEAR_COLOR0
) {
701 ((uint32_t)float_to_ubyte(color
->f
[3]) << 24) |
702 ((uint32_t)float_to_ubyte(color
->f
[2]) << 16) |
703 ((uint32_t)float_to_ubyte(color
->f
[1]) << 8) |
704 float_to_ubyte(color
->f
[0]);
707 ((uint64_t)float_to_ushort(color
->f
[3]) << 48) |
708 ((uint64_t)float_to_ushort(color
->f
[2]) << 32) |
709 ((uint64_t)float_to_ushort(color
->f
[1]) << 16) |
710 float_to_ushort(color
->f
[0]);
713 if (buffers
& PIPE_CLEAR_DEPTH
)
714 clear
->depth
= util_pack_z(PIPE_FORMAT_Z24X8_UNORM
, depth
);
716 if (buffers
& PIPE_CLEAR_STENCIL
)
717 clear
->stencil
= stencil
;
719 lima_update_submit_bo(ctx
);
721 lima_pack_head_plbu_cmd(ctx
);
725 lima_pack_clear_plbu_cmd(ctx
);
727 ctx
->dirty
|= LIMA_CONTEXT_DIRTY_CLEAR
;
730 enum lima_attrib_type
{
731 LIMA_ATTRIB_FLOAT
= 0x000,
732 /* todo: find out what lives here. */
733 LIMA_ATTRIB_I16
= 0x004,
734 LIMA_ATTRIB_U16
= 0x005,
735 LIMA_ATTRIB_I8
= 0x006,
736 LIMA_ATTRIB_U8
= 0x007,
737 LIMA_ATTRIB_I8N
= 0x008,
738 LIMA_ATTRIB_U8N
= 0x009,
739 LIMA_ATTRIB_I16N
= 0x00A,
740 LIMA_ATTRIB_U16N
= 0x00B,
741 /* todo: where is the 32 int */
742 /* todo: find out what lives here. */
743 LIMA_ATTRIB_FIXED
= 0x101
746 static enum lima_attrib_type
747 lima_pipe_format_to_attrib_type(enum pipe_format format
)
749 const struct util_format_description
*desc
= util_format_description(format
);
750 int i
= util_format_get_first_non_void_channel(format
);
751 const struct util_format_channel_description
*c
= desc
->channel
+ i
;
754 case UTIL_FORMAT_TYPE_FLOAT
:
755 return LIMA_ATTRIB_FLOAT
;
756 case UTIL_FORMAT_TYPE_FIXED
:
757 return LIMA_ATTRIB_FIXED
;
758 case UTIL_FORMAT_TYPE_SIGNED
:
761 return LIMA_ATTRIB_I8N
;
763 return LIMA_ATTRIB_I8
;
765 else if (c
->size
== 16) {
767 return LIMA_ATTRIB_I16N
;
769 return LIMA_ATTRIB_I16
;
772 case UTIL_FORMAT_TYPE_UNSIGNED
:
775 return LIMA_ATTRIB_U8N
;
777 return LIMA_ATTRIB_U8
;
779 else if (c
->size
== 16) {
781 return LIMA_ATTRIB_U16N
;
783 return LIMA_ATTRIB_U16
;
788 return LIMA_ATTRIB_FLOAT
;
792 lima_pack_vs_cmd(struct lima_context
*ctx
, const struct pipe_draw_info
*info
)
796 if (!info
->index_size
) {
797 VS_CMD_ARRAYS_SEMAPHORE_BEGIN_1();
798 VS_CMD_ARRAYS_SEMAPHORE_BEGIN_2();
801 int uniform_size
= ctx
->vs
->uniform_pending_offset
+ ctx
->vs
->constant_size
+ 32;
802 VS_CMD_UNIFORMS_ADDRESS(
803 lima_ctx_buff_va(ctx
, lima_ctx_buff_gp_uniform
, LIMA_CTX_BUFF_SUBMIT_GP
),
804 align(uniform_size
, 16));
806 VS_CMD_SHADER_ADDRESS(ctx
->vs
->bo
->va
, ctx
->vs
->shader_size
);
807 VS_CMD_SHADER_INFO(ctx
->vs
->prefetch
, ctx
->vs
->shader_size
);
809 int num_varryings
= ctx
->vs
->num_varying
;
810 int num_attributes
= ctx
->vertex_elements
->num_elements
;
811 VS_CMD_VARYING_ATTRIBUTE_COUNT(num_varryings
, num_attributes
);
815 VS_CMD_ATTRIBUTES_ADDRESS(
816 lima_ctx_buff_va(ctx
, lima_ctx_buff_gp_attribute_info
, LIMA_CTX_BUFF_SUBMIT_GP
),
819 VS_CMD_VARYINGS_ADDRESS(
820 lima_ctx_buff_va(ctx
, lima_ctx_buff_gp_varying_info
, LIMA_CTX_BUFF_SUBMIT_GP
),
823 unsigned num
= info
->index_size
? (ctx
->max_index
- ctx
->min_index
+ 1) : info
->count
;
824 VS_CMD_DRAW(num
, info
->index_size
);
828 VS_CMD_ARRAYS_SEMAPHORE_END(info
->index_size
);
834 lima_pack_plbu_cmd(struct lima_context
*ctx
, const struct pipe_draw_info
*info
)
836 lima_pack_head_plbu_cmd(ctx
);
838 /* If it's zero scissor, we skip adding all other commands */
839 if (lima_is_scissor_zero(ctx
))
844 PLBU_CMD_VIEWPORT_X(fui(ctx
->viewport
.x
));
845 PLBU_CMD_VIEWPORT_W(fui(ctx
->viewport
.width
));
846 PLBU_CMD_VIEWPORT_Y(fui(ctx
->viewport
.y
));
847 PLBU_CMD_VIEWPORT_H(fui(ctx
->viewport
.height
));
849 if (!info
->index_size
)
850 PLBU_CMD_ARRAYS_SEMAPHORE_BEGIN();
852 bool low_prim
= info
->mode
< PIPE_PRIM_TRIANGLES
;
853 int cf
= ctx
->rasterizer
->base
.cull_face
;
854 int ccw
= ctx
->rasterizer
->base
.front_ccw
;
856 if (cf
!= PIPE_FACE_NONE
) {
857 if (cf
& PIPE_FACE_FRONT
)
858 cull
|= ccw
? 0x00040000 : 0x00020000;
859 if (cf
& PIPE_FACE_BACK
)
860 cull
|= ccw
? 0x00020000 : 0x00040000;
862 PLBU_CMD_PRIMITIVE_SETUP(low_prim
, cull
, info
->index_size
);
864 uint32_t gl_position_va
=
865 lima_ctx_buff_va(ctx
, lima_ctx_buff_sh_gl_pos
,
866 LIMA_CTX_BUFF_SUBMIT_GP
| LIMA_CTX_BUFF_SUBMIT_PP
);
867 PLBU_CMD_RSW_VERTEX_ARRAY(
868 lima_ctx_buff_va(ctx
, lima_ctx_buff_pp_plb_rsw
, LIMA_CTX_BUFF_SUBMIT_PP
),
872 * - we should set it only for the first draw that enabled the scissor and for
873 * latter draw only if scissor is dirty
875 if (ctx
->rasterizer
->base
.scissor
) {
876 struct pipe_scissor_state
*scissor
= &ctx
->scissor
;
877 PLBU_CMD_SCISSORS(scissor
->minx
, scissor
->maxx
, scissor
->miny
, scissor
->maxy
);
882 PLBU_CMD_DEPTH_RANGE_NEAR(fui(ctx
->viewport
.near
));
883 PLBU_CMD_DEPTH_RANGE_FAR(fui(ctx
->viewport
.far
));
886 uint32_t v
= info
->mode
== PIPE_PRIM_POINTS
?
887 fui(ctx
->rasterizer
->base
.point_size
) : fui(ctx
->rasterizer
->base
.line_width
);
888 PLBU_CMD_LOW_PRIM_SIZE(v
);
891 if (info
->index_size
) {
892 PLBU_CMD_INDEXED_DEST(gl_position_va
);
894 struct pipe_resource
*indexbuf
= NULL
;
895 unsigned index_offset
= 0;
896 struct lima_resource
*res
;
897 if (info
->has_user_indices
) {
898 util_upload_index_buffer(&ctx
->base
, info
, &indexbuf
, &index_offset
);
899 res
= lima_resource(indexbuf
);
902 res
= lima_resource(info
->index
.resource
);
904 lima_submit_add_bo(ctx
->gp_submit
, res
->bo
, LIMA_SUBMIT_BO_READ
);
905 PLBU_CMD_INDICES(res
->bo
->va
+ info
->start
* info
->index_size
+ index_offset
);
908 pipe_resource_reference(&indexbuf
, NULL
);
911 /* can this make the attribute info static? */
912 PLBU_CMD_DRAW_ARRAYS(info
->mode
, info
->start
, info
->count
);
915 PLBU_CMD_ARRAYS_SEMAPHORE_END();
917 if (info
->index_size
)
918 PLBU_CMD_DRAW_ELEMENTS(info
->mode
, ctx
->min_index
, info
->count
);
924 lima_blend_func(enum pipe_blend_func pipe
)
929 case PIPE_BLEND_SUBTRACT
:
931 case PIPE_BLEND_REVERSE_SUBTRACT
:
942 lima_blend_factor(enum pipe_blendfactor pipe
)
945 case PIPE_BLENDFACTOR_ONE
:
947 case PIPE_BLENDFACTOR_SRC_COLOR
:
949 case PIPE_BLENDFACTOR_SRC_ALPHA
:
951 case PIPE_BLENDFACTOR_DST_ALPHA
:
953 case PIPE_BLENDFACTOR_DST_COLOR
:
955 case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
:
957 case PIPE_BLENDFACTOR_CONST_COLOR
:
959 case PIPE_BLENDFACTOR_CONST_ALPHA
:
961 case PIPE_BLENDFACTOR_ZERO
:
963 case PIPE_BLENDFACTOR_INV_SRC_COLOR
:
965 case PIPE_BLENDFACTOR_INV_SRC_ALPHA
:
967 case PIPE_BLENDFACTOR_INV_DST_ALPHA
:
969 case PIPE_BLENDFACTOR_INV_DST_COLOR
:
971 case PIPE_BLENDFACTOR_INV_CONST_COLOR
:
973 case PIPE_BLENDFACTOR_INV_CONST_ALPHA
:
975 case PIPE_BLENDFACTOR_SRC1_COLOR
:
976 case PIPE_BLENDFACTOR_SRC1_ALPHA
:
977 case PIPE_BLENDFACTOR_INV_SRC1_COLOR
:
978 case PIPE_BLENDFACTOR_INV_SRC1_ALPHA
:
979 return -1; /* not support */
985 lima_calculate_alpha_blend(enum pipe_blend_func rgb_func
, enum pipe_blend_func alpha_func
,
986 enum pipe_blendfactor rgb_src_factor
, enum pipe_blendfactor rgb_dst_factor
,
987 enum pipe_blendfactor alpha_src_factor
, enum pipe_blendfactor alpha_dst_factor
)
989 return lima_blend_func(rgb_func
) |
990 (lima_blend_func(alpha_func
) << 3) |
991 (lima_blend_factor(rgb_src_factor
) << 6) |
992 (lima_blend_factor(rgb_dst_factor
) << 11) |
993 ((lima_blend_factor(alpha_src_factor
) & 0xF) << 16) |
994 ((lima_blend_factor(alpha_dst_factor
) & 0xF) << 20) |
995 0x0C000000; /* need check if this GLESv1 glAlphaFunc */
999 lima_stencil_op(enum pipe_stencil_op pipe
)
1002 case PIPE_STENCIL_OP_KEEP
:
1004 case PIPE_STENCIL_OP_ZERO
:
1006 case PIPE_STENCIL_OP_REPLACE
:
1008 case PIPE_STENCIL_OP_INCR
:
1010 case PIPE_STENCIL_OP_DECR
:
1012 case PIPE_STENCIL_OP_INCR_WRAP
:
1014 case PIPE_STENCIL_OP_DECR_WRAP
:
1016 case PIPE_STENCIL_OP_INVERT
:
1023 lima_calculate_depth_test(struct pipe_depth_state
*depth
, struct pipe_rasterizer_state
*rst
)
1025 enum pipe_compare_func func
= (depth
->enabled
? depth
->func
: PIPE_FUNC_ALWAYS
);
1027 int offset_scale
= 0;
1029 //TODO: implement polygon offset
1031 if (rst
->offset_scale
< -32)
1033 else if (rst
->offset_scale
> 31)
1036 offset_scale
= rst
->offset_scale
* 4;
1038 if (offset_scale
< 0)
1039 offset_scale
= 0x100 + offset_scale
;
1042 return (depth
->enabled
&& depth
->writemask
) |
1044 (offset_scale
<< 16) |
1045 0x30; /* find out what is this */
1049 lima_pack_render_state(struct lima_context
*ctx
, const struct pipe_draw_info
*info
)
1051 struct lima_render_state
*render
=
1052 lima_ctx_buff_alloc(ctx
, lima_ctx_buff_pp_plb_rsw
,
1053 sizeof(*render
), true);
1055 /* do hw support RGBA independ blend?
1056 * PIPE_CAP_INDEP_BLEND_ENABLE
1058 * how to handle the no cbuf only zbuf case?
1060 struct pipe_rt_blend_state
*rt
= ctx
->blend
->base
.rt
;
1061 render
->blend_color_bg
= float_to_ubyte(ctx
->blend_color
.color
[2]) |
1062 (float_to_ubyte(ctx
->blend_color
.color
[1]) << 16);
1063 render
->blend_color_ra
= float_to_ubyte(ctx
->blend_color
.color
[0]) |
1064 (float_to_ubyte(ctx
->blend_color
.color
[3]) << 16);
1066 if (rt
->blend_enable
) {
1067 render
->alpha_blend
= lima_calculate_alpha_blend(rt
->rgb_func
, rt
->alpha_func
,
1068 rt
->rgb_src_factor
, rt
->rgb_dst_factor
,
1069 rt
->alpha_src_factor
, rt
->alpha_dst_factor
);
1073 * Special handling for blending disabled.
1074 * Binary driver is generating the same alpha_value,
1075 * as when we would just enable blending, without changing/setting any blend equation/params.
1076 * Normaly in this case mesa would set all rt fields (func/factor) to zero.
1078 render
->alpha_blend
= lima_calculate_alpha_blend(PIPE_BLEND_ADD
, PIPE_BLEND_ADD
,
1079 PIPE_BLENDFACTOR_ONE
, PIPE_BLENDFACTOR_ZERO
,
1080 PIPE_BLENDFACTOR_ONE
, PIPE_BLENDFACTOR_ZERO
);
1083 render
->alpha_blend
|= (rt
->colormask
& PIPE_MASK_RGBA
) << 28;
1085 struct pipe_rasterizer_state
*rst
= &ctx
->rasterizer
->base
;
1086 struct pipe_depth_state
*depth
= &ctx
->zsa
->base
.depth
;
1087 render
->depth_test
= lima_calculate_depth_test(depth
, rst
);
1089 /* overlap with plbu? any place can remove one? */
1090 render
->depth_range
= float_to_ushort(ctx
->viewport
.near
) |
1091 (float_to_ushort(ctx
->viewport
.far
) << 16);
1094 struct pipe_stencil_state
*stencil
= ctx
->zsa
->base
.stencil
;
1095 struct pipe_stencil_ref
*ref
= &ctx
->stencil_ref
;
1096 render
->stencil_front
= stencil
[0].func
|
1097 (lima_stencil_op(stencil
[0].fail_op
) << 3) |
1098 (lima_stencil_op(stencil
[0].zfail_op
) << 6) |
1099 (lima_stencil_op(stencil
[0].zpass_op
) << 9) |
1100 (ref
->ref_value
[0] << 16) |
1101 (stencil
[0].valuemask
<< 24);
1102 render
->stencil_back
= stencil
[1].func
|
1103 (lima_stencil_op(stencil
[1].fail_op
) << 3) |
1104 (lima_stencil_op(stencil
[1].zfail_op
) << 6) |
1105 (lima_stencil_op(stencil
[1].zpass_op
) << 9) |
1106 (ref
->ref_value
[1] << 16) |
1107 (stencil
[1].valuemask
<< 24);
1109 render
->stencil_front
= 0xff000007;
1110 render
->stencil_back
= 0xff000007;
1113 /* seems not correct? */
1114 //struct pipe_alpha_state *alpha = &ctx->zsa->base.alpha;
1115 render
->stencil_test
= 0;
1116 //(stencil->enabled ? 0xFF : 0x00) | (float_to_ubyte(alpha->ref_value) << 16)
1118 /* need more investigation */
1119 if (info
->mode
== PIPE_PRIM_POINTS
)
1120 render
->multi_sample
= 0x0000F007;
1121 else if (info
->mode
< PIPE_PRIM_TRIANGLES
)
1122 render
->multi_sample
= 0x0000F407;
1124 render
->multi_sample
= 0x0000F807;
1125 if (ctx
->framebuffer
.samples
)
1126 render
->multi_sample
|= 0x68;
1128 render
->shader_address
=
1129 ctx
->fs
->bo
->va
| (((uint32_t *)ctx
->fs
->bo
->map
)[0] & 0x1F);
1131 /* seems not needed */
1132 render
->uniforms_address
= 0x00000000;
1134 render
->textures_address
= 0x00000000;
1136 /* more investigation */
1137 render
->aux0
= 0x00000300 | (ctx
->vs
->varying_stride
>> 3);
1138 render
->aux1
= 0x00003000;
1140 if (ctx
->tex_stateobj
.num_samplers
) {
1141 render
->textures_address
=
1142 lima_ctx_buff_va(ctx
, lima_ctx_buff_pp_tex_desc
, LIMA_CTX_BUFF_SUBMIT_PP
);
1143 render
->aux0
|= ctx
->tex_stateobj
.num_samplers
<< 14;
1144 render
->aux0
|= 0x20;
1147 if (ctx
->const_buffer
[PIPE_SHADER_FRAGMENT
].buffer
) {
1148 render
->uniforms_address
=
1149 lima_ctx_buff_va(ctx
, lima_ctx_buff_pp_uniform_array
, LIMA_CTX_BUFF_SUBMIT_PP
);
1150 render
->uniforms_address
|= ((ctx
->buffer_state
[lima_ctx_buff_pp_uniform
].size
) / 4 - 1);
1151 render
->aux0
|= 0x80;
1152 render
->aux1
|= 0x10000;
1155 if (ctx
->vs
->num_varying
> 1) {
1156 render
->varying_types
= 0x00000000;
1157 render
->varyings_address
=
1158 lima_ctx_buff_va(ctx
, lima_ctx_buff_sh_varying
, LIMA_CTX_BUFF_SUBMIT_PP
);
1159 for (int i
= 1; i
< ctx
->vs
->num_varying
; i
++) {
1162 struct lima_varying_info
*v
= ctx
->vs
->varying
+ i
;
1163 if (v
->component_size
== 4)
1164 val
= v
->components
> 2 ? 0 : 1;
1166 val
= v
->components
> 2 ? 2 : 3;
1170 render
->varying_types
|= val
<< (3 * index
);
1171 else if (index
== 10) {
1172 render
->varying_types
|= val
<< 30;
1173 render
->varyings_address
|= val
>> 2;
1175 else if (index
== 11)
1176 render
->varyings_address
|= val
<< 1;
1180 render
->varying_types
= 0x00000000;
1181 render
->varyings_address
= 0x00000000;
1184 lima_dump_command_stream_print(
1185 render
, sizeof(*render
), false, "add render state at va %x\n",
1186 lima_ctx_buff_va(ctx
, lima_ctx_buff_pp_plb_rsw
, 0));
1190 lima_update_gp_attribute_info(struct lima_context
*ctx
, const struct pipe_draw_info
*info
)
1192 struct lima_vertex_element_state
*ve
= ctx
->vertex_elements
;
1193 struct lima_context_vertex_buffer
*vb
= &ctx
->vertex_buffers
;
1195 uint32_t *attribute
=
1196 lima_ctx_buff_alloc(ctx
, lima_ctx_buff_gp_attribute_info
,
1197 ve
->num_elements
* 8, true);
1200 for (int i
= 0; i
< ve
->num_elements
; i
++) {
1201 struct pipe_vertex_element
*pve
= ve
->pipe
+ i
;
1203 assert(pve
->vertex_buffer_index
< vb
->count
);
1204 assert(vb
->enabled_mask
& (1 << pve
->vertex_buffer_index
));
1206 struct pipe_vertex_buffer
*pvb
= vb
->vb
+ pve
->vertex_buffer_index
;
1207 struct lima_resource
*res
= lima_resource(pvb
->buffer
.resource
);
1209 lima_submit_add_bo(ctx
->gp_submit
, res
->bo
, LIMA_SUBMIT_BO_READ
);
1211 unsigned start
= info
->index_size
? ctx
->min_index
: info
->start
;
1212 attribute
[n
++] = res
->bo
->va
+ pvb
->buffer_offset
+ pve
->src_offset
1213 + start
* pvb
->stride
;
1214 attribute
[n
++] = (pvb
->stride
<< 11) |
1215 (lima_pipe_format_to_attrib_type(pve
->src_format
) << 2) |
1216 (util_format_get_nr_components(pve
->src_format
) - 1);
1219 lima_dump_command_stream_print(
1220 attribute
, n
* 4, false, "update attribute info at va %x\n",
1221 lima_ctx_buff_va(ctx
, lima_ctx_buff_gp_attribute_info
, 0));
1225 lima_update_gp_uniform(struct lima_context
*ctx
)
1227 struct lima_context_constant_buffer
*ccb
=
1228 ctx
->const_buffer
+ PIPE_SHADER_VERTEX
;
1229 struct lima_vs_shader_state
*vs
= ctx
->vs
;
1231 int size
= vs
->uniform_pending_offset
+ vs
->constant_size
+ 32;
1232 void *vs_const_buff
=
1233 lima_ctx_buff_alloc(ctx
, lima_ctx_buff_gp_uniform
, size
, true);
1236 memcpy(vs_const_buff
, ccb
->buffer
, ccb
->size
);
1238 memcpy(vs_const_buff
+ vs
->uniform_pending_offset
,
1239 ctx
->viewport
.transform
.scale
,
1240 sizeof(ctx
->viewport
.transform
.scale
));
1241 memcpy(vs_const_buff
+ vs
->uniform_pending_offset
+ 16,
1242 ctx
->viewport
.transform
.translate
,
1243 sizeof(ctx
->viewport
.transform
.translate
));
1246 memcpy(vs_const_buff
+ vs
->uniform_pending_offset
+ 32,
1247 vs
->constant
, vs
->constant_size
);
1249 lima_dump_command_stream_print(
1250 vs_const_buff
, size
, true,
1251 "update gp uniform at va %x\n",
1252 lima_ctx_buff_va(ctx
, lima_ctx_buff_gp_uniform
, 0));
1256 lima_update_pp_uniform(struct lima_context
*ctx
)
1258 const float *const_buff
= ctx
->const_buffer
[PIPE_SHADER_FRAGMENT
].buffer
;
1259 size_t const_buff_size
= ctx
->const_buffer
[PIPE_SHADER_FRAGMENT
].size
/ sizeof(float);
1264 uint16_t *fp16_const_buff
=
1265 lima_ctx_buff_alloc(ctx
, lima_ctx_buff_pp_uniform
,
1266 const_buff_size
* sizeof(uint16_t), true);
1269 lima_ctx_buff_alloc(ctx
, lima_ctx_buff_pp_uniform_array
, 4, true);
1271 for (int i
= 0; i
< const_buff_size
; i
++)
1272 fp16_const_buff
[i
] = util_float_to_half(const_buff
[i
]);
1274 *array
= lima_ctx_buff_va(ctx
, lima_ctx_buff_pp_uniform
, LIMA_CTX_BUFF_SUBMIT_PP
);
1276 lima_dump_command_stream_print(
1277 fp16_const_buff
, const_buff_size
* 2, false, "add pp uniform data at va %x\n",
1278 lima_ctx_buff_va(ctx
, lima_ctx_buff_pp_uniform
, 0));
1279 lima_dump_command_stream_print(
1280 array
, 4, false, "add pp uniform info at va %x\n",
1281 lima_ctx_buff_va(ctx
, lima_ctx_buff_pp_uniform_array
, 0));
1285 lima_update_varying(struct lima_context
*ctx
, const struct pipe_draw_info
*info
)
1287 struct lima_vs_shader_state
*vs
= ctx
->vs
;
1290 lima_ctx_buff_alloc(ctx
, lima_ctx_buff_gp_varying_info
,
1291 vs
->num_varying
* 8, true);
1294 /* should be LIMA_SUBMIT_BO_WRITE for GP, but each draw will use
1295 * different part of this bo, so no need to set exclusive constraint */
1296 lima_ctx_buff_alloc(ctx
, lima_ctx_buff_sh_gl_pos
,
1297 4 * 4 * info
->count
, false);
1299 /* for gl_Position */
1301 lima_ctx_buff_va(ctx
, lima_ctx_buff_sh_gl_pos
,
1302 LIMA_CTX_BUFF_SUBMIT_GP
| LIMA_CTX_BUFF_SUBMIT_PP
);
1303 varying
[n
++] = 0x8020;
1306 for (int i
= 1; i
< vs
->num_varying
; i
++) {
1307 struct lima_varying_info
*v
= vs
->varying
+ i
;
1308 int size
= v
->component_size
* 4;
1310 /* does component_size == 2 need to be 16 aligned? */
1311 if (v
->component_size
== 4)
1312 offset
= align(offset
, 16);
1317 vs
->varying_stride
= align(offset
, 16);
1319 if (vs
->num_varying
> 1)
1320 lima_ctx_buff_alloc(ctx
, lima_ctx_buff_sh_varying
,
1321 vs
->varying_stride
* info
->count
, false);
1323 for (int i
= 1; i
< vs
->num_varying
; i
++) {
1324 struct lima_varying_info
*v
= vs
->varying
+ i
;
1326 lima_ctx_buff_va(ctx
, lima_ctx_buff_sh_varying
, LIMA_CTX_BUFF_SUBMIT_GP
) +
1328 varying
[n
++] = (vs
->varying_stride
<< 11) | (v
->components
- 1) |
1329 (v
->component_size
== 2 ? 0x0C : 0);
1332 lima_dump_command_stream_print(
1333 varying
, n
* 4, false, "update varying info at va %x\n",
1334 lima_ctx_buff_va(ctx
, lima_ctx_buff_gp_varying_info
, 0));
1338 lima_draw_vbo(struct pipe_context
*pctx
, const struct pipe_draw_info
*info
)
1340 /* check if draw mode and vertex/index count match,
1341 * otherwise gp will hang */
1342 if (!u_trim_pipe_prim(info
->mode
, (unsigned*)&info
->count
)) {
1343 debug_printf("draw mode and vertex/index count mismatch\n");
1347 struct lima_context
*ctx
= lima_context(pctx
);
1349 if (!ctx
->vs
|| !ctx
->fs
) {
1350 debug_warn_once("no shader, skip draw\n");
1354 if (!lima_update_vs_state(ctx
) || !lima_update_fs_state(ctx
))
1357 lima_dump_command_stream_print(
1358 ctx
->vs
->bo
->map
, ctx
->vs
->shader_size
, false,
1359 "add vs at va %x\n", ctx
->vs
->bo
->va
);
1361 lima_dump_command_stream_print(
1362 ctx
->fs
->bo
->map
, ctx
->fs
->shader_size
, false,
1363 "add fs at va %x\n", ctx
->fs
->bo
->va
);
1365 lima_submit_add_bo(ctx
->gp_submit
, ctx
->vs
->bo
, LIMA_SUBMIT_BO_READ
);
1366 lima_submit_add_bo(ctx
->pp_submit
, ctx
->fs
->bo
, LIMA_SUBMIT_BO_READ
);
1368 lima_update_submit_bo(ctx
);
1370 /* Mali Utgard GPU always need min/max index info for index draw,
1371 * compute it if upper layer does not do for us */
1372 if (info
->index_size
&& info
->max_index
== ~0u)
1373 u_vbuf_get_minmax_index(pctx
, info
, &ctx
->min_index
, &ctx
->max_index
);
1375 ctx
->min_index
= info
->min_index
;
1376 ctx
->max_index
= info
->max_index
;
1379 lima_update_gp_attribute_info(ctx
, info
);
1381 if ((ctx
->dirty
& LIMA_CONTEXT_DIRTY_CONST_BUFF
&&
1382 ctx
->const_buffer
[PIPE_SHADER_VERTEX
].dirty
) ||
1383 ctx
->dirty
& LIMA_CONTEXT_DIRTY_VIEWPORT
||
1384 ctx
->dirty
& LIMA_CONTEXT_DIRTY_SHADER_VERT
) {
1385 lima_update_gp_uniform(ctx
);
1386 ctx
->const_buffer
[PIPE_SHADER_VERTEX
].dirty
= false;
1389 lima_update_varying(ctx
, info
);
1391 /* If it's zero scissor, don't build vs cmd list */
1392 if (!lima_is_scissor_zero(ctx
))
1393 lima_pack_vs_cmd(ctx
, info
);
1395 if (ctx
->dirty
& LIMA_CONTEXT_DIRTY_CONST_BUFF
&&
1396 ctx
->const_buffer
[PIPE_SHADER_FRAGMENT
].dirty
) {
1397 lima_update_pp_uniform(ctx
);
1398 ctx
->const_buffer
[PIPE_SHADER_FRAGMENT
].dirty
= false;
1401 if (ctx
->dirty
& LIMA_CONTEXT_DIRTY_TEXTURES
)
1402 lima_update_textures(ctx
);
1404 lima_pack_render_state(ctx
, info
);
1405 lima_pack_plbu_cmd(ctx
, info
);
1411 lima_finish_plbu_cmd(struct lima_context
*ctx
)
1414 uint32_t *plbu_cmd
= util_dynarray_grow_cap(&ctx
->plbu_cmd_array
, 2 * 4);
1416 plbu_cmd
[i
++] = 0x00000000;
1417 plbu_cmd
[i
++] = 0x50000000; /* END */
1419 ctx
->plbu_cmd_array
.size
+= i
* 4;
1423 lima_pack_pp_frame_reg(struct lima_context
*ctx
, uint32_t *frame_reg
,
1426 struct lima_resource
*res
= lima_resource(ctx
->framebuffer
.cbuf
->texture
);
1428 bool swap_channels
= false;
1429 switch (ctx
->framebuffer
.cbuf
->format
) {
1430 case PIPE_FORMAT_R8G8B8A8_UNORM
:
1431 case PIPE_FORMAT_R8G8B8X8_UNORM
:
1432 swap_channels
= true;
1438 struct lima_context_framebuffer
*fb
= &ctx
->framebuffer
;
1439 struct lima_pp_frame_reg
*frame
= (void *)frame_reg
;
1440 struct lima_screen
*screen
= lima_screen(ctx
->base
.screen
);
1441 frame
->render_address
= screen
->pp_buffer
->va
+ pp_frame_rsw_offset
;
1442 frame
->flags
= 0x02;
1443 frame
->clear_value_depth
= ctx
->clear
.depth
;
1444 frame
->clear_value_stencil
= ctx
->clear
.stencil
;
1445 frame
->clear_value_color
= ctx
->clear
.color_8pc
;
1446 frame
->clear_value_color_1
= ctx
->clear
.color_8pc
;
1447 frame
->clear_value_color_2
= ctx
->clear
.color_8pc
;
1448 frame
->clear_value_color_3
= ctx
->clear
.color_8pc
;
1451 frame
->width
= fb
->width
- 1;
1452 frame
->height
= fb
->height
- 1;
1454 /* frame->fragment_stack_address is overwritten per-pp in the kernel
1455 * by the values of pp_frame.fragment_stack_address[i] */
1457 /* These are "stack size" and "stack offset" shifted,
1458 * here they are assumed to be always the same. */
1459 uint32_t fs_stack_size
= ctx
->fs
? ctx
->fs
->stack_size
: 0;
1460 frame
->fragment_stack_size
= fs_stack_size
<< 16 | fs_stack_size
;
1462 /* related with MSAA and different value when r4p0/r7p0 */
1463 frame
->supersampled_height
= fb
->height
* 2 - 1;
1464 frame
->scale
= 0xE0C;
1466 frame
->dubya
= 0x77;
1467 frame
->onscreen
= 1;
1468 frame
->blocking
= (fb
->shift_min
<< 28) | (fb
->shift_h
<< 16) | fb
->shift_w
;
1469 frame
->foureight
= 0x8888;
1471 struct lima_pp_wb_reg
*wb
= (void *)wb_reg
;
1472 wb
[0].type
= 0x02; /* 1 for depth, stencil */
1473 wb
[0].address
= res
->bo
->va
;
1474 wb
[0].pixel_format
= 0x03; /* BGRA8888 */
1476 wb
[0].pixel_layout
= 0x2;
1477 wb
[0].pitch
= fb
->tiled_w
;
1479 wb
[0].pixel_layout
= 0x0;
1480 wb
[0].pitch
= res
->levels
[0].stride
/ 8;
1482 wb
[0].mrt_bits
= swap_channels
? 0x4 : 0x0;
1486 _lima_flush(struct lima_context
*ctx
, bool end_of_frame
)
1488 lima_finish_plbu_cmd(ctx
);
1490 int vs_cmd_size
= ctx
->vs_cmd_array
.size
;
1491 int plbu_cmd_size
= ctx
->plbu_cmd_array
.size
;
1492 uint32_t vs_cmd_va
= 0;
1493 uint32_t plbu_cmd_va
;
1497 lima_ctx_buff_alloc(ctx
, lima_ctx_buff_gp_vs_cmd
, vs_cmd_size
, true);
1498 memcpy(vs_cmd
, util_dynarray_begin(&ctx
->vs_cmd_array
), vs_cmd_size
);
1499 util_dynarray_clear(&ctx
->vs_cmd_array
);
1500 vs_cmd_va
= lima_ctx_buff_va(ctx
, lima_ctx_buff_gp_vs_cmd
,
1501 LIMA_CTX_BUFF_SUBMIT_GP
);
1503 lima_dump_command_stream_print(
1504 vs_cmd
, vs_cmd_size
, false, "flush vs cmd at va %x\n", vs_cmd_va
);
1508 lima_ctx_buff_alloc(ctx
, lima_ctx_buff_gp_plbu_cmd
, plbu_cmd_size
, true);
1509 memcpy(plbu_cmd
, util_dynarray_begin(&ctx
->plbu_cmd_array
), plbu_cmd_size
);
1510 util_dynarray_clear(&ctx
->plbu_cmd_array
);
1511 plbu_cmd_va
= lima_ctx_buff_va(ctx
, lima_ctx_buff_gp_plbu_cmd
,
1512 LIMA_CTX_BUFF_SUBMIT_GP
);
1514 lima_dump_command_stream_print(
1515 plbu_cmd
, plbu_cmd_size
, false, "flush plbu cmd at va %x\n", plbu_cmd_va
);
1517 struct lima_screen
*screen
= lima_screen(ctx
->base
.screen
);
1518 struct drm_lima_gp_frame gp_frame
;
1519 struct lima_gp_frame_reg
*gp_frame_reg
= (void *)gp_frame
.frame
;
1520 gp_frame_reg
->vs_cmd_start
= vs_cmd_va
;
1521 gp_frame_reg
->vs_cmd_end
= vs_cmd_va
+ vs_cmd_size
;
1522 gp_frame_reg
->plbu_cmd_start
= plbu_cmd_va
;
1523 gp_frame_reg
->plbu_cmd_end
= plbu_cmd_va
+ plbu_cmd_size
;
1524 gp_frame_reg
->tile_heap_start
= screen
->gp_buffer
->va
+ gp_tile_heap_offset
;
1525 gp_frame_reg
->tile_heap_end
= screen
->gp_buffer
->va
+ gp_buffer_size
;
1527 lima_dump_command_stream_print(
1528 &gp_frame
, sizeof(gp_frame
), false, "add gp frame\n");
1530 if (!lima_submit_start(ctx
->gp_submit
, &gp_frame
, sizeof(gp_frame
)))
1531 fprintf(stderr
, "gp submit error\n");
1533 if (lima_dump_command_stream
) {
1534 if (lima_submit_wait(ctx
->gp_submit
, PIPE_TIMEOUT_INFINITE
)) {
1535 if (ctx
->buffer_state
[lima_ctx_buff_sh_gl_pos
].res
) {
1536 float *pos
= lima_ctx_buff_map(ctx
, lima_ctx_buff_sh_gl_pos
);
1537 lima_dump_command_stream_print(
1538 pos
, 4 * 4 * 16, true, "gl_pos dump at va %x\n",
1539 lima_ctx_buff_va(ctx
, lima_ctx_buff_sh_gl_pos
, 0));
1542 uint32_t *plb
= lima_bo_map(ctx
->plb
[ctx
->plb_index
]);
1543 lima_dump_command_stream_print(
1544 plb
, LIMA_CTX_PLB_BLK_SIZE
, false, "plb dump at va %x\n",
1545 ctx
->plb
[ctx
->plb_index
]->va
);
1548 fprintf(stderr
, "gp submit wait error\n");
1553 struct lima_pp_stream_state
*ps
= &ctx
->pp_stream
;
1554 if (screen
->gpu_type
== DRM_LIMA_PARAM_GPU_ID_MALI400
) {
1555 struct drm_lima_m400_pp_frame pp_frame
= {0};
1556 lima_pack_pp_frame_reg(ctx
, pp_frame
.frame
, pp_frame
.wb
);
1557 pp_frame
.num_pp
= screen
->num_pp
;
1559 for (int i
= 0; i
< screen
->num_pp
; i
++) {
1560 pp_frame
.plbu_array_address
[i
] = ps
->bo
->va
+ ps
->bo_offset
+ ps
->offset
[i
];
1561 pp_frame
.fragment_stack_address
[i
] = screen
->pp_buffer
->va
+
1562 pp_stack_offset
+ pp_stack_pp_size
* i
;
1565 lima_dump_command_stream_print(
1566 &pp_frame
, sizeof(pp_frame
), false, "add pp frame\n");
1568 if (!lima_submit_start(ctx
->pp_submit
, &pp_frame
, sizeof(pp_frame
)))
1569 fprintf(stderr
, "pp submit error\n");
1572 struct drm_lima_m450_pp_frame pp_frame
= {0};
1573 lima_pack_pp_frame_reg(ctx
, pp_frame
.frame
, pp_frame
.wb
);
1574 pp_frame
.num_pp
= screen
->num_pp
;
1576 for (int i
= 0; i
< screen
->num_pp
; i
++)
1577 pp_frame
.fragment_stack_address
[i
] = screen
->pp_buffer
->va
+
1578 pp_stack_offset
+ pp_stack_pp_size
* i
;
1581 for (int i
= 0; i
< screen
->num_pp
; i
++)
1582 pp_frame
.plbu_array_address
[i
] = ps
->bo
->va
+ ps
->bo_offset
+ ps
->offset
[i
];
1585 pp_frame
.use_dlbu
= true;
1587 struct lima_context_framebuffer
*fb
= &ctx
->framebuffer
;
1588 pp_frame
.dlbu_regs
[0] = ctx
->plb
[ctx
->plb_index
]->va
;
1589 pp_frame
.dlbu_regs
[1] = ((fb
->tiled_h
- 1) << 16) | (fb
->tiled_w
- 1);
1590 unsigned s
= util_logbase2(LIMA_CTX_PLB_BLK_SIZE
) - 7;
1591 pp_frame
.dlbu_regs
[2] = (s
<< 28) | (fb
->shift_h
<< 16) | fb
->shift_w
;
1592 pp_frame
.dlbu_regs
[3] = ((fb
->tiled_h
- 1) << 24) | ((fb
->tiled_w
- 1) << 16);
1595 lima_dump_command_stream_print(
1596 &pp_frame
, sizeof(pp_frame
), false, "add pp frame\n");
1598 if (!lima_submit_start(ctx
->pp_submit
, &pp_frame
, sizeof(pp_frame
)))
1599 fprintf(stderr
, "pp submit error\n");
1602 if (lima_dump_command_stream
) {
1603 if (!lima_submit_wait(ctx
->pp_submit
, PIPE_TIMEOUT_INFINITE
)) {
1604 fprintf(stderr
, "pp wait error\n");
1609 ctx
->plb_index
= (ctx
->plb_index
+ 1) % lima_ctx_num_plb
;
1611 /* this surface may need reload when next draw if not end of frame */
1612 struct lima_surface
*surf
= lima_surface(ctx
->framebuffer
.cbuf
);
1613 surf
->reload
= !end_of_frame
;
1617 lima_flush(struct lima_context
*ctx
)
1619 if (!lima_ctx_dirty(ctx
))
1622 _lima_flush(ctx
, false);
1626 lima_pipe_flush(struct pipe_context
*pctx
, struct pipe_fence_handle
**fence
,
1629 struct lima_context
*ctx
= lima_context(pctx
);
1630 if (!lima_ctx_dirty(ctx
))
1633 _lima_flush(ctx
, flags
& PIPE_FLUSH_END_OF_FRAME
);
1637 if (lima_submit_get_out_sync(ctx
->pp_submit
, &fd
))
1638 *fence
= lima_fence_create(fd
);
1643 lima_draw_init(struct lima_context
*ctx
)
1645 ctx
->base
.clear
= lima_clear
;
1646 ctx
->base
.draw_vbo
= lima_draw_vbo
;
1647 ctx
->base
.flush
= lima_pipe_flush
;