2 * Copyright (c) 2017-2019 Lima Project
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sub license,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the
12 * next paragraph) shall be included in all copies or substantial portions
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
25 #include "util/u_memory.h"
26 #include "util/ralloc.h"
27 #include "util/u_debug.h"
29 #include "tgsi/tgsi_dump.h"
30 #include "compiler/nir/nir.h"
31 #include "nir/tgsi_to_nir.h"
33 #include "pipe/p_state.h"
35 #include "lima_screen.h"
36 #include "lima_context.h"
37 #include "lima_program.h"
39 #include "ir/lima_ir.h"
41 static const nir_shader_compiler_options vs_nir_options
= {
50 /* could be implemented by clamp */
54 static const nir_shader_compiler_options fs_nir_options
= {
64 lima_program_get_compiler_options(enum pipe_shader_type shader
)
67 case PIPE_SHADER_VERTEX
:
68 return &vs_nir_options
;
69 case PIPE_SHADER_FRAGMENT
:
70 return &fs_nir_options
;
77 type_size(const struct glsl_type
*type
, bool bindless
)
79 return glsl_count_attribute_slots(type
, false);
83 lima_program_optimize_vs_nir(struct nir_shader
*s
)
87 NIR_PASS_V(s
, nir_lower_io
, nir_var_all
, type_size
, 0);
88 NIR_PASS_V(s
, nir_lower_regs_to_ssa
);
89 NIR_PASS_V(s
, nir_lower_load_const_to_scalar
);
90 NIR_PASS_V(s
, lima_nir_lower_uniform_to_scalar
);
91 NIR_PASS_V(s
, nir_lower_io_to_scalar
,
92 nir_var_shader_in
|nir_var_shader_out
);
93 NIR_PASS_V(s
, nir_lower_bool_to_float
);
98 NIR_PASS_V(s
, nir_lower_vars_to_ssa
);
99 NIR_PASS(progress
, s
, nir_lower_alu_to_scalar
);
100 NIR_PASS(progress
, s
, nir_lower_phis_to_scalar
);
101 NIR_PASS(progress
, s
, nir_copy_prop
);
102 NIR_PASS(progress
, s
, nir_opt_remove_phis
);
103 NIR_PASS(progress
, s
, nir_opt_dce
);
104 NIR_PASS(progress
, s
, nir_opt_dead_cf
);
105 NIR_PASS(progress
, s
, nir_opt_cse
);
106 NIR_PASS(progress
, s
, nir_opt_peephole_select
, 8, true, true);
107 NIR_PASS(progress
, s
, nir_opt_algebraic
);
108 NIR_PASS(progress
, s
, nir_opt_constant_folding
);
109 NIR_PASS(progress
, s
, nir_opt_undef
);
110 NIR_PASS(progress
, s
, nir_opt_loop_unroll
,
113 nir_var_function_temp
);
116 NIR_PASS_V(s
, nir_lower_locals_to_regs
);
117 NIR_PASS_V(s
, nir_convert_from_ssa
, true);
118 NIR_PASS_V(s
, nir_remove_dead_variables
, nir_var_function_temp
);
123 lima_program_optimize_fs_nir(struct nir_shader
*s
)
127 NIR_PASS_V(s
, nir_lower_fragcoord_wtrans
);
128 NIR_PASS_V(s
, nir_lower_io
, nir_var_all
, type_size
, 0);
129 NIR_PASS_V(s
, nir_lower_regs_to_ssa
);
130 NIR_PASS_V(s
, nir_lower_bool_to_float
);
135 NIR_PASS_V(s
, nir_lower_vars_to_ssa
);
136 //NIR_PASS(progress, s, nir_lower_alu_to_scalar);
137 NIR_PASS(progress
, s
, nir_lower_phis_to_scalar
);
138 NIR_PASS(progress
, s
, nir_copy_prop
);
139 NIR_PASS(progress
, s
, nir_opt_remove_phis
);
140 NIR_PASS(progress
, s
, nir_opt_dce
);
141 NIR_PASS(progress
, s
, nir_opt_dead_cf
);
142 NIR_PASS(progress
, s
, nir_opt_cse
);
143 NIR_PASS(progress
, s
, nir_opt_peephole_select
, 8, true, true);
144 NIR_PASS(progress
, s
, nir_opt_algebraic
);
145 NIR_PASS(progress
, s
, nir_opt_constant_folding
);
146 NIR_PASS(progress
, s
, nir_opt_undef
);
147 NIR_PASS(progress
, s
, nir_opt_loop_unroll
,
150 nir_var_function_temp
);
153 /* Lower modifiers */
154 NIR_PASS_V(s
, nir_lower_to_source_mods
, nir_lower_all_source_mods
);
155 NIR_PASS_V(s
, nir_copy_prop
);
156 NIR_PASS_V(s
, nir_opt_dce
);
158 NIR_PASS_V(s
, nir_lower_locals_to_regs
);
159 NIR_PASS_V(s
, nir_convert_from_ssa
, true);
160 NIR_PASS_V(s
, nir_remove_dead_variables
, nir_var_function_temp
);
162 NIR_PASS_V(s
, nir_move_vec_src_uses_to_dest
);
163 NIR_PASS_V(s
, nir_lower_vec_to_movs
);
169 lima_create_fs_state(struct pipe_context
*pctx
,
170 const struct pipe_shader_state
*cso
)
172 struct lima_screen
*screen
= lima_screen(pctx
->screen
);
173 struct lima_fs_shader_state
*so
= rzalloc(NULL
, struct lima_fs_shader_state
);
179 if (cso
->type
== PIPE_SHADER_IR_NIR
)
182 assert(cso
->type
== PIPE_SHADER_IR_TGSI
);
184 nir
= tgsi_to_nir(cso
->tokens
, pctx
->screen
);
187 lima_program_optimize_fs_nir(nir
);
189 if (lima_debug
& LIMA_DEBUG_PP
)
190 nir_print_shader(nir
, stdout
);
192 if (!ppir_compile_nir(so
, nir
, screen
->pp_ra
)) {
201 lima_bind_fs_state(struct pipe_context
*pctx
, void *hwcso
)
203 struct lima_context
*ctx
= lima_context(pctx
);
206 ctx
->dirty
|= LIMA_CONTEXT_DIRTY_SHADER_FRAG
;
210 lima_delete_fs_state(struct pipe_context
*pctx
, void *hwcso
)
212 struct lima_fs_shader_state
*so
= hwcso
;
215 lima_bo_free(so
->bo
);
221 lima_update_vs_state(struct lima_context
*ctx
)
223 struct lima_vs_shader_state
*vs
= ctx
->vs
;
225 struct lima_screen
*screen
= lima_screen(ctx
->base
.screen
);
226 vs
->bo
= lima_bo_create(screen
, vs
->shader_size
, 0);
228 fprintf(stderr
, "lima: create vs shader bo fail\n");
232 memcpy(lima_bo_map(vs
->bo
), vs
->shader
, vs
->shader_size
);
233 ralloc_free(vs
->shader
);
241 lima_update_fs_state(struct lima_context
*ctx
)
243 struct lima_fs_shader_state
*fs
= ctx
->fs
;
245 struct lima_screen
*screen
= lima_screen(ctx
->base
.screen
);
246 fs
->bo
= lima_bo_create(screen
, fs
->shader_size
, 0);
248 fprintf(stderr
, "lima: create fs shader bo fail\n");
252 memcpy(lima_bo_map(fs
->bo
), fs
->shader
, fs
->shader_size
);
253 ralloc_free(fs
->shader
);
261 lima_create_vs_state(struct pipe_context
*pctx
,
262 const struct pipe_shader_state
*cso
)
264 struct lima_vs_shader_state
*so
= rzalloc(NULL
, struct lima_vs_shader_state
);
270 if (cso
->type
== PIPE_SHADER_IR_NIR
)
273 assert(cso
->type
== PIPE_SHADER_IR_TGSI
);
275 nir
= tgsi_to_nir(cso
->tokens
, pctx
->screen
);
278 lima_program_optimize_vs_nir(nir
);
280 if (lima_debug
& LIMA_DEBUG_GP
)
281 nir_print_shader(nir
, stdout
);
283 if (!gpir_compile_nir(so
, nir
)) {
292 lima_bind_vs_state(struct pipe_context
*pctx
, void *hwcso
)
294 struct lima_context
*ctx
= lima_context(pctx
);
297 ctx
->dirty
|= LIMA_CONTEXT_DIRTY_SHADER_VERT
;
301 lima_delete_vs_state(struct pipe_context
*pctx
, void *hwcso
)
303 struct lima_vs_shader_state
*so
= hwcso
;
306 lima_bo_free(so
->bo
);
312 lima_program_init(struct lima_context
*ctx
)
314 ctx
->base
.create_fs_state
= lima_create_fs_state
;
315 ctx
->base
.bind_fs_state
= lima_bind_fs_state
;
316 ctx
->base
.delete_fs_state
= lima_delete_fs_state
;
318 ctx
->base
.create_vs_state
= lima_create_vs_state
;
319 ctx
->base
.bind_vs_state
= lima_bind_vs_state
;
320 ctx
->base
.delete_vs_state
= lima_delete_vs_state
;