lima/ppir: Add gl_FragCoord handling
[mesa.git] / src / gallium / drivers / lima / lima_program.c
1 /*
2 * Copyright (c) 2017-2019 Lima Project
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sub license,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the
12 * next paragraph) shall be included in all copies or substantial portions
13 * of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 *
23 */
24
25 #include "util/u_memory.h"
26 #include "util/ralloc.h"
27 #include "util/u_debug.h"
28
29 #include "tgsi/tgsi_dump.h"
30 #include "compiler/nir/nir.h"
31 #include "nir/tgsi_to_nir.h"
32
33 #include "pipe/p_state.h"
34
35 #include "lima_screen.h"
36 #include "lima_context.h"
37 #include "lima_program.h"
38 #include "lima_bo.h"
39 #include "ir/lima_ir.h"
40
41 static const nir_shader_compiler_options vs_nir_options = {
42 .lower_ffma = true,
43 .lower_fpow = true,
44 .lower_ffract = true,
45 .lower_fdiv = true,
46 .lower_fsqrt = true,
47 .lower_sub = true,
48 .lower_flrp32 = true,
49 .lower_flrp64 = true,
50 /* could be implemented by clamp */
51 .lower_fsat = true,
52 };
53
54 static const nir_shader_compiler_options fs_nir_options = {
55 .lower_fpow = true,
56 .lower_fdiv = true,
57 .lower_sub = true,
58 .lower_flrp32 = true,
59 .lower_flrp64 = true,
60 .lower_fsign = true,
61 };
62
63 const void *
64 lima_program_get_compiler_options(enum pipe_shader_type shader)
65 {
66 switch (shader) {
67 case PIPE_SHADER_VERTEX:
68 return &vs_nir_options;
69 case PIPE_SHADER_FRAGMENT:
70 return &fs_nir_options;
71 default:
72 return NULL;
73 }
74 }
75
76 static int
77 type_size(const struct glsl_type *type, bool bindless)
78 {
79 return glsl_count_attribute_slots(type, false);
80 }
81
82 static void
83 lima_program_optimize_vs_nir(struct nir_shader *s)
84 {
85 bool progress;
86
87 NIR_PASS_V(s, nir_lower_io, nir_var_all, type_size, 0);
88 NIR_PASS_V(s, nir_lower_regs_to_ssa);
89 NIR_PASS_V(s, nir_lower_load_const_to_scalar);
90 NIR_PASS_V(s, lima_nir_lower_uniform_to_scalar);
91 NIR_PASS_V(s, nir_lower_io_to_scalar,
92 nir_var_shader_in|nir_var_shader_out);
93 NIR_PASS_V(s, nir_lower_bool_to_float);
94
95 do {
96 progress = false;
97
98 NIR_PASS_V(s, nir_lower_vars_to_ssa);
99 NIR_PASS(progress, s, nir_lower_alu_to_scalar);
100 NIR_PASS(progress, s, nir_lower_phis_to_scalar);
101 NIR_PASS(progress, s, nir_copy_prop);
102 NIR_PASS(progress, s, nir_opt_remove_phis);
103 NIR_PASS(progress, s, nir_opt_dce);
104 NIR_PASS(progress, s, nir_opt_dead_cf);
105 NIR_PASS(progress, s, nir_opt_cse);
106 NIR_PASS(progress, s, nir_opt_peephole_select, 8, true, true);
107 NIR_PASS(progress, s, nir_opt_algebraic);
108 NIR_PASS(progress, s, nir_opt_constant_folding);
109 NIR_PASS(progress, s, nir_opt_undef);
110 NIR_PASS(progress, s, nir_opt_loop_unroll,
111 nir_var_shader_in |
112 nir_var_shader_out |
113 nir_var_function_temp);
114 } while (progress);
115
116 NIR_PASS_V(s, nir_lower_locals_to_regs);
117 NIR_PASS_V(s, nir_convert_from_ssa, true);
118 NIR_PASS_V(s, nir_remove_dead_variables, nir_var_function_temp);
119 nir_sweep(s);
120 }
121
122 static void
123 lima_program_optimize_fs_nir(struct nir_shader *s)
124 {
125 bool progress;
126
127 NIR_PASS_V(s, nir_lower_fragcoord_wtrans);
128 NIR_PASS_V(s, nir_lower_io, nir_var_all, type_size, 0);
129 NIR_PASS_V(s, nir_lower_regs_to_ssa);
130 NIR_PASS_V(s, nir_lower_bool_to_float);
131
132 do {
133 progress = false;
134
135 NIR_PASS_V(s, nir_lower_vars_to_ssa);
136 //NIR_PASS(progress, s, nir_lower_alu_to_scalar);
137 NIR_PASS(progress, s, nir_lower_phis_to_scalar);
138 NIR_PASS(progress, s, nir_copy_prop);
139 NIR_PASS(progress, s, nir_opt_remove_phis);
140 NIR_PASS(progress, s, nir_opt_dce);
141 NIR_PASS(progress, s, nir_opt_dead_cf);
142 NIR_PASS(progress, s, nir_opt_cse);
143 NIR_PASS(progress, s, nir_opt_peephole_select, 8, true, true);
144 NIR_PASS(progress, s, nir_opt_algebraic);
145 NIR_PASS(progress, s, nir_opt_constant_folding);
146 NIR_PASS(progress, s, nir_opt_undef);
147 NIR_PASS(progress, s, nir_opt_loop_unroll,
148 nir_var_shader_in |
149 nir_var_shader_out |
150 nir_var_function_temp);
151 } while (progress);
152
153 /* Lower modifiers */
154 NIR_PASS_V(s, nir_lower_to_source_mods, nir_lower_all_source_mods);
155 NIR_PASS_V(s, nir_copy_prop);
156 NIR_PASS_V(s, nir_opt_dce);
157
158 NIR_PASS_V(s, nir_lower_locals_to_regs);
159 NIR_PASS_V(s, nir_convert_from_ssa, true);
160 NIR_PASS_V(s, nir_remove_dead_variables, nir_var_function_temp);
161
162 NIR_PASS_V(s, nir_move_vec_src_uses_to_dest);
163 NIR_PASS_V(s, nir_lower_vec_to_movs);
164
165 nir_sweep(s);
166 }
167
168 static void *
169 lima_create_fs_state(struct pipe_context *pctx,
170 const struct pipe_shader_state *cso)
171 {
172 struct lima_screen *screen = lima_screen(pctx->screen);
173 struct lima_fs_shader_state *so = rzalloc(NULL, struct lima_fs_shader_state);
174
175 if (!so)
176 return NULL;
177
178 nir_shader *nir;
179 if (cso->type == PIPE_SHADER_IR_NIR)
180 nir = cso->ir.nir;
181 else {
182 assert(cso->type == PIPE_SHADER_IR_TGSI);
183
184 nir = tgsi_to_nir(cso->tokens, pctx->screen);
185 }
186
187 lima_program_optimize_fs_nir(nir);
188
189 if (lima_debug & LIMA_DEBUG_PP)
190 nir_print_shader(nir, stdout);
191
192 if (!ppir_compile_nir(so, nir, screen->pp_ra)) {
193 ralloc_free(so);
194 return NULL;
195 }
196
197 return so;
198 }
199
200 static void
201 lima_bind_fs_state(struct pipe_context *pctx, void *hwcso)
202 {
203 struct lima_context *ctx = lima_context(pctx);
204
205 ctx->fs = hwcso;
206 ctx->dirty |= LIMA_CONTEXT_DIRTY_SHADER_FRAG;
207 }
208
209 static void
210 lima_delete_fs_state(struct pipe_context *pctx, void *hwcso)
211 {
212 struct lima_fs_shader_state *so = hwcso;
213
214 if (so->bo)
215 lima_bo_free(so->bo);
216
217 ralloc_free(so);
218 }
219
220 bool
221 lima_update_vs_state(struct lima_context *ctx)
222 {
223 struct lima_vs_shader_state *vs = ctx->vs;
224 if (!vs->bo) {
225 struct lima_screen *screen = lima_screen(ctx->base.screen);
226 vs->bo = lima_bo_create(screen, vs->shader_size, 0);
227 if (!vs->bo) {
228 fprintf(stderr, "lima: create vs shader bo fail\n");
229 return false;
230 }
231
232 memcpy(lima_bo_map(vs->bo), vs->shader, vs->shader_size);
233 ralloc_free(vs->shader);
234 vs->shader = NULL;
235 }
236
237 return true;
238 }
239
240 bool
241 lima_update_fs_state(struct lima_context *ctx)
242 {
243 struct lima_fs_shader_state *fs = ctx->fs;
244 if (!fs->bo) {
245 struct lima_screen *screen = lima_screen(ctx->base.screen);
246 fs->bo = lima_bo_create(screen, fs->shader_size, 0);
247 if (!fs->bo) {
248 fprintf(stderr, "lima: create fs shader bo fail\n");
249 return false;
250 }
251
252 memcpy(lima_bo_map(fs->bo), fs->shader, fs->shader_size);
253 ralloc_free(fs->shader);
254 fs->shader = NULL;
255 }
256
257 return true;
258 }
259
260 static void *
261 lima_create_vs_state(struct pipe_context *pctx,
262 const struct pipe_shader_state *cso)
263 {
264 struct lima_vs_shader_state *so = rzalloc(NULL, struct lima_vs_shader_state);
265
266 if (!so)
267 return NULL;
268
269 nir_shader *nir;
270 if (cso->type == PIPE_SHADER_IR_NIR)
271 nir = cso->ir.nir;
272 else {
273 assert(cso->type == PIPE_SHADER_IR_TGSI);
274
275 nir = tgsi_to_nir(cso->tokens, pctx->screen);
276 }
277
278 lima_program_optimize_vs_nir(nir);
279
280 if (lima_debug & LIMA_DEBUG_GP)
281 nir_print_shader(nir, stdout);
282
283 if (!gpir_compile_nir(so, nir)) {
284 ralloc_free(so);
285 return NULL;
286 }
287
288 return so;
289 }
290
291 static void
292 lima_bind_vs_state(struct pipe_context *pctx, void *hwcso)
293 {
294 struct lima_context *ctx = lima_context(pctx);
295
296 ctx->vs = hwcso;
297 ctx->dirty |= LIMA_CONTEXT_DIRTY_SHADER_VERT;
298 }
299
300 static void
301 lima_delete_vs_state(struct pipe_context *pctx, void *hwcso)
302 {
303 struct lima_vs_shader_state *so = hwcso;
304
305 if (so->bo)
306 lima_bo_free(so->bo);
307
308 ralloc_free(so);
309 }
310
311 void
312 lima_program_init(struct lima_context *ctx)
313 {
314 ctx->base.create_fs_state = lima_create_fs_state;
315 ctx->base.bind_fs_state = lima_bind_fs_state;
316 ctx->base.delete_fs_state = lima_delete_fs_state;
317
318 ctx->base.create_vs_state = lima_create_vs_state;
319 ctx->base.bind_vs_state = lima_bind_vs_state;
320 ctx->base.delete_vs_state = lima_delete_vs_state;
321 }