llvmpipe: reduce alignment requirement for 1d resources from 4x4 to 4x1
[mesa.git] / src / gallium / drivers / llvmpipe / lp_bld_depth.c
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27
28 /**
29 * @file
30 * Depth/stencil testing to LLVM IR translation.
31 *
32 * To be done accurately/efficiently the depth/stencil test must be done with
33 * the same type/format of the depth/stencil buffer, which implies massaging
34 * the incoming depths to fit into place. Using a more straightforward
35 * type/format for depth/stencil values internally and only convert when
36 * flushing would avoid this, but it would most likely result in depth fighting
37 * artifacts.
38 *
39 * Since we're using linear layout for everything, but we need to deal with
40 * 2x2 quads, we need to load/store multiple values and swizzle them into
41 * place (we could avoid this by doing depth/stencil testing in linear format,
42 * which would be easy for late depth/stencil test as we could do that after
43 * the fragment shader loop just as we do for color buffers, but more tricky
44 * for early depth test as we'd need both masks and interpolated depth in
45 * linear format).
46 *
47 *
48 * @author Jose Fonseca <jfonseca@vmware.com>
49 * @author Brian Paul <jfonseca@vmware.com>
50 */
51
52 #include "pipe/p_state.h"
53 #include "util/u_format.h"
54 #include "util/u_cpu_detect.h"
55
56 #include "gallivm/lp_bld_type.h"
57 #include "gallivm/lp_bld_arit.h"
58 #include "gallivm/lp_bld_bitarit.h"
59 #include "gallivm/lp_bld_const.h"
60 #include "gallivm/lp_bld_conv.h"
61 #include "gallivm/lp_bld_logic.h"
62 #include "gallivm/lp_bld_flow.h"
63 #include "gallivm/lp_bld_intr.h"
64 #include "gallivm/lp_bld_debug.h"
65 #include "gallivm/lp_bld_swizzle.h"
66 #include "gallivm/lp_bld_pack.h"
67
68 #include "lp_bld_depth.h"
69
70
71 /** Used to select fields from pipe_stencil_state */
72 enum stencil_op {
73 S_FAIL_OP,
74 Z_FAIL_OP,
75 Z_PASS_OP
76 };
77
78
79
80 /**
81 * Do the stencil test comparison (compare FB stencil values against ref value).
82 * This will be used twice when generating two-sided stencil code.
83 * \param stencil the front/back stencil state
84 * \param stencilRef the stencil reference value, replicated as a vector
85 * \param stencilVals vector of stencil values from framebuffer
86 * \return vector mask of pass/fail values (~0 or 0)
87 */
88 static LLVMValueRef
89 lp_build_stencil_test_single(struct lp_build_context *bld,
90 const struct pipe_stencil_state *stencil,
91 LLVMValueRef stencilRef,
92 LLVMValueRef stencilVals)
93 {
94 LLVMBuilderRef builder = bld->gallivm->builder;
95 const unsigned stencilMax = 255; /* XXX fix */
96 struct lp_type type = bld->type;
97 LLVMValueRef res;
98
99 /*
100 * SSE2 has intrinsics for signed comparisons, but not unsigned ones. Values
101 * are between 0..255 so ensure we generate the fastest comparisons for
102 * wider elements.
103 */
104 if (type.width <= 8) {
105 assert(!type.sign);
106 } else {
107 assert(type.sign);
108 }
109
110 assert(stencil->enabled);
111
112 if (stencil->valuemask != stencilMax) {
113 /* compute stencilRef = stencilRef & valuemask */
114 LLVMValueRef valuemask = lp_build_const_int_vec(bld->gallivm, type, stencil->valuemask);
115 stencilRef = LLVMBuildAnd(builder, stencilRef, valuemask, "");
116 /* compute stencilVals = stencilVals & valuemask */
117 stencilVals = LLVMBuildAnd(builder, stencilVals, valuemask, "");
118 }
119
120 res = lp_build_cmp(bld, stencil->func, stencilRef, stencilVals);
121
122 return res;
123 }
124
125
126 /**
127 * Do the one or two-sided stencil test comparison.
128 * \sa lp_build_stencil_test_single
129 * \param front_facing an integer vector mask, indicating front (~0) or back
130 * (0) facing polygon. If NULL, assume front-facing.
131 */
132 static LLVMValueRef
133 lp_build_stencil_test(struct lp_build_context *bld,
134 const struct pipe_stencil_state stencil[2],
135 LLVMValueRef stencilRefs[2],
136 LLVMValueRef stencilVals,
137 LLVMValueRef front_facing)
138 {
139 LLVMValueRef res;
140
141 assert(stencil[0].enabled);
142
143 /* do front face test */
144 res = lp_build_stencil_test_single(bld, &stencil[0],
145 stencilRefs[0], stencilVals);
146
147 if (stencil[1].enabled && front_facing != NULL) {
148 /* do back face test */
149 LLVMValueRef back_res;
150
151 back_res = lp_build_stencil_test_single(bld, &stencil[1],
152 stencilRefs[1], stencilVals);
153
154 res = lp_build_select(bld, front_facing, res, back_res);
155 }
156
157 return res;
158 }
159
160
161 /**
162 * Apply the stencil operator (add/sub/keep/etc) to the given vector
163 * of stencil values.
164 * \return new stencil values vector
165 */
166 static LLVMValueRef
167 lp_build_stencil_op_single(struct lp_build_context *bld,
168 const struct pipe_stencil_state *stencil,
169 enum stencil_op op,
170 LLVMValueRef stencilRef,
171 LLVMValueRef stencilVals)
172
173 {
174 LLVMBuilderRef builder = bld->gallivm->builder;
175 struct lp_type type = bld->type;
176 LLVMValueRef res;
177 LLVMValueRef max = lp_build_const_int_vec(bld->gallivm, type, 0xff);
178 unsigned stencil_op;
179
180 assert(type.sign);
181
182 switch (op) {
183 case S_FAIL_OP:
184 stencil_op = stencil->fail_op;
185 break;
186 case Z_FAIL_OP:
187 stencil_op = stencil->zfail_op;
188 break;
189 case Z_PASS_OP:
190 stencil_op = stencil->zpass_op;
191 break;
192 default:
193 assert(0 && "Invalid stencil_op mode");
194 stencil_op = PIPE_STENCIL_OP_KEEP;
195 }
196
197 switch (stencil_op) {
198 case PIPE_STENCIL_OP_KEEP:
199 res = stencilVals;
200 /* we can return early for this case */
201 return res;
202 case PIPE_STENCIL_OP_ZERO:
203 res = bld->zero;
204 break;
205 case PIPE_STENCIL_OP_REPLACE:
206 res = stencilRef;
207 break;
208 case PIPE_STENCIL_OP_INCR:
209 res = lp_build_add(bld, stencilVals, bld->one);
210 res = lp_build_min(bld, res, max);
211 break;
212 case PIPE_STENCIL_OP_DECR:
213 res = lp_build_sub(bld, stencilVals, bld->one);
214 res = lp_build_max(bld, res, bld->zero);
215 break;
216 case PIPE_STENCIL_OP_INCR_WRAP:
217 res = lp_build_add(bld, stencilVals, bld->one);
218 res = LLVMBuildAnd(builder, res, max, "");
219 break;
220 case PIPE_STENCIL_OP_DECR_WRAP:
221 res = lp_build_sub(bld, stencilVals, bld->one);
222 res = LLVMBuildAnd(builder, res, max, "");
223 break;
224 case PIPE_STENCIL_OP_INVERT:
225 res = LLVMBuildNot(builder, stencilVals, "");
226 res = LLVMBuildAnd(builder, res, max, "");
227 break;
228 default:
229 assert(0 && "bad stencil op mode");
230 res = bld->undef;
231 }
232
233 return res;
234 }
235
236
237 /**
238 * Do the one or two-sided stencil test op/update.
239 */
240 static LLVMValueRef
241 lp_build_stencil_op(struct lp_build_context *bld,
242 const struct pipe_stencil_state stencil[2],
243 enum stencil_op op,
244 LLVMValueRef stencilRefs[2],
245 LLVMValueRef stencilVals,
246 LLVMValueRef mask,
247 LLVMValueRef front_facing)
248
249 {
250 LLVMBuilderRef builder = bld->gallivm->builder;
251 LLVMValueRef res;
252
253 assert(stencil[0].enabled);
254
255 /* do front face op */
256 res = lp_build_stencil_op_single(bld, &stencil[0], op,
257 stencilRefs[0], stencilVals);
258
259 if (stencil[1].enabled && front_facing != NULL) {
260 /* do back face op */
261 LLVMValueRef back_res;
262
263 back_res = lp_build_stencil_op_single(bld, &stencil[1], op,
264 stencilRefs[1], stencilVals);
265
266 res = lp_build_select(bld, front_facing, res, back_res);
267 }
268
269 if (stencil[0].writemask != 0xff ||
270 (stencil[1].enabled && front_facing != NULL && stencil[1].writemask != 0xff)) {
271 /* mask &= stencil[0].writemask */
272 LLVMValueRef writemask = lp_build_const_int_vec(bld->gallivm, bld->type,
273 stencil[0].writemask);
274 if (stencil[1].enabled && stencil[1].writemask != stencil[0].writemask && front_facing != NULL) {
275 LLVMValueRef back_writemask = lp_build_const_int_vec(bld->gallivm, bld->type,
276 stencil[1].writemask);
277 writemask = lp_build_select(bld, front_facing, writemask, back_writemask);
278 }
279
280 mask = LLVMBuildAnd(builder, mask, writemask, "");
281 /* res = (res & mask) | (stencilVals & ~mask) */
282 res = lp_build_select_bitwise(bld, mask, res, stencilVals);
283 }
284 else {
285 /* res = mask ? res : stencilVals */
286 res = lp_build_select(bld, mask, res, stencilVals);
287 }
288
289 return res;
290 }
291
292
293
294 /**
295 * Return a type that matches the depth/stencil format.
296 */
297 struct lp_type
298 lp_depth_type(const struct util_format_description *format_desc,
299 unsigned length)
300 {
301 struct lp_type type;
302 unsigned z_swizzle;
303
304 assert(format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS);
305 assert(format_desc->block.width == 1);
306 assert(format_desc->block.height == 1);
307
308 memset(&type, 0, sizeof type);
309 type.width = format_desc->block.bits;
310
311 z_swizzle = format_desc->swizzle[0];
312 if (z_swizzle < 4) {
313 if (format_desc->channel[z_swizzle].type == UTIL_FORMAT_TYPE_FLOAT) {
314 type.floating = TRUE;
315 assert(z_swizzle == 0);
316 assert(format_desc->channel[z_swizzle].size == 32);
317 }
318 else if(format_desc->channel[z_swizzle].type == UTIL_FORMAT_TYPE_UNSIGNED) {
319 assert(format_desc->block.bits <= 32);
320 assert(format_desc->channel[z_swizzle].normalized);
321 if (format_desc->channel[z_swizzle].size < format_desc->block.bits) {
322 /* Prefer signed integers when possible, as SSE has less support
323 * for unsigned comparison;
324 */
325 type.sign = TRUE;
326 }
327 }
328 else
329 assert(0);
330 }
331
332 type.length = length;
333
334 return type;
335 }
336
337
338 /**
339 * Compute bitmask and bit shift to apply to the incoming fragment Z values
340 * and the Z buffer values needed before doing the Z comparison.
341 *
342 * Note that we leave the Z bits in the position that we find them
343 * in the Z buffer (typically 0xffffff00 or 0x00ffffff). That lets us
344 * get by with fewer bit twiddling steps.
345 */
346 static boolean
347 get_z_shift_and_mask(const struct util_format_description *format_desc,
348 unsigned *shift, unsigned *width, unsigned *mask)
349 {
350 unsigned total_bits;
351 unsigned z_swizzle;
352 unsigned chan;
353 unsigned padding_left, padding_right;
354
355 assert(format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS);
356 assert(format_desc->block.width == 1);
357 assert(format_desc->block.height == 1);
358
359 /* 64bit d/s format is special already extracted 32 bits */
360 total_bits = format_desc->block.bits > 32 ? 32 : format_desc->block.bits;
361
362 z_swizzle = format_desc->swizzle[0];
363
364 if (z_swizzle == UTIL_FORMAT_SWIZZLE_NONE)
365 return FALSE;
366
367 *width = format_desc->channel[z_swizzle].size;
368
369 padding_right = 0;
370 for (chan = 0; chan < z_swizzle; ++chan)
371 padding_right += format_desc->channel[chan].size;
372
373 padding_left =
374 total_bits - (padding_right + *width);
375
376 if (padding_left || padding_right) {
377 unsigned long long mask_left = (1ULL << (total_bits - padding_left)) - 1;
378 unsigned long long mask_right = (1ULL << (padding_right)) - 1;
379 *mask = mask_left ^ mask_right;
380 }
381 else {
382 *mask = 0xffffffff;
383 }
384
385 *shift = padding_right;
386
387 return TRUE;
388 }
389
390
391 /**
392 * Compute bitmask and bit shift to apply to the framebuffer pixel values
393 * to put the stencil bits in the least significant position.
394 * (i.e. 0x000000ff)
395 */
396 static boolean
397 get_s_shift_and_mask(const struct util_format_description *format_desc,
398 unsigned *shift, unsigned *mask)
399 {
400 unsigned s_swizzle;
401 unsigned chan, sz;
402
403 s_swizzle = format_desc->swizzle[1];
404
405 if (s_swizzle == UTIL_FORMAT_SWIZZLE_NONE)
406 return FALSE;
407
408 /* just special case 64bit d/s format */
409 if (format_desc->block.bits > 32) {
410 assert(format_desc->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT);
411 *shift = 0;
412 *mask = 0xff;
413 return TRUE;
414 }
415
416 *shift = 0;
417 for (chan = 0; chan < s_swizzle; chan++)
418 *shift += format_desc->channel[chan].size;
419
420 sz = format_desc->channel[s_swizzle].size;
421 *mask = (1U << sz) - 1U;
422
423 return TRUE;
424 }
425
426
427 /**
428 * Perform the occlusion test and increase the counter.
429 * Test the depth mask. Add the number of channel which has none zero mask
430 * into the occlusion counter. e.g. maskvalue is {-1, -1, -1, -1}.
431 * The counter will add 4.
432 *
433 * \param type holds element type of the mask vector.
434 * \param maskvalue is the depth test mask.
435 * \param counter is a pointer of the uint32 counter.
436 */
437 void
438 lp_build_occlusion_count(struct gallivm_state *gallivm,
439 struct lp_type type,
440 LLVMValueRef maskvalue,
441 LLVMValueRef counter)
442 {
443 LLVMBuilderRef builder = gallivm->builder;
444 LLVMContextRef context = gallivm->context;
445 LLVMValueRef countmask = lp_build_const_int_vec(gallivm, type, 1);
446 LLVMValueRef count, newcount;
447
448 assert(type.length <= 16);
449 assert(type.floating);
450
451 if(util_cpu_caps.has_sse && type.length == 4) {
452 const char *movmskintr = "llvm.x86.sse.movmsk.ps";
453 const char *popcntintr = "llvm.ctpop.i32";
454 LLVMValueRef bits = LLVMBuildBitCast(builder, maskvalue,
455 lp_build_vec_type(gallivm, type), "");
456 bits = lp_build_intrinsic_unary(builder, movmskintr,
457 LLVMInt32TypeInContext(context), bits);
458 count = lp_build_intrinsic_unary(builder, popcntintr,
459 LLVMInt32TypeInContext(context), bits);
460 }
461 else if(util_cpu_caps.has_avx && type.length == 8) {
462 const char *movmskintr = "llvm.x86.avx.movmsk.ps.256";
463 const char *popcntintr = "llvm.ctpop.i32";
464 LLVMValueRef bits = LLVMBuildBitCast(builder, maskvalue,
465 lp_build_vec_type(gallivm, type), "");
466 bits = lp_build_intrinsic_unary(builder, movmskintr,
467 LLVMInt32TypeInContext(context), bits);
468 count = lp_build_intrinsic_unary(builder, popcntintr,
469 LLVMInt32TypeInContext(context), bits);
470 }
471 else {
472 unsigned i;
473 LLVMValueRef countv = LLVMBuildAnd(builder, maskvalue, countmask, "countv");
474 LLVMTypeRef counttype = LLVMIntTypeInContext(context, type.length * 8);
475 LLVMTypeRef i8vntype = LLVMVectorType(LLVMInt8TypeInContext(context), type.length * 4);
476 LLVMValueRef shufflev, countd;
477 LLVMValueRef shuffles[16];
478 const char *popcntintr = NULL;
479
480 countv = LLVMBuildBitCast(builder, countv, i8vntype, "");
481
482 for (i = 0; i < type.length; i++) {
483 shuffles[i] = lp_build_const_int32(gallivm, 4*i);
484 }
485
486 shufflev = LLVMConstVector(shuffles, type.length);
487 countd = LLVMBuildShuffleVector(builder, countv, LLVMGetUndef(i8vntype), shufflev, "");
488 countd = LLVMBuildBitCast(builder, countd, counttype, "countd");
489
490 /*
491 * XXX FIXME
492 * this is bad on cpus without popcount (on x86 supported by intel
493 * nehalem, amd barcelona, and up - not tied to sse42).
494 * Would be much faster to just sum the 4 elements of the vector with
495 * some horizontal add (shuffle/add/shuffle/add after the initial and).
496 */
497 switch (type.length) {
498 case 4:
499 popcntintr = "llvm.ctpop.i32";
500 break;
501 case 8:
502 popcntintr = "llvm.ctpop.i64";
503 break;
504 case 16:
505 popcntintr = "llvm.ctpop.i128";
506 break;
507 default:
508 assert(0);
509 }
510 count = lp_build_intrinsic_unary(builder, popcntintr, counttype, countd);
511
512 if (type.length > 4) {
513 count = LLVMBuildTrunc(builder, count, LLVMIntTypeInContext(context, 32), "");
514 }
515 }
516 newcount = LLVMBuildLoad(builder, counter, "origcount");
517 newcount = LLVMBuildAdd(builder, newcount, count, "newcount");
518 LLVMBuildStore(builder, newcount, counter);
519 }
520
521
522 /**
523 * Load depth/stencil values.
524 * The stored values are linear, swizzle them.
525 *
526 * \param type the data type of the fragment depth/stencil values
527 * \param format_desc description of the depth/stencil surface
528 * \param is_1d whether this resource has only one dimension
529 * \param loop_counter the current loop iteration
530 * \param depth_ptr pointer to the depth/stencil values of this 4x4 block
531 * \param depth_stride stride of the depth/stencil buffer
532 * \param z_fb contains z values loaded from fb (may include padding)
533 * \param s_fb contains s values loaded from fb (may include padding)
534 */
535 void
536 lp_build_depth_stencil_load_swizzled(struct gallivm_state *gallivm,
537 struct lp_type z_src_type,
538 const struct util_format_description *format_desc,
539 boolean is_1d,
540 LLVMValueRef depth_ptr,
541 LLVMValueRef depth_stride,
542 LLVMValueRef *z_fb,
543 LLVMValueRef *s_fb,
544 LLVMValueRef loop_counter)
545 {
546 LLVMBuilderRef builder = gallivm->builder;
547 LLVMValueRef shuffles[LP_MAX_VECTOR_LENGTH / 4];
548 LLVMValueRef zs_dst1, zs_dst2;
549 LLVMValueRef zs_dst_ptr;
550 LLVMValueRef depth_offset1, depth_offset2;
551 LLVMTypeRef load_ptr_type;
552 unsigned depth_bytes = format_desc->block.bits / 8;
553 struct lp_type zs_type = lp_depth_type(format_desc, z_src_type.length);
554 struct lp_type zs_load_type = zs_type;
555
556 zs_load_type.length = zs_load_type.length / 2;
557 load_ptr_type = LLVMPointerType(lp_build_vec_type(gallivm, zs_load_type), 0);
558
559 if (z_src_type.length == 4) {
560 unsigned i;
561 LLVMValueRef looplsb = LLVMBuildAnd(builder, loop_counter,
562 lp_build_const_int32(gallivm, 1), "");
563 LLVMValueRef loopmsb = LLVMBuildAnd(builder, loop_counter,
564 lp_build_const_int32(gallivm, 2), "");
565 LLVMValueRef offset2 = LLVMBuildMul(builder, loopmsb,
566 depth_stride, "");
567 depth_offset1 = LLVMBuildMul(builder, looplsb,
568 lp_build_const_int32(gallivm, depth_bytes * 2), "");
569 depth_offset1 = LLVMBuildAdd(builder, depth_offset1, offset2, "");
570
571 /* just concatenate the loaded 2x2 values into 4-wide vector */
572 for (i = 0; i < 4; i++) {
573 shuffles[i] = lp_build_const_int32(gallivm, i);
574 }
575 }
576 else {
577 unsigned i;
578 LLVMValueRef loopx2 = LLVMBuildShl(builder, loop_counter,
579 lp_build_const_int32(gallivm, 1), "");
580 assert(z_src_type.length == 8);
581 depth_offset1 = LLVMBuildMul(builder, loopx2, depth_stride, "");
582 /*
583 * We load 2x4 values, and need to swizzle them (order
584 * 0,1,4,5,2,3,6,7) - not so hot with avx unfortunately.
585 */
586 for (i = 0; i < 8; i++) {
587 shuffles[i] = lp_build_const_int32(gallivm, (i&1) + (i&2) * 2 + (i&4) / 2);
588 }
589 }
590
591 depth_offset2 = LLVMBuildAdd(builder, depth_offset1, depth_stride, "");
592
593 /* Load current z/stencil values from z/stencil buffer */
594 zs_dst_ptr = LLVMBuildGEP(builder, depth_ptr, &depth_offset1, 1, "");
595 zs_dst_ptr = LLVMBuildBitCast(builder, zs_dst_ptr, load_ptr_type, "");
596 zs_dst1 = LLVMBuildLoad(builder, zs_dst_ptr, "");
597 if (is_1d) {
598 zs_dst2 = lp_build_undef(gallivm, zs_load_type);
599 }
600 else {
601 zs_dst_ptr = LLVMBuildGEP(builder, depth_ptr, &depth_offset2, 1, "");
602 zs_dst_ptr = LLVMBuildBitCast(builder, zs_dst_ptr, load_ptr_type, "");
603 zs_dst2 = LLVMBuildLoad(builder, zs_dst_ptr, "");
604 }
605
606 *z_fb = LLVMBuildShuffleVector(builder, zs_dst1, zs_dst2,
607 LLVMConstVector(shuffles, zs_type.length), "");
608 *s_fb = *z_fb;
609
610 if (format_desc->block.bits < z_src_type.width) {
611 /* Extend destination ZS values (e.g., when reading from Z16_UNORM) */
612 *z_fb = LLVMBuildZExt(builder, *z_fb,
613 lp_build_int_vec_type(gallivm, z_src_type), "");
614 }
615
616 else if (format_desc->block.bits > 32) {
617 /* rely on llvm to handle too wide vector we have here nicely */
618 unsigned i;
619 struct lp_type typex2 = zs_type;
620 struct lp_type s_type = zs_type;
621 LLVMValueRef shuffles1[LP_MAX_VECTOR_LENGTH / 4];
622 LLVMValueRef shuffles2[LP_MAX_VECTOR_LENGTH / 4];
623 LLVMValueRef tmp;
624
625 typex2.width = typex2.width / 2;
626 typex2.length = typex2.length * 2;
627 s_type.width = s_type.width / 2;
628 s_type.floating = 0;
629
630 tmp = LLVMBuildBitCast(builder, *z_fb,
631 lp_build_vec_type(gallivm, typex2), "");
632
633 for (i = 0; i < zs_type.length; i++) {
634 shuffles1[i] = lp_build_const_int32(gallivm, i * 2);
635 shuffles2[i] = lp_build_const_int32(gallivm, i * 2 + 1);
636 }
637 *z_fb = LLVMBuildShuffleVector(builder, tmp, tmp,
638 LLVMConstVector(shuffles1, zs_type.length), "");
639 *s_fb = LLVMBuildShuffleVector(builder, tmp, tmp,
640 LLVMConstVector(shuffles2, zs_type.length), "");
641 *s_fb = LLVMBuildBitCast(builder, *s_fb,
642 lp_build_vec_type(gallivm, s_type), "");
643 lp_build_name(*s_fb, "s_dst");
644 }
645
646 lp_build_name(*z_fb, "z_dst");
647 lp_build_name(*s_fb, "s_dst");
648 lp_build_name(*z_fb, "z_dst");
649 }
650
651 /**
652 * Store depth/stencil values.
653 * Incoming values are swizzled (typically n 2x2 quads), stored linear.
654 * If there's a mask it will do select/store otherwise just store.
655 *
656 * \param type the data type of the fragment depth/stencil values
657 * \param format_desc description of the depth/stencil surface
658 * \param is_1d whether this resource has only one dimension
659 * \param mask the alive/dead pixel mask for the quad (vector)
660 * \param z_fb z values read from fb (with padding)
661 * \param s_fb s values read from fb (with padding)
662 * \param loop_counter the current loop iteration
663 * \param depth_ptr pointer to the depth/stencil values of this 4x4 block
664 * \param depth_stride stride of the depth/stencil buffer
665 * \param z_value the depth values to store (with padding)
666 * \param s_value the stencil values to store (with padding)
667 */
668 void
669 lp_build_depth_stencil_write_swizzled(struct gallivm_state *gallivm,
670 struct lp_type z_src_type,
671 const struct util_format_description *format_desc,
672 boolean is_1d,
673 struct lp_build_mask_context *mask,
674 LLVMValueRef z_fb,
675 LLVMValueRef s_fb,
676 LLVMValueRef loop_counter,
677 LLVMValueRef depth_ptr,
678 LLVMValueRef depth_stride,
679 LLVMValueRef z_value,
680 LLVMValueRef s_value)
681 {
682 struct lp_build_context z_bld;
683 LLVMValueRef shuffles[LP_MAX_VECTOR_LENGTH / 4];
684 LLVMBuilderRef builder = gallivm->builder;
685 LLVMValueRef mask_value = NULL;
686 LLVMValueRef zs_dst1, zs_dst2;
687 LLVMValueRef zs_dst_ptr1, zs_dst_ptr2;
688 LLVMValueRef depth_offset1, depth_offset2;
689 LLVMTypeRef load_ptr_type;
690 unsigned depth_bytes = format_desc->block.bits / 8;
691 struct lp_type zs_type = lp_depth_type(format_desc, z_src_type.length);
692 struct lp_type z_type = zs_type;
693 struct lp_type zs_load_type = zs_type;
694
695 zs_load_type.length = zs_load_type.length / 2;
696 load_ptr_type = LLVMPointerType(lp_build_vec_type(gallivm, zs_load_type), 0);
697
698 z_type.width = z_src_type.width;
699
700 lp_build_context_init(&z_bld, gallivm, z_type);
701
702 /*
703 * This is far from ideal, at least for late depth write we should do this
704 * outside the fs loop to avoid all the swizzle stuff.
705 */
706 if (z_src_type.length == 4) {
707 LLVMValueRef looplsb = LLVMBuildAnd(builder, loop_counter,
708 lp_build_const_int32(gallivm, 1), "");
709 LLVMValueRef loopmsb = LLVMBuildAnd(builder, loop_counter,
710 lp_build_const_int32(gallivm, 2), "");
711 LLVMValueRef offset2 = LLVMBuildMul(builder, loopmsb,
712 depth_stride, "");
713 depth_offset1 = LLVMBuildMul(builder, looplsb,
714 lp_build_const_int32(gallivm, depth_bytes * 2), "");
715 depth_offset1 = LLVMBuildAdd(builder, depth_offset1, offset2, "");
716 }
717 else {
718 unsigned i;
719 LLVMValueRef loopx2 = LLVMBuildShl(builder, loop_counter,
720 lp_build_const_int32(gallivm, 1), "");
721 assert(z_src_type.length == 8);
722 depth_offset1 = LLVMBuildMul(builder, loopx2, depth_stride, "");
723 /*
724 * We load 2x4 values, and need to swizzle them (order
725 * 0,1,4,5,2,3,6,7) - not so hot with avx unfortunately.
726 */
727 for (i = 0; i < 8; i++) {
728 shuffles[i] = lp_build_const_int32(gallivm, (i&1) + (i&2) * 2 + (i&4) / 2);
729 }
730 }
731
732 depth_offset2 = LLVMBuildAdd(builder, depth_offset1, depth_stride, "");
733
734 zs_dst_ptr1 = LLVMBuildGEP(builder, depth_ptr, &depth_offset1, 1, "");
735 zs_dst_ptr1 = LLVMBuildBitCast(builder, zs_dst_ptr1, load_ptr_type, "");
736 zs_dst_ptr2 = LLVMBuildGEP(builder, depth_ptr, &depth_offset2, 1, "");
737 zs_dst_ptr2 = LLVMBuildBitCast(builder, zs_dst_ptr2, load_ptr_type, "");
738
739 if (format_desc->block.bits > 32) {
740 s_value = LLVMBuildBitCast(builder, s_value, z_bld.vec_type, "");
741 }
742
743 if (mask) {
744 mask_value = lp_build_mask_value(mask);
745 z_value = lp_build_select(&z_bld, mask_value, z_value, z_fb);
746 if (format_desc->block.bits > 32) {
747 s_fb = LLVMBuildBitCast(builder, s_fb, z_bld.vec_type, "");
748 s_value = lp_build_select(&z_bld, mask_value, s_value, s_fb);
749 }
750 }
751
752 if (zs_type.width < z_src_type.width) {
753 /* Truncate ZS values (e.g., when writing to Z16_UNORM) */
754 z_value = LLVMBuildTrunc(builder, z_value,
755 lp_build_int_vec_type(gallivm, zs_type), "");
756 }
757
758 if (format_desc->block.bits <= 32) {
759 if (z_src_type.length == 4) {
760 zs_dst1 = lp_build_extract_range(gallivm, z_value, 0, 2);
761 zs_dst2 = lp_build_extract_range(gallivm, z_value, 2, 2);
762 }
763 else {
764 assert(z_src_type.length == 8);
765 zs_dst1 = LLVMBuildShuffleVector(builder, z_value, z_value,
766 LLVMConstVector(&shuffles[0],
767 zs_load_type.length), "");
768 zs_dst2 = LLVMBuildShuffleVector(builder, z_value, z_value,
769 LLVMConstVector(&shuffles[4],
770 zs_load_type.length), "");
771 }
772 }
773 else {
774 if (z_src_type.length == 4) {
775 zs_dst1 = lp_build_interleave2(gallivm, z_type,
776 z_value, s_value, 0);
777 zs_dst2 = lp_build_interleave2(gallivm, z_type,
778 z_value, s_value, 1);
779 }
780 else {
781 unsigned i;
782 LLVMValueRef shuffles[LP_MAX_VECTOR_LENGTH / 2];
783 assert(z_src_type.length == 8);
784 for (i = 0; i < 8; i++) {
785 shuffles[i*2] = lp_build_const_int32(gallivm, (i&1) + (i&2) * 2 + (i&4) / 2);
786 shuffles[i*2+1] = lp_build_const_int32(gallivm, (i&1) + (i&2) * 2 + (i&4) / 2 +
787 z_src_type.length);
788 }
789 zs_dst1 = LLVMBuildShuffleVector(builder, z_value, s_value,
790 LLVMConstVector(&shuffles[0],
791 z_src_type.length), "");
792 zs_dst2 = LLVMBuildShuffleVector(builder, z_value, s_value,
793 LLVMConstVector(&shuffles[8],
794 z_src_type.length), "");
795 }
796 zs_dst1 = LLVMBuildBitCast(builder, zs_dst1,
797 lp_build_vec_type(gallivm, zs_load_type), "");
798 zs_dst2 = LLVMBuildBitCast(builder, zs_dst2,
799 lp_build_vec_type(gallivm, zs_load_type), "");
800 }
801
802 LLVMBuildStore(builder, zs_dst1, zs_dst_ptr1);
803 if (!is_1d) {
804 LLVMBuildStore(builder, zs_dst2, zs_dst_ptr2);
805 }
806 }
807
808 /**
809 * Generate code for performing depth and/or stencil tests.
810 * We operate on a vector of values (typically n 2x2 quads).
811 *
812 * \param depth the depth test state
813 * \param stencil the front/back stencil state
814 * \param type the data type of the fragment depth/stencil values
815 * \param format_desc description of the depth/stencil surface
816 * \param mask the alive/dead pixel mask for the quad (vector)
817 * \param stencil_refs the front/back stencil ref values (scalar)
818 * \param z_src the incoming depth/stencil values (n 2x2 quad values, float32)
819 * \param zs_dst the depth/stencil values in framebuffer
820 * \param face contains boolean value indicating front/back facing polygon
821 */
822 void
823 lp_build_depth_stencil_test(struct gallivm_state *gallivm,
824 const struct pipe_depth_state *depth,
825 const struct pipe_stencil_state stencil[2],
826 struct lp_type z_src_type,
827 const struct util_format_description *format_desc,
828 struct lp_build_mask_context *mask,
829 LLVMValueRef stencil_refs[2],
830 LLVMValueRef z_src,
831 LLVMValueRef z_fb,
832 LLVMValueRef s_fb,
833 LLVMValueRef face,
834 LLVMValueRef *z_value,
835 LLVMValueRef *s_value,
836 boolean do_branch)
837 {
838 LLVMBuilderRef builder = gallivm->builder;
839 struct lp_type z_type;
840 struct lp_build_context z_bld;
841 struct lp_build_context s_bld;
842 struct lp_type s_type;
843 unsigned z_shift = 0, z_width = 0, z_mask = 0;
844 LLVMValueRef z_dst = NULL;
845 LLVMValueRef stencil_vals = NULL;
846 LLVMValueRef z_bitmask = NULL, stencil_shift = NULL;
847 LLVMValueRef z_pass = NULL, s_pass_mask = NULL;
848 LLVMValueRef orig_mask = lp_build_mask_value(mask);
849 LLVMValueRef front_facing = NULL;
850 boolean have_z, have_s;
851
852 /*
853 * Depths are expected to be between 0 and 1, even if they are stored in
854 * floats. Setting these bits here will ensure that the lp_build_conv() call
855 * below won't try to unnecessarily clamp the incoming values.
856 */
857 if(z_src_type.floating) {
858 z_src_type.sign = FALSE;
859 z_src_type.norm = TRUE;
860 }
861 else {
862 assert(!z_src_type.sign);
863 assert(z_src_type.norm);
864 }
865
866 /* Pick the type matching the depth-stencil format. */
867 z_type = lp_depth_type(format_desc, z_src_type.length);
868
869 /* Pick the intermediate type for depth operations. */
870 z_type.width = z_src_type.width;
871 assert(z_type.length == z_src_type.length);
872
873 /* FIXME: for non-float depth/stencil might generate better code
874 * if we'd always split it up to use 128bit operations.
875 * For stencil we'd almost certainly want to pack to 8xi16 values,
876 * for z just run twice.
877 */
878
879 /* Sanity checking */
880 {
881 const unsigned z_swizzle = format_desc->swizzle[0];
882 const unsigned s_swizzle = format_desc->swizzle[1];
883
884 assert(z_swizzle != UTIL_FORMAT_SWIZZLE_NONE ||
885 s_swizzle != UTIL_FORMAT_SWIZZLE_NONE);
886
887 assert(depth->enabled || stencil[0].enabled);
888
889 assert(format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS);
890 assert(format_desc->block.width == 1);
891 assert(format_desc->block.height == 1);
892
893 if (stencil[0].enabled) {
894 assert(s_swizzle < 4);
895 assert(format_desc->channel[s_swizzle].type == UTIL_FORMAT_TYPE_UNSIGNED);
896 assert(format_desc->channel[s_swizzle].pure_integer);
897 assert(!format_desc->channel[s_swizzle].normalized);
898 assert(format_desc->channel[s_swizzle].size == 8);
899 }
900
901 if (depth->enabled) {
902 assert(z_swizzle < 4);
903 if (z_type.floating) {
904 assert(z_swizzle == 0);
905 assert(format_desc->channel[z_swizzle].type ==
906 UTIL_FORMAT_TYPE_FLOAT);
907 assert(format_desc->channel[z_swizzle].size == 32);
908 }
909 else {
910 assert(format_desc->channel[z_swizzle].type ==
911 UTIL_FORMAT_TYPE_UNSIGNED);
912 assert(format_desc->channel[z_swizzle].normalized);
913 assert(!z_type.fixed);
914 }
915 }
916 }
917
918
919 /* Setup build context for Z vals */
920 lp_build_context_init(&z_bld, gallivm, z_type);
921
922 /* Setup build context for stencil vals */
923 s_type = lp_int_type(z_type);
924 lp_build_context_init(&s_bld, gallivm, s_type);
925
926 /* Compute and apply the Z/stencil bitmasks and shifts.
927 */
928 {
929 unsigned s_shift, s_mask;
930
931 z_dst = z_fb;
932 stencil_vals = s_fb;
933
934 have_z = get_z_shift_and_mask(format_desc, &z_shift, &z_width, &z_mask);
935 have_s = get_s_shift_and_mask(format_desc, &s_shift, &s_mask);
936
937 if (have_z) {
938 if (z_mask != 0xffffffff) {
939 z_bitmask = lp_build_const_int_vec(gallivm, z_type, z_mask);
940 }
941
942 /*
943 * Align the framebuffer Z 's LSB to the right.
944 */
945 if (z_shift) {
946 LLVMValueRef shift = lp_build_const_int_vec(gallivm, z_type, z_shift);
947 z_dst = LLVMBuildLShr(builder, z_dst, shift, "z_dst");
948 } else if (z_bitmask) {
949 z_dst = LLVMBuildAnd(builder, z_dst, z_bitmask, "z_dst");
950 } else {
951 lp_build_name(z_dst, "z_dst");
952 }
953 }
954
955 if (have_s) {
956 if (s_shift) {
957 LLVMValueRef shift = lp_build_const_int_vec(gallivm, s_type, s_shift);
958 stencil_vals = LLVMBuildLShr(builder, stencil_vals, shift, "");
959 stencil_shift = shift; /* used below */
960 }
961
962 if (s_mask != 0xffffffff) {
963 LLVMValueRef mask = lp_build_const_int_vec(gallivm, s_type, s_mask);
964 stencil_vals = LLVMBuildAnd(builder, stencil_vals, mask, "");
965 }
966
967 lp_build_name(stencil_vals, "s_dst");
968 }
969 }
970
971 if (stencil[0].enabled) {
972
973 if (face) {
974 LLVMValueRef zero = lp_build_const_int32(gallivm, 0);
975
976 /* front_facing = face != 0 ? ~0 : 0 */
977 front_facing = LLVMBuildICmp(builder, LLVMIntNE, face, zero, "");
978 front_facing = LLVMBuildSExt(builder, front_facing,
979 LLVMIntTypeInContext(gallivm->context,
980 s_bld.type.length*s_bld.type.width),
981 "");
982 front_facing = LLVMBuildBitCast(builder, front_facing,
983 s_bld.int_vec_type, "");
984 }
985
986 /* convert scalar stencil refs into vectors */
987 stencil_refs[0] = lp_build_broadcast_scalar(&s_bld, stencil_refs[0]);
988 stencil_refs[1] = lp_build_broadcast_scalar(&s_bld, stencil_refs[1]);
989
990 s_pass_mask = lp_build_stencil_test(&s_bld, stencil,
991 stencil_refs, stencil_vals,
992 front_facing);
993
994 /* apply stencil-fail operator */
995 {
996 LLVMValueRef s_fail_mask = lp_build_andnot(&s_bld, orig_mask, s_pass_mask);
997 stencil_vals = lp_build_stencil_op(&s_bld, stencil, S_FAIL_OP,
998 stencil_refs, stencil_vals,
999 s_fail_mask, front_facing);
1000 }
1001 }
1002
1003 if (depth->enabled) {
1004 /*
1005 * Convert fragment Z to the desired type, aligning the LSB to the right.
1006 */
1007
1008 assert(z_type.width == z_src_type.width);
1009 assert(z_type.length == z_src_type.length);
1010 assert(lp_check_value(z_src_type, z_src));
1011 if (z_src_type.floating) {
1012 /*
1013 * Convert from floating point values
1014 */
1015
1016 if (!z_type.floating) {
1017 z_src = lp_build_clamped_float_to_unsigned_norm(gallivm,
1018 z_src_type,
1019 z_width,
1020 z_src);
1021 }
1022 } else {
1023 /*
1024 * Convert from unsigned normalized values.
1025 */
1026
1027 assert(!z_src_type.sign);
1028 assert(!z_src_type.fixed);
1029 assert(z_src_type.norm);
1030 assert(!z_type.floating);
1031 if (z_src_type.width > z_width) {
1032 LLVMValueRef shift = lp_build_const_int_vec(gallivm, z_src_type,
1033 z_src_type.width - z_width);
1034 z_src = LLVMBuildLShr(builder, z_src, shift, "");
1035 }
1036 }
1037 assert(lp_check_value(z_type, z_src));
1038
1039 lp_build_name(z_src, "z_src");
1040
1041 /* compare src Z to dst Z, returning 'pass' mask */
1042 z_pass = lp_build_cmp(&z_bld, depth->func, z_src, z_dst);
1043
1044 if (!stencil[0].enabled) {
1045 /* We can potentially skip all remaining operations here, but only
1046 * if stencil is disabled because we still need to update the stencil
1047 * buffer values. Don't need to update Z buffer values.
1048 */
1049 lp_build_mask_update(mask, z_pass);
1050
1051 if (do_branch) {
1052 lp_build_mask_check(mask);
1053 do_branch = FALSE;
1054 }
1055 }
1056
1057 if (depth->writemask) {
1058 LLVMValueRef zselectmask;
1059
1060 /* mask off bits that failed Z test */
1061 zselectmask = LLVMBuildAnd(builder, orig_mask, z_pass, "");
1062
1063 /* mask off bits that failed stencil test */
1064 if (s_pass_mask) {
1065 zselectmask = LLVMBuildAnd(builder, zselectmask, s_pass_mask, "");
1066 }
1067
1068 /* Mix the old and new Z buffer values.
1069 * z_dst[i] = zselectmask[i] ? z_src[i] : z_dst[i]
1070 */
1071 z_dst = lp_build_select(&z_bld, zselectmask, z_src, z_dst);
1072 }
1073
1074 if (stencil[0].enabled) {
1075 /* update stencil buffer values according to z pass/fail result */
1076 LLVMValueRef z_fail_mask, z_pass_mask;
1077
1078 /* apply Z-fail operator */
1079 z_fail_mask = lp_build_andnot(&s_bld, orig_mask, z_pass);
1080 stencil_vals = lp_build_stencil_op(&s_bld, stencil, Z_FAIL_OP,
1081 stencil_refs, stencil_vals,
1082 z_fail_mask, front_facing);
1083
1084 /* apply Z-pass operator */
1085 z_pass_mask = LLVMBuildAnd(builder, orig_mask, z_pass, "");
1086 stencil_vals = lp_build_stencil_op(&s_bld, stencil, Z_PASS_OP,
1087 stencil_refs, stencil_vals,
1088 z_pass_mask, front_facing);
1089 }
1090 }
1091 else {
1092 /* No depth test: apply Z-pass operator to stencil buffer values which
1093 * passed the stencil test.
1094 */
1095 s_pass_mask = LLVMBuildAnd(builder, orig_mask, s_pass_mask, "");
1096 stencil_vals = lp_build_stencil_op(&s_bld, stencil, Z_PASS_OP,
1097 stencil_refs, stencil_vals,
1098 s_pass_mask, front_facing);
1099 }
1100
1101 /* Put Z and stencil bits in the right place */
1102 if (have_z && z_shift) {
1103 LLVMValueRef shift = lp_build_const_int_vec(gallivm, z_type, z_shift);
1104 z_dst = LLVMBuildShl(builder, z_dst, shift, "");
1105 }
1106 if (stencil_vals && stencil_shift)
1107 stencil_vals = LLVMBuildShl(builder, stencil_vals,
1108 stencil_shift, "");
1109
1110 /* Finally, merge the z/stencil values */
1111 if (format_desc->block.bits <= 32) {
1112 if (have_z && have_s)
1113 *z_value = LLVMBuildOr(builder, z_dst, stencil_vals, "");
1114 else if (have_z)
1115 *z_value = z_dst;
1116 else
1117 *z_value = stencil_vals;
1118 *s_value = *z_value;
1119 }
1120 else {
1121 *z_value = z_dst;
1122 *s_value = stencil_vals;
1123 }
1124
1125 if (s_pass_mask)
1126 lp_build_mask_update(mask, s_pass_mask);
1127
1128 if (depth->enabled && stencil[0].enabled)
1129 lp_build_mask_update(mask, z_pass);
1130 }
1131