r300g: fix color channel masks
[mesa.git] / src / gallium / drivers / llvmpipe / lp_bld_sample.c
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 /**
29 * @file
30 * Texture sampling -- common code.
31 *
32 * @author Jose Fonseca <jfonseca@vmware.com>
33 */
34
35 #include "pipe/p_defines.h"
36 #include "pipe/p_state.h"
37 #include "util/u_format.h"
38 #include "util/u_math.h"
39 #include "lp_bld_debug.h"
40 #include "lp_bld_const.h"
41 #include "lp_bld_arit.h"
42 #include "lp_bld_type.h"
43 #include "lp_bld_format.h"
44 #include "lp_bld_sample.h"
45
46
47 void
48 lp_sampler_static_state(struct lp_sampler_static_state *state,
49 const struct pipe_texture *texture,
50 const struct pipe_sampler_state *sampler)
51 {
52 memset(state, 0, sizeof *state);
53
54 if(!texture)
55 return;
56
57 if(!sampler)
58 return;
59
60 state->format = texture->format;
61 state->target = texture->target;
62 state->pot_width = util_is_pot(texture->width0);
63 state->pot_height = util_is_pot(texture->height0);
64 state->pot_depth = util_is_pot(texture->depth0);
65
66 state->wrap_s = sampler->wrap_s;
67 state->wrap_t = sampler->wrap_t;
68 state->wrap_r = sampler->wrap_r;
69 state->min_img_filter = sampler->min_img_filter;
70 state->min_mip_filter = sampler->min_mip_filter;
71 state->mag_img_filter = sampler->mag_img_filter;
72 state->compare_mode = sampler->compare_mode;
73 if(sampler->compare_mode != PIPE_TEX_COMPARE_NONE) {
74 state->compare_func = sampler->compare_func;
75 }
76 state->normalized_coords = sampler->normalized_coords;
77 state->prefilter = sampler->prefilter;
78 }
79
80
81 /**
82 * Gather elements from scatter positions in memory into a single vector.
83 *
84 * @param src_width src element width
85 * @param dst_width result element width (source will be expanded to fit)
86 * @param length length of the offsets,
87 * @param base_ptr base pointer, should be a i8 pointer type.
88 * @param offsets vector with offsets
89 */
90 LLVMValueRef
91 lp_build_gather(LLVMBuilderRef builder,
92 unsigned length,
93 unsigned src_width,
94 unsigned dst_width,
95 LLVMValueRef base_ptr,
96 LLVMValueRef offsets)
97 {
98 LLVMTypeRef src_type = LLVMIntType(src_width);
99 LLVMTypeRef src_ptr_type = LLVMPointerType(src_type, 0);
100 LLVMTypeRef dst_elem_type = LLVMIntType(dst_width);
101 LLVMTypeRef dst_vec_type = LLVMVectorType(dst_elem_type, length);
102 LLVMValueRef res;
103 unsigned i;
104
105 res = LLVMGetUndef(dst_vec_type);
106 for(i = 0; i < length; ++i) {
107 LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), i, 0);
108 LLVMValueRef elem_offset;
109 LLVMValueRef elem_ptr;
110 LLVMValueRef elem;
111
112 elem_offset = LLVMBuildExtractElement(builder, offsets, index, "");
113 elem_ptr = LLVMBuildGEP(builder, base_ptr, &elem_offset, 1, "");
114 elem_ptr = LLVMBuildBitCast(builder, elem_ptr, src_ptr_type, "");
115 elem = LLVMBuildLoad(builder, elem_ptr, "");
116
117 assert(src_width <= dst_width);
118 if(src_width > dst_width)
119 elem = LLVMBuildTrunc(builder, elem, dst_elem_type, "");
120 if(src_width < dst_width)
121 elem = LLVMBuildZExt(builder, elem, dst_elem_type, "");
122
123 res = LLVMBuildInsertElement(builder, res, elem, index, "");
124 }
125
126 return res;
127 }
128
129
130 /**
131 * Compute the offset of a pixel.
132 *
133 * x, y, y_stride are vectors
134 */
135 LLVMValueRef
136 lp_build_sample_offset(struct lp_build_context *bld,
137 const struct util_format_description *format_desc,
138 LLVMValueRef x,
139 LLVMValueRef y,
140 LLVMValueRef y_stride,
141 LLVMValueRef data_ptr)
142 {
143 LLVMValueRef x_stride;
144 LLVMValueRef offset;
145
146 x_stride = lp_build_const_scalar(bld->type, format_desc->block.bits/8);
147
148 if(format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
149 LLVMValueRef x_lo, x_hi;
150 LLVMValueRef y_lo, y_hi;
151 LLVMValueRef x_stride_lo, x_stride_hi;
152 LLVMValueRef y_stride_lo, y_stride_hi;
153 LLVMValueRef x_offset_lo, x_offset_hi;
154 LLVMValueRef y_offset_lo, y_offset_hi;
155 LLVMValueRef offset_lo, offset_hi;
156
157 x_lo = LLVMBuildAnd(bld->builder, x, bld->one, "");
158 y_lo = LLVMBuildAnd(bld->builder, y, bld->one, "");
159
160 x_hi = LLVMBuildLShr(bld->builder, x, bld->one, "");
161 y_hi = LLVMBuildLShr(bld->builder, y, bld->one, "");
162
163 x_stride_lo = x_stride;
164 y_stride_lo = lp_build_const_scalar(bld->type, 2*format_desc->block.bits/8);
165
166 x_stride_hi = lp_build_const_scalar(bld->type, 4*format_desc->block.bits/8);
167 y_stride_hi = LLVMBuildShl(bld->builder, y_stride, bld->one, "");
168
169 x_offset_lo = lp_build_mul(bld, x_lo, x_stride_lo);
170 y_offset_lo = lp_build_mul(bld, y_lo, y_stride_lo);
171 offset_lo = lp_build_add(bld, x_offset_lo, y_offset_lo);
172
173 x_offset_hi = lp_build_mul(bld, x_hi, x_stride_hi);
174 y_offset_hi = lp_build_mul(bld, y_hi, y_stride_hi);
175 offset_hi = lp_build_add(bld, x_offset_hi, y_offset_hi);
176
177 offset = lp_build_add(bld, offset_hi, offset_lo);
178 }
179 else {
180 LLVMValueRef x_offset;
181 LLVMValueRef y_offset;
182
183 x_offset = lp_build_mul(bld, x, x_stride);
184 y_offset = lp_build_mul(bld, y, y_stride);
185
186 offset = lp_build_add(bld, x_offset, y_offset);
187 }
188
189 return offset;
190 }