06aa0325403e2bf6da40f933722a5878c5cc6130
[mesa.git] / src / gallium / drivers / llvmpipe / lp_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 * Copyright 2008 VMware, Inc. All rights reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 /* Author:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "draw/draw_context.h"
34 #include "draw/draw_vbuf.h"
35 #include "pipe/p_defines.h"
36 #include "util/u_math.h"
37 #include "util/u_memory.h"
38 #include "lp_clear.h"
39 #include "lp_context.h"
40 #include "lp_flush.h"
41 #include "lp_prim_vbuf.h"
42 #include "lp_state.h"
43 #include "lp_surface.h"
44 #include "lp_texture.h"
45 #include "lp_winsys.h"
46 #include "lp_query.h"
47 #include "lp_setup.h"
48
49
50
51
52
53 static void llvmpipe_destroy( struct pipe_context *pipe )
54 {
55 struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
56 uint i;
57
58 if (llvmpipe->draw)
59 draw_destroy( llvmpipe->draw );
60
61 if (llvmpipe->setup)
62 lp_setup_destroy( llvmpipe->setup );
63
64 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
65 pipe_surface_reference(&llvmpipe->framebuffer.cbufs[i], NULL);
66 }
67
68 pipe_surface_reference(&llvmpipe->framebuffer.zsbuf, NULL);
69
70 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
71 pipe_texture_reference(&llvmpipe->texture[i], NULL);
72 }
73
74 for (i = 0; i < Elements(llvmpipe->constants); i++) {
75 if (llvmpipe->constants[i].buffer) {
76 pipe_buffer_reference(&llvmpipe->constants[i].buffer, NULL);
77 }
78 }
79
80 align_free( llvmpipe );
81 }
82
83 static unsigned int
84 llvmpipe_is_texture_referenced( struct pipe_context *pipe,
85 struct pipe_texture *texture,
86 unsigned face, unsigned level)
87 {
88 struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
89
90 return lp_setup_is_texture_referenced(llvmpipe->setup, texture);
91 }
92
93 static unsigned int
94 llvmpipe_is_buffer_referenced( struct pipe_context *pipe,
95 struct pipe_buffer *buf)
96 {
97 return PIPE_UNREFERENCED;
98 }
99
100 struct pipe_context *
101 llvmpipe_create( struct pipe_screen *screen )
102 {
103 struct llvmpipe_context *llvmpipe;
104
105 llvmpipe = align_malloc(sizeof(struct llvmpipe_context), 16);
106 if (!llvmpipe)
107 return NULL;
108
109 util_init_math();
110
111 memset(llvmpipe, 0, sizeof *llvmpipe);
112
113 llvmpipe->pipe.winsys = screen->winsys;
114 llvmpipe->pipe.screen = screen;
115 llvmpipe->pipe.destroy = llvmpipe_destroy;
116
117 /* state setters */
118 llvmpipe->pipe.create_blend_state = llvmpipe_create_blend_state;
119 llvmpipe->pipe.bind_blend_state = llvmpipe_bind_blend_state;
120 llvmpipe->pipe.delete_blend_state = llvmpipe_delete_blend_state;
121
122 llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state;
123 llvmpipe->pipe.bind_sampler_states = llvmpipe_bind_sampler_states;
124 llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state;
125
126 llvmpipe->pipe.create_depth_stencil_alpha_state = llvmpipe_create_depth_stencil_state;
127 llvmpipe->pipe.bind_depth_stencil_alpha_state = llvmpipe_bind_depth_stencil_state;
128 llvmpipe->pipe.delete_depth_stencil_alpha_state = llvmpipe_delete_depth_stencil_state;
129
130 llvmpipe->pipe.create_rasterizer_state = llvmpipe_create_rasterizer_state;
131 llvmpipe->pipe.bind_rasterizer_state = llvmpipe_bind_rasterizer_state;
132 llvmpipe->pipe.delete_rasterizer_state = llvmpipe_delete_rasterizer_state;
133
134 llvmpipe->pipe.create_fs_state = llvmpipe_create_fs_state;
135 llvmpipe->pipe.bind_fs_state = llvmpipe_bind_fs_state;
136 llvmpipe->pipe.delete_fs_state = llvmpipe_delete_fs_state;
137
138 llvmpipe->pipe.create_vs_state = llvmpipe_create_vs_state;
139 llvmpipe->pipe.bind_vs_state = llvmpipe_bind_vs_state;
140 llvmpipe->pipe.delete_vs_state = llvmpipe_delete_vs_state;
141
142 llvmpipe->pipe.set_blend_color = llvmpipe_set_blend_color;
143 llvmpipe->pipe.set_clip_state = llvmpipe_set_clip_state;
144 llvmpipe->pipe.set_constant_buffer = llvmpipe_set_constant_buffer;
145 llvmpipe->pipe.set_framebuffer_state = llvmpipe_set_framebuffer_state;
146 llvmpipe->pipe.set_polygon_stipple = llvmpipe_set_polygon_stipple;
147 llvmpipe->pipe.set_scissor_state = llvmpipe_set_scissor_state;
148 llvmpipe->pipe.set_sampler_textures = llvmpipe_set_sampler_textures;
149 llvmpipe->pipe.set_viewport_state = llvmpipe_set_viewport_state;
150
151 llvmpipe->pipe.set_vertex_buffers = llvmpipe_set_vertex_buffers;
152 llvmpipe->pipe.set_vertex_elements = llvmpipe_set_vertex_elements;
153
154 llvmpipe->pipe.draw_arrays = llvmpipe_draw_arrays;
155 llvmpipe->pipe.draw_elements = llvmpipe_draw_elements;
156 llvmpipe->pipe.draw_range_elements = llvmpipe_draw_range_elements;
157 llvmpipe->pipe.set_edgeflags = llvmpipe_set_edgeflags;
158
159
160 llvmpipe->pipe.clear = llvmpipe_clear;
161 llvmpipe->pipe.flush = llvmpipe_flush;
162
163 llvmpipe->pipe.is_texture_referenced = llvmpipe_is_texture_referenced;
164 llvmpipe->pipe.is_buffer_referenced = llvmpipe_is_buffer_referenced;
165
166 llvmpipe_init_query_funcs( llvmpipe );
167 llvmpipe_init_texture_funcs( llvmpipe );
168
169 /*
170 * Create drawing context and plug our rendering stage into it.
171 */
172 llvmpipe->draw = draw_create();
173 if (!llvmpipe->draw)
174 goto fail;
175
176 /* FIXME: vertex sampler state
177 */
178
179 if (debug_get_bool_option( "LP_NO_RAST", FALSE ))
180 llvmpipe->no_rast = TRUE;
181
182 llvmpipe->setup = lp_setup_create( screen );
183 if (!llvmpipe->setup)
184 goto fail;
185
186 llvmpipe->vbuf_backend = lp_create_vbuf_backend(llvmpipe);
187 if (!llvmpipe->vbuf_backend)
188 goto fail;
189
190 llvmpipe->vbuf = draw_vbuf_stage(llvmpipe->draw, llvmpipe->vbuf_backend);
191 if (!llvmpipe->vbuf)
192 goto fail;
193
194 draw_set_rasterize_stage(llvmpipe->draw, llvmpipe->vbuf);
195 draw_set_render(llvmpipe->draw, llvmpipe->vbuf_backend);
196
197
198
199 /* plug in AA line/point stages */
200 draw_install_aaline_stage(llvmpipe->draw, &llvmpipe->pipe);
201 draw_install_aapoint_stage(llvmpipe->draw, &llvmpipe->pipe);
202
203 #if USE_DRAW_STAGE_PSTIPPLE
204 /* Do polygon stipple w/ texture map + frag prog? */
205 draw_install_pstipple_stage(llvmpipe->draw, &llvmpipe->pipe);
206 #endif
207
208 lp_init_surface_functions(llvmpipe);
209
210 return &llvmpipe->pipe;
211
212 fail:
213 llvmpipe_destroy(&llvmpipe->pipe);
214 return NULL;
215 }
216