Merge branch 'mesa_7_5_branch' into mesa_7_6_branch
[mesa.git] / src / gallium / drivers / llvmpipe / lp_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 * Copyright 2008 VMware, Inc. All rights reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 /* Author:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "draw/draw_context.h"
34 #include "pipe/p_defines.h"
35 #include "util/u_math.h"
36 #include "util/u_memory.h"
37 #include "lp_clear.h"
38 #include "lp_context.h"
39 #include "lp_flush.h"
40 #include "lp_prim_setup.h"
41 #include "lp_prim_vbuf.h"
42 #include "lp_state.h"
43 #include "lp_surface.h"
44 #include "lp_tile_cache.h"
45 #include "lp_tex_cache.h"
46 #include "lp_texture.h"
47 #include "lp_winsys.h"
48 #include "lp_query.h"
49
50
51
52 /**
53 * Map any drawing surfaces which aren't already mapped
54 */
55 void
56 llvmpipe_map_transfers(struct llvmpipe_context *lp)
57 {
58 struct pipe_screen *screen = lp->pipe.screen;
59 struct pipe_surface *zsbuf = lp->framebuffer.zsbuf;
60 unsigned i;
61
62 for (i = 0; i < lp->framebuffer.nr_cbufs; i++) {
63 lp_tile_cache_map_transfers(lp->cbuf_cache[i]);
64 }
65
66 if(zsbuf) {
67 if(!lp->zsbuf_transfer)
68 lp->zsbuf_transfer = screen->get_tex_transfer(screen, zsbuf->texture,
69 zsbuf->face, zsbuf->level, zsbuf->zslice,
70 PIPE_TRANSFER_READ_WRITE,
71 0, 0, zsbuf->width, zsbuf->height);
72 if(lp->zsbuf_transfer && !lp->zsbuf_map)
73 lp->zsbuf_map = screen->transfer_map(screen, lp->zsbuf_transfer);
74
75 }
76 }
77
78
79 /**
80 * Unmap any mapped drawing surfaces
81 */
82 void
83 llvmpipe_unmap_transfers(struct llvmpipe_context *lp)
84 {
85 uint i;
86
87 for (i = 0; i < lp->framebuffer.nr_cbufs; i++) {
88 lp_tile_cache_unmap_transfers(lp->cbuf_cache[i]);
89 }
90
91 if(lp->zsbuf_transfer) {
92 struct pipe_screen *screen = lp->pipe.screen;
93
94 if(lp->zsbuf_map) {
95 screen->transfer_unmap(screen, lp->zsbuf_transfer);
96 lp->zsbuf_map = NULL;
97 }
98 }
99 }
100
101
102 static void llvmpipe_destroy( struct pipe_context *pipe )
103 {
104 struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
105 uint i;
106
107 if (llvmpipe->draw)
108 draw_destroy( llvmpipe->draw );
109
110 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
111 lp_destroy_tile_cache(llvmpipe->cbuf_cache[i]);
112
113 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
114 lp_destroy_tex_tile_cache(llvmpipe->tex_cache[i]);
115
116 for (i = 0; i < Elements(llvmpipe->constants); i++) {
117 if (llvmpipe->constants[i].buffer) {
118 pipe_buffer_reference(&llvmpipe->constants[i].buffer, NULL);
119 }
120 }
121
122 align_free( llvmpipe );
123 }
124
125 static unsigned int
126 llvmpipe_is_texture_referenced( struct pipe_context *pipe,
127 struct pipe_texture *texture,
128 unsigned face, unsigned level)
129 {
130 struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
131 unsigned i;
132
133 if(llvmpipe->dirty_render_cache) {
134 for (i = 0; i < llvmpipe->framebuffer.nr_cbufs; i++) {
135 if(llvmpipe->framebuffer.cbufs[i] &&
136 llvmpipe->framebuffer.cbufs[i]->texture == texture)
137 return PIPE_REFERENCED_FOR_WRITE;
138 }
139 if(llvmpipe->framebuffer.zsbuf &&
140 llvmpipe->framebuffer.zsbuf->texture == texture)
141 return PIPE_REFERENCED_FOR_WRITE;
142 }
143
144 /* FIXME: we also need to do the same for the texture cache */
145
146 return PIPE_UNREFERENCED;
147 }
148
149 static unsigned int
150 llvmpipe_is_buffer_referenced( struct pipe_context *pipe,
151 struct pipe_buffer *buf)
152 {
153 return PIPE_UNREFERENCED;
154 }
155
156 struct pipe_context *
157 llvmpipe_create( struct pipe_screen *screen )
158 {
159 struct llvmpipe_context *llvmpipe;
160 uint i;
161
162 llvmpipe = align_malloc(sizeof(struct llvmpipe_context), 16);
163 if (!llvmpipe)
164 return NULL;
165
166 util_init_math();
167
168 memset(llvmpipe, 0, sizeof *llvmpipe);
169
170 llvmpipe->pipe.winsys = screen->winsys;
171 llvmpipe->pipe.screen = screen;
172 llvmpipe->pipe.destroy = llvmpipe_destroy;
173
174 /* state setters */
175 llvmpipe->pipe.create_blend_state = llvmpipe_create_blend_state;
176 llvmpipe->pipe.bind_blend_state = llvmpipe_bind_blend_state;
177 llvmpipe->pipe.delete_blend_state = llvmpipe_delete_blend_state;
178
179 llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state;
180 llvmpipe->pipe.bind_sampler_states = llvmpipe_bind_sampler_states;
181 llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state;
182
183 llvmpipe->pipe.create_depth_stencil_alpha_state = llvmpipe_create_depth_stencil_state;
184 llvmpipe->pipe.bind_depth_stencil_alpha_state = llvmpipe_bind_depth_stencil_state;
185 llvmpipe->pipe.delete_depth_stencil_alpha_state = llvmpipe_delete_depth_stencil_state;
186
187 llvmpipe->pipe.create_rasterizer_state = llvmpipe_create_rasterizer_state;
188 llvmpipe->pipe.bind_rasterizer_state = llvmpipe_bind_rasterizer_state;
189 llvmpipe->pipe.delete_rasterizer_state = llvmpipe_delete_rasterizer_state;
190
191 llvmpipe->pipe.create_fs_state = llvmpipe_create_fs_state;
192 llvmpipe->pipe.bind_fs_state = llvmpipe_bind_fs_state;
193 llvmpipe->pipe.delete_fs_state = llvmpipe_delete_fs_state;
194
195 llvmpipe->pipe.create_vs_state = llvmpipe_create_vs_state;
196 llvmpipe->pipe.bind_vs_state = llvmpipe_bind_vs_state;
197 llvmpipe->pipe.delete_vs_state = llvmpipe_delete_vs_state;
198
199 llvmpipe->pipe.set_blend_color = llvmpipe_set_blend_color;
200 llvmpipe->pipe.set_clip_state = llvmpipe_set_clip_state;
201 llvmpipe->pipe.set_constant_buffer = llvmpipe_set_constant_buffer;
202 llvmpipe->pipe.set_framebuffer_state = llvmpipe_set_framebuffer_state;
203 llvmpipe->pipe.set_polygon_stipple = llvmpipe_set_polygon_stipple;
204 llvmpipe->pipe.set_scissor_state = llvmpipe_set_scissor_state;
205 llvmpipe->pipe.set_sampler_textures = llvmpipe_set_sampler_textures;
206 llvmpipe->pipe.set_viewport_state = llvmpipe_set_viewport_state;
207
208 llvmpipe->pipe.set_vertex_buffers = llvmpipe_set_vertex_buffers;
209 llvmpipe->pipe.set_vertex_elements = llvmpipe_set_vertex_elements;
210
211 llvmpipe->pipe.draw_arrays = llvmpipe_draw_arrays;
212 llvmpipe->pipe.draw_elements = llvmpipe_draw_elements;
213 llvmpipe->pipe.draw_range_elements = llvmpipe_draw_range_elements;
214 llvmpipe->pipe.set_edgeflags = llvmpipe_set_edgeflags;
215
216
217 llvmpipe->pipe.clear = llvmpipe_clear;
218 llvmpipe->pipe.flush = llvmpipe_flush;
219
220 llvmpipe->pipe.is_texture_referenced = llvmpipe_is_texture_referenced;
221 llvmpipe->pipe.is_buffer_referenced = llvmpipe_is_buffer_referenced;
222
223 llvmpipe_init_query_funcs( llvmpipe );
224 llvmpipe_init_texture_funcs( llvmpipe );
225
226 /*
227 * Alloc caches for accessing drawing surfaces and textures.
228 */
229 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
230 llvmpipe->cbuf_cache[i] = lp_create_tile_cache( screen );
231
232 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
233 llvmpipe->tex_cache[i] = lp_create_tex_tile_cache( screen );
234
235
236 /* vertex shader samplers */
237 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
238 llvmpipe->tgsi.vert_samplers[i].base.get_samples = lp_get_samples;
239 llvmpipe->tgsi.vert_samplers[i].processor = TGSI_PROCESSOR_VERTEX;
240 llvmpipe->tgsi.vert_samplers[i].cache = llvmpipe->tex_cache[i];
241 llvmpipe->tgsi.vert_samplers_list[i] = &llvmpipe->tgsi.vert_samplers[i];
242 }
243
244 /* fragment shader samplers */
245 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
246 llvmpipe->tgsi.frag_samplers[i].base.get_samples = lp_get_samples;
247 llvmpipe->tgsi.frag_samplers[i].processor = TGSI_PROCESSOR_FRAGMENT;
248 llvmpipe->tgsi.frag_samplers[i].cache = llvmpipe->tex_cache[i];
249 llvmpipe->tgsi.frag_samplers_list[i] = &llvmpipe->tgsi.frag_samplers[i];
250 }
251
252 /*
253 * Create drawing context and plug our rendering stage into it.
254 */
255 llvmpipe->draw = draw_create();
256 if (!llvmpipe->draw)
257 goto fail;
258
259 draw_texture_samplers(llvmpipe->draw,
260 PIPE_MAX_SAMPLERS,
261 (struct tgsi_sampler **)
262 llvmpipe->tgsi.vert_samplers_list);
263
264 llvmpipe->setup = lp_draw_render_stage(llvmpipe);
265 if (!llvmpipe->setup)
266 goto fail;
267
268 if (debug_get_bool_option( "LP_NO_RAST", FALSE ))
269 llvmpipe->no_rast = TRUE;
270
271 if (debug_get_bool_option( "LP_NO_VBUF", FALSE )) {
272 /* Deprecated path -- vbuf is the intended interface to the draw module:
273 */
274 draw_set_rasterize_stage(llvmpipe->draw, llvmpipe->setup);
275 }
276 else {
277 lp_init_vbuf(llvmpipe);
278 }
279
280 /* plug in AA line/point stages */
281 draw_install_aaline_stage(llvmpipe->draw, &llvmpipe->pipe);
282 draw_install_aapoint_stage(llvmpipe->draw, &llvmpipe->pipe);
283
284 #if USE_DRAW_STAGE_PSTIPPLE
285 /* Do polygon stipple w/ texture map + frag prog? */
286 draw_install_pstipple_stage(llvmpipe->draw, &llvmpipe->pipe);
287 #endif
288
289 lp_init_surface_functions(llvmpipe);
290
291 return &llvmpipe->pipe;
292
293 fail:
294 llvmpipe_destroy(&llvmpipe->pipe);
295 return NULL;
296 }
297