llvmpipe: Back port recent softpipe-opt improvements from Keith.
[mesa.git] / src / gallium / drivers / llvmpipe / lp_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 * Copyright 2008 VMware, Inc. All rights reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 /* Author:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "draw/draw_context.h"
34 #include "pipe/p_defines.h"
35 #include "util/u_math.h"
36 #include "util/u_memory.h"
37 #include "lp_clear.h"
38 #include "lp_context.h"
39 #include "lp_flush.h"
40 #include "lp_prim_setup.h"
41 #include "lp_prim_vbuf.h"
42 #include "lp_state.h"
43 #include "lp_surface.h"
44 #include "lp_tile_cache.h"
45 #include "lp_tex_cache.h"
46 #include "lp_texture.h"
47 #include "lp_winsys.h"
48 #include "lp_query.h"
49
50
51
52 /**
53 * Map any drawing surfaces which aren't already mapped
54 */
55 void
56 llvmpipe_map_transfers(struct llvmpipe_context *lp)
57 {
58 unsigned i;
59
60 for (i = 0; i < lp->framebuffer.nr_cbufs; i++) {
61 lp_tile_cache_map_transfers(lp->cbuf_cache[i]);
62 }
63 }
64
65
66 /**
67 * Unmap any mapped drawing surfaces
68 */
69 void
70 llvmpipe_unmap_transfers(struct llvmpipe_context *lp)
71 {
72 uint i;
73
74 for (i = 0; i < lp->framebuffer.nr_cbufs; i++) {
75 lp_tile_cache_unmap_transfers(lp->cbuf_cache[i]);
76 }
77 }
78
79
80 static void llvmpipe_destroy( struct pipe_context *pipe )
81 {
82 struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
83 uint i;
84
85 if (llvmpipe->draw)
86 draw_destroy( llvmpipe->draw );
87
88 llvmpipe->quad.shade->destroy( llvmpipe->quad.shade );
89 llvmpipe->quad.blend->destroy( llvmpipe->quad.blend );
90
91 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
92 lp_destroy_tile_cache(llvmpipe->cbuf_cache[i]);
93
94 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
95 lp_destroy_tex_tile_cache(llvmpipe->tex_cache[i]);
96
97 for (i = 0; i < Elements(llvmpipe->constants); i++) {
98 if (llvmpipe->constants[i].buffer) {
99 pipe_buffer_reference(&llvmpipe->constants[i].buffer, NULL);
100 }
101 }
102
103 align_free( llvmpipe );
104 }
105
106 static unsigned int
107 llvmpipe_is_texture_referenced( struct pipe_context *pipe,
108 struct pipe_texture *texture,
109 unsigned face, unsigned level)
110 {
111 struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
112 unsigned i;
113
114 if(llvmpipe->dirty_render_cache) {
115 for (i = 0; i < llvmpipe->framebuffer.nr_cbufs; i++) {
116 if(llvmpipe->framebuffer.cbufs[i] &&
117 llvmpipe->framebuffer.cbufs[i]->texture == texture)
118 return PIPE_REFERENCED_FOR_WRITE;
119 }
120 if(llvmpipe->framebuffer.zsbuf &&
121 llvmpipe->framebuffer.zsbuf->texture == texture)
122 return PIPE_REFERENCED_FOR_WRITE;
123 }
124
125 /* FIXME: we also need to do the same for the texture cache */
126
127 return PIPE_UNREFERENCED;
128 }
129
130 static unsigned int
131 llvmpipe_is_buffer_referenced( struct pipe_context *pipe,
132 struct pipe_buffer *buf)
133 {
134 return PIPE_UNREFERENCED;
135 }
136
137 struct pipe_context *
138 llvmpipe_create( struct pipe_screen *screen )
139 {
140 struct llvmpipe_context *llvmpipe;
141 uint i;
142
143 llvmpipe = align_malloc(sizeof(struct llvmpipe_context), 16);
144 if (!llvmpipe)
145 return NULL;
146
147 util_init_math();
148
149 memset(llvmpipe, 0, sizeof *llvmpipe);
150
151 llvmpipe->pipe.winsys = screen->winsys;
152 llvmpipe->pipe.screen = screen;
153 llvmpipe->pipe.destroy = llvmpipe_destroy;
154
155 /* state setters */
156 llvmpipe->pipe.create_blend_state = llvmpipe_create_blend_state;
157 llvmpipe->pipe.bind_blend_state = llvmpipe_bind_blend_state;
158 llvmpipe->pipe.delete_blend_state = llvmpipe_delete_blend_state;
159
160 llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state;
161 llvmpipe->pipe.bind_sampler_states = llvmpipe_bind_sampler_states;
162 llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state;
163
164 llvmpipe->pipe.create_depth_stencil_alpha_state = llvmpipe_create_depth_stencil_state;
165 llvmpipe->pipe.bind_depth_stencil_alpha_state = llvmpipe_bind_depth_stencil_state;
166 llvmpipe->pipe.delete_depth_stencil_alpha_state = llvmpipe_delete_depth_stencil_state;
167
168 llvmpipe->pipe.create_rasterizer_state = llvmpipe_create_rasterizer_state;
169 llvmpipe->pipe.bind_rasterizer_state = llvmpipe_bind_rasterizer_state;
170 llvmpipe->pipe.delete_rasterizer_state = llvmpipe_delete_rasterizer_state;
171
172 llvmpipe->pipe.create_fs_state = llvmpipe_create_fs_state;
173 llvmpipe->pipe.bind_fs_state = llvmpipe_bind_fs_state;
174 llvmpipe->pipe.delete_fs_state = llvmpipe_delete_fs_state;
175
176 llvmpipe->pipe.create_vs_state = llvmpipe_create_vs_state;
177 llvmpipe->pipe.bind_vs_state = llvmpipe_bind_vs_state;
178 llvmpipe->pipe.delete_vs_state = llvmpipe_delete_vs_state;
179
180 llvmpipe->pipe.set_blend_color = llvmpipe_set_blend_color;
181 llvmpipe->pipe.set_clip_state = llvmpipe_set_clip_state;
182 llvmpipe->pipe.set_constant_buffer = llvmpipe_set_constant_buffer;
183 llvmpipe->pipe.set_framebuffer_state = llvmpipe_set_framebuffer_state;
184 llvmpipe->pipe.set_polygon_stipple = llvmpipe_set_polygon_stipple;
185 llvmpipe->pipe.set_scissor_state = llvmpipe_set_scissor_state;
186 llvmpipe->pipe.set_sampler_textures = llvmpipe_set_sampler_textures;
187 llvmpipe->pipe.set_viewport_state = llvmpipe_set_viewport_state;
188
189 llvmpipe->pipe.set_vertex_buffers = llvmpipe_set_vertex_buffers;
190 llvmpipe->pipe.set_vertex_elements = llvmpipe_set_vertex_elements;
191
192 llvmpipe->pipe.draw_arrays = llvmpipe_draw_arrays;
193 llvmpipe->pipe.draw_elements = llvmpipe_draw_elements;
194 llvmpipe->pipe.draw_range_elements = llvmpipe_draw_range_elements;
195 llvmpipe->pipe.set_edgeflags = llvmpipe_set_edgeflags;
196
197
198 llvmpipe->pipe.clear = llvmpipe_clear;
199 llvmpipe->pipe.flush = llvmpipe_flush;
200
201 llvmpipe->pipe.is_texture_referenced = llvmpipe_is_texture_referenced;
202 llvmpipe->pipe.is_buffer_referenced = llvmpipe_is_buffer_referenced;
203
204 llvmpipe_init_query_funcs( llvmpipe );
205 llvmpipe_init_texture_funcs( llvmpipe );
206
207 /*
208 * Alloc caches for accessing drawing surfaces and textures.
209 * Must be before quad stage setup!
210 */
211 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
212 llvmpipe->cbuf_cache[i] = lp_create_tile_cache( screen );
213
214 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
215 llvmpipe->tex_cache[i] = lp_create_tex_tile_cache( screen );
216
217
218 /* setup quad rendering stages */
219 llvmpipe->quad.shade = lp_quad_shade_stage(llvmpipe);
220 llvmpipe->quad.blend = lp_quad_blend_stage(llvmpipe);
221
222 /* vertex shader samplers */
223 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
224 llvmpipe->tgsi.vert_samplers[i].base.get_samples = lp_get_samples;
225 llvmpipe->tgsi.vert_samplers[i].processor = TGSI_PROCESSOR_VERTEX;
226 llvmpipe->tgsi.vert_samplers[i].cache = llvmpipe->tex_cache[i];
227 llvmpipe->tgsi.vert_samplers_list[i] = &llvmpipe->tgsi.vert_samplers[i];
228 }
229
230 /* fragment shader samplers */
231 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
232 llvmpipe->tgsi.frag_samplers[i].base.get_samples = lp_get_samples;
233 llvmpipe->tgsi.frag_samplers[i].processor = TGSI_PROCESSOR_FRAGMENT;
234 llvmpipe->tgsi.frag_samplers[i].cache = llvmpipe->tex_cache[i];
235 llvmpipe->tgsi.frag_samplers_list[i] = &llvmpipe->tgsi.frag_samplers[i];
236 }
237
238 /*
239 * Create drawing context and plug our rendering stage into it.
240 */
241 llvmpipe->draw = draw_create();
242 if (!llvmpipe->draw)
243 goto fail;
244
245 draw_texture_samplers(llvmpipe->draw,
246 PIPE_MAX_SAMPLERS,
247 (struct tgsi_sampler **)
248 llvmpipe->tgsi.vert_samplers_list);
249
250 llvmpipe->setup = lp_draw_render_stage(llvmpipe);
251 if (!llvmpipe->setup)
252 goto fail;
253
254 if (debug_get_bool_option( "LP_NO_RAST", FALSE ))
255 llvmpipe->no_rast = TRUE;
256
257 if (debug_get_bool_option( "LP_NO_VBUF", FALSE )) {
258 /* Deprecated path -- vbuf is the intended interface to the draw module:
259 */
260 draw_set_rasterize_stage(llvmpipe->draw, llvmpipe->setup);
261 }
262 else {
263 lp_init_vbuf(llvmpipe);
264 }
265
266 /* plug in AA line/point stages */
267 draw_install_aaline_stage(llvmpipe->draw, &llvmpipe->pipe);
268 draw_install_aapoint_stage(llvmpipe->draw, &llvmpipe->pipe);
269
270 #if USE_DRAW_STAGE_PSTIPPLE
271 /* Do polygon stipple w/ texture map + frag prog? */
272 draw_install_pstipple_stage(llvmpipe->draw, &llvmpipe->pipe);
273 #endif
274
275 lp_init_surface_functions(llvmpipe);
276
277 return &llvmpipe->pipe;
278
279 fail:
280 llvmpipe_destroy(&llvmpipe->pipe);
281 return NULL;
282 }
283