llvmpipe: remove tex tile cache and related code
[mesa.git] / src / gallium / drivers / llvmpipe / lp_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 * Copyright 2008 VMware, Inc. All rights reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 /* Author:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "draw/draw_context.h"
34 #include "draw/draw_vbuf.h"
35 #include "pipe/p_defines.h"
36 #include "util/u_math.h"
37 #include "util/u_memory.h"
38 #include "lp_clear.h"
39 #include "lp_context.h"
40 #include "lp_flush.h"
41 #include "lp_prim_vbuf.h"
42 #include "lp_state.h"
43 #include "lp_surface.h"
44 #include "lp_texture.h"
45 #include "lp_winsys.h"
46 #include "lp_query.h"
47
48
49
50
51
52 static void llvmpipe_destroy( struct pipe_context *pipe )
53 {
54 struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
55 uint i;
56
57 if (llvmpipe->draw)
58 draw_destroy( llvmpipe->draw );
59
60 if (llvmpipe->setup)
61 lp_setup_destroy( llvmpipe->setup );
62
63 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
64 pipe_surface_reference(&llvmpipe->framebuffer.cbufs[i], NULL);
65 }
66
67 pipe_surface_reference(&llvmpipe->framebuffer.zsbuf, NULL);
68
69 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
70 pipe_texture_reference(&llvmpipe->texture[i], NULL);
71 }
72
73 for (i = 0; i < Elements(llvmpipe->constants); i++) {
74 if (llvmpipe->constants[i].buffer) {
75 pipe_buffer_reference(&llvmpipe->constants[i].buffer, NULL);
76 }
77 }
78
79 align_free( llvmpipe );
80 }
81
82 static unsigned int
83 llvmpipe_is_texture_referenced( struct pipe_context *pipe,
84 struct pipe_texture *texture,
85 unsigned face, unsigned level)
86 {
87 struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
88 unsigned i;
89
90 if (lp_setup_is_active(llvmpipe->setup)) {
91 for (i = 0; i < llvmpipe->framebuffer.nr_cbufs; i++) {
92 if(llvmpipe->framebuffer.cbufs[i] &&
93 llvmpipe->framebuffer.cbufs[i]->texture == texture)
94 return PIPE_REFERENCED_FOR_WRITE;
95 }
96 if(llvmpipe->framebuffer.zsbuf &&
97 llvmpipe->framebuffer.zsbuf->texture == texture)
98 return PIPE_REFERENCED_FOR_WRITE;
99 }
100
101 return PIPE_UNREFERENCED;
102 }
103
104 static unsigned int
105 llvmpipe_is_buffer_referenced( struct pipe_context *pipe,
106 struct pipe_buffer *buf)
107 {
108 return PIPE_UNREFERENCED;
109 }
110
111 struct pipe_context *
112 llvmpipe_create( struct pipe_screen *screen )
113 {
114 struct llvmpipe_context *llvmpipe;
115 uint i;
116
117 llvmpipe = align_malloc(sizeof(struct llvmpipe_context), 16);
118 if (!llvmpipe)
119 return NULL;
120
121 util_init_math();
122
123 memset(llvmpipe, 0, sizeof *llvmpipe);
124
125 llvmpipe->pipe.winsys = screen->winsys;
126 llvmpipe->pipe.screen = screen;
127 llvmpipe->pipe.destroy = llvmpipe_destroy;
128
129 /* state setters */
130 llvmpipe->pipe.create_blend_state = llvmpipe_create_blend_state;
131 llvmpipe->pipe.bind_blend_state = llvmpipe_bind_blend_state;
132 llvmpipe->pipe.delete_blend_state = llvmpipe_delete_blend_state;
133
134 llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state;
135 llvmpipe->pipe.bind_sampler_states = llvmpipe_bind_sampler_states;
136 llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state;
137
138 llvmpipe->pipe.create_depth_stencil_alpha_state = llvmpipe_create_depth_stencil_state;
139 llvmpipe->pipe.bind_depth_stencil_alpha_state = llvmpipe_bind_depth_stencil_state;
140 llvmpipe->pipe.delete_depth_stencil_alpha_state = llvmpipe_delete_depth_stencil_state;
141
142 llvmpipe->pipe.create_rasterizer_state = llvmpipe_create_rasterizer_state;
143 llvmpipe->pipe.bind_rasterizer_state = llvmpipe_bind_rasterizer_state;
144 llvmpipe->pipe.delete_rasterizer_state = llvmpipe_delete_rasterizer_state;
145
146 llvmpipe->pipe.create_fs_state = llvmpipe_create_fs_state;
147 llvmpipe->pipe.bind_fs_state = llvmpipe_bind_fs_state;
148 llvmpipe->pipe.delete_fs_state = llvmpipe_delete_fs_state;
149
150 llvmpipe->pipe.create_vs_state = llvmpipe_create_vs_state;
151 llvmpipe->pipe.bind_vs_state = llvmpipe_bind_vs_state;
152 llvmpipe->pipe.delete_vs_state = llvmpipe_delete_vs_state;
153
154 llvmpipe->pipe.set_blend_color = llvmpipe_set_blend_color;
155 llvmpipe->pipe.set_clip_state = llvmpipe_set_clip_state;
156 llvmpipe->pipe.set_constant_buffer = llvmpipe_set_constant_buffer;
157 llvmpipe->pipe.set_framebuffer_state = llvmpipe_set_framebuffer_state;
158 llvmpipe->pipe.set_polygon_stipple = llvmpipe_set_polygon_stipple;
159 llvmpipe->pipe.set_scissor_state = llvmpipe_set_scissor_state;
160 llvmpipe->pipe.set_sampler_textures = llvmpipe_set_sampler_textures;
161 llvmpipe->pipe.set_viewport_state = llvmpipe_set_viewport_state;
162
163 llvmpipe->pipe.set_vertex_buffers = llvmpipe_set_vertex_buffers;
164 llvmpipe->pipe.set_vertex_elements = llvmpipe_set_vertex_elements;
165
166 llvmpipe->pipe.draw_arrays = llvmpipe_draw_arrays;
167 llvmpipe->pipe.draw_elements = llvmpipe_draw_elements;
168 llvmpipe->pipe.draw_range_elements = llvmpipe_draw_range_elements;
169 llvmpipe->pipe.set_edgeflags = llvmpipe_set_edgeflags;
170
171
172 llvmpipe->pipe.clear = llvmpipe_clear;
173 llvmpipe->pipe.flush = llvmpipe_flush;
174
175 llvmpipe->pipe.is_texture_referenced = llvmpipe_is_texture_referenced;
176 llvmpipe->pipe.is_buffer_referenced = llvmpipe_is_buffer_referenced;
177
178 llvmpipe_init_query_funcs( llvmpipe );
179 llvmpipe_init_texture_funcs( llvmpipe );
180
181 /* vertex shader samplers */
182 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
183 llvmpipe->tgsi.vert_samplers[i].base.get_samples = lp_get_samples;
184 llvmpipe->tgsi.vert_samplers[i].processor = TGSI_PROCESSOR_VERTEX;
185 llvmpipe->tgsi.vert_samplers_list[i] = &llvmpipe->tgsi.vert_samplers[i];
186 }
187
188 /* fragment shader samplers */
189 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
190 llvmpipe->tgsi.frag_samplers[i].base.get_samples = lp_get_samples;
191 llvmpipe->tgsi.frag_samplers[i].processor = TGSI_PROCESSOR_FRAGMENT;
192 llvmpipe->tgsi.frag_samplers_list[i] = &llvmpipe->tgsi.frag_samplers[i];
193 }
194
195 /*
196 * Create drawing context and plug our rendering stage into it.
197 */
198 llvmpipe->draw = draw_create();
199 if (!llvmpipe->draw)
200 goto fail;
201
202 draw_texture_samplers(llvmpipe->draw,
203 PIPE_MAX_SAMPLERS,
204 (struct tgsi_sampler **)
205 llvmpipe->tgsi.vert_samplers_list);
206
207 if (debug_get_bool_option( "LP_NO_RAST", FALSE ))
208 llvmpipe->no_rast = TRUE;
209
210 llvmpipe->vbuf_backend = lp_create_vbuf_backend(llvmpipe);
211 if (!llvmpipe->vbuf_backend)
212 goto fail;
213
214 llvmpipe->vbuf = draw_vbuf_stage(llvmpipe->draw, llvmpipe->vbuf_backend);
215 if (!llvmpipe->vbuf)
216 goto fail;
217
218 draw_set_rasterize_stage(llvmpipe->draw, llvmpipe->vbuf);
219 draw_set_render(llvmpipe->draw, llvmpipe->vbuf_backend);
220
221
222
223 /* plug in AA line/point stages */
224 draw_install_aaline_stage(llvmpipe->draw, &llvmpipe->pipe);
225 draw_install_aapoint_stage(llvmpipe->draw, &llvmpipe->pipe);
226
227 #if USE_DRAW_STAGE_PSTIPPLE
228 /* Do polygon stipple w/ texture map + frag prog? */
229 draw_install_pstipple_stage(llvmpipe->draw, &llvmpipe->pipe);
230 #endif
231
232 lp_init_surface_functions(llvmpipe);
233
234 return &llvmpipe->pipe;
235
236 fail:
237 llvmpipe_destroy(&llvmpipe->pipe);
238 return NULL;
239 }
240