llvmpipe: move all color-combine code into lp_quad_blend.c
[mesa.git] / src / gallium / drivers / llvmpipe / lp_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 * Copyright 2008 VMware, Inc. All rights reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 /* Author:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "draw/draw_context.h"
34 #include "pipe/p_defines.h"
35 #include "util/u_math.h"
36 #include "util/u_memory.h"
37 #include "lp_clear.h"
38 #include "lp_context.h"
39 #include "lp_flush.h"
40 #include "lp_prim_setup.h"
41 #include "lp_prim_vbuf.h"
42 #include "lp_state.h"
43 #include "lp_surface.h"
44 #include "lp_tile_cache.h"
45 #include "lp_texture.h"
46 #include "lp_winsys.h"
47 #include "lp_query.h"
48
49
50
51 /**
52 * Map any drawing surfaces which aren't already mapped
53 */
54 void
55 llvmpipe_map_transfers(struct llvmpipe_context *lp)
56 {
57 unsigned i;
58
59 for (i = 0; i < lp->framebuffer.nr_cbufs; i++) {
60 lp_tile_cache_map_transfers(lp->cbuf_cache[i]);
61 }
62
63 lp_tile_cache_map_transfers(lp->zsbuf_cache);
64 }
65
66
67 /**
68 * Unmap any mapped drawing surfaces
69 */
70 void
71 llvmpipe_unmap_transfers(struct llvmpipe_context *lp)
72 {
73 uint i;
74
75 for (i = 0; i < lp->framebuffer.nr_cbufs; i++) {
76 lp_tile_cache_unmap_transfers(lp->cbuf_cache[i]);
77 }
78
79 lp_tile_cache_unmap_transfers(lp->zsbuf_cache);
80 }
81
82
83 static void llvmpipe_destroy( struct pipe_context *pipe )
84 {
85 struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
86 uint i;
87
88 if (llvmpipe->draw)
89 draw_destroy( llvmpipe->draw );
90
91 llvmpipe->quad.polygon_stipple->destroy( llvmpipe->quad.polygon_stipple );
92 llvmpipe->quad.earlyz->destroy( llvmpipe->quad.earlyz );
93 llvmpipe->quad.shade->destroy( llvmpipe->quad.shade );
94 llvmpipe->quad.alpha_test->destroy( llvmpipe->quad.alpha_test );
95 llvmpipe->quad.depth_test->destroy( llvmpipe->quad.depth_test );
96 llvmpipe->quad.stencil_test->destroy( llvmpipe->quad.stencil_test );
97 llvmpipe->quad.occlusion->destroy( llvmpipe->quad.occlusion );
98 llvmpipe->quad.coverage->destroy( llvmpipe->quad.coverage );
99 llvmpipe->quad.blend->destroy( llvmpipe->quad.blend );
100
101 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
102 lp_destroy_tile_cache(llvmpipe->cbuf_cache[i]);
103 lp_destroy_tile_cache(llvmpipe->zsbuf_cache);
104
105 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
106 lp_destroy_tile_cache(llvmpipe->tex_cache[i]);
107
108 for (i = 0; i < Elements(llvmpipe->constants); i++) {
109 if (llvmpipe->constants[i].buffer) {
110 pipe_buffer_reference(&llvmpipe->constants[i].buffer, NULL);
111 }
112 }
113
114 FREE( llvmpipe );
115 }
116
117 static unsigned int
118 llvmpipe_is_texture_referenced( struct pipe_context *pipe,
119 struct pipe_texture *texture,
120 unsigned face, unsigned level)
121 {
122 struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
123 unsigned i;
124
125 if(llvmpipe->dirty_render_cache) {
126 for (i = 0; i < llvmpipe->framebuffer.nr_cbufs; i++) {
127 if(llvmpipe->framebuffer.cbufs[i] &&
128 llvmpipe->framebuffer.cbufs[i]->texture == texture)
129 return PIPE_REFERENCED_FOR_WRITE;
130 }
131 if(llvmpipe->framebuffer.zsbuf &&
132 llvmpipe->framebuffer.zsbuf->texture == texture)
133 return PIPE_REFERENCED_FOR_WRITE;
134 }
135
136 /* FIXME: we also need to do the same for the texture cache */
137
138 return PIPE_UNREFERENCED;
139 }
140
141 static unsigned int
142 llvmpipe_is_buffer_referenced( struct pipe_context *pipe,
143 struct pipe_buffer *buf)
144 {
145 return PIPE_UNREFERENCED;
146 }
147
148 struct pipe_context *
149 llvmpipe_create( struct pipe_screen *screen )
150 {
151 struct llvmpipe_context *llvmpipe = CALLOC_STRUCT(llvmpipe_context);
152 uint i;
153
154 util_init_math();
155
156 #ifdef PIPE_ARCH_X86
157 llvmpipe->use_sse = !debug_get_bool_option( "GALLIUM_NOSSE", FALSE );
158 #else
159 llvmpipe->use_sse = FALSE;
160 #endif
161
162 llvmpipe->dump_fs = debug_get_bool_option( "GALLIUM_DUMP_FS", FALSE );
163
164 llvmpipe->pipe.winsys = screen->winsys;
165 llvmpipe->pipe.screen = screen;
166 llvmpipe->pipe.destroy = llvmpipe_destroy;
167
168 /* state setters */
169 llvmpipe->pipe.create_blend_state = llvmpipe_create_blend_state;
170 llvmpipe->pipe.bind_blend_state = llvmpipe_bind_blend_state;
171 llvmpipe->pipe.delete_blend_state = llvmpipe_delete_blend_state;
172
173 llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state;
174 llvmpipe->pipe.bind_sampler_states = llvmpipe_bind_sampler_states;
175 llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state;
176
177 llvmpipe->pipe.create_depth_stencil_alpha_state = llvmpipe_create_depth_stencil_state;
178 llvmpipe->pipe.bind_depth_stencil_alpha_state = llvmpipe_bind_depth_stencil_state;
179 llvmpipe->pipe.delete_depth_stencil_alpha_state = llvmpipe_delete_depth_stencil_state;
180
181 llvmpipe->pipe.create_rasterizer_state = llvmpipe_create_rasterizer_state;
182 llvmpipe->pipe.bind_rasterizer_state = llvmpipe_bind_rasterizer_state;
183 llvmpipe->pipe.delete_rasterizer_state = llvmpipe_delete_rasterizer_state;
184
185 llvmpipe->pipe.create_fs_state = llvmpipe_create_fs_state;
186 llvmpipe->pipe.bind_fs_state = llvmpipe_bind_fs_state;
187 llvmpipe->pipe.delete_fs_state = llvmpipe_delete_fs_state;
188
189 llvmpipe->pipe.create_vs_state = llvmpipe_create_vs_state;
190 llvmpipe->pipe.bind_vs_state = llvmpipe_bind_vs_state;
191 llvmpipe->pipe.delete_vs_state = llvmpipe_delete_vs_state;
192
193 llvmpipe->pipe.set_blend_color = llvmpipe_set_blend_color;
194 llvmpipe->pipe.set_clip_state = llvmpipe_set_clip_state;
195 llvmpipe->pipe.set_constant_buffer = llvmpipe_set_constant_buffer;
196 llvmpipe->pipe.set_framebuffer_state = llvmpipe_set_framebuffer_state;
197 llvmpipe->pipe.set_polygon_stipple = llvmpipe_set_polygon_stipple;
198 llvmpipe->pipe.set_scissor_state = llvmpipe_set_scissor_state;
199 llvmpipe->pipe.set_sampler_textures = llvmpipe_set_sampler_textures;
200 llvmpipe->pipe.set_viewport_state = llvmpipe_set_viewport_state;
201
202 llvmpipe->pipe.set_vertex_buffers = llvmpipe_set_vertex_buffers;
203 llvmpipe->pipe.set_vertex_elements = llvmpipe_set_vertex_elements;
204
205 llvmpipe->pipe.draw_arrays = llvmpipe_draw_arrays;
206 llvmpipe->pipe.draw_elements = llvmpipe_draw_elements;
207 llvmpipe->pipe.draw_range_elements = llvmpipe_draw_range_elements;
208 llvmpipe->pipe.set_edgeflags = llvmpipe_set_edgeflags;
209
210
211 llvmpipe->pipe.clear = llvmpipe_clear;
212 llvmpipe->pipe.flush = llvmpipe_flush;
213
214 llvmpipe->pipe.is_texture_referenced = llvmpipe_is_texture_referenced;
215 llvmpipe->pipe.is_buffer_referenced = llvmpipe_is_buffer_referenced;
216
217 llvmpipe_init_query_funcs( llvmpipe );
218 llvmpipe_init_texture_funcs( llvmpipe );
219
220 /*
221 * Alloc caches for accessing drawing surfaces and textures.
222 * Must be before quad stage setup!
223 */
224 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
225 llvmpipe->cbuf_cache[i] = lp_create_tile_cache( screen );
226 llvmpipe->zsbuf_cache = lp_create_tile_cache( screen );
227
228 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
229 llvmpipe->tex_cache[i] = lp_create_tile_cache( screen );
230
231
232 /* setup quad rendering stages */
233 llvmpipe->quad.polygon_stipple = lp_quad_polygon_stipple_stage(llvmpipe);
234 llvmpipe->quad.earlyz = lp_quad_earlyz_stage(llvmpipe);
235 llvmpipe->quad.shade = lp_quad_shade_stage(llvmpipe);
236 llvmpipe->quad.alpha_test = lp_quad_alpha_test_stage(llvmpipe);
237 llvmpipe->quad.depth_test = lp_quad_depth_test_stage(llvmpipe);
238 llvmpipe->quad.stencil_test = lp_quad_stencil_test_stage(llvmpipe);
239 llvmpipe->quad.occlusion = lp_quad_occlusion_stage(llvmpipe);
240 llvmpipe->quad.coverage = lp_quad_coverage_stage(llvmpipe);
241 llvmpipe->quad.blend = lp_quad_blend_stage(llvmpipe);
242
243 /* vertex shader samplers */
244 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
245 llvmpipe->tgsi.vert_samplers[i].base.get_samples = lp_get_samples_vertex;
246 llvmpipe->tgsi.vert_samplers[i].cache = llvmpipe->tex_cache[i];
247 llvmpipe->tgsi.vert_samplers_list[i] = &llvmpipe->tgsi.vert_samplers[i];
248 }
249
250 /* fragment shader samplers */
251 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
252 llvmpipe->tgsi.frag_samplers[i].base.get_samples = lp_get_samples_fragment;
253 llvmpipe->tgsi.frag_samplers[i].cache = llvmpipe->tex_cache[i];
254 llvmpipe->tgsi.frag_samplers_list[i] = &llvmpipe->tgsi.frag_samplers[i];
255 }
256
257 /*
258 * Create drawing context and plug our rendering stage into it.
259 */
260 llvmpipe->draw = draw_create();
261 if (!llvmpipe->draw)
262 goto fail;
263
264 draw_texture_samplers(llvmpipe->draw,
265 PIPE_MAX_SAMPLERS,
266 (struct tgsi_sampler **)
267 llvmpipe->tgsi.vert_samplers_list);
268
269 llvmpipe->setup = lp_draw_render_stage(llvmpipe);
270 if (!llvmpipe->setup)
271 goto fail;
272
273 if (debug_get_bool_option( "LP_NO_RAST", FALSE ))
274 llvmpipe->no_rast = TRUE;
275
276 if (debug_get_bool_option( "LP_NO_VBUF", FALSE )) {
277 /* Deprecated path -- vbuf is the intended interface to the draw module:
278 */
279 draw_set_rasterize_stage(llvmpipe->draw, llvmpipe->setup);
280 }
281 else {
282 lp_init_vbuf(llvmpipe);
283 }
284
285 /* plug in AA line/point stages */
286 draw_install_aaline_stage(llvmpipe->draw, &llvmpipe->pipe);
287 draw_install_aapoint_stage(llvmpipe->draw, &llvmpipe->pipe);
288
289 #if USE_DRAW_STAGE_PSTIPPLE
290 /* Do polygon stipple w/ texture map + frag prog? */
291 draw_install_pstipple_stage(llvmpipe->draw, &llvmpipe->pipe);
292 #endif
293
294 lp_init_surface_functions(llvmpipe);
295
296 return &llvmpipe->pipe;
297
298 fail:
299 llvmpipe_destroy(&llvmpipe->pipe);
300 return NULL;
301 }
302