llvmpipe: use align_malloc for all structs containing ALIGN16 members
[mesa.git] / src / gallium / drivers / llvmpipe / lp_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 * Copyright 2008 VMware, Inc. All rights reserved.
6 *
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9 * "Software"), to deal in the Software without restriction, including
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11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27 **************************************************************************/
28
29 /* Author:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "draw/draw_context.h"
34 #include "pipe/p_defines.h"
35 #include "util/u_math.h"
36 #include "util/u_memory.h"
37 #include "lp_clear.h"
38 #include "lp_context.h"
39 #include "lp_flush.h"
40 #include "lp_prim_setup.h"
41 #include "lp_prim_vbuf.h"
42 #include "lp_state.h"
43 #include "lp_surface.h"
44 #include "lp_tile_cache.h"
45 #include "lp_tex_cache.h"
46 #include "lp_texture.h"
47 #include "lp_winsys.h"
48 #include "lp_query.h"
49
50
51
52 /**
53 * Map any drawing surfaces which aren't already mapped
54 */
55 void
56 llvmpipe_map_transfers(struct llvmpipe_context *lp)
57 {
58 unsigned i;
59
60 for (i = 0; i < lp->framebuffer.nr_cbufs; i++) {
61 lp_tile_cache_map_transfers(lp->cbuf_cache[i]);
62 }
63
64 lp_tile_cache_map_transfers(lp->zsbuf_cache);
65 }
66
67
68 /**
69 * Unmap any mapped drawing surfaces
70 */
71 void
72 llvmpipe_unmap_transfers(struct llvmpipe_context *lp)
73 {
74 uint i;
75
76 for (i = 0; i < lp->framebuffer.nr_cbufs; i++) {
77 lp_tile_cache_unmap_transfers(lp->cbuf_cache[i]);
78 }
79
80 lp_tile_cache_unmap_transfers(lp->zsbuf_cache);
81 }
82
83
84 static void llvmpipe_destroy( struct pipe_context *pipe )
85 {
86 struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
87 uint i;
88
89 if (llvmpipe->draw)
90 draw_destroy( llvmpipe->draw );
91
92 llvmpipe->quad.shade->destroy( llvmpipe->quad.shade );
93 llvmpipe->quad.depth_test->destroy( llvmpipe->quad.depth_test );
94 llvmpipe->quad.blend->destroy( llvmpipe->quad.blend );
95
96 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
97 lp_destroy_tile_cache(llvmpipe->cbuf_cache[i]);
98 lp_destroy_tile_cache(llvmpipe->zsbuf_cache);
99
100 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
101 lp_destroy_tex_tile_cache(llvmpipe->tex_cache[i]);
102
103 for (i = 0; i < Elements(llvmpipe->constants); i++) {
104 if (llvmpipe->constants[i].buffer) {
105 pipe_buffer_reference(&llvmpipe->constants[i].buffer, NULL);
106 }
107 }
108
109 align_free( llvmpipe );
110 }
111
112 static unsigned int
113 llvmpipe_is_texture_referenced( struct pipe_context *pipe,
114 struct pipe_texture *texture,
115 unsigned face, unsigned level)
116 {
117 struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
118 unsigned i;
119
120 if(llvmpipe->dirty_render_cache) {
121 for (i = 0; i < llvmpipe->framebuffer.nr_cbufs; i++) {
122 if(llvmpipe->framebuffer.cbufs[i] &&
123 llvmpipe->framebuffer.cbufs[i]->texture == texture)
124 return PIPE_REFERENCED_FOR_WRITE;
125 }
126 if(llvmpipe->framebuffer.zsbuf &&
127 llvmpipe->framebuffer.zsbuf->texture == texture)
128 return PIPE_REFERENCED_FOR_WRITE;
129 }
130
131 /* FIXME: we also need to do the same for the texture cache */
132
133 return PIPE_UNREFERENCED;
134 }
135
136 static unsigned int
137 llvmpipe_is_buffer_referenced( struct pipe_context *pipe,
138 struct pipe_buffer *buf)
139 {
140 return PIPE_UNREFERENCED;
141 }
142
143 struct pipe_context *
144 llvmpipe_create( struct pipe_screen *screen )
145 {
146 struct llvmpipe_context *llvmpipe;
147 uint i;
148
149 llvmpipe = align_malloc(sizeof(struct llvmpipe_context), 16);
150 if (!llvmpipe)
151 return NULL;
152
153 util_init_math();
154
155 memset(llvmpipe, 0, sizeof *llvmpipe);
156
157 llvmpipe->pipe.winsys = screen->winsys;
158 llvmpipe->pipe.screen = screen;
159 llvmpipe->pipe.destroy = llvmpipe_destroy;
160
161 /* state setters */
162 llvmpipe->pipe.create_blend_state = llvmpipe_create_blend_state;
163 llvmpipe->pipe.bind_blend_state = llvmpipe_bind_blend_state;
164 llvmpipe->pipe.delete_blend_state = llvmpipe_delete_blend_state;
165
166 llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state;
167 llvmpipe->pipe.bind_sampler_states = llvmpipe_bind_sampler_states;
168 llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state;
169
170 llvmpipe->pipe.create_depth_stencil_alpha_state = llvmpipe_create_depth_stencil_state;
171 llvmpipe->pipe.bind_depth_stencil_alpha_state = llvmpipe_bind_depth_stencil_state;
172 llvmpipe->pipe.delete_depth_stencil_alpha_state = llvmpipe_delete_depth_stencil_state;
173
174 llvmpipe->pipe.create_rasterizer_state = llvmpipe_create_rasterizer_state;
175 llvmpipe->pipe.bind_rasterizer_state = llvmpipe_bind_rasterizer_state;
176 llvmpipe->pipe.delete_rasterizer_state = llvmpipe_delete_rasterizer_state;
177
178 llvmpipe->pipe.create_fs_state = llvmpipe_create_fs_state;
179 llvmpipe->pipe.bind_fs_state = llvmpipe_bind_fs_state;
180 llvmpipe->pipe.delete_fs_state = llvmpipe_delete_fs_state;
181
182 llvmpipe->pipe.create_vs_state = llvmpipe_create_vs_state;
183 llvmpipe->pipe.bind_vs_state = llvmpipe_bind_vs_state;
184 llvmpipe->pipe.delete_vs_state = llvmpipe_delete_vs_state;
185
186 llvmpipe->pipe.set_blend_color = llvmpipe_set_blend_color;
187 llvmpipe->pipe.set_clip_state = llvmpipe_set_clip_state;
188 llvmpipe->pipe.set_constant_buffer = llvmpipe_set_constant_buffer;
189 llvmpipe->pipe.set_framebuffer_state = llvmpipe_set_framebuffer_state;
190 llvmpipe->pipe.set_polygon_stipple = llvmpipe_set_polygon_stipple;
191 llvmpipe->pipe.set_scissor_state = llvmpipe_set_scissor_state;
192 llvmpipe->pipe.set_sampler_textures = llvmpipe_set_sampler_textures;
193 llvmpipe->pipe.set_viewport_state = llvmpipe_set_viewport_state;
194
195 llvmpipe->pipe.set_vertex_buffers = llvmpipe_set_vertex_buffers;
196 llvmpipe->pipe.set_vertex_elements = llvmpipe_set_vertex_elements;
197
198 llvmpipe->pipe.draw_arrays = llvmpipe_draw_arrays;
199 llvmpipe->pipe.draw_elements = llvmpipe_draw_elements;
200 llvmpipe->pipe.draw_range_elements = llvmpipe_draw_range_elements;
201 llvmpipe->pipe.set_edgeflags = llvmpipe_set_edgeflags;
202
203
204 llvmpipe->pipe.clear = llvmpipe_clear;
205 llvmpipe->pipe.flush = llvmpipe_flush;
206
207 llvmpipe->pipe.is_texture_referenced = llvmpipe_is_texture_referenced;
208 llvmpipe->pipe.is_buffer_referenced = llvmpipe_is_buffer_referenced;
209
210 llvmpipe_init_query_funcs( llvmpipe );
211 llvmpipe_init_texture_funcs( llvmpipe );
212
213 /*
214 * Alloc caches for accessing drawing surfaces and textures.
215 * Must be before quad stage setup!
216 */
217 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
218 llvmpipe->cbuf_cache[i] = lp_create_tile_cache( screen );
219 llvmpipe->zsbuf_cache = lp_create_tile_cache( screen );
220
221 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
222 llvmpipe->tex_cache[i] = lp_create_tex_tile_cache( screen );
223
224
225 /* setup quad rendering stages */
226 llvmpipe->quad.shade = lp_quad_shade_stage(llvmpipe);
227 llvmpipe->quad.depth_test = lp_quad_depth_test_stage(llvmpipe);
228 llvmpipe->quad.blend = lp_quad_blend_stage(llvmpipe);
229
230 /* vertex shader samplers */
231 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
232 llvmpipe->tgsi.vert_samplers[i].base.get_samples = lp_get_samples_vertex;
233 llvmpipe->tgsi.vert_samplers[i].cache = llvmpipe->tex_cache[i];
234 llvmpipe->tgsi.vert_samplers_list[i] = &llvmpipe->tgsi.vert_samplers[i];
235 }
236
237 /* fragment shader samplers */
238 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
239 llvmpipe->tgsi.frag_samplers[i].base.get_samples = lp_get_samples_fragment;
240 llvmpipe->tgsi.frag_samplers[i].cache = llvmpipe->tex_cache[i];
241 llvmpipe->tgsi.frag_samplers_list[i] = &llvmpipe->tgsi.frag_samplers[i];
242 }
243
244 /*
245 * Create drawing context and plug our rendering stage into it.
246 */
247 llvmpipe->draw = draw_create();
248 if (!llvmpipe->draw)
249 goto fail;
250
251 draw_texture_samplers(llvmpipe->draw,
252 PIPE_MAX_SAMPLERS,
253 (struct tgsi_sampler **)
254 llvmpipe->tgsi.vert_samplers_list);
255
256 llvmpipe->setup = lp_draw_render_stage(llvmpipe);
257 if (!llvmpipe->setup)
258 goto fail;
259
260 if (debug_get_bool_option( "LP_NO_RAST", FALSE ))
261 llvmpipe->no_rast = TRUE;
262
263 if (debug_get_bool_option( "LP_NO_VBUF", FALSE )) {
264 /* Deprecated path -- vbuf is the intended interface to the draw module:
265 */
266 draw_set_rasterize_stage(llvmpipe->draw, llvmpipe->setup);
267 }
268 else {
269 lp_init_vbuf(llvmpipe);
270 }
271
272 /* plug in AA line/point stages */
273 draw_install_aaline_stage(llvmpipe->draw, &llvmpipe->pipe);
274 draw_install_aapoint_stage(llvmpipe->draw, &llvmpipe->pipe);
275
276 #if USE_DRAW_STAGE_PSTIPPLE
277 /* Do polygon stipple w/ texture map + frag prog? */
278 draw_install_pstipple_stage(llvmpipe->draw, &llvmpipe->pipe);
279 #endif
280
281 lp_init_surface_functions(llvmpipe);
282
283 return &llvmpipe->pipe;
284
285 fail:
286 llvmpipe_destroy(&llvmpipe->pipe);
287 return NULL;
288 }
289