Merge branch 'i965g-restart'
[mesa.git] / src / gallium / drivers / llvmpipe / lp_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 * Copyright 2008 VMware, Inc. All rights reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 /* Author:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "draw/draw_context.h"
34 #include "draw/draw_vbuf.h"
35 #include "pipe/p_defines.h"
36 #include "util/u_math.h"
37 #include "util/u_memory.h"
38 #include "lp_clear.h"
39 #include "lp_context.h"
40 #include "lp_flush.h"
41 #include "lp_prim_vbuf.h"
42 #include "lp_state.h"
43 #include "lp_surface.h"
44 #include "lp_tile_cache.h"
45 #include "lp_tex_cache.h"
46 #include "lp_texture.h"
47 #include "lp_winsys.h"
48 #include "lp_query.h"
49
50
51
52 /**
53 * Map any drawing surfaces which aren't already mapped
54 */
55 void
56 llvmpipe_map_transfers(struct llvmpipe_context *lp)
57 {
58 struct pipe_screen *screen = lp->pipe.screen;
59 struct pipe_surface *zsbuf = lp->framebuffer.zsbuf;
60 unsigned i;
61
62 for (i = 0; i < lp->framebuffer.nr_cbufs; i++) {
63 lp_tile_cache_map_transfers(lp->cbuf_cache[i]);
64 }
65
66 if(zsbuf) {
67 if(!lp->zsbuf_transfer)
68 lp->zsbuf_transfer = screen->get_tex_transfer(screen, zsbuf->texture,
69 zsbuf->face, zsbuf->level, zsbuf->zslice,
70 PIPE_TRANSFER_READ_WRITE,
71 0, 0, zsbuf->width, zsbuf->height);
72 if(lp->zsbuf_transfer && !lp->zsbuf_map)
73 lp->zsbuf_map = screen->transfer_map(screen, lp->zsbuf_transfer);
74
75 }
76 }
77
78
79 /**
80 * Unmap any mapped drawing surfaces
81 */
82 void
83 llvmpipe_unmap_transfers(struct llvmpipe_context *lp)
84 {
85 uint i;
86
87 for (i = 0; i < lp->framebuffer.nr_cbufs; i++) {
88 lp_tile_cache_unmap_transfers(lp->cbuf_cache[i]);
89 }
90
91 if(lp->zsbuf_transfer) {
92 struct pipe_screen *screen = lp->pipe.screen;
93
94 if(lp->zsbuf_map) {
95 screen->transfer_unmap(screen, lp->zsbuf_transfer);
96 lp->zsbuf_map = NULL;
97 }
98 }
99 }
100
101
102 static void llvmpipe_destroy( struct pipe_context *pipe )
103 {
104 struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
105 uint i;
106
107 if (llvmpipe->draw)
108 draw_destroy( llvmpipe->draw );
109
110 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
111 lp_destroy_tile_cache(llvmpipe->cbuf_cache[i]);
112 pipe_surface_reference(&llvmpipe->framebuffer.cbufs[i], NULL);
113 }
114 pipe_surface_reference(&llvmpipe->framebuffer.zsbuf, NULL);
115
116 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
117 lp_destroy_tex_tile_cache(llvmpipe->tex_cache[i]);
118 pipe_texture_reference(&llvmpipe->texture[i], NULL);
119 }
120
121 for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
122 lp_destroy_tex_tile_cache(llvmpipe->vertex_tex_cache[i]);
123 pipe_texture_reference(&llvmpipe->vertex_textures[i], NULL);
124 }
125
126 for (i = 0; i < Elements(llvmpipe->constants); i++) {
127 if (llvmpipe->constants[i].buffer) {
128 pipe_buffer_reference(&llvmpipe->constants[i].buffer, NULL);
129 }
130 }
131
132 align_free( llvmpipe );
133 }
134
135 static unsigned int
136 llvmpipe_is_texture_referenced( struct pipe_context *pipe,
137 struct pipe_texture *texture,
138 unsigned face, unsigned level)
139 {
140 struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
141 unsigned i;
142
143 if(llvmpipe->dirty_render_cache) {
144 for (i = 0; i < llvmpipe->framebuffer.nr_cbufs; i++) {
145 if(llvmpipe->framebuffer.cbufs[i] &&
146 llvmpipe->framebuffer.cbufs[i]->texture == texture)
147 return PIPE_REFERENCED_FOR_WRITE;
148 }
149 if(llvmpipe->framebuffer.zsbuf &&
150 llvmpipe->framebuffer.zsbuf->texture == texture)
151 return PIPE_REFERENCED_FOR_WRITE;
152 }
153 for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
154 if (llvmpipe->vertex_tex_cache[i] &&
155 llvmpipe->vertex_tex_cache[i]->texture == texture)
156 return PIPE_REFERENCED_FOR_READ;
157 }
158
159 return PIPE_UNREFERENCED;
160 }
161
162 static unsigned int
163 llvmpipe_is_buffer_referenced( struct pipe_context *pipe,
164 struct pipe_buffer *buf)
165 {
166 return PIPE_UNREFERENCED;
167 }
168
169 struct pipe_context *
170 llvmpipe_create( struct pipe_screen *screen )
171 {
172 struct llvmpipe_context *llvmpipe;
173 uint i;
174
175 llvmpipe = align_malloc(sizeof(struct llvmpipe_context), 16);
176 if (!llvmpipe)
177 return NULL;
178
179 util_init_math();
180
181 memset(llvmpipe, 0, sizeof *llvmpipe);
182
183 llvmpipe->pipe.winsys = screen->winsys;
184 llvmpipe->pipe.screen = screen;
185 llvmpipe->pipe.destroy = llvmpipe_destroy;
186
187 /* state setters */
188 llvmpipe->pipe.create_blend_state = llvmpipe_create_blend_state;
189 llvmpipe->pipe.bind_blend_state = llvmpipe_bind_blend_state;
190 llvmpipe->pipe.delete_blend_state = llvmpipe_delete_blend_state;
191
192 llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state;
193 llvmpipe->pipe.bind_fragment_sampler_states = llvmpipe_bind_sampler_states;
194 llvmpipe->pipe.bind_vertex_sampler_states = llvmpipe_bind_vertex_sampler_states;
195 llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state;
196
197 llvmpipe->pipe.create_depth_stencil_alpha_state = llvmpipe_create_depth_stencil_state;
198 llvmpipe->pipe.bind_depth_stencil_alpha_state = llvmpipe_bind_depth_stencil_state;
199 llvmpipe->pipe.delete_depth_stencil_alpha_state = llvmpipe_delete_depth_stencil_state;
200
201 llvmpipe->pipe.create_rasterizer_state = llvmpipe_create_rasterizer_state;
202 llvmpipe->pipe.bind_rasterizer_state = llvmpipe_bind_rasterizer_state;
203 llvmpipe->pipe.delete_rasterizer_state = llvmpipe_delete_rasterizer_state;
204
205 llvmpipe->pipe.create_fs_state = llvmpipe_create_fs_state;
206 llvmpipe->pipe.bind_fs_state = llvmpipe_bind_fs_state;
207 llvmpipe->pipe.delete_fs_state = llvmpipe_delete_fs_state;
208
209 llvmpipe->pipe.create_vs_state = llvmpipe_create_vs_state;
210 llvmpipe->pipe.bind_vs_state = llvmpipe_bind_vs_state;
211 llvmpipe->pipe.delete_vs_state = llvmpipe_delete_vs_state;
212
213 llvmpipe->pipe.set_blend_color = llvmpipe_set_blend_color;
214 llvmpipe->pipe.set_clip_state = llvmpipe_set_clip_state;
215 llvmpipe->pipe.set_constant_buffer = llvmpipe_set_constant_buffer;
216 llvmpipe->pipe.set_framebuffer_state = llvmpipe_set_framebuffer_state;
217 llvmpipe->pipe.set_polygon_stipple = llvmpipe_set_polygon_stipple;
218 llvmpipe->pipe.set_scissor_state = llvmpipe_set_scissor_state;
219 llvmpipe->pipe.set_fragment_sampler_textures = llvmpipe_set_sampler_textures;
220 llvmpipe->pipe.set_vertex_sampler_textures = llvmpipe_set_vertex_sampler_textures;
221 llvmpipe->pipe.set_viewport_state = llvmpipe_set_viewport_state;
222
223 llvmpipe->pipe.set_vertex_buffers = llvmpipe_set_vertex_buffers;
224 llvmpipe->pipe.set_vertex_elements = llvmpipe_set_vertex_elements;
225
226 llvmpipe->pipe.draw_arrays = llvmpipe_draw_arrays;
227 llvmpipe->pipe.draw_elements = llvmpipe_draw_elements;
228 llvmpipe->pipe.draw_range_elements = llvmpipe_draw_range_elements;
229 llvmpipe->pipe.set_edgeflags = llvmpipe_set_edgeflags;
230
231
232 llvmpipe->pipe.clear = llvmpipe_clear;
233 llvmpipe->pipe.flush = llvmpipe_flush;
234
235 llvmpipe->pipe.is_texture_referenced = llvmpipe_is_texture_referenced;
236 llvmpipe->pipe.is_buffer_referenced = llvmpipe_is_buffer_referenced;
237
238 llvmpipe_init_query_funcs( llvmpipe );
239 llvmpipe_init_texture_funcs( llvmpipe );
240
241 /*
242 * Alloc caches for accessing drawing surfaces and textures.
243 */
244 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
245 llvmpipe->cbuf_cache[i] = lp_create_tile_cache( screen );
246
247 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
248 llvmpipe->tex_cache[i] = lp_create_tex_tile_cache( screen );
249 for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++)
250 llvmpipe->vertex_tex_cache[i] = lp_create_tex_tile_cache(screen);
251
252
253 /* vertex shader samplers */
254 for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
255 llvmpipe->tgsi.vert_samplers[i].base.get_samples = lp_get_samples;
256 llvmpipe->tgsi.vert_samplers[i].processor = TGSI_PROCESSOR_VERTEX;
257 llvmpipe->tgsi.vert_samplers[i].cache = llvmpipe->vertex_tex_cache[i];
258 llvmpipe->tgsi.vert_samplers_list[i] = &llvmpipe->tgsi.vert_samplers[i];
259 }
260
261 /* fragment shader samplers */
262 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
263 llvmpipe->tgsi.frag_samplers[i].base.get_samples = lp_get_samples;
264 llvmpipe->tgsi.frag_samplers[i].processor = TGSI_PROCESSOR_FRAGMENT;
265 llvmpipe->tgsi.frag_samplers[i].cache = llvmpipe->tex_cache[i];
266 llvmpipe->tgsi.frag_samplers_list[i] = &llvmpipe->tgsi.frag_samplers[i];
267 }
268
269 /*
270 * Create drawing context and plug our rendering stage into it.
271 */
272 llvmpipe->draw = draw_create();
273 if (!llvmpipe->draw)
274 goto fail;
275
276 draw_texture_samplers(llvmpipe->draw,
277 PIPE_MAX_VERTEX_SAMPLERS,
278 (struct tgsi_sampler **)
279 llvmpipe->tgsi.vert_samplers_list);
280
281 if (debug_get_bool_option( "LP_NO_RAST", FALSE ))
282 llvmpipe->no_rast = TRUE;
283
284 llvmpipe->vbuf_backend = lp_create_vbuf_backend(llvmpipe);
285 if (!llvmpipe->vbuf_backend)
286 goto fail;
287
288 llvmpipe->vbuf = draw_vbuf_stage(llvmpipe->draw, llvmpipe->vbuf_backend);
289 if (!llvmpipe->vbuf)
290 goto fail;
291
292 draw_set_rasterize_stage(llvmpipe->draw, llvmpipe->vbuf);
293 draw_set_render(llvmpipe->draw, llvmpipe->vbuf_backend);
294
295
296
297 /* plug in AA line/point stages */
298 draw_install_aaline_stage(llvmpipe->draw, &llvmpipe->pipe);
299 draw_install_aapoint_stage(llvmpipe->draw, &llvmpipe->pipe);
300
301 #if USE_DRAW_STAGE_PSTIPPLE
302 /* Do polygon stipple w/ texture map + frag prog? */
303 draw_install_pstipple_stage(llvmpipe->draw, &llvmpipe->pipe);
304 #endif
305
306 lp_init_surface_functions(llvmpipe);
307
308 return &llvmpipe->pipe;
309
310 fail:
311 llvmpipe_destroy(&llvmpipe->pipe);
312 return NULL;
313 }
314