draw: clear the draw buffers in draw
[mesa.git] / src / gallium / drivers / llvmpipe / lp_context.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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8 * "Software"), to deal in the Software without restriction, including
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31 #ifndef LP_CONTEXT_H
32 #define LP_CONTEXT_H
33
34 #include "pipe/p_context.h"
35
36 #include "draw/draw_vertex.h"
37 #include "util/u_blitter.h"
38
39 #include "lp_tex_sample.h"
40 #include "lp_jit.h"
41 #include "lp_setup.h"
42 #include "lp_state_fs.h"
43 #include "lp_state_setup.h"
44
45
46 struct llvmpipe_vbuf_render;
47 struct draw_context;
48 struct draw_stage;
49 struct lp_fragment_shader;
50 struct lp_vertex_shader;
51 struct lp_blend_state;
52 struct lp_setup_context;
53 struct lp_setup_variant;
54 struct lp_velems_state;
55
56 struct llvmpipe_context {
57 struct pipe_context pipe; /**< base class */
58
59 /** Constant state objects */
60 const struct pipe_blend_state *blend;
61 struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
62
63 const struct pipe_depth_stencil_alpha_state *depth_stencil;
64 const struct pipe_rasterizer_state *rasterizer;
65 struct lp_fragment_shader *fs;
66 const struct lp_vertex_shader *vs;
67 const struct lp_geometry_shader *gs;
68 const struct lp_velems_state *velems;
69 const struct lp_so_state *so;
70
71 /** Other rendering state */
72 struct pipe_blend_color blend_color;
73 struct pipe_stencil_ref stencil_ref;
74 struct pipe_clip_state clip;
75 struct pipe_constant_buffer constants[PIPE_SHADER_TYPES][LP_MAX_TGSI_CONST_BUFFERS];
76 struct pipe_framebuffer_state framebuffer;
77 struct pipe_poly_stipple poly_stipple;
78 struct pipe_scissor_state scissors[PIPE_MAX_VIEWPORTS];
79 struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
80
81 struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS];
82 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
83 struct pipe_index_buffer index_buffer;
84 struct pipe_resource *mapped_vs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
85 struct pipe_resource *mapped_gs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
86
87 unsigned num_samplers[PIPE_SHADER_TYPES];
88 unsigned num_sampler_views[PIPE_SHADER_TYPES];
89
90 unsigned num_vertex_buffers;
91
92 struct draw_so_target *so_targets[PIPE_MAX_SO_BUFFERS];
93 int num_so_targets;
94 unsigned so_append_bitmask;
95 struct pipe_query_data_so_statistics so_stats;
96 unsigned num_primitives_generated;
97
98 struct pipe_query_data_pipeline_statistics pipeline_statistics;
99 unsigned active_statistics_queries;
100
101 unsigned dirty; /**< Mask of LP_NEW_x flags */
102
103 unsigned active_occlusion_query;
104
105 /** Mapped vertex buffers */
106 ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
107
108 /** Vertex format */
109 struct vertex_info vertex_info;
110
111 /** Which vertex shader output slot contains color */
112 int color_slot[2];
113
114 /** Which vertex shader output slot contains bcolor */
115 int bcolor_slot[2];
116
117 /** Which vertex shader output slot contains point size */
118 int psize_slot;
119
120 /** Which vertex shader output slot contains viewport index */
121 int viewport_index_slot;
122
123 /** Which geometry shader output slot contains layer */
124 int layer_slot;
125
126 /**< minimum resolvable depth value, for polygon offset */
127 double mrd;
128
129 /** The tiling engine */
130 struct lp_setup_context *setup;
131 struct lp_setup_variant setup_variant;
132
133 /** The primitive drawing context */
134 struct draw_context *draw;
135
136 struct blitter_context *blitter;
137
138 unsigned tex_timestamp;
139 boolean no_rast;
140
141 /** List of all fragment shader variants */
142 struct lp_fs_variant_list_item fs_variants_list;
143 unsigned nr_fs_variants;
144 unsigned nr_fs_instrs;
145
146 struct lp_setup_variant_list_item setup_variants_list;
147 unsigned nr_setup_variants;
148
149 /** Conditional query object and mode */
150 struct pipe_query *render_cond_query;
151 uint render_cond_mode;
152 };
153
154
155 /**
156 * Fragment and setup variant count, used to trigger garbage collection.
157 * This is global since all variants in all contexts will be free when
158 * we do garbage collection.
159 */
160 extern unsigned llvmpipe_variant_count;
161
162
163 struct pipe_context *
164 llvmpipe_create_context( struct pipe_screen *screen, void *priv );
165
166 struct pipe_resource *
167 llvmpipe_user_buffer_create(struct pipe_screen *screen,
168 void *ptr,
169 unsigned bytes,
170 unsigned bind_flags);
171
172
173 static INLINE struct llvmpipe_context *
174 llvmpipe_context( struct pipe_context *pipe )
175 {
176 return (struct llvmpipe_context *)pipe;
177 }
178
179 #endif /* LP_CONTEXT_H */
180