llvmpipe: fix PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS query
[mesa.git] / src / gallium / drivers / llvmpipe / lp_context.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31 #ifndef LP_CONTEXT_H
32 #define LP_CONTEXT_H
33
34 #include "pipe/p_context.h"
35
36 #include "draw/draw_vertex.h"
37
38 #include "lp_tex_sample.h"
39 #include "lp_jit.h"
40 #include "lp_setup.h"
41 #include "lp_state_fs.h"
42
43
44 struct llvmpipe_vbuf_render;
45 struct draw_context;
46 struct draw_stage;
47 struct lp_fragment_shader;
48 struct lp_vertex_shader;
49 struct lp_blend_state;
50 struct lp_setup_context;
51 struct lp_velems_state;
52
53 struct llvmpipe_context {
54 struct pipe_context pipe; /**< base class */
55
56 /** Constant state objects */
57 const struct pipe_blend_state *blend;
58 const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
59 struct pipe_sampler_state *vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS];
60 const struct pipe_depth_stencil_alpha_state *depth_stencil;
61 const struct pipe_rasterizer_state *rasterizer;
62 struct lp_fragment_shader *fs;
63 const struct lp_vertex_shader *vs;
64 const struct lp_geometry_shader *gs;
65 const struct lp_velems_state *velems;
66 const struct lp_so_state *so;
67
68 /** Other rendering state */
69 struct pipe_blend_color blend_color;
70 struct pipe_stencil_ref stencil_ref;
71 struct pipe_clip_state clip;
72 struct pipe_resource *constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
73 struct pipe_framebuffer_state framebuffer;
74 struct pipe_poly_stipple poly_stipple;
75 struct pipe_scissor_state scissor;
76 struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
77 struct pipe_sampler_view *vertex_sampler_views[PIPE_MAX_VERTEX_SAMPLERS];
78 struct pipe_viewport_state viewport;
79 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
80 struct pipe_index_buffer index_buffer;
81 struct {
82 struct llvmpipe_resource *buffer[PIPE_MAX_SO_BUFFERS];
83 int offset[PIPE_MAX_SO_BUFFERS];
84 int so_count[PIPE_MAX_SO_BUFFERS];
85 int num_buffers;
86 } so_target;
87 struct pipe_resource *mapped_vs_tex[PIPE_MAX_VERTEX_SAMPLERS];
88
89 unsigned num_samplers;
90 unsigned num_fragment_sampler_views;
91 unsigned num_vertex_samplers;
92 unsigned num_vertex_sampler_views;
93 unsigned num_vertex_buffers;
94
95 unsigned dirty; /**< Mask of LP_NEW_x flags */
96
97 int active_query_count;
98
99 /** Mapped vertex buffers */
100 ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
101
102 /** Vertex format */
103 struct vertex_info vertex_info;
104
105 /** Fragment shader input interpolation info */
106 unsigned num_inputs;
107 struct lp_shader_input inputs[PIPE_MAX_SHADER_INPUTS];
108
109 /** The tiling engine */
110 struct lp_setup_context *setup;
111
112 /** The primitive drawing context */
113 struct draw_context *draw;
114
115 unsigned tex_timestamp;
116 boolean no_rast;
117
118 struct lp_fs_variant_list_item fs_variants_list;
119 unsigned nr_fs_variants;
120 };
121
122
123 struct pipe_context *
124 llvmpipe_create_context( struct pipe_screen *screen, void *priv );
125
126
127 static INLINE struct llvmpipe_context *
128 llvmpipe_context( struct pipe_context *pipe )
129 {
130 return (struct llvmpipe_context *)pipe;
131 }
132
133 #endif /* LP_CONTEXT_H */
134