llvmpipe: Eliminate non-LLVM fs execution paths.
[mesa.git] / src / gallium / drivers / llvmpipe / lp_context.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31 #ifndef LP_CONTEXT_H
32 #define LP_CONTEXT_H
33
34 #include "pipe/p_context.h"
35
36 #include "draw/draw_vertex.h"
37
38 #include "lp_quad_pipe.h"
39 #include "lp_tex_sample.h"
40
41
42 struct llvmpipe_vbuf_render;
43 struct draw_context;
44 struct draw_stage;
45 struct llvmpipe_tile_cache;
46 struct llvmpipe_tex_tile_cache;
47 struct lp_fragment_shader;
48 struct lp_vertex_shader;
49 struct lp_blend_state;
50
51
52 struct llvmpipe_context {
53 struct pipe_context pipe; /**< base class */
54
55 /** Constant state objects */
56 struct lp_blend_state *blend;
57 const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
58 const struct pipe_depth_stencil_alpha_state *depth_stencil;
59 const struct pipe_rasterizer_state *rasterizer;
60 struct lp_fragment_shader *fs;
61 const struct lp_vertex_shader *vs;
62
63 /** Other rendering state */
64 uint8_t ALIGN16_ATTRIB blend_color[4][16];
65 struct pipe_clip_state clip;
66 struct pipe_constant_buffer constants[PIPE_SHADER_TYPES];
67 struct pipe_framebuffer_state framebuffer;
68 struct pipe_poly_stipple poly_stipple;
69 struct pipe_scissor_state scissor;
70 struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
71 struct pipe_viewport_state viewport;
72 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
73 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
74
75 unsigned num_samplers;
76 unsigned num_textures;
77 unsigned num_vertex_elements;
78 unsigned num_vertex_buffers;
79
80 unsigned dirty; /**< Mask of LP_NEW_x flags */
81
82 /* Counter for occlusion queries. Note this supports overlapping
83 * queries.
84 */
85 uint64_t occlusion_count;
86 unsigned active_query_count;
87
88 /** Mapped vertex buffers */
89 ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
90
91 /** Mapped constant buffers */
92 void *mapped_constants[PIPE_SHADER_TYPES];
93
94 /** Vertex format */
95 struct vertex_info vertex_info;
96 struct vertex_info vertex_info_vbuf;
97
98 /** Which vertex shader output slot contains point size */
99 int psize_slot;
100
101 /* The reduced version of the primitive supplied by the state
102 * tracker.
103 */
104 unsigned reduced_api_prim;
105
106 /* The reduced primitive after unfilled triangles, wide-line
107 * decomposition, etc, are taken into account. This is the
108 * primitive actually rasterized.
109 */
110 unsigned reduced_prim;
111
112 /** Derived from scissor and surface bounds: */
113 struct pipe_scissor_state cliprect;
114
115 unsigned line_stipple_counter;
116
117 /** Software quad rendering pipeline */
118 struct {
119 struct quad_stage *shade;
120 struct quad_stage *depth_test;
121 struct quad_stage *blend;
122
123 struct quad_stage *first; /**< points to one of the above stages */
124 } quad;
125
126 /** TGSI exec things */
127 struct {
128 struct lp_shader_sampler vert_samplers[PIPE_MAX_SAMPLERS];
129 struct lp_shader_sampler *vert_samplers_list[PIPE_MAX_SAMPLERS];
130 struct lp_shader_sampler frag_samplers[PIPE_MAX_SAMPLERS];
131 struct lp_shader_sampler *frag_samplers_list[PIPE_MAX_SAMPLERS];
132 } tgsi;
133
134 /** The primitive drawing context */
135 struct draw_context *draw;
136 struct draw_stage *setup;
137 struct draw_stage *vbuf;
138 struct llvmpipe_vbuf_render *vbuf_render;
139
140 boolean dirty_render_cache;
141
142 struct llvmpipe_tile_cache *cbuf_cache[PIPE_MAX_COLOR_BUFS];
143 struct llvmpipe_tile_cache *zsbuf_cache;
144
145 unsigned tex_timestamp;
146 struct llvmpipe_tex_tile_cache *tex_cache[PIPE_MAX_SAMPLERS];
147
148 unsigned no_rast : 1;
149 };
150
151
152 static INLINE struct llvmpipe_context *
153 llvmpipe_context( struct pipe_context *pipe )
154 {
155 return (struct llvmpipe_context *)pipe;
156 }
157
158 #endif /* LP_CONTEXT_H */
159