llvmpipe: fix race between draw and setting fragment shader.
[mesa.git] / src / gallium / drivers / llvmpipe / lp_context.h
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27
28 /* Authors: Keith Whitwell <keithw@vmware.com>
29 */
30
31 #ifndef LP_CONTEXT_H
32 #define LP_CONTEXT_H
33
34 #include "pipe/p_context.h"
35
36 #include "draw/draw_vertex.h"
37 #include "util/u_blitter.h"
38
39 #include "lp_tex_sample.h"
40 #include "lp_jit.h"
41 #include "lp_setup.h"
42 #include "lp_state_fs.h"
43 #include "lp_state_cs.h"
44 #include "lp_state_setup.h"
45
46
47 struct llvmpipe_vbuf_render;
48 struct draw_context;
49 struct draw_stage;
50 struct draw_vertex_shader;
51 struct lp_fragment_shader;
52 struct lp_compute_shader;
53 struct lp_blend_state;
54 struct lp_setup_context;
55 struct lp_setup_variant;
56 struct lp_velems_state;
57
58 struct llvmpipe_context {
59 struct pipe_context pipe; /**< base class */
60
61 /** Constant state objects */
62 const struct pipe_blend_state *blend;
63 struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
64
65 const struct pipe_depth_stencil_alpha_state *depth_stencil;
66 const struct pipe_rasterizer_state *rasterizer;
67 struct lp_fragment_shader *fs;
68 struct draw_vertex_shader *vs;
69 const struct lp_geometry_shader *gs;
70 const struct lp_tess_ctrl_shader *tcs;
71 const struct lp_tess_eval_shader *tes;
72 struct lp_compute_shader *cs;
73 const struct lp_velems_state *velems;
74 const struct lp_so_state *so;
75
76 /** Other rendering state */
77 unsigned sample_mask;
78 struct pipe_blend_color blend_color;
79 struct pipe_stencil_ref stencil_ref;
80 struct pipe_clip_state clip;
81 struct pipe_constant_buffer constants[PIPE_SHADER_TYPES][LP_MAX_TGSI_CONST_BUFFERS];
82 struct pipe_framebuffer_state framebuffer;
83 struct pipe_poly_stipple poly_stipple;
84 struct pipe_scissor_state scissors[PIPE_MAX_VIEWPORTS];
85 struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
86
87 struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS];
88 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
89
90 struct pipe_shader_buffer ssbos[PIPE_SHADER_TYPES][LP_MAX_TGSI_SHADER_BUFFERS];
91 struct pipe_image_view images[PIPE_SHADER_TYPES][LP_MAX_TGSI_SHADER_IMAGES];
92
93 unsigned num_samplers[PIPE_SHADER_TYPES];
94 unsigned num_sampler_views[PIPE_SHADER_TYPES];
95 unsigned num_images[PIPE_SHADER_TYPES];
96
97 unsigned num_vertex_buffers;
98
99 struct draw_so_target *so_targets[PIPE_MAX_SO_BUFFERS];
100 int num_so_targets;
101 struct pipe_query_data_so_statistics so_stats[PIPE_MAX_VERTEX_STREAMS];
102
103 struct pipe_query_data_pipeline_statistics pipeline_statistics;
104 unsigned active_statistics_queries;
105
106 unsigned active_occlusion_queries;
107
108 unsigned active_primgen_queries;
109
110 bool queries_disabled;
111
112 unsigned dirty; /**< Mask of LP_NEW_x flags */
113 unsigned cs_dirty; /**< Mask of LP_CSNEW_x flags */
114 /** Mapped vertex buffers */
115 ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
116
117 /** Vertex format */
118 struct vertex_info vertex_info;
119
120 /** Which vertex shader output slot contains color */
121 int8_t color_slot[2];
122
123 /** Which vertex shader output slot contains bcolor */
124 int8_t bcolor_slot[2];
125
126 /** Which vertex shader output slot contains point size */
127 int8_t psize_slot;
128
129 /** Which vertex shader output slot contains viewport index */
130 int8_t viewport_index_slot;
131
132 /** Which geometry shader output slot contains layer */
133 int8_t layer_slot;
134
135 /** A fake frontface output for unfilled primitives */
136 int8_t face_slot;
137
138 /** Depth format and bias settings. */
139 boolean floating_point_depth;
140 double mrd; /**< minimum resolvable depth value, for polygon offset */
141
142 /** The tiling engine */
143 struct lp_setup_context *setup;
144 struct lp_setup_variant setup_variant;
145
146 /** The primitive drawing context */
147 struct draw_context *draw;
148
149 struct blitter_context *blitter;
150
151 unsigned tex_timestamp;
152
153 /** List of all fragment shader variants */
154 struct lp_fs_variant_list_item fs_variants_list;
155 unsigned nr_fs_variants;
156 unsigned nr_fs_instrs;
157
158 struct lp_setup_variant_list_item setup_variants_list;
159 unsigned nr_setup_variants;
160
161 /** List of all compute shader variants */
162 struct lp_cs_variant_list_item cs_variants_list;
163 unsigned nr_cs_variants;
164 unsigned nr_cs_instrs;
165 struct lp_cs_context *csctx;
166
167 /** Conditional query object and mode */
168 struct pipe_query *render_cond_query;
169 enum pipe_render_cond_flag render_cond_mode;
170 boolean render_cond_cond;
171
172 /** The LLVMContext to use for LLVM related work */
173 LLVMContextRef context;
174
175 int max_global_buffers;
176 struct pipe_resource **global_buffers;
177
178 };
179
180
181 struct pipe_context *
182 llvmpipe_create_context(struct pipe_screen *screen, void *priv,
183 unsigned flags);
184
185 struct pipe_resource *
186 llvmpipe_user_buffer_create(struct pipe_screen *screen,
187 void *ptr,
188 unsigned bytes,
189 unsigned bind_flags);
190
191
192 static inline struct llvmpipe_context *
193 llvmpipe_context( struct pipe_context *pipe )
194 {
195 return (struct llvmpipe_context *)pipe;
196 }
197
198 #endif /* LP_CONTEXT_H */
199