llvmpipe: Squash the quad pipeline.
[mesa.git] / src / gallium / drivers / llvmpipe / lp_context.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31 #ifndef LP_CONTEXT_H
32 #define LP_CONTEXT_H
33
34 #include "pipe/p_context.h"
35
36 #include "draw/draw_vertex.h"
37
38 #include "lp_tex_sample.h"
39
40
41 struct llvmpipe_vbuf_render;
42 struct draw_context;
43 struct draw_stage;
44 struct llvmpipe_tile_cache;
45 struct llvmpipe_tex_tile_cache;
46 struct lp_fragment_shader;
47 struct lp_vertex_shader;
48 struct lp_blend_state;
49
50
51 struct llvmpipe_context {
52 struct pipe_context pipe; /**< base class */
53
54 /** Constant state objects */
55 struct lp_blend_state *blend;
56 const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
57 const struct pipe_depth_stencil_alpha_state *depth_stencil;
58 const struct pipe_rasterizer_state *rasterizer;
59 struct lp_fragment_shader *fs;
60 const struct lp_vertex_shader *vs;
61
62 /** Other rendering state */
63 uint8_t ALIGN16_ATTRIB blend_color[4][16];
64 struct pipe_clip_state clip;
65 struct pipe_constant_buffer constants[PIPE_SHADER_TYPES];
66 struct pipe_framebuffer_state framebuffer;
67 struct pipe_poly_stipple poly_stipple;
68 struct pipe_scissor_state scissor;
69 struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
70 struct pipe_viewport_state viewport;
71 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
72 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
73
74 unsigned num_samplers;
75 unsigned num_textures;
76 unsigned num_vertex_elements;
77 unsigned num_vertex_buffers;
78
79 unsigned dirty; /**< Mask of LP_NEW_x flags */
80
81 /* Counter for occlusion queries. Note this supports overlapping
82 * queries.
83 */
84 uint64_t occlusion_count;
85 unsigned active_query_count;
86
87 /** Mapped vertex buffers */
88 ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
89
90 /** Mapped constant buffers */
91 void *mapped_constants[PIPE_SHADER_TYPES];
92
93 /** Vertex format */
94 struct vertex_info vertex_info;
95 struct vertex_info vertex_info_vbuf;
96
97 /** Which vertex shader output slot contains point size */
98 int psize_slot;
99
100 /* The reduced version of the primitive supplied by the state
101 * tracker.
102 */
103 unsigned reduced_api_prim;
104
105 /* The reduced primitive after unfilled triangles, wide-line
106 * decomposition, etc, are taken into account. This is the
107 * primitive actually rasterized.
108 */
109 unsigned reduced_prim;
110
111 /** Derived from scissor and surface bounds: */
112 struct pipe_scissor_state cliprect;
113
114 unsigned line_stipple_counter;
115
116 /** TGSI exec things */
117 struct {
118 struct lp_shader_sampler vert_samplers[PIPE_MAX_SAMPLERS];
119 struct lp_shader_sampler *vert_samplers_list[PIPE_MAX_SAMPLERS];
120 struct lp_shader_sampler frag_samplers[PIPE_MAX_SAMPLERS];
121 struct lp_shader_sampler *frag_samplers_list[PIPE_MAX_SAMPLERS];
122 } tgsi;
123
124 /** The primitive drawing context */
125 struct draw_context *draw;
126 struct draw_stage *setup;
127 struct draw_stage *vbuf;
128 struct llvmpipe_vbuf_render *vbuf_render;
129
130 boolean dirty_render_cache;
131
132 struct llvmpipe_tile_cache *cbuf_cache[PIPE_MAX_COLOR_BUFS];
133
134 /* TODO: we shouldn't be using external interfaces internally like this */
135 struct pipe_transfer *zsbuf_transfer;
136 uint8_t *zsbuf_map;
137
138 unsigned tex_timestamp;
139 struct llvmpipe_tex_tile_cache *tex_cache[PIPE_MAX_SAMPLERS];
140
141 unsigned no_rast : 1;
142 };
143
144
145 static INLINE struct llvmpipe_context *
146 llvmpipe_context( struct pipe_context *pipe )
147 {
148 return (struct llvmpipe_context *)pipe;
149 }
150
151 #endif /* LP_CONTEXT_H */
152