1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
34 #include "pipe/p_context.h"
36 #include "draw/draw_vertex.h"
38 #include "lp_tex_sample.h"
42 struct llvmpipe_vbuf_render
;
45 struct lp_fragment_shader
;
46 struct lp_vertex_shader
;
47 struct lp_blend_state
;
50 struct llvmpipe_context
{
51 struct pipe_context pipe
; /**< base class */
53 /** Constant state objects */
54 const struct pipe_blend_state
*blend
;
55 const struct pipe_sampler_state
*sampler
[PIPE_MAX_SAMPLERS
];
56 const struct pipe_depth_stencil_alpha_state
*depth_stencil
;
57 const struct pipe_rasterizer_state
*rasterizer
;
58 struct lp_fragment_shader
*fs
;
59 const struct lp_vertex_shader
*vs
;
61 /** Other rendering state */
62 struct pipe_blend_color blend_color
[4][16];
63 struct pipe_clip_state clip
;
64 struct pipe_constant_buffer constants
[PIPE_SHADER_TYPES
];
65 struct pipe_framebuffer_state framebuffer
;
66 struct pipe_poly_stipple poly_stipple
;
67 struct pipe_scissor_state scissor
;
68 struct pipe_texture
*texture
[PIPE_MAX_SAMPLERS
];
69 struct pipe_viewport_state viewport
;
70 struct pipe_vertex_buffer vertex_buffer
[PIPE_MAX_ATTRIBS
];
71 struct pipe_vertex_element vertex_element
[PIPE_MAX_ATTRIBS
];
73 unsigned num_samplers
;
74 unsigned num_textures
;
75 unsigned num_vertex_elements
;
76 unsigned num_vertex_buffers
;
78 unsigned dirty
; /**< Mask of LP_NEW_x flags */
80 /* Counter for occlusion queries. Note this supports overlapping
83 uint64_t occlusion_count
;
84 unsigned active_query_count
;
86 /** Mapped vertex buffers */
87 ubyte
*mapped_vbuffer
[PIPE_MAX_ATTRIBS
];
90 struct vertex_info vertex_info
;
91 struct vertex_info vertex_info_vbuf
;
93 /** Which vertex shader output slot contains point size */
96 /* The reduced version of the primitive supplied by the state
99 unsigned reduced_api_prim
;
101 /* The reduced primitive after unfilled triangles, wide-line
102 * decomposition, etc, are taken into account. This is the
103 * primitive actually rasterized.
105 unsigned reduced_prim
;
107 /** Derived from scissor and surface bounds: */
108 struct pipe_scissor_state cliprect
;
110 /** The tiling engine */
111 struct setup_context
*setup
;
113 /** The primitive drawing context */
114 struct draw_context
*draw
;
116 /** Draw module backend */
117 struct vbuf_render
*vbuf_backend
;
118 struct draw_stage
*vbuf
;
120 unsigned tex_timestamp
;
123 struct lp_jit_context jit_context
;
127 static INLINE
struct llvmpipe_context
*
128 llvmpipe_context( struct pipe_context
*pipe
)
130 return (struct llvmpipe_context
*)pipe
;
133 #endif /* LP_CONTEXT_H */