clover: Define helper classes for the new object model.
[mesa.git] / src / gallium / drivers / llvmpipe / lp_draw_arrays.c
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3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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27
28 /* Author:
29 * Brian Paul
30 * Keith Whitwell
31 */
32
33
34 #include "pipe/p_defines.h"
35 #include "pipe/p_context.h"
36 #include "util/u_prim.h"
37
38 #include "lp_context.h"
39 #include "lp_state.h"
40 #include "lp_query.h"
41
42 #include "draw/draw_context.h"
43
44
45
46 /**
47 * Draw vertex arrays, with optional indexing, optional instancing.
48 * All the other drawing functions are implemented in terms of this function.
49 * Basically, map the vertex buffers (and drawing surfaces), then hand off
50 * the drawing to the 'draw' module.
51 */
52 static void
53 llvmpipe_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
54 {
55 struct llvmpipe_context *lp = llvmpipe_context(pipe);
56 struct draw_context *draw = lp->draw;
57 const void *mapped_indices = NULL;
58 unsigned i;
59
60 if (!llvmpipe_check_render_cond(lp))
61 return;
62
63 if (lp->dirty)
64 llvmpipe_update_derived( lp );
65
66 /*
67 * Map vertex buffers
68 */
69 for (i = 0; i < lp->num_vertex_buffers; i++) {
70 const void *buf = lp->vertex_buffer[i].user_buffer;
71 size_t size = ~0;
72 if (!buf) {
73 if (!lp->vertex_buffer[i].buffer) {
74 continue;
75 }
76 buf = llvmpipe_resource_data(lp->vertex_buffer[i].buffer);
77 size = lp->vertex_buffer[i].buffer->width0;
78 }
79 draw_set_mapped_vertex_buffer(draw, i, buf, size);
80 }
81
82 /* Map index buffer, if present */
83 if (info->indexed) {
84 unsigned available_space = ~0;
85 mapped_indices = lp->index_buffer.user_buffer;
86 if (!mapped_indices) {
87 mapped_indices = llvmpipe_resource_data(lp->index_buffer.buffer);
88 if (lp->index_buffer.buffer->width0 > lp->index_buffer.offset)
89 available_space =
90 (lp->index_buffer.buffer->width0 - lp->index_buffer.offset);
91 else
92 available_space = 0;
93 }
94 draw_set_indexes(draw,
95 (ubyte *) mapped_indices + lp->index_buffer.offset,
96 lp->index_buffer.index_size, available_space);
97 }
98
99 for (i = 0; i < lp->num_so_targets; i++) {
100 void *buf = 0;
101 if (lp->so_targets[i]) {
102 buf = llvmpipe_resource(lp->so_targets[i]->target.buffer)->data;
103 lp->so_targets[i]->mapping = buf;
104 }
105 }
106 draw_set_mapped_so_targets(draw, lp->num_so_targets,
107 lp->so_targets);
108
109 llvmpipe_prepare_vertex_sampling(lp,
110 lp->num_sampler_views[PIPE_SHADER_VERTEX],
111 lp->sampler_views[PIPE_SHADER_VERTEX]);
112 llvmpipe_prepare_geometry_sampling(lp,
113 lp->num_sampler_views[PIPE_SHADER_GEOMETRY],
114 lp->sampler_views[PIPE_SHADER_GEOMETRY]);
115 if (lp->gs && !lp->gs->shader.tokens) {
116 /* we have an empty geometry shader with stream output, so
117 attach the stream output info to the current vertex shader */
118 if (lp->vs) {
119 draw_vs_attach_so(lp->vs->draw_data, &lp->gs->shader.stream_output);
120 }
121 }
122 draw_collect_pipeline_statistics(draw,
123 lp->active_statistics_queries > 0);
124
125 /* draw! */
126 draw_vbo(draw, info);
127
128 /*
129 * unmap vertex/index buffers
130 */
131 for (i = 0; i < lp->num_vertex_buffers; i++) {
132 draw_set_mapped_vertex_buffer(draw, i, NULL, 0);
133 }
134 if (mapped_indices) {
135 draw_set_indexes(draw, NULL, 0, 0);
136 }
137 draw_set_mapped_so_targets(draw, 0, NULL);
138
139 if (lp->gs && !lp->gs->shader.tokens) {
140 /* we have attached stream output to the vs for rendering,
141 now lets reset it */
142 if (lp->vs) {
143 draw_vs_reset_so(lp->vs->draw_data);
144 }
145 }
146
147 llvmpipe_cleanup_vertex_sampling(lp);
148 llvmpipe_cleanup_geometry_sampling(lp);
149
150 /*
151 * TODO: Flush only when a user vertex/index buffer is present
152 * (or even better, modify draw module to do this
153 * internally when this condition is seen?)
154 */
155 draw_flush(draw);
156 }
157
158
159 void
160 llvmpipe_init_draw_funcs(struct llvmpipe_context *llvmpipe)
161 {
162 llvmpipe->pipe.draw_vbo = llvmpipe_draw_vbo;
163 }